Build opportunity_drift axis on challengerProjection (arch-v1)
Champion p_win and the live grade path are BYTE-IDENTICAL: the axis writes only to p_win_challenger / challenger_adjustments in the ledger. STEP 1 -- MAP THE INPUT. MLB_LOG_FIELD now maps at_bats -> 'atBats'. Deliberately NOT added to outcomeService's map or liveTracking's LIVE_BOX_FIELD: those exist to SETTLE and TRACK graded props, and nothing grades at-bats, so adding it there would imply a settlement path for a market we do not carry. A test asserts the settle map still lacks it. STEP 2 -- DRIFT, NOT LEVEL. opportunity_drift = mean(last-5 atBats) / (season atBats / games). The LEVEL is collinear with l20_avg (same games denominator; hits/game ~= (hits/AB) x (AB/game)), so the projection already embeds it multiplicatively and adding it would double-count. A deviation from the player's own baseline is the part the projection does not contain. HONEST ABSENCE throughout: fewer than 3 at-bat rows, no at-bats in the logs, or no season baseline all leave drift UNDEFINED -- never 1.0 by default and never 0. Number(null) === 0 here would read as "zero at-bats", the strongest possible fade, invented from missing data. Four tests cover the absent paths. STEP 3 -- THE AXIS. opportunityNudge composes in the same log-odds space as park and platoon (log of a ratio), with two guards the measured axes do not need: a +/-10% DEADBAND (a rest day or a blowout can move a 5-game window without any role change) and a tighter cap (0.15 vs the environment's 0.30) so a noisy PROXY cannot outvote measured signals. Every adjustment carries is_proxy: true and proxy_for: 'confirmed_batting_order' so nothing downstream can mistake it for a lineup feed. The axis can stand ALONE -- without it the early return would gate opportunity off on exactly the thin-classification rows it is most likely to help. Zero extra I/O: analyzeViaEngine1 attaches drift from the feature vector it has already built, and attachChallenger reads it off the grade. Nothing re-fetches in a loop that runs over hundreds of props. COLLINEARITY GUARD added to the coverage probe: Pearson r of drift against l20_avg / l5_avg / ab_per_game, returning null under n=8 rather than reporting a correlation on a handful of rows. If drift just re-encodes the projection, the axis is dead signal and gets shelved. Gates: 4,073 tests / 326 suites green; next build exit 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
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@@ -121,7 +121,36 @@ function envNudge(env, dirSign) {
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return clamp(raw, -MAX_ENV_NUDGE, MAX_ENV_NUDGE);
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}
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function adjust({ pWin, direction, statType, classification, environment, matchup } = {}) {
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/**
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* OPPORTUNITY nudge (2026-08-01) — the drift ratio, in the same log-odds space
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* as the environment and matchup nudges.
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*
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* `opportunity_drift` is recent-5 AB/G over the player's OWN season AB/G, so
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* 1.0 is "exactly his baseline" = no signal = no nudge, exactly like a park
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* multiplier of 1.0.
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*
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* DELIBERATELY SMALLER-CAPPED THAN THE ENVIRONMENT AXIS. Drift is a PROXY for
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* tonight's batting order, not a measurement of it, and a 5-game window is
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* noisy: a rest day, a pinch-hit appearance or a blowout can halve it without
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* any change in role. `MAX_OPPORTUNITY_NUDGE` keeps a noisy proxy from
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* outvoting the measured axes. A drift below the deadband is treated as noise
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* and ignored outright.
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*/
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const OPPORTUNITY_SCALE = Number(process.env.OPPORTUNITY_NUDGE_SCALE) || 1.0;
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const MAX_OPPORTUNITY_NUDGE = 0.15;
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const OPPORTUNITY_DEADBAND = 0.10; // ignore drift within +/-10% of baseline
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function opportunityNudge(drift, dirSign) {
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const d = num(drift);
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// Undefined drift MUST be a no-op. `Number(null) === 0` would read as
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// "zero at-bats", the strongest possible fade, invented from missing data.
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if (d == null || d <= 0) return 0;
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if (Math.abs(d - 1) < OPPORTUNITY_DEADBAND) return 0;
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const raw = Math.log(d) * OPPORTUNITY_SCALE * dirSign;
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return clamp(raw, -MAX_OPPORTUNITY_NUDGE, MAX_OPPORTUNITY_NUDGE);
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}
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function adjust({ pWin, direction, statType, classification, environment, matchup, opportunity } = {}) {
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const p = num(pWin);
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const identical = (reason) => ({
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p_win_challenger: p, delta: 0, adjustments: [], reason, version: CHALLENGER_VERSION,
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@@ -136,7 +165,12 @@ function adjust({ pWin, direction, statType, classification, environment, matchu
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// what lets the instrument attribute them independently.
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const matchupPresent = num(matchup && matchup.multiplier) != null
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&& num(matchup.multiplier) !== 1;
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if ((!classification || !classification.sufficient) && !envPresent && !matchupPresent) {
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// Opportunity can stand ALONE: a prop with no archetype, no park and no
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// platoon but a real role change is still a prop the challenger has something
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// to say about. Without this the axis would be silently gated off on exactly
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// the thin-classification rows it is most likely to help.
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const oppPresent = opportunityNudge(opportunity && opportunity.drift, 1) !== 0;
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if ((!classification || !classification.sufficient) && !envPresent && !matchupPresent && !oppPresent) {
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return identical('archetype_absent_or_thin');
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}
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@@ -146,7 +180,7 @@ function adjust({ pWin, direction, statType, classification, environment, matchu
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const map = ((classification && classification.sufficient)
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? (role === 'pitcher' ? PITCHER_MAP : BATTER_MAP)[stat]
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: null) || {};
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if (!Object.keys(map).length && !envPresent && !matchupPresent) return identical('stat_not_mapped');
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if (!Object.keys(map).length && !envPresent && !matchupPresent && !oppPresent) return identical('stat_not_mapped');
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// Direction: a trait that raises the stat raises P(over) and lowers P(under).
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const dirSign = String(direction || 'over').toLowerCase() === 'under' ? -1 : 1;
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@@ -154,6 +188,25 @@ function adjust({ pWin, direction, statType, classification, environment, matchu
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const adjustments = [];
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let total = 0;
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// ── OPPORTUNITY (drift) — a PROXY for tonight's batting order ───────────
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const oppNudge = opportunityNudge(opportunity && opportunity.drift, dirSign);
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if (oppNudge) {
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total += oppNudge;
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const d = num(opportunity.drift);
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adjustments.push({
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axis: 'opportunity',
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label: d > 1 ? 'ROLE UP' : 'ROLE DOWN',
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tier: 'opportunity',
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nudge: Math.round(oppNudge * 1000) / 1000,
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drift: Math.round(d * 1000) / 1000,
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recent_ab_per_game: opportunity.recent_ab_per_game ?? null,
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season_ab_per_game: opportunity.season_ab_per_game ?? null,
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// Never let a consumer mistake this for the real thing.
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is_proxy: true,
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proxy_for: 'confirmed_batting_order',
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});
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}
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// ── MATCHUP (platoon) — independent of the environment ─────────────────
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const mMult = num(matchup && matchup.multiplier);
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if (mMult != null && mMult !== 1) {
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@@ -247,6 +300,14 @@ async function attachChallenger(grades, classifyFor, contextFor) {
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classification: cls,
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environment: ctx.environment,
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matchup: ctx.matchup,
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// Opportunity rides ON THE GRADE (analyzeViaEngine1 attaches it from the
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// feature vector it already built), so this adds zero I/O to a loop that
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// runs over hundreds of props. `ctx.opportunity` can override for tests.
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opportunity: ctx.opportunity || {
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drift: g.opportunity_drift,
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recent_ab_per_game: g.recent_ab_per_game ?? null,
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season_ab_per_game: g.ab_per_game ?? null,
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},
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});
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out.push({
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...g,
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@@ -271,6 +332,9 @@ module.exports = {
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adjust,
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attachChallenger,
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CHALLENGER_VERSION,
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opportunityNudge,
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MAX_OPPORTUNITY_NUDGE,
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OPPORTUNITY_DEADBAND,
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NUDGE,
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MAX_TOTAL_NUDGE,
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BATTER_MAP,
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