---
title: "The VYNDR Originals: 41 Archetypes and Why They Exist"
slug: the-vyndr-originals
excerpt: TORCH, BOMBER, GHOST, CONDUCTOR. What the archetype system is, how a player earns one, and why it changes which props you should trust.
tags: [archetypes, the-read-room]
status: draft
---

Every player profile on VYNDR carries a word like TORCH or BOMBER. This is not decoration. It is the compressed answer to a question the box score never asks: how does this player produce, and which of his props can you actually trust.

## What an archetype is

An archetype is a classification of production pattern, scored from a player's real season statistics. There are 41 VYNDR Originals across four sports — 15 for the NBA, 5 built specifically for the WNBA, 15 for MLB, and 6 for soccer. A player earns one by his numbers, not by reputation, and he re-earns it as the season moves. Nothing is assigned once and left to rot.

A few examples, so the vocabulary means something:

- **TORCH** — high-usage, shot-dependent scorer. His points track his touches almost one to one.
- **CONDUCTOR** — the offense runs through him, for other people. Assists are the stable prop; his own scoring swings with shot selection.
- **BOMBER** — the power bat. Home runs and total bases behave differently for him than for a contact hitter, and his strikeout risk rides along with the power.
- **GHOST** — the speed threat. He beats you on the bases, in the gaps, on the margins the slow numbers miss.
- **SURGE** — the usage sponge. His baseline is ordinary until a star sits, and then his points prop is a different prop entirely.

## Why it changes the read

Different archetypes have different reliable props and different volatile ones. Points for a TORCH is a stable leg because it is tied to a stable input, his usage. Assists for that same player float with game script. For a CONDUCTOR it is exactly reversed.

This is the practical content of the system: a 7.5 assist line means one thing hanging on a CONDUCTOR and another thing entirely hanging on a scorer who happened to have two good passing nights. Same number, different prop. The archetype tells you which one you are looking at.

Most players are not one thing, so a classification carries a primary archetype, an optional secondary, and a weighted blend. A player can be 70 percent TORCH and 30 percent CONDUCTOR, and his prop behavior will sit exactly where that mix predicts.

## Where it comes from

The classification runs on the same stats pipeline that feeds the grades — season averages, usage, rate stats, all from league data. When the model grades a prop for a BOMBER, the archetype is context the engine already holds, not a label bolted on afterward.

The names are ours. The industry has spent decades on labels like "volume scorer" and "floor general," which describe a player politely and tell you nothing about his prop sheet. The VYNDR Originals were named for the thing that matters: what the production pattern does to the numbers you are about to bet on.

Learn the vocabulary once and the slate starts reading differently. That is the point.
