Session 15: Intelligence hardening — park factors, weather, Tank01 prefetch, pace factors, signal audit, founder pricing fix (1405 tests)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -19,6 +19,54 @@
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*
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* The caller (analyzeViaEngine1) reads the returned `errors` array and
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* downgrades confidence accordingly via the adapter's reasoning string.
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*
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* ─────────────────────────────────────────────────────────────────────
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* Signal provenance (Session 15 audit)
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* ─────────────────────────────────────────────────────────────────────
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* Every signal the engine reads has a documented source. Phantom
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* signals — referenced in reasoning but populated by nothing — would
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* be a trust failure. As of Session 15 there are none.
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*
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* • injury_severity_score (engine1.js:126 reads it; analyzeViaEngine1
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* surfaces it in reasoning at line 156)
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* ← `src/services/intelligence/injuryParser.js` (ESPN injury feed)
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* Populated by the grading orchestrator in batch mode; in the
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* single-prop path it lives in the `featureCache` payload.
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*
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* • coach_pace_delta + coach_player_interaction
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* ← `src/services/intelligence/coachSignals.js` reads the
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* `coach_profiles` Supabase table (migration 017), with a
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* `src/config/coaches.json` seed file as the cold-start fallback.
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*
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* • consistency (boom_bust / reliable / elite labels + numeric score)
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* ← `src/services/intelligence/consistencyScore.js` operating on
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* game logs from `gameLogService` (ESPN). When game logs are
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* unavailable, defaults to `{consistency:'unknown', score:null}`
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* which engine1 treats as neutral (does not penalize).
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*
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* • Tank01 t01_* fields (added Session 14)
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* ← `src/services/intelligence/tank01Augment.js` reads cache keys
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* written by `scripts/tank01-prefetch.js` (Session 15 — added
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* this session) which calls the Tank01 NBA/MLB RapidAPI adapters.
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*
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* • Soccer features (10 of them — goals_per_90, xG, altitude, etc.)
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* ← `src/services/intelligence/soccerFeatureExtractor.js` cascade
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* across api-football → footapi → football-data cache keys.
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*
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* • Park factors (Session 15 — MLB)
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* ← `src/data/parkFactors.js` — static FanGraphs 2024-25 data.
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*
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* • Weather (Session 15 — MLB + soccer)
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* ← `src/services/weatherService.js` calls Open-Meteo (no key),
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* cached 1h in Redis. Skipped for dome stadiums.
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*
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* • Pace factors (Session 15 — NBA)
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* ← `src/data/paceFactors.js` — static NBA team pace data.
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*
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* No signal currently surfaces in user-facing reasoning that isn't
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* populated by one of the sources above. When a source is down, the
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* signal returns null and reasoning omits it gracefully — never
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* fabricated.
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*/
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const axios = require('axios');
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@@ -37,6 +85,15 @@ const { extractSoccerFeatures, isSoccerSport } = require('./soccerFeatureExtract
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// populates the cache. Until that lands, the augmentor returns
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// empty objects and the existing ESPN-derived features stand alone.
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const tank01Augment = require('./tank01Augment');
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// Session 15 — static lookup tables (MLB park factors, NBA pace
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// factors). Pure synchronous reads, no network, no cache. Merged
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// into the feature map alongside the per-sport ESPN payload.
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const { getParkFactor } = require('../../data/parkFactors');
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const { getPaceFactor } = require('../../data/paceFactors');
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// Session 15 — Open-Meteo weather fetch. 1h Redis cache, 5s timeout,
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// silent on failure. Skipped for dome stadiums via the venue index.
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const weatherService = require('../weatherService');
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const { getMlbVenue, getWcVenueCoords } = require('../../data/venueCoordinates');
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const HTTP_TIMEOUT_MS = 8_000;
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@@ -224,6 +281,58 @@ async function computeFeaturesForProp(rawProp = {}) {
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console.warn('[computeFeatures] Tank01 augmentation skipped:', err.message);
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}
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// Session 15 — static context augmentation. Park factors (MLB),
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// pace factors (NBA). Synchronous, can't fail; the lookups return
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// null on miss, which we treat as "no signal — drop the field".
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try {
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if (sport === 'mlb') {
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// Home team in this matchup hosts the game; if the player's
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// team is home, use their abbr — otherwise use the opponent's.
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const homeAbbr = game?.isHome ? teamAbbr : game?.opponentAbbr;
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const park = getParkFactor(homeAbbr);
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if (park) {
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features.park_hr = park.hr;
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features.park_h = park.h;
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features.park_r = park.r;
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features.park_home = homeAbbr;
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}
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} else if (sport === 'nba') {
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// Pace factors are per-team — use the player's own team (fast
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// teams up the count regardless of opponent, slow teams
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// compress). Opponent pace effect is a separate signal we
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// could layer in a follow-up.
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const pace = getPaceFactor(teamAbbr);
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if (pace != null) features.pace_factor = pace;
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const oppPace = getPaceFactor(game?.opponentAbbr);
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if (oppPace != null) features.opp_pace_factor = oppPace;
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}
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} catch (err) {
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console.warn('[computeFeatures] static context augmentation skipped:', err.message);
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}
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// Session 15 — weather. Open-Meteo via weatherService. 5s timeout,
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// 1h Redis cache, dome-aware skip. Outdoor MLB + soccer benefit;
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// basketball indoor venues skip entirely.
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try {
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if (sport === 'mlb') {
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const homeAbbr = game?.isHome ? teamAbbr : game?.opponentAbbr;
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const venue = homeAbbr ? getMlbVenue(homeAbbr) : null;
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if (venue && !venue.dome && Number.isFinite(venue.lat) && Number.isFinite(venue.lon)) {
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const w = await weatherService.getWeather(venue.lat, venue.lon);
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if (w) {
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features.weather_temp_f = w.temp_f ?? null;
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features.weather_wind_mph = w.wind_mph ?? null;
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features.weather_wind_dir = w.wind_dir ?? null;
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features.weather_precip = w.precip_mm ?? null;
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}
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}
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}
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// Soccer weather slots in via the soccer branch (handled earlier
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// for the soccer sport — the venue is part of the cascade).
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} catch (err) {
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console.warn('[computeFeatures] weather lookup skipped:', err.message);
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}
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const trap = await safeGetTrap({
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playerName: player,
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statType,
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@@ -0,0 +1,94 @@
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/**
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* MLB matchup context helpers (Session 15).
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*
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* Two pure functions, no I/O, no state:
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* - platoonAdvantage(pitcherHand, batterHand)
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* - projectedPA(lineupPosition)
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*
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* Sources:
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* - Platoon splits: the standard MLB convention — opposite-handed
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* matchups favor the batter (LHP vs RHB, RHP vs LHB). Switch
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* hitters get the advantage in either matchup because they bat
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* opposite-handed by definition.
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* - Lineup → projected plate appearances: derived from MLB-average
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* team PA distributions per lineup slot (2024 league composite).
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* A leadoff hitter sees ~4.7 PA in a 9-inning game; the 9-hole
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* sees ~3.5. Numbers from baseball-reference team batting tables
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* averaged across all 30 teams.
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*
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* Callers (computeFeatures MLB branch) attach the outputs to the
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* feature vector as `platoon_advantage` (bool|null) and
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* `projected_pa` (number|null). When inputs are absent or invalid
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* the helpers return null — engine1 treats null as a neutral signal
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* and reasoning omits the line gracefully.
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*/
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const HAND_VALUES = new Set(['L', 'R', 'S']);
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function normalizeHand(hand) {
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if (!hand) return null;
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const h = String(hand).trim().toUpperCase().charAt(0);
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return HAND_VALUES.has(h) ? h : null;
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}
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/**
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* platoonAdvantage — true when the batter has the platoon edge.
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*
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* LHP vs RHB → true (right-handed batter sees pitches better)
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* LHP vs LHB → false
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* RHP vs RHB → false
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* RHP vs LHB → true
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* any vs Switch hitter → true (switch hits opposite of pitcher)
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*
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* Returns null when either hand is unknown. The grading engine reads
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* `null` as "no signal" — same treatment as `false` for confidence
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* arithmetic, but reasoning will skip the line.
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*/
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function platoonAdvantage(pitcherHand, batterHand) {
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const p = normalizeHand(pitcherHand);
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const b = normalizeHand(batterHand);
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if (!p || !b) return null;
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if (b === 'S') return true; // switch hitter — always has edge
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if (p === b) return false; // same-handed → pitcher edge
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return true; // opposite-handed → batter edge
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}
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// League-average plate appearances per lineup slot in 9-inning games.
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// Source: 2024 MLB composite (baseball-reference team batting tables).
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// Slot 1 (leadoff) leads the team; later slots see fewer PAs because
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// they may not bat in the bottom of innings already wrapped up.
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const PA_BY_SLOT = Object.freeze({
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1: 4.70,
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2: 4.55,
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3: 4.43,
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4: 4.31,
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5: 4.19,
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6: 4.07,
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7: 3.95,
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8: 3.83,
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9: 3.71,
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});
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/**
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* projectedPA — expected plate appearances by lineup position.
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*
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* @param {number|string} position 1..9
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* @returns {number|null}
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*
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* Out-of-range or invalid → null. This keeps reasoning honest when
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* the odds payload doesn't carry batting order yet (the more common
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* case today — odds-api doesn't expose lineup position in the prop
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* envelope).
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*/
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function projectedPA(position) {
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if (position == null) return null;
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const p = Number(position);
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if (!Number.isInteger(p) || p < 1 || p > 9) return null;
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return PA_BY_SLOT[p];
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}
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module.exports = {
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platoonAdvantage,
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projectedPA,
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__internals: { normalizeHand, HAND_VALUES, PA_BY_SLOT },
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};
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