spec: Feature 4.1 — Model Learning Loop (Phase 4 backlog)
Closed-loop intelligence: settled bets feed back into grading weights. - Grade accuracy tracking per stat type (A/B/C/D hit rates) - Signal accuracy tracking (which deltas predict outcomes) - Kill condition effectiveness (hit_rate_with vs without) - Conservative weight adjustment (20% cap, 50-pick minimum) - 4 new DB tables: grade_accuracy, signal_accuracy, kill_condition_accuracy, weight_history - Desk-tier endpoints: /api/model/accuracy, /api/model/insights Spec complete, ready to build when Phase 3 deployment is stable. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# Feature 4.1 — Model Learning Loop
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## Overview
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Closed-loop intelligence system. Every settled bet feeds back into the grading engine. Track which signals, kill conditions, and composite weights actually predict outcomes. Over time, the model self-calibrates — grades get sharper, kill conditions get validated or deprecated, and weight distribution shifts toward what works.
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## Dependencies
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- Feature 1.3 — Prop Analysis Engine (grader.js weights to tune)
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- Feature 1.5 — Bet Submission (settled bets with outcomes)
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- Feature 1.4 — Database Schema (outcomes, picks, performance tables)
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## The Loop
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```
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User scans parlay → grades assigned with current weights
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↓
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User places bet → logs in tracker
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↓
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Game plays out → user settles bet (won/lost/push)
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↓
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System records: grade predicted X, actual result was Y
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↓
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Accumulate enough data (50+ settled picks per signal)
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↓
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Recalculate signal accuracy → adjust grading weights
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↓
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Next scan uses improved weights
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```
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## New Database Tables
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### grade_accuracy
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Tracks accuracy of each grade level over time.
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```sql
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CREATE TABLE public.grade_accuracy (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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grade TEXT NOT NULL CHECK (grade IN ('A', 'B', 'C', 'D')),
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stat_type TEXT NOT NULL,
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total_picks INT NOT NULL DEFAULT 0,
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hits INT NOT NULL DEFAULT 0,
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misses INT NOT NULL DEFAULT 0,
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pushes INT NOT NULL DEFAULT 0,
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hit_rate NUMERIC(5,2),
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expected_hit_rate NUMERIC(5,2),
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calculated_at TIMESTAMPTZ NOT NULL DEFAULT now()
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);
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CREATE UNIQUE INDEX idx_grade_accuracy_unique ON public.grade_accuracy(grade, stat_type);
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```
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### signal_accuracy
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Tracks how predictive each individual signal is.
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```sql
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CREATE TABLE public.signal_accuracy (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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signal_name TEXT NOT NULL,
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signal_value TEXT NOT NULL,
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stat_type TEXT NOT NULL,
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total_picks INT NOT NULL DEFAULT 0,
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hits INT NOT NULL DEFAULT 0,
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hit_rate NUMERIC(5,2),
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avg_edge_when_hit NUMERIC(5,2),
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avg_edge_when_miss NUMERIC(5,2),
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predictive_score NUMERIC(5,2),
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calculated_at TIMESTAMPTZ NOT NULL DEFAULT now()
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);
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CREATE UNIQUE INDEX idx_signal_accuracy_unique ON public.signal_accuracy(signal_name, signal_value, stat_type);
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```
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### kill_condition_accuracy
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Tracks whether kill conditions actually prevent bad bets.
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```sql
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CREATE TABLE public.kill_condition_accuracy (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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kill_condition TEXT NOT NULL,
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total_triggered INT NOT NULL DEFAULT 0,
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picks_with_condition INT NOT NULL DEFAULT 0,
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hits_with_condition INT NOT NULL DEFAULT 0,
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hit_rate_with NUMERIC(5,2),
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hit_rate_without NUMERIC(5,2),
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effectiveness NUMERIC(5,2),
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calculated_at TIMESTAMPTZ NOT NULL DEFAULT now()
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);
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CREATE UNIQUE INDEX idx_kill_accuracy_unique ON public.kill_condition_accuracy(kill_condition);
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```
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### weight_history
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Audit trail of weight changes over time.
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```sql
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CREATE TABLE public.weight_history (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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weight_set JSONB NOT NULL,
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reason TEXT NOT NULL,
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sample_size INT NOT NULL,
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created_at TIMESTAMPTZ NOT NULL DEFAULT now()
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);
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```
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## Signal Tracking
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On every pick created (via parlay scan), store the individual signal values alongside the pick. This is already partially captured in `picks.reasoning`, but we need structured data for aggregation.
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### New column on picks table (migration 003):
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```sql
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ALTER TABLE public.picks ADD COLUMN signal_snapshot JSONB;
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```
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`signal_snapshot` stores:
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```json
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{
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"season_delta": 1.8,
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"recent_delta": 2.3,
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"situational_delta": 1.5,
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"line_edge": 0.5,
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"home_away_signal": "bullish",
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"rest_signal": "neutral",
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"vs_opponent_signal": "strong_bullish",
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"kill_conditions": ["blowout_risk"],
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"composite": 2.1,
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"weights_version": 1
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}
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```
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## Accuracy Calculation Pipeline
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Triggered periodically (on every 10th bet settlement, or daily cron).
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### Step 1: Grade Accuracy
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```
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For each grade (A, B, C, D) × stat_type:
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- Count settled picks with that grade + stat
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- Count hits (outcome = 'hit')
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- Calculate hit_rate = hits / total * 100
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- Compare to expected:
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- A should hit ~70-80%
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- B should hit ~55-65%
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- C should hit ~45-55%
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- D should hit ~30-40%
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- If actual diverges from expected by >10%: flag for weight adjustment
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```
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### Step 2: Signal Accuracy
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```
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For each signal (season_delta, recent_delta, etc.):
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- Group picks by signal_value bucket:
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- "strong_bullish" (delta >= 4)
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- "bullish" (2-4)
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- "lean" (0.5-2)
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- "neutral" (< 0.5)
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- bearish equivalents
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- For each bucket:
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- hit_rate = hits / total
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- avg_edge_when_hit vs avg_edge_when_miss
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- predictive_score = (hit_rate - 0.5) * log(total)
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(rewards accuracy AND sample size)
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```
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### Step 3: Kill Condition Effectiveness
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```
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For each kill condition:
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- Picks where this condition triggered: hit_rate_with
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- Picks where this condition did NOT trigger: hit_rate_without
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- effectiveness = hit_rate_without - hit_rate_with
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(positive = the kill condition correctly identifies bad bets)
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- If effectiveness < 5%: kill condition may not be useful
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- If effectiveness > 20%: kill condition is highly predictive
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```
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### Step 4: Weight Adjustment
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```
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Current weights: season=1.0, recent=1.5, situational=1.2, lineEdge=0.8
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If a signal's predictive_score is higher than its current weight influence:
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→ Increase that weight
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If a signal's predictive_score is lower:
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→ Decrease that weight
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Adjustment formula:
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new_weight = current_weight * (1 + (predictive_score - baseline) * learning_rate)
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learning_rate = 0.1 (conservative — small steps)
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Constraints:
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- No weight can drop below 0.3 or exceed 3.0
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- Total weight sum stays within 3.5-5.5 range
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- Changes capped at 20% per adjustment cycle
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- Minimum 50 picks per signal before adjusting
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Store new weights in weight_history.
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Apply new weights to grader.js (load from DB on startup, fallback to defaults).
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```
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## Endpoints
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### GET /api/model/accuracy (auth required, Desk tier only)
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Returns current model accuracy stats.
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**Response (200):**
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```json
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{
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"grade_accuracy": [
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{ "grade": "A", "stat_type": "points", "total": 120, "hit_rate": 72.5, "expected": 75.0 },
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{ "grade": "B", "stat_type": "points", "total": 200, "hit_rate": 58.0, "expected": 60.0 }
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],
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"signal_accuracy": [
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{ "signal": "recent_delta", "value": "bullish", "stat_type": "points", "hit_rate": 68.0, "predictive_score": 4.2 }
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],
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"kill_condition_effectiveness": [
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{ "condition": "blowout_risk", "effectiveness": 22.5, "triggered": 45 },
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{ "condition": "low_minutes", "effectiveness": 18.0, "triggered": 30 }
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],
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"current_weights": {
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"season": 1.0, "recent": 1.5, "situational": 1.2, "lineEdge": 0.8,
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"version": 3, "last_updated": "2026-04-15T00:00:00Z"
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},
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"total_settled_picks": 850,
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"model_confidence": "high"
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}
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```
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### GET /api/model/insights (auth required, Desk tier only)
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Returns human-readable insights from the learning loop.
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**Response (200):**
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```json
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{
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"insights": [
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{
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"type": "signal_outperforming",
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"message": "Recent form (last 10 games) is the strongest predictor for points props. It outperforms season average by 12%.",
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"action": "Recent form weight increased from 1.5 to 1.65."
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},
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{
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"type": "kill_condition_validated",
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"message": "blowout_risk is your most effective kill condition. Props in blowout games hit 15% less often.",
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"action": "No change needed — working as designed."
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},
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{
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"type": "grade_calibration",
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"message": "Grade A picks on rebounds are hitting at 68% instead of expected 75%. Sample is small (40 picks) — monitoring.",
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"action": "No weight change yet. Need 50+ picks to adjust."
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}
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],
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"next_recalculation_at": "2026-04-20T00:00:00Z"
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}
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```
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## Service Architecture
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```
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src/
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├── services/
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│ ├── modelLearningService.js # Orchestrator: triggers accuracy calc + weight adjustment
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│ ├── accuracyCalculator.js # Grade, signal, kill condition accuracy from settled data
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│ └── weightAdjuster.js # Computes new weights, stores history, applies to grader
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├── routes/
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│ └── model.js # GET /api/model/accuracy, GET /api/model/insights
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```
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## Integration Points
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### On bet settlement (betService.js):
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```
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After settling a bet:
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1. Check total settled picks for this user
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2. Every 10th settlement: trigger modelLearningService.recalculate()
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3. This is global (not per-user) — all users' data feeds the model
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```
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### On pick creation (parlayScanService.js):
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```
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When creating a pick:
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1. Attach signal_snapshot JSONB with all signal values + current weights version
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2. This enables retrospective analysis of which weights were active when the pick was made
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```
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### On grader startup (grader.js):
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```
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On first call:
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1. Load latest weight_set from weight_history table
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2. If no weights in DB: use hardcoded defaults
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3. Cache weights in memory, refresh every hour
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```
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## Acceptance Criteria
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1. Every settled pick updates grade_accuracy, signal_accuracy, and kill_condition_accuracy tables
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2. Grade accuracy tracks hit rate per grade per stat type
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3. Signal accuracy tracks predictive score per signal per stat type
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4. Kill condition effectiveness measures hit_rate_with vs hit_rate_without
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5. Weight adjustment runs after every 10th settlement (global)
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6. Weight changes are capped at 20% per cycle, bounded 0.3-3.0
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7. Weight history is stored with reason and sample size
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8. `GET /api/model/accuracy` returns current stats (Desk tier only)
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9. `GET /api/model/insights` returns human-readable insights
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10. signal_snapshot JSONB attached to every new pick
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11. Grader loads weights from DB on startup, falls back to defaults
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12. Minimum 50 picks per signal before weight adjustment triggers
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## Test Plan
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### Unit Tests (accuracyCalculator.js)
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- Correctly computes hit rate from settled picks
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- Groups by grade + stat_type
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- Groups by signal + value + stat_type
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- Kill condition effectiveness: difference between with/without
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- Handles zero settled picks gracefully
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### Unit Tests (weightAdjuster.js)
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- Increases weight when predictive_score exceeds baseline
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- Decreases weight when predictive_score below baseline
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- Caps changes at 20% per cycle
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- Enforces min/max bounds (0.3-3.0)
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- Stores weight history with correct reason
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- Does not adjust with < 50 picks per signal
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### Integration Tests
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- Full loop: create pick with signal_snapshot → settle → accuracy updated → weights adjusted
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- GET /api/model/accuracy returns correct stats
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- GET /api/model/insights generates relevant insights
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- Desk tier only: free/analyst get 403
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- Weight changes reflected in next grading call
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## Open Questions
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- **Global vs per-user model:** This spec uses a global model (all users' data combined). Per-user models would require significantly more data. Global is correct for MVP — the model learns from collective intelligence. Per-user customization can layer on top later.
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- **Cold start:** With < 50 settled picks, no adjustments fire. The hardcoded defaults carry the system until enough data accumulates. This is intentional — bad adjustments on small samples would be worse than no adjustments.
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