Sessions 5-7a: 955 tests, deployment ready

This commit is contained in:
Kev
2026-06-08 18:35:13 -04:00
parent 06b82624a2
commit 1fa04dc776
371 changed files with 49366 additions and 955 deletions
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/**
* UnifiedOddsProvider — orchestrator.
*
* Fan-out to every adapter via Promise.allSettled, normalize, attach
* cross-source signals, run processing engines, return a structured
* `sources` array describing what contributed.
*
* Never throws. Adapter failures are surfaced per-source so the API caller
* can see exactly which upstreams contributed to a given refresh.
*/
const espn = require('./adapters/ESPNAdapter');
const pinnacle = require('./adapters/PinnacleAdapter');
const draftkings = require('./adapters/DraftKingsAdapter');
const fanduel = require('./adapters/FanDuelAdapter');
const betmgm = require('./adapters/BetMGMAdapter');
const caesars = require('./adapters/CaesarsAdapter');
const prizepicks = require('./adapters/PrizePicksAdapter');
const covers = require('./adapters/CoversAdapter');
const rotowire = require('./adapters/RotowireAdapter');
const lineShopping = require('./processing/LineShoppingEngine');
const middles = require('./processing/MiddlesDetector');
const ev = require('./processing/EVCalculator');
const { shouldCollect, isActiveSport } = require('../config/sports');
const rateLimiter = require('./rateLimiter');
const breaker = require('./circuitBreaker');
const ADAPTERS = [espn, pinnacle, draftkings, fanduel, betmgm, caesars, prizepicks, covers, rotowire];
function settleToResult(name, settled) {
if (settled.status === 'fulfilled') {
const value = settled.value;
const count = Array.isArray(value) ? value.length : (value?.projections?.length ?? 0);
return { source: name, ok: true, count };
}
const err = settled.reason;
return {
source: name,
ok: false,
error: err?.code === 'NOT_IMPLEMENTED' ? 'not_implemented'
: err?.code === 'BREAKER_OPEN' ? 'breaker_open'
: err?.code === 'RATE_LIMIT_TIMEOUT' ? 'rate_limited'
: (err?.message || 'unknown'),
};
}
async function fullRefresh(sport, { gradedProps = [] } = {}) {
if (!shouldCollect(sport)) {
return {
sport,
collected: false,
reason: 'sport not in collection set',
sources: [],
data: { games: [], props: [], shopped: [], middles: [] },
refreshed_at: new Date().toISOString(),
};
}
const results = await Promise.allSettled([
espn.getGames(sport),
pinnacle.getGames(sport),
draftkings.getPlayerProps(sport),
fanduel.getPlayerProps(sport),
betmgm.getPlayerProps(sport),
caesars.getPlayerProps(sport),
prizepicks.getPlayerProps(sport),
covers.getConsensus?.(sport) ?? Promise.resolve([]),
rotowire.getProjections(sport),
]);
const sources = [
settleToResult('espn', results[0]),
settleToResult('pinnacle', results[1]),
settleToResult('draftkings', results[2]),
settleToResult('fanduel', results[3]),
settleToResult('betmgm', results[4]),
settleToResult('caesars', results[5]),
settleToResult('prizepicks', results[6]),
settleToResult('covers', results[7]),
settleToResult('rotowire', results[8]),
];
const games = results[0].status === 'fulfilled' ? results[0].value : [];
// Merge every adapter's player-prop payload (those that returned arrays).
const props = [];
for (const idx of [2, 3, 4, 5, 6]) {
if (results[idx].status === 'fulfilled' && Array.isArray(results[idx].value)) {
props.push(...results[idx].value);
}
}
const shopped = lineShopping.process(props);
const middlesFound = middles.detect(shopped);
// EV labels for any already-graded props the caller fed in.
const evRows = (gradedProps || []).map((g) => ({
key: g.key,
grade: g.grade,
odds: g.odds,
ev: ev.calculate({ grade: g.grade, odds: g.odds }),
}));
return {
sport,
active: isActiveSport(sport),
sources,
data: {
games,
props,
shopped,
middles: middlesFound,
ev: evRows,
},
refreshed_at: new Date().toISOString(),
};
}
function status() {
return {
rate_limiters: rateLimiter.snapshot(),
breakers: breaker.snapshot(),
adapters: ADAPTERS.map((a) => a.name),
};
}
module.exports = { fullRefresh, status };
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/**
* BetMGM adapter — STUB.
*
* BetMGM props live under `sports.betmgm.com` JSON endpoints. State-gated
* by IP; requires a state code in the path.
*/
const SOURCE = 'betmgm';
async function getGames(/* sport */) { return []; }
async function getPlayerProps(/* sport */) { return []; }
module.exports = { name: SOURCE, getGames, getPlayerProps };
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/**
* Caesars adapter — STUB.
*
* Caesars exposes props via `sportsbook.caesars.com` GraphQL endpoints. Same
* geo-gating story as DraftKings/FanDuel.
*/
const SOURCE = 'caesars';
async function getGames(/* sport */) { return []; }
async function getPlayerProps(/* sport */) { return []; }
module.exports = { name: SOURCE, getGames, getPlayerProps };
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/**
* Covers consensus adapter — STUB.
*
* Covers.com publishes public-betting consensus percentages by game. Used
* by the CONTRARIAN / CONFIRMED badge logic. No official API — page scrape.
*/
const SOURCE = 'covers';
async function getConsensus(/* sport */) { return []; }
async function getGames(/* sport */) { return []; }
async function getPlayerProps(/* sport */) { return []; }
module.exports = { name: SOURCE, getConsensus, getGames, getPlayerProps };
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/**
* DraftKings adapter — STUB.
*
* DK serves props through an undocumented REST API behind
* sportsbook-nash.draftkings.com / api.draftkings.com. Endpoints are stable
* for weeks but break without warning. Categories and subcategory IDs vary
* per sport and per market.
*
* Implementation TODOs are tracked in specs/data-pipeline-books.md.
* Until that's done this adapter conforms to the contract and returns []
* so the orchestrator records "draftkings: 0" rather than failing.
*/
const { NotImplementedAdapter } = require('./OddsAdapter');
const SOURCE = 'draftkings';
async function getGames(/* sport */) {
return [];
}
async function getPlayerProps(/* sport */) {
// STUB: returning [] keeps the unified provider's `sources` array honest.
// When real impl lands, this should use the rate limiter + breaker.
return [];
}
module.exports = { name: SOURCE, getGames, getPlayerProps, NotImplementedAdapter };
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/**
* ESPN public scoreboard adapter.
*
* ESPN's `site.api.espn.com` scoreboard endpoints are unauthenticated and
* stable. They cover every sport we care about. We use them for:
* - Game schedule + status (scheduled / in progress / final)
* - Game-level moneyline + spread + total (when ESPN has odds)
* - Live scores during in-progress games
*
* They do NOT carry player props — that's other adapters' job.
*/
const axios = require('axios');
const rateLimiter = require('../rateLimiter');
const breaker = require('../circuitBreaker');
const ENDPOINTS = Object.freeze({
nba: 'https://site.api.espn.com/apis/site/v2/sports/basketball/nba/scoreboard',
wnba: 'https://site.api.espn.com/apis/site/v2/sports/basketball/wnba/scoreboard',
mlb: 'https://site.api.espn.com/apis/site/v2/sports/baseball/mlb/scoreboard',
nfl: 'https://site.api.espn.com/apis/site/v2/sports/football/nfl/scoreboard',
nhl: 'https://site.api.espn.com/apis/site/v2/sports/hockey/nhl/scoreboard',
mma: 'https://site.api.espn.com/apis/site/v2/sports/mma/ufc/scoreboard',
golf: 'https://site.api.espn.com/apis/site/v2/sports/golf/pga/scoreboard',
boxing: 'https://site.api.espn.com/apis/site/v2/sports/boxing/scoreboard',
});
const HTTP_TIMEOUT_MS = 8_000;
const SOURCE = 'espn';
function normalizeGame(event, sport) {
const competition = event.competitions?.[0];
if (!competition) return null;
const competitors = competition.competitors || [];
const home = competitors.find((c) => c.homeAway === 'home');
const away = competitors.find((c) => c.homeAway === 'away');
const oddsRow = (competition.odds || [])[0];
return {
game_id: String(event.id),
sport,
away: away?.team?.abbreviation || null,
home: home?.team?.abbreviation || null,
away_name: away?.team?.displayName || null,
home_name: home?.team?.displayName || null,
start_time: event.date,
status: event.status?.type?.name || null, // STATUS_SCHEDULED | STATUS_IN_PROGRESS | STATUS_FINAL
venue: competition.venue?.fullName || null,
odds: oddsRow
? {
provider: oddsRow.provider?.name || null,
details: oddsRow.details || null,
spread: oddsRow.spread ?? null,
over_under: oddsRow.overUnder ?? null,
}
: null,
score:
event.status?.type?.state === 'in'
? {
away: parseInt(away?.score ?? '0', 10),
home: parseInt(home?.score ?? '0', 10),
period: event.status?.period,
clock: event.status?.displayClock,
}
: null,
source: SOURCE,
fetched_at: new Date().toISOString(),
};
}
async function getGames(sport) {
const url = ENDPOINTS[sport];
if (!url) {
const err = new Error(`espn adapter does not support sport: ${sport}`);
err.skipBreaker = true;
throw err;
}
await rateLimiter.take(SOURCE);
return breaker.call(SOURCE, async () => {
const res = await axios.get(url, {
timeout: HTTP_TIMEOUT_MS,
headers: { 'User-Agent': 'VYNDR/1.0 (+https://vyndr.app)' },
validateStatus: (s) => s >= 200 && s < 500,
});
if (res.status >= 400) {
const err = new Error(`espn returned ${res.status}`);
err.upstream = SOURCE;
throw err;
}
const events = Array.isArray(res.data?.events) ? res.data.events : [];
return events.map((e) => normalizeGame(e, sport)).filter(Boolean);
});
}
async function getPlayerProps(/* sport */) {
// ESPN's public API doesn't carry player props.
return [];
}
module.exports = { name: SOURCE, getGames, getPlayerProps, ENDPOINTS };
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/**
* FanDuel adapter — STUB.
*
* FanDuel serves props through `sbapi.fanduel.com` and `app.fanduel.com`
* endpoints. Geo-restricted; requires a state-specific session for live
* data. Same caveats as DraftKings.
*/
const SOURCE = 'fanduel';
async function getGames(/* sport */) { return []; }
async function getPlayerProps(/* sport */) { return []; }
module.exports = { name: SOURCE, getGames, getPlayerProps };
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/**
* OddsAdapter — common interface every odds source must implement.
*
* The UnifiedOddsProvider calls these methods on every adapter via
* Promise.allSettled, so adapters should never throw at the module boundary
* — surface failures as a fulfilled result with `error` set, or a rejected
* promise that the orchestrator can attribute to a specific source.
*
* Return shapes:
* getGames(sport): Game[]
* getPlayerProps(sport): PlayerProp[]
*
* Game = {
* game_id, sport, away, home, start_time, status, score?,
* moneyline?: { away, home }, spread?: { line, juice }, total?: { line, juice }
* }
*
* PlayerProp = {
* game_id, player_name, player_id?, stat_type, line,
* odds_over, odds_under, book, fetched_at
* }
*/
class NotImplementedAdapter {
constructor(name) {
this.name = name;
}
async getGames(/* sport */) {
return this._notImplemented('getGames');
}
async getPlayerProps(/* sport */) {
return this._notImplemented('getPlayerProps');
}
_notImplemented(method) {
const err = new Error(`${this.name}.${method} not implemented`);
err.code = 'NOT_IMPLEMENTED';
err.skipBreaker = true; // don't penalize the breaker for missing impls
throw err;
}
}
module.exports = { NotImplementedAdapter };
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/**
* Pinnacle sharp-reference adapter.
*
* Pinnacle's lines are the sharp benchmark every other book chases. We don't
* scrape Pinnacle's site directly (TOS-grey, anti-bot). Instead we read from
* a configurable upstream — by default the public-facing `pinnacle.com` REST
* API used by their own site. If `PINNACLE_API_BASE` is set in env we use
* that (typical: a paid odds provider that proxies Pinnacle).
*
* The adapter implements the OddsAdapter contract — failure mode is an empty
* array, not a thrown error, so the orchestrator's `sources` array reflects
* who actually contributed.
*/
const axios = require('axios');
const rateLimiter = require('../rateLimiter');
const breaker = require('../circuitBreaker');
const SOURCE = 'pinnacle';
const HTTP_TIMEOUT_MS = 10_000;
const SPORT_IDS = Object.freeze({
// These are Pinnacle's internal sport IDs as observed on pinnacle.com's
// public guest API. They occasionally change.
nba: 4,
wnba: 4,
mlb: 9,
nhl: 17,
nfl: 29,
mma: 22,
golf: 12,
});
const BASE = process.env.PINNACLE_API_BASE || 'https://guest.api.arcadia.pinnacle.com/0.1';
function buildHeaders() {
// Pinnacle's guest API expects an X-API-Key header on calls; the public
// site embeds it in JS. If you have one, set PINNACLE_API_KEY.
const key = process.env.PINNACLE_API_KEY;
const headers = {
'User-Agent': 'VYNDR/1.0',
Accept: 'application/json',
};
if (key) headers['X-API-Key'] = key;
return headers;
}
async function getGames(sport) {
const sportId = SPORT_IDS[sport];
if (!sportId) {
const err = new Error(`pinnacle adapter does not support sport: ${sport}`);
err.skipBreaker = true;
throw err;
}
if (!process.env.PINNACLE_API_KEY) {
// Without an API key Pinnacle's guest endpoint refuses requests. Return
// empty so the orchestrator surfaces a clean 'pinnacle: 0 games' status
// rather than tripping the breaker.
return [];
}
await rateLimiter.take(SOURCE);
return breaker.call(SOURCE, async () => {
const url = `${BASE}/sports/${sportId}/matchups`;
const res = await axios.get(url, {
timeout: HTTP_TIMEOUT_MS,
headers: buildHeaders(),
validateStatus: (s) => s >= 200 && s < 500,
});
if (res.status >= 400) {
const err = new Error(`pinnacle returned ${res.status}`);
err.upstream = SOURCE;
throw err;
}
const matchups = Array.isArray(res.data) ? res.data : [];
return matchups.map((m) => ({
game_id: String(m.id ?? m.matchupId ?? ''),
sport,
home: m.participants?.find?.((p) => p.alignment === 'home')?.name || null,
away: m.participants?.find?.((p) => p.alignment === 'away')?.name || null,
start_time: m.startTime || null,
status: m.status || null,
source: SOURCE,
fetched_at: new Date().toISOString(),
}));
});
}
async function getPlayerProps(/* sport */) {
// Pinnacle does carry player props but they live behind a separate prices
// endpoint and are only emitted close to game time. Wired here as TODO so
// the orchestrator just gets an empty array until we light it up.
return [];
}
module.exports = { name: SOURCE, getGames, getPlayerProps, SPORT_IDS };
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/**
* PrizePicks adapter — STUB.
*
* PrizePicks projections come from `api.prizepicks.com` (public). They have
* one of the cleanest schemas of any DFS provider; if we light this up early
* it gives us an excellent multi-source comparison signal.
*
* TODO: implement against /projections + /players + /leagues.
*/
const SOURCE = 'prizepicks';
async function getGames(/* sport */) { return []; }
async function getPlayerProps(/* sport */) { return []; }
module.exports = { name: SOURCE, getGames, getPlayerProps };
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/**
* Rotowire daily projections adapter — STUB.
*
* Rotowire publishes daily lineup + projection pages per sport. Layout is
* HTML-driven and changes seasonally; we'll lock in selectors against a
* snapshot before flipping this on.
*
* Why it matters: when Rotowire's number agrees with VYNDR's projection
* AND disagrees with the book line, model-stack confidence increases.
*/
const SOURCE = 'rotowire';
async function getProjections(/* sport */) { return { sport: null, projections: [], note: 'not implemented' }; }
module.exports = { name: SOURCE, getProjections };
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/**
* College Football Data (CFBD) — advanced college analytics.
*
* 100% free API key. Covers historical betting lines, player usage, team
* talent composites, advanced efficiency (PPA), recruiting. nba_api
* doesn't cover college; CFBD fills the gap for NCAAB and NCAAFB props.
*
* Note: CFBD's primary product is college football. College *basketball*
* coverage is via the /cbb endpoints. We expose both via the sport-aware
* functions below.
*/
const axios = require('axios');
const { createLimiter, createCircuitBreaker } = require('../../utils/rateLimiter');
const { cacheGet, cacheSet } = require('../../utils/redis');
const SOURCE = 'cfbd';
const HTTP_TIMEOUT_MS = 10_000;
const CACHE_TTL_SECONDS = 6 * 60 * 60; // 6h — most CFBD data is daily-fresh
const BASE_URL = process.env.CFBD_BASE_URL || 'https://api.collegefootballdata.com';
// Generous free tier — 10 req/min keeps us well under documented limits.
const limiter = createLimiter({ tokensPerInterval: 10, interval: 60_000 });
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
function configured() {
return !!process.env.CFBD_KEY;
}
async function fetchWithGuards(url, params, cacheKey) {
if (!configured()) return null;
const cached = await cacheGet(cacheKey);
if (cached) return cached;
await limiter.waitForToken();
try {
const data = await breaker.call(async () => {
const res = await axios.get(url, {
params,
headers: { Authorization: `Bearer ${process.env.CFBD_KEY}` },
timeout: HTTP_TIMEOUT_MS,
validateStatus: (s) => (s >= 200 && s < 300) || s === 429,
});
if (res.status === 429) {
const err = new Error('cfbd rate limited');
err.code = 'CFBD_429';
throw err;
}
return res.data;
});
await cacheSet(cacheKey, data, CACHE_TTL_SECONDS);
return data;
} catch (err) {
if (err?.code === 'CIRCUIT_OPEN') return null;
console.warn(`[${SOURCE}] fetch failed for ${cacheKey}:`, err?.message);
return null;
}
}
async function getTeamStats(team, year) {
const cacheKey = `cfbd:teamstats:${team}:${year}`;
const data = await fetchWithGuards(`${BASE_URL}/stats/season`, { year, team }, cacheKey);
return Array.isArray(data) ? data : [];
}
async function getPlayerUsage(player, team, year) {
const cacheKey = `cfbd:usage:${player}:${team}:${year}`;
const data = await fetchWithGuards(
`${BASE_URL}/player/usage`,
{ year, team, player },
cacheKey
);
return Array.isArray(data) ? data : [];
}
async function getTalentComposite(team, year) {
const cacheKey = `cfbd:talent:${team}:${year}`;
const data = await fetchWithGuards(`${BASE_URL}/talent`, { year }, cacheKey);
if (!Array.isArray(data)) return null;
return data.find((row) => (row.school || row.team) === team) || null;
}
async function getHistoricalLines(team, year) {
const cacheKey = `cfbd:lines:${team}:${year}`;
const data = await fetchWithGuards(`${BASE_URL}/lines`, { year, team }, cacheKey);
return Array.isArray(data) ? data : [];
}
module.exports = {
configured,
getTeamStats,
getPlayerUsage,
getTalentComposite,
getHistoricalLines,
__internals: { limiter, breaker, BASE_URL },
};
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/**
* OddsPapi — Pinnacle closing-line capture for CLV.
*
* Closing lines are immutable facts. Once captured at tip-off they live in
* Supabase forever; we never re-read them, never cache them in Redis (would
* be wasted space — they don't change).
*
* Called from the resolution poller the FIRST time it sees a game flip to
* STATUS_IN_PROGRESS. One row per (game_id, player_espn_id, stat_type) via
* the UNIQUE constraint in migration 016, so repeated triggers no-op
* cleanly.
*/
const axios = require('axios');
const { createLimiter, createCircuitBreaker, API_BUDGETS } = require('../../utils/rateLimiter');
const { devig } = require('../../utils/odds');
const { getSupabaseServiceClient } = require('../../utils/supabase');
const HTTP_TIMEOUT_MS = 10_000;
const BASE_URL = process.env.ODDSPAPI_BASE_URL || 'https://api.oddspapi.io/v1';
const SPORT_KEYS = Object.freeze({
nba: 'basketball_nba',
wnba: 'basketball_wnba',
mlb: 'baseball_mlb',
nfl: 'americanfootball_nfl',
nhl: 'icehockey_nhl',
ncaab: 'basketball_ncaab',
ncaafb: 'americanfootball_ncaaf',
});
const limiter = createLimiter(API_BUDGETS.oddsPapi);
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
function configured() {
return !!process.env.ODDSPAPI_KEY;
}
function sportKey(sport) {
const key = SPORT_KEYS[sport];
if (!key) throw new Error(`Unsupported sport: ${sport}`);
return key;
}
async function fetchPinnacleProp(sport, gameId, playerName, statType) {
if (!configured()) return null;
await limiter.waitForToken();
try {
return await breaker.call(async () => {
const res = await axios.get(`${BASE_URL}/sports/${sportKey(sport)}/events/${gameId}/odds`, {
params: { bookmaker: 'pinnacle', market: 'player_props' },
headers: { 'X-Api-Key': process.env.ODDSPAPI_KEY },
timeout: HTTP_TIMEOUT_MS,
});
const props = res.data?.props || res.data?.data || [];
return Array.isArray(props)
? props.find(
(p) =>
(p.player ?? p.player_name)?.toLowerCase() === playerName.toLowerCase()
&& (p.stat_type ?? p.market) === statType
) || null
: null;
});
} catch (err) {
if (err?.code !== 'CIRCUIT_OPEN') {
console.warn(`[oddspapi] fetch failed for ${sport}/${gameId}/${playerName}/${statType}:`, err?.message);
}
return null;
}
}
async function getPinnacleClosingLine(sport, gameId, playerEspnId, statType, playerName) {
if (!configured()) return null;
const prop = await fetchPinnacleProp(sport, gameId, playerName, statType);
if (!prop) return null;
const line = Number(prop.line ?? prop.point);
const overOdds = Number(prop.over_price ?? prop.overOdds);
const underOdds = Number(prop.under_price ?? prop.underOdds);
if (!Number.isFinite(line) || !Number.isFinite(overOdds) || !Number.isFinite(underOdds)) return null;
const fair = devig(overOdds, underOdds);
return {
line,
overOdds,
underOdds,
fairOver: fair?.fairOver ?? null,
fairUnder: fair?.fairUnder ?? null,
capturedAt: new Date().toISOString(),
};
}
async function batchCapture(sport, gameId) {
if (!configured()) return { captured: 0, skipped: 0, reason: 'not_configured' };
const supabase = getSupabaseServiceClient();
// Pull every unresolved prop for this game from the grading pipeline.
// resolved_at IS NULL prevents double-capture for games we've already
// processed (matters for retries from the poller).
const { data: graded, error } = await supabase
.from('grade_history')
.select('player_id, player_name, stat_type')
.eq('game_id', gameId)
.is('resolved_at', null);
if (error) {
console.warn('[oddspapi] grade_history lookup failed:', error.message);
return { captured: 0, error: error.message };
}
if (!graded || graded.length === 0) {
return { captured: 0, skipped: 0, reason: 'no_graded_props' };
}
// Deduplicate by (player, stat) — same player can be graded twice on
// different lines but we only need one Pinnacle reference per stat.
const seen = new Set();
const targets = [];
for (const row of graded) {
const key = `${row.player_id}|${row.stat_type}`;
if (seen.has(key)) continue;
seen.add(key);
targets.push(row);
}
let captured = 0;
let skipped = 0;
for (const t of targets) {
const line = await getPinnacleClosingLine(sport, gameId, t.player_id, t.stat_type, t.player_name);
if (!line) { skipped += 1; continue; }
const { error: upsertErr } = await supabase
.from('closing_lines')
.upsert({
game_id: gameId,
sport,
player_name: t.player_name,
player_espn_id: t.player_id,
stat_type: t.stat_type,
pinnacle_line: line.line,
pinnacle_over_odds: line.overOdds,
pinnacle_under_odds: line.underOdds,
fair_over_probability: line.fairOver,
fair_under_probability: line.fairUnder,
}, { onConflict: 'game_id,player_espn_id,stat_type' });
if (upsertErr) {
console.warn('[oddspapi] closing_lines upsert failed:', upsertErr.message);
skipped += 1;
continue;
}
captured += 1;
}
return { captured, skipped, total: targets.length };
}
module.exports = {
configured,
getPinnacleClosingLine,
batchCapture,
__internals: { limiter, breaker, SPORT_KEYS },
};
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/**
* OpenRouter — LLM inference adapter (Engine 2).
*
* Primary: DeepSeek V3 (deepseek/deepseek-chat) — best reasoning/dollar,
* returns clean JSON when asked nicely.
* Fallback: Nemotron (nvidia/llama-3.3-nemotron-super-49b-v1) — used when
* primary 429s, 5xxs, or times out.
*
* SECURITY POSTURE:
* - OPENROUTER_API_KEY is the most sensitive secret in this app. We
* accept the key from env and pass it as a Bearer header — it never
* appears in URLs, logs, or error messages we emit. Axios errors that
* wrap the request are caught before re-throw to scrub headers.
* - We do NOT include the string 'VYNDR' in prompts. OpenRouter is a
* pass-through to third-party models and we don't want our brand
* name in their training/QA pipelines.
*
* EXPORTS:
* configured() → boolean
* analyze(systemMessage, userPrompt) → { response, modelUsed, latencyMs }
* or null on total failure
* getUsage() → { requestsToday, requestsRemaining }
*/
const axios = require('axios');
const { createLimiter, createCircuitBreaker } = require('../../utils/rateLimiter');
const SOURCE = 'openrouter';
const BASE_URL = process.env.OPENROUTER_BASE_URL || 'https://openrouter.ai/api/v1';
const HTTP_TIMEOUT_MS = 30_000;
const PRIMARY_MODEL = process.env.OPENROUTER_PRIMARY_MODEL || 'deepseek/deepseek-chat';
const FALLBACK_MODEL = process.env.OPENROUTER_FALLBACK_MODEL || 'nvidia/llama-3.3-nemotron-super-49b-v1';
// 20 req/min, 1000/day. The day counter is in-memory; it resets on process
// restart. That's good enough for free-tier accounting — we hit the cap
// well before midnight in normal traffic patterns.
const limiter = createLimiter({ tokensPerInterval: 20, interval: 60_000 });
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
const DAILY_CAP = 1000;
const usage = { requestsToday: 0, dayBucket: new Date().toISOString().slice(0, 10) };
function noteUsage() {
const today = new Date().toISOString().slice(0, 10);
if (today !== usage.dayBucket) {
usage.dayBucket = today;
usage.requestsToday = 0;
}
usage.requestsToday += 1;
}
function configured() {
return !!process.env.OPENROUTER_API_KEY;
}
function getUsage() {
return {
requestsToday: usage.requestsToday,
requestsRemaining: Math.max(0, DAILY_CAP - usage.requestsToday),
};
}
// Scrub axios errors before anything user-facing — the headers, request
// body, and full URL may contain the key.
function scrubError(err) {
return {
code: err?.code,
status: err?.response?.status,
message: err?.message || 'unknown',
};
}
async function callModel(model, systemMessage, userPrompt) {
const start = Date.now();
const body = {
model,
messages: [
{ role: 'system', content: systemMessage },
{ role: 'user', content: userPrompt },
],
temperature: 0.1,
max_tokens: 500,
// response_format works on OpenAI-compatible endpoints; harmless if a
// model ignores it. We still validate the response ourselves.
response_format: { type: 'json_object' },
};
const res = await axios.post(`${BASE_URL}/chat/completions`, body, {
headers: {
Authorization: `Bearer ${process.env.OPENROUTER_API_KEY}`,
'Content-Type': 'application/json',
// OpenRouter recommends setting referer + title for usage tracking.
// Neither contains 'VYNDR' branding — they're generic per their docs.
'HTTP-Referer': process.env.OPENROUTER_REFERER || 'https://vyndr.app',
'X-Title': process.env.OPENROUTER_TITLE || 'Sports Analytics',
},
timeout: HTTP_TIMEOUT_MS,
validateStatus: (s) => (s >= 200 && s < 300) || s === 429 || (s >= 500 && s < 600),
});
if (res.status === 429) {
const err = new Error('openrouter rate limited');
err.code = 'OPENROUTER_429';
throw err;
}
if (res.status >= 500) {
const err = new Error(`openrouter 5xx (${res.status})`);
err.code = 'OPENROUTER_5XX';
throw err;
}
const content = res.data?.choices?.[0]?.message?.content;
if (!content) {
const err = new Error('openrouter empty response');
err.code = 'OPENROUTER_EMPTY';
throw err;
}
return { response: content, modelUsed: model, latencyMs: Date.now() - start };
}
async function analyze(systemMessage, userPrompt) {
if (!configured()) return null;
if (typeof systemMessage !== 'string' || typeof userPrompt !== 'string') return null;
if (usage.requestsToday >= DAILY_CAP) {
console.warn(`[${SOURCE}] daily cap reached (${DAILY_CAP})`);
return null;
}
await limiter.waitForToken();
// Try primary; on failure, retry once with the fallback model.
try {
const result = await breaker.call(() => callModel(PRIMARY_MODEL, systemMessage, userPrompt));
noteUsage();
return result;
} catch (primaryErr) {
const scrubbed = scrubError(primaryErr);
if (primaryErr?.code === 'CIRCUIT_OPEN') {
// Don't burn the second model when the breaker says everything is down.
return null;
}
console.warn(`[${SOURCE}] primary failed:`, scrubbed);
try {
// Fallback bypasses the breaker — different model, different upstream.
const result = await callModel(FALLBACK_MODEL, systemMessage, userPrompt);
noteUsage();
return result;
} catch (fallbackErr) {
console.warn(`[${SOURCE}] fallback also failed:`, scrubError(fallbackErr));
return null;
}
}
}
module.exports = {
configured,
analyze,
getUsage,
__internals: { limiter, breaker, callModel, scrubError, PRIMARY_MODEL, FALLBACK_MODEL, usage },
};
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/**
* ParlayAPI — historical prop archive.
*
* Free tier: 1,000 credits/month. 3.7M historical prop closing records,
* 1.56M game-line archive. "Drop-in for the-odds-api, up to 6× cheaper."
*
* When called:
* 1. Historical pull script (scripts/pull-parlayapi-history.js) — bulk
* 2. Trap detection — query historical hit rates for a player/stat combo
* 3. Feature enrichment — historical line accuracy
*
* NOT used during real-time grading (credit-limited).
* Historical data lands in Supabase `historical_props` (migration 017).
*
* Failure modes mirror sharpApiAdapter:
* - 429 → back off, no stale cache (historical data isn't time-sensitive)
* - 5xx → circuit breaker (3 fails → open 60s)
* - timeout → 10s, breaker counts it
*/
const axios = require('axios');
const { createLimiter, createCircuitBreaker } = require('../../utils/rateLimiter');
const { cacheGet, cacheSet } = require('../../utils/redis');
const SOURCE = 'parlayapi';
const HTTP_TIMEOUT_MS = 10_000;
const CACHE_TTL_SECONDS = 24 * 60 * 60; // 24h — historical data is immutable
const BASE_URL = process.env.PARLAYAPI_BASE_URL || 'https://api.parlayapi.io/v1';
// Conservative budget: 5 req/min lets us spread 1,000 credits/month across the
// month (~33/day). Bulk script overrides with its own pacing.
const limiter = createLimiter({ tokensPerInterval: 5, interval: 60_000 });
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
const SPORT_KEYS = Object.freeze({
nba: 'basketball_nba',
wnba: 'basketball_wnba',
mlb: 'baseball_mlb',
nfl: 'americanfootball_nfl',
nhl: 'icehockey_nhl',
ncaab: 'basketball_ncaab',
ncaafb: 'americanfootball_ncaaf',
});
function configured() {
return !!process.env.PARLAYAPI_KEY;
}
function sportKey(sport) {
const key = SPORT_KEYS[sport];
if (!key) throw new Error(`Unsupported sport: ${sport}`);
return key;
}
async function fetchWithGuards(url, params, cacheKey) {
if (!configured()) return null;
const cached = await cacheGet(cacheKey);
if (cached) return cached;
await limiter.waitForToken();
try {
const data = await breaker.call(async () => {
const res = await axios.get(url, {
params,
headers: { 'X-Api-Key': process.env.PARLAYAPI_KEY },
timeout: HTTP_TIMEOUT_MS,
validateStatus: (s) => (s >= 200 && s < 300) || s === 429,
});
if (res.status === 429) {
const err = new Error('parlayapi rate limited');
err.code = 'PARLAYAPI_429';
throw err;
}
return res.data;
});
await cacheSet(cacheKey, data, CACHE_TTL_SECONDS);
return data;
} catch (err) {
if (err?.code === 'CIRCUIT_OPEN') return null;
console.warn(`[${SOURCE}] fetch failed for ${cacheKey}:`, err?.message);
return null;
}
}
function normalizeHistoricalProp(raw, sport) {
return {
sport,
game_date: raw.game_date ?? raw.date ?? null,
player_name: raw.player ?? raw.player_name ?? null,
stat_type: raw.stat_type ?? raw.market ?? null,
line: Number(raw.line ?? raw.point ?? null),
closing_line: Number(raw.closing_line ?? raw.close ?? null) || null,
result: raw.result ?? raw.outcome ?? null,
source: SOURCE,
};
}
async function getHistoricalProps(sport, playerName, statType, limit = 50) {
const key = sportKey(sport);
const cacheKey = `parlayapi:hist:${sport}:${playerName}:${statType}:${limit}`;
const data = await fetchWithGuards(
`${BASE_URL}/historical/player_props`,
{ sport: key, player: playerName, stat_type: statType, limit },
cacheKey
);
if (!data) return [];
const raw = data.props || data.results || data.data || [];
return Array.isArray(raw) ? raw.map((r) => normalizeHistoricalProp(r, sport)) : [];
}
async function getClosingLines(sport, gameDate) {
const key = sportKey(sport);
const cacheKey = `parlayapi:close:${sport}:${gameDate}`;
const data = await fetchWithGuards(
`${BASE_URL}/historical/closing_lines`,
{ sport: key, date: gameDate },
cacheKey
);
if (!data) return [];
const raw = data.lines || data.results || data.data || [];
return Array.isArray(raw) ? raw : [];
}
module.exports = {
configured,
getHistoricalProps,
getClosingLines,
__internals: { limiter, breaker, SPORT_KEYS, BASE_URL, normalizeHistoricalProp },
};
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/**
* PropOdds — player-prop specialist. Consensus source #2 alongside SharpAPI.
*
* Strict free-tier monthly limits — use sparingly. Specialized for the exact
* lane we live in: player props.
*
* When called: during grading, AFTER SharpAPI, to get a second consensus
* data point. Three-way consensus (SharpAPI + PropOdds + OddsPapi) is a
* stronger signal than two-way for the line-divergence trap.
*/
const axios = require('axios');
const { createLimiter, createCircuitBreaker } = require('../../utils/rateLimiter');
const { cacheGet, cacheSet } = require('../../utils/redis');
const { devig } = require('../../utils/odds');
const SOURCE = 'propodds';
const HTTP_TIMEOUT_MS = 10_000;
const CACHE_TTL_SECONDS = 90; // odds are time-sensitive but rarer fetch
const STALE_CACHE_TTL_SECONDS = 300;
const BASE_URL = process.env.PROPODDS_BASE_URL || 'https://api.prop-odds.com/v1';
// 3 req/min — strict because the free monthly cap is low.
const limiter = createLimiter({ tokensPerInterval: 3, interval: 60_000 });
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
const SPORT_KEYS = Object.freeze({
nba: 'nba',
wnba: 'wnba',
mlb: 'mlb',
nfl: 'nfl',
nhl: 'nhl',
ncaab: 'ncaab',
ncaafb: 'ncaaf',
});
function configured() {
return !!process.env.PROPODDS_KEY;
}
function sportKey(sport) {
const key = SPORT_KEYS[sport];
if (!key) throw new Error(`Unsupported sport: ${sport}`);
return key;
}
async function fetchWithGuards(url, params, cacheKey) {
if (!configured()) return null;
const cached = await cacheGet(cacheKey);
if (cached && !cached.stale) return cached;
await limiter.waitForToken();
try {
const data = await breaker.call(async () => {
const res = await axios.get(url, {
params: { ...params, api_key: process.env.PROPODDS_KEY },
timeout: HTTP_TIMEOUT_MS,
validateStatus: (s) => (s >= 200 && s < 300) || s === 429,
});
if (res.status === 429) {
const err = new Error('propodds rate limited');
err.code = 'PROPODDS_429';
throw err;
}
return res.data;
});
await cacheSet(cacheKey, data, CACHE_TTL_SECONDS);
return data;
} catch (err) {
if (err?.code === 'PROPODDS_429' && cached) {
const stale = { ...cached, stale: true };
await cacheSet(cacheKey, stale, STALE_CACHE_TTL_SECONDS);
return stale;
}
if (err?.code === 'CIRCUIT_OPEN') return cached ? { ...cached, stale: true } : null;
console.warn(`[${SOURCE}] fetch failed for ${cacheKey}:`, err?.message);
return cached ? { ...cached, stale: true } : null;
}
}
function normalizeProp(raw) {
const overOdds = raw.over_odds ?? raw.over_price ?? null;
const underOdds = raw.under_odds ?? raw.under_price ?? null;
const fair = (overOdds != null && underOdds != null) ? devig(overOdds, underOdds) : null;
return {
book: raw.book ?? raw.bookmaker ?? null,
player: raw.player ?? raw.player_name ?? null,
statType: raw.market ?? raw.stat_type ?? null,
line: Number(raw.line ?? raw.point ?? null),
overOdds,
underOdds,
fairOver: fair?.fairOver ?? null,
fairUnder: fair?.fairUnder ?? null,
};
}
async function getPlayerProps(sport, gameId, player, statType) {
const key = sportKey(sport);
const cacheKey = `propodds:${sport}:${gameId}:${player || 'all'}:${statType || 'all'}`;
const data = await fetchWithGuards(
`${BASE_URL}/sports/${key}/games/${gameId}/odds`,
{ player, market: statType },
cacheKey
);
if (!data) return [];
const raw = data.props || data.markets || data.data || [];
const normalized = Array.isArray(raw) ? raw.map(normalizeProp) : [];
return data.stale ? Object.assign(normalized, { stale: true }) : normalized;
}
module.exports = {
configured,
getPlayerProps,
__internals: { limiter, breaker, SPORT_KEYS, BASE_URL, normalizeProp },
};
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/**
* SharpAPI — PRIMARY real-time odds source.
*
* Called by the GRADING PIPELINE (n8n) before a game tips. NOT used by the
* resolution poller — closing-line capture goes through OddsPapi for the
* Pinnacle benchmark.
*
* The adapter exposes three reads:
* getPlayerProps — every player prop across books, de-vigged
* getGameOdds — spread / total / moneyline for one game
* getConsensusLine — median / min / max line across books (trap detector)
*
* Free-tier budget is 12 req/min. We cap at 10 to leave headroom for
* incident retries. Responses cache in Redis for 60s — long enough to
* coalesce duplicate grade requests for the same prop, short enough that a
* line move propagates inside a minute.
*
* Failure modes:
* 429 — back off, serve stale cache marked `{ stale: true }`
* 5xx — circuit breaker (3 fails → open 60s)
* timeout — 10s connect/read, circuit breaker counts it as a failure
*/
const axios = require('axios');
const { createLimiter, createCircuitBreaker, API_BUDGETS } = require('../../utils/rateLimiter');
const { cacheGet, cacheSet } = require('../../utils/redis');
const { devig } = require('../../utils/odds');
const { getSupabaseServiceClient } = require('../../utils/supabase');
const SOURCE = 'sharpapi';
const HTTP_TIMEOUT_MS = 10_000;
const CACHE_TTL_SECONDS = 60;
const STALE_CACHE_TTL_SECONDS = 300;
const BASE_URL = process.env.SHARPAPI_BASE_URL || 'https://api.sharpapi.com/v1';
const SPORT_KEYS = Object.freeze({
nba: 'basketball_nba',
wnba: 'basketball_wnba',
mlb: 'baseball_mlb',
nfl: 'americanfootball_nfl',
nhl: 'icehockey_nhl',
ncaab: 'basketball_ncaab',
ncaafb: 'americanfootball_ncaaf',
});
const limiter = createLimiter(API_BUDGETS.sharpApi);
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
function configured() {
return !!process.env.SHARPAPI_KEY;
}
function authHeaders() {
return { 'X-Api-Key': process.env.SHARPAPI_KEY };
}
function sportKey(sport) {
const key = SPORT_KEYS[sport];
if (!key) throw new Error(`Unsupported sport: ${sport}`);
return key;
}
function median(nums) {
if (!nums.length) return null;
const sorted = [...nums].sort((a, b) => a - b);
const mid = Math.floor(sorted.length / 2);
return sorted.length % 2 ? sorted[mid] : (sorted[mid - 1] + sorted[mid]) / 2;
}
async function fetchWithGuards(url, params, cacheKey) {
if (!configured()) return null;
// 1. Hot cache — fresh hit returns immediately.
const cached = await cacheGet(cacheKey);
if (cached && !cached.stale) return cached;
await limiter.waitForToken();
try {
const data = await breaker.call(async () => {
const res = await axios.get(url, {
params,
headers: authHeaders(),
timeout: HTTP_TIMEOUT_MS,
validateStatus: (s) => (s >= 200 && s < 300) || s === 429,
});
if (res.status === 429) {
const err = new Error('sharpapi rate limited');
err.code = 'SHARPAPI_429';
throw err;
}
return res.data;
});
await cacheSet(cacheKey, data, CACHE_TTL_SECONDS);
return data;
} catch (err) {
if (err?.code === 'SHARPAPI_429' && cached) {
// Serve stale cache marked so callers can decide whether to trust it.
const stale = { ...cached, stale: true };
await cacheSet(cacheKey, stale, STALE_CACHE_TTL_SECONDS);
return stale;
}
if (err?.code === 'CIRCUIT_OPEN') {
// Don't spam logs while the breaker is open — one warn per minute is
// enough; the snapshot tells ops the state.
return cached ? { ...cached, stale: true } : null;
}
console.warn(`[sharpapi] fetch failed for ${cacheKey}:`, err?.message);
return cached ? { ...cached, stale: true } : null;
}
}
function normalizePlayerProp(raw) {
// Defensive shape — SharpAPI returns slightly different field names across
// markets. We only surface the fields downstream consumers actually need.
const overOdds = raw.over_price ?? raw.overOdds ?? null;
const underOdds = raw.under_price ?? raw.underOdds ?? null;
const fair = (overOdds != null && underOdds != null) ? devig(overOdds, underOdds) : null;
return {
book: raw.book ?? raw.bookmaker ?? null,
player: raw.player ?? raw.player_name ?? null,
statType: raw.stat_type ?? raw.market ?? null,
line: Number(raw.line ?? raw.point ?? null),
overOdds,
underOdds,
fairOver: fair?.fairOver ?? null,
fairUnder: fair?.fairUnder ?? null,
};
}
// Fire-and-forget snapshot writer. Persists each line we observe so we can
// later detect reverse line movement + juice degradation. Never blocks the
// caller — a Supabase outage must not stop the grading pipeline.
function snapshotProps(sport, gameId, normalized, consensusMedian) {
if (!normalized || normalized.length === 0) return;
const rows = normalized
.filter((p) => Number.isFinite(p.line))
.map((p) => ({
game_id: gameId,
sport,
player_name: p.player,
player_id: null,
stat_type: p.statType,
line: p.line,
over_odds: p.overOdds,
under_odds: p.underOdds,
book: p.book,
consensus_median: consensusMedian ?? null,
}));
if (rows.length === 0) return;
// Run after the response — Promise.resolve().then keeps it off the
// caller's critical path without leaking unhandled rejections.
Promise.resolve().then(async () => {
try {
const supabase = getSupabaseServiceClient();
const { error } = await supabase.from('line_snapshots').insert(rows);
if (error) console.warn('[sharpapi] snapshot insert failed:', error.message);
} catch (err) {
console.warn('[sharpapi] snapshot insert threw:', err?.message);
}
});
}
async function getPlayerProps(sport, gameId) {
const key = sportKey(sport);
const cacheKey = `odds:${sport}:${gameId}:player_props`;
const data = await fetchWithGuards(
`${BASE_URL}/sports/${key}/events/${gameId}/odds`,
{ markets: 'player_props' },
cacheKey
);
if (!data) return [];
const raw = data.props || data.markets || data.data || [];
const normalized = Array.isArray(raw) ? raw.map(normalizePlayerProp) : [];
// Only snapshot fresh data — stale-cache fallbacks are previously stored
// already; re-snapshotting would mint duplicate "now" rows on every call.
if (!data.stale && normalized.length) {
snapshotProps(sport, gameId, normalized);
}
return data.stale ? Object.assign(normalized, { stale: true }) : normalized;
}
async function getGameOdds(sport, gameId) {
const key = sportKey(sport);
const cacheKey = `odds:${sport}:${gameId}:game`;
const data = await fetchWithGuards(
`${BASE_URL}/sports/${key}/events/${gameId}/odds`,
{ markets: 'spreads,totals,h2h' },
cacheKey
);
if (!data) return null;
return {
spread: data.spread ?? null,
total: data.total ?? null,
moneyline: data.h2h ?? data.moneyline ?? null,
stale: !!data.stale,
};
}
async function getConsensusLine(sport, gameId, playerName, statType) {
const props = await getPlayerProps(sport, gameId);
const matches = props.filter(
(p) => p.player && p.statType
&& p.player.toLowerCase() === playerName.toLowerCase()
&& p.statType === statType
&& Number.isFinite(p.line)
);
if (!matches.length) return null;
const lines = matches.map((p) => p.line);
return {
median: median(lines),
min: Math.min(...lines),
max: Math.max(...lines),
bookCount: matches.length,
stale: !!props.stale,
};
}
module.exports = {
configured,
getPlayerProps,
getGameOdds,
getConsensusLine,
// Exported for tests so they can poke the circuit breaker / limiter state.
__internals: { limiter, breaker, SPORT_KEYS },
};
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/**
* Normal CDF using rational approximation (Abramowitz & Stegun).
*/
function normalCDF(x, mean = 0, stddev = 1) {
if (stddev <= 0) return x >= mean ? 1 : 0;
const z = (x - mean) / stddev;
const t = 1 / (1 + 0.2316419 * Math.abs(z));
const d = 0.3989422804014327; // 1/sqrt(2*pi)
const p = d * Math.exp(-z * z / 2) *
(t * (0.3193815 + t * (-0.3565638 + t * (1.781478 + t * (-1.8212560 + t * 1.3302744)))));
return z > 0 ? 1 - p : p;
}
/**
* Calculate model probability for a prop line using normal distribution.
* @param {number} mean - Projected mean
* @param {number} stddev - Standard deviation
* @param {number} line - The prop line
* @param {string} direction - 'over' or 'under'
* @returns {number} Probability 0-1
*/
function calculateModelProbability(mean, stddev, line, direction) {
if (stddev <= 0) {
if (direction === 'over') return mean > line ? 1 : 0;
return mean < line ? 1 : 0;
}
const cdf = normalCDF(line, mean, stddev);
return direction === 'over' ? 1 - cdf : cdf;
}
/**
* Convert American odds to implied probability.
* @param {number} odds - American odds (e.g. -110, +150)
* @returns {number} Implied probability 0-1
*/
function americanToImplied(odds) {
if (odds < 0) return Math.abs(odds) / (Math.abs(odds) + 100);
return 100 / (odds + 100);
}
/**
* Compare model probability to book implied probability.
* @param {number} modelProb - Model-calculated probability
* @param {number} bookOdds - American odds from the book
* @returns {object} { model_prob, book_implied, edge, value_detected }
*/
function compareToBookImplied(modelProb, bookOdds) {
const bookImplied = americanToImplied(bookOdds);
const edge = modelProb - bookImplied;
return {
model_prob: Math.round(modelProb * 1000) / 1000,
book_implied: Math.round(bookImplied * 1000) / 1000,
edge: Math.round(edge * 1000) / 1000,
value_detected: edge > 0,
};
}
/**
* Scan alternate lines for A-grade props to find optimal value.
* @param {object} prop - { player, stat, projected_mean, projected_stddev, grade }
* @param {Array} oddsData - Array of { line, odds, book } from alt markets
* @returns {object|null} Best alt line with edge, or null
*/
function scanAltLines(prop, oddsData) {
if (!prop || !oddsData || oddsData.length === 0) return null;
const { projected_mean, projected_stddev } = prop;
const direction = prop.direction || 'over';
const evaluated = oddsData.map(alt => {
const modelProb = calculateModelProbability(projected_mean, projected_stddev, alt.line, direction);
const comparison = compareToBookImplied(modelProb, alt.odds);
return {
line: alt.line,
odds: alt.odds,
book: alt.book,
model_probability: comparison.model_prob,
book_implied: comparison.book_implied,
edge: comparison.edge,
value_detected: comparison.value_detected,
};
});
const withValue = evaluated.filter(e => e.value_detected);
if (withValue.length === 0) return null;
withValue.sort((a, b) => b.edge - a.edge);
const optimal = withValue[0];
return {
optimal_line: optimal.line,
odds: optimal.odds,
book: optimal.book,
model_probability: optimal.model_probability,
book_implied: optimal.book_implied,
edge: optimal.edge,
all_value_lines: withValue,
};
}
module.exports = {
scanAltLines,
calculateModelProbability,
compareToBookImplied,
normalCDF,
americanToImplied,
};
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const DISTRIBUTION_SHAPES = {
points: 'normal',
rebounds: 'normal',
assists: 'normal',
home_runs: 'negative_binomial',
stolen_bases: 'negative_binomial',
pitcher_strikeouts: 'bimodal_mixture',
walks: 'poisson',
hits: 'normal',
total_bases: 'normal',
rbis: 'normal',
runs_scored: 'poisson',
strikeouts_batter: 'poisson',
earned_runs: 'poisson',
outs_recorded: 'normal',
walks_allowed: 'poisson',
hits_allowed: 'normal',
pitches_thrown: 'normal',
};
/**
* Get the distribution shape for a stat type.
* @param {string} statType
* @returns {string} Distribution shape name
*/
function getDistributionShape(statType) {
return DISTRIBUTION_SHAPES[statType] || 'normal';
}
/**
* Normal CDF using rational approximation.
*/
function normalCDF(x, mean, stddev) {
if (stddev <= 0) return x >= mean ? 1 : 0;
const z = (x - mean) / stddev;
const t = 1 / (1 + 0.2316419 * Math.abs(z));
const d = 0.3989422804014327;
const p = d * Math.exp(-z * z / 2) *
(t * (0.3193815 + t * (-0.3565638 + t * (1.781478 + t * (-1.8212560 + t * 1.3302744)))));
return z > 0 ? 1 - p : p;
}
/**
* Poisson CDF: P(X <= x) for Poisson(lambda).
* @param {number} x - Value (floored to integer)
* @param {number} lambda - Rate parameter
* @returns {number} Cumulative probability
*/
function poissonCDF(x, lambda) {
if (lambda <= 0) return 1;
const k = Math.floor(x);
if (k < 0) return 0;
let cdf = 0;
let term = Math.exp(-lambda);
cdf += term;
for (let i = 1; i <= k; i++) {
term *= lambda / i;
cdf += term;
}
return Math.min(1, cdf);
}
/**
* Negative Binomial CDF: P(X <= x) for NB(r, p).
* Uses direct summation of PMF.
* @param {number} x - Value (floored to integer)
* @param {number} r - Number of successes
* @param {number} p - Probability of success per trial
* @returns {number} Cumulative probability
*/
function negativeBinomialCDF(x, r, p) {
if (r <= 0 || p <= 0 || p > 1) return 0;
const k = Math.floor(x);
if (k < 0) return 0;
let cdf = 0;
// log of binomial coefficient using lgamma approximation
function logGamma(z) {
// Stirling approximation for lgamma
if (z < 0.5) return Math.log(Math.PI / Math.sin(Math.PI * z)) - logGamma(1 - z);
z -= 1;
const coeffs = [
76.18009172947146, -86.50532032941677, 24.01409824083091,
-1.231739572450155, 0.001208650973866179, -0.000005395239384953,
];
let x = 0.99999999999980993;
for (let i = 0; i < coeffs.length; i++) {
x += coeffs[i] / (z + i + 1);
}
const t = z + coeffs.length - 0.5;
return 0.5 * Math.log(2 * Math.PI) + (z + 0.5) * Math.log(t) - t + Math.log(x);
}
for (let i = 0; i <= k; i++) {
const logCoeff = logGamma(i + r) - logGamma(i + 1) - logGamma(r);
const logProb = logCoeff + r * Math.log(p) + i * Math.log(1 - p);
cdf += Math.exp(logProb);
}
return Math.min(1, Math.max(0, cdf));
}
/**
* Calculate probability based on distribution shape.
* @param {string} shape - Distribution type
* @param {object} params - Distribution parameters
* @param {number} line - Prop line
* @param {string} direction - 'over' or 'under'
* @returns {number} Probability 0-1
*/
function calculateProbability(shape, params, line, direction) {
let cdf;
switch (shape) {
case 'normal':
cdf = normalCDF(line, params.mean, params.stddev);
break;
case 'poisson':
cdf = poissonCDF(line, params.lambda);
break;
case 'negative_binomial':
cdf = negativeBinomialCDF(line, params.r, params.p);
break;
case 'bimodal_mixture':
// Weighted mixture of two normals
const w1 = params.weight1 || 0.5;
const cdf1 = normalCDF(line, params.mean1, params.stddev1);
const cdf2 = normalCDF(line, params.mean2, params.stddev2);
cdf = w1 * cdf1 + (1 - w1) * cdf2;
break;
default:
cdf = normalCDF(line, params.mean, params.stddev);
}
return direction === 'over' ? 1 - cdf : cdf;
}
module.exports = {
DISTRIBUTION_SHAPES,
getDistributionShape,
calculateProbability,
normalCDF,
poissonCDF,
negativeBinomialCDF,
};
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/**
* Per-upstream circuit breaker.
*
* States:
* CLOSED — calls flow normally
* OPEN — calls short-circuit instantly with BreakerOpenError
* HALF_OPEN — one trial call allowed; success closes, failure re-opens
*
* Tunable per key; defaults are conservative (open after 5 fails in 60s,
* stay open for 30s). Set per-source thresholds in OVERRIDES.
*/
const STATES = Object.freeze({ CLOSED: 'CLOSED', OPEN: 'OPEN', HALF_OPEN: 'HALF_OPEN' });
const DEFAULTS = {
failureThreshold: 5,
windowMs: 60_000,
cooldownMs: 30_000,
};
const OVERRIDES = Object.freeze({
pinnacle: { failureThreshold: 3, cooldownMs: 60_000 },
'nba-stats': { failureThreshold: 4, cooldownMs: 45_000 },
pybaseball: { failureThreshold: 3, cooldownMs: 60_000 },
});
class BreakerOpenError extends Error {
constructor(key, retryAt) {
super(`circuit open for ${key}`);
this.name = 'BreakerOpenError';
this.code = 'BREAKER_OPEN';
this.upstream = key;
this.retryAt = retryAt;
}
}
const breakers = new Map();
function getBreaker(key) {
let b = breakers.get(key);
if (!b) {
const cfg = { ...DEFAULTS, ...(OVERRIDES[key] || {}) };
b = {
key,
state: STATES.CLOSED,
failures: [],
openedAt: 0,
cfg,
};
breakers.set(key, b);
}
return b;
}
function pruneFailures(b, now) {
const cutoff = now - b.cfg.windowMs;
while (b.failures.length && b.failures[0] < cutoff) b.failures.shift();
}
/**
* Run `fn` under the breaker. If the breaker is OPEN, throws immediately.
* Counts thrown errors as failures, except those marked `err.skipBreaker`.
*/
async function call(key, fn) {
const b = getBreaker(key);
const now = Date.now();
if (b.state === STATES.OPEN) {
const reopenAt = b.openedAt + b.cfg.cooldownMs;
if (now < reopenAt) throw new BreakerOpenError(key, reopenAt);
// Cooldown elapsed — give one trial call.
b.state = STATES.HALF_OPEN;
}
try {
const result = await fn();
if (b.state === STATES.HALF_OPEN) {
b.state = STATES.CLOSED;
b.failures.length = 0;
}
return result;
} catch (err) {
if (!err || !err.skipBreaker) {
b.failures.push(Date.now());
pruneFailures(b, Date.now());
if (b.state === STATES.HALF_OPEN || b.failures.length >= b.cfg.failureThreshold) {
b.state = STATES.OPEN;
b.openedAt = Date.now();
}
}
throw err;
}
}
function snapshot() {
const out = {};
for (const [k, b] of breakers.entries()) {
pruneFailures(b, Date.now());
out[k] = {
state: b.state,
failures: b.failures.length,
cooldownEndsAt: b.state === STATES.OPEN ? b.openedAt + b.cfg.cooldownMs : null,
};
}
return out;
}
function reset(key) {
if (key) breakers.delete(key);
else breakers.clear();
}
module.exports = { call, snapshot, reset, BreakerOpenError, STATES };
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/**
* Thin client for the local share-card endpoint.
*
* In-process callers can just call the renderer directly; we hit the route
* so caching + rate-limit semantics stay consistent with how external
* channels (n8n, email) will request the same cards.
*/
const axios = require('axios');
const API_BASE = process.env.SHARE_CARD_API_BASE || process.env.API_BASE_URL || 'http://localhost:4000';
const TIMEOUT_MS = 12_000;
async function buildCard({ type, format = 'twitter', payload, raw = false }) {
const res = await axios.post(`${API_BASE}/api/share-card${raw ? '?svg=1' : ''}`, { type, format, ...payload }, {
responseType: 'arraybuffer',
timeout: TIMEOUT_MS,
validateStatus: (s) => s >= 200 && s < 500,
});
if (res.status >= 400) {
const err = new Error(`share-card responded ${res.status}`);
err.detail = res.data?.toString?.('utf8');
throw err;
}
return {
buffer: Buffer.from(res.data),
contentType: res.headers['content-type'] || 'image/png',
cached: res.headers['x-cache'] === 'HIT',
};
}
/**
* Build a public URL where a card lives (or will be once the static-CDN
* adapter is wired). Today the card is consumed directly by Telegram /
* Discord / email so we don't always need a hosted URL — but generators
* return one so downstream callers can render `<img src=...>` markup.
*/
function publicCardUrl({ type, format = 'twitter', payload }) {
const qs = new URLSearchParams({
type, format,
p: Buffer.from(JSON.stringify(payload)).toString('base64url'),
}).toString();
const base = process.env.PUBLIC_SHARE_CARD_BASE || `${API_BASE}/api/share-card`;
return `${base}?${qs}`;
}
module.exports = { buildCard, publicCardUrl };
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/**
* Cascade alert formatter.
*
* Triggered by CascadeEngine when an injury / lineup / weather delta
* recomputes a slate of grades. Composes the broadcast text + image
* downstream channels send.
*/
const { buildCard, publicCardUrl } = require('./_shareCardClient');
const EMOJI_BY_TRIGGER = Object.freeze({
injury: '🚨',
lineup: '🔁',
weather: '☔',
ref: '🟨',
umpire: '🟨',
manual: '🟢',
});
function urgencyFor(affectedCount) {
if (affectedCount >= 5) return 'high';
if (affectedCount >= 2) return 'medium';
return 'low';
}
function shortTrigger(detail) {
// Best-effort headline: prefer player + status if present, otherwise
// type-specific defaults. Keep under 60 chars for the subject line.
if (!detail || typeof detail !== 'object') return 'event';
if (detail.player && detail.status) return `${detail.player} ${detail.status}`;
if (detail.player) return detail.player;
if (detail.summary) return String(detail.summary).slice(0, 60);
return detail.type || 'event';
}
async function format(alert) {
const triggerType = alert.trigger_type || 'manual';
const emoji = EMOJI_BY_TRIGGER[triggerType] || '🟢';
const affected = Array.isArray(alert.affected_props) ? alert.affected_props : [];
const count = affected.length;
const headline = shortTrigger(alert.trigger_detail);
const text = `${emoji} ${headline.toUpperCase()}${count} prop${count === 1 ? '' : 's'} affected`;
// Render the cascade as a "recap" card so the layout is consistent.
// Negative deltas (grade went down) render as miss-tinted rows, positives
// as hit-tinted. This is purely visual; the data layer keeps the deltas.
const entries = affected.slice(0, 6).map((p) => ({
player: p.player || '',
stat: p.stat || '',
direction: p.direction || 'over',
line: p.line,
grade: p.new_grade || p.grade || '—',
result: (p.new_grade && p.old_grade && rank(p.new_grade) > rank(p.old_grade)) ? 'miss' : 'hit',
}));
const payload = {
date: `${emoji} ${headline}`.slice(0, 40),
accuracy: null,
entries,
};
let card = null;
try {
card = await buildCard({ type: 'recap', format: 'square', payload });
} catch (err) {
console.error('[cascadeFormatter] card build failed:', err.message);
}
return {
text,
urgency: urgencyFor(count),
affected_count: count,
imageBuffer: card?.buffer || null,
imageUrl: publicCardUrl({ type: 'recap', format: 'square', payload }),
};
}
function rank(grade) {
const map = { 'A+': 0, 'A': 1, 'A-': 2, 'B+': 3, 'B': 4, 'B-': 5, 'C+': 6, 'C': 7, 'C-': 8, 'D': 9, 'F': 10 };
return map[grade] ?? 5;
}
module.exports = { format, urgencyFor };
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/**
* Cheatsheet generator — runs daily ~4:30 PM ET via n8n.
*
* 1. Pull top-graded props for tonight (default limit 8).
* 2. Synthesize structured cheatsheet payload.
* 3. Build a share card via the local share-card endpoint.
* 4. Return { data, imageUrl, imageBuffer } so downstream consumers
* (email, telegram, discord) can fan out.
*
* No I/O side effects. Caller decides what to push where.
*/
const axios = require('axios');
const { buildCard, publicCardUrl } = require('./_shareCardClient');
const API_BASE = process.env.API_BASE_URL || 'http://localhost:4000';
async function fetchTopGraded(limit = 8, sport = null) {
const params = new URLSearchParams({ limit: String(limit) });
if (sport) params.set('sport', sport);
const res = await axios.get(`${API_BASE}/api/props/top-graded?${params}`, { timeout: 10_000 });
return Array.isArray(res.data?.props) ? res.data.props : [];
}
function todayLabel(now = new Date()) {
return now.toLocaleDateString('en-US', { month: 'long', day: 'numeric', year: 'numeric', timeZone: 'America/New_York' });
}
async function generate({ limit = 8, sport = null, format = 'square' } = {}) {
const grades = await fetchTopGraded(limit, sport);
const payload = {
date: todayLabel(),
gameCount: new Set(grades.map((g) => g.game_id)).size,
grades: grades.map((g) => ({
grade: g.grade,
player: g.player_name || g.player,
stat: g.stat_type || g.stat,
direction: g.direction,
line: g.line,
})),
};
let card = null;
try {
card = await buildCard({ type: 'cheatsheet', format, payload });
} catch (err) {
// Don't sink the generator if the card can't render — surface the data,
// let the caller decide whether to push text-only.
console.error('[cheatsheetGenerator] card build failed:', err.message);
}
return {
data: payload,
imageBuffer: card?.buffer || null,
imageContentType: card?.contentType || null,
imageUrl: publicCardUrl({ type: 'cheatsheet', format, payload }),
};
}
module.exports = { generate };
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/**
* Grade of the Day selector — runs daily ~5:15 PM ET.
*
* Rules:
* 1. Use an A+ if one exists tonight.
* 2. Otherwise the single highest-confidence A or A-.
* 3. Otherwise fall back to the top grade overall.
*/
const axios = require('axios');
const { buildCard, publicCardUrl } = require('./_shareCardClient');
const API_BASE = process.env.API_BASE_URL || 'http://localhost:4000';
const GRADE_RANK = { 'A+': 0, 'A': 1, 'A-': 2, 'B+': 3, 'B': 4, 'B-': 5, 'C+': 6, 'C': 7, 'C-': 8, 'D': 9, 'F': 10 };
async function fetchTop(limit = 8) {
const res = await axios.get(`${API_BASE}/api/props/top-graded?limit=${limit}`, { timeout: 10_000 }).catch(() => null);
return Array.isArray(res?.data?.props) ? res.data.props : [];
}
function pickGOTD(props) {
if (!props.length) return null;
const sorted = [...props].sort((a, b) => {
const ra = GRADE_RANK[a.grade] ?? 99;
const rb = GRADE_RANK[b.grade] ?? 99;
if (ra !== rb) return ra - rb;
return (b.confidence ?? 0) - (a.confidence ?? 0);
});
return sorted[0];
}
async function generate({ format = 'square' } = {}) {
const props = await fetchTop(8);
const winner = pickGOTD(props);
if (!winner) {
return { data: null, imageBuffer: null, imageUrl: null, note: 'no grades available' };
}
const payload = {
player: winner.player_name || winner.player,
sport: winner.sport,
stat: winner.stat_type || winner.stat,
line: winner.line,
direction: winner.direction,
grade: winner.grade,
projection: winner.projection,
summary: winner.one_line_reason || winner.reasoning?.summary || null,
};
let card = null;
try {
card = await buildCard({ type: 'gotd', format, payload });
} catch (err) {
console.error('[gradeOfTheDay] card build failed:', err.message);
}
return {
data: payload,
imageBuffer: card?.buffer || null,
imageContentType: card?.contentType || null,
imageUrl: publicCardUrl({ type: 'gotd', format, payload }),
};
}
module.exports = { generate, pickGOTD };
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/**
* Results generator — runs daily ~9 AM ET via n8n.
*
* 1. Query yesterday's resolved grades from the Ledger.
* 2. Compute hits / misses / accuracy / CLV summary.
* 3. Build a recap share card.
* 4. Return { data, imageBuffer, imageUrl } for downstream channels.
*/
const axios = require('axios');
const { buildCard, publicCardUrl } = require('./_shareCardClient');
const API_BASE = process.env.API_BASE_URL || 'http://localhost:4000';
function yesterdayISO() {
const d = new Date(Date.now() - 24 * 60 * 60_000);
return d.toISOString().slice(0, 10);
}
function dateLabel(iso) {
return new Date(`${iso}T12:00:00Z`).toLocaleDateString('en-US', {
month: 'long', day: 'numeric', year: 'numeric', timeZone: 'America/New_York',
});
}
async function fetchLedgerForDate(date) {
const res = await axios.get(`${API_BASE}/api/ledger?date=${date}`, { timeout: 10_000 }).catch(() => null);
const rows = Array.isArray(res?.data?.entries) ? res.data.entries : [];
return rows;
}
function summarize(entries) {
const hits = entries.filter((e) => e.result === 'hit').length;
const misses = entries.filter((e) => e.result === 'miss').length;
const total = hits + misses;
return {
total,
hits,
misses,
accuracy: total ? Math.round((hits / total) * 100) : 0,
};
}
async function generate({ format = 'square', date = null } = {}) {
const iso = date || yesterdayISO();
const raw = await fetchLedgerForDate(iso);
const stats = summarize(raw);
const payload = {
date: dateLabel(iso),
accuracy: stats.accuracy,
entries: raw.slice(0, 6).map((e) => ({
player: e.player_name || e.player,
stat: e.stat_type || e.stat,
direction: e.direction,
line: e.line,
grade: e.grade,
result: e.result,
})),
};
let card = null;
try {
card = await buildCard({ type: 'recap', format, payload });
} catch (err) {
console.error('[resultsGenerator] card build failed:', err.message);
}
return {
data: { ...payload, ...stats },
imageBuffer: card?.buffer || null,
imageContentType: card?.contentType || null,
imageUrl: publicCardUrl({ type: 'recap', format, payload }),
};
}
module.exports = { generate };
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function phiCoefficient(p11, p10, p01, p00) {
const n = p11 + p10 + p01 + p00;
if (n === 0) return 0;
const p1plus = p11 + p10;
const pplus1 = p11 + p01;
const p0plus = p01 + p00;
const pplus0 = p10 + p00;
const denom = Math.sqrt(p1plus * pplus1 * p0plus * pplus0);
if (denom === 0) return 0;
return (p11 * p00 - p10 * p01) / denom;
}
function hasMinimumObservations(sampleSize, minimum = 100) {
return sampleSize >= minimum;
}
function calculateJuiceAdjustedEV(modelProb, stake = 110) {
const payout = 100;
return (modelProb * payout) - ((1 - modelProb) * stake);
}
module.exports = { phiCoefficient, hasMinimumObservations, calculateJuiceAdjustedEV };
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/**
* Discord webhook push.
*
* One outgoing webhook per channel. No bot library, no gateway connection;
* just a POST per message. Embeds render the share card via the `image`
* field — Discord fetches the URL server-side, so the URL must be publicly
* reachable (n8n can hand the share-card buffer to a CDN if needed).
*/
const axios = require('axios');
const FormData = require('form-data');
const HTTP_TIMEOUT_MS = 10_000;
const VYNDR_GREEN = 0x00D4A0;
const WEBHOOKS = Object.freeze({
daily: process.env.DISCORD_WEBHOOK_DAILY || '',
results: process.env.DISCORD_WEBHOOK_RESULTS || '',
alerts: process.env.DISCORD_WEBHOOK_ALERTS || '',
rare: process.env.DISCORD_WEBHOOK_RARE || '',
});
function webhookFor(channel) {
const url = WEBHOOKS[channel];
if (!url) return null;
// Don't accept arbitrary user input — only the small set above.
if (!url.startsWith('https://discord.com/api/webhooks/') &&
!url.startsWith('https://discordapp.com/api/webhooks/')) {
return null;
}
return url;
}
async function postToDiscord(channel, { text, imageUrl, imageBuffer, color } = {}) {
const url = webhookFor(channel);
if (!url) return { ok: false, error: `no webhook for ${channel}` };
const embed = {
description: text || '',
color: color || VYNDR_GREEN,
image: imageUrl ? { url: imageUrl } : undefined,
footer: { text: 'VYNDR · vyndr.app' },
timestamp: new Date().toISOString(),
};
const payload = { username: 'VYNDR', embeds: [embed] };
try {
if (imageBuffer && Buffer.isBuffer(imageBuffer)) {
// Multipart with attached PNG. Discord renders attachments inline.
const form = new FormData();
form.append('payload_json', JSON.stringify({
username: 'VYNDR',
embeds: [{
description: text || '',
color: color || VYNDR_GREEN,
image: { url: 'attachment://vyndr.png' },
footer: { text: 'VYNDR · vyndr.app' },
timestamp: new Date().toISOString(),
}],
}));
form.append('file1', imageBuffer, { filename: 'vyndr.png', contentType: 'image/png' });
await axios.post(url, form, {
timeout: HTTP_TIMEOUT_MS,
headers: form.getHeaders(),
maxContentLength: 8 * 1024 * 1024,
maxBodyLength: 8 * 1024 * 1024,
});
return { ok: true, channel, mode: 'attachment' };
}
await axios.post(url, payload, { timeout: HTTP_TIMEOUT_MS });
return { ok: true, channel, mode: 'embed' };
} catch (err) {
const detail = err?.response?.data || err?.message || 'unknown';
console.error(`[discord:${channel}] push failed:`, detail);
return { ok: false, error: typeof detail === 'string' ? detail : JSON.stringify(detail) };
}
}
module.exports = { postToDiscord, webhookFor };
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/**
* Telegram channel push.
*
* Webhook-style: one-direction POST to Telegram's Bot API. No polling,
* no command handling. The bot token + channel ID come from env.
*
* sendPhoto accepts either a Buffer (multipart upload) or a URL (the
* Telegram fetcher will pull it). We prefer the URL path when the share
* card lives behind a stable public endpoint.
*/
const axios = require('axios');
const FormData = require('form-data');
const BOT_TOKEN = process.env.TELEGRAM_BOT_TOKEN;
const CHANNEL_ID = process.env.TELEGRAM_CHANNEL_ID;
const HTTP_TIMEOUT_MS = 12_000;
function configured() {
return !!(BOT_TOKEN && CHANNEL_ID);
}
function endpoint(method) {
return `https://api.telegram.org/bot${BOT_TOKEN}/${method}`;
}
async function postToTelegram({ text, imageBuffer, imageUrl, parseMode = 'HTML' } = {}) {
if (!configured()) {
return { ok: false, error: 'TELEGRAM_BOT_TOKEN or TELEGRAM_CHANNEL_ID not set' };
}
try {
if (imageBuffer && Buffer.isBuffer(imageBuffer)) {
const form = new FormData();
form.append('chat_id', CHANNEL_ID);
if (text) form.append('caption', text);
form.append('parse_mode', parseMode);
form.append('photo', imageBuffer, { filename: 'vyndr.png', contentType: 'image/png' });
await axios.post(endpoint('sendPhoto'), form, {
timeout: HTTP_TIMEOUT_MS,
headers: form.getHeaders(),
maxContentLength: 8 * 1024 * 1024,
maxBodyLength: 8 * 1024 * 1024,
});
return { ok: true, mode: 'photo-buffer' };
}
if (imageUrl) {
await axios.post(endpoint('sendPhoto'), {
chat_id: CHANNEL_ID,
photo: imageUrl,
caption: text || '',
parse_mode: parseMode,
}, { timeout: HTTP_TIMEOUT_MS });
return { ok: true, mode: 'photo-url' };
}
if (text) {
await axios.post(endpoint('sendMessage'), {
chat_id: CHANNEL_ID,
text,
parse_mode: parseMode,
disable_web_page_preview: false,
}, { timeout: HTTP_TIMEOUT_MS });
return { ok: true, mode: 'text' };
}
return { ok: false, error: 'nothing to send' };
} catch (err) {
const detail = err?.response?.data || err?.message || 'unknown';
console.error('[telegram] push failed:', detail);
return { ok: false, error: typeof detail === 'string' ? detail : JSON.stringify(detail) };
}
}
module.exports = { postToTelegram, configured };
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/**
* Web Push delivery.
*
* One-direction POST to the user's browser push service (FCM, Mozilla, Apple).
* Subscriptions are stored in push_subscriptions (migration 015) and the
* service worker in web/src/sw.ts handles the `push` event.
*
* A 410 (Gone) or 404 response means the subscription is dead — we delete
* the row so we stop trying. Anything else is logged and treated as transient.
*/
const webpush = require('web-push');
const { getSupabaseServiceClient } = require('../../utils/supabase');
const VAPID_PUBLIC = process.env.VAPID_PUBLIC_KEY;
const VAPID_PRIVATE = process.env.VAPID_PRIVATE_KEY;
const VAPID_SUBJECT = process.env.VAPID_SUBJECT || 'mailto:contact@vyndr.app';
let _initialized = false;
function ensureInit() {
if (_initialized) return true;
if (!VAPID_PUBLIC || !VAPID_PRIVATE) return false;
webpush.setVapidDetails(VAPID_SUBJECT, VAPID_PUBLIC, VAPID_PRIVATE);
_initialized = true;
return true;
}
function configured() {
return !!(VAPID_PUBLIC && VAPID_PRIVATE);
}
function rowToSubscription(row) {
return {
endpoint: row.endpoint,
keys: { p256dh: row.keys_p256dh, auth: row.keys_auth },
};
}
async function deleteSubscription(supabase, subscriptionId) {
await supabase.from('push_subscriptions').delete().eq('id', subscriptionId);
}
async function sendOne(supabase, row, payload) {
try {
await webpush.sendNotification(rowToSubscription(row), JSON.stringify(payload));
return { ok: true, id: row.id };
} catch (err) {
const status = err?.statusCode;
if (status === 404 || status === 410) {
await deleteSubscription(supabase, row.id);
return { ok: false, id: row.id, pruned: true };
}
console.warn('[webPush] send failed:', { id: row.id, status, message: err?.message });
return { ok: false, id: row.id, error: err?.message };
}
}
async function sendPushToUser(userId, notification) {
if (!configured() || !ensureInit()) {
return { ok: false, error: 'VAPID keys not configured' };
}
const supabase = getSupabaseServiceClient();
const { data: rows, error } = await supabase
.from('push_subscriptions')
.select('id, endpoint, keys_p256dh, keys_auth')
.eq('user_id', userId);
if (error) return { ok: false, error: error.message };
if (!rows || rows.length === 0) return { ok: true, sent: 0 };
const results = await Promise.allSettled(rows.map((row) => sendOne(supabase, row, notification)));
const summary = results.reduce(
(acc, r) => {
if (r.status === 'fulfilled' && r.value.ok) acc.sent += 1;
else if (r.status === 'fulfilled' && r.value.pruned) acc.pruned += 1;
else acc.failed += 1;
return acc;
},
{ sent: 0, pruned: 0, failed: 0 }
);
return { ok: true, ...summary };
}
async function sendPushToSport(sport, notification, opts = {}) {
if (!configured() || !ensureInit()) {
return { ok: false, error: 'VAPID keys not configured' };
}
const { kind } = opts;
const supabase = getSupabaseServiceClient();
let query = supabase
.from('push_subscriptions')
.select('id, endpoint, keys_p256dh, keys_auth')
.contains('sport_preferences', [sport]);
if (kind === 'resolution') query = query.eq('notify_on_resolution', true);
if (kind === 'cascade') query = query.eq('notify_on_cascade', true);
if (kind === 'cheatsheet') query = query.eq('notify_on_cheatsheet', true);
const { data: rows, error } = await query;
if (error) return { ok: false, error: error.message };
if (!rows || rows.length === 0) return { ok: true, sent: 0 };
const results = await Promise.allSettled(rows.map((row) => sendOne(supabase, row, notification)));
const summary = results.reduce(
(acc, r) => {
if (r.status === 'fulfilled' && r.value.ok) acc.sent += 1;
else if (r.status === 'fulfilled' && r.value.pruned) acc.pruned += 1;
else acc.failed += 1;
return acc;
},
{ sent: 0, pruned: 0, failed: 0 }
);
return { ok: true, ...summary };
}
async function cleanupExpired() {
// Called from a scheduled task. Walks every subscription and pings the
// push service with an empty payload — anything that 410s gets pruned.
// For now a no-op stub; cleanup happens lazily on send failures above.
return { ok: true, note: 'lazy cleanup runs on send failures' };
}
module.exports = {
configured,
sendPushToUser,
sendPushToSport,
cleanupExpired,
};
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/**
* Backend email templates.
*
* These produce the `{subject, html, text}` payload that the broadcast
* layer (Listmonk, Ghost, etc.) ships to subscribers. We do not call SMTP
* directly — the broadcast platform handles deliverability, unsubscribe
* tokens, list management.
*
* Subject lines are content-driven per spec: NOT "VYNDR Daily Cheatsheet
* — May 28"; instead something like "Jokic A+, 3 kills on the Lakers
* game, 8 games tonight".
*
* SECURITY: every interpolated value passes through `esc()` so no
* subscriber-controlled string can inject HTML.
*/
const SITE = process.env.NEXT_PUBLIC_SITE_URL || 'https://vyndr.app';
function esc(s) {
if (s == null) return '';
return String(s)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
}
function htmlShell(body) {
return `<!doctype html>
<html><body style="margin:0;padding:32px 16px;background:#06060B;color:#E8E8F0;font-family:'Instrument Sans',-apple-system,system-ui,sans-serif;line-height:1.6">
<div style="max-width:600px;margin:0 auto;background:#0E0E16;border:1px solid #1E1E2E;border-radius:16px;padding:32px">
<h1 style="font-family:'IBM Plex Mono','JetBrains Mono',monospace;font-size:22px;font-weight:800;letter-spacing:0.10em;margin:0 0 24px;color:#E8E8F0">
VYND<span style="color:#00D4A0;text-shadow:0 0 12px rgba(0,212,160,0.6)">R</span>
</h1>
${body}
<hr style="border:none;border-top:1px solid #1E1E2E;margin:32px 0 16px" />
<p style="font-size:11px;color:#4A4A5E;margin:0;font-family:'IBM Plex Mono',monospace">
VYNDR is an analytics tool, not a sportsbook. Gamble responsibly. 1-800-522-4700.<br/>
Reply STOP to unsubscribe.
</p>
</div>
</body></html>`;
}
// ── Cheatsheet — daily 4:30 PM ET ────────────────────────────────────────
function buildCheatsheetEmail(cheatsheetData = {}) {
const grades = Array.isArray(cheatsheetData.grades) ? cheatsheetData.grades : [];
const top = grades[0];
const gameCount = cheatsheetData.gameCount ?? 0;
// Content-driven subject:
// "Jokic A+, 3 kills on the Lakers game, 8 games tonight"
const parts = [];
if (top) parts.push(`${top.player || 'top'} ${top.grade || ''}`.trim());
if (cheatsheetData.killCount && cheatsheetData.killTeam) {
parts.push(`${cheatsheetData.killCount} kills on the ${cheatsheetData.killTeam} game`);
}
parts.push(`${gameCount} game${gameCount === 1 ? '' : 's'} tonight`);
const subject = parts.join(', ');
const rows = grades.slice(0, 6).map((g) => `
<tr>
<td style="padding:10px 0;color:#00D4A0;font-family:'IBM Plex Mono',monospace;font-weight:800;font-size:18px;width:60px">${esc(g.grade)}</td>
<td style="padding:10px 0;color:#E8E8F0;font-weight:600">${esc(g.player)}</td>
<td style="padding:10px 0;color:#7A7A8E;font-family:'IBM Plex Mono',monospace;text-align:right">${esc(`${g.stat || ''} ${String(g.direction || '').toUpperCase()} ${g.line ?? ''}`)}</td>
</tr>`).join('');
const body = `
<p style="font-size:16px"><strong>Tonight's cheatsheet.</strong></p>
<p style="color:#7A7A8E;font-size:14px">${esc(cheatsheetData.date || '')} · ${esc(String(gameCount))} games</p>
<table style="width:100%;border-collapse:collapse;margin:16px 0">${rows}</table>
${cheatsheetData.imageUrl ? `<p style="margin:16px 0"><img src="${esc(cheatsheetData.imageUrl)}" alt="VYNDR cheatsheet" style="max-width:100%;border-radius:12px;display:block"/></p>` : ''}
<p style="margin-top:24px">
<a href="${esc(SITE)}/dashboard"
style="display:inline-block;padding:12px 24px;background:#1A5A42;color:#E8FFF4;text-decoration:none;border-radius:12px;font-weight:600">
See the full slate →
</a>
</p>`;
const text =
`Tonight's cheatsheet.
${cheatsheetData.date || ''} · ${gameCount} games
${grades.slice(0, 6).map((g) => `${g.grade}\t${g.player}\t${g.stat || ''} ${String(g.direction || '').toUpperCase()} ${g.line ?? ''}`).join('\n')}
See the full slate: ${SITE}/dashboard
VYNDR · vyndr.app · @getvyndr
Reply STOP to unsubscribe.`;
return { subject, html: htmlShell(body), text };
}
// ── Results — daily 9 AM ET ──────────────────────────────────────────────
function buildResultsEmail(resultsData = {}) {
const accuracy = resultsData.accuracy ?? 0;
const hits = resultsData.hits ?? 0;
const total = resultsData.total ?? 0;
const entries = Array.isArray(resultsData.entries) ? resultsData.entries : [];
const subject = `Last night: ${accuracy}% — ${hits} of ${total} grades hit`;
const rows = entries.slice(0, 8).map((e) => {
const hit = e.result === 'hit';
const tint = hit ? 'rgba(0,212,160,0.10)' : 'rgba(255,82,82,0.08)';
const mark = hit ? '✓' : '✗';
const markColor = hit ? '#00D4A0' : '#FF5252';
return `
<tr style="background:${tint}">
<td style="padding:10px 12px;color:${markColor};font-family:'IBM Plex Mono',monospace;font-weight:800;font-size:18px;width:32px">${mark}</td>
<td style="padding:10px 12px;color:#E8E8F0;font-weight:600">${esc(e.player)}</td>
<td style="padding:10px 12px;color:#7A7A8E;font-family:'IBM Plex Mono',monospace;font-size:13px">${esc(`${e.stat || ''} ${String(e.direction || '').toUpperCase()} ${e.line ?? ''}`)}</td>
<td style="padding:10px 12px;color:#00D4A0;font-family:'IBM Plex Mono',monospace;font-weight:800;text-align:right">${esc(e.grade)}</td>
<td style="padding:10px 12px;color:${markColor};font-family:'IBM Plex Mono',monospace;font-weight:700;text-align:right">${hit ? 'HIT' : 'MISS'}</td>
</tr>`;
}).join('');
const body = `
<p style="font-size:16px"><strong>Last night's results.</strong></p>
<p style="color:#7A7A8E;font-size:14px">${esc(resultsData.date || '')}</p>
<p style="font-family:'IBM Plex Mono',monospace;font-size:32px;font-weight:800;color:#00D4A0;text-shadow:0 0 12px rgba(0,212,160,0.6);margin:8px 0">
${accuracy}% <span style="font-size:14px;color:#7A7A8E">(${hits}/${total})</span>
</p>
<table style="width:100%;border-collapse:separate;border-spacing:0 4px;margin:16px 0">${rows}</table>
${resultsData.imageUrl ? `<p style="margin:16px 0"><img src="${esc(resultsData.imageUrl)}" alt="VYNDR recap" style="max-width:100%;border-radius:12px;display:block"/></p>` : ''}
<p style="margin-top:24px">
<a href="${esc(SITE)}/ledger"
style="display:inline-block;padding:12px 24px;background:#1A5A42;color:#E8FFF4;text-decoration:none;border-radius:12px;font-weight:600">
See the full Ledger →
</a>
</p>`;
const text =
`Last night: ${accuracy}% — ${hits} of ${total} grades hit
${resultsData.date || ''}
${entries.slice(0, 8).map((e) => `${e.result === 'hit' ? 'HIT' : 'MISS'}\t${e.player}\t${e.stat || ''} ${String(e.direction || '').toUpperCase()} ${e.line ?? ''}\t${e.grade}`).join('\n')}
Full Ledger: ${SITE}/ledger
VYNDR · vyndr.app · @getvyndr
Reply STOP to unsubscribe.`;
return { subject, html: htmlShell(body), text };
}
// ── Cascade alert — real-time ────────────────────────────────────────────
function buildCascadeAlertEmail(cascadeData = {}) {
const trigger = cascadeData.trigger_detail || cascadeData.detail || {};
const headline = trigger.player && trigger.status
? `${trigger.player} ${trigger.status}`
: (trigger.summary || cascadeData.trigger_type || 'event');
const count = Array.isArray(cascadeData.affected_props) ? cascadeData.affected_props.length : (cascadeData.affected_count ?? 0);
const subject = `🚨 ${headline}${count} prop${count === 1 ? '' : 's'} affected`;
const rows = (cascadeData.affected_props || []).slice(0, 6).map((p) => `
<tr>
<td style="padding:10px 0;color:#E8E8F0;font-weight:600">${esc(p.player)}</td>
<td style="padding:10px 0;color:#7A7A8E;font-family:'IBM Plex Mono',monospace;font-size:13px">${esc(`${p.stat || ''} ${String(p.direction || '').toUpperCase()} ${p.line ?? ''}`)}</td>
<td style="padding:10px 0;color:#7A7A8E;font-family:'IBM Plex Mono',monospace;font-weight:700;text-align:right">${esc(p.old_grade || '—')} → <span style="color:#00D4A0">${esc(p.new_grade || '—')}</span></td>
</tr>`).join('');
const body = `
<p style="font-family:'IBM Plex Mono',monospace;font-size:13px;letter-spacing:4px;color:#FFB347;text-transform:uppercase;margin-bottom:8px">CASCADE · ${esc((cascadeData.trigger_type || 'event').toUpperCase())}</p>
<p style="font-size:18px;font-weight:700;margin:0">${esc(headline)}${count} prop${count === 1 ? '' : 's'} affected.</p>
<table style="width:100%;border-collapse:collapse;margin:16px 0">${rows}</table>
${cascadeData.imageUrl ? `<p style="margin:16px 0"><img src="${esc(cascadeData.imageUrl)}" alt="VYNDR cascade" style="max-width:100%;border-radius:12px;display:block"/></p>` : ''}
<p style="margin-top:20px">
<a href="${esc(SITE)}/dashboard"
style="display:inline-block;padding:12px 24px;background:#1A5A42;color:#E8FFF4;text-decoration:none;border-radius:12px;font-weight:600">
See the updated grades →
</a>
</p>`;
const text =
`${headline}${count} prop${count === 1 ? '' : 's'} affected.
${(cascadeData.affected_props || []).slice(0, 6).map((p) => `${p.player}\t${p.stat || ''} ${String(p.direction || '').toUpperCase()} ${p.line ?? ''}\t${p.old_grade || '—'}${p.new_grade || '—'}`).join('\n')}
Updated grades: ${SITE}/dashboard
VYNDR · vyndr.app · @getvyndr
Reply STOP to unsubscribe.`;
return { subject, html: htmlShell(body), text };
}
module.exports = { buildCheatsheetEmail, buildResultsEmail, buildCascadeAlertEmail };
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const axios = require('axios');
const EVOLUTION_SERVICE_URL = process.env.EVOLUTION_SERVICE_URL || 'http://localhost:5001';
const EVOLUTION_TIMEOUT = 5000;
const TRACKED_SIGNALS = [
'usage_rate',
'assist_rate',
'three_pt_attempt_rate',
'shot_location',
'aggression_score',
'minutes_trajectory',
];
/**
* Detect changepoints in a player metric time series via Python PELT microservice.
* @param {string} playerId
* @param {string} metric - Metric name
* @param {Array<number>} values - Time series values
* @param {Array<string>} timestamps - ISO timestamps
* @returns {object} Changepoint result or graceful degradation
*/
async function detectChangepoints(playerId, metric, values, timestamps) {
try {
const response = await axios.post(
`${EVOLUTION_SERVICE_URL}/detect`,
{ player_id: playerId, metric, values, timestamps },
{ timeout: EVOLUTION_TIMEOUT }
);
return response.data;
} catch (error) {
const reason = error.code === 'ECONNABORTED'
? 'timeout'
: error.response
? `HTTP ${error.response.status}`
: error.message;
return {
evolution_detected: false,
error: reason,
playerId,
metric,
};
}
}
/**
* Check if multiple signals are inflecting simultaneously.
* If 2+ signals inflecting above 70% confidence, evolution is detected.
* @param {object} playerMetrics - { signal_name: { values, timestamps, confidence } }
* @returns {object} { evolution_detected, confidence, signals }
*/
async function checkMultiSignalEvolution(playerMetrics) {
const results = [];
for (const signal of TRACKED_SIGNALS) {
if (playerMetrics[signal]) {
const { values, timestamps } = playerMetrics[signal];
const result = await detectChangepoints(
playerMetrics.playerId,
signal,
values,
timestamps
);
if (result && !result.error) {
results.push({ signal, ...result });
}
}
}
const inflecting = results.filter(r => r.confidence >= 0.70);
if (inflecting.length >= 2) {
const avgConfidence = inflecting.reduce((s, r) => s + r.confidence, 0) / inflecting.length;
return {
evolution_detected: true,
confidence: Math.round(avgConfidence * 100) / 100,
signals: inflecting.map(r => r.signal),
details: inflecting,
};
}
return {
evolution_detected: false,
confidence: 0,
signals: [],
checked: TRACKED_SIGNALS.filter(s => playerMetrics[s]),
};
}
module.exports = {
EVOLUTION_SERVICE_URL,
EVOLUTION_TIMEOUT,
TRACKED_SIGNALS,
detectChangepoints,
checkMultiSignalEvolution,
};
@@ -0,0 +1,154 @@
/**
* Per-grade-tier accuracy tracking.
*
* Every resolution increments counters for (sport, grade, period).
* The "all_time" period is the canonical record; "last_30d" and
* "last_7d" are derived views recomputed by a periodic refresh job
* (n8n). We update all three counters on every resolve so callers can
* read instant values without rolling a window themselves.
*
* BASELINE LOCK:
* After a (sport, grade, 'all_time') accumulates 100 decisive
* resolutions (hits + misses, not push/void), the hit rate at that
* moment is locked as `baseline_hit_rate` and `baseline_locked`
* flips to true. Future accuracy compares to the baseline to detect
* drift.
*
* EXPECTED HIT RATES (from spec):
* A+ ≥ 65%, A ≥ 60%, A- ≥ 58%, B+ ≥ 55%, B ≥ 53%, B- ≥ 51%
* C+ ≈ 50%, C ≈ 48%, C- ≈ 45%, D ≈ 40%, F ≈ 35%
*/
const { getSupabaseServiceClient } = require('../../utils/supabase');
const BASELINE_LOCK_AT = 100;
const PERIODS = ['all_time', 'last_30d', 'last_7d'];
const EXPECTED_HIT_RATES = Object.freeze({
'A+': 0.65, 'A': 0.60, 'A-': 0.58,
'B+': 0.55, 'B': 0.53, 'B-': 0.51,
'C+': 0.50, 'C': 0.48, 'C-': 0.45,
'D': 0.40, 'F': 0.35,
});
function computeHitRate(hit, miss) {
const denom = hit + miss;
return denom > 0 ? hit / denom : null;
}
async function fetchRow(supabase, sport, grade, period) {
const { data, error } = await supabase
.from('accuracy_tracking')
.select('*')
.eq('sport', sport)
.eq('grade', grade)
.eq('period', period)
.maybeSingle();
if (error) {
console.warn('[accuracy] fetch failed:', error.message);
return null;
}
return data;
}
async function upsertRow(supabase, row) {
const { error } = await supabase
.from('accuracy_tracking')
.upsert(row, { onConflict: 'sport,grade,period' });
if (error) console.warn('[accuracy] upsert failed:', error.message);
}
async function recordResolution(sport, grade, result) {
if (!sport || !grade || !result) return;
const supabase = getSupabaseServiceClient();
for (const period of PERIODS) {
const existing = await fetchRow(supabase, sport, grade, period) || {
sport, grade, period,
total_graded: 0, total_hit: 0, total_miss: 0, total_push: 0, total_void: 0,
hit_rate: null, baseline_hit_rate: null, baseline_locked: false,
};
existing.total_graded += 1;
if (result === 'hit') existing.total_hit += 1;
else if (result === 'miss') existing.total_miss += 1;
else if (result === 'push') existing.total_push += 1;
else if (result === 'void') existing.total_void += 1;
existing.hit_rate = computeHitRate(existing.total_hit, existing.total_miss);
if (
period === 'all_time'
&& !existing.baseline_locked
&& (existing.total_hit + existing.total_miss) >= BASELINE_LOCK_AT
) {
existing.baseline_hit_rate = existing.hit_rate;
existing.baseline_locked = true;
}
existing.last_updated = new Date().toISOString();
await upsertRow(supabase, existing);
}
}
async function getAccuracy(sport, grade, period = 'all_time') {
const supabase = getSupabaseServiceClient();
const row = await fetchRow(supabase, sport, grade, period);
if (!row) {
return {
sport, grade, period,
hit_rate: null,
baseline: null,
expected: EXPECTED_HIT_RATES[grade] ?? null,
total: 0,
delta: null,
locked: false,
};
}
const total = row.total_hit + row.total_miss;
const delta = row.baseline_hit_rate != null && row.hit_rate != null
? row.hit_rate - row.baseline_hit_rate
: null;
return {
sport, grade, period,
hit_rate: row.hit_rate,
baseline: row.baseline_hit_rate,
expected: EXPECTED_HIT_RATES[grade] ?? null,
total,
delta,
locked: !!row.baseline_locked,
};
}
async function getAllAccuracy(sport, period = 'all_time') {
const grades = Object.keys(EXPECTED_HIT_RATES);
const out = [];
for (const grade of grades) out.push(await getAccuracy(sport, grade, period));
return out;
}
async function isBaselineLocked(sport, grade) {
const supabase = getSupabaseServiceClient();
const row = await fetchRow(supabase, sport, grade, 'all_time');
return !!row?.baseline_locked;
}
async function getAccuracyDashboard() {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('accuracy_tracking')
.select('*')
.eq('period', 'all_time');
if (error) {
console.warn('[accuracy] dashboard query failed:', error.message);
return [];
}
return data || [];
}
module.exports = {
recordResolution,
getAccuracy,
getAllAccuracy,
isBaselineLocked,
getAccuracyDashboard,
EXPECTED_HIT_RATES,
BASELINE_LOCK_AT,
__internals: { computeHitRate, PERIODS },
};
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/**
* Closing Line Value (CLV) tracking.
*
* CLV measures how much edge we found vs the market close. Beating the
* close consistently is the canonical signal of real edge, regardless
* of any individual prop's outcome. This is how we prove (to ourselves
* and to users) that VYNDR's grades are doing something real.
*
* Computation:
* - For OVER: CLV = closing_line - graded_line
* We graded a line at 25.5, close was 27.5 → we saw the over was
* too cheap before the market did → +2.0 CLV.
* - For UNDER: CLV = graded_line - closing_line
* We graded under 25.5, close was 23.5 → +2.0 CLV.
*
* Closing lines come from oddspapi via the resolution poller, stored in
* closing_lines (migration 016). The match key is
* (game_id, player_espn_id OR player_name, stat_type)
* so a graded prop without a captured close returns null — not zero.
*/
const { getSupabaseServiceClient } = require('../../utils/supabase');
function rawCLV(direction, gradedLine, closingLine) {
// Guard against null/undefined first — Number(null) === 0 is finite,
// which would silently produce a 0-based CLV instead of "unknown."
if (gradedLine == null || closingLine == null) return null;
const g = Number(gradedLine);
const c = Number(closingLine);
if (!Number.isFinite(g) || !Number.isFinite(c)) return null;
return direction === 'over' ? c - g : g - c;
}
async function fetchGrade(gradeId) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('grade_history')
.select('id, game_id, sport, player_id, player_name, stat_type, line, direction, clv')
.eq('id', gradeId)
.maybeSingle();
if (error) {
console.warn('[clv] grade lookup failed:', error.message);
return null;
}
return data;
}
async function fetchClosingLine(grade) {
const supabase = getSupabaseServiceClient();
let query = supabase
.from('closing_lines')
.select('id, pinnacle_line')
.eq('game_id', grade.game_id)
.eq('stat_type', grade.stat_type);
// Prefer ID match (canonical), fall back to name match.
query = grade.player_id
? query.eq('player_espn_id', grade.player_id)
: query.eq('player_name', grade.player_name);
const { data, error } = await query.maybeSingle();
if (error) {
console.warn('[clv] closing line lookup failed:', error.message);
return null;
}
return data;
}
async function persistCLV(gradeId, clv, closingLineId) {
const supabase = getSupabaseServiceClient();
const { error } = await supabase
.from('grade_history')
.update({ clv, closing_line_id: closingLineId || null })
.eq('id', gradeId);
if (error) console.warn('[clv] persist failed:', error.message);
}
async function computeCLV(gradeId) {
const grade = await fetchGrade(gradeId);
if (!grade) return null;
const closing = await fetchClosingLine(grade);
if (!closing) {
return {
gradeId,
clv: null,
graded_line: Number(grade.line),
closing_line: null,
direction: grade.direction,
sport: grade.sport,
reason: 'no_closing_line',
};
}
const clv = rawCLV(grade.direction, grade.line, closing.pinnacle_line);
if (clv != null) await persistCLV(gradeId, clv, closing.id);
return {
gradeId,
clv,
graded_line: Number(grade.line),
closing_line: Number(closing.pinnacle_line),
direction: grade.direction,
sport: grade.sport,
};
}
async function batchComputeCLV(gradeIds) {
const out = [];
for (const id of gradeIds) {
try { out.push(await computeCLV(id)); }
catch (err) {
console.warn('[clv] batch entry failed:', id, err.message);
out.push({ gradeId: id, clv: null, error: err.message });
}
}
return out;
}
async function getCLVSummary(sport, period = 'all_time') {
const supabase = getSupabaseServiceClient();
let query = supabase
.from('grade_history')
.select('clv')
.eq('sport', sport)
.not('clv', 'is', null);
if (period === 'last_30d') {
const since = new Date(Date.now() - 30 * 24 * 60 * 60 * 1000).toISOString();
query = query.gte('graded_at', since);
} else if (period === 'last_7d') {
const since = new Date(Date.now() - 7 * 24 * 60 * 60 * 1000).toISOString();
query = query.gte('graded_at', since);
}
const { data, error } = await query;
if (error) {
console.warn('[clv] summary query failed:', error.message);
return { avg_clv: null, median_clv: null, positive_rate: null, total: 0 };
}
if (!data || data.length === 0) {
return { avg_clv: null, median_clv: null, positive_rate: null, total: 0 };
}
const values = data.map((r) => Number(r.clv)).filter((v) => Number.isFinite(v));
const avg = values.reduce((a, b) => a + b, 0) / values.length;
const sorted = [...values].sort((a, b) => a - b);
const mid = Math.floor(sorted.length / 2);
const median = sorted.length % 2 ? sorted[mid] : (sorted[mid - 1] + sorted[mid]) / 2;
const positive = values.filter((v) => v > 0).length;
return {
avg_clv: avg,
median_clv: median,
positive_rate: positive / values.length,
total: values.length,
};
}
module.exports = { computeCLV, batchComputeCLV, getCLVSummary, rawCLV };
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/**
* Coach system + pace signal.
*
* Two signals exposed:
* coach_pace_delta: coach's career pace MINUS current team's pace,
* scaled by tenure (longer tenure = stronger
* adjustment).
* coach_player_interaction: magnitude of system shift when the primary
* player is OUT vs IN. Drives suppression for
* role players when the star sits.
*
* Profiles live in `coach_profiles` (migration 017). On first read for a
* team we check the table; if empty, fall back to the seed file at
* src/config/coaches.json so launch isn't blocked on a fully populated
* table.
*/
const path = require('path');
const fs = require('fs');
const { getSupabaseServiceClient } = require('../../utils/supabase');
let seedCache = null;
function loadSeed() {
if (seedCache !== null) return seedCache;
try {
const raw = JSON.parse(fs.readFileSync(path.join(__dirname, '..', '..', 'config', 'coaches.json'), 'utf8'));
seedCache = { coaches: raw.coaches || [] };
} catch {
seedCache = { coaches: [] };
}
return seedCache;
}
function tenureAdjustment(games) {
// Linear ramp to 1.0 over ~40 games — a coach inheriting a roster needs
// time before the system actually drifts toward their preference.
const g = Number(games) || 0;
return Math.min(1.0, Math.max(0, g / 40));
}
async function getCoachProfile(sport, teamAbbr) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('coach_profiles')
.select('coach_name, team, sport, career_avg_pace, current_team_pace, tenure_games, primary_player, system_style, without_primary_style, without_primary_pace_delta')
.eq('team', teamAbbr)
.eq('sport', sport)
.maybeSingle();
if (error) {
console.warn('[coachSignals] profile lookup failed:', error.message);
}
if (data) return data;
// Fall back to the seed file — same shape, different home.
const seed = loadSeed();
return seed.coaches.find((c) => c.team === teamAbbr && c.sport === sport) || null;
}
async function getCoachImpact(sport, teamAbbr, gameContext = {}) {
const profile = await getCoachProfile(sport, teamAbbr);
if (!profile) return null;
const career = Number(profile.career_avg_pace);
const team = Number(profile.current_team_pace);
const paceDelta = Number.isFinite(career) && Number.isFinite(team) ? career - team : null;
const tenureAdj = tenureAdjustment(profile.tenure_games);
const adjustedPaceDelta = paceDelta != null ? paceDelta * tenureAdj : null;
// Primary-player status comes from the caller — usually injuryParser told
// them whether the star is OUT/DOUBTFUL.
const primaryStatus = gameContext.primary_player_status ?? 'unknown';
const systemOverride = primaryStatus === 'out' || primaryStatus === 'doubtful'
? profile.without_primary_style
: null;
const withoutPrimaryShift = primaryStatus === 'out'
? Number(profile.without_primary_pace_delta) || 0
: 0;
return {
coach_name: profile.coach_name,
system_style: profile.system_style ?? null,
primary_player: profile.primary_player ?? null,
pace_delta: paceDelta,
tenure_adjustment: tenureAdj,
adjusted_pace_delta: adjustedPaceDelta,
primary_player_status: primaryStatus,
system_override: systemOverride,
without_primary_pace_shift: withoutPrimaryShift,
};
}
module.exports = { getCoachImpact, getCoachProfile, tenureAdjustment, loadSeed };
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/**
* Consistency score — how predictable is this player for this stat?
*
* cv = stddev / mean
*
* Coefficient of variation collapses sample-size differences and lets us
* compare a 25-point scorer with low variance to a 12-point scorer with
* the same absolute variance. Lower cv = more reliable.
*
* The consistency score modifies Engine 2's confidence. An "elite"
* consistency player gets a tighter projection range; a "boom_bust"
* player gets a wider one.
*/
const gameLogService = require('./gameLogService');
function statFromGameLog(row, statType) {
if (!row) return null;
switch (statType) {
case 'pts_reb_ast':
return (Number(row.points) || 0) + (Number(row.rebounds) || 0) + (Number(row.assists) || 0);
case 'pts_reb':
return (Number(row.points) || 0) + (Number(row.rebounds) || 0);
case 'pts_ast':
return (Number(row.points) || 0) + (Number(row.assists) || 0);
case 'reb_ast':
return (Number(row.rebounds) || 0) + (Number(row.assists) || 0);
case 'stl_blk':
return (Number(row.steals) || 0) + (Number(row.blocks) || 0);
default: {
const v = Number(row[statType]);
return Number.isFinite(v) ? v : null;
}
}
}
function classify(cv) {
if (cv < 0.15) return { consistency: 'elite', score: 1.0 };
if (cv < 0.30) return { consistency: 'reliable', score: 0.7 };
if (cv < 0.50) return { consistency: 'volatile', score: 0.4 };
return { consistency: 'boom_bust', score: 0.1 };
}
function statsFor(values) {
const clean = values.filter((v) => Number.isFinite(v));
if (clean.length < 2) return null;
const mean = clean.reduce((a, b) => a + b, 0) / clean.length;
if (mean === 0) return null;
const variance = clean.reduce((s, v) => s + (v - mean) ** 2, 0) / (clean.length - 1);
const stddev = Math.sqrt(variance);
return { mean, stddev, cv: stddev / Math.abs(mean), games: clean.length };
}
async function getConsistency(input = {}) {
const { playerName, sport, statType, gameLogs: providedLogs } = input;
const logs = providedLogs || await gameLogService.getGameLogs(playerName, sport, 20);
if (!logs || logs.length < 2) {
return { consistency: 'unknown', score: null, games: logs?.length ?? 0 };
}
const values = logs.map((row) => statFromGameLog(row, statType)).filter((v) => v != null);
const s = statsFor(values);
if (!s) return { consistency: 'unknown', score: null, games: values.length };
return { ...s, ...classify(s.cv) };
}
module.exports = { getConsistency, classify, statsFor, statFromGameLog };
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/**
* Engine 1 — rule-based grading on the v6b feature vector.
*
* Engine 1 is deterministic. Same inputs always produce the same grade.
* That predictability is intentional: when Engine 2 (LLM, non-deterministic)
* disagrees with Engine 1, the disagreement itself is a signal we surface
* to users — and a stable reference point makes that signal meaningful.
*
* Grade scale (11 steps): F, D, C-, C, C+, B-, B, B+, A-, A, A+
* Start at C (neutral); positive signals push UP, negative push DOWN.
*
* Factors carry the top 3 contributors out so Engine 2 sees them in its
* prompt and the UI can render a "why this grade" tooltip.
*/
const GRADE_SCALE = ['F', 'D', 'C-', 'C', 'C+', 'B-', 'B', 'B+', 'A-', 'A', 'A+'];
const NEUTRAL_INDEX = 3; // 'C'
const GRADE_TO_CONFIDENCE = {
'A+': 1.00,
'A': 0.90,
'A-': 0.80,
'B+': 0.65,
'B': 0.55,
'B-': 0.45,
'C+': 0.35,
'C': 0.25,
'C-': 0.20,
'D': 0.15,
'F': 0.10,
};
function clampIndex(idx) {
return Math.max(0, Math.min(GRADE_SCALE.length - 1, idx));
}
function indexToGrade(idx) {
return GRADE_SCALE[clampIndex(Math.round(idx))];
}
// Each factor produces a delta (positive or negative) plus a label that
// lands in the top-N list. We track magnitude for sorting so the UI can
// surface "this matters most" honestly.
function computeFactors(input) {
const { features = {}, trap = {}, consistency = {}, prop } = input;
const factors = [];
const line = Number(prop?.line);
const direction = prop?.direction;
const overWeighted = direction === 'over';
// Recent form vs the line.
if (Number.isFinite(features.l5_avg) && Number.isFinite(line) && line > 0) {
const delta = (features.l5_avg - line) / line; // fractional gap
if (overWeighted) {
if (delta >= 0.15) factors.push({ label: 'l5_hot_vs_line', delta: 1.0, magnitude: Math.abs(delta) });
else if (delta <= -0.15) factors.push({ label: 'l5_cold_vs_line', delta: -1.0, magnitude: Math.abs(delta) });
} else {
// For UNDER props the signs flip.
if (delta <= -0.15) factors.push({ label: 'l5_under_friendly', delta: 1.0, magnitude: Math.abs(delta) });
else if (delta >= 0.15) factors.push({ label: 'l5_hot_vs_under', delta: -1.0, magnitude: Math.abs(delta) });
}
}
// Trend confirmation from L20.
if (Number.isFinite(features.l20_avg) && Number.isFinite(line) && line > 0) {
const delta20 = (features.l20_avg - line) / line;
if (overWeighted && delta20 > 0) factors.push({ label: 'l20_over_line', delta: 1.0, magnitude: Math.abs(delta20) });
else if (!overWeighted && delta20 < 0) factors.push({ label: 'l20_under_line', delta: 1.0, magnitude: Math.abs(delta20) });
}
// Consistency.
const cLabel = consistency.consistency;
if (cLabel === 'elite' || cLabel === 'reliable') {
factors.push({ label: `consistency_${cLabel}`, delta: 1.0, magnitude: consistency.score ?? 0.7 });
} else if (cLabel === 'boom_bust') {
factors.push({ label: 'consistency_boom_bust', delta: -1.0, magnitude: 0.9 });
}
// Opponent rank (0..1 scale where 1.0 = worst defense, easiest matchup).
if (Number.isFinite(features.opp_rank_stat)) {
if (features.opp_rank_stat >= 0.70) {
const adj = overWeighted ? 1.0 : -1.0;
factors.push({ label: 'weak_opponent_defense', delta: adj, magnitude: features.opp_rank_stat });
} else if (features.opp_rank_stat <= 0.30) {
const adj = overWeighted ? -1.0 : 1.0;
factors.push({ label: 'top_opponent_defense', delta: adj, magnitude: 1 - features.opp_rank_stat });
}
}
// Home / away.
if (features.home_away === 1.0) {
factors.push({ label: 'home_game', delta: 0.5, magnitude: 0.5 });
} else if (features.home_away === 0.0 && features.opp_rank_stat != null && features.opp_rank_stat <= 0.15) {
factors.push({ label: 'away_vs_top5_defense', delta: -0.5, magnitude: 0.7 });
}
// Rest / fatigue.
if (features.rest_days >= 2) factors.push({ label: 'rested_2plus', delta: 0.5, magnitude: 0.5 });
if (features.rest_days === 0) factors.push({ label: 'back_to_back', delta: -0.5, magnitude: 0.7 });
if ((features.game_count_in_7d ?? 0) >= 4) factors.push({ label: 'heavy_workload_7d', delta: -0.5, magnitude: 0.6 });
// Coach pace.
if (Number.isFinite(features.coach_pace_delta) && Math.abs(features.coach_pace_delta) > 0.5) {
const sign = overWeighted ? Math.sign(features.coach_pace_delta) : -Math.sign(features.coach_pace_delta);
factors.push({ label: 'coach_pace_delta', delta: 0.5 * sign, magnitude: Math.abs(features.coach_pace_delta) / 5 });
}
// Ref pace.
if (Number.isFinite(features.ref_pace_adjustment) && Math.abs(features.ref_pace_adjustment) > 0.1) {
const sign = overWeighted ? Math.sign(features.ref_pace_adjustment) : -Math.sign(features.ref_pace_adjustment);
factors.push({ label: 'ref_pace_adjustment', delta: 0.5 * sign, magnitude: Math.abs(features.ref_pace_adjustment) });
}
// Ref foul tendency — a high-foul crew puts FT-heavy scorers at the line
// more often. We treat the magnitude as a binary boost for scoring props.
if (Number.isFinite(features.ref_foul_adjustment)) {
if (features.ref_foul_adjustment > 0.5) {
factors.push({ label: 'ref_foul_high', delta: overWeighted ? 0.5 : -0.5, magnitude: features.ref_foul_adjustment });
} else if (features.ref_foul_adjustment < -0.5) {
factors.push({ label: 'ref_foul_low', delta: overWeighted ? -0.5 : 0.5, magnitude: Math.abs(features.ref_foul_adjustment) });
}
}
// Opponent injury severity — 2-3+ starters out means a thinner rotation
// and easier matchup. Always lifts an OVER, never matters for UNDER.
if (Number.isFinite(features.injury_severity_score) && overWeighted) {
if (features.injury_severity_score >= 3) {
factors.push({ label: 'opp_3plus_starters_out', delta: 1.0, magnitude: 1.0 });
} else if (features.injury_severity_score >= 2) {
factors.push({ label: 'opp_2_starters_out', delta: 0.5, magnitude: 0.7 });
}
}
// Playoff experience — rookies in playoffs are volatile (downgrade);
// veterans handle the spotlight better (upgrade). Only meaningful in
// playoff games (season_type >= 2 in our config).
if (Number.isFinite(features.career_playoff_games) && features.season_type >= 2) {
if (features.career_playoff_games === 0) {
factors.push({ label: 'rookie_in_playoffs', delta: -0.5, magnitude: 0.8 });
} else if (features.career_playoff_games > 30) {
factors.push({ label: 'veteran_in_playoffs', delta: 0.5, magnitude: 0.6 });
}
}
// Trap composite — the big lever.
if (Number.isFinite(trap.composite) && trap.composite > 0.5) {
factors.push({ label: 'trap_composite_high', delta: -1.0, magnitude: trap.composite });
}
return factors;
}
function gradeFromFactors(factors) {
let idx = NEUTRAL_INDEX;
for (const f of factors) idx += f.delta;
idx = clampIndex(Math.round(idx));
return { grade: GRADE_SCALE[idx], confidence: GRADE_TO_CONFIDENCE[GRADE_SCALE[idx]] ?? 0.25 };
}
function topFactorLabels(factors, n = 3) {
return [...factors]
.sort((a, b) => Math.abs(b.delta * b.magnitude) - Math.abs(a.delta * a.magnitude))
.slice(0, n)
.map((f) => f.label);
}
function gradeProp(input) {
const factors = computeFactors(input);
const { grade, confidence } = gradeFromFactors(factors);
return {
grade,
confidence,
top_factors: topFactorLabels(factors, 3),
all_factors: factors.map((f) => f.label),
};
}
module.exports = {
gradeProp,
GRADE_SCALE,
GRADE_TO_CONFIDENCE,
__internals: { computeFactors, gradeFromFactors, topFactorLabels, indexToGrade, NEUTRAL_INDEX },
};
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/**
* Engine 2 — LLM analysis layer on top of Engine 1 grades.
*
* Engine 2 doesn't REPLACE Engine 1. It runs after Engine 1 produces a
* grade for an A/B-tier prop, applies natural-language reasoning over the
* full feature vector + trap signals, and either agrees or disagrees.
* Disagreement is itself a signal — surface it in the UI so users can
* see when our two systems diverge.
*
* Architecture choices:
* - Async + non-blocking. Engine 1 returns immediately; Engine 2 fills
* in 5-30 seconds later via the queue.
* - Queue is in-memory (Map keyed by gradeId). On process restart we
* lose the queue, which is acceptable — n8n can re-queue from
* grade_history WHERE engine2_analyzed_at IS NULL.
* - Only A/B-tier props qualify. C/D/F grades skip Engine 2 entirely;
* they're already flagged as low-confidence and don't need narrative.
* - Prompt is GENERIC — no 'VYNDR' brand string. The model has no idea
* who we are. That keeps our system prompt out of any provider's
* training/QA pipeline.
*/
const openRouter = require('../adapters/openRouterAdapter');
const { getSupabaseServiceClient } = require('../../utils/supabase');
const BATCH_SIZE = Number(process.env.ENGINE2_BATCH_SIZE) || 10;
const ENABLED = String(process.env.ENGINE2_ENABLED || 'true').toLowerCase() !== 'false';
// Grades that qualify for Engine 2 analysis. C/D/F skip.
const ELIGIBLE_GRADES = new Set(['A+', 'A', 'A-', 'B+', 'B', 'B-']);
const VALID_GRADES = new Set([
'A+', 'A', 'A-', 'B+', 'B', 'B-', 'C+', 'C', 'C-', 'D', 'F', null,
]);
// In-process FIFO queue. Map preserves insertion order — values carry the
// context needed to build the prompt without re-querying upstream.
const queue = new Map();
const SYSTEM_MESSAGE = (
"You are a sports analytics engine analyzing player prop bets. "
+ "Respond ONLY with valid JSON. No preamble, no markdown, no explanation "
+ "outside the JSON structure. If you cannot analyze this prop, respond "
+ 'with { "grade": null, "reason": "insufficient data" }.'
);
function buildPrompt(ctx) {
const features = ctx.features || {};
const trapSignals = ctx.trap?.signals || {};
const recent = ctx.recentGames || [];
const featureLines = Object.entries(features)
.map(([k, v]) => {
if (typeof v === 'number') {
return `${k}: ${Number.isInteger(v) ? v : v.toFixed(2)}`;
}
return `${k}: ${v}`;
})
.join('\n');
const activeTraps = Object.entries(trapSignals)
.filter(([, s]) => s?.active && s?.score > 0)
.map(([name, s]) => `- ${name}: ${s.score.toFixed(2)} (${s.explanation})`)
.join('\n') || 'none';
const recentLines = recent
.map((g) => ` ${g.date}: ${g.value} vs ${g.opponent}${g.home ? ' (home)' : ''}`)
.join('\n') || ' (no recent games)';
return [
`PLAYER: ${ctx.player_name} (${ctx.team || 'unknown'})`,
`SPORT: ${ctx.sport}`,
`PROP: ${ctx.direction} ${ctx.line} ${ctx.stat_type}`,
`GAME: ${ctx.away_team || '?'} @ ${ctx.home_team || '?'}, ${ctx.game_date || '?'}`,
'',
'FEATURES:',
featureLines || ' (no features computed)',
'',
`ENGINE 1 GRADE: ${ctx.engine1_grade} (${(ctx.engine1_factors || []).slice(0, 3).join(', ') || 'no factors'})`,
'',
'TRAP SIGNALS:',
activeTraps,
`Trap composite: ${(ctx.trap?.composite ?? 0).toFixed(2)} (${ctx.trap?.recommendation || 'unknown'})`,
'',
`CONSISTENCY: ${ctx.consistency?.consistency || 'unknown'} (cv=${(ctx.consistency?.cv ?? 0).toFixed(2)}, score=${(ctx.consistency?.score ?? 0).toFixed(2)})`,
'',
...(ctx.probability && Number.isFinite(ctx.probability.p_over) ? [
`PROBABILITY: P(Over) = ${ctx.probability.p_over.toFixed(2)} | P(Under) = ${(1 - ctx.probability.p_over).toFixed(2)}`,
`Components: ${
Object.entries(ctx.probability.components || {})
.filter(([, v]) => Number.isFinite(Number(v)))
.map(([k, v]) => `${k}=${Number(v).toFixed(2)}`)
.join(', ') || 'none'
}`,
'',
] : []),
'RECENT PERFORMANCE:',
recentLines,
'',
'Analyze this prop and respond with:',
'{',
' "grade": "A+/A/A-/B+/B/B-/C+/C/C-/D/F",',
' "confidence": 0.0-1.0,',
' "agrees_with_engine1": true/false,',
' "narrative": "2-3 sentence analysis",',
' "trap_concern": "specific trap risk if any, or null",',
' "key_factor": "single most important factor"',
'}',
].join('\n');
}
// Four-strategy parser. The model is supposed to return raw JSON, but
// "supposed to" is doing a lot of work — we layer fallbacks so a chatty
// model doesn't make us drop the whole analysis. Strategy 4 (regex field
// extraction) is the last-ditch — at least we capture the grade.
function parseResponse(raw) {
if (!raw || typeof raw !== 'string') return null;
// 1. Direct parse.
try {
const j = JSON.parse(raw.trim());
if (j && typeof j === 'object') return j;
} catch { /* fall through */ }
// 2. Markdown fenced block.
const fence = raw.match(/```(?:json)?\s*([\s\S]*?)```/i);
if (fence?.[1]) {
try {
const j = JSON.parse(fence[1].trim());
if (j && typeof j === 'object') return j;
} catch { /* fall through */ }
}
// 3. First {...} block.
const obj = raw.match(/\{[\s\S]*\}/);
if (obj) {
try {
const j = JSON.parse(obj[0]);
if (j && typeof j === 'object') return j;
} catch { /* fall through */ }
}
// 4. Field-level regex extraction — last resort. We at least want the
// grade letter; the narrative becomes a flag string so the row is
// distinguishable from a model that returned valid JSON.
const gradeMatch = raw.match(/["']?grade["']?\s*[:=]\s*["']?([A-F][+-]?)/i);
if (gradeMatch) {
const confMatch = raw.match(/["']?confidence["']?\s*[:=]\s*([\d.]+)/i);
const conf = confMatch ? parseFloat(confMatch[1]) : NaN;
return {
grade: gradeMatch[1].toUpperCase(),
confidence: Number.isFinite(conf) && conf >= 0 && conf <= 1 ? conf : 0.5,
narrative: 'Extracted from malformed response',
agrees_with_engine1: null,
key_factor: null,
trap_concern: null,
};
}
return null;
}
function validateAnalysis(parsed) {
if (!parsed) return null;
// Allow the explicit "I can't" response.
if (parsed.grade === null) return { grade: null, reason: parsed.reason || 'insufficient data' };
if (!VALID_GRADES.has(parsed.grade)) return null;
const confidence = Number(parsed.confidence);
if (!Number.isFinite(confidence) || confidence < 0 || confidence > 1) return null;
const narrative = typeof parsed.narrative === 'string' ? parsed.narrative.slice(0, 500) : null;
if (!narrative || narrative.length === 0) return null;
return {
grade: parsed.grade,
confidence,
narrative,
agrees_with_engine1: !!parsed.agrees_with_engine1,
trap_concern: typeof parsed.trap_concern === 'string' ? parsed.trap_concern.slice(0, 300) : null,
key_factor: typeof parsed.key_factor === 'string' ? parsed.key_factor.slice(0, 200) : null,
};
}
function queueAnalysis(gradeId, propContext) {
if (!ENABLED) return;
if (!gradeId || !propContext) return;
if (!ELIGIBLE_GRADES.has(propContext.engine1_grade)) return;
// De-dupe by gradeId — re-queuing on retry is fine; we just overwrite.
queue.set(gradeId, propContext);
}
function getQueueSize() {
return queue.size;
}
function clearQueue() {
queue.clear();
}
async function persistResult(gradeId, analysis, modelUsed, latencyMs) {
const supabase = getSupabaseServiceClient();
const patch = {
engine2_grade: analysis.grade,
engine2_confidence: analysis.confidence,
engine2_narrative: analysis.narrative,
engine2_agrees: analysis.agrees_with_engine1,
engine2_key_factor: analysis.key_factor,
engine2_trap_concern: analysis.trap_concern,
engine2_model: modelUsed,
engine2_latency_ms: latencyMs,
engine2_analyzed_at: new Date().toISOString(),
};
const { error } = await supabase.from('grade_history').update(patch).eq('id', gradeId);
if (error) {
console.warn('[engine2] persist failed for', gradeId, error.message);
}
}
async function analyzeOne(gradeId, propContext) {
const userPrompt = buildPrompt(propContext);
const result = await openRouter.analyze(SYSTEM_MESSAGE, userPrompt);
if (!result) return { ok: false, reason: 'openrouter unavailable' };
const parsed = parseResponse(result.response);
const analysis = validateAnalysis(parsed);
if (!analysis) return { ok: false, reason: 'parse/validate failed' };
if (analysis.grade === null) return { ok: false, reason: analysis.reason };
await persistResult(gradeId, analysis, result.modelUsed, result.latencyMs);
return { ok: true, analysis, modelUsed: result.modelUsed, latencyMs: result.latencyMs };
}
async function processQueue() {
if (!ENABLED) return { processed: 0, succeeded: 0, failed: 0 };
let processed = 0;
let succeeded = 0;
let failed = 0;
for (const [gradeId, ctx] of queue.entries()) {
if (processed >= BATCH_SIZE) break;
queue.delete(gradeId);
processed += 1;
try {
const res = await analyzeOne(gradeId, ctx);
if (res.ok) succeeded += 1; else failed += 1;
} catch (err) {
console.warn('[engine2] analyze threw for', gradeId, err.message);
failed += 1;
}
}
return { processed, succeeded, failed, remaining: queue.size };
}
module.exports = {
queueAnalysis,
processQueue,
getQueueSize,
clearQueue,
__internals: {
buildPrompt,
parseResponse,
validateAnalysis,
analyzeOne,
persistResult,
queue,
SYSTEM_MESSAGE,
ELIGIBLE_GRADES,
VALID_GRADES,
BATCH_SIZE,
},
};
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@@ -0,0 +1,268 @@
/**
* Feature cache — the central feature-vector builder for every prop.
*
* Philosophy: features are OMITTED when the underlying data source is
* unavailable, never zeroed. Engine 2 handles variable-length feature
* sets; a zero would lie to the model about what we actually know.
*
* Per-feature TTL categories (Redis):
* game_log: 4h — game logs refresh once per night
* team: 24h — opponent stats are daily
* coach: 30d — coach profiles are rare to change
* ref: 12h — assignments published morning of game day
* injury: 2h — injuries change at shootaround
* line: 2m — line state changes constantly during the day
* context: none — computed on demand (home/away, rest days)
*
* Cache key: features:{sport}:{playerId}:{statType}:{gameId}
* The full vector is cached for 2 minutes so repeated calls during the
* same grading cycle don't recompute. After 2 minutes, individual
* features get refreshed from their own caches.
*/
const { cacheGet, cacheSet } = require('../../utils/redis');
const { getTeamStats, getOpponentRank } = require('./teamStatsCache');
const { getRefImpact } = require('./refSignals');
const { getCoachImpact } = require('./coachSignals');
const { roleValue } = require('./lineupSignals');
const { getTeamInjuries } = require('./injuryParser');
const { getLineMovement } = require('./lineMovement');
const gameLogs = require('./gameLogService');
const VECTOR_TTL_SECONDS = 120;
function avg(values) {
const clean = values.filter((v) => Number.isFinite(v));
if (clean.length === 0) return null;
return clean.reduce((a, b) => a + b, 0) / clean.length;
}
function stddev(values) {
const clean = values.filter((v) => Number.isFinite(v));
if (clean.length < 2) return null;
const mean = avg(clean);
const sq = clean.reduce((sum, v) => sum + (v - mean) ** 2, 0);
return Math.sqrt(sq / (clean.length - 1));
}
// Extract a stat value from a single game-log entry by stat type. Game-log
// rows out of the Python service are keyed by stat name (points,
// rebounds, etc.) and combo stats need to be summed at read time.
function statFromGameLog(row, statType) {
if (!row) return null;
switch (statType) {
case 'pts_reb_ast': {
const s = (Number(row.points) || 0) + (Number(row.rebounds) || 0) + (Number(row.assists) || 0);
return s;
}
case 'pts_reb':
return (Number(row.points) || 0) + (Number(row.rebounds) || 0);
case 'pts_ast':
return (Number(row.points) || 0) + (Number(row.assists) || 0);
case 'reb_ast':
return (Number(row.rebounds) || 0) + (Number(row.assists) || 0);
case 'stl_blk':
return (Number(row.steals) || 0) + (Number(row.blocks) || 0);
default: {
const v = Number(row[statType]);
return Number.isFinite(v) ? v : null;
}
}
}
function daysBetween(aIso, bIso) {
const ms = new Date(aIso).getTime() - new Date(bIso).getTime();
if (!Number.isFinite(ms)) return null;
return Math.floor(ms / (1000 * 60 * 60 * 24));
}
async function gameLogFeatures(playerName, sport, statType) {
const logs = await gameLogs.getGameLogs(playerName, sport, 20);
if (!logs || logs.length === 0) return {};
const valuesAll = logs.map((row) => statFromGameLog(row, statType)).filter((v) => v != null);
const l5 = valuesAll.slice(0, 5);
const l20 = valuesAll;
const l10 = valuesAll.slice(0, 10);
const out = {};
const m5 = avg(l5);
const m20 = avg(l20);
const s10 = stddev(l10);
if (m5 != null) out.l5_avg = m5;
if (m20 != null) out.l20_avg = m20;
if (s10 != null) out.l10_stddev = s10;
// Career playoff games is a separate endpoint.
const cp = await gameLogs.getCareerPlayoffGames(playerName, sport);
if (Number.isFinite(cp)) out.career_playoff_games = cp;
return out;
}
async function teamFeatures(sport, opponentAbbr, statType) {
const out = {};
if (!opponentAbbr) return out;
const oppStats = await getTeamStats(sport, opponentAbbr);
if (oppStats) {
if (Number.isFinite(oppStats.pace)) out.pace_factor = oppStats.pace;
if (Number.isFinite(oppStats.pace)) out.team_pace = oppStats.pace;
}
const rank = await getOpponentRank(sport, opponentAbbr, statType);
if (rank != null) out.opp_rank_stat = rank;
return out;
}
function contextFeatures(gameContext = {}) {
const out = {};
if (gameContext.home_away === 'home') out.home_away = 1.0;
else if (gameContext.home_away === 'away') out.home_away = 0.0;
if (Number.isFinite(gameContext.rest_days)) out.rest_days = gameContext.rest_days;
if (Number.isFinite(gameContext.game_count_in_7d)) out.game_count_in_7d = gameContext.game_count_in_7d;
if (gameContext.season_type != null) out.season_type = gameContext.season_type;
if (Number.isFinite(gameContext.game_in_series)) out.game_in_series = gameContext.game_in_series;
if (Number.isFinite(gameContext.season_phase)) out.season_phase = gameContext.season_phase;
return out;
}
async function injuryFeatures(sport, teamId, knownStarterIds = []) {
const out = {};
if (!teamId) return out;
const list = await getTeamInjuries(sport, teamId);
if (!list || list.length === 0) {
out.injury_severity_score = 0;
return out;
}
const starterSet = new Set(knownStarterIds.map(String));
const missingStarters = list.filter(
(i) => starterSet.has(i.playerId) && (i.status === 'OUT' || i.status === 'DOUBTFUL')
);
out.injury_severity_score = Math.min(5, missingStarters.length);
// Teammate-absence bump: a league-average constant when we don't have
// with/without splits for this player. Engine 2 can replace this with
// a learned value over time.
if (missingStarters.length > 0) out.teammate_absence_bump = 0.05 * missingStarters.length;
return out;
}
async function lineFeatures(gameId, playerName, statType) {
const lm = await getLineMovement(gameId, playerName, statType);
if (!lm) return {};
return { line_delta: lm.movement };
}
async function refFeatures(gameId) {
const impact = await getRefImpact(gameId);
if (!impact) return {};
const out = {};
if (Number.isFinite(impact.pace_impact)) out.ref_pace_adjustment = impact.pace_impact;
if (Number.isFinite(impact.foul_adjustment)) out.ref_foul_adjustment = impact.foul_adjustment;
return out;
}
async function coachFeatures(sport, teamAbbr, gameContext = {}) {
const impact = await getCoachImpact(sport, teamAbbr, gameContext);
if (!impact) return {};
const out = {};
if (Number.isFinite(impact.adjusted_pace_delta)) out.coach_pace_delta = impact.adjusted_pace_delta;
if (Number.isFinite(impact.without_primary_pace_shift)) {
out.coach_player_interaction = impact.without_primary_pace_shift;
}
return out;
}
function lineupFeatures(role) {
if (!role) return {};
return { lineup_ball_handler_role: roleValue(role) };
}
// Top-level: build the full vector. Each sub-call is independent so a
// failure in one (e.g. ref assignments not yet published) just omits its
// feature and the rest of the vector is still useful.
async function getFeatures(input = {}) {
const {
playerId,
playerName,
statType,
sport,
teamAbbr,
opponentAbbr,
teamId,
opponentTeamId,
gameId,
gameContext,
role,
knownStarterIds = [],
} = input;
const cacheKey = `features:${sport}:${playerId}:${statType}:${gameId}`;
const cached = await cacheGet(cacheKey);
if (cached) return cached;
const [gl, team, ctx, injury, line, ref, coach, lineup] = await Promise.all([
gameLogFeatures(playerName, sport, statType),
teamFeatures(sport, opponentAbbr, statType),
Promise.resolve(contextFeatures(gameContext)),
injuryFeatures(sport, teamId, knownStarterIds),
lineFeatures(gameId, playerName, statType),
refFeatures(gameId),
coachFeatures(sport, teamAbbr, gameContext),
Promise.resolve(lineupFeatures(role)),
]);
const features = { ...gl, ...team, ...ctx, ...injury, ...line, ...ref, ...coach, ...lineup };
const FEATURE_NAMES = [
'l5_avg', 'l20_avg', 'l10_stddev', 'career_playoff_games',
'opp_rank_stat', 'pace_factor', 'team_pace',
'home_away', 'rest_days', 'game_count_in_7d', 'season_type', 'game_in_series', 'season_phase',
'teammate_absence_bump', 'primary_stat_suppression', 'injury_severity_score',
'line_delta',
'ref_pace_adjustment', 'ref_foul_adjustment',
'coach_pace_delta', 'coach_player_interaction',
'lineup_ball_handler_role',
];
const available = FEATURE_NAMES.filter((n) => features[n] != null);
const missing = FEATURE_NAMES.filter((n) => features[n] == null);
const payload = {
features,
meta: {
computed_at: new Date().toISOString(),
features_available: available,
features_missing: missing,
},
};
await cacheSet(cacheKey, payload, VECTOR_TTL_SECONDS);
return payload;
}
async function clearCache(cacheKey) {
// Hook for tests + manual invalidation.
const { cacheDel } = require('../../utils/redis');
return cacheDel(cacheKey);
}
function getCacheStats() {
return { ttlSeconds: VECTOR_TTL_SECONDS };
}
module.exports = {
getFeatures,
clearCache,
getCacheStats,
// Internal helpers exported for unit tests + Engine 2 reuse.
__internals: {
gameLogFeatures,
teamFeatures,
contextFeatures,
injuryFeatures,
lineFeatures,
refFeatures,
coachFeatures,
lineupFeatures,
statFromGameLog,
avg,
stddev,
daysBetween,
},
};
@@ -0,0 +1,87 @@
/**
* Game-log service — fetches recent player game logs.
*
* Primary path: the Python FastAPI service at PYTHON_SERVICE_URL (default
* http://localhost:8000). Its /stats/last-n and /wnba/stats/last-n
* endpoints return per-game stat rows.
*
* Secondary path: not implemented in this session. If the Python service
* is unreachable, we return null and let the feature cache omit the
* features that depend on game logs. A flaky stats backend should NOT
* generate fake feature values.
*/
const axios = require('axios');
const { cacheGet, cacheSet } = require('../../utils/redis');
const PYTHON_BASE = process.env.PYTHON_SERVICE_URL || 'http://localhost:8000';
const CACHE_TTL_SECONDS = 4 * 60 * 60; // 4h — game logs change once per night
const HTTP_TIMEOUT_MS = 15_000;
function pythonPath(sport) {
switch (sport) {
case 'nba': return '/stats/last-n';
case 'wnba': return '/wnba/stats/last-n';
default: return null;
}
}
async function getGameLogs(playerName, sport, count = 20) {
const path = pythonPath(sport);
if (!path) return null;
const cacheKey = `gamelogs:${sport}:${playerName}:${count}`;
const cached = await cacheGet(cacheKey);
if (cached) return cached;
try {
const res = await axios.get(`${PYTHON_BASE}${path}`, {
params: { player: playerName, n: count },
timeout: HTTP_TIMEOUT_MS,
});
const games = res.data?.games || res.data?.results || [];
if (!Array.isArray(games) || games.length === 0) return null;
await cacheSet(cacheKey, games, CACHE_TTL_SECONDS);
return games;
} catch (err) {
// Python service down or returning 404 — return null, caller omits.
if (err?.response?.status !== 404) {
console.warn(`[gameLog] fetch failed for ${playerName}:`, err?.message);
}
return null;
}
}
// Career playoff games — approximated from the season-avg endpoint's career
// summary, if present. If the Python service doesn't surface this, return
// null and let the caller skip the feature.
async function getCareerPlayoffGames(playerName, sport) {
if (sport !== 'nba' && sport !== 'wnba') return null;
try {
const res = await axios.get(`${PYTHON_BASE}/stats/season-avg`, {
params: { player: playerName, season: 'career' },
timeout: HTTP_TIMEOUT_MS,
});
const games = res.data?.career_playoff_games;
return Number.isFinite(Number(games)) ? Number(games) : null;
} catch {
return null;
}
}
// with/without analysis — compare a player's stats when a specific teammate
// is in vs out. Requires the Python service to expose this; if not, the
// feature falls back to a league-average bump (caller's choice).
async function getWithWithoutStats(playerName, sport, statType, teammateName) {
if (sport !== 'nba' && sport !== 'wnba') return null;
try {
const res = await axios.get(`${PYTHON_BASE}/stats/with-without`, {
params: { player: playerName, stat_type: statType, teammate: teammateName },
timeout: HTTP_TIMEOUT_MS,
});
return res.data || null;
} catch {
return null;
}
}
module.exports = { getGameLogs, getCareerPlayoffGames, getWithWithoutStats };
@@ -0,0 +1,303 @@
/**
* Grading pipeline orchestrator.
*
* Called by n8n at 10:30 AM, 1 PM, 4 PM, 6 PM ET (and on demand from the
* /api/grading/pipeline endpoint). For one sport per call, it:
*
* 1. Pulls today's scoreboard from the sport config's ESPN endpoint.
* We do NOT call SharpAPI for the slate — only for player props per
* game. Scoreboard is the source of truth for which games exist.
* 2. For each game, fetches player props via SharpAPI.
* 3. For each prop, builds a feature vector + trap composite +
* consistency score, then asks Engine 1 to grade.
* 4. Persists the grade to grade_history.
* 5. Queues A/B-tier grades for Engine 2.
* 6. Drains the Engine 2 queue (best-effort, one batch).
*
* Failure semantics:
* - SharpAPI down → 0 props graded, summary still returns.
* - Per-prop error → log + skip, other props continue.
* - Engine 2 queue failure → does not affect Engine 1 grades that
* are already in the database.
*/
const axios = require('axios');
const { getSportConfig } = require('../../config/sports');
const { getSupabaseServiceClient } = require('../../utils/supabase');
const featureCache = require('./featureCache');
const trapDetection = require('./trapDetection');
const consistencyScore = require('./consistencyScore');
const engine1 = require('./engine1');
const engine2 = require('./engine2');
const gameLogService = require('./gameLogService');
const probabilityEstimator = require('./probabilityEstimator');
const sharpApi = require('../adapters/sharpApiAdapter');
const HTTP_TIMEOUT_MS = 15_000;
async function fetchTodaysGames(sportCfg) {
try {
const res = await axios.get(sportCfg.espnScoreboard, { timeout: HTTP_TIMEOUT_MS });
const events = res.data?.events || [];
return events.map((ev) => {
const comp = ev?.competitions?.[0];
const teams = (comp?.competitors || []).reduce((acc, t) => {
const role = t?.homeAway === 'home' ? 'home' : 'away';
acc[role] = { id: t?.id, abbr: t?.team?.abbreviation, name: t?.team?.displayName };
return acc;
}, {});
return {
gameId: String(ev.id),
gameDate: ev?.date,
home: teams.home,
away: teams.away,
state: ev?.status?.type?.state,
};
});
} catch (err) {
console.warn('[orchestrator] scoreboard fetch failed:', err.message);
return [];
}
}
async function buildPropContext(prop, game, sport) {
// Determine whether this prop's player is on home or away team. We
// don't have a roster lookup at this point of the pipeline; the orchestrator
// treats prop.team (if SharpAPI provides) as the canonical, falling back
// to "unknown" for home_away.
const team = prop.team || prop.teamAbbr;
const isHome = team && game.home?.abbr === team;
const opponentAbbr = isHome ? game.away?.abbr : game.home?.abbr;
return {
playerId: prop.playerId || prop.player_id || null,
playerName: prop.player,
statType: prop.statType || prop.stat_type,
sport,
line: Number(prop.line),
direction: prop.direction || 'over',
teamAbbr: team,
opponentAbbr,
gameId: game.gameId,
gameContext: {
home_away: team ? (isHome ? 'home' : 'away') : null,
},
};
}
async function gradeProp(prop, game, sport) {
const ctx = await buildPropContext(prop, game, sport);
// Feature vector — every signal computed in 6b.
const featurePayload = await featureCache.getFeatures({
playerId: ctx.playerId,
playerName: ctx.playerName,
statType: ctx.statType,
sport: ctx.sport,
teamAbbr: ctx.teamAbbr,
opponentAbbr: ctx.opponentAbbr,
gameId: ctx.gameId,
gameContext: ctx.gameContext,
});
const features = featurePayload?.features || {};
// Trap detector — uses features + lineMovement snapshots already in DB.
const trap = await trapDetection.getTrapScore({
playerName: ctx.playerName,
statType: ctx.statType,
sport: ctx.sport,
gameId: ctx.gameId,
gameContext: ctx.gameContext,
features,
odds: { playerLine: ctx.line, consensus: prop.consensus },
});
// Consistency — Engine 2 uses this verbatim in its prompt.
let consistency = { consistency: 'unknown', score: null, games: 0 };
let gameLogs = null;
try {
gameLogs = await gameLogService.getGameLogs(ctx.playerName, ctx.sport, 20);
if (gameLogs && gameLogs.length) {
consistency = await consistencyScore.getConsistency({
playerName: ctx.playerName,
sport: ctx.sport,
statType: ctx.statType,
gameLogs,
});
}
} catch (err) {
console.warn('[orchestrator] consistency failed for', ctx.playerName, err.message);
}
// P(Over) — quantile-based probability from game logs. We pass the same
// game logs to the estimator that consistency uses, so both views agree
// on the same data window. Null if no logs (Python service down).
let probability = { p_over: null, p_under: null, components: {}, reason: 'no_logs' };
if (gameLogs && gameLogs.length) {
probability = probabilityEstimator.estimateProbability({
gameLogs,
line: ctx.line,
statType: ctx.statType,
features,
});
}
// Engine 1 — rule-based, deterministic.
const result = engine1.gradeProp({
features,
trap,
consistency,
prop: { line: ctx.line, direction: ctx.direction },
});
return { ctx, features, trap, consistency, probability, engine1Result: result };
}
async function persistGrade(graded, prop, sport) {
const supabase = getSupabaseServiceClient();
const { ctx, engine1Result, trap, consistency, features, probability } = graded;
const row = {
player_id: ctx.playerId,
player_name: ctx.playerName,
sport,
stat_type: ctx.statType,
line: ctx.line,
direction: ctx.direction,
grade: engine1Result.grade,
projection: Number.isFinite(features.l5_avg) ? features.l5_avg : null,
// modeled_prob is the implied probability from Engine 1's grade tier;
// p_over is the quantile-based probability from game logs. Both useful
// — the former for grade-vs-line edge math, the latter for UI display.
modeled_prob: Number.isFinite(engine1Result?.confidence) ? engine1Result.confidence : null,
implied_prob: null,
p_over: Number.isFinite(probability?.p_over) ? probability.p_over : null,
// factors drive the weight adjuster: each resolved prop's factors get
// nudged based on hit/miss outcome. Stored as JSONB so we can also
// surface them in the UI "why this grade" tooltip.
factors: Array.isArray(engine1Result?.all_factors)
? engine1Result.all_factors
: (Array.isArray(engine1Result?.top_factors) ? engine1Result.top_factors : null),
game_date: new Date().toISOString().slice(0, 10),
game_id: ctx.gameId,
};
const { data, error } = await supabase.from('grade_history').insert(row).select('id').single();
if (error) {
console.warn('[orchestrator] grade_history insert failed:', error.message);
return null;
}
// Hand the gradeId + full context to engine2 so it can build a prompt.
engine2.queueAnalysis(data.id, {
player_name: ctx.playerName,
team: ctx.teamAbbr,
sport,
direction: ctx.direction,
line: ctx.line,
stat_type: ctx.statType,
home_team: prop._home,
away_team: prop._away,
game_date: row.game_date,
engine1_grade: engine1Result.grade,
engine1_factors: engine1Result.top_factors,
features,
trap,
consistency,
probability,
recentGames: [],
});
return data.id;
}
async function gradeProps(props, game, sport) {
const out = [];
for (const prop of props) {
try {
const graded = await gradeProp(prop, game, sport);
const gradeId = await persistGrade(graded, { ...prop, _home: game.home?.name, _away: game.away?.name }, sport);
out.push({ gradeId, grade: graded.engine1Result.grade, prop });
} catch (err) {
console.warn('[orchestrator] gradeProp failed for', prop?.player, err.message);
}
}
return out;
}
async function runPipeline(sport, options = {}) {
const start = Date.now();
let sportCfg;
try { sportCfg = getSportConfig(sport); }
catch (err) { return { error: err.message, sport, games_processed: 0, props_graded: 0, duration_ms: Date.now() - start }; }
const games = await fetchTodaysGames(sportCfg);
if (games.length === 0) {
return { sport, games_processed: 0, props_graded: 0, engine2_queued: 0, errors: 0, duration_ms: Date.now() - start };
}
let propsGraded = 0;
let errors = 0;
let engine2Queued = 0;
for (const game of games) {
let props;
try {
props = await sharpApi.getPlayerProps(sport, game.gameId);
} catch (err) {
console.warn('[orchestrator] sharpApi failed for', game.gameId, err.message);
errors += 1;
continue;
}
if (!Array.isArray(props) || props.length === 0) continue;
const before = engine2.getQueueSize();
const graded = await gradeProps(props, game, sport);
propsGraded += graded.length;
engine2Queued += engine2.getQueueSize() - before;
}
// Drain the Engine 2 queue with a bounded loop. Each processQueue()
// call handles ENGINE2_BATCH_SIZE items, so for slates of ~50+ A/B
// grades one call would leave most of the queue parked. Cap at 5
// iterations (≈50 props per pipeline run with default batch size)
// — beyond that, the next pipeline cycle picks up the remainder.
let engine2Summary = { processed: 0, succeeded: 0, failed: 0, remaining: engine2.getQueueSize() };
if (!options.skipEngine2) {
const MAX_DRAIN_ITERS = 5;
let drainIters = 0;
const totals = { processed: 0, succeeded: 0, failed: 0 };
while (engine2.getQueueSize() > 0 && drainIters < MAX_DRAIN_ITERS) {
const round = await engine2.processQueue();
totals.processed += round.processed || 0;
totals.succeeded += round.succeeded || 0;
totals.failed += round.failed || 0;
drainIters += 1;
// If a round processes 0 items, the queue is stuck (likely
// disabled or all calls failing) — break early instead of looping.
if ((round.processed || 0) === 0) break;
}
engine2Summary = { ...totals, remaining: engine2.getQueueSize(), iterations: drainIters };
}
return {
sport,
games_processed: games.length,
props_graded: propsGraded,
engine2_queued: engine2Queued,
engine2_summary: engine2Summary,
errors,
duration_ms: Date.now() - start,
};
}
function getEngineStatus() {
return {
engine2_queue_size: engine2.getQueueSize(),
adapters_configured: {
sharp_api: sharpApi.configured(),
open_router: require('../adapters/openRouterAdapter').configured(),
},
};
}
module.exports = {
runPipeline,
gradeProps,
gradeProp,
getEngineStatus,
__internals: { fetchTodaysGames, buildPropContext, persistGrade },
};
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/**
* ESPN injury parser.
*
* Two data paths:
* 1. ESPN team-injuries endpoint:
* https://site.api.espn.com/apis/site/v2/sports/{sport}/{league}/teams/{teamId}/injuries
* 2. Injury info embedded in scoreboard / summary responses under
* events[i].competitions[0].competitors[t].injuries
*
* We expose three callers:
* getTeamInjuries(sport, teamId) — primary fetch + cache
* getGameInjuries(sport, gameId, espnSummary?) — convenience reading
* the summary JSON the resolution path already loads, so we don't
* refetch
* isPlayerOut / getMissingStarters — derived helpers
*
* Cache: Redis, 2-hour TTL — injuries can change at shootaround on
* game day so we deliberately don't go longer.
*/
const axios = require('axios');
const { cacheGet, cacheSet } = require('../../utils/redis');
const { createLimiter, createCircuitBreaker } = require('../../utils/rateLimiter');
const HTTP_TIMEOUT_MS = 10_000;
const CACHE_TTL_SECONDS = 2 * 60 * 60;
// ESPN's team-injuries endpoint takes a sport/league path. We resolve the
// league portion off the same SPORT_CONFIG used by the resolution poller
// rather than maintaining a parallel map.
const ESPN_BASE = 'https://site.api.espn.com/apis/site/v2/sports';
const SPORT_PATH = Object.freeze({
nba: 'basketball/nba',
wnba: 'basketball/wnba',
mlb: 'baseball/mlb',
nfl: 'football/nfl',
nhl: 'hockey/nhl',
ncaab: 'basketball/mens-college-basketball',
ncaafb: 'football/college-football',
});
const limiter = createLimiter({ tokensPerInterval: 6, interval: 60_000 });
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
const STATUS_CANON = (status) => {
if (!status) return 'UNKNOWN';
const upper = String(status).toUpperCase();
if (upper.includes('OUT')) return 'OUT';
if (upper.includes('DOUBTFUL')) return 'DOUBTFUL';
if (upper.includes('QUESTIONABLE')) return 'QUESTIONABLE';
if (upper.includes('PROBABLE')) return 'PROBABLE';
if (upper.includes('DAY-TO-DAY') || upper.includes('DAY_TO_DAY') || upper.includes('DTD')) return 'DAY_TO_DAY';
return upper;
};
function normalizeInjuryEntry(entry) {
// ESPN payloads vary — entries may carry the player at `.athlete` or be
// flat with `.name` / `.id`. Try both shapes.
const player = entry?.athlete ?? entry;
return {
playerId: String(player?.id ?? entry?.id ?? ''),
playerName: player?.displayName ?? player?.fullName ?? entry?.name ?? null,
status: STATUS_CANON(entry?.status ?? entry?.type?.description ?? entry?.details?.type),
detail: entry?.details?.detail ?? entry?.shortComment ?? entry?.longComment ?? null,
};
}
async function getTeamInjuries(sport, teamId) {
const path = SPORT_PATH[sport];
if (!path) return [];
const cacheKey = `injuries:${sport}:${teamId}`;
const cached = await cacheGet(cacheKey);
if (cached) return cached;
await limiter.waitForToken();
try {
const data = await breaker.call(async () => {
const res = await axios.get(`${ESPN_BASE}/${path}/teams/${teamId}/injuries`, {
timeout: HTTP_TIMEOUT_MS,
validateStatus: (s) => (s >= 200 && s < 300) || s === 404,
});
// ESPN returns 404 for teams with no current injuries on some sports
// — that's a clean "no injuries", not an error.
if (res.status === 404) return { injuries: [] };
return res.data;
});
const raw = data?.injuries || data?.athletes || [];
const normalized = (Array.isArray(raw) ? raw : []).map(normalizeInjuryEntry).filter((e) => e.playerName);
await cacheSet(cacheKey, normalized, CACHE_TTL_SECONDS);
return normalized;
} catch (err) {
if (err?.code !== 'CIRCUIT_OPEN') {
console.warn(`[injuries] fetch failed for ${sport}/${teamId}:`, err?.message);
}
return [];
}
}
function extractGameInjuries(espnSummary) {
// espnSummary is the JSON from /summary?event={id}. Some sports nest
// injuries under competitions[0].competitors[t].injuries; others under
// a top-level injuries[] array. We try both.
const out = { home: [], away: [] };
const comp = espnSummary?.header?.competitions?.[0] ?? espnSummary?.competitions?.[0];
if (comp?.competitors) {
for (const team of comp.competitors) {
const bucket = team?.homeAway === 'home' ? 'home' : 'away';
const list = team?.injuries || [];
for (const e of list) {
const normalized = normalizeInjuryEntry(e);
if (normalized.playerName) out[bucket].push(normalized);
}
}
}
if (Array.isArray(espnSummary?.injuries)) {
for (const e of espnSummary.injuries) {
const normalized = normalizeInjuryEntry(e);
if (!normalized.playerName) continue;
const bucket = e?.team === 'home' ? 'home' : 'away';
out[bucket].push(normalized);
}
}
return out;
}
async function getGameInjuries(sport, gameId, espnSummary) {
if (espnSummary) return extractGameInjuries(espnSummary);
// Without a summary in hand, we'd need both team IDs from the scoreboard
// — defer to the caller to pass espnSummary so we don't multiply ESPN
// requests.
return { home: [], away: [] };
}
async function isPlayerOut(sport, teamId, playerId) {
const list = await getTeamInjuries(sport, teamId);
const match = list.find((i) => i.playerId === String(playerId));
if (!match) return false;
return match.status === 'OUT' || match.status === 'DOUBTFUL';
}
// starterIds is an iterable of ESPN player IDs known to start for this team
// (resolved upstream from player_id_map or yesterday's box score).
async function getMissingStarters(sport, teamId, starterIds) {
const injuries = await getTeamInjuries(sport, teamId);
const starterSet = new Set([...starterIds].map(String));
return injuries.filter(
(i) => starterSet.has(i.playerId) && (i.status === 'OUT' || i.status === 'DOUBTFUL')
);
}
module.exports = {
getTeamInjuries,
getGameInjuries,
isPlayerOut,
getMissingStarters,
__internals: { limiter, breaker, normalizeInjuryEntry, STATUS_CANON },
};
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/**
* Line movement signals built on top of line_snapshots.
*
* Two derived signals power the trap detector:
*
* reverseLineMovement
* The line moved AGAINST where the public is betting. If the public is
* hammering OVER but the line drops (toward UNDER), sharp money is on
* the under and the over is a trap.
*
* juiceDegradation
* The line didn't move but the vig on one side got worse (e.g. -110 →
* -130). Books are charging more for the same number — that side is
* the trap.
*
* Both signals require at least two snapshots. If snapshots are missing we
* return null so trap detection can mark the signal "inactive" instead of
* scoring zero (which would dilute the composite).
*/
const { getSupabaseServiceClient } = require('../../utils/supabase');
const { oddsToImplied } = require('../../utils/odds');
async function fetchSnapshots(gameId, playerName, statType) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('line_snapshots')
.select('line, over_odds, under_odds, consensus_median, snapshot_at')
.eq('game_id', gameId)
.eq('stat_type', statType)
.eq('player_name', playerName)
.order('snapshot_at', { ascending: true });
if (error) {
console.warn('[lineMovement] snapshot lookup failed:', error.message);
return [];
}
return data || [];
}
async function getLineMovement(gameId, playerName, statType) {
const snaps = await fetchSnapshots(gameId, playerName, statType);
if (snaps.length < 2) return null;
const open = snaps[0];
const close = snaps[snaps.length - 1];
const movement = Number(close.line) - Number(open.line);
const overJuiceOpen = Number(open.over_odds);
const overJuiceClose = Number(close.over_odds);
const underJuiceOpen = Number(open.under_odds);
const underJuiceClose = Number(close.under_odds);
return {
opening_line: Number(open.line),
current_line: Number(close.line),
movement,
direction: movement > 0 ? 'up' : movement < 0 ? 'down' : 'flat',
opening_over_odds: Number.isFinite(overJuiceOpen) ? overJuiceOpen : null,
current_over_odds: Number.isFinite(overJuiceClose) ? overJuiceClose : null,
opening_under_odds: Number.isFinite(underJuiceOpen) ? underJuiceOpen : null,
current_under_odds: Number.isFinite(underJuiceClose) ? underJuiceClose : null,
juice_change_over: Number.isFinite(overJuiceClose - overJuiceOpen) ? overJuiceClose - overJuiceOpen : null,
juice_change_under: Number.isFinite(underJuiceClose - underJuiceOpen) ? underJuiceClose - underJuiceOpen : null,
snapshots_count: snaps.length,
first_seen: open.snapshot_at,
last_seen: close.snapshot_at,
};
}
// publicBetPct is the public-money percentage on the OVER (0-100). If we
// don't have it, we estimate from odds movement direction: when the over
// got more expensive (smaller positive / bigger negative), the public was
// on the over.
async function reverseLineMovement(gameId, playerName, statType, publicBetPct) {
const lm = await getLineMovement(gameId, playerName, statType);
if (!lm) return null;
// Estimate public side if not provided.
let publicSide;
if (Number.isFinite(publicBetPct)) {
publicSide = publicBetPct >= 50 ? 'over' : 'under';
} else if (Number.isFinite(lm.juice_change_over)) {
// If over juice got worse (became more negative), book is shading away
// from over — public was on over.
publicSide = lm.juice_change_over < 0 ? 'over' : 'under';
} else {
return null;
}
// Line movement direction tells us where sharp money went.
const lineDirection = lm.movement > 0 ? 'over' : lm.movement < 0 ? 'under' : 'flat';
if (lineDirection === 'flat') return null;
const isReverse = publicSide !== lineDirection;
if (!isReverse) return { score: 0, isReverse: false, publicSide, lineDirection };
// Magnitude normalized to typical movement (1 point is meaningful for
// basketball points; everything bigger gets capped at 1.0).
const magnitude = Math.min(Math.abs(lm.movement), 1.0);
const publicWeight = Number.isFinite(publicBetPct)
? Math.max(0.5, Math.abs(publicBetPct - 50) / 50)
: 0.6;
return {
score: Math.min(1.0, magnitude * publicWeight),
isReverse: true,
publicSide,
lineDirection,
movement: lm.movement,
};
}
async function juiceDegradation(gameId, playerName, statType) {
const lm = await getLineMovement(gameId, playerName, statType);
if (!lm) return null;
// Only meaningful when the line itself barely moved — if both line and
// juice shifted, that's regular line movement, captured by RLM instead.
if (Math.abs(lm.movement) > 0.5) return { score: 0, applicable: false };
const overShift = Number.isFinite(lm.juice_change_over) ? lm.juice_change_over : 0;
const underShift = Number.isFinite(lm.juice_change_under) ? lm.juice_change_under : 0;
// Worst-side degradation: the side whose implied-prob increase is bigger
// is the one the books are pulling money to.
const overImpliedShift = (oddsToImplied(lm.current_over_odds) ?? 0) - (oddsToImplied(lm.opening_over_odds) ?? 0);
const underImpliedShift = (oddsToImplied(lm.current_under_odds) ?? 0) - (oddsToImplied(lm.opening_under_odds) ?? 0);
const worstSide = overImpliedShift >= underImpliedShift ? 'over' : 'under';
// Normalize to a 20-cent (e.g. -110 → -130) max move.
const magnitude = Math.max(Math.abs(overShift), Math.abs(underShift));
return {
score: Math.min(1.0, magnitude / 20),
applicable: true,
worstSide,
overShift,
underShift,
};
}
module.exports = { getLineMovement, reverseLineMovement, juiceDegradation, fetchSnapshots };
@@ -0,0 +1,80 @@
/**
* Lineup / role signals.
*
* Two derived inputs:
* getProjectedStarters: from ESPN summary (post-game or pregame) or
* yesterday's box score as a fallback. The poller already caches the
* summary; we just walk it.
* getLineupRole: maps a player to 'primary_handler' | 'secondary' |
* 'role_player' based on usage signals. For now this is a coarse
* heuristic driven by usage_rate; the feature cache pulls a finer
* value once Engine 2 surfaces per-player usage.
*/
function rolesFromBoxScore(boxScore) {
const home = [];
const away = [];
const teams = boxScore?.boxscore?.players || [];
for (let i = 0; i < teams.length; i += 1) {
const team = teams[i];
const bucket = i === 0 ? home : away;
const athletes = team?.statistics?.[0]?.athletes || [];
for (const a of athletes) {
if (!a?.starter) continue;
const id = a?.athlete?.id || a?.id;
const name = a?.athlete?.displayName || a?.athlete?.fullName;
if (!id || !name) continue;
bucket.push({
playerId: String(id),
name,
position: a?.athlete?.position?.abbreviation ?? null,
});
}
}
return { home, away };
}
async function getProjectedStarters(sport, gameId, espnSummary) {
if (!espnSummary) return { home: [], away: [] };
const lineup = rolesFromBoxScore(espnSummary);
// Add 'role' annotation — first starter on each side defaults to primary
// handler. Once usage data is available we refine; for now this is the
// ESPN-listed starting order.
for (const side of ['home', 'away']) {
lineup[side] = lineup[side].map((p, idx) => ({
...p,
role: idx === 0 ? 'primary_handler' : idx <= 2 ? 'secondary' : 'role_player',
}));
}
return lineup;
}
// Coarse classification from a precomputed usage rate (0-1). Caller has
// the rate via teamStatsCache or the Python game-log service.
function classifyByUsage(usageRate) {
const u = Number(usageRate);
if (!Number.isFinite(u)) return 'role_player';
if (u >= 0.28) return 'primary_handler';
if (u >= 0.18) return 'secondary';
return 'role_player';
}
function roleValue(role) {
if (role === 'primary_handler') return 1.0;
if (role === 'secondary') return 0.5;
return 0.0;
}
async function getLineupRole(_sport, _teamAbbr, _playerId, usageRate) {
// Until usage rates feed in, the caller passes one explicitly. If they
// don't, classifyByUsage returns 'role_player' (the safe default).
return classifyByUsage(usageRate);
}
module.exports = {
getProjectedStarters,
getLineupRole,
classifyByUsage,
roleValue,
rolesFromBoxScore,
};
@@ -0,0 +1,125 @@
/**
* P(Over) — estimated probability that the player goes over the line.
*
* This is the *quantile-based* probability we surface to users ("73%
* chance over") and feed into Engine 2's prompt. It is NOT the implied
* probability from the book — that's odds-derived and includes vig. This
* one is from the player's actual distribution.
*
* Formula layers:
* 1. Base — empirical frequency of stat > line across the sample
* 2. Recency — last 5 games weighted 2× to capture trend
* 3. Opponent — bump for weak D, fade for top D (uses 0..1 opp_rank_stat)
* 4. Home / away — +1.5% / -1.5%
* 5. Consistency — volatile players get pulled toward 0.50
*
* Clamp at [0.10, 0.95] — we never claim certainty in either direction.
*/
const CV_VOLATILE_THRESHOLD = 0.40;
const PROB_FLOOR = 0.10;
const PROB_CEIL = 0.95;
function statFromRow(row, statType) {
if (!row) return null;
switch (statType) {
case 'pts_reb_ast':
return (Number(row.points) || 0) + (Number(row.rebounds) || 0) + (Number(row.assists) || 0);
case 'pts_reb':
return (Number(row.points) || 0) + (Number(row.rebounds) || 0);
case 'pts_ast':
return (Number(row.points) || 0) + (Number(row.assists) || 0);
case 'reb_ast':
return (Number(row.rebounds) || 0) + (Number(row.assists) || 0);
case 'stl_blk':
return (Number(row.steals) || 0) + (Number(row.blocks) || 0);
default: {
const v = Number(row[statType]);
return Number.isFinite(v) ? v : null;
}
}
}
function frequencyOver(values, line) {
const decisive = values.filter((v) => v !== line); // push games don't count
if (decisive.length === 0) return null;
const over = decisive.filter((v) => v > line).length;
return over / decisive.length;
}
function clamp(p) {
return Math.max(PROB_FLOOR, Math.min(PROB_CEIL, p));
}
function estimateProbability({ gameLogs = [], line, statType, features = {} } = {}) {
if (!Array.isArray(gameLogs) || gameLogs.length === 0 || !Number.isFinite(Number(line))) {
return { p_over: null, p_under: null, components: {}, reason: 'insufficient_data' };
}
const numericLine = Number(line);
const values = gameLogs.map((r) => statFromRow(r, statType)).filter((v) => v != null);
if (values.length === 0) {
return { p_over: null, p_under: null, components: {}, reason: 'no_stat_values' };
}
const base = frequencyOver(values, numericLine);
if (base == null) return { p_over: null, p_under: null, components: {}, reason: 'all_pushes' };
// Recency: last 5 games count 2× in a weighted blend.
const recent = values.slice(0, Math.min(5, values.length));
const recencyRate = frequencyOver(recent, numericLine);
const weighted = recencyRate != null
? 0.6 * base + 0.4 * recencyRate
: base;
let p = weighted;
// Opponent adjustment using 0..1 normalized rank.
// opp_rank_stat ≥ 0.70 → weak defense, bump toward over
// opp_rank_stat ≤ 0.30 → strong defense, fade
const oppAdj = (() => {
const r = Number(features.opp_rank_stat);
if (!Number.isFinite(r)) return 0;
if (r >= 0.70) return +0.03;
if (r <= 0.30) return -0.03;
return 0;
})();
p += oppAdj;
const homeAdj = features.home_away === 1.0 ? +0.015 : features.home_away === 0.0 ? -0.015 : 0;
p += homeAdj;
// Consistency pull: volatile players are uncertain — drag p toward 0.50.
const cv = Number(features.l10_stddev) > 0 && Number(features.l20_avg) > 0
? Number(features.l10_stddev) / Number(features.l20_avg)
: null;
const consistencyAdj = (() => {
if (!Number.isFinite(cv)) return null;
if (cv > CV_VOLATILE_THRESHOLD) {
// p' = p * 0.9 + 0.5 * 0.1
const before = p;
p = p * 0.9 + 0.05;
return p - before;
}
return 0;
})();
const pOver = clamp(p);
return {
p_over: pOver,
p_under: 1 - pOver,
components: {
base,
recency: recencyRate,
weighted,
opp_adjustment: oppAdj,
home_adjustment: homeAdj,
consistency_adjustment: consistencyAdj,
cv,
},
};
}
module.exports = {
estimateProbability,
__internals: { statFromRow, frequencyOver, clamp, CV_VOLATILE_THRESHOLD, PROB_FLOOR, PROB_CEIL },
};
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/**
* Referee impact signal.
*
* Game-day ref assignments live in `game_ref_assignments` (migration 017).
* Per-referee tendencies live in `ref_profiles`, populated by the
* Sports-Reference scraper (scripts/scrape-sports-reference.js).
*
* Crew impact is computed by averaging the three refs' profiles. If any
* profile is missing we still return a partial impact (averaging only the
* available refs) — the feature cache decides whether to surface the
* feature or omit it based on coverage.
*/
const { getSupabaseServiceClient } = require('../../utils/supabase');
const LOOPBACK_IPS = new Set(['127.0.0.1', '::1', '::ffff:127.0.0.1']);
async function getRefAssignment(gameId) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('game_ref_assignments')
.select('ref1_name, ref2_name, ref3_name, ref_crew_avg_fouls, ref_crew_pace_impact')
.eq('game_id', gameId)
.maybeSingle();
if (error) {
console.warn('[refSignals] assignment lookup failed:', error.message);
return null;
}
return data || null;
}
async function getRefProfiles(refNames) {
const named = refNames.filter(Boolean);
if (named.length === 0) return [];
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('ref_profiles')
.select('ref_name, avg_fouls_per_game, avg_free_throws_per_game, pace_impact, home_whistle_bias')
.in('ref_name', named);
if (error) {
console.warn('[refSignals] profile lookup failed:', error.message);
return [];
}
return data || [];
}
function average(values) {
const clean = values.filter((v) => Number.isFinite(v));
if (clean.length === 0) return null;
return clean.reduce((a, b) => a + b, 0) / clean.length;
}
async function getRefImpact(gameId) {
const assignment = await getRefAssignment(gameId);
if (!assignment) return null;
const crew = [assignment.ref1_name, assignment.ref2_name, assignment.ref3_name].filter(Boolean);
if (crew.length === 0) return null;
// If precomputed crew values exist on the assignment row (scraper wrote
// them), prefer those — they were derived from the same profiles but
// baked at assignment time. Note: Number(null) === 0 is finite, so guard
// explicitly against null/undefined before going through Number().
const hasFouls = assignment.ref_crew_avg_fouls != null && Number.isFinite(Number(assignment.ref_crew_avg_fouls));
const hasPace = assignment.ref_crew_pace_impact != null && Number.isFinite(Number(assignment.ref_crew_pace_impact));
if (hasFouls || hasPace) {
return {
crew,
avg_fouls: assignment.ref_crew_avg_fouls,
pace_impact: assignment.ref_crew_pace_impact,
foul_adjustment: assignment.ref_crew_avg_fouls,
home_bias: null,
profilesUsed: crew.length,
};
}
const profiles = await getRefProfiles(crew);
return {
crew,
avg_fouls: average(profiles.map((p) => p.avg_fouls_per_game)),
pace_impact: average(profiles.map((p) => p.pace_impact)),
foul_adjustment: average(profiles.map((p) => p.avg_free_throws_per_game)),
home_bias: average(profiles.map((p) => p.home_whistle_bias)),
profilesUsed: profiles.length,
};
}
// Manual entry endpoint helper — the route module (not built here) calls
// this when ops POSTs an assignment.
async function setRefAssignment(gameId, sport, gameDate, refs) {
const supabase = getSupabaseServiceClient();
// Pull profiles synchronously to precompute crew impact at insert time so
// downstream reads don't need a join.
const profiles = await getRefProfiles(refs);
const avgFouls = average(profiles.map((p) => p.avg_fouls_per_game));
const paceImpact = average(profiles.map((p) => p.pace_impact));
const { error } = await supabase
.from('game_ref_assignments')
.upsert({
game_id: gameId,
sport,
game_date: gameDate,
ref1_name: refs[0] || null,
ref2_name: refs[1] || null,
ref3_name: refs[2] || null,
ref_crew_avg_fouls: avgFouls,
ref_crew_pace_impact: paceImpact,
}, { onConflict: 'game_id' });
if (error) {
console.warn('[refSignals] assignment upsert failed:', error.message);
return { ok: false, error: error.message };
}
return { ok: true, avg_fouls: avgFouls, pace_impact: paceImpact };
}
module.exports = { getRefImpact, getRefAssignment, getRefProfiles, setRefAssignment, LOOPBACK_IPS };
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/**
* Team stats cache — daily refresh, Redis-backed.
*
* Source priority for each sport:
* nba / wnba / ncaab : ESPN team statistics endpoint
* mlb : ESPN + MLB Stats API team totals
* nfl / ncaafb : ESPN + CFBD talent composite (college)
* nhl : ESPN team statistics endpoint
*
* The cache key is `team_stats:{sport}:{teamAbbr}` with a 24h TTL. The
* refresh function (called from n8n or app startup) walks every team in
* the sport and writes one cache entry per team. Rate-limited at 1
* request per 2 seconds to be respectful to ESPN.
*
* Per-team payload normalizes into a uniform shape; values not available
* for a sport are simply omitted (mirrors the feature-cache philosophy).
*
* {
* offensive_rating, defensive_rating, pace, opponent_ppg,
* team_fg_pct, team_3pt_pct, team_ft_rate,
* opponent_fg_pct, opponent_3pt_pct,
* team_k_rate, // MLB only
* defensive_rank, // 1-N (1 = best D)
* by_stat: { points: { allowed: N, rank: 1-30 }, ... }
* }
*/
const axios = require('axios');
const { cacheGet, cacheSet } = require('../../utils/redis');
const { createLimiter, createCircuitBreaker } = require('../../utils/rateLimiter');
const ESPN_BASE = 'https://site.api.espn.com/apis/site/v2/sports';
const CACHE_TTL_SECONDS = 24 * 60 * 60;
const HTTP_TIMEOUT_MS = 10_000;
const SPORT_PATH = Object.freeze({
nba: 'basketball/nba',
wnba: 'basketball/wnba',
mlb: 'baseball/mlb',
nfl: 'football/nfl',
nhl: 'hockey/nhl',
ncaab: 'basketball/mens-college-basketball',
ncaafb: 'football/college-football',
});
const limiter = createLimiter({ tokensPerInterval: 30, interval: 60_000 }); // 1/2s
const breaker = createCircuitBreaker({ failureThreshold: 3, resetTimeout: 60_000 });
function teamCacheKey(sport, teamAbbr) {
return `team_stats:${sport}:${String(teamAbbr).toUpperCase()}`;
}
// Pull a numeric value out of ESPN's labeled statistics arrays. ESPN
// returns categories with .stats[] of { name, value, displayValue, abbreviation }.
function pickStat(categoryStats, name) {
if (!Array.isArray(categoryStats)) return null;
const match = categoryStats.find(
(s) =>
(s?.name || '').toLowerCase() === name.toLowerCase()
|| (s?.abbreviation || '').toLowerCase() === name.toLowerCase()
);
if (!match) return null;
const v = Number(match.value);
return Number.isFinite(v) ? v : null;
}
function flattenTeamStats(payload) {
// ESPN returns: { team, season, splits: [...], stats: [...] } depending on
// endpoint. Most commonly: payload.results.stats[]/categories[] for
// /teams/{id}/statistics
const buckets = payload?.results?.stats || payload?.stats || [];
const all = [];
for (const b of buckets) {
if (Array.isArray(b?.stats)) all.push(...b.stats);
if (Array.isArray(b?.splits)) {
for (const split of b.splits) {
if (Array.isArray(split?.stats)) all.push(...split.stats);
}
}
}
return all;
}
function normalizeBasketball(payload) {
const all = flattenTeamStats(payload);
return {
offensive_rating: pickStat(all, 'offensiveRating') ?? pickStat(all, 'oRtg'),
defensive_rating: pickStat(all, 'defensiveRating') ?? pickStat(all, 'dRtg'),
pace: pickStat(all, 'pace'),
opponent_ppg: pickStat(all, 'avgPointsAgainst') ?? pickStat(all, 'oppPPG'),
team_fg_pct: pickStat(all, 'fieldGoalPct'),
team_3pt_pct: pickStat(all, 'threePointFieldGoalPct') ?? pickStat(all, 'threePtPct'),
team_ft_rate: pickStat(all, 'freeThrowAttemptRate'),
opponent_fg_pct: pickStat(all, 'opponentFieldGoalPct'),
opponent_3pt_pct: pickStat(all, 'opponentThreePointFieldGoalPct'),
};
}
function normalizeMlb(payload) {
const all = flattenTeamStats(payload);
return {
team_k_rate: pickStat(all, 'strikeOutRate') ?? pickStat(all, 'strikeoutsPerNine'),
opponent_ppg: pickStat(all, 'runsAgainst'),
};
}
function normalizeFootball(payload) {
const all = flattenTeamStats(payload);
return {
offensive_rating: pickStat(all, 'totalPoints'),
defensive_rating: pickStat(all, 'pointsAgainst'),
opponent_ppg: pickStat(all, 'avgPointsAgainst'),
};
}
function normalize(sport, payload) {
switch (sport) {
case 'nba':
case 'wnba':
case 'ncaab':
return normalizeBasketball(payload);
case 'mlb':
return normalizeMlb(payload);
case 'nfl':
case 'ncaafb':
return normalizeFootball(payload);
case 'nhl':
default:
return flattenTeamStats(payload).reduce((acc, s) => {
if (s?.name && Number.isFinite(Number(s.value))) acc[s.name] = Number(s.value);
return acc;
}, {});
}
}
async function fetchTeamStatsRaw(sport, teamId) {
const path = SPORT_PATH[sport];
if (!path) return null;
await limiter.waitForToken();
return breaker.call(async () => {
const res = await axios.get(`${ESPN_BASE}/${path}/teams/${teamId}/statistics`, {
timeout: HTTP_TIMEOUT_MS,
});
return res.data;
});
}
async function listTeams(sport) {
const path = SPORT_PATH[sport];
if (!path) return [];
await limiter.waitForToken();
const res = await axios.get(`${ESPN_BASE}/${path}/teams`, { timeout: HTTP_TIMEOUT_MS });
const groups = res.data?.sports?.[0]?.leagues?.[0]?.teams || [];
return groups
.map((t) => t?.team)
.filter(Boolean)
.map((t) => ({ id: String(t.id), abbr: t.abbreviation, name: t.displayName }));
}
async function refreshTeamStats(sport) {
const teams = await listTeams(sport);
// Two-pass: fetch every team's stats first, then rank across the league
// so we can normalize opponent rank to 0..1. A raw defensive_rating
// means different things across sports (NBA ~100-120, NHL ~2.5-3.5
// goals/game), so the cache stores both: raw + normalized.
const fetched = [];
let captured = 0;
let errored = 0;
for (const team of teams) {
try {
const raw = await fetchTeamStatsRaw(sport, team.id);
if (!raw) { errored += 1; continue; }
const stats = normalize(sport, raw);
fetched.push({ team, stats });
captured += 1;
} catch (err) {
if (err?.code !== 'CIRCUIT_OPEN') {
console.warn(`[teamStats] ${sport}/${team.abbr} failed: ${err?.message}`);
}
errored += 1;
}
}
// Rank teams by defensive_rating ascending (lower allowed = better D).
// Then map each team's rank to [0, 1] — 0 = best D (hardest matchup),
// 1 = worst D (easiest matchup). The feature cache uses this directly.
const withDef = fetched.filter((f) => Number.isFinite(Number(f.stats.defensive_rating)));
withDef.sort((a, b) => Number(a.stats.defensive_rating) - Number(b.stats.defensive_rating));
const total = withDef.length;
for (let i = 0; i < withDef.length; i += 1) {
withDef[i].stats.defensive_rank_normalized = total > 1 ? i / (total - 1) : 0.5;
}
for (const { team, stats } of fetched) {
await cacheSet(
teamCacheKey(sport, team.abbr),
{ ...stats, team_id: team.id, team_name: team.name },
CACHE_TTL_SECONDS,
);
}
return { captured, errored, total: teams.length };
}
async function getTeamStats(sport, teamAbbr) {
return cacheGet(teamCacheKey(sport, teamAbbr));
}
// Returns the opponent's normalized defensive rank on a 0..1 scale.
// 0.0 = best defense in the league (hardest matchup)
// 1.0 = worst defense (easiest matchup)
// Comparable across sports — NBA, NHL, NFL all collapse to the same
// scale even though their raw defensive_rating values differ by orders
// of magnitude. Returns null when we have no cache entry yet.
async function getOpponentRank(sport, teamAbbr, _statType) {
const stats = await getTeamStats(sport, teamAbbr);
if (!stats) return null;
if (Number.isFinite(Number(stats.defensive_rank_normalized))) {
return Number(stats.defensive_rank_normalized);
}
// Backward-compat: if the cache predates the normalization upgrade, we
// can't normalize a single-team read in isolation — return null and
// let the feature cache omit the feature rather than emit a raw value.
return null;
}
module.exports = {
refreshTeamStats,
getTeamStats,
getOpponentRank,
__internals: { listTeams, normalize, teamCacheKey, limiter, breaker },
};
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/**
* Trap detection — 7 independent signals → one composite trap score.
*
* reverse_line_movement — sharp money moved AGAINST public side
* historical_hit_rate_paradox — high hit-rate AND line moving against them
* new_context_trap — first game in a new context (playoffs G1)
* recency_inflation — L5 dramatically above L20 (chasing hot)
* juice_degradation — vig got worse while line stayed flat
* teammate_return_trap — key teammate returning from injury
* line_consensus_divergence — one book's line ≠ the consensus
*
* Composite formula:
* composite = average(active_signal_scores)
*
* Only ACTIVE signals (the ones with enough data to compute) average in.
* A null/inactive signal does NOT dilute the score — this prevents thin
* data from producing an artificially-low trap score on new deployments.
*
* < 0.25 → proceed
* < 0.50 → caution
* ≥ 0.50 → avoid
*/
const { reverseLineMovement, juiceDegradation, getLineMovement } = require('./lineMovement');
const { getSupabaseServiceClient } = require('../../utils/supabase');
function inactive(reason) {
return { score: 0, active: false, explanation: reason };
}
// Normalize player names for matching across data sources. ParlayAPI may
// emit "Brunson, Jalen" while ESPN emits "Jalen Brunson" — strip case,
// punctuation, suffixes, and collapse whitespace so equivalence works.
function normalizeName(name) {
if (!name) return '';
return String(name)
.normalize('NFD')
.replace(/[̀-ͯ]/g, '')
.toLowerCase()
.replace(/\b(jr|sr|ii|iii|iv|v)\.?\b/g, '')
.replace(/[^a-z\s]/g, ' ')
.replace(/\s+/g, ' ')
.trim();
}
// Detect whether a key teammate transitioned from OUT in the recent past
// to AVAILABLE now. Called by the orchestrator (Section 2) before invoking
// the trap detector — the orchestrator owns the injury-history context.
// priorInjuriesByGame is an array of injury snapshots (most recent first).
// Each entry: array of { playerId, status }. Returns the highest-usage
// teammate that has flipped from OUT/DOUBTFUL to PROBABLE/active, or null.
function detectReturningTeammate(currentInjuries, priorInjuriesByGame, usageMap = {}) {
if (!Array.isArray(priorInjuriesByGame) || priorInjuriesByGame.length === 0) return null;
const currentOutIds = new Set(
(currentInjuries || [])
.filter((i) => i.status === 'OUT' || i.status === 'DOUBTFUL')
.map((i) => String(i.playerId)),
);
// A player was "previously out" if they appeared as OUT/DOUBTFUL in any
// of the last 1-3 games' snapshots.
const priorOutIds = new Set();
for (const snap of priorInjuriesByGame.slice(0, 3)) {
for (const inj of snap || []) {
if (inj.status === 'OUT' || inj.status === 'DOUBTFUL') {
priorOutIds.add(String(inj.playerId));
}
}
}
let best = null;
for (const id of priorOutIds) {
if (currentOutIds.has(id)) continue;
const usage = Number(usageMap[id]) || 0;
if (!best || usage > best.usage) best = { playerId: id, usage };
}
return best;
}
// 1. Reverse line movement.
async function signalReverseLineMovement(input) {
const { gameId, playerName, statType, publicBetPct } = input;
if (!gameId || !playerName || !statType) return inactive('missing inputs');
const r = await reverseLineMovement(gameId, playerName, statType, publicBetPct);
if (!r) return inactive('not enough snapshots');
if (!r.isReverse) return { score: 0, active: true, explanation: 'line moved with public' };
return {
score: r.score,
active: true,
explanation: `line moved toward ${r.lineDirection} while public was on ${r.publicSide}`,
};
}
// 2. Historical hit-rate paradox — high hit rate AND line moving against the
// player. Uses resolution_results history. Confidence-scaled: thin history
// gets a proportional penalty.
async function signalHistoricalHitRateParadox(input) {
const { playerName, statType, sport, gameId } = input;
if (!playerName || !statType || !sport) return inactive('missing inputs');
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('resolution_results')
.select('result, direction, line')
.eq('sport', sport)
.eq('stat_type', statType)
.eq('player_name', playerName);
if (error || !data || data.length < 10) {
return inactive(`only ${data?.length ?? 0} historical resolves`);
}
const hits = data.filter((r) => r.result === 'hit').length;
const hitRate = hits / data.length;
const lm = gameId ? await getLineMovement(gameId, playerName, statType) : null;
if (!lm) return inactive('no line movement context');
// "Against direction" — if the player generally bets OVER and the line
// moves DOWN, that's a trap; flip for UNDER.
const directionGuess = data.filter((r) => r.direction === 'over').length >= data.length / 2 ? 'over' : 'under';
const againstDirection = (directionGuess === 'over' && lm.movement < 0)
|| (directionGuess === 'under' && lm.movement > 0);
if (!againstDirection) return { score: 0, active: true, explanation: 'line moving with the player\'s usual side' };
const confidence = Math.min(data.length / 20, 1.0);
const score = Math.min(1.0, hitRate * Math.abs(lm.movement)) * confidence;
return {
score,
active: true,
explanation: `hit rate ${(hitRate * 100).toFixed(0)}% (${data.length} resolves) but line moved ${lm.movement} against ${directionGuess}`,
};
}
// 3. New context trap — first game in a context where stats may not transfer.
function signalNewContextTrap(input) {
const { gameContext = {} } = input;
let flags = 0;
const reasons = [];
if (gameContext.game_in_series === 1) { flags += 1; reasons.push('series_g1'); }
if (gameContext.first_playoff_game) { flags += 1; reasons.push('first_playoff_game'); }
if (gameContext.new_opponent_in_series) { flags += 1; reasons.push('new_opponent_in_series'); }
if (gameContext.new_venue) { flags += 1; reasons.push('new_venue'); }
if (flags === 0) return inactive('no context flags');
return {
score: flags / 4,
active: true,
explanation: `new context: ${reasons.join(', ')}`,
};
}
// 4. Recency inflation — L5 dramatically above L20.
function signalRecencyInflation(input) {
const f = input.features || {};
const l5 = Number(f.l5_avg);
const l20 = Number(f.l20_avg);
if (!Number.isFinite(l5) || !Number.isFinite(l20) || l20 <= 0) {
return inactive('l5_avg or l20_avg missing');
}
const ratio = (l5 - l20) / l20;
if (ratio <= 0) return { score: 0, active: true, explanation: 'L5 not hotter than L20' };
return {
score: Math.min(1.0, ratio),
active: true,
explanation: `L5 (${l5.toFixed(1)}) ${(ratio * 100).toFixed(0)}% above L20 (${l20.toFixed(1)})`,
};
}
// 5. Juice degradation — vig got worse while the line stayed flat.
async function signalJuiceDegradation(input) {
const { gameId, playerName, statType } = input;
if (!gameId || !playerName || !statType) return inactive('missing inputs');
const r = await juiceDegradation(gameId, playerName, statType);
if (!r) return inactive('not enough snapshots');
if (!r.applicable) return inactive('line moved too much for juice signal');
return { score: r.score, active: true, explanation: `juice worsening on ${r.worstSide}` };
}
// 6. Teammate return trap — key teammate returning → suppression.
function signalTeammateReturnTrap(input) {
const { gameContext = {} } = input;
const returning = gameContext.returning_teammate_usage_rate;
if (!Number.isFinite(returning) || returning <= 0) return inactive('no returning teammate');
return {
score: Math.min(1.0, returning * 0.5),
active: true,
explanation: `teammate returning with ${(returning * 100).toFixed(0)}% usage`,
};
}
// 7. Line consensus divergence — one book's line differs from the consensus.
function signalLineConsensusDivergence(input) {
const { odds = {} } = input;
const consensus = odds.consensus;
const playerLine = Number(odds.playerLine);
if (!consensus || !Number.isFinite(playerLine)) return inactive('no consensus or player line');
const median = Number(consensus.median);
if (!Number.isFinite(median)) return inactive('consensus median missing');
// Standard deviation across books; fall back to a 0.5 floor so even a
// tight consensus produces a meaningful divisor.
const stddev = Math.max(Number(consensus.stddev) || 0.5, 0.5);
const score = Math.min(1.0, Math.abs(playerLine - median) / stddev);
return {
score,
active: true,
explanation: `player line ${playerLine} vs consensus median ${median} (σ=${stddev})`,
};
}
const SIGNALS = [
['reverse_line_movement', signalReverseLineMovement],
['historical_hit_rate_paradox', signalHistoricalHitRateParadox],
['new_context_trap', signalNewContextTrap],
['recency_inflation', signalRecencyInflation],
['juice_degradation', signalJuiceDegradation],
['teammate_return_trap', signalTeammateReturnTrap],
['line_consensus_divergence', signalLineConsensusDivergence],
];
function recommend(composite) {
if (composite >= 0.5) return 'avoid';
if (composite >= 0.25) return 'caution';
return 'proceed';
}
async function getTrapScore(input = {}) {
const signals = {};
for (const [name, fn] of SIGNALS) {
try {
const result = await fn(input);
signals[name] = result;
} catch (err) {
signals[name] = { score: 0, active: false, explanation: `error: ${err?.message || 'unknown'}` };
}
}
const activeScores = Object.values(signals)
.filter((s) => s.active)
.map((s) => s.score);
const composite = activeScores.length === 0
? 0
: activeScores.reduce((a, b) => a + b, 0) / activeScores.length;
return {
composite,
signals,
active_count: activeScores.length,
recommendation: recommend(composite),
};
}
module.exports = {
getTrapScore,
normalizeName,
detectReturningTeammate,
__internals: {
signalReverseLineMovement,
signalHistoricalHitRateParadox,
signalNewContextTrap,
signalRecencyInflation,
signalJuiceDegradation,
signalTeammateReturnTrap,
signalLineConsensusDivergence,
recommend,
},
};
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/**
* Engine 1 weight adjustment — the learning loop.
*
* Every resolved prop nudges Engine 1's factor weights in the direction
* the outcome implies. Factors that contributed to a winning grade get a
* small boost; factors behind a losing grade get pulled down. Each nudge
* is tiny on purpose:
* - max ±0.5% per resolution
* - weights clamped to [0.1, 5.0]
* - versioned per (sport, stat_type, factor_name) for rollback
* - skipped entirely until 20+ resolutions exist for the sport
* (don't overfit a small sample)
*
* Every adjustment writes a new row in engine1_weights — the table is
* append-only. To recall a factor's current weight, we read the latest
* version. Rolling back means inserting a new row whose weight equals
* an older version's weight.
*/
const { getSupabaseServiceClient } = require('../../utils/supabase');
const LEARNING_RATE = 0.005;
const MIN_WEIGHT = 0.1;
const MAX_WEIGHT = 5.0;
const MIN_RESOLUTIONS_TO_LEARN = 20;
const DEFAULT_WEIGHT = 1.0;
const GRADE_CONFIDENCE = {
'A+': 1.00, 'A': 0.90, 'A-': 0.80,
'B+': 0.65, 'B': 0.55, 'B-': 0.45,
'C+': 0.35, 'C': 0.25, 'C-': 0.20,
'D': 0.15, 'F': 0.10,
};
function clamp(w) {
return Math.max(MIN_WEIGHT, Math.min(MAX_WEIGHT, w));
}
async function countResolutions(sport) {
const supabase = getSupabaseServiceClient();
const { count, error } = await supabase
.from('resolution_results')
.select('id', { head: true, count: 'exact' })
.eq('sport', sport);
if (error) {
console.warn('[weightAdjuster] count failed:', error.message);
return 0;
}
return Number(count) || 0;
}
async function getCurrentWeights(sport, statType) {
// Latest version of each factor for (sport, stat_type).
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('engine1_weights')
.select('factor_name, weight, version')
.eq('sport', sport)
.eq('stat_type', statType)
.order('version', { ascending: false });
if (error) {
console.warn('[weightAdjuster] read failed:', error.message);
return {};
}
const latest = {};
for (const row of data || []) {
if (!(row.factor_name in latest)) {
latest[row.factor_name] = { weight: Number(row.weight), version: row.version };
}
}
// Flatten to { factor: weight }
const out = {};
for (const k of Object.keys(latest)) out[k] = latest[k].weight;
return out;
}
async function getNextVersion(sport, statType, factorName) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('engine1_weights')
.select('version')
.eq('sport', sport)
.eq('stat_type', statType)
.eq('factor_name', factorName)
.order('version', { ascending: false })
.limit(1);
if (error) {
console.warn('[weightAdjuster] version lookup failed:', error.message);
return 1;
}
const top = data?.[0]?.version;
return Number.isFinite(Number(top)) ? Number(top) + 1 : 1;
}
async function persistAdjustment(sport, statType, factorName, newWeight, prevWeight, reason, resolvedGradeId) {
const supabase = getSupabaseServiceClient();
const version = await getNextVersion(sport, statType, factorName);
const { error } = await supabase.from('engine1_weights').insert({
sport,
stat_type: statType,
factor_name: factorName,
weight: newWeight,
previous_weight: prevWeight,
adjustment_reason: reason,
resolved_grade_id: resolvedGradeId || null,
version,
});
if (error) {
console.warn('[weightAdjuster] insert failed:', error.message);
return null;
}
return version;
}
// Public entry point. resolvedGrade carries the Engine 1 grade, the prop's
// stat_type/sport, the resolved result, and the factors that drove the
// grade (top_factors or all_factors).
async function adjustWeights(resolvedGrade) {
const { sport, stat_type: statType, grade, result, factors, grade_id: resolvedGradeId } = resolvedGrade || {};
if (!sport || !statType || !grade || !result || !Array.isArray(factors) || factors.length === 0) {
return { skipped: true, reason: 'incomplete_input' };
}
if (result !== 'hit' && result !== 'miss') {
return { skipped: true, reason: 'non_decisive_result' };
}
const sampleCount = await countResolutions(sport);
if (sampleCount < MIN_RESOLUTIONS_TO_LEARN) {
return { skipped: true, reason: 'thin_sample', sampleCount };
}
const current = await getCurrentWeights(sport, statType);
const confidence = GRADE_CONFIDENCE[grade] ?? 0.5;
const sign = result === 'hit' ? 1 : -1;
const multiplier = 1 + sign * LEARNING_RATE * confidence;
const adjustments = [];
for (const factor of factors) {
const prev = current[factor] ?? DEFAULT_WEIGHT;
const next = clamp(prev * multiplier);
const version = await persistAdjustment(
sport, statType, factor, next, prev,
`${result} on grade ${grade}`,
resolvedGradeId,
);
adjustments.push({ factor, previous: prev, next, version });
}
return { skipped: false, adjustments, multiplier, confidence };
}
// Restore to a prior version by inserting a NEW row whose weight equals the
// target version's weight. Append-only is the safe primitive — we never
// mutate or delete history.
async function rollbackToVersion(sport, statType, factorName, targetVersion) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('engine1_weights')
.select('weight')
.eq('sport', sport)
.eq('stat_type', statType)
.eq('factor_name', factorName)
.eq('version', targetVersion)
.maybeSingle();
if (error || !data) {
console.warn('[weightAdjuster] rollback target not found');
return false;
}
const current = (await getCurrentWeights(sport, statType))[factorName] ?? DEFAULT_WEIGHT;
const version = await persistAdjustment(
sport, statType, factorName, Number(data.weight), current,
`rollback to v${targetVersion}`,
null,
);
return Number.isFinite(version);
}
async function getWeightHistory(sport, statType, factorName, limit = 50) {
const supabase = getSupabaseServiceClient();
const { data, error } = await supabase
.from('engine1_weights')
.select('weight, previous_weight, adjustment_reason, version, created_at')
.eq('sport', sport)
.eq('stat_type', statType)
.eq('factor_name', factorName)
.order('version', { ascending: false })
.limit(limit);
if (error) return [];
return data || [];
}
module.exports = {
adjustWeights,
getCurrentWeights,
rollbackToVersion,
getWeightHistory,
LEARNING_RATE,
MIN_WEIGHT,
MAX_WEIGHT,
MIN_RESOLUTIONS_TO_LEARN,
__internals: { clamp, countResolutions, getNextVersion, persistAdjustment, GRADE_CONFIDENCE },
};
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const SHARP_BOOKS = ['pinnacle', 'circa', 'bookmaker'];
const SQUARE_BOOKS = ['draftkings', 'fanduel', 'betmgm', 'caesars', 'fanatics', 'bet365'];
/**
* Detect discrepancy between sharp and square book consensus lines.
* @param {Array<{book: string, line: number}>} propLines
* @returns {object} { discrepancy, gap, sharp_consensus, square_consensus }
*/
function detectDiscrepancy(propLines) {
if (!propLines || propLines.length === 0) {
return { discrepancy: false, gap: 0, sharp_consensus: null, square_consensus: null };
}
const sharpLines = propLines.filter(p => SHARP_BOOKS.includes(p.book.toLowerCase()));
const squareLines = propLines.filter(p => SQUARE_BOOKS.includes(p.book.toLowerCase()));
if (sharpLines.length === 0 || squareLines.length === 0) {
return { discrepancy: false, gap: 0, sharp_consensus: null, square_consensus: null };
}
const sharpConsensus = sharpLines.reduce((s, p) => s + p.line, 0) / sharpLines.length;
const squareConsensus = squareLines.reduce((s, p) => s + p.line, 0) / squareLines.length;
const gap = Math.abs(sharpConsensus - squareConsensus);
return {
discrepancy: gap > 0.5,
gap: Math.round(gap * 100) / 100,
sharp_consensus: Math.round(sharpConsensus * 100) / 100,
square_consensus: Math.round(squareConsensus * 100) / 100,
sharp_books_used: sharpLines.length,
square_books_used: squareLines.length,
};
}
/**
* Detect steam move: 0.5+ movement at 3+ books within 10 minutes.
* @param {Array<{book: string, line: number, timestamp: string}>} movements
* @returns {object} { steam_move, books_moved, magnitude, window_minutes }
*/
function detectSteamMove(movements) {
if (!movements || movements.length < 3) {
return { steam_move: false, books_moved: 0, magnitude: 0, window_minutes: 0 };
}
const sorted = [...movements].sort((a, b) => new Date(a.timestamp) - new Date(b.timestamp));
const windowMs = 10 * 60 * 1000; // 10 minutes
for (let i = 0; i < sorted.length; i++) {
const windowStart = new Date(sorted[i].timestamp).getTime();
const windowEnd = windowStart + windowMs;
const inWindow = sorted.filter(m => {
const t = new Date(m.timestamp).getTime();
return t >= windowStart && t <= windowEnd;
});
// Group by book, find those with 0.5+ movement
const bookMovements = {};
for (const m of inWindow) {
if (!bookMovements[m.book]) bookMovements[m.book] = [];
bookMovements[m.book].push(m.line);
}
const significantMoves = Object.entries(bookMovements).filter(([_, lines]) => {
if (lines.length < 2) return false;
const range = Math.max(...lines) - Math.min(...lines);
return range >= 0.5;
});
// Also count books that appear with already-moved lines (single entry with magnitude info)
const booksWithMovement = inWindow.filter(m => Math.abs(m.line) >= 0.5);
const uniqueBooks = new Set(booksWithMovement.map(m => m.book));
if (uniqueBooks.size >= 3 || significantMoves.length >= 3) {
const allMagnitudes = booksWithMovement.map(m => Math.abs(m.line));
return {
steam_move: true,
books_moved: Math.max(uniqueBooks.size, significantMoves.length),
magnitude: Math.round((allMagnitudes.reduce((s, v) => s + v, 0) / allMagnitudes.length) * 100) / 100,
window_minutes: 10,
};
}
}
return { steam_move: false, books_moved: 0, magnitude: 0, window_minutes: 0 };
}
/**
* Get reliability score for a prop type in a sport from historical accuracy.
* @param {string} propType
* @param {string} sport
* @returns {number} Reliability score 0-1
*/
function getReliabilityScore(propType, sport) {
const reliabilityMap = {
nba: {
points: 0.72,
rebounds: 0.65,
assists: 0.68,
threes: 0.60,
steals: 0.45,
blocks: 0.42,
pts_rebs_asts: 0.70,
},
mlb: {
hits: 0.55,
home_runs: 0.40,
rbis: 0.48,
stolen_bases: 0.52,
strikeouts_pitcher: 0.65,
earned_runs: 0.58,
total_bases: 0.53,
},
};
const sportMap = reliabilityMap[sport.toLowerCase()];
if (!sportMap) return 0.50; // default
return sportMap[propType.toLowerCase()] || 0.50;
}
module.exports = {
SHARP_BOOKS,
SQUARE_BOOKS,
detectDiscrepancy,
detectSteamMove,
getReliabilityScore,
};
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const HITTING_STATS = [
'hits', 'total_bases', 'home_runs', 'rbis', 'runs_scored',
'strikeouts_batter', 'walks', 'stolen_bases',
];
const PITCHING_STATS = [
'strikeouts', 'earned_runs', 'outs_recorded', 'walks_allowed',
'hits_allowed', 'pitches_thrown',
];
const ALL_MLB_STATS = [...HITTING_STATS, ...PITCHING_STATS];
function isMlbStatType(statType) {
return ALL_MLB_STATS.includes(statType);
}
function calculateMlbEdge(playerAvg, line, direction) {
if (playerAvg == null || line == null) return 0;
if (direction === 'over') {
return ((playerAvg - line) / line) * 100;
}
// under
return ((line - playerAvg) / line) * 100;
}
function gradeMlbProp({ player, stat_type, line, direction, seasonAvg, recentAvg, killConditions = [] }) {
if (!isMlbStatType(stat_type)) {
return { grade: 'D', confidence: 30, edge_pct: 0, composite: 0 };
}
const seasonEdge = calculateMlbEdge(seasonAvg, line, direction);
const recentEdge = calculateMlbEdge(recentAvg, line, direction);
// Weighted composite: 60% season, 40% recent
const edge_pct = Math.round((seasonEdge * 0.6 + recentEdge * 0.4) * 100) / 100;
// Grade thresholds based on edge
let grade;
if (edge_pct >= 5) {
grade = 'A';
} else if (edge_pct >= 3) {
grade = 'B';
} else if (edge_pct >= 1) {
grade = 'C';
} else {
grade = 'D';
}
// Confidence based on edge magnitude
let confidence;
if (grade === 'A') {
confidence = Math.min(95, 80 + Math.floor(edge_pct));
} else if (grade === 'B') {
confidence = Math.min(79, 65 + Math.floor(edge_pct));
} else if (grade === 'C') {
confidence = Math.min(64, 50 + Math.floor(edge_pct * 2));
} else {
confidence = Math.max(30, 45 + Math.floor(edge_pct));
}
// Kill condition penalty: cap at C and reduce confidence by 15 per condition
if (killConditions.length > 0) {
if (grade === 'A' || grade === 'B') {
grade = 'C';
}
confidence -= killConditions.length * 15;
}
confidence = Math.max(30, Math.min(95, confidence));
const composite = Math.round(edge_pct * 100) / 100;
return { grade, confidence, edge_pct, composite };
}
module.exports = { gradeMlbProp, calculateMlbEdge, isMlbStatType, HITTING_STATS, PITCHING_STATS, ALL_MLB_STATS };
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const axios = require('axios');
const WEATHER_GOV_BASE = 'https://api.weather.gov';
const OPEN_METEO_BASE = 'https://api.open-meteo.com/v1/forecast';
function classifyLineMove(movement, hoursFromOpen) {
if (Math.abs(movement) < 0.5) return null;
if (hoursFromOpen < 2) return 'sharp';
return 'public';
}
async function checkWeather(parkCoords, timeout = 3000) {
const [lat, lon] = parkCoords;
// Try api.weather.gov first
try {
const pointRes = await axios.get(
`${WEATHER_GOV_BASE}/points/${lat},${lon}`,
{ timeout, headers: { 'User-Agent': 'VYNDR/1.0' } }
);
const forecastUrl = pointRes.data.properties.forecastHourly;
const forecastRes = await axios.get(forecastUrl, {
timeout,
headers: { 'User-Agent': 'VYNDR/1.0' },
});
const period = forecastRes.data.properties.periods[0];
return {
wind_speed: parseInt(period.windSpeed) || 0,
wind_direction: period.windDirection || 'N',
temp: period.temperature || 72,
humidity: period.relativeHumidity ? period.relativeHumidity.value : 50,
rain_probability: period.probabilityOfPrecipitation ? period.probabilityOfPrecipitation.value : 0,
};
} catch (_err) {
// Fallback to open-meteo
try {
const res = await axios.get(OPEN_METEO_BASE, {
params: {
latitude: lat,
longitude: lon,
hourly: 'temperature_2m,relative_humidity_2m,wind_speed_10m,wind_direction_10m,precipitation_probability',
forecast_days: 1,
temperature_unit: 'fahrenheit',
wind_speed_unit: 'mph',
},
timeout: 5000,
});
const hourly = res.data.hourly;
const idx = new Date().getHours();
return {
wind_speed: hourly.wind_speed_10m[idx] || 0,
wind_direction: degreesToCardinal(hourly.wind_direction_10m[idx] || 0),
temp: hourly.temperature_2m[idx] || 72,
humidity: hourly.relative_humidity_2m[idx] || 50,
rain_probability: hourly.precipitation_probability[idx] || 0,
};
} catch (_fallbackErr) {
return {
wind_speed: 0,
wind_direction: 'N',
temp: 72,
humidity: 50,
rain_probability: 0,
};
}
}
}
function degreesToCardinal(deg) {
const dirs = ['N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW'];
return dirs[Math.round(deg / 45) % 8];
}
function evaluateMlbKillConditions(context) {
const {
inLineup,
pitcherScratched,
weather,
platoonDelta,
paVsHandedness,
lineMovement,
hoursFromOpen,
parkFactor,
rainProbability,
onInjuryReport,
} = context;
const conditions = [];
// 1. LINEUP_OUT
if (inLineup === false) {
conditions.push({
code: 'LINEUP_OUT',
reason: 'Player not in confirmed lineup',
});
}
// 2. PITCHER_SCRATCH
if (pitcherScratched === true) {
conditions.push({
code: 'PITCHER_SCRATCH',
reason: 'Starting pitcher has been scratched',
});
}
// 3. WIND_IN
if (weather && weather.wind_speed >= 15 && weather.wind_direction === 'IN') {
conditions.push({
code: 'WIND_IN',
reason: `Wind blowing in at ${weather.wind_speed} mph — suppresses power`,
});
}
// 4. PLATOON_DISADVANTAGE
if (platoonDelta != null && platoonDelta > 12) {
conditions.push({
code: 'PLATOON_DISADVANTAGE',
reason: `Platoon split delta of ${platoonDelta}% exceeds 12% threshold`,
});
}
// 5. SMALL_SAMPLE
if (paVsHandedness != null && paVsHandedness < 50) {
conditions.push({
code: 'SMALL_SAMPLE',
reason: `Only ${paVsHandedness} PA vs current handedness`,
});
}
// 6. LINE_MOVE_AGAINST
if (lineMovement != null && Math.abs(lineMovement) >= 0.5) {
const moveType = classifyLineMove(lineMovement, hoursFromOpen || 0);
conditions.push({
code: 'LINE_MOVE_AGAINST',
reason: `Line moved ${lineMovement > 0 ? '+' : ''}${lineMovement} (${moveType} money)`,
});
}
// 7. PARK_SUPPRESSOR
if (parkFactor != null && parkFactor < 0.90) {
conditions.push({
code: 'PARK_SUPPRESSOR',
reason: `Park factor ${parkFactor} below 0.90 threshold`,
});
}
// 8. WEATHER_RAIN
if (rainProbability != null && rainProbability > 50) {
conditions.push({
code: 'WEATHER_RAIN',
reason: `Rain probability at ${rainProbability}%`,
});
}
// 9. INJURY_REPORT
if (onInjuryReport === true) {
conditions.push({
code: 'INJURY_REPORT',
reason: 'Player appears on injury report',
});
}
// 10. HUMIDITY_SUPPRESSOR
if (weather && weather.humidity > 80 && weather.temp < 60) {
conditions.push({
code: 'HUMIDITY_SUPPRESSOR',
reason: `Humidity ${weather.humidity}% with temp ${weather.temp}F — suppresses ball flight`,
});
}
return conditions;
}
module.exports = { evaluateMlbKillConditions, classifyLineMove, checkWeather };
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const axios = require('axios');
const MLB_API_BASE = 'https://statsapi.mlb.com/api/v1';
const TIMEOUT = 10000;
async function getPlayerStats(playerId) {
const { data } = await axios.get(`${MLB_API_BASE}/people/${playerId}/stats`, {
params: {
stats: 'season',
group: 'hitting,pitching',
season: new Date().getFullYear(),
},
timeout: TIMEOUT,
});
return data;
}
async function getGameLog(playerId, season) {
const yr = season || new Date().getFullYear();
const { data } = await axios.get(`${MLB_API_BASE}/people/${playerId}/stats`, {
params: {
stats: 'gameLog',
group: 'hitting,pitching',
season: yr,
},
timeout: TIMEOUT,
});
return data;
}
async function searchPlayer(name) {
const { data } = await axios.get(`${MLB_API_BASE}/sports/1/players`, {
params: {
search: name,
season: new Date().getFullYear(),
},
timeout: TIMEOUT,
});
return data;
}
async function getTeamRoster(teamId) {
const { data } = await axios.get(`${MLB_API_BASE}/teams/${teamId}/roster`, {
params: {
rosterType: 'active',
},
timeout: TIMEOUT,
});
return data;
}
async function getTodaysGames() {
const today = new Date().toISOString().slice(0, 10);
const { data } = await axios.get(`${MLB_API_BASE}/schedule`, {
params: {
sportId: 1,
date: today,
},
timeout: TIMEOUT,
});
return data;
}
module.exports = { getPlayerStats, getGameLog, searchPlayer, getTeamRoster, getTodaysGames };
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/**
* Walk-forward validation: time-stratified only, no look-ahead bias.
* @param {Array<{predicted: number, timestamp: string}>} predictions
* @param {Array<{actual: number, timestamp: string}>} actuals
* @returns {object} Accuracy metrics
*/
function walkForwardValidate(predictions, actuals) {
if (!predictions || !actuals || predictions.length === 0 || actuals.length === 0) {
return { accuracy: 0, mae: 0, rmse: 0, n: 0, hit_rate: 0 };
}
const paired = predictions.map((pred, i) => {
const actual = actuals[i];
if (!actual) return null;
return { predicted: pred.predicted, actual: actual.actual, timestamp: pred.timestamp };
}).filter(Boolean);
// Sort by timestamp to enforce time-stratification
paired.sort((a, b) => new Date(a.timestamp) - new Date(b.timestamp));
const n = paired.length;
if (n === 0) return { accuracy: 0, mae: 0, rmse: 0, n: 0, hit_rate: 0 };
let totalError = 0;
let totalSquaredError = 0;
let hits = 0;
for (const p of paired) {
const error = Math.abs(p.predicted - p.actual);
totalError += error;
totalSquaredError += error * error;
// Hit = within 10% of actual or within 1 unit
if (error <= Math.max(Math.abs(p.actual) * 0.1, 1)) hits++;
}
return {
accuracy: Math.round((hits / n) * 1000) / 1000,
mae: Math.round((totalError / n) * 100) / 100,
rmse: Math.round(Math.sqrt(totalSquaredError / n) * 100) / 100,
n,
hit_rate: Math.round((hits / n) * 1000) / 1000,
};
}
/**
* Calculate Closing Line Value at multiple checkpoints.
* @param {number} predictionLine - Our predicted line at time of prediction
* @param {number} lineAt24h - Market line 24 hours before tip
* @param {number} lineAtTip - Market line at tip-off
* @returns {object} { clv_at_prediction, clv_at_24hr, clv_at_tip }
*/
function calculateCLV(predictionLine, lineAt24h, lineAtTip) {
return {
clv_at_prediction: Math.round((lineAtTip - predictionLine) * 100) / 100,
clv_at_24hr: Math.round((lineAtTip - lineAt24h) * 100) / 100,
clv_at_tip: 0, // By definition, CLV at tip is 0 (reference point)
};
}
/**
* Check for model drift: 10 consecutive CLV below 0 triggers alert.
* @param {Array<number>} clvHistory - Array of CLV values, most recent last
* @returns {object} { drift_detected, consecutive_negative, alert }
*/
function checkDrift(clvHistory) {
if (!clvHistory || clvHistory.length === 0) {
return { drift_detected: false, consecutive_negative: 0, alert: false };
}
let consecutiveNeg = 0;
// Count from the end
for (let i = clvHistory.length - 1; i >= 0; i--) {
if (clvHistory[i] < 0) {
consecutiveNeg++;
} else {
break;
}
}
return {
drift_detected: consecutiveNeg >= 10,
consecutive_negative: consecutiveNeg,
alert: consecutiveNeg >= 10,
};
}
/**
* Cap weight changes to prevent overfitting.
* @param {number} currentWeight
* @param {number} proposedWeight
* @param {number} maxDelta - Maximum allowed change per cycle (default 0.05)
* @returns {number} Capped weight
*/
function applyLearningRateCap(currentWeight, proposedWeight, maxDelta = 0.05) {
const delta = proposedWeight - currentWeight;
const clampedDelta = Math.max(-maxDelta, Math.min(maxDelta, delta));
return Math.round((currentWeight + clampedDelta) * 10000) / 10000;
}
module.exports = {
walkForwardValidate,
calculateCLV,
checkDrift,
applyLearningRateCap,
};
+4 -4
View File
@@ -6,7 +6,7 @@ const ODDS_API_BASE = 'https://api.the-odds-api.com/v4/sports';
const CACHE_TTL = 900; // 15 minutes in seconds
const SPORT_KEYS = { nba: 'basketball_nba', ncaab: 'basketball_ncaab' };
const ALL_MARKETS = Object.keys(MARKET_MAP).join(',') + ',spreads';
const BOOKMAKERS = 'draftkings,fanduel,betmgm';
const BOOKMAKERS = 'draftkings,fanduel,betmgm,caesars,fanatics,bet365,hardrockbet,pointsbet,betrivers';
function getCacheKey(sport) {
const now = new Date();
@@ -33,7 +33,7 @@ async function updateQuota(redis, headers) {
await redis.hset(key, 'remaining', String(remaining), 'used', String(used || 0), 'last_checked', new Date().toISOString());
await redis.expire(key, 60 * 60 * 24 * 35); // keep for ~1 month
if (parseInt(remaining, 10) < 50) {
console.warn(`[BetonBLK] Odds API quota low: ${remaining} credits remaining`);
console.warn(`[VYNDR] Odds API quota low: ${remaining} credits remaining`);
}
}
return remaining != null ? parseInt(remaining, 10) : null;
@@ -81,7 +81,7 @@ async function fetchAllOdds(sport, apiKey) {
for (const event of events) {
const quotaLeft = lastHeaders['x-requests-remaining'];
if (quotaLeft != null && parseInt(quotaLeft, 10) <= 0) {
console.warn('[BetonBLK] Quota exhausted mid-fetch, stopping');
console.warn('[VYNDR] Quota exhausted mid-fetch, stopping');
break;
}
@@ -157,7 +157,7 @@ async function getOdds(sport) {
scratchedPlayers = cascadeResult.scratchedPlayers || [];
} catch (e) {
// Non-fatal — log and continue
console.warn('[BetonBLK] Movement/cascade detection error:', e.message);
console.warn('[VYNDR] Movement/cascade detection error:', e.message);
}
return {
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/**
* CLV (Closing Line Value) tracker.
*
* For each resolved grade, compare the line at which we graded (open) to
* the line at game start (close). Positive CLV means the line moved
* toward us — a leading indicator of long-term profitability that's
* independent of whether the prop actually hit.
*/
const { americanToImplied } = require('./LineShoppingEngine');
/**
* @param {{graded_line:number, graded_odds:number, close_line:number, close_odds:number, direction:'over'|'under'}} entry
*/
function clvFor(entry) {
if (!entry) return null;
const dir = entry.direction;
const gI = americanToImplied(entry.graded_odds);
const cI = americanToImplied(entry.close_odds);
if (gI == null || cI == null) return null;
// Over: line went DOWN = good for us (book thinks fewer); odds went up
// (less juice). We compute edge as (graded_implied - close_implied) for
// Over and the negation for Under so a positive value always means CLV+.
const oddsClv = dir === 'over' ? gI - cI : cI - gI;
const lineDelta = entry.close_line - entry.graded_line;
const lineClv = dir === 'over' ? -lineDelta : lineDelta;
return {
odds_clv: oddsClv,
line_clv: lineClv,
positive: oddsClv > 0 || lineClv > 0,
};
}
function summarize(entries) {
const items = (entries || []).map((e) => ({ ...e, clv: clvFor(e) })).filter((e) => e.clv);
if (!items.length) return { count: 0, positive_rate: null, avg_odds_clv: null, avg_line_clv: null };
const positive = items.filter((i) => i.clv.positive).length;
const avgOdds = items.reduce((s, i) => s + i.clv.odds_clv, 0) / items.length;
const avgLine = items.reduce((s, i) => s + i.clv.line_clv, 0) / items.length;
return {
count: items.length,
positive_rate: positive / items.length,
avg_odds_clv: avgOdds,
avg_line_clv: avgLine,
};
}
module.exports = { clvFor, summarize };
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/**
* Cascade engine.
*
* Input: an injury / lineup / weather delta + the set of props it touches.
* Output: a cascade alert with before/after grade per affected prop.
*
* The actual regrade happens in the grading engine; we just compose the
* notification payload. Persist to `cascade_alerts` and surface in the
* dead-hours feed + notification bell.
*/
function buildAlert({ trigger, before = [], after = [] } = {}) {
if (!trigger || typeof trigger !== 'object') {
throw new Error('cascade: trigger required');
}
const beforeByKey = new Map((before || []).map((p) => [p.key, p]));
const affected = [];
for (const a of after || []) {
const b = beforeByKey.get(a.key);
if (!b) continue;
if (a.grade === b.grade) continue;
affected.push({
key: a.key,
player: a.player ?? b.player,
stat: a.stat ?? b.stat,
old_grade: b.grade,
new_grade: a.grade,
old_projection: b.projection ?? null,
new_projection: a.projection ?? null,
direction: a.direction ?? b.direction,
});
}
return {
trigger_type: trigger.type, // 'injury' | 'lineup' | 'weather' | 'ref' | 'umpire'
trigger_detail: trigger.detail || trigger,
affected_props: affected,
affected_count: affected.length,
created_at: new Date().toISOString(),
};
}
module.exports = { buildAlert };
@@ -0,0 +1,38 @@
/**
* Correlation engine.
*
* Pearson correlation between two stat streams. Caller feeds in pairs of
* arrays (same player or same team) and we return the coefficient plus
* the implied SGP adjustment for value flagging.
*/
function pearson(xs, ys) {
if (!Array.isArray(xs) || !Array.isArray(ys) || xs.length !== ys.length || xs.length < 3) return null;
let sx = 0, sy = 0;
for (let i = 0; i < xs.length; i++) { sx += xs[i]; sy += ys[i]; }
const mx = sx / xs.length, my = sy / ys.length;
let num = 0, dx = 0, dy = 0;
for (let i = 0; i < xs.length; i++) {
const a = xs[i] - mx;
const b = ys[i] - my;
num += a * b; dx += a * a; dy += b * b;
}
const den = Math.sqrt(dx * dy);
if (den === 0) return 0;
return num / den;
}
/**
* Compare measured correlation to the book's implicit SGP adjustment.
* `bookAdjustment` is the multiplier the book applies to the joint price
* vs the independent-events price. >1 means the book over-prices the
* correlation; <1 means under-priced (VALUE).
*/
function flagValue(measuredR, bookAdjustment) {
if (measuredR == null || bookAdjustment == null) return null;
if (bookAdjustment < 1 && measuredR > 0.15) return 'VALUE';
if (bookAdjustment > 1.2 && measuredR < 0.1) return 'OVERPRICED';
return null;
}
module.exports = { pearson, flagValue };
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/**
* Expected Value calculator.
*
* Inputs: book odds + VYNDR's modeled probability (derived from grade tier).
* Output: edge % and a friendly "+EV: 8.2%" string for the grade card.
*/
const { americanToImplied } = require('./LineShoppingEngine');
// Calibrated probabilities per grade tier — these track the published Ledger.
// Refresh from the grade_history table on a schedule.
const GRADE_PROBABILITY = Object.freeze({
'A+': 0.74,
'A': 0.65,
'A-': 0.62,
'B+': 0.58,
'B': 0.55,
'B-': 0.53,
'C+': 0.50,
'C': 0.48,
'C-': 0.46,
'D': 0.40,
'F': 0.35,
});
function probabilityForGrade(grade) {
if (!grade) return null;
return GRADE_PROBABILITY[grade] ?? GRADE_PROBABILITY[grade[0]] ?? null;
}
/**
* @param {{grade:string, odds:number}} input
* @returns {{ev_pct:number, edge_pct:number, label:string}|null}
*/
function calculate({ grade, odds } = {}) {
const p = probabilityForGrade(grade);
const implied = americanToImplied(odds);
if (p == null || implied == null) return null;
const edge = p - implied;
const edgePct = edge / implied;
const sign = edge >= 0 ? '+' : '';
return {
modeled_probability: p,
implied_probability: implied,
edge,
edge_pct: edgePct,
label: `${sign}EV: ${(Math.abs(edgePct) * 100).toFixed(1)}%`,
};
}
module.exports = { calculate, probabilityForGrade, GRADE_PROBABILITY };
@@ -0,0 +1,85 @@
/**
* Line shopping — for each unique prop (game/player/stat), find the best
* line per side across books.
*
* Best Over = lowest line + best odds at that line.
* Best Under = highest line + best odds at that line.
*
* We also flag "outlier" books — a book that's 1+ points off the median.
*/
function propKey(p) {
return `${p.game_id}|${p.player_id ?? p.player_name}|${p.stat_type}`;
}
function americanToImplied(odds) {
if (typeof odds !== 'number' || !Number.isFinite(odds)) return null;
return odds > 0 ? 100 / (odds + 100) : -odds / (-odds + 100);
}
function median(values) {
if (!values.length) return null;
const sorted = [...values].sort((a, b) => a - b);
const mid = Math.floor(sorted.length / 2);
return sorted.length % 2 ? sorted[mid] : (sorted[mid - 1] + sorted[mid]) / 2;
}
function process(props) {
const grouped = new Map();
for (const p of props || []) {
const key = propKey(p);
if (!grouped.has(key)) grouped.set(key, []);
grouped.get(key).push(p);
}
const out = [];
for (const [key, rows] of grouped.entries()) {
if (rows.length === 1) {
out.push({ ...rows[0], best_over: rows[0], best_under: rows[0], line_outliers: [] });
continue;
}
const lines = rows.map((r) => r.line).filter((n) => typeof n === 'number');
const med = median(lines);
const overs = rows.filter((r) => r.odds_over != null);
const unders = rows.filter((r) => r.odds_under != null);
// Best Over = lowest line, then best (highest implied prob) odds at that line.
let bestOver = null;
for (const r of overs) {
if (!bestOver) { bestOver = r; continue; }
if (r.line < bestOver.line) bestOver = r;
else if (r.line === bestOver.line) {
const a = americanToImplied(r.odds_over);
const b = americanToImplied(bestOver.odds_over);
if (a != null && b != null && a < b) bestOver = r;
}
}
let bestUnder = null;
for (const r of unders) {
if (!bestUnder) { bestUnder = r; continue; }
if (r.line > bestUnder.line) bestUnder = r;
else if (r.line === bestUnder.line) {
const a = americanToImplied(r.odds_under);
const b = americanToImplied(bestUnder.odds_under);
if (a != null && b != null && a < b) bestUnder = r;
}
}
const outliers = (med != null)
? rows.filter((r) => Math.abs(r.line - med) >= 1).map((r) => ({ book: r.book, line: r.line, delta: r.line - med }))
: [];
out.push({
key,
median_line: med,
books: rows,
best_over: bestOver,
best_under: bestUnder,
line_outliers: outliers,
});
}
return out;
}
module.exports = { process, americanToImplied };
@@ -0,0 +1,54 @@
/**
* Middle detection across books.
*
* A middle exists when one book has Over X.5 and another has Under Y.5 with
* X < Y — any actual result in [X+1, Y-1] wins both sides. We only flag
* middles where VYNDR's projection puts the probability of landing in the
* middle above 15%.
*/
const { americanToImplied } = require('./LineShoppingEngine');
function approxLandsBetween(projection, lo, hi, sigma = 5) {
if (projection == null) return null;
// Crude normal-ish band: pretend sigma is half the typical spread; a real
// model would use the per-stat empirical distribution from grade_history.
const cdf = (x) => 0.5 * (1 + Math.tanh((x - projection) / (sigma * 1.2533)));
return cdf(hi) - cdf(lo);
}
function detect(shoppedProps, { minProbability = 0.15 } = {}) {
const middles = [];
for (const group of shoppedProps || []) {
const rows = group.books || [];
for (let i = 0; i < rows.length; i++) {
for (let j = 0; j < rows.length; j++) {
if (i === j) continue;
const a = rows[i]; // candidate Over
const b = rows[j]; // candidate Under
if (typeof a.line !== 'number' || typeof b.line !== 'number') continue;
if (a.line >= b.line) continue;
if (a.odds_over == null || b.odds_under == null) continue;
const middleLo = a.line + 0.5;
const middleHi = b.line - 0.5;
if (middleHi < middleLo) continue;
const prob = approxLandsBetween(group.projection ?? group.vyndr_projection, middleLo, middleHi);
if (prob == null) continue;
if (prob < minProbability) continue;
middles.push({
key: group.key,
over: { book: a.book, line: a.line, odds: a.odds_over, implied: americanToImplied(a.odds_over) },
under: { book: b.book, line: b.line, odds: b.odds_under, implied: americanToImplied(b.odds_under) },
window: [middleLo, middleHi],
probability: prob,
});
}
}
}
return middles;
}
module.exports = { detect };
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/**
* Steam detection — flags lines that move 1+ points in <2 hours.
*
* Inputs: a stream of { prop_key, book, line, odds, recorded_at } samples.
* The orchestrator persists samples to `line_history` and calls check() with
* the rolling window for tonight's slate.
*/
const TWO_HOURS_MS = 2 * 60 * 60_000;
const STEAM_THRESHOLD = 1;
/**
* @param {Array<{prop_key:string, book:string, line:number, odds:number|null, recorded_at:string|number}>} samples
* @returns {Array<{prop_key:string, book:string, from_line:number, to_line:number, delta:number, duration_ms:number, started_at:string, ended_at:string}>}
*/
function check(samples) {
if (!Array.isArray(samples) || samples.length === 0) return [];
// Group samples by prop_key + book and sort chronologically.
const buckets = new Map();
for (const s of samples) {
const k = `${s.prop_key}|${s.book}`;
if (!buckets.has(k)) buckets.set(k, []);
buckets.get(k).push({ ...s, t: new Date(s.recorded_at).getTime() });
}
const flags = [];
for (const [key, rows] of buckets.entries()) {
rows.sort((a, b) => a.t - b.t);
for (let i = 0; i < rows.length; i++) {
// Walk forward in time and stop as soon as the gap > window.
const start = rows[i];
for (let j = i + 1; j < rows.length; j++) {
const end = rows[j];
if (end.t - start.t > TWO_HOURS_MS) break;
const delta = end.line - start.line;
if (Math.abs(delta) >= STEAM_THRESHOLD) {
const [propKey, book] = key.split('|');
flags.push({
prop_key: propKey,
book,
from_line: start.line,
to_line: end.line,
delta,
duration_ms: end.t - start.t,
started_at: new Date(start.t).toISOString(),
ended_at: new Date(end.t).toISOString(),
});
break; // one flag per starting sample
}
}
}
}
return flags;
}
module.exports = { check, TWO_HOURS_MS, STEAM_THRESHOLD };
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"""
VYNDR — Consolidated Python Service
Master Flask app. Registers all blueprints. Health check. Rate limiting.
Self-documenting API. Single process on port 5001.
"""
import os
import sys
import json
import logging
from datetime import datetime
from flask import Flask, jsonify
from flask_cors import CORS
from flask_limiter import Limiter
from flask_limiter.util import get_remote_address
# Configure logging
logging.basicConfig(
level=logging.INFO,
format='[%(asctime)s] %(levelname)s %(name)s: %(message)s',
datefmt='%Y-%m-%d %H:%M:%S'
)
logger = logging.getLogger('vyndr')
# Add utils to path for imports
sys.path.insert(0, os.path.dirname(__file__))
app = Flask(__name__)
# Request body size limit — 1MB default (OCR validates its own 10MB limit)
app.config['MAX_CONTENT_LENGTH'] = 1 * 1024 * 1024
# CORS — locked to ALLOWED_ORIGINS (Vercel domain + localhost)
ALLOWED_ORIGINS = os.environ.get('ALLOWED_ORIGINS', 'http://localhost:3000').split(',')
CORS(app, resources={r'/api/*': {
'origins': ALLOWED_ORIGINS,
'methods': ['GET', 'POST', 'OPTIONS'],
'allow_headers': ['Authorization', 'Content-Type', 'X-API-Key'],
'max_age': 3600
}})
# Rate limiting — real IP from X-Forwarded-For (Railway proxy)
def _get_real_ip():
from flask import request as _req
forwarded = _req.headers.get('X-Forwarded-For', '')
if forwarded:
return forwarded.split(',')[0].strip()
return _req.remote_addr or '127.0.0.1'
limiter = Limiter(
app=app,
key_func=_get_real_ip,
default_limits=["60 per minute"],
storage_uri="memory://"
)
# Shadow mode — set to False after 2 weeks of verified accuracy
SHADOW_MODE = os.environ.get('SHADOW_MODE', 'true').lower() == 'true'
# --- Security: Headers, Logging, Error Handling ---
@app.after_request
def add_security_headers(response):
"""Add security headers to every response."""
response.headers['X-Content-Type-Options'] = 'nosniff'
response.headers['X-Frame-Options'] = 'DENY'
response.headers['X-XSS-Protection'] = '1; mode=block'
response.headers['Strict-Transport-Security'] = 'max-age=31536000; includeSubDomains'
response.headers['Content-Security-Policy'] = "default-src 'self'"
response.headers['Referrer-Policy'] = 'strict-origin-when-cross-origin'
response.headers.pop('Server', None)
return response
@app.before_request
def before_request_security():
"""Log every request for security monitoring."""
try:
from utils.security_logger import log_request
from flask import request as _req
log_request(_req)
except Exception:
pass # Security logging must never block requests
@app.errorhandler(Exception)
def handle_exception(e):
"""Never expose internal errors in production."""
from werkzeug.exceptions import HTTPException
logger.error(f'[ERROR] Unhandled: {e}', exc_info=True)
if isinstance(e, HTTPException):
return jsonify({'error': e.description}), e.code
if os.environ.get('FLASK_ENV') == 'production':
return jsonify({'error': 'Internal server error'}), 500
return jsonify({'error': str(e)}), 500
@app.errorhandler(404)
def not_found(e):
return jsonify({'error': 'Endpoint not found'}), 404
@app.errorhandler(405)
def method_not_allowed(e):
return jsonify({'error': 'Method not allowed'}), 405
@app.errorhandler(413)
def payload_too_large(e):
return jsonify({'error': 'Request payload too large. Max 1MB (10MB for images).'}), 413
@app.errorhandler(429)
def rate_limited(e):
return jsonify({'error': 'Rate limit exceeded. Try again later.'}), 429
# --- Register Blueprints ---
from blueprints.evolution import evolution_bp
app.register_blueprint(evolution_bp, url_prefix='/api/evolution')
# Import remaining blueprints (registered as they are built in later phases)
try:
from blueprints.synergy import synergy_bp
app.register_blueprint(synergy_bp, url_prefix='/api/synergy')
except ImportError:
logger.info('[VYNDR] Synergy blueprint not yet available')
try:
from blueprints.mlb import mlb_bp
app.register_blueprint(mlb_bp, url_prefix='/api/mlb')
except ImportError:
logger.info('[VYNDR] MLB blueprint not yet available')
try:
from blueprints.nba_context import nba_context_bp
app.register_blueprint(nba_context_bp, url_prefix='/api/nba')
except ImportError:
logger.info('[VYNDR] NBA Context blueprint not yet available')
try:
from blueprints.lineup_intelligence import lineup_bp
app.register_blueprint(lineup_bp, url_prefix='/api/lineups')
except ImportError:
logger.info('[VYNDR] Lineup Intelligence blueprint not yet available')
try:
from blueprints.odds_scanner import odds_bp
app.register_blueprint(odds_bp, url_prefix='/api/odds')
except ImportError:
logger.info('[VYNDR] Odds Scanner blueprint not yet available')
try:
from blueprints.calibration import calibration_bp
app.register_blueprint(calibration_bp, url_prefix='/api/calibration')
except ImportError:
logger.info('[VYNDR] Calibration blueprint not yet available')
try:
from blueprints.resolution import resolution_bp
app.register_blueprint(resolution_bp, url_prefix='/api/resolution')
except ImportError:
logger.info('[VYNDR] Resolution blueprint not yet available')
try:
from blueprints.image_grade import image_grade_bp
app.register_blueprint(image_grade_bp, url_prefix='/api/grade')
except ImportError:
logger.info('[VYNDR] Image Grade blueprint not yet available')
# --- Supplement Blueprints ---
try:
from blueprints.coaching import coaching_bp
app.register_blueprint(coaching_bp, url_prefix='/api/coaching')
except ImportError:
logger.info('[VYNDR] Coaching blueprint not yet available')
try:
from blueprints.redistribution import redistribution_bp
app.register_blueprint(redistribution_bp, url_prefix='/api/redistribution')
except ImportError:
logger.info('[VYNDR] Redistribution blueprint not yet available')
try:
from blueprints.unconventional import unconventional_bp
app.register_blueprint(unconventional_bp, url_prefix='/api/unconventional')
except ImportError:
logger.info('[VYNDR] Unconventional blueprint not yet available')
# --- Health Check ---
@app.route('/health', methods=['GET'])
def health_check():
"""
Health check endpoint for deployment monitoring.
Checks connectivity to all dependent services.
Returns:
200 if all services healthy, 503 if any degraded.
"""
services = {}
# Supabase
try:
from utils.supabase_client import get_supabase_client
client = get_supabase_client()
services['supabase'] = 'ok' if client else 'not_configured'
except Exception:
services['supabase'] = 'error'
# Redis
try:
import redis
r = redis.from_url(os.environ.get('REDIS_URL', 'redis://127.0.0.1:6379'))
r.ping()
services['redis'] = 'ok'
except Exception:
services['redis'] = 'unavailable'
# Odds API
services['odds_api'] = 'configured' if os.environ.get('ODDS_API_KEY') else 'not_configured'
# nba_api
try:
import nba_api
services['nba_api'] = 'available'
except ImportError:
services['nba_api'] = 'not_installed'
# Weather API (Open-Meteo — always available, no key)
services['weather_api'] = 'ok'
# MLB Stats API
try:
import statsapi
services['mlb_stats_api'] = 'available'
except ImportError:
services['mlb_stats_api'] = 'not_installed'
all_healthy = all(s in ('ok', 'available', 'configured') for s in services.values())
return jsonify({
'status': 'ok' if all_healthy else 'degraded',
'version': '5.1',
'shadow_mode': SHADOW_MODE,
'services': services,
'timestamp': datetime.utcnow().isoformat()
}), 200 if all_healthy else 503
# --- Self-Documenting API ---
@app.route('/api/docs', methods=['GET'])
def api_docs():
"""
Self-documenting API reference for frontend integration.
Lists all available endpoints with method, path, and body schema.
"""
return jsonify({
'endpoints': {
'health': {'method': 'GET', 'path': '/health'},
'nba_grade': {
'method': 'POST', 'path': '/api/nba/grade',
'body': '{player_name, stat_type, line, over_under, user_id}'
},
'nba_sub_scores': {
'method': 'GET',
'path': '/api/nba/sub-scores/{player_id}/{game_id}'
},
'mlb_grade': {
'method': 'POST', 'path': '/api/mlb/grade',
'body': '{player_name, stat_type, line, over_under, pitcher_id?, user_id}'
},
'scan_slate': {'method': 'GET', 'path': '/api/odds/scan/{sport}'},
'resolve_grades': {
'method': 'POST',
'path': '/api/calibration/resolve/{game_date}'
},
'brier_score': {
'method': 'GET',
'path': '/api/calibration/brier-score/{sport}'
},
'clv_report': {
'method': 'GET',
'path': '/api/calibration/clv/{sport}'
},
'blind_spots': {
'method': 'GET',
'path': '/api/calibration/blind-spots/{sport}'
},
'grade_from_image': {
'method': 'POST', 'path': '/api/grade/from-image'
},
'parlay_grade': {
'method': 'POST', 'path': '/api/parlay/grade',
'body': '{legs: [...]}'
},
'synergy_team': {
'method': 'GET',
'path': '/api/synergy/team-playtypes/{team_id}'
},
'evolution_detect': {
'method': 'POST', 'path': '/api/evolution/detect-changepoints',
'body': '{values, min_size?, penalty?, player_id?, metric?}'
},
'api_docs': {'method': 'GET', 'path': '/api/docs'},
# Supplement endpoints
'coaching_tendencies': {
'method': 'GET',
'path': '/api/coaching/tendencies/{coach_id}?sport={sport}'
},
'coaching_shift': {
'method': 'GET',
'path': '/api/coaching/shift-detection/{team_id}?sport={sport}'
},
'redistribution': {
'method': 'GET',
'path': '/api/redistribution/calculate/{player_out_id}/{game_id}'
},
'alt_lines': {
'method': 'GET',
'path': '/api/odds/alt-lines/{sport}/{player_name}/{stat_type}'
},
'evolution_scan': {
'method': 'GET',
'path': '/api/evolution/scan/{sport}'
},
'unconventional_status': {
'method': 'GET',
'path': '/api/unconventional/status'
},
'unconventional_validate': {
'method': 'POST',
'path': '/api/unconventional/validate/{factor_name}'
}
},
'version': '5.1',
'shadow_mode': SHADOW_MODE
})
# --- Cold Start Boot Sequence ---
def cold_start_boot():
"""
Day-one initialization. Order matters — later steps depend on earlier ones.
Called once on startup. Non-fatal failures are logged but don't block boot.
"""
logger.info('[VYNDR] Cold start boot sequence initiated')
# Load static data files
data_dir = os.path.join(os.path.dirname(__file__), 'data')
_load_json(os.path.join(data_dir, 'park_factors.json'), 'park_factors')
_load_json(os.path.join(data_dir, 'reporter_database.json'), 'reporter_database')
_load_json(os.path.join(data_dir, 'timezone_map.json'), 'timezone_map')
_load_json(os.path.join(data_dir, 'grade_thresholds.json'), 'grade_thresholds')
# Seed reporter database into Supabase reporter_trust table
try:
_seed_reporter_database(data_dir)
except Exception as e:
logger.warning(f'[VYNDR] Reporter seeding skipped: {e}')
logger.info('[VYNDR] Cold start complete — engine ready to grade')
def _load_json(path, name):
"""Load a JSON data file. Log warning if missing."""
try:
with open(path) as f:
data = json.load(f)
logger.info(f'[VYNDR] Loaded {name} ({len(str(data))} bytes)')
return data
except FileNotFoundError:
logger.warning(f'[VYNDR] Data file not found: {path}')
return None
except json.JSONDecodeError as e:
logger.error(f'[VYNDR] Invalid JSON in {path}: {e}')
return None
def _seed_reporter_database(data_dir):
"""
Populate reporter_trust table from reporter_database.json.
Each reporter gets a starting trust tier based on their source_type.
Beat writers start at 'reliable'. Nationals start at 'authoritative'.
Aggregators start at 'unverified'.
"""
STARTING_TRUST = {
'beat_writer': 'reliable',
'national': 'authoritative',
'insider': 'reliable',
'aggregator': 'unverified'
}
path = os.path.join(data_dir, 'reporter_database.json')
try:
with open(path) as f:
reporters = json.load(f)
except (FileNotFoundError, json.JSONDecodeError):
logger.warning('[VYNDR] Reporter database not found for seeding')
return
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if not supabase:
logger.warning('[VYNDR] Supabase not available — reporter seeding skipped')
return
count = 0
for sport, teams in reporters.items():
if not isinstance(teams, dict):
continue
for team_id, team_reporters in teams.items():
if not isinstance(team_reporters, list):
continue
for reporter in team_reporters:
source_type = reporter.get('source_type', 'beat_writer')
starting_trust = STARTING_TRUST.get(source_type, 'unverified')
try:
supabase.table('reporter_trust').upsert({
'handle': reporter['handle'],
'sport': sport,
'team_id': team_id,
'outlet': reporter.get('outlet', ''),
'source_type': source_type,
'trust_level': starting_trust,
'starting_trust': starting_trust
}, on_conflict='handle').execute()
count += 1
except Exception as e:
logger.warning(f'[VYNDR] Failed to seed reporter {reporter.get("handle")}: {e}')
logger.info(f'[VYNDR] Seeded {count} reporters into reporter_trust')
# --- Main ---
if __name__ == '__main__':
cold_start_boot()
port = int(os.environ.get('PORT', 5001))
logger.info(f'[VYNDR] Starting Flask app on port {port}')
app.run(host='0.0.0.0', port=port, debug=False)
@@ -0,0 +1,237 @@
"""
VYNDR Auto-Calibration Engine
Point-biserial correlation for weight calibration.
Global offset. Brier score tracking. Blind spot detection.
"""
import logging
from datetime import datetime
from flask import Blueprint, request, jsonify
from utils.bayesian import (
calculate_global_offset, calculate_brier_score, GRADE_THRESHOLDS
)
from utils.blind_spot_detector import detect_model_blind_spots, track_catastrophic_misses
logger = logging.getLogger('vyndr')
calibration_bp = Blueprint('calibration', __name__)
# Calibration thresholds
PLAYER_CALIBRATION_THRESHOLDS = [25, 50, 75, 100]
GLOBAL_OFFSET_THRESHOLDS = [100, 250, 500, 1000]
POINT_BISERIAL_BOUNDS = {'min': 0.05, 'max': 0.50}
def calibrate_weights(player_id, sport, stat_type, outcomes, min_sample=25):
"""
Calibrate per-player weights using point-biserial correlation.
Bounds each weight between 0.05 and 0.50. Triggers at 25/50/75/100 resolved.
Args:
player_id: Player identifier.
sport: 'nba' or 'mlb'.
stat_type: Stat type string.
outcomes: List of resolved outcome dicts with 'hit' and 'sub_scores'.
min_sample: Minimum sample size (default 25).
Returns:
Dict of calibrated weights, or None if insufficient data.
"""
if len(outcomes) < min_sample:
return None
try:
from scipy.stats import pointbiserialr
except ImportError:
logger.warning('[VYNDR] scipy not available for calibration')
return None
hits = [1 if o['hit'] else 0 for o in outcomes]
sub_score_keys = list(outcomes[0].get('sub_scores', {}).keys())
if not sub_score_keys:
return None
correlations = {}
for key in sub_score_keys:
scores = [o.get('sub_scores', {}).get(key, 0.5) for o in outcomes]
try:
corr, p_value = pointbiserialr(hits, scores)
# Only use correlation if p < 0.10, otherwise use minimum bound
correlations[key] = abs(corr) if p_value < 0.10 else POINT_BISERIAL_BOUNDS['min']
except Exception:
correlations[key] = POINT_BISERIAL_BOUNDS['min']
# Clamp to bounds and normalize
clamped = {
k: max(POINT_BISERIAL_BOUNDS['min'], min(POINT_BISERIAL_BOUNDS['max'], v))
for k, v in correlations.items()
}
total = sum(clamped.values())
if total == 0:
return None
new_weights = {k: round(v / total, 4) for k, v in clamped.items()}
logger.info(
f'[VYNDR] Calibrated weights for {player_id}/{sport}/{stat_type} '
f'(n={len(outcomes)}): {new_weights}'
)
return new_weights
# --- Endpoints ---
@calibration_bp.route('/weights/<player_id>', methods=['GET'])
def get_player_weights(player_id):
"""
Get calibrated weights for a player, or defaults if not yet calibrated.
Args:
player_id: Player identifier.
Query params:
sport: 'nba' or 'mlb'.
stat_type: Stat type string.
Returns:
JSON with weights, source ('calibrated' or 'default'), and sample_size.
"""
sport = request.args.get('sport', 'nba')
stat_type = request.args.get('stat_type', 'points')
# In production, fetch from player_calibrated_weights table
return jsonify({
'player_id': player_id,
'sport': sport,
'stat_type': stat_type,
'weights': None,
'source': 'default',
'sample_size': 0,
'note': 'No calibrated weights yet — using archetype blend or defaults'
})
@calibration_bp.route('/resolve/<game_date>', methods=['POST'])
def resolve_grades(game_date):
"""
Trigger grade resolution for a specific date.
Called by the nightly resolution pipeline.
Args:
game_date: Date string (YYYY-MM-DD).
Returns:
JSON with resolution summary.
"""
# Delegate to resolution blueprint
return jsonify({
'game_date': game_date,
'status': 'resolution_triggered',
'note': 'Delegated to nightly resolution pipeline'
})
@calibration_bp.route('/global-offset/<sport>', methods=['GET'])
def get_global_offset(sport):
"""
Get the current global calibration offset for a sport.
Args:
sport: 'nba' or 'mlb'.
Returns:
JSON with offset_value, sample_size, calculated_at.
"""
return jsonify({
'sport': sport,
'offset_value': 0.0,
'sample_size': 0,
'calculated_at': None,
'note': 'No resolved grades yet — offset is 0.0'
})
@calibration_bp.route('/brier-score/<sport>', methods=['GET'])
def get_brier_score(sport):
"""
Get current Brier score for a sport.
Lower is better. 0.0 = perfect. 0.25 = coin flip.
Args:
sport: 'nba' or 'mlb'.
Returns:
JSON with brier_score, sample_size, interpretation.
"""
return jsonify({
'sport': sport,
'brier_score': None,
'sample_size': 0,
'interpretation': 'No resolved grades yet',
'tracked_from': 'day_one'
})
@calibration_bp.route('/blind-spots/<sport>', methods=['GET'])
def get_blind_spots(sport):
"""
Get identified blind spots where the model underperforms.
Only available after 200+ resolved grades.
Args:
sport: 'nba' or 'mlb'.
Returns:
JSON with blind_spots list and catastrophic_misses list.
"""
return jsonify({
'sport': sport,
'blind_spots': [],
'catastrophic_misses': [],
'sample_size': 0,
'minimum_required': 200,
'note': 'Insufficient data for blind spot detection'
})
@calibration_bp.route('/clv/<sport>', methods=['GET'])
def get_clv_report(sport):
"""
Get Closing Line Value report for a sport.
CLV measures whether the market moved toward our position.
Args:
sport: 'nba' or 'mlb'.
Returns:
JSON with CLV stats.
"""
return jsonify({
'sport': sport,
'total_grades_with_clv': 0,
'clv_win_rate': None,
'avg_clv_magnitude': None,
'note': 'CLV tracking begins when odds_warehouse has morning + pre-game data'
})
@calibration_bp.route('/alignment/<sport>', methods=['GET'])
def get_alignment_report(sport):
"""
Get model-market alignment stats.
Shows how often the market moves WITH vs AGAINST VYNDR's position.
Args:
sport: 'nba' or 'mlb'.
Returns:
JSON with alignment stats.
"""
return jsonify({
'sport': sport,
'confirming_count': 0,
'contrarian_count': 0,
'alignment_rate': None,
'note': 'Alignment tracking begins with odds_warehouse data'
})
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"""
VYNDR Coaching Tendency Database — tactical fingerprinting for every coach.
Blueprint tracks coaching decisions game-over-game, detects mid-season
philosophy shifts, and feeds tendency data into prop grading models.
Supports both NBA and MLB with sport-specific field sets.
"""
import logging
from collections import Counter
from datetime import datetime, date, timedelta
from flask import Blueprint, request, jsonify
from utils.data_warehouse import fetch_with_cache
from utils.retry import api_call_with_retry
from utils.supabase_client import get_supabase_client
logger = logging.getLogger('vyndr')
coaching_bp = Blueprint('coaching', __name__)
# ---------------------------------------------------------------------------
# Field definitions per sport
# ---------------------------------------------------------------------------
COACHING_FIELDS = {
'nba': {
'pace_preference': {
'type': 'float',
'description': 'Possessions per 48 minutes — fast (100+) vs grind-it-out (<95)',
},
'three_point_rate': {
'type': 'float',
'description': 'Fraction of field goal attempts from three-point range',
},
'isolation_frequency': {
'type': 'float',
'description': 'Percentage of possessions ending in isolation plays',
},
'pick_roll_usage': {
'type': 'float',
'description': 'Percentage of possessions using pick-and-roll actions',
},
'bench_rotation_depth': {
'type': 'int',
'description': 'Number of players receiving 10+ minutes per game',
},
'fouling_philosophy_late': {
'type': 'str',
'description': 'Late-game fouling tendency: aggressive, selective, passive',
},
'score_state_rotations': {
'type': 'dict',
'description': 'Lineup groups by score differential bucket (blowout/close/trailing)',
},
'late_game_possession_player': {
'type': 'str',
'description': 'Player who most often gets the ball in crunch time (last 2 min, within 5 pts)',
},
'second_unit_usage_pattern': {
'type': 'str',
'description': 'When and how the second unit is deployed — stagger vs full-bench',
},
'usage_redistribution_profile': {
'type': 'dict',
'description': 'How usage shifts when a starter sits — who absorbs touches',
},
'shot_location_allowances': {
'type': 'dict',
'description': 'Defensive scheme — rim protection vs perimeter switching emphasis',
},
'timeout_tendency': {
'type': 'str',
'description': 'Timeout calling pattern — early to stop runs, or ride momentum',
},
},
'mlb': {
'starter_hook_tendency': {
'type': 'float',
'description': 'Average innings before pulling the starter',
},
'quick_hook_threshold': {
'type': 'float',
'description': 'ERA / pitch-count threshold that triggers early pull',
},
'bullpen_usage_philosophy': {
'type': 'str',
'description': 'Matchup-based, innings-based, or closer-only mentality',
},
'intentional_walk_rate': {
'type': 'float',
'description': 'Intentional walks per 9 innings managed',
},
'pinch_hit_frequency': {
'type': 'float',
'description': 'Pinch-hit substitutions per game average',
},
'bunt_tendency': {
'type': 'float',
'description': 'Sacrifice bunts per game average',
},
'save_situation_closer_only': {
'type': 'bool',
'description': 'Whether manager uses closer exclusively in save situations',
},
'platoon_tendency': {
'type': 'float',
'description': 'Rate of platoon-advantaged lineup construction',
},
'lineup_consistency': {
'type': 'float',
'description': 'Percentage of games with identical top-6 batting order',
},
'challenge_aggressiveness': {
'type': 'float',
'description': 'Replay challenges per game average',
},
'high_leverage_hook_tendency': {
'type': 'float',
'description': 'How quickly manager pulls starter with runners on. '
'Low = lets starter work through trouble (higher K ceiling). '
'High = quick hook (reduced K ceiling, more bullpen exposure).',
},
},
}
# ---------------------------------------------------------------------------
# Endpoints
# ---------------------------------------------------------------------------
@coaching_bp.route('/tendencies/<coach_id>', methods=['GET'])
def get_coaching_tendencies(coach_id):
"""
Fetch coaching tendencies for a specific coach.
Query params:
sport (str): 'nba' or 'mlb'. Required.
Returns:
JSON with coach_id, sport, tendencies dict, and updated_at timestamp.
"""
sport = request.args.get('sport', '').lower()
if sport not in ('nba', 'mlb'):
return jsonify({'error': 'sport query param required — nba or mlb'}), 400
cache_key = f'coaching_tendencies:{sport}:{coach_id}'
def _fetch_tendencies():
"""Pull coaching tendencies from Supabase."""
client = get_supabase_client()
if not client:
logger.warning('[Coaching] Supabase client unavailable')
return None
try:
resp = (
client.table('coaching_tendencies')
.select('*')
.eq('coach_id', coach_id)
.eq('sport', sport)
.order('updated_at', desc=True)
.limit(1)
.execute()
)
if resp.data:
return resp.data[0]
return None
except Exception as exc:
logger.error(f'[Coaching] Failed to fetch tendencies for {coach_id}: {exc}')
return None
data = fetch_with_cache(cache_key, _fetch_tendencies, data_type='player_stats')
if not data:
return jsonify({'error': 'No coaching tendencies found', 'coach_id': coach_id}), 404
return jsonify({
'coach_id': coach_id,
'sport': sport,
'tendencies': data.get('tendencies', {}),
'updated_at': data.get('updated_at'),
})
@coaching_bp.route('/shift-detection/<team_id>', methods=['GET'])
def detect_coaching_shifts(team_id):
"""
Compare the last 15 games to the season baseline and flag any field
where the recent value deviates by 15 %+ from the baseline.
Query params:
sport (str): 'nba' or 'mlb'. Required.
Returns:
JSON with team_id, sport, and a list of detected shifts. Each shift
contains field, baseline, recent, change_pct, and direction.
"""
sport = request.args.get('sport', '').lower()
if sport not in ('nba', 'mlb'):
return jsonify({'error': 'sport query param required — nba or mlb'}), 400
baseline = get_season_baseline(team_id, sport)
recent = get_recent_tendencies(team_id, sport, window=15)
if not baseline or not recent:
return jsonify({
'error': 'Insufficient data for shift detection',
'team_id': team_id,
}), 404
shifts = []
numeric_fields = [
f for f, meta in COACHING_FIELDS.get(sport, {}).items()
if meta['type'] in ('float', 'int')
]
for field in numeric_fields:
base_val = baseline.get(field)
recent_val = recent.get(field)
if base_val is None or recent_val is None:
continue
try:
base_val = float(base_val)
recent_val = float(recent_val)
except (TypeError, ValueError):
continue
if base_val == 0:
continue
change_pct = abs(recent_val - base_val) / abs(base_val) * 100
if change_pct >= 15.0:
direction = 'up' if recent_val > base_val else 'down'
shifts.append({
'field': field,
'baseline': round(base_val, 4),
'recent': round(recent_val, 4),
'change_pct': round(change_pct, 2),
'direction': direction,
})
shifts.sort(key=lambda s: s['change_pct'], reverse=True)
return jsonify({
'team_id': team_id,
'sport': sport,
'window': 15,
'threshold_pct': 15.0,
'shifts': shifts,
})
# ---------------------------------------------------------------------------
# Season baseline & recent tendencies helpers
# ---------------------------------------------------------------------------
def get_season_baseline(team_id, sport):
"""
Retrieve the full-season average coaching tendencies for a team.
Args:
team_id: Team identifier string.
sport: 'nba' or 'mlb'.
Returns:
Dict of field -> averaged value across all games this season,
or None if data unavailable.
"""
client = get_supabase_client()
if not client:
return None
try:
resp = (
client.table('coaching_tendencies')
.select('tendencies')
.eq('team_id', team_id)
.eq('sport', sport)
.execute()
)
if not resp.data:
return None
return _average_tendency_rows(resp.data, sport)
except Exception as exc:
logger.error(f'[Coaching] Season baseline fetch failed for {team_id}: {exc}')
return None
def get_recent_tendencies(team_id, sport, window=15):
"""
Retrieve coaching tendencies from the most recent N games.
Args:
team_id: Team identifier string.
sport: 'nba' or 'mlb'.
window: Number of recent games to include.
Returns:
Dict of field -> averaged value across the window,
or None if data unavailable.
"""
client = get_supabase_client()
if not client:
return None
try:
resp = (
client.table('coaching_tendencies')
.select('tendencies')
.eq('team_id', team_id)
.eq('sport', sport)
.order('game_date', desc=True)
.limit(window)
.execute()
)
if not resp.data:
return None
return _average_tendency_rows(resp.data, sport)
except Exception as exc:
logger.error(f'[Coaching] Recent tendencies fetch failed for {team_id}: {exc}')
return None
def _average_tendency_rows(rows, sport):
"""
Average numeric tendency fields across multiple game rows.
Args:
rows: List of dicts, each containing a 'tendencies' dict.
sport: 'nba' or 'mlb'.
Returns:
Dict of field -> averaged numeric value. Non-numeric fields use
the most recent value.
"""
if not rows:
return None
numeric_fields = [
f for f, meta in COACHING_FIELDS.get(sport, {}).items()
if meta['type'] in ('float', 'int')
]
sums = {f: 0.0 for f in numeric_fields}
counts = {f: 0 for f in numeric_fields}
result = {}
for row in rows:
tendencies = row.get('tendencies', {})
if not tendencies:
continue
for field in numeric_fields:
val = tendencies.get(field)
if val is not None:
try:
sums[field] += float(val)
counts[field] += 1
except (TypeError, ValueError):
pass
for field in numeric_fields:
if counts[field] > 0:
result[field] = round(sums[field] / counts[field], 4)
# For non-numeric fields, take the most recent value
most_recent = rows[0].get('tendencies', {}) if rows else {}
non_numeric = [
f for f, meta in COACHING_FIELDS.get(sport, {}).items()
if meta['type'] not in ('float', 'int')
]
for field in non_numeric:
val = most_recent.get(field)
if val is not None:
result[field] = val
return result
# ---------------------------------------------------------------------------
# Nightly update pipeline
# ---------------------------------------------------------------------------
def update_coaching_tendencies(game_date):
"""
Nightly job: iterate all completed games for the given date,
parse coaching decisions from both sides, and upsert to Supabase.
Args:
game_date: date object or ISO string (YYYY-MM-DD) for the target day.
"""
if isinstance(game_date, str):
game_date = datetime.strptime(game_date, '%Y-%m-%d').date()
logger.info(f'[Coaching] Running nightly update for {game_date.isoformat()}')
# Fetch completed games for the date
nba_games = _fetch_completed_games(game_date, 'nba')
mlb_games = _fetch_completed_games(game_date, 'mlb')
processed = 0
for game in nba_games:
for side in ('home', 'away'):
try:
tendencies = parse_nba_coaching_decisions(game, side)
if tendencies:
upsert_coaching_tendencies(
coach_id=tendencies.pop('coach_id', None),
team_id=tendencies.pop('team_id', None),
sport='nba',
game_id=game.get('game_id'),
game_date=game_date,
tendencies=tendencies,
)
processed += 1
except Exception as exc:
logger.error(
f'[Coaching] NBA parse failed game={game.get("game_id")} '
f'side={side}: {exc}'
)
for game in mlb_games:
for side in ('home', 'away'):
try:
tendencies = parse_mlb_coaching_decisions(game, side)
if tendencies:
upsert_coaching_tendencies(
coach_id=tendencies.pop('coach_id', None),
team_id=tendencies.pop('team_id', None),
sport='mlb',
game_id=game.get('game_id'),
game_date=game_date,
tendencies=tendencies,
)
processed += 1
except Exception as exc:
logger.error(
f'[Coaching] MLB parse failed game={game.get("game_id")} '
f'side={side}: {exc}'
)
logger.info(f'[Coaching] Nightly update complete — {processed} entries upserted')
return processed
def _fetch_completed_games(game_date, sport):
"""
Retrieve completed games for a given date and sport from the data warehouse.
Args:
game_date: date object.
sport: 'nba' or 'mlb'.
Returns:
List of game dicts with box score / play-by-play data attached.
"""
cache_key = f'completed_games:{sport}:{game_date.isoformat()}'
def _fetch():
client = get_supabase_client()
if not client:
return []
try:
resp = (
client.table('games')
.select('*')
.eq('sport', sport)
.eq('game_date', game_date.isoformat())
.eq('status', 'completed')
.execute()
)
return resp.data or []
except Exception as exc:
logger.error(f'[Coaching] Game fetch failed for {sport} {game_date}: {exc}')
return []
return fetch_with_cache(cache_key, _fetch, data_type='player_stats') or []
# ---------------------------------------------------------------------------
# NBA coaching decision parsing
# ---------------------------------------------------------------------------
def parse_nba_coaching_decisions(game, side):
"""
Extract coaching tendency signals from an NBA game's box score
and play-by-play data for one side (home or away).
Args:
game: Game dict with nested box score and play-by-play.
side: 'home' or 'away'.
Returns:
Dict of coaching tendency fields, or None if data insufficient.
"""
box = game.get(f'{side}_box', {})
pbp = game.get('play_by_play', [])
team_id = game.get(f'{side}_team_id')
coach_id = game.get(f'{side}_coach_id')
if not box or not team_id:
return None
players = box.get('players', [])
if not players:
return None
# Rotation depth: players with 10+ minutes
rotation_depth = sum(1 for p in players if (p.get('minutes', 0) or 0) >= 10)
# Late game possession player (last 2 min, within 5 pts)
late_game_player = _find_late_game_possession_player(pbp, team_id)
# Pace: possessions per 48 from box score
pace = box.get('pace', None)
# Three-point rate
three_rate = calculate_three_rate(players)
# Score-state lineups
score_state = extract_score_state_lineups(pbp, team_id)
tendencies = {
'coach_id': coach_id,
'team_id': team_id,
'bench_rotation_depth': rotation_depth,
'late_game_possession_player': late_game_player,
'pace_preference': pace,
'three_point_rate': three_rate,
'score_state_rotations': score_state,
}
# Additional fields parsed from play-by-play when available
iso_freq = box.get('isolation_frequency')
if iso_freq is not None:
tendencies['isolation_frequency'] = iso_freq
pr_usage = box.get('pick_roll_usage')
if pr_usage is not None:
tendencies['pick_roll_usage'] = pr_usage
return tendencies
def _find_late_game_possession_player(pbp, team_id):
"""
Identify the player who most frequently has the ball in crunch time
(last 2 minutes of 4th quarter / OT, score within 5 points).
Args:
pbp: List of play-by-play event dicts.
team_id: Team identifier to filter possessions.
Returns:
Player name string or None.
"""
crunch_possessions = []
for event in pbp:
period = event.get('period', 0)
clock = event.get('clock', '')
margin = abs(event.get('score_margin', 999))
event_team = event.get('team_id')
if event_team != team_id:
continue
if period < 4:
continue
if margin > 5:
continue
# Parse clock — expect "MM:SS" or seconds remaining
remaining = _parse_clock(clock)
if remaining is not None and remaining <= 120:
player = event.get('player_name') or event.get('player_id')
if player:
crunch_possessions.append(player)
return most_common_player(crunch_possessions)
def _parse_clock(clock):
"""
Parse game clock string into seconds remaining.
Args:
clock: String like '1:45' or numeric seconds.
Returns:
Float seconds remaining, or None if unparseable.
"""
if clock is None:
return None
if isinstance(clock, (int, float)):
return float(clock)
try:
parts = str(clock).split(':')
if len(parts) == 2:
return int(parts[0]) * 60 + float(parts[1])
return float(clock)
except (ValueError, TypeError):
return None
# ---------------------------------------------------------------------------
# MLB coaching decision parsing
# ---------------------------------------------------------------------------
def parse_mlb_coaching_decisions(game, side):
"""
Extract coaching tendency signals from an MLB game for one side.
Args:
game: Game dict with box score and play-by-play data.
side: 'home' or 'away'.
Returns:
Dict of coaching tendency fields, or None if data insufficient.
"""
box = game.get(f'{side}_box', {})
pbp = game.get('play_by_play', [])
team_id = game.get(f'{side}_team_id')
coach_id = game.get(f'{side}_coach_id')
if not box or not team_id:
return None
pitching = box.get('pitching', {})
batting = box.get('batting', {})
# Starter hook tendency — innings pitched by the starter
starter = pitching.get('starter', {})
starter_ip = starter.get('innings_pitched', None)
# Pinch-hit frequency
pinch_hits = count_pinch_hits(pbp, team_id)
# Bunt tendency
sac_bunts = count_sacrifice_bunts(pbp, team_id)
# Challenge aggressiveness
challenges = box.get('challenges_used', 0) or 0
tendencies = {
'coach_id': coach_id,
'team_id': team_id,
'starter_hook_tendency': float(starter_ip) if starter_ip is not None else None,
'pinch_hit_frequency': pinch_hits,
'bunt_tendency': sac_bunts,
'challenge_aggressiveness': challenges,
}
# Intentional walks from pitching data
ibb = pitching.get('intentional_walks', None)
if ibb is not None:
tendencies['intentional_walk_rate'] = float(ibb)
return tendencies
# ---------------------------------------------------------------------------
# Shared helper functions
# ---------------------------------------------------------------------------
def most_common_player(player_list):
"""
Return the most frequently occurring player name from a list.
Args:
player_list: List of player name strings.
Returns:
Most common player name, or None if list is empty.
"""
if not player_list:
return None
counter = Counter(player_list)
return counter.most_common(1)[0][0]
def extract_score_state_lineups(pbp, team_id):
"""
Group on-court lineups by score-state buckets for a given team.
Score-state buckets:
- blowout_ahead: team leading by 15+
- comfortable: team leading by 6-14
- close: margin within 5
- trailing: team down by 6-14
- blowout_behind: team down by 15+
Args:
pbp: Play-by-play event list.
team_id: Team identifier.
Returns:
Dict mapping bucket name to the most common lineup (list of player names)
seen in that bucket, or empty dict if no data.
"""
buckets = {
'blowout_ahead': [],
'comfortable': [],
'close': [],
'trailing': [],
'blowout_behind': [],
}
for event in pbp:
if event.get('team_id') != team_id:
continue
lineup = event.get('lineup', [])
if not lineup:
continue
margin = event.get('score_margin', 0) or 0
lineup_key = tuple(sorted(lineup))
if margin >= 15:
buckets['blowout_ahead'].append(lineup_key)
elif margin >= 6:
buckets['comfortable'].append(lineup_key)
elif margin >= -5:
buckets['close'].append(lineup_key)
elif margin >= -14:
buckets['trailing'].append(lineup_key)
else:
buckets['blowout_behind'].append(lineup_key)
result = {}
for bucket, lineups in buckets.items():
if lineups:
counter = Counter(lineups)
most_common = counter.most_common(1)[0][0]
result[bucket] = list(most_common)
return result
def calculate_three_rate(players):
"""
Calculate three-point attempt rate from player box score data.
Args:
players: List of player box score dicts with 'fga' and 'fg3a' fields.
Returns:
Float three-point rate (0.0-1.0), or None if no FGA data.
"""
total_fga = 0
total_fg3a = 0
for p in players:
fga = p.get('fga', 0) or 0
fg3a = p.get('fg3a', 0) or 0
total_fga += fga
total_fg3a += fg3a
if total_fga == 0:
return None
return round(total_fg3a / total_fga, 4)
def count_pinch_hits(pbp, team_id):
"""
Count pinch-hit substitutions for a team from play-by-play data.
Args:
pbp: Play-by-play event list.
team_id: Team identifier.
Returns:
Integer count of pinch-hit appearances.
"""
count = 0
for event in pbp:
if event.get('team_id') != team_id:
continue
event_type = (event.get('event_type') or '').lower()
description = (event.get('description') or '').lower()
if 'pinch' in event_type or 'pinch hit' in description:
count += 1
return count
def count_sacrifice_bunts(pbp, team_id):
"""
Count sacrifice bunt attempts for a team from play-by-play data.
Args:
pbp: Play-by-play event list.
team_id: Team identifier.
Returns:
Integer count of sacrifice bunts.
"""
count = 0
for event in pbp:
if event.get('team_id') != team_id:
continue
event_type = (event.get('event_type') or '').lower()
description = (event.get('description') or '').lower()
if 'sacrifice' in event_type and 'bunt' in event_type:
count += 1
elif 'sac bunt' in description or 'sacrifice bunt' in description:
count += 1
return count
# ---------------------------------------------------------------------------
# Supabase persistence
# ---------------------------------------------------------------------------
def upsert_coaching_tendencies(coach_id, team_id, sport, game_id, game_date, tendencies):
"""
Upsert coaching tendency data into the Supabase coaching_tendencies table.
Uses (coach_id, sport, game_id) as the conflict key so re-processing a
date is idempotent.
Args:
coach_id: Coach identifier string.
team_id: Team identifier string.
sport: 'nba' or 'mlb'.
game_id: Unique game identifier.
game_date: date object for the game.
tendencies: Dict of tendency field -> value.
Returns:
True on success, False on failure.
"""
client = get_supabase_client()
if not client:
logger.warning('[Coaching] Cannot upsert — Supabase client unavailable')
return False
if isinstance(game_date, date):
game_date_str = game_date.isoformat()
else:
game_date_str = str(game_date)
row = {
'coach_id': coach_id,
'team_id': team_id,
'sport': sport,
'game_id': game_id,
'game_date': game_date_str,
'tendencies': tendencies,
'updated_at': datetime.utcnow().isoformat(),
}
try:
client.table('coaching_tendencies').upsert(
row, on_conflict='coach_id,sport,game_id'
).execute()
logger.info(
f'[Coaching] Upserted tendencies coach={coach_id} game={game_id}'
)
return True
except Exception as exc:
logger.error(
f'[Coaching] Upsert failed coach={coach_id} game={game_id}: {exc}'
)
return False
# ---------------------------------------------------------------------------
# PATCH Item 15: Historical seeding wrappers
# ---------------------------------------------------------------------------
def parse_nba_coaching_from_game_id(game_id):
"""
Wrapper for historical seeding — fetches NBA game data then parses.
Called by scripts/seed_historical.py.
Args:
game_id: NBA game ID string.
"""
import time
time.sleep(0.6)
try:
from nba_api.stats.endpoints import BoxScoreTraditionalV2, PlayByPlayV2
box = BoxScoreTraditionalV2(game_id=game_id)
time.sleep(0.6)
pbp = PlayByPlayV2(game_id=game_id)
box_dfs = box.get_data_frames()
pbp_df = pbp.get_data_frames()[0]
game_data = {
'boxscore': _format_box_for_coaching(box_dfs),
'play_by_play': _format_pbp_for_coaching(pbp_df),
'game_date': None
}
for side in ['home', 'away']:
tendencies = parse_nba_coaching_decisions(game_data, side)
coach_id = game_data.get(f'{side}_coach_id', f'unknown_{side}')
team_id = game_data.get(f'{side}_team_id', f'unknown_{side}')
upsert_coaching_tendencies(
coach_id, team_id, 'nba', tendencies,
game_data.get('game_date'), game_id
)
except Exception as e:
logger.warning(f'[Coaching] NBA historical parse failed for {game_id}: {e}')
def parse_mlb_coaching_from_game_id(game_id):
"""
Wrapper for historical seeding — fetches MLB game data then parses.
Called by scripts/seed_historical.py.
Args:
game_id: MLB game ID (gamePk).
"""
try:
import statsapi
game_data = statsapi.get('game', {'gamePk': game_id})
for side in ['home', 'away']:
tendencies = parse_mlb_coaching_decisions(game_data, side)
team_data = game_data.get('gameData', {}).get('teams', {}).get(side, {})
coach_id = str(team_data.get('id', f'unknown_{side}'))
team_id = str(team_data.get('id', f'unknown_{side}'))
game_date = game_data.get('gameData', {}).get('datetime', {}).get('officialDate')
upsert_coaching_tendencies(
coach_id, team_id, 'mlb', tendencies, game_date, str(game_id)
)
except Exception as e:
logger.warning(f'[Coaching] MLB historical parse failed for {game_id}: {e}')
def _format_box_for_coaching(box_dfs):
"""Format BoxScoreTraditionalV2 DataFrames for coaching parser."""
return {}
def _format_pbp_for_coaching(pbp_df):
"""Format PlayByPlayV2 DataFrame for coaching parser."""
return []
+400
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@@ -0,0 +1,400 @@
"""
VYNDR Evolution Engine — Blueprint
PELT changepoint detection for player metric evolution.
Structural migration from evolutionEngine.py — logic unchanged.
"""
import sys
import numpy as np
from flask import Blueprint, request, jsonify
evolution_bp = Blueprint('evolution', __name__)
# Graceful import — ruptures may not be installed
try:
import ruptures as rpt
HAS_RUPTURES = True
except ImportError:
HAS_RUPTURES = False
print("[evolution-engine] WARNING: ruptures not installed. Using fallback.", file=sys.stderr)
def detect_changepoints_pelt(values, min_size=5, penalty=3.0):
"""
Use PELT algorithm from ruptures library.
Detects changepoints in time-series data for player metric evolution.
Args:
values: List of numeric values (e.g., game-by-game stat line).
min_size: Minimum segment length between changepoints.
penalty: PELT penalty parameter — higher = fewer changepoints.
Returns:
Dict with changepoints list, confidence scores, and algorithm used.
"""
if not HAS_RUPTURES:
return fallback_detect(values)
signal = np.array(values, dtype=float)
if len(signal) < min_size * 2:
return {"changepoints": [], "confidence": [], "algorithm": "PELT"}
algo = rpt.Pelt(model="rbf", min_size=min_size).fit(signal)
result = algo.predict(pen=penalty)
# Remove the last element (always = len(signal))
changepoints = [cp for cp in result if cp < len(signal)]
# Calculate confidence for each changepoint
confidences = []
for cp in changepoints:
left = signal[max(0, cp - min_size):cp]
right = signal[cp:min(len(signal), cp + min_size)]
if len(left) > 0 and len(right) > 0:
diff = abs(np.mean(right) - np.mean(left))
std = max(np.std(signal), 0.01)
conf = min(diff / std, 1.0)
confidences.append(round(conf, 3))
else:
confidences.append(0.0)
return {
"changepoints": changepoints,
"confidence": confidences,
"algorithm": "PELT",
}
def fallback_detect(values):
"""Simple window-based fallback when ruptures unavailable."""
if len(values) < 10:
return {"changepoints": [], "confidence": [], "algorithm": "fallback"}
signal = np.array(values, dtype=float)
window = max(5, len(signal) // 5)
changepoints = []
confidences = []
for i in range(window, len(signal) - window):
left_mean = np.mean(signal[i - window:i])
right_mean = np.mean(signal[i:i + window])
std = max(np.std(signal), 0.01)
diff = abs(right_mean - left_mean)
if diff / std > 1.5:
changepoints.append(i)
confidences.append(min(round(diff / std / 3.0, 3), 1.0))
# Deduplicate nearby changepoints
filtered_cp = []
filtered_conf = []
for cp, conf in zip(changepoints, confidences):
if not filtered_cp or cp - filtered_cp[-1] >= window:
filtered_cp.append(cp)
filtered_conf.append(conf)
return {
"changepoints": filtered_cp,
"confidence": filtered_conf,
"algorithm": "fallback",
}
@evolution_bp.route("/health", methods=["GET"])
def evolution_health():
"""Health check for evolution engine subsystem."""
return jsonify({
"status": "ok",
"ruptures_available": HAS_RUPTURES,
})
@evolution_bp.route("/detect-changepoints", methods=["POST"])
def detect_changepoints():
"""
Detect changepoints in a time-series of player metrics.
Request body:
values: List[float] — metric values in chronological order.
min_size: int (optional, default 5) — minimum segment length.
penalty: float (optional, default 3.0) — PELT penalty.
player_id: str (optional) — for logging.
metric: str (optional) — metric name for logging.
Returns:
changepoints: List[int] — indices where regime changes detected.
confidence: List[float] — confidence score per changepoint.
algorithm: str — 'PELT' or 'fallback'.
"""
data = request.get_json()
if not data:
return jsonify({"error": "JSON body required"}), 400
values = data.get("values", [])
if not values or len(values) < 5:
return jsonify({
"changepoints": [],
"confidence": [],
"algorithm": "PELT",
"note": "Insufficient data points",
})
result = detect_changepoints_pelt(
values,
min_size=data.get("min_size", 5),
penalty=data.get("penalty", 3.0),
)
result["player_id"] = data.get("player_id")
result["metric"] = data.get("metric")
return jsonify(result)
# ============================================================
# SUPPLEMENT: Player Evolution Alerting
# ============================================================
import json
import logging
from datetime import date
logger = logging.getLogger('vyndr')
# Metrics to scan per sport
EVOLUTION_METRICS = {
'nba': ['usage_rate', 'assist_rate', 'three_pa_rate', 'fg_pct', 'minutes'],
'mlb': ['k_rate', 'bb_rate', 'exit_velocity', 'hard_hit_pct', 'fb_velo']
}
EVOLUTION_MIN_GAMES = 15
EVOLUTION_CHANGE_THRESHOLD = 0.10 # 10% change
EVOLUTION_MIN_CONCURRENT = 2 # 2+ metrics must inflect
def detect_player_evolution(player_id, sport, metric_data=None):
"""
Use PELT to detect inflection points across multiple metrics simultaneously.
Flag PLAYER_EVOLUTION_DETECTED when 2+ metrics show concurrent inflection
(10%+ change in last 5 games vs prior window, minimum 15 games total).
Args:
player_id: Player identifier.
sport: 'nba' or 'mlb'.
metric_data: Optional dict mapping metric name to list of values.
If None, would be fetched from data warehouse in production.
Returns:
Dict with evolution_detected (bool) and inflection details if detected.
"""
metrics = EVOLUTION_METRICS.get(sport, [])
inflections = {}
for metric in metrics:
if metric_data and metric in metric_data:
values = metric_data[metric]
else:
values = _get_player_metric_series(player_id, metric)
if len(values) < EVOLUTION_MIN_GAMES:
continue
result = detect_changepoints_pelt(values)
changepoints = result.get('changepoints', [])
if changepoints:
latest_cp = max(changepoints)
# Inflection must be in last 5 games of the series
if latest_cp >= len(values) - 5:
before_vals = values[:latest_cp]
after_vals = values[latest_cp:]
if before_vals and after_vals:
before_mean = float(np.mean(before_vals))
after_mean = float(np.mean(after_vals))
denominator = max(abs(before_mean), 0.01)
pct_change = (after_mean - before_mean) / denominator
if abs(pct_change) > EVOLUTION_CHANGE_THRESHOLD:
inflections[metric] = {
'before': round(before_mean, 3),
'after': round(after_mean, 3),
'change_pct': round(pct_change * 100, 1),
'direction': 'ascending' if pct_change > 0 else 'descending',
'changepoint_game': latest_cp
}
if len(inflections) >= EVOLUTION_MIN_CONCURRENT:
return {
'evolution_detected': True,
'player_id': player_id,
'sport': sport,
'detection_date': date.today().isoformat(),
'metrics_inflecting': len(inflections),
'inflections': inflections,
}
return {'evolution_detected': False, 'player_id': player_id}
def log_evolution_detection(evolution):
"""
Create timestamped, verifiable record in evolution_detections table.
After one season: 'We detected X inflection points. Y confirmed by market movement.'
Args:
evolution: Dict from detect_player_evolution with evolution_detected=True.
"""
try:
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if supabase:
supabase.table('evolution_detections').insert({
'player_id': evolution['player_id'],
'player_name': evolution.get('player_name'),
'sport': evolution['sport'],
'detection_date': evolution['detection_date'],
'metrics': json.dumps(evolution['inflections']),
'market_adjusted_at': None,
'confirmed': None
}).execute()
except Exception as e:
logger.warning(f'[VYNDR] Evolution detection log failed: {e}')
def format_evolution_watch_post(evolutions):
"""
Weekly content: 'VYNDR Evolution Watch'
Players whose stats are inflecting before market adjustment.
Args:
evolutions: List of evolution detection dicts.
Returns:
Formatted post string, or None if no evolutions.
"""
if not evolutions:
return None
lines = ["\U0001f52c VYNDR Evolution Watch\n"]
lines.append("Players inflecting before the market catches up:\n")
for evo in evolutions[:5]:
metrics = evo.get('inflections', {})
if not metrics:
continue
top_metric = max(metrics.items(), key=lambda x: abs(x[1]['change_pct']))
direction = '\U0001f4c8' if top_metric[1]['direction'] == 'ascending' else '\U0001f4c9'
lines.append(
f"{direction} {evo.get('player_name', evo['player_id'])} \u2014 "
f"{top_metric[0]}: {top_metric[1]['before']} \u2192 {top_metric[1]['after']} "
f"({top_metric[1]['change_pct']:+.1f}%)"
)
lines.append("\nThe model sees it. The market hasn't priced it yet.")
return '\n'.join(lines)
def _get_player_metric_series(player_id, metric, n_games=30):
"""Stub: fetch player metric time series from data warehouse."""
return []
@evolution_bp.route("/scan/<sport>", methods=["GET"])
def scan_for_evolutions(sport):
"""
Scan all active players for evolution inflection points.
Run daily. Creates timestamped records for accuracy ledger.
Args:
sport: 'nba' or 'mlb'.
Returns:
JSON with scan results and detected evolutions.
"""
# In production, get_active_players fetches from Supabase
evolutions = []
return jsonify({
'sport': sport,
'scan_date': date.today().isoformat(),
'evolutions_detected': len(evolutions),
'evolutions': evolutions,
'note': 'Connect to player data source for live scanning'
})
@evolution_bp.route("/watch-post", methods=["GET"])
def get_evolution_watch():
"""Get formatted Evolution Watch post for capper account."""
return jsonify({
'post': None,
'note': 'No evolutions detected yet'
})
# ============================================================
# PATCH Item 8: Evolution Persistence Check
# ============================================================
EVOLUTION_PERSISTENCE_GAMES = 3 # games before public promotion
def promote_evolution_to_public(evolution_record, games_since_detection):
"""
Evolution detected internally on day X.
Only promote to Evolution Watch content after 3 games of persistence.
If inflection didn't hold, mark as false positive.
Args:
evolution_record: Dict with player_id, detection_date, inflections.
games_since_detection: Number of games played since detection.
Returns:
Dict with promoted (bool) and reason.
"""
if games_since_detection < EVOLUTION_PERSISTENCE_GAMES:
return {
'promoted': False,
'reason': f'Persistence check: {games_since_detection}/{EVOLUTION_PERSISTENCE_GAMES} games'
}
# Check if inflection held (would verify against recent data in production)
still_inflecting = verify_inflection_persists(evolution_record)
if still_inflecting:
return {'promoted': True, 'games_verified': games_since_detection}
else:
return {
'promoted': False,
'reason': 'Inflection did not persist — false positive',
'false_positive': True
}
def verify_inflection_persists(evolution_record):
"""
Verify that detected inflection points are still present in recent data.
Returns True if the change direction is maintained.
Args:
evolution_record: Dict with inflections data.
Returns:
True if inflection persists, False if reverted.
"""
inflections = evolution_record.get('inflections', {})
if not inflections:
return False
# In production: re-fetch recent metric values and compare to post-inflection mean
# For now, stub returns True (would be replaced with actual data check)
return True
def scan_for_evolutions_internal(sport):
"""
Internal version of evolution scan called by nightly resolution.
Does not require Flask request context.
Args:
sport: 'nba' or 'mlb'.
"""
logger.info(f'[VYNDR] Running evolution scan for {sport}')
# In production: iterate active players, call detect_player_evolution
@@ -0,0 +1,173 @@
"""
VYNDR Image-to-Grade OCR
Accept bet slip screenshot → preprocess → OCR → parse → fuzzy match → grade.
"""
import logging
import io
from flask import Blueprint, request, jsonify
logger = logging.getLogger('vyndr')
image_grade_bp = Blueprint('image_grade', __name__)
def preprocess_image(image_bytes):
"""
Preprocess image for OCR: grayscale, contrast enhancement, threshold.
Args:
image_bytes: Raw image bytes.
Returns:
PIL Image ready for OCR.
"""
try:
from PIL import Image, ImageEnhance, ImageFilter
img = Image.open(io.BytesIO(image_bytes))
img = img.convert('L') # grayscale
enhancer = ImageEnhance.Contrast(img)
img = enhancer.enhance(2.0)
img = img.filter(ImageFilter.SHARPEN)
return img
except ImportError:
logger.error('[VYNDR] Pillow not installed')
return None
def ocr_image(image):
"""
Run OCR on preprocessed image.
Args:
image: PIL Image.
Returns:
Dict with text and confidence.
"""
try:
import pytesseract
text = pytesseract.image_to_string(image)
data = pytesseract.image_to_data(image, output_type=pytesseract.Output.DICT)
confidences = [int(c) for c in data['conf'] if int(c) > 0]
avg_conf = sum(confidences) / len(confidences) if confidences else 0
return {'text': text.strip(), 'confidence': round(avg_conf, 1)}
except ImportError:
logger.error('[VYNDR] pytesseract not installed')
return {'text': '', 'confidence': 0}
except Exception as e:
logger.error(f'[VYNDR] OCR failed: {e}')
return {'text': '', 'confidence': 0}
def parse_bet_slip(text):
"""
Parse OCR text to extract bet slip components.
Args:
text: OCR extracted text.
Returns:
List of parsed leg dicts with player, stat_type, line, over_under.
"""
legs = []
lines = text.split('\n')
stat_keywords = {
'pts': 'points', 'points': 'points', 'reb': 'rebounds',
'rebounds': 'rebounds', 'ast': 'assists', 'assists': 'assists',
'threes': 'threes', '3pt': 'threes', '3-pointers': 'threes',
'strikeouts': 'strikeouts', 'ks': 'strikeouts', 'k\'s': 'strikeouts',
'hits': 'hits', 'total bases': 'total_bases', 'tb': 'total_bases',
'rbi': 'rbi', 'home runs': 'home_runs', 'hr': 'home_runs',
'walks': 'walks', 'bb': 'walks'
}
for line in lines:
line_lower = line.lower().strip()
if not line_lower:
continue
# Try to find over/under
over_under = None
if 'over' in line_lower:
over_under = 'over'
elif 'under' in line_lower:
over_under = 'under'
# Try to find stat type
stat_type = None
for keyword, mapped in stat_keywords.items():
if keyword in line_lower:
stat_type = mapped
break
# Try to find line value (number with optional .5)
import re
numbers = re.findall(r'\d+\.?\d*', line)
prop_line = None
for n in numbers:
val = float(n)
if 0.5 <= val <= 99.5:
prop_line = val
break
if stat_type and prop_line and over_under:
# Player name is whatever text precedes the stat keyword
legs.append({
'raw_text': line.strip(),
'stat_type': stat_type,
'line': prop_line,
'over_under': over_under,
'player_name': None # needs fuzzy matching
})
return legs
@image_grade_bp.route('/from-image', methods=['POST'])
def grade_from_image():
"""
Accept bet slip screenshot, OCR it, parse legs, and grade.
Request: multipart/form-data with 'image' file.
Returns:
JSON with parsed legs, OCR confidence, and grades (or confirmation request).
"""
if 'image' not in request.files:
return jsonify({'error': 'No image file provided'}), 400
image_file = request.files['image']
image_bytes = image_file.read()
if len(image_bytes) == 0:
return jsonify({'error': 'Empty image file'}), 400
# Preprocess
processed = preprocess_image(image_bytes)
if processed is None:
return jsonify({'error': 'Image processing failed'}), 500
# OCR
ocr_result = ocr_image(processed)
# Parse
legs = parse_bet_slip(ocr_result['text'])
# Low confidence — ask user to confirm
if ocr_result['confidence'] < 60:
return jsonify({
'status': 'low_confidence',
'ocr_confidence': ocr_result['confidence'],
'extracted_text': ocr_result['text'],
'parsed_legs': legs,
'message': 'OCR confidence is low. Please confirm the extracted information.'
})
return jsonify({
'status': 'parsed',
'ocr_confidence': ocr_result['confidence'],
'legs': legs,
'leg_count': len(legs),
'note': 'Legs parsed. Submit to /api/mlb/grade or /api/nba/grade for grading.'
})
@@ -0,0 +1,710 @@
"""
VYNDR Lineup Intelligence — Multi-source lineup monitoring.
Blueprint providing real-time lineup status by aggregating official APIs,
beat reporter tweets, and backup sources. Tracks reporter accuracy over time
and promotes/demotes trust tiers dynamically.
"""
import logging
import re
from datetime import datetime, date
from flask import Blueprint, request, jsonify
from utils.data_warehouse import fetch_with_cache
from utils.retry import api_call_with_retry
logger = logging.getLogger('vyndr')
lineup_bp = Blueprint('lineup_intelligence', __name__)
# ---------------------------------------------------------------------------
# Source priority configuration
# ---------------------------------------------------------------------------
LINEUP_SOURCES = {
'official_api': {
'priority': 1,
'description': 'Official league API (MLB statsapi, NBA official)',
'badge_on_confirm': 'confirmed',
},
'beat_reporter': {
'priority': 2,
'description': 'Beat reporters and insiders — trust is dynamic',
'badge_on_confirm': 'preliminary',
},
'backup_api': {
'priority': 3,
'description': 'Fallback third-party data feeds',
'badge_on_confirm': 'preliminary',
},
}
# ---------------------------------------------------------------------------
# Reporter trust system
# ---------------------------------------------------------------------------
REPORTER_TRUST_TIERS = {
'unverified': {
'min_tracked': 0,
'accuracy': 0.0,
'badge': 'preliminary',
},
'reliable': {
'min_tracked': 10,
'accuracy': 0.80,
'badge': 'preliminary',
},
'verified': {
'min_tracked': 20,
'accuracy': 0.90,
'badge': 'high_confidence',
},
'authoritative': {
'min_tracked': 30,
'accuracy': 0.95,
'badge': 'confirmed',
},
}
STARTING_TRUST = {
'beat_writer': 'reliable',
'national': 'authoritative',
'insider': 'reliable',
'aggregator': 'unverified',
}
# In-memory reporter tracking — production would persist to Supabase.
_reporter_stats = {}
# In-memory lineup cache keyed by (sport, game_date, game_id).
_lineup_cache = {}
# In-memory reporter-to-line-movement correlation log.
_reporter_line_correlations = []
# ---------------------------------------------------------------------------
# Tweet parsing
# ---------------------------------------------------------------------------
LINEUP_KEYWORDS = {
'confirmed_playing': [
'will play', 'starting', 'in the lineup', 'cleared to play',
'available tonight', 'is a go', 'will start', 'expected to play',
'in tonight', 'active tonight',
],
'scratched': [
'scratched', 'out tonight', 'will not play', 'ruled out',
'sits tonight', 'will miss', 'inactive', 'dnp', 'is out',
'not in lineup', 'held out',
],
'questionable': [
'questionable', 'game-time decision', 'gtd', 'uncertain',
'doubtful', 'may sit', 'TBD', 'monitor', 'day-to-day',
'not certain',
],
}
PAST_TENSE_FILTERS = [
'played', 'started', 'was scratched', 'sat out', 'missed',
'did not play', 'was ruled out', 'was inactive', 'had',
'finished', 'went for', 'scored', 'posted',
]
def parse_reporter_tweet(tweet_text, tweet_date=None):
"""
Parse a reporter tweet for lineup-relevant information.
Filters out past-tense recaps and tweets that do not reference today's
games. Returns a dict with player mentions, detected status, and the
raw keyword match, or None if the tweet is not actionable.
Args:
tweet_text: Raw text content of the tweet.
tweet_date: Date the tweet was posted (datetime.date). Defaults to
today if not provided.
Returns:
dict with keys {status, keywords_matched, raw_text} or None.
"""
if tweet_date is None:
tweet_date = date.today()
if tweet_date != date.today():
logger.debug('Skipping tweet from non-today date: %s', tweet_date)
return None
lower = tweet_text.lower()
# Filter past-tense recaps
for phrase in PAST_TENSE_FILTERS:
if phrase in lower:
logger.debug('Filtered past-tense tweet: %s', tweet_text[:80])
return None
# Detect lineup status keywords
for status, keywords in LINEUP_KEYWORDS.items():
matched = [kw for kw in keywords if kw.lower() in lower]
if matched:
return {
'status': status,
'keywords_matched': matched,
'raw_text': tweet_text,
}
return None
# ---------------------------------------------------------------------------
# Reporter trust management
# ---------------------------------------------------------------------------
def _get_reporter_record(reporter_handle):
"""
Retrieve or initialize the tracking record for a reporter.
Args:
reporter_handle: Twitter/X handle of the reporter.
Returns:
dict with keys {handle, total, correct, tier}.
"""
if reporter_handle not in _reporter_stats:
_reporter_stats[reporter_handle] = {
'handle': reporter_handle,
'total': 0,
'correct': 0,
'tier': 'unverified',
}
return _reporter_stats[reporter_handle]
def update_reporter_trust(reporter_handle, was_correct):
"""
Update a reporter's accuracy tracking and promote/demote their tier.
Called after an official source confirms or contradicts a reporter's
earlier lineup call. Walks through REPORTER_TRUST_TIERS from highest
to lowest and assigns the best tier the reporter qualifies for.
Args:
reporter_handle: Twitter/X handle of the reporter.
was_correct: Boolean — did the official source confirm the call?
Returns:
dict with {handle, tier, accuracy, total}.
"""
record = _get_reporter_record(reporter_handle)
record['total'] += 1
if was_correct:
record['correct'] += 1
accuracy = record['correct'] / record['total'] if record['total'] > 0 else 0.0
# Walk tiers from best to worst, assign the highest that qualifies.
tier_order = ['authoritative', 'verified', 'reliable', 'unverified']
assigned_tier = 'unverified'
for tier_name in tier_order:
tier_def = REPORTER_TRUST_TIERS[tier_name]
if (record['total'] >= tier_def['min_tracked']
and accuracy >= tier_def['accuracy']):
assigned_tier = tier_name
break
record['tier'] = assigned_tier
logger.info(
'Reporter %s updated: tier=%s accuracy=%.2f total=%d',
reporter_handle, assigned_tier, accuracy, record['total'],
)
return {
'handle': reporter_handle,
'tier': assigned_tier,
'accuracy': round(accuracy, 4),
'total': record['total'],
}
def get_reporter_badge(reporter_handle):
"""
Return the display badge for a reporter based on their current trust tier.
The badge maps directly from REPORTER_TRUST_TIERS and controls how the
frontend labels lineup intel sourced from this reporter.
Args:
reporter_handle: Twitter/X handle of the reporter.
Returns:
str badge value (e.g. 'preliminary', 'high_confidence', 'confirmed').
"""
record = _get_reporter_record(reporter_handle)
tier = record.get('tier', 'unverified')
return REPORTER_TRUST_TIERS.get(tier, REPORTER_TRUST_TIERS['unverified'])['badge']
# ---------------------------------------------------------------------------
# Two-stage lineup grading
# ---------------------------------------------------------------------------
def process_lineup_update(game_id, sport, player_name, status, source_type,
reporter_handle=None):
"""
Two-stage lineup grading pipeline.
Stage 1 (beat_reporter / backup_api): Record the update with a
preliminary badge. The confidence depends on the reporter's trust tier.
Stage 2 (official_api): Stamp the update with a confirmed badge and
back-validate any earlier reporter calls for that player/game.
Args:
game_id: Unique identifier for the game.
sport: Sport key (e.g. 'mlb', 'nba').
player_name: Full player name.
status: One of 'confirmed_playing', 'scratched', 'questionable'.
source_type: Key from LINEUP_SOURCES ('official_api', 'beat_reporter',
'backup_api').
reporter_handle: Required when source_type is 'beat_reporter'.
Returns:
dict with the stored lineup entry including badge and timestamp.
"""
cache_key = (sport, game_id, player_name.lower())
now = datetime.utcnow().isoformat()
source_def = LINEUP_SOURCES.get(source_type)
if source_def is None:
logger.error('Unknown source_type: %s', source_type)
return {'error': f'Unknown source_type: {source_type}'}
# Determine badge
if source_type == 'official_api':
badge = 'confirmed'
elif source_type == 'beat_reporter' and reporter_handle:
badge = get_reporter_badge(reporter_handle)
else:
badge = source_def.get('badge_on_confirm', 'preliminary')
entry = {
'game_id': game_id,
'sport': sport,
'player': player_name,
'status': status,
'source': source_type,
'reporter': reporter_handle,
'badge': badge,
'timestamp': now,
}
existing = _lineup_cache.get(cache_key)
# Stage 2: official confirmation — back-validate reporter calls.
if source_type == 'official_api' and existing:
prior_source = existing.get('source')
prior_reporter = existing.get('reporter')
if prior_source == 'beat_reporter' and prior_reporter:
was_correct = existing.get('status') == status
update_reporter_trust(prior_reporter, was_correct)
logger.info(
'Back-validated reporter %s for %s: correct=%s',
prior_reporter, player_name, was_correct,
)
# Only overwrite if the new source has equal or higher priority.
if existing is None or source_def['priority'] <= LINEUP_SOURCES.get(
existing.get('source', ''), {}).get('priority', 99):
_lineup_cache[cache_key] = entry
logger.info(
'Lineup update stored: %s %s -> %s [%s]',
player_name, status, source_type, badge,
)
else:
logger.debug(
'Skipped lower-priority update for %s from %s',
player_name, source_type,
)
return entry
# ---------------------------------------------------------------------------
# PATCH: Scratch → Redistribution → Re-grade → Alt Line → Alert chain
# ---------------------------------------------------------------------------
def handle_scratch_chain(player_name, player_id, team, game_id, sport, badge):
"""
Full chain when a player is confirmed OUT:
1. Trigger redistribution engine for absorption analysis
2. Re-grade affected props with redistribution context
3. Auto-scan alt lines for any A-grade re-grades
4. Format and return alert with all intelligence
Args:
player_name: Scratched player name.
player_id: Scratched player ID.
team: Team identifier.
game_id: Game identifier.
sport: 'nba' or 'mlb'.
badge: Reporter badge level.
Returns:
Dict with redistribution, re-graded props, and alt line opportunities.
"""
result = {
'player_scratched': player_name,
'redistribution': None,
'regraded_props': [],
'alt_opportunities': [],
'alert': None
}
# Step 1: Redistribution
try:
from blueprints.redistribution import calculate_redistribution_internal
redistribution = calculate_redistribution_internal(player_id, game_id)
result['redistribution'] = redistribution
except Exception as e:
logger.warning(f'[VYNDR] Redistribution chain failed: {e}')
redistribution = None
# Step 2: Re-grade affected props (stub — connects to grading engine)
# In production, get_props_affected_by_scratch returns live props
# and recalculate_grade runs the full pipeline with redistribution_context
# Step 3: Alt line scan for A-grade re-grades
try:
from blueprints.odds_scanner import scan_alt_lines_internal
for prop in result.get('regraded_props', []):
if prop.get('grade') in ['A+', 'A', 'A-']:
alt = scan_alt_lines_internal(
sport, prop.get('player', ''),
prop.get('stat_type', ''),
standard_grade=prop
)
if alt.get('recommend_alt'):
result['alt_opportunities'].append(alt)
prop['alt_line_opportunity'] = alt.get('optimal_alt')
except Exception as e:
logger.warning(f'[VYNDR] Alt line chain failed: {e}')
# Step 4: Format alert
if redistribution and redistribution.get('primary_beneficiary'):
primary = redistribution['primary_beneficiary']
alert = (
f"{player_name} is OUT.\n"
f"{primary.get('player_name', '?')} is underpriced. "
f"Boost: +{primary.get('combined_prop_boost', 0):.0%}. "
f"Confidence: {primary.get('confidence', 0):.0%}."
)
if result['alt_opportunities']:
alt = result['alt_opportunities'][0].get('optimal_alt', {})
alert += (
f"\n\nAlt line: {alt.get('over_under', '').upper()} "
f"{alt.get('line', '?')} at {alt.get('odds', '?')} "
f"\u2192 Edge: {alt.get('real_edge', 0):.1%}"
)
result['alert'] = alert
return result
def poll_reporter_feeds(sport):
"""
Poll reporter feeds for lineup updates. Called by GitHub Actions cron.
Args:
sport: 'nba' or 'mlb'.
"""
logger.info(f'[VYNDR] Polling reporter feeds for {sport}')
# In production, fetch from Twitter API / RSS feeds
# Parse via parse_reporter_tweet, process via process_lineup_update
def check_all_lineups(sport):
"""
Check all lineup statuses from official APIs. Called by pre-game cron.
Args:
sport: 'nba' or 'mlb'.
"""
logger.info(f'[VYNDR] Checking all lineups for {sport}')
# In production, fetch from official MLB/NBA APIs
# ---------------------------------------------------------------------------
# Reporter-to-line-movement correlation
# ---------------------------------------------------------------------------
def log_reporter_line_correlation(reporter_handle, game_id, player_name,
tweet_timestamp, line_move_timestamp,
line_before, line_after):
"""
Track the time gap between a reporter's tweet and subsequent book line
movement. Used to measure how quickly the market prices reporter intel.
Args:
reporter_handle: Twitter/X handle.
game_id: Unique game identifier.
player_name: Player referenced in the tweet.
tweet_timestamp: ISO timestamp of the tweet.
line_move_timestamp: ISO timestamp of the detected line move.
line_before: Odds/line value before the move.
line_after: Odds/line value after the move.
Returns:
dict with the correlation record including gap_seconds.
"""
try:
tweet_dt = datetime.fromisoformat(tweet_timestamp)
move_dt = datetime.fromisoformat(line_move_timestamp)
gap_seconds = (move_dt - tweet_dt).total_seconds()
except (ValueError, TypeError) as exc:
logger.warning('Could not compute gap for %s: %s', reporter_handle, exc)
gap_seconds = None
record = {
'reporter': reporter_handle,
'game_id': game_id,
'player': player_name,
'tweet_timestamp': tweet_timestamp,
'line_move_timestamp': line_move_timestamp,
'line_before': line_before,
'line_after': line_after,
'gap_seconds': gap_seconds,
}
_reporter_line_correlations.append(record)
logger.info(
'Line correlation logged: reporter=%s player=%s gap=%.1fs line %s->%s',
reporter_handle, player_name,
gap_seconds if gap_seconds is not None else -1,
line_before, line_after,
)
return record
# ---------------------------------------------------------------------------
# MLB lineup parsing via statsapi
# ---------------------------------------------------------------------------
def get_mlb_lineups_today(game_date=None):
"""
Fetch today's MLB starting lineups from the official statsapi.
Uses utils.retry for resilience and utils.data_warehouse for caching
(15-minute TTL since lineups can change close to game time).
Args:
game_date: Date string in 'YYYY-MM-DD' format. Defaults to today.
Returns:
list of dicts, one per game, each containing home/away lineup arrays.
"""
if game_date is None:
game_date = date.today().strftime('%Y-%m-%d')
cache_key = f'mlb_lineups_{game_date}'
def _fetch():
"""Inner fetch wrapped for retry and caching."""
try:
import statsapi
except ImportError:
logger.error('statsapi not installed — cannot fetch MLB lineups')
return []
schedule = api_call_with_retry(
lambda: statsapi.schedule(date=game_date),
max_retries=3,
label='statsapi.schedule',
)
if not schedule:
logger.warning('No MLB games found for %s', game_date)
return []
games = []
for game in schedule:
game_id = game.get('game_id')
if game_id is None:
continue
try:
boxscore = api_call_with_retry(
lambda gid=game_id: statsapi.boxscore_data(gid),
max_retries=3,
label='statsapi.boxscore_data',
)
except Exception as exc:
logger.warning('Failed to get boxscore for game %s: %s', game_id, exc)
continue
home_lineup = []
away_lineup = []
for side, lineup_list in [('home', home_lineup), ('away', away_lineup)]:
batters_key = f'{side}Batters'
batters = boxscore.get(batters_key, [])
for batter in batters:
if isinstance(batter, dict):
name = batter.get('name', batter.get('namefield', ''))
if name:
lineup_list.append({
'name': name.strip(),
'position': batter.get('position', ''),
'batting_order': batter.get('battingOrder', ''),
})
games.append({
'game_id': game_id,
'home_team': game.get('home_name', ''),
'away_team': game.get('away_name', ''),
'game_time': game.get('game_datetime', ''),
'status': game.get('status', ''),
'home_lineup': home_lineup,
'away_lineup': away_lineup,
})
logger.info('Fetched %d MLB game lineups for %s', len(games), game_date)
return games
return fetch_with_cache(cache_key, _fetch, ttl=900)
# ---------------------------------------------------------------------------
# Routes
# ---------------------------------------------------------------------------
@lineup_bp.route('/status/<sport>/<game_date>', methods=['GET'])
def lineup_status(sport, game_date):
"""
Return lineup status for all tracked games in a sport on a given date.
Pulls from the in-memory lineup cache and, for MLB, supplements with
official statsapi data. Results include the confidence badge for each
player entry.
Args:
sport: Sport key ('mlb', 'nba', 'nfl', etc.).
game_date: Date string 'YYYY-MM-DD'.
Returns:
JSON response with lineup entries grouped by game.
"""
try:
target_date = datetime.strptime(game_date, '%Y-%m-%d').date()
except ValueError:
return jsonify({'error': 'Invalid date format. Use YYYY-MM-DD.'}), 400
# Gather cached entries for the sport/date
entries = []
for (cached_sport, cached_game, _player), entry in _lineup_cache.items():
if cached_sport == sport:
entries.append(entry)
# For MLB, supplement with official lineups if available
if sport == 'mlb':
try:
official_lineups = get_mlb_lineups_today(game_date)
for game in official_lineups:
for side in ['home_lineup', 'away_lineup']:
for player in game.get(side, []):
process_lineup_update(
game_id=str(game['game_id']),
sport='mlb',
player_name=player['name'],
status='confirmed_playing',
source_type='official_api',
)
except Exception as exc:
logger.warning('MLB official lineup fetch failed: %s', exc)
# Re-gather after potential official update
result = {}
for (cached_sport, cached_game, _player), entry in _lineup_cache.items():
if cached_sport == sport:
result.setdefault(cached_game, []).append(entry)
return jsonify({
'sport': sport,
'date': game_date,
'games': result,
'total_entries': sum(len(v) for v in result.values()),
})
@lineup_bp.route('/reporter-update', methods=['POST'])
def reporter_update():
"""
Process a reporter tweet and store the lineup update.
Expects JSON body:
{
"reporter_handle": "@handle",
"reporter_type": "beat_writer" | "national" | "insider" | "aggregator",
"tweet_text": "Player X will play tonight...",
"tweet_date": "YYYY-MM-DD" (optional, defaults to today),
"game_id": "game_123",
"sport": "mlb",
"player_name": "Player X"
}
Returns:
JSON with the parsed tweet result and stored lineup entry, or an
error if the tweet was filtered or unparseable.
"""
data = request.get_json(silent=True)
if not data:
return jsonify({'error': 'Request body must be JSON.'}), 400
required = ['reporter_handle', 'tweet_text', 'game_id', 'sport', 'player_name']
missing = [f for f in required if f not in data]
if missing:
return jsonify({'error': f'Missing required fields: {missing}'}), 400
reporter_handle = data['reporter_handle']
reporter_type = data.get('reporter_type', 'aggregator')
tweet_text = data['tweet_text']
game_id = data['game_id']
sport = data['sport']
player_name = data['player_name']
# Parse tweet date
tweet_date = None
if data.get('tweet_date'):
try:
tweet_date = datetime.strptime(data['tweet_date'], '%Y-%m-%d').date()
except ValueError:
return jsonify({'error': 'Invalid tweet_date format. Use YYYY-MM-DD.'}), 400
# Initialize reporter trust if first time seeing them
record = _get_reporter_record(reporter_handle)
if record['total'] == 0 and reporter_type in STARTING_TRUST:
record['tier'] = STARTING_TRUST[reporter_type]
# Parse the tweet
parsed = parse_reporter_tweet(tweet_text, tweet_date=tweet_date)
if parsed is None:
return jsonify({
'filtered': True,
'reason': 'Tweet filtered (past tense, non-today, or no lineup keywords).',
}), 200
# Store lineup update
entry = process_lineup_update(
game_id=game_id,
sport=sport,
player_name=player_name,
status=parsed['status'],
source_type='beat_reporter',
reporter_handle=reporter_handle,
)
return jsonify({
'filtered': False,
'parsed': parsed,
'lineup_entry': entry,
'reporter_badge': get_reporter_badge(reporter_handle),
})
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,468 @@
"""
VYNDR NBA Context Service
Teammate impact, game script, home/road splits, rest/travel, matchup pace,
foul trouble risk, B2B adjustments, positional matchup defense,
usage-efficiency tradeoff. NBA sub-scores endpoint.
"""
import time
import json
import os
import logging
from flask import Blueprint, request, jsonify
from utils.data_warehouse import fetch_with_cache
from utils.archetypes import (
NBA_DIMENSIONS, DEFAULT_NBA_WEIGHTS, NBA_SUB_SCORES,
get_archetype_scores, blend_archetype_weights
)
logger = logging.getLogger('vyndr')
nba_context_bp = Blueprint('nba_context', __name__)
NBA_API_DELAY = 0.6
# --- Teammate Impact ---
TEAMMATE_IMPACT_RULES = {
'primary_ball_handler_out': {
'remaining_playmaker': {'base_usage_boost': 0.04, 'assist_boost': 1.5},
'remaining_scorers': {'base_usage_boost': 0.02, 'fg_attempts_boost': 1.8}
},
'primary_scorer_out': {
'secondary_scorers': {'base_usage_boost': 0.05, 'fg_attempts_boost': 2.5},
'playmaker': {'assist_reduction': -0.8}
},
'starting_big_out': {
'backup_big': {'minutes_boost': 12, 'rebound_boost': 3.0},
'remaining_bigs': {'rebound_boost': 1.5}
}
}
def calculate_dynamic_usage_boost(out_player_archetype, beneficiary_profile, base_boost):
"""
Scale usage boost by beneficiary's headroom. Player at 20% usage has
more room to absorb than player at 35%.
Args:
out_player_archetype: Archetype of the absent player.
beneficiary_profile: Dict with usage_rate for the beneficiary.
base_boost: Base usage boost from TEAMMATE_IMPACT_RULES.
Returns:
Float — scaled usage boost.
"""
usage_ceiling = 0.38
current_usage = beneficiary_profile.get('usage_rate', 0.20)
headroom = max(0, usage_ceiling - current_usage)
headroom_factor = min(1.0, headroom / 0.15)
return round(base_boost * headroom_factor, 3)
def adjust_for_usage_efficiency_tradeoff(usage_boost, player_profile):
"""
Higher usage often means lower efficiency. ~-1.5% TS per +5% usage increase.
Without this, model overestimates beneficiaries of teammate absences.
Args:
usage_boost: Float usage increase.
player_profile: Dict with player stats.
Returns:
Dict with volume_boost, efficiency_penalty, net_effect.
"""
ts_penalty_per_5pct_usage = -0.015
projected_ts_change = usage_boost * (ts_penalty_per_5pct_usage / 0.05)
return {
'volume_boost': usage_boost,
'efficiency_penalty': projected_ts_change,
'net_effect': usage_boost + projected_ts_change
}
# --- Game Script ---
def adjust_minutes_for_spread(projected_minutes, spread, is_favorite):
"""
Adjust projected minutes based on game spread (blowout risk).
Args:
projected_minutes: Base projected minutes.
spread: Point spread (positive number).
is_favorite: Whether the player's team is favored.
Returns:
Adjusted projected minutes.
"""
if abs(spread) >= 12:
return projected_minutes * (0.92 if is_favorite else 0.95)
elif abs(spread) >= 8 and is_favorite:
return projected_minutes * 0.96
return projected_minutes
# --- Home/Road Splits ---
def calculate_home_road_adjustment(player_splits, stat_type, is_home_game):
"""
Apply home/road split as context adjustment. Only when >5% difference.
Args:
player_splits: Dict with {stat_type}_home and {stat_type}_road keys.
stat_type: Stat type string.
is_home_game: Boolean.
Returns:
Float adjustment to projected value.
"""
home_avg = player_splits.get(f'{stat_type}_home')
road_avg = player_splits.get(f'{stat_type}_road')
if home_avg is None or road_avg is None:
return 0.0
overall_avg = (home_avg + road_avg) / 2
if overall_avg == 0:
return 0.0
if abs(home_avg - road_avg) / overall_avg < 0.05:
return 0.0
return (home_avg if is_home_game else road_avg) - overall_avg
# --- Rest + Travel Fatigue ---
REST_TRAVEL_ADJUSTMENT = {
'same_timezone': 0.0,
'one_tz_change': -0.01,
'two_tz_change': -0.02,
'three_tz_change': -0.03
}
def calculate_travel_fatigue(prev_game_tz_offset, current_tz_offset):
"""
Account for travel distance, not just rest days.
BOS→LAL on a B2B is worse than BOS→NYK on a B2B.
Args:
prev_game_tz_offset: UTC offset of previous game arena.
current_tz_offset: UTC offset of current game arena.
Returns:
Float adjustment (negative = fatigue penalty).
"""
if prev_game_tz_offset is None or current_tz_offset is None:
return 0.0
tz_diff = abs(current_tz_offset - prev_game_tz_offset)
if tz_diff == 0:
return REST_TRAVEL_ADJUSTMENT['same_timezone']
elif tz_diff == 1:
return REST_TRAVEL_ADJUSTMENT['one_tz_change']
elif tz_diff == 2:
return REST_TRAVEL_ADJUSTMENT['two_tz_change']
else:
return REST_TRAVEL_ADJUSTMENT['three_tz_change']
# --- Matchup-Specific Pace ---
def calculate_matchup_pace(team_a_pace, team_b_pace, league_avg_pace, is_home):
"""
Matchup-specific pace — not just team averages.
Two fast teams play FASTER than either team's average.
Home team pace weighs 60/40.
Args:
team_a_pace: Pace of the player's team.
team_b_pace: Pace of the opponent.
league_avg_pace: League average pace.
is_home: Whether the player's team is home.
Returns:
Float factor relative to league average (>1.0 = faster).
"""
if league_avg_pace <= 0:
return 1.0
if is_home:
raw_pace = (team_a_pace * 0.60 + team_b_pace * 0.40)
else:
raw_pace = (team_a_pace * 0.40 + team_b_pace * 0.60)
return raw_pace / league_avg_pace
# --- Foul Trouble Risk ---
def foul_trouble_risk(fouls_per_game):
"""
Foul-prone players have wider minutes variance.
Doesn't change the mean — widens the distribution.
Args:
fouls_per_game: Season average fouls per game.
Returns:
Dict with minutes_std_boost.
"""
if fouls_per_game >= 3.5:
return {'minutes_std_boost': 3.0}
elif fouls_per_game >= 2.8:
return {'minutes_std_boost': 1.5}
return {'minutes_std_boost': 0.0}
# --- Stat-Specific B2B Adjustments ---
B2B_ADJUSTMENTS = {
'points': -0.04,
'rebounds': 0.02,
'assists': -0.01,
'threes': -0.03,
'pts_reb_ast': -0.02,
'default': -0.02
}
def apply_b2b_adjustment(projection, stat_type, is_b2b_second_game):
"""
B2B fatigue is NOT linear across stats.
Points and threes drop. Rebounds actually increase.
Args:
projection: Base projected value.
stat_type: Stat type string.
is_b2b_second_game: Whether this is the second game of a B2B.
Returns:
Adjusted projection.
"""
if not is_b2b_second_game:
return projection
adj = B2B_ADJUSTMENTS.get(stat_type, B2B_ADJUSTMENTS['default'])
return projection * (1 + adj)
# --- Positional Matchup Defense ---
def calculate_positional_matchup(position_defenders, team_defensive_rating):
"""
Position-specific defensive quality, not just team rating.
When tracking data available, use who actually guarded whom (positionless basketball).
Args:
position_defenders: List of defender dicts with 'defensive_rating' and 'minutes'.
team_defensive_rating: Fallback team-level defensive rating.
Returns:
Float defensive rating for this matchup.
"""
if not position_defenders:
return team_defensive_rating
weighted_def = sum(
p.get('defensive_rating', team_defensive_rating) * p.get('minutes', 20)
for p in position_defenders
)
total_min = sum(p.get('minutes', 20) for p in position_defenders)
return weighted_def / total_min if total_min > 0 else team_defensive_rating
# --- Playoff Modifiers ---
PLAYOFF_MODIFIERS = {
'starter_minutes_boost': 1.10,
'bench_dnp_threshold': 8,
'primary_scorer_fg_penalty': 0.96,
'primary_scorer_fta_boost': 1.10,
'elimination_star_pts_boost': 1.05,
'elimination_star_min_boost': 1.08,
'rest_1_day': 'fatigue',
'rest_4_plus_days': 'rust_flag'
}
def apply_playoff_modifiers(projection, stat_type, game_context, player_profile):
"""
Apply playoff-specific modifiers to projection.
Args:
projection: Base projected value.
stat_type: Stat type string.
game_context: Dict with playoff info (is_elimination, is_home, etc.).
player_profile: Dict with player stats.
Returns:
Modified projection.
"""
if not game_context.get('is_playoff'):
return projection
# Starters get more minutes
if player_profile.get('is_starter'):
projection *= PLAYOFF_MODIFIERS['starter_minutes_boost']
# Elimination game — star players elevate
if game_context.get('is_elimination') and player_profile.get('usage_rate', 0) > 0.25:
if stat_type == 'points':
projection *= PLAYOFF_MODIFIERS['elimination_star_pts_boost']
return projection
# --- NBA Sub-Scores Endpoint ---
@nba_context_bp.route('/sub-scores/<player_id>/<game_id>', methods=['GET'])
def get_nba_sub_scores(player_id, game_id):
"""
Calculate all NBA sub-scores for a player in a specific game context.
Returns individual sub-scores that the Node.js engine weights via archetypes.
Args:
player_id: NBA player ID.
game_id: NBA game ID.
Returns:
JSON with sub_scores, archetype_scores, and blended_weights.
"""
stat_type = request.args.get('stat_type', 'points')
is_home = request.args.get('is_home', 'true').lower() == 'true'
# Build player profile (would come from nba_api in production)
player_profile = _get_player_profile_cached(player_id)
game_context = _get_game_context_cached(game_id)
# Calculate each sub-score
recent_form = _calculate_recent_form(player_id, stat_type)
matchup_defense = _calculate_matchup_defense_score(player_id, game_context)
pace_factor = _calculate_pace_score(player_profile, game_context, is_home)
usage_context = _calculate_usage_score(player_id, game_context)
home_road = calculate_home_road_adjustment(
player_profile.get('splits', {}), stat_type, is_home
)
rest_travel_score = _calculate_rest_travel_score(player_profile, game_context)
sub_scores = {
'recent_form': round(recent_form, 3),
'matchup_defense': round(matchup_defense, 3),
'pace_factor': round(pace_factor, 3),
'usage_context': round(usage_context, 3),
'home_road': round(home_road, 3),
'rest_travel': round(rest_travel_score, 3)
}
archetype_scores = get_archetype_scores(player_profile, NBA_DIMENSIONS)
blended_weights = blend_archetype_weights(player_profile, NBA_DIMENSIONS, DEFAULT_NBA_WEIGHTS)
return jsonify({
'player_id': player_id,
'game_id': game_id,
'stat_type': stat_type,
'sub_scores': sub_scores,
'archetype_scores': {k: round(v, 3) for k, v in archetype_scores.items()},
'blended_weights': {k: round(v, 3) for k, v in blended_weights.items()}
})
@nba_context_bp.route('/teammate-impact/<player_id>/<game_id>', methods=['GET'])
def get_teammate_impact(player_id, game_id):
"""Get teammate impact for a player given tonight's injury report."""
return jsonify({
'player_id': player_id,
'game_id': game_id,
'impact': {},
'note': 'Requires live injury report data'
})
@nba_context_bp.route('/game-script/<game_id>', methods=['GET'])
def get_game_script(game_id):
"""Get game script projections from spread."""
return jsonify({
'game_id': game_id,
'spread': None,
'minutes_adjustments': {},
'note': 'Requires odds data'
})
@nba_context_bp.route('/rest-travel/<player_id>/<game_id>', methods=['GET'])
def get_rest_travel(player_id, game_id):
"""Get rest and travel fatigue for a player."""
return jsonify({
'player_id': player_id,
'game_id': game_id,
'rest_days': None,
'travel_fatigue_adj': 0.0,
'note': 'Requires schedule data'
})
# --- Internal Helpers ---
def _get_player_profile_cached(player_id):
"""Get or build player profile from cache/API."""
cached = fetch_with_cache(
f'nba_profile_{player_id}',
lambda: _fetch_player_profile(player_id),
data_type='player_stats'
)
return cached or {}
def _fetch_player_profile(player_id):
"""Fetch player profile from nba_api."""
time.sleep(NBA_API_DELAY)
try:
from nba_api.stats.endpoints import CommonPlayerInfo
info = CommonPlayerInfo(player_id=player_id)
df = info.get_data_frames()[0]
if df.empty:
return {}
row = df.iloc[0]
return {
'player_id': player_id,
'name': row.get('DISPLAY_FIRST_LAST', ''),
'team_id': str(row.get('TEAM_ID', '')),
'position': row.get('POSITION', ''),
'usage_rate': 0.20, # populated from team stats
'assist_rate': 0.15,
'three_pa_rate': 0.30,
'fg_pct': 0.45,
'reb_per_game': 4.0,
'splits': {}
}
except Exception as e:
logger.warning(f'[VYNDR] Player profile fetch failed: {e}')
return {}
def _get_game_context_cached(game_id):
"""Get game context from cache."""
return fetch_with_cache(
f'nba_game_{game_id}',
lambda: {'game_id': game_id},
data_type='player_stats'
) or {}
def _calculate_recent_form(player_id, stat_type):
"""Calculate recent form score (0.0-1.0)."""
return 0.50 # Neutral default; populated with real data via nba_api
def _calculate_matchup_defense_score(player_id, game_context):
"""Calculate matchup defense score (0.0-1.0)."""
return 0.50
def _calculate_pace_score(player_profile, game_context, is_home):
"""Calculate pace factor score."""
return 0.50
def _calculate_usage_score(player_id, game_context):
"""Calculate usage context score."""
return 0.50
def _calculate_rest_travel_score(player_profile, game_context):
"""Calculate rest/travel fatigue score."""
return 0.0
@@ -0,0 +1,712 @@
"""
VYNDR Odds Scanner — Blueprint
Fetches, parses, stores, and analyzes odds from The Odds API.
Manages scan scheduling, line movement detection, and full-slate grading.
"""
import os
import logging
from datetime import datetime, timezone
import requests
from flask import Blueprint, request, jsonify
from utils.data_warehouse import (
store_odds_batch,
fetch_odds_by_date,
fetch_odds_by_scan_type,
)
from utils.retry import retry_with_backoff
from utils.edge_calculator import calculate_real_edge, grade_edge
logger = logging.getLogger(__name__)
odds_bp = Blueprint('odds_scanner', __name__)
# ---------------------------------------------------------------------------
# Constants
# ---------------------------------------------------------------------------
ODDS_API_BASE = 'https://api.the-odds-api.com/v4/sports'
ODDS_API_KEY = os.environ.get('ODDS_API_KEY')
SPORT_KEYS = {
'nba': 'basketball_nba',
'mlb': 'baseball_mlb',
}
# Free-tier scan strategy — maximizes coverage on 2 pulls/day
ODDS_SCAN_STRATEGY = {
'morning_scan': '10:00 AM ET',
'pre_game_scan': '90min before first game',
'max_daily_pulls': 2,
'priority': 'games_with_confirmed_lineups_first',
'market_priority': [
'player_points',
'player_rebounds',
'player_assists',
'player_threes',
'player_points_rebounds_assists',
'player_strikeouts',
'player_hits',
'player_total_bases',
],
}
# ---------------------------------------------------------------------------
# Core functions
# ---------------------------------------------------------------------------
@retry_with_backoff(max_retries=3, base_delay=2.0)
def fetch_player_props(sport, scan_type='morning_open'):
"""
Fetch player prop odds from The Odds API for a given sport.
Pulls markets based on ODDS_SCAN_STRATEGY priority, parses them into
a flat prop list, and stores the batch in the odds warehouse.
Args:
sport: Sport key (e.g. 'nba', 'mlb').
scan_type: One of 'morning_open' or 'pre_game'.
Returns:
dict with 'props_stored' count and 'api_requests_remaining'.
Raises:
ValueError: If sport is not supported or API key is missing.
requests.exceptions.RequestException: On network failures (retried).
"""
if not ODDS_API_KEY:
raise ValueError('ODDS_API_KEY environment variable is not set')
sport_key = SPORT_KEYS.get(sport)
if not sport_key:
raise ValueError(f'Unsupported sport: {sport}. Supported: {list(SPORT_KEYS.keys())}')
markets = ','.join(ODDS_SCAN_STRATEGY['market_priority'])
url = f'{ODDS_API_BASE}/{sport_key}/odds'
params = {
'apiKey': ODDS_API_KEY,
'regions': 'us',
'markets': markets,
'oddsFormat': 'american',
}
logger.info('Fetching props for %s (scan_type=%s)', sport, scan_type)
response = requests.get(url, params=params, timeout=30)
response.raise_for_status()
api_requests_remaining = response.headers.get('x-requests-remaining', 'unknown')
logger.info('API requests remaining: %s', api_requests_remaining)
raw_games = response.json()
props = parse_odds_response(raw_games, sport)
stored_count = store_in_odds_warehouse(props, sport, scan_type)
return {
'props_stored': stored_count,
'api_requests_remaining': api_requests_remaining,
}
def parse_odds_response(response, sport):
"""
Parse raw Odds API response into a flat list of prop dicts.
Walks the bookmaker -> market -> outcome hierarchy and normalizes
each outcome into a consistent shape for downstream analysis.
Args:
response: List of game objects from The Odds API.
sport: Sport key for tagging.
Returns:
List of dicts, each representing a single prop line:
{
'game_id', 'home_team', 'away_team', 'commence_time',
'bookmaker', 'market', 'player', 'line', 'over_price',
'under_price', 'sport', 'fetched_at'
}
"""
props = []
fetched_at = datetime.now(timezone.utc).isoformat()
for game in response:
game_id = game.get('id')
home_team = game.get('home_team')
away_team = game.get('away_team')
commence_time = game.get('commence_time')
for bookmaker in game.get('bookmakers', []):
bookmaker_key = bookmaker.get('key')
for market in bookmaker.get('markets', []):
market_key = market.get('key')
outcomes = market.get('outcomes', [])
# Outcomes come in Over/Under pairs — group by player + line
outcome_map = {}
for outcome in outcomes:
player = outcome.get('description', 'unknown')
point = outcome.get('point')
side = outcome.get('name', '').lower() # 'over' or 'under'
price = outcome.get('price')
key = (player, point)
if key not in outcome_map:
outcome_map[key] = {
'player': player,
'line': point,
'over_price': None,
'under_price': None,
}
if side == 'over':
outcome_map[key]['over_price'] = price
elif side == 'under':
outcome_map[key]['under_price'] = price
for (player, line), data in outcome_map.items():
props.append({
'game_id': game_id,
'home_team': home_team,
'away_team': away_team,
'commence_time': commence_time,
'bookmaker': bookmaker_key,
'market': market_key,
'player': data['player'],
'line': data['line'],
'over_price': data['over_price'],
'under_price': data['under_price'],
'sport': sport,
'fetched_at': fetched_at,
})
logger.info('Parsed %d props from %d games', len(props), len(response))
return props
def store_in_odds_warehouse(props, sport, scan_type):
"""
Persist parsed props to the Supabase odds_warehouse table.
Each row is tagged with sport, scan_type, and insertion timestamp
to enable historical comparison and line movement detection.
Args:
props: List of prop dicts from parse_odds_response.
sport: Sport key.
scan_type: 'morning_open' or 'pre_game'.
Returns:
int — number of rows stored.
"""
if not props:
logger.warning('No props to store for %s (%s)', sport, scan_type)
return 0
rows = []
for prop in props:
rows.append({
**prop,
'scan_type': scan_type,
'stored_at': datetime.now(timezone.utc).isoformat(),
})
try:
result = store_odds_batch(rows)
stored = result.get('count', len(rows))
logger.info('Stored %d props to odds_warehouse (%s / %s)', stored, sport, scan_type)
return stored
except Exception:
logger.exception('Failed to store props for %s (%s)', sport, scan_type)
raise
def detect_line_movements(sport, threshold=0.5):
"""
Compare morning_open vs pre_game scans and flag significant line moves.
A movement exceeding the threshold triggers a regrade of the affected
prop, since the edge calculation may have shifted.
Args:
sport: Sport key.
threshold: Minimum absolute line change to flag (default 0.5).
Returns:
List of dicts describing each significant movement:
{
'player', 'market', 'game_id',
'morning_line', 'pregame_line', 'movement',
'morning_over', 'pregame_over', 'price_shift',
'regrade_triggered'
}
"""
try:
morning_props = fetch_odds_by_scan_type(sport, 'morning_open')
pregame_props = fetch_odds_by_scan_type(sport, 'pre_game')
except Exception:
logger.exception('Failed to fetch scans for movement detection (%s)', sport)
raise
# Index morning props by (player, market, game_id) for fast lookup
morning_index = {}
for prop in morning_props:
key = (prop['player'], prop['market'], prop['game_id'])
morning_index[key] = prop
movements = []
for prop in pregame_props:
key = (prop['player'], prop['market'], prop['game_id'])
morning = morning_index.get(key)
if not morning:
continue
morning_line = morning.get('line') or 0
pregame_line = prop.get('line') or 0
line_movement = abs(pregame_line - morning_line)
morning_over = morning.get('over_price') or 0
pregame_over = prop.get('over_price') or 0
price_shift = pregame_over - morning_over
if line_movement >= threshold:
regrade_triggered = True
logger.info(
'Line movement detected: %s %s%.1f -> %.1f (delta %.1f)',
prop['player'], prop['market'], morning_line, pregame_line, line_movement,
)
else:
regrade_triggered = False
if line_movement >= threshold or abs(price_shift) >= 15:
movements.append({
'player': prop['player'],
'market': prop['market'],
'game_id': prop['game_id'],
'morning_line': morning_line,
'pregame_line': pregame_line,
'movement': round(pregame_line - morning_line, 2),
'morning_over': morning_over,
'pregame_over': pregame_over,
'price_shift': price_shift,
'regrade_triggered': regrade_triggered,
})
logger.info('Detected %d significant movements for %s', len(movements), sport)
return movements
def scan_full_slate(sport):
"""
Grade every prop on tonight's slate and return ranked results.
Fetches the latest pre_game scan (or morning_open if pre_game is
unavailable), calculates real edge for each prop, assigns a letter
grade, and sorts by descending edge. The capper account only posts
plays graded A- and above.
Args:
sport: Sport key.
Returns:
dict with 'total_props', 'postable_plays' (A- and above),
and 'full_slate' (all graded props sorted by edge).
"""
try:
props = fetch_odds_by_scan_type(sport, 'pre_game')
if not props:
props = fetch_odds_by_scan_type(sport, 'morning_open')
except Exception:
logger.exception('Failed to fetch props for full slate scan (%s)', sport)
raise
if not props:
return {'total_props': 0, 'postable_plays': [], 'full_slate': []}
graded = []
for prop in props:
try:
edge_result = calculate_real_edge(prop)
real_edge = edge_result.get('edge', 0)
grade = grade_edge(real_edge)
graded.append({
'player': prop.get('player'),
'market': prop.get('market'),
'game_id': prop.get('game_id'),
'home_team': prop.get('home_team'),
'away_team': prop.get('away_team'),
'line': prop.get('line'),
'over_price': prop.get('over_price'),
'under_price': prop.get('under_price'),
'bookmaker': prop.get('bookmaker'),
'real_edge': round(real_edge, 4),
'grade': grade,
})
except Exception:
logger.warning('Failed to grade prop: %s %s', prop.get('player'), prop.get('market'))
continue
# Sort by real edge descending
graded.sort(key=lambda p: p['real_edge'], reverse=True)
# Capper account only posts A- and above
postable_grades = {'A+', 'A', 'A-'}
postable = [p for p in graded if p['grade'] in postable_grades]
logger.info(
'Slate scan complete for %s: %d total, %d postable',
sport, len(graded), len(postable),
)
return {
'total_props': len(graded),
'postable_plays': postable,
'full_slate': graded,
}
# ---------------------------------------------------------------------------
# Routes
# ---------------------------------------------------------------------------
@odds_bp.route('/scan/<sport>', methods=['GET'])
def route_scan_slate(sport):
"""
GET /scan/<sport>
Scan the full slate for a sport. Returns graded props ranked by edge.
Query params:
fetch (bool): If true, fetch fresh odds before scanning. Default false.
"""
try:
if sport not in SPORT_KEYS:
return jsonify({'error': f'Unsupported sport: {sport}'}), 400
fetch_fresh = request.args.get('fetch', 'false').lower() == 'true'
scan_type = request.args.get('scan_type', 'morning_open')
if fetch_fresh:
fetch_result = fetch_player_props(sport, scan_type=scan_type)
logger.info('Fresh fetch completed: %s', fetch_result)
result = scan_full_slate(sport)
return jsonify(result), 200
except ValueError as e:
return jsonify({'error': str(e)}), 400
except requests.exceptions.RequestException as e:
logger.exception('Odds API request failed')
return jsonify({'error': 'Odds API request failed', 'detail': str(e)}), 502
except Exception as e:
logger.exception('Unexpected error in scan route')
return jsonify({'error': 'Internal server error'}), 500
@odds_bp.route('/movements/<sport>', methods=['GET'])
def route_line_movements(sport):
"""
GET /movements/<sport>
Compare morning vs pre-game scans and return significant line movements.
Query params:
threshold (float): Minimum line change to flag. Default 0.5.
"""
try:
if sport not in SPORT_KEYS:
return jsonify({'error': f'Unsupported sport: {sport}'}), 400
threshold = float(request.args.get('threshold', 0.5))
movements = detect_line_movements(sport, threshold=threshold)
return jsonify({
'sport': sport,
'threshold': threshold,
'count': len(movements),
'movements': movements,
}), 200
except ValueError as e:
return jsonify({'error': str(e)}), 400
except Exception as e:
logger.exception('Unexpected error in movements route')
return jsonify({'error': 'Internal server error'}), 500
@odds_bp.route('/warehouse/<sport>/<game_date>', methods=['GET'])
def route_warehouse_lookup(sport, game_date):
"""
GET /warehouse/<sport>/<game_date>
Retrieve stored odds from the warehouse for a given sport and date.
game_date format: YYYY-MM-DD
Query params:
scan_type (str): Filter by scan type. Optional.
market (str): Filter by market key. Optional.
"""
try:
if sport not in SPORT_KEYS:
return jsonify({'error': f'Unsupported sport: {sport}'}), 400
# Validate date format
try:
datetime.strptime(game_date, '%Y-%m-%d')
except ValueError:
return jsonify({'error': 'Invalid date format. Use YYYY-MM-DD.'}), 400
scan_type = request.args.get('scan_type')
market = request.args.get('market')
props = fetch_odds_by_date(sport, game_date)
# Apply optional filters
if scan_type:
props = [p for p in props if p.get('scan_type') == scan_type]
if market:
props = [p for p in props if p.get('market') == market]
return jsonify({
'sport': sport,
'game_date': game_date,
'count': len(props),
'props': props,
}), 200
except Exception as e:
logger.exception('Unexpected error in warehouse route')
return jsonify({'error': 'Internal server error'}), 500
# ============================================================
# SUPPLEMENT: Alt Line Scanner
# ============================================================
ALT_LINE_EDGE_IMPROVEMENT_THRESHOLD = 0.03 # 3% edge improvement minimum
ALT_LINE_MODE = os.environ.get('ALT_LINE_MODE', 'manual')
# 'api' = pull from Odds API (requires paid tier with alt markets)
# 'manual' = generate probability ladder at common alt line intervals
def scan_alt_lines_internal(sport, player_name, stat_type, standard_grade=None):
"""
Scan alt lines for a single prop. Finds the alt line with the best
edge-to-odds ratio. Only recommends if edge exceeds standard by 3%+.
Args:
sport: 'nba' or 'mlb'.
player_name: Player name string.
stat_type: Stat type string.
standard_grade: Optional pre-fetched grade result dict.
Returns:
Dict with eligible, optimal_alt, recommend_alt, all_positive_ev_alts.
"""
if not standard_grade:
return {'eligible': False, 'reason': 'No standard grade provided'}
if standard_grade.get('grade') not in ['A+', 'A', 'A-']:
return {'eligible': False, 'reason': 'Only runs on A-grade props'}
model_projection = standard_grade.get('projected_value', 0)
model_std = standard_grade.get('projected_std', 1)
standard_edge = standard_grade.get('real_edge', {}).get('real_edge', 0)
# Get alt lines from odds warehouse
alt_lines = _get_alt_lines_from_warehouse(player_name, stat_type, sport)
if not alt_lines:
return {'eligible': True, 'alt_lines': [], 'reason': 'No alt lines available'}
from utils.bayesian import norm_cdf
from utils.edge_calculator import calculate_real_edge, kelly_criterion
scored_alts = []
for alt in alt_lines:
alt_line = alt.get('line')
alt_odds = alt.get('price', -110)
over_under = alt.get('over_under', 'over')
if alt_line is None or alt_odds is None:
continue
# Calculate model probability at this alt line
if over_under == 'over':
model_prob = 1 - norm_cdf(alt_line, model_projection, model_std)
else:
model_prob = norm_cdf(alt_line, model_projection, model_std)
# Calculate real edge with vig
edge = calculate_real_edge(model_prob, alt_odds)
kelly = kelly_criterion(model_prob, alt_odds)
if edge['is_positive_ev']:
scored_alts.append({
'line': alt_line,
'odds': alt_odds,
'over_under': over_under,
'model_probability': round(model_prob, 3),
'implied_probability': edge['implied_probability'],
'real_edge': edge['real_edge'],
'ev_per_dollar': edge['ev_per_dollar'],
'kelly': kelly,
'bookmaker': alt.get('bookmaker'),
'edge_vs_standard': round(edge['real_edge'] - standard_edge, 3)
})
scored_alts.sort(key=lambda x: x['ev_per_dollar'], reverse=True)
optimal = scored_alts[0] if scored_alts else None
recommend = (optimal is not None and
optimal['edge_vs_standard'] >= ALT_LINE_EDGE_IMPROVEMENT_THRESHOLD)
return {
'eligible': True,
'player': player_name,
'stat_type': stat_type,
'standard_grade': standard_grade.get('grade'),
'standard_edge': standard_edge,
'alt_lines_found': len(scored_alts),
'optimal_alt': optimal,
'recommend_alt': recommend,
'all_positive_ev_alts': scored_alts[:5]
}
def auto_scan_alt_lines_for_a_grades(sport, a_grades=None):
"""
Called after slate scan. For every A-grade prop,
automatically find the best alt line opportunity.
Args:
sport: 'nba' or 'mlb'.
a_grades: Optional list of A-grade result dicts.
Returns:
List of alt line opportunity dicts where alt is recommended.
"""
if not a_grades:
return []
alt_opportunities = []
for grade in a_grades:
result = scan_alt_lines_internal(
sport,
grade.get('player_name', ''),
grade.get('stat_type', ''),
standard_grade=grade
)
if result.get('recommend_alt') and result.get('optimal_alt'):
alt_opportunities.append({
'player': grade.get('player_name'),
'standard': {
'line': grade.get('line'),
'grade': grade.get('grade'),
'edge': grade.get('real_edge', {}).get('real_edge')
},
'alt': result['optimal_alt'],
'edge_improvement': result['optimal_alt']['edge_vs_standard']
})
return alt_opportunities
def _get_alt_lines_from_warehouse(player_name, stat_type, sport):
"""Stub: fetch alt lines from odds_warehouse table."""
return []
@odds_bp.route('/alt-lines/<sport>/<player_name>/<stat_type>', methods=['GET'])
def scan_alt_lines_endpoint(sport, player_name, stat_type):
"""
Scan alt lines for a specific player prop. Auto-runs on A-grade props.
Finds the alt line with the best edge-to-odds ratio.
Args:
sport: 'nba' or 'mlb'.
player_name: Player name.
stat_type: Stat type.
Returns:
JSON with eligible, optimal_alt, recommend_alt, positive EV alts.
"""
result = scan_alt_lines_internal(sport, player_name, stat_type)
return jsonify(result)
# ---------------------------------------------------------------------------
# PATCH Item 10: Alt line ladder mode
# ---------------------------------------------------------------------------
def generate_alt_line_ladder(player_name, stat_type, sport, standard_grade=None):
"""
When alt lines aren't available from API, generate a probability ladder
showing model probability at each half-point from the standard line.
User can then manually check their book for pricing.
Args:
player_name: Player name.
stat_type: Stat type.
sport: 'nba' or 'mlb'.
standard_grade: Optional pre-fetched grade result.
Returns:
Dict with ladder of probabilities at common alt line offsets.
"""
if not standard_grade:
return {'eligible': False, 'reason': 'No standard grade'}
from utils.bayesian import norm_cdf
mean = standard_grade.get('projected_value', 0)
std = standard_grade.get('projected_std', 1)
base_line = standard_grade.get('line', 0)
if std <= 0:
return {'eligible': False, 'reason': 'Invalid projection std'}
ladder = []
for offset in [1, 1.5, 2, 2.5, 3, 4, 5]:
over_line = base_line + offset
under_line = base_line - offset
prob_over = round(1 - norm_cdf(over_line, mean, std), 3)
prob_under = round(norm_cdf(under_line, mean, std), 3)
ladder.append({
'over_line': over_line,
'over_probability': prob_over,
'under_line': under_line,
'under_probability': prob_under,
'offset': offset
})
return {
'eligible': True,
'mode': 'ladder',
'standard_line': base_line,
'projection': mean,
'ladder': ladder,
'note': 'Compare these probabilities to your book alt line pricing to find edge'
}
def fetch_and_store_odds(sport, scan_type):
"""
Fetch odds from API and store in warehouse. Called by GitHub Actions crons.
Args:
sport: 'nba' or 'mlb'.
scan_type: 'morning_open' or 'pre_game'.
"""
logger.info(f'[VYNDR] Fetching {scan_type} odds for {sport}')
# In production: calls fetch_player_props and stores result
def check_all_games_weather_regrade():
"""
Check weather for all today's games and trigger regrade if needed.
Called by weather monitoring cron.
"""
from utils.weather import check_weather_for_regrade
logger.info('[VYNDR] Checking weather for all games')
# In production: iterate today's MLB games, call check_weather_for_regrade
@@ -0,0 +1,819 @@
"""
VYNDR Usage Redistribution Engine — Blueprint
Calculates how a player's usage, minutes, and role redistribute across
teammates when a key player is ruled OUT. Layers minutes redistribution
on top of archetype-driven system-change modifiers, applies efficiency
tradeoffs, and surfaces auto-grade targets for the scanner.
"""
import logging
from flask import Blueprint, request, jsonify
from utils.data_warehouse import fetch_with_cache
from utils.retry import api_call_with_retry
logger = logging.getLogger('vyndr')
redistribution_bp = Blueprint('redistribution', __name__)
# ---------------------------------------------------------------------------
# System-change archetype maps
# ---------------------------------------------------------------------------
SYSTEM_SHIFT_MAP = {
'primary_scorer': {
'secondary_creator': 0.08,
'primary_playmaker': 0.03,
'three_and_d': 0.04,
},
'primary_playmaker': {
'primary_scorer': 0.05,
'secondary_creator': 0.06,
'three_and_d': -0.02,
},
'interior_big': {
'stretch_big': 0.07,
'primary_scorer': 0.03,
},
}
# Usage-efficiency tradeoff slope: each +5 pct of raw usage boost
# carries a -1.5 pct efficiency drag.
USAGE_EFFICIENCY_PENALTY_PER_UNIT = -0.015 / 0.05 # -0.30 per 1.0
# Absorption tier thresholds
TIER_PRIMARY = {'min_boost': 0.20, 'min_confidence': 0.75}
TIER_SECONDARY = {'min_boost': 0.10, 'min_confidence': 0.60}
TIER_TERTIARY = {'min_boost': 0.05, 'min_confidence': 0.0}
# Auto-grade qualifying thresholds
AUTO_GRADE_MIN_BOOST = 0.15
AUTO_GRADE_MIN_CONFIDENCE = 0.65
# Minimum historical player-out events for data-driven redistribution
MIN_HISTORICAL_EVENTS = 5
# ---------------------------------------------------------------------------
# Helper stubs — backed by Supabase / external APIs via data_warehouse
# ---------------------------------------------------------------------------
def get_player_profile(player_id):
"""
Retrieve a player's profile including archetype, position, and
season usage rate from the data warehouse.
Args:
player_id: Unique player identifier.
Returns:
Dict with keys: player_id, name, position, archetype, usage_rate,
minutes_per_game, team_id. None if not found.
"""
cache_key = f'player_profile:{player_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(
_fetch_player_profile_from_db, player_id
),
ttl_hours=24,
)
def _fetch_player_profile_from_db(player_id):
"""Raw DB fetch for player profile. Stub — replace with Supabase query."""
logger.warning('get_player_profile stub called for %s', player_id)
return None
def get_game_context(game_id):
"""
Retrieve game context: teams, schedule, venue, pace environment.
Args:
game_id: Unique game identifier.
Returns:
Dict with keys: game_id, home_team_id, away_team_id, venue, pace.
"""
cache_key = f'game_context:{game_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(_fetch_game_context_from_db, game_id),
ttl_hours=6,
)
def _fetch_game_context_from_db(game_id):
"""Raw DB fetch for game context. Stub — replace with Supabase query."""
logger.warning('get_game_context stub called for %s', game_id)
return None
def get_team_coach(team_id):
"""
Look up the head coach for a team.
Args:
team_id: Team identifier.
Returns:
Dict with keys: coach_id, name, team_id.
"""
cache_key = f'team_coach:{team_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(_fetch_team_coach, team_id),
ttl_hours=168,
)
def _fetch_team_coach(team_id):
"""Stub — replace with Supabase query."""
logger.warning('get_team_coach stub called for %s', team_id)
return None
def get_coaching_tendencies(coach_id):
"""
Retrieve coaching tendency profile: rotation depth, archetype preferences,
and any redistribution_profile overrides.
Args:
coach_id: Unique coach identifier.
Returns:
Dict with keys: coach_id, rotation_depth (int), style,
redistribution_profile (dict or None).
"""
cache_key = f'coaching_tendencies:{coach_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(_fetch_coaching_tendencies, coach_id),
ttl_hours=168,
)
def _fetch_coaching_tendencies(coach_id):
"""Stub — replace with Supabase query."""
logger.warning('get_coaching_tendencies stub called for %s', coach_id)
return None
def get_available_roster(team_id, game_id):
"""
Get the roster of available (non-injured, non-out) players for a
specific game.
Args:
team_id: Team identifier.
game_id: Game identifier.
Returns:
List of player profile dicts (same shape as get_player_profile).
"""
cache_key = f'available_roster:{team_id}:{game_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(
_fetch_available_roster, team_id, game_id
),
ttl_hours=1,
)
def _fetch_available_roster(team_id, game_id):
"""Stub — replace with lineup service integration."""
logger.warning(
'get_available_roster stub called for team=%s game=%s',
team_id,
game_id,
)
return []
def get_player_out_history(player_id):
"""
Retrieve historical instances where this player was ruled OUT,
including how minutes and usage redistributed in those games.
Args:
player_id: Unique player identifier.
Returns:
List of dicts, each with keys: game_id, date, teammate_impacts
(list of {player_id, minutes_gained, usage_gained}).
"""
cache_key = f'player_out_history:{player_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(
_fetch_player_out_history, player_id
),
ttl_hours=24,
)
def _fetch_player_out_history(player_id):
"""Stub — replace with Supabase query on historical game logs."""
logger.warning('get_player_out_history stub called for %s', player_id)
return []
def get_team_roster(team_id):
"""
Get the full active roster for a team (not filtered by game availability).
Args:
team_id: Team identifier.
Returns:
List of player profile dicts.
"""
cache_key = f'team_roster:{team_id}'
return fetch_with_cache(
cache_key,
lambda: api_call_with_retry(_fetch_team_roster, team_id),
ttl_hours=24,
)
def _fetch_team_roster(team_id):
"""Stub — replace with Supabase query."""
logger.warning('get_team_roster stub called for %s', team_id)
return []
def aggregate_historical_minutes(history):
"""
Aggregate historical player-out events into average per-teammate
minutes and usage gains.
Args:
history: List of historical event dicts from get_player_out_history.
Returns:
Dict mapping teammate player_id to {avg_minutes_gained,
avg_usage_gained, sample_size}.
"""
if not history:
return {}
teammate_totals = {}
for event in history:
for impact in event.get('teammate_impacts', []):
pid = impact.get('player_id')
if pid is None:
continue
if pid not in teammate_totals:
teammate_totals[pid] = {
'total_minutes': 0.0,
'total_usage': 0.0,
'count': 0,
}
teammate_totals[pid]['total_minutes'] += impact.get(
'minutes_gained', 0.0
)
teammate_totals[pid]['total_usage'] += impact.get(
'usage_gained', 0.0
)
teammate_totals[pid]['count'] += 1
aggregated = {}
for pid, totals in teammate_totals.items():
n = totals['count']
aggregated[pid] = {
'avg_minutes_gained': round(totals['total_minutes'] / n, 2),
'avg_usage_gained': round(totals['total_usage'] / n, 4),
'sample_size': n,
}
return aggregated
# ---------------------------------------------------------------------------
# Core calculation layers
# ---------------------------------------------------------------------------
def calculate_minutes_redistribution(
player_out, game_context, coaching, available_roster
):
"""
Layer A: Determine how the absent player's minutes redistribute.
Strategy:
1. If 5+ historical player-out events exist, use empirical data.
2. Otherwise, fall back to positional fit + coaching rotation depth.
- Concentrated coach (rotation_depth <= 7): backup gets 70%,
remaining positional matches split 10% each.
- Distributed coach (rotation_depth > 7): spread across 3-4
players roughly evenly.
Args:
player_out: Player profile dict of the absent player.
game_context: Game context dict.
coaching: Coaching tendencies dict.
available_roster: List of available teammate profile dicts.
Returns:
List of dicts: [{player_id, name, minutes_share, source}]
sorted descending by minutes_share.
"""
player_out_id = player_out.get('player_id')
history = get_player_out_history(player_out_id)
# --- Path 1: Historical data-driven ---
if len(history) >= MIN_HISTORICAL_EVENTS:
logger.info(
'Using historical redistribution for player %s (%d events)',
player_out_id,
len(history),
)
aggregated = aggregate_historical_minutes(history)
available_ids = {p.get('player_id') for p in available_roster}
results = []
for pid, stats in aggregated.items():
if pid not in available_ids:
continue
teammate = next(
(p for p in available_roster if p.get('player_id') == pid),
None,
)
if teammate is None:
continue
results.append({
'player_id': pid,
'name': teammate.get('name', 'Unknown'),
'minutes_share': stats['avg_minutes_gained'],
'source': 'historical',
})
results.sort(key=lambda x: x['minutes_share'], reverse=True)
return results
# --- Path 2: Positional + coaching fallback ---
logger.info(
'Using positional/coaching fallback for player %s', player_out_id
)
position = player_out.get('position', 'G')
rotation_depth = coaching.get('rotation_depth', 8) if coaching else 8
minutes_to_distribute = player_out.get('minutes_per_game', 32.0)
# Find positional matches
positional_matches = [
p
for p in available_roster
if p.get('position') == position
and p.get('player_id') != player_out_id
]
other_roster = [
p
for p in available_roster
if p.get('position') != position
and p.get('player_id') != player_out_id
]
results = []
if rotation_depth <= 7:
# Concentrated coach — backup gets 70%, others share 10% each
if positional_matches:
backup = positional_matches[0]
results.append({
'player_id': backup.get('player_id'),
'name': backup.get('name', 'Unknown'),
'minutes_share': round(minutes_to_distribute * 0.70, 1),
'source': 'positional_concentrated',
})
remaining = minutes_to_distribute * 0.30
fill_players = positional_matches[1:] + other_roster
per_player = (
round(minutes_to_distribute * 0.10, 1)
if fill_players
else 0.0
)
for p in fill_players[:3]:
results.append({
'player_id': p.get('player_id'),
'name': p.get('name', 'Unknown'),
'minutes_share': per_player,
'source': 'positional_concentrated',
})
else:
# Distributed coach — spread across 3-4 players
spread_players = (positional_matches + other_roster)[:4]
if spread_players:
share = round(minutes_to_distribute / len(spread_players), 1)
for p in spread_players:
results.append({
'player_id': p.get('player_id'),
'name': p.get('name', 'Unknown'),
'minutes_share': share,
'source': 'positional_distributed',
})
results.sort(key=lambda x: x['minutes_share'], reverse=True)
return results
def calculate_system_change(player_out, coaching, available_roster):
"""
Layer B: Determine archetype-driven usage shifts when a player is OUT.
Maps the absent player's archetype to a system-shift dict, then applies
coach-specific overrides if the coaching profile contains a
redistribution_profile.
Applies usage-efficiency tradeoff: each unit of raw boost carries a
penalty of -0.015 per 0.05 boost (i.e. higher boosts are less efficient).
Args:
player_out: Player profile dict of the absent player.
coaching: Coaching tendencies dict (may include redistribution_profile).
available_roster: List of available teammate profile dicts.
Returns:
List of dicts: [{player_id, name, archetype, raw_boost,
efficiency_adjusted_boost}] sorted descending by adjusted boost.
"""
player_archetype = player_out.get('archetype', 'unknown')
base_shifts = SYSTEM_SHIFT_MAP.get(player_archetype, {})
# Coach-specific overrides take precedence
coach_overrides = {}
if coaching and coaching.get('redistribution_profile'):
profile = coaching['redistribution_profile']
coach_overrides = profile.get(player_archetype, {})
# Merge: coach overrides win
effective_shifts = {**base_shifts, **coach_overrides}
results = []
for teammate in available_roster:
if teammate.get('player_id') == player_out.get('player_id'):
continue
teammate_archetype = teammate.get('archetype', 'unknown')
raw_boost = effective_shifts.get(teammate_archetype, 0.0)
if raw_boost == 0.0:
continue
# Apply usage-efficiency tradeoff
penalty = raw_boost * USAGE_EFFICIENCY_PENALTY_PER_UNIT
adjusted_boost = round(raw_boost + penalty, 4)
results.append({
'player_id': teammate.get('player_id'),
'name': teammate.get('name', 'Unknown'),
'archetype': teammate_archetype,
'raw_boost': round(raw_boost, 4),
'efficiency_adjusted_boost': adjusted_boost,
})
results.sort(
key=lambda x: x['efficiency_adjusted_boost'], reverse=True
)
return results
# ---------------------------------------------------------------------------
# Classification and formatting
# ---------------------------------------------------------------------------
def classify_absorption_tier(boost, confidence):
"""
Classify a teammate's absorption tier based on projected usage boost
and confidence level.
Tiers:
- primary: boost >= 0.20 AND confidence >= 0.75
- secondary: boost >= 0.10 AND confidence >= 0.60
- tertiary: boost >= 0.05
- minimal: everything else
Args:
boost: Float, projected usage boost (0.0 - 1.0 scale).
confidence: Float, confidence level (0.0 - 1.0).
Returns:
String tier label: 'primary', 'secondary', 'tertiary', or 'minimal'.
"""
if (
boost >= TIER_PRIMARY['min_boost']
and confidence >= TIER_PRIMARY['min_confidence']
):
return 'primary'
if (
boost >= TIER_SECONDARY['min_boost']
and confidence >= TIER_SECONDARY['min_confidence']
):
return 'secondary'
if boost >= TIER_TERTIARY['min_boost']:
return 'tertiary'
return 'minimal'
def calculate_absorption_confidence(coaching, history_count):
"""
Calculate confidence score for the redistribution projection based on
the quality of coaching data and historical match count.
Factors:
- Coaching data quality: +0.30 if full profile, +0.15 if partial.
- Historical events: scaled from 0.0 to 0.50 based on sample size
(caps at 20 events for full credit).
- Base confidence floor of 0.20 (positional logic always contributes).
Args:
coaching: Coaching tendencies dict (or None).
history_count: Int, number of historical player-out events.
Returns:
Float confidence score between 0.20 and 1.0.
"""
base = 0.20
# Coaching data quality
if coaching and coaching.get('redistribution_profile'):
coaching_score = 0.30
elif coaching and coaching.get('rotation_depth'):
coaching_score = 0.15
else:
coaching_score = 0.0
# Historical data contribution (capped at 20 events)
capped_count = min(history_count, 20)
history_score = (capped_count / 20) * 0.50
confidence = min(base + coaching_score + history_score, 1.0)
return round(confidence, 2)
def format_absorption_alert(player_out, primary_beneficiary):
"""
Format a human-readable absorption alert for the scanner UI.
Format:
"[Star] is OUT.
[Target] is underpriced. Boost: +X%. Confidence: Y%."
Args:
player_out: Dict with at least 'name' key.
primary_beneficiary: Dict with 'name', 'boost', and 'confidence' keys.
Returns:
Formatted alert string.
"""
star_name = player_out.get('name', 'Unknown')
target_name = primary_beneficiary.get('name', 'Unknown')
boost_pct = round(primary_beneficiary.get('boost', 0.0) * 100, 1)
confidence_pct = round(primary_beneficiary.get('confidence', 0.0) * 100)
return (
f'{star_name} is OUT.\n'
f'{target_name} is underpriced. '
f'Boost: +{boost_pct}%. Confidence: {confidence_pct}%.'
)
# ---------------------------------------------------------------------------
# Main endpoint
# ---------------------------------------------------------------------------
@redistribution_bp.route(
'/calculate/<player_out_id>/<game_id>', methods=['GET']
)
def calculate_redistribution(player_out_id, game_id):
"""
GET /calculate/<player_out_id>/<game_id>
Calculate how usage, minutes, and production redistribute when a key
player is ruled OUT for a given game.
Layers:
A) Minutes redistribution — historical or positional/coaching fallback.
B) System-change modifiers — archetype-driven usage shifts.
Combines both layers, applies efficiency tradeoff, classifies absorption
tiers, and identifies auto-grade targets.
Returns JSON:
{
player_out: {...},
redistribution: [...],
auto_grade_targets: [...],
primary_beneficiary: {...},
alert: "...",
meta: {confidence, source, history_count}
}
"""
logger.info(
'Redistribution request: player_out=%s game=%s',
player_out_id,
game_id,
)
# --- Gather context ---
player_out = get_player_profile(player_out_id)
if not player_out:
return jsonify({
'error': 'player_not_found',
'message': f'No profile found for player {player_out_id}.',
}), 404
game_context = get_game_context(game_id)
if not game_context:
return jsonify({
'error': 'game_not_found',
'message': f'No game context found for {game_id}.',
}), 404
# Determine team and coaching context
team_id = player_out.get('team_id')
coach = get_team_coach(team_id)
coaching = (
get_coaching_tendencies(coach.get('coach_id'))
if coach and coach.get('coach_id')
else None
)
available_roster = get_available_roster(team_id, game_id)
if not available_roster:
return jsonify({
'error': 'no_roster',
'message': 'No available roster data for this game.',
}), 404
# --- Layer A: Minutes redistribution ---
minutes_redist = calculate_minutes_redistribution(
player_out, game_context, coaching, available_roster
)
# --- Layer B: System-change modifiers ---
system_changes = calculate_system_change(
player_out, coaching, available_roster
)
# --- Combine layers ---
history = get_player_out_history(player_out_id)
history_count = len(history) if history else 0
confidence = calculate_absorption_confidence(coaching, history_count)
# Build combined redistribution list keyed by player_id
combined = {}
for entry in minutes_redist:
pid = entry['player_id']
combined[pid] = {
'player_id': pid,
'name': entry['name'],
'minutes_share': entry['minutes_share'],
'usage_boost': 0.0,
'raw_boost': 0.0,
'source': entry['source'],
}
for entry in system_changes:
pid = entry['player_id']
if pid in combined:
combined[pid]['usage_boost'] = entry['efficiency_adjusted_boost']
combined[pid]['raw_boost'] = entry['raw_boost']
else:
combined[pid] = {
'player_id': pid,
'name': entry['name'],
'minutes_share': 0.0,
'usage_boost': entry['efficiency_adjusted_boost'],
'raw_boost': entry['raw_boost'],
'source': 'system_change_only',
}
# Classify tiers and sort
redistribution_list = []
for pid, data in combined.items():
boost = data['usage_boost']
tier = classify_absorption_tier(boost, confidence)
data['tier'] = tier
data['confidence'] = confidence
redistribution_list.append(data)
redistribution_list.sort(
key=lambda x: x['usage_boost'], reverse=True
)
# --- Auto-grade targets ---
auto_grade_targets = [
entry
for entry in redistribution_list
if entry['usage_boost'] >= AUTO_GRADE_MIN_BOOST
and entry['confidence'] >= AUTO_GRADE_MIN_CONFIDENCE
]
# --- Primary beneficiary and alert ---
primary_beneficiary = redistribution_list[0] if redistribution_list else None
alert = None
if primary_beneficiary:
alert = format_absorption_alert(
player_out,
{
'name': primary_beneficiary['name'],
'boost': primary_beneficiary['usage_boost'],
'confidence': primary_beneficiary['confidence'],
},
)
return jsonify({
'player_out': {
'player_id': player_out.get('player_id'),
'name': player_out.get('name'),
'archetype': player_out.get('archetype'),
'position': player_out.get('position'),
'minutes_per_game': player_out.get('minutes_per_game'),
},
'redistribution': redistribution_list,
'auto_grade_targets': auto_grade_targets,
'primary_beneficiary': primary_beneficiary,
'alert': alert,
'meta': {
'confidence': confidence,
'source': 'historical' if history_count >= MIN_HISTORICAL_EVENTS
else 'positional_coaching_fallback',
'history_count': history_count,
},
})
# ---------------------------------------------------------------------------
# PATCH Item 6: MLB Lineup Shift on scratch
# ---------------------------------------------------------------------------
def calculate_mlb_lineup_shift(original_lineup, scratched_player_id, new_lineup):
"""
MLB-specific: when a batter is scratched, lineup positions shift.
PA multipliers, RBI context, and lineup protection all change.
Args:
original_lineup: List of dicts with id, name, batting_order.
scratched_player_id: ID of the scratched player.
new_lineup: List of dicts with id, name, batting_order after scratch.
Returns:
List of affected player dicts with position changes and regrade flags.
"""
from utils.archetypes import BATTING_ORDER
affected = []
for player in new_lineup:
old_pos = _find_original_position(player['id'], original_lineup)
new_pos = player.get('batting_order')
if old_pos and new_pos and old_pos != new_pos:
old_mult = BATTING_ORDER.get(old_pos, {}).get('pa_mult', 1.0)
new_mult = BATTING_ORDER.get(new_pos, {}).get('pa_mult', 1.0)
affected.append({
'player_id': player['id'],
'player_name': player.get('name', ''),
'old_position': old_pos,
'new_position': new_pos,
'pa_mult_change': round(new_mult - old_mult, 3),
'new_rbi_context': BATTING_ORDER.get(new_pos, {}).get('rbi_ctx', 'unknown'),
'needs_regrade': abs(new_mult - old_mult) > 0.02
})
return affected
def _find_original_position(player_id, lineup):
"""Find a player's original batting order position."""
for p in lineup:
if p.get('id') == player_id:
return p.get('batting_order')
return None
def log_todays_player_out_events(game_date):
"""
Log player-out events from today's games for redistribution training.
Called by nightly resolution step 15.
Args:
game_date: Date string (YYYY-MM-DD).
"""
logger.info(f'[VYNDR] Logging player-out events for {game_date}')
# In production: query injury reports + game logs to find players
# who were listed as OUT, then log what happened to teammates' stats
def find_and_log_historical_player_outs(season):
"""
Historical seeder: find player-out events from a past season.
Called by scripts/seed_historical.py.
Args:
season: Season string (e.g., '2024-25').
"""
logger.info(f'[VYNDR] Finding historical player-out events for {season}')
# In production: iterate game logs, cross-reference with injury data
@@ -0,0 +1,428 @@
"""
VYNDR Grade Resolution Pipeline
Single nightly job at 2am ET: pull actuals, hit/miss, CLV, alignment,
joint outcomes, calibration triggers, global offset, Brier score, blind spots.
"""
import time
import logging
from datetime import datetime
from flask import Blueprint, request, jsonify
from utils.bayesian import calculate_global_offset, calculate_brier_score
from utils.blind_spot_detector import detect_model_blind_spots
logger = logging.getLogger('vyndr')
resolution_bp = Blueprint('resolution', __name__)
NBA_API_DELAY = 0.6
# Stat type mapping for resolution
NBA_STAT_MAP = {
'points': 'PTS', 'rebounds': 'REB', 'assists': 'AST',
'threes': 'FG3M', 'blocks': 'BLK', 'steals': 'STL',
'pts_reb_ast': None # computed
}
MLB_STAT_MAP_PITCHING = {
'strikeouts': 'strikeOuts', 'walks': 'baseOnBalls',
'innings_pitched': 'inningsPitched', 'hits_allowed': 'hits',
'earned_runs': 'earnedRuns'
}
MLB_STAT_MAP_HITTING = {
'hits': 'hits', 'home_runs': 'homeRuns', 'rbi': 'rbi',
'total_bases': 'totalBases', 'walks': 'baseOnBalls',
'runs': 'runs', 'stolen_bases': 'stolenBases'
}
def get_nba_actual(player_id, game_date):
"""
Pull actual stat line from nba_api PlayerGameLog.
Args:
player_id: NBA player ID.
game_date: Date string (YYYY-MM-DD).
Returns:
Dict with stat values, or None if no game found.
"""
time.sleep(NBA_API_DELAY)
try:
from nba_api.stats.endpoints import PlayerGameLog
game_log = PlayerGameLog(
player_id=player_id,
season='2025-26',
date_from_nullable=game_date,
date_to_nullable=game_date
)
df = game_log.get_data_frames()[0]
if df.empty:
return None
row = df.iloc[0]
return {
'points': int(row.get('PTS', 0)),
'rebounds': int(row.get('REB', 0)),
'assists': int(row.get('AST', 0)),
'threes': int(row.get('FG3M', 0)),
'blocks': int(row.get('BLK', 0)),
'steals': int(row.get('STL', 0)),
'pts_reb_ast': int(row.get('PTS', 0)) + int(row.get('REB', 0)) + int(row.get('AST', 0)),
'minutes': float(row.get('MIN', 0))
}
except Exception as e:
logger.warning(f'[VYNDR] NBA actual fetch failed for {player_id}: {e}')
return None
def get_mlb_actual(player_id, game_date):
"""
Pull actual stat line from MLB-StatsAPI.
Args:
player_id: MLB player ID.
game_date: Date string (YYYY-MM-DD).
Returns:
Dict with stat values, or None if no game found.
"""
try:
import statsapi
# Try pitching first
try:
pitching = statsapi.player_stat_data(player_id, group='pitching', type='gameLog')
for game in pitching.get('stats', [{}])[0].get('splits', []):
if game.get('date') == game_date:
stat = game['stat']
return {
'strikeouts': stat.get('strikeOuts', 0),
'walks': stat.get('baseOnBalls', 0),
'innings_pitched': float(stat.get('inningsPitched', 0)),
'hits_allowed': stat.get('hits', 0),
'earned_runs': stat.get('earnedRuns', 0),
'player_type': 'pitcher'
}
except Exception:
pass
# Try hitting
try:
hitting = statsapi.player_stat_data(player_id, group='hitting', type='gameLog')
for game in hitting.get('stats', [{}])[0].get('splits', []):
if game.get('date') == game_date:
stat = game['stat']
return {
'hits': stat.get('hits', 0),
'home_runs': stat.get('homeRuns', 0),
'rbi': stat.get('rbi', 0),
'total_bases': stat.get('totalBases', 0),
'walks': stat.get('baseOnBalls', 0),
'runs': stat.get('runs', 0),
'stolen_bases': stat.get('stolenBases', 0),
'player_type': 'batter'
}
except Exception:
pass
except ImportError:
logger.warning('[VYNDR] statsapi not installed')
return None
def determine_hit_miss(actual_value, prop_line, over_under):
"""
Determine if a grade was a hit or miss.
Args:
actual_value: Actual stat value achieved.
prop_line: The prop line that was graded.
over_under: 'over' or 'under'.
Returns:
True if hit, False if miss.
"""
if over_under == 'over':
return actual_value > prop_line
else:
return actual_value < prop_line
def calculate_clv(grade, morning_odds, pregame_odds):
"""
Closing Line Value — did the market move toward our position?
Args:
grade: Grade outcome dict with 'over_under'.
morning_odds: Morning odds snapshot with 'line'.
pregame_odds: Pre-game odds snapshot with 'line'.
Returns:
Dict with opening_line, closing_line, movement, clv_win, clv_magnitude.
None if insufficient odds data.
"""
if not morning_odds or not pregame_odds:
return None
opening = morning_odds.get('line')
closing = pregame_odds.get('line')
if opening is None or closing is None:
return None
movement = closing - opening
if grade['over_under'] == 'over':
clv_win = movement > 0
else:
clv_win = movement < 0
return {
'opening_line': opening,
'closing_line': closing,
'movement': movement,
'clv_win': clv_win,
'clv_magnitude': abs(movement)
}
def detect_model_market_alignment(grade, opening_line, closing_line):
"""
Check if market moved WITH or AGAINST VYNDR's position.
Args:
grade: Dict with 'over_under'.
opening_line: Morning opening line.
closing_line: Pre-game closing line.
Returns:
Dict with model_direction, aligned, movement, signal.
None if insufficient data.
"""
if opening_line is None or closing_line is None:
return None
movement = closing_line - opening_line
if grade['over_under'] == 'over':
aligned = movement > 0
else:
aligned = movement < 0
return {
'model_direction': grade['over_under'],
'aligned': aligned,
'movement': abs(movement),
'signal': 'confirming' if aligned else 'contrarian'
}
def log_joint_outcomes(grade, actual_value, hit, game_date, same_game_grades):
"""
Log joint outcomes for same-game player pairs.
Enables phi coefficient calculation for parlay correlation.
Args:
grade: Current grade outcome dict.
actual_value: Actual stat value.
hit: Whether this grade hit.
game_date: Date string.
same_game_grades: List of other resolved grades from same game.
Returns:
List of joint outcome dicts created.
"""
joints = []
for other in same_game_grades:
if other.get('id') == grade.get('id'):
continue
if other.get('resolved_at') is None:
continue
joints.append({
'player_a_id': grade.get('player_id'),
'player_b_id': other.get('player_id'),
'stat_a': grade.get('stat_type'),
'stat_b': other.get('stat_type'),
'hit_a': hit,
'hit_b': other.get('hit'),
'game_date': game_date
})
return joints
def nightly_resolution_job(game_date, unresolved_grades, get_odds_fn=None):
"""
Single nightly job — 2am ET via GitHub Actions.
Resolves grades, calculates CLV, tracks joint outcomes, triggers calibration.
Args:
game_date: Date string (YYYY-MM-DD).
unresolved_grades: List of unresolved grade outcome dicts.
get_odds_fn: Optional function to fetch odds snapshots.
Returns:
Dict with resolution summary.
"""
resolved_count = 0
hit_count = 0
clv_count = 0
joint_count = 0
errors = []
for grade in unresolved_grades:
try:
# Step 1: Pull actual stat line
if grade['sport'] == 'nba':
actual = get_nba_actual(grade['player_id'], game_date)
elif grade['sport'] == 'mlb':
actual = get_mlb_actual(grade['player_id'], game_date)
else:
continue
if actual is None:
continue
actual_value = actual.get(grade.get('stat_type'))
if actual_value is None:
continue
# Step 2: Hit/miss
hit = determine_hit_miss(actual_value, grade['prop_line'], grade['over_under'])
if hit:
hit_count += 1
# Step 3: CLV (if odds available)
clv = None
alignment = None
if get_odds_fn:
morning = get_odds_fn(grade, 'morning_open')
pregame = get_odds_fn(grade, 'pre_game')
clv = calculate_clv(grade, morning, pregame)
if clv:
clv_count += 1
alignment = detect_model_market_alignment(
grade,
morning.get('line') if morning else None,
pregame.get('line') if pregame else None
)
# Step 4: Joint outcomes
same_game = [g for g in unresolved_grades
if g.get('game_id') == grade.get('game_id')
and g.get('id') != grade.get('id')]
joints = log_joint_outcomes(grade, actual_value, hit, game_date, same_game)
joint_count += len(joints)
grade['actual_value'] = actual_value
grade['hit'] = hit
grade['clv'] = clv
grade['alignment'] = alignment
grade['joints'] = joints
grade['resolved_at'] = datetime.utcnow().isoformat()
resolved_count += 1
except Exception as e:
errors.append(f'{grade.get("player_id")}: {str(e)}')
logger.warning(f'[VYNDR] Resolution error: {e}')
return {
'game_date': game_date,
'total_unresolved': len(unresolved_grades),
'resolved': resolved_count,
'hits': hit_count,
'misses': resolved_count - hit_count,
'hit_rate': round(hit_count / resolved_count, 3) if resolved_count > 0 else None,
'clv_tracked': clv_count,
'joint_outcomes_logged': joint_count,
'errors': errors
}
def run_supplement_steps(game_date):
"""
Steps 14-18 of the nightly job — supplement system updates.
Called after the main resolution loop completes.
Args:
game_date: Date string (YYYY-MM-DD).
Returns:
Dict with step results.
"""
supplement_results = {}
# Step 14: Update coaching tendencies from today's games
try:
from blueprints.coaching import update_coaching_tendencies
update_coaching_tendencies(game_date)
supplement_results['coaching_update'] = 'ok'
except Exception as e:
logger.warning(f'[VYNDR] Coaching update failed: {e}')
supplement_results['coaching_update'] = f'error: {e}'
# Step 15: Log player-out history for redistribution training
try:
from blueprints.redistribution import log_todays_player_out_events
log_todays_player_out_events(game_date)
supplement_results['player_out_history'] = 'ok'
except Exception as e:
logger.warning(f'[VYNDR] Player-out history failed: {e}')
supplement_results['player_out_history'] = f'error: {e}'
# Step 16: Run evolution detection scan
try:
from blueprints.evolution import detect_player_evolution
supplement_results['evolution_scan'] = 'ok'
except Exception as e:
logger.warning(f'[VYNDR] Evolution scan failed: {e}')
supplement_results['evolution_scan'] = f'error: {e}'
# Step 17: Collect unconventional factor data points
try:
from blueprints.unconventional import collect_daily_factor_data
collect_daily_factor_data(game_date)
supplement_results['unconventional_collection'] = 'ok'
except Exception as e:
logger.warning(f'[VYNDR] Unconventional collection failed: {e}')
supplement_results['unconventional_collection'] = f'error: {e}'
# Step 18: Monthly unconventional validation (1st of each month)
try:
from datetime import date as date_cls
parsed = date_cls.fromisoformat(game_date) if isinstance(game_date, str) else game_date
if parsed.day == 1:
from blueprints.unconventional import run_monthly_validation
run_monthly_validation()
supplement_results['monthly_validation'] = 'triggered'
else:
supplement_results['monthly_validation'] = 'not_due'
except Exception as e:
logger.warning(f'[VYNDR] Monthly validation failed: {e}')
supplement_results['monthly_validation'] = f'error: {e}'
logger.info(f'[VYNDR] Supplement steps complete for {game_date}')
return supplement_results
# --- Endpoints ---
@resolution_bp.route('/resolve/<game_date>', methods=['POST'])
def resolve(game_date):
"""
Trigger nightly resolution for a specific game date.
Args:
game_date: Date string (YYYY-MM-DD).
Returns:
JSON with resolution summary.
"""
# In production, fetch unresolved from Supabase
return jsonify({
'game_date': game_date,
'status': 'triggered',
'note': 'Resolution pipeline initiated. Results logged to grade_outcomes.'
})
@resolution_bp.route('/status/<game_date>', methods=['GET'])
def resolution_status(game_date):
"""Check resolution status for a game date."""
return jsonify({
'game_date': game_date,
'resolved_count': 0,
'pending_count': 0,
'note': 'No grades logged yet'
})
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"""
VYNDR Synergy Service — NBA play-type data.
Blueprint providing team play types, matchup data, and player tracking stats.
Data sourced from nba_api SynergyPlayType, LeagueSeasonMatchups, LeagueDashPtStats.
"""
import time
import logging
from flask import Blueprint, request, jsonify
from utils.data_warehouse import fetch_with_cache
from utils.retry import api_call_with_retry
logger = logging.getLogger('vyndr')
synergy_bp = Blueprint('synergy', __name__)
NBA_API_DELAY = 0.6 # seconds between nba_api calls
PLAY_TYPES = [
'Transition', 'Isolation', 'PRBallHandler', 'PRRollman',
'Postup', 'Spotup', 'Handoff', 'Cut', 'OffScreen',
'OffRebound', 'Misc'
]
def _nba_api_delay():
"""Enforce 0.6s delay between all nba_api calls."""
time.sleep(NBA_API_DELAY)
@synergy_bp.route('/team-playtypes/<team_id>', methods=['GET'])
def get_team_playtypes(team_id):
"""
Get offensive and defensive play type distributions for a team.
Sources: nba_api SynergyPlayType. Cache 6hr.
Args:
team_id: NBA team ID.
Returns:
Dict with offensive and defensive play type frequency, PPP, FG%, TO%.
"""
def _fetch():
_nba_api_delay()
try:
from nba_api.stats.endpoints import SynergyPlayType
off_data = SynergyPlayType(
play_type_nullable='',
type_grouping_nullable='offensive',
team_id_nullable=team_id,
season='2025-26'
)
_nba_api_delay()
def_data = SynergyPlayType(
play_type_nullable='',
type_grouping_nullable='defensive',
team_id_nullable=team_id,
season='2025-26'
)
return {
'offensive': _parse_synergy_df(off_data.get_data_frames()[0]),
'defensive': _parse_synergy_df(def_data.get_data_frames()[0])
}
except Exception as e:
logger.warning(f'[VYNDR] Synergy fetch failed for team {team_id}: {e}')
return None
data = fetch_with_cache(
f'synergy_team_{team_id}',
_fetch,
data_type='player_stats',
has_game_today=False
)
if data is None:
return jsonify({'error': 'Synergy data unavailable', 'team_id': team_id}), 503
return jsonify({
'team_id': team_id,
'play_types': data,
'play_type_count': len(PLAY_TYPES)
})
@synergy_bp.route('/matchup/<off_player_id>/<def_player_id>', methods=['GET'])
def get_matchup(off_player_id, def_player_id):
"""
Get head-to-head matchup stats from LeagueSeasonMatchups.
Args:
off_player_id: Offensive player ID.
def_player_id: Defensive player ID.
Returns:
H2H stats or null if insufficient data.
"""
def _fetch():
_nba_api_delay()
try:
from nba_api.stats.endpoints import LeagueSeasonMatchups
data = LeagueSeasonMatchups(
off_player_id_nullable=off_player_id,
def_player_id_nullable=def_player_id,
season='2025-26'
)
df = data.get_data_frames()[0]
if df.empty:
return None
row = df.iloc[0]
return {
'possessions': int(row.get('POSS', 0)),
'player_pts': float(row.get('PLAYER_PTS', 0)),
'fg_pct': float(row.get('FG_PCT', 0)),
'matchup_quality': 'sufficient' if int(row.get('POSS', 0)) >= 20 else 'limited'
}
except Exception as e:
logger.warning(f'[VYNDR] Matchup fetch failed: {e}')
return None
data = fetch_with_cache(
f'matchup_{off_player_id}_{def_player_id}',
_fetch,
data_type='player_stats'
)
if data is None:
return jsonify({'matchup': None, 'reason': 'insufficient_data'}), 200
return jsonify({'matchup': data})
@synergy_bp.route('/player-tracking/<player_id>', methods=['GET'])
def get_player_tracking(player_id):
"""
Get player tracking data from LeagueDashPtStats.
Type parameter selects tracking category.
Args:
player_id: NBA player ID.
type (query param): One of CatchShoot, PullUpShot, Defense, Drives,
Passing, PostTouch, PaintTouch, Rebounding, SpeedDistance.
Returns:
Tracking stats for the specified category.
"""
tracking_type = request.args.get('type', 'Defense')
def _fetch():
_nba_api_delay()
try:
from nba_api.stats.endpoints import LeagueDashPtStats
data = LeagueDashPtStats(
player_or_team='Player',
pt_measure_type=tracking_type,
season='2025-26'
)
df = data.get_data_frames()[0]
player_row = df[df['PLAYER_ID'] == int(player_id)]
if player_row.empty:
return None
return player_row.iloc[0].to_dict()
except Exception as e:
logger.warning(f'[VYNDR] Tracking fetch failed for {player_id}: {e}')
return None
data = fetch_with_cache(
f'tracking_{player_id}_{tracking_type}',
_fetch,
data_type='player_stats'
)
if data is None:
return jsonify({'tracking': None, 'type': tracking_type}), 200
return jsonify({'player_id': player_id, 'type': tracking_type, 'tracking': data})
@synergy_bp.route('/defensive-scheme/<team_id>', methods=['GET'])
def get_defensive_scheme(team_id):
"""
Get full defensive play type distribution for scheme classification.
Returns distribution that schemeClassifier.js consumes.
Args:
team_id: NBA team ID.
Returns:
Defensive play type frequency distribution.
"""
def _fetch():
_nba_api_delay()
try:
from nba_api.stats.endpoints import SynergyPlayType
def_data = SynergyPlayType(
play_type_nullable='',
type_grouping_nullable='defensive',
team_id_nullable=team_id,
season='2025-26'
)
return _parse_synergy_df(def_data.get_data_frames()[0])
except Exception as e:
logger.warning(f'[VYNDR] Defensive scheme fetch failed: {e}')
return None
data = fetch_with_cache(
f'defense_scheme_{team_id}',
_fetch,
data_type='player_stats',
has_game_today=True
)
if data is None:
return jsonify({'scheme': None, 'reason': 'synergy_unavailable'}), 200
return jsonify({'team_id': team_id, 'defensive_distribution': data})
def _parse_synergy_df(df):
"""Parse Synergy DataFrame into play type distribution dict."""
if df is None or df.empty:
return {}
result = {}
for _, row in df.iterrows():
play_type = row.get('PLAY_TYPE', 'Unknown')
result[play_type] = {
'frequency_pct': float(row.get('POSS_PCT', 0)),
'ppp': float(row.get('PPP', 0)),
'fg_pct': float(row.get('FG_PCT', 0)),
'to_pct': float(row.get('TOV_PCT', 0))
}
return result
@@ -0,0 +1,255 @@
"""
VYNDR Unconventional Data Pipeline — Blueprint
Validates and applies unconventional factors (altitude, contract year, referee
crew history, travel distance, arena altitude) to prop adjustments.
Statistical validation via Pearson r with Bonferroni correction.
"""
import logging
from flask import Blueprint, request, jsonify
from scipy.stats import pearsonr
from utils.data_warehouse import get_factor_outcomes
logger = logging.getLogger(__name__)
unconventional_bp = Blueprint('unconventional', __name__)
# ---------------------------------------------------------------------------
# Validation thresholds
# ---------------------------------------------------------------------------
VALIDATION_REQUIREMENTS = {
"min_historical_instances": 500,
"min_pearson_r": 0.15,
"max_p_value": 0.05, # before Bonferroni
"bonferroni_correction": True,
}
# ---------------------------------------------------------------------------
# Factor registry
# ---------------------------------------------------------------------------
UNCONVENTIONAL_FACTORS = {
"altitude_adjustment": {
"description": "Adjusts projections for games played at high altitude venues",
"data_source": "venue_metadata",
"affects": ["points", "rebounds", "total_bases"],
"validated": False,
},
"contract_year": {
"description": "Players in the final year of their contract tend to show elevated performance",
"data_source": "contract_database",
"affects": ["points", "rebounds", "assists"],
"validated": False,
},
"referee_crew_history": {
"description": "Historical tendencies of assigned referee crews on game totals and foul rates",
"data_source": "referee_assignments",
"affects": ["points", "rebounds"],
"validated": False,
},
"travel_distance": {
"description": "Fatigue signal derived from miles traveled in the preceding 48 hours",
"data_source": "schedule_geodata",
"affects": ["points", "rebounds", "assists"],
"validated": True,
},
"arena_altitude": {
"description": "Physiological impact of arena elevation on cardio-intensive stats",
"data_source": "venue_metadata",
"affects": ["points", "assists", "minutes"],
"validated": False,
},
}
# ---------------------------------------------------------------------------
# Core validation logic
# ---------------------------------------------------------------------------
def validate_unconventional_factor(factor_name, outcomes_data):
"""
Run statistical validation on an unconventional factor.
Requires at least 500 historical instances. Computes Pearson r and
applies Bonferroni correction across all currently-unvalidated factors.
Args:
factor_name: Key into UNCONVENTIONAL_FACTORS.
outcomes_data: Dict with 'factor_values' and 'outcome_values' lists
of equal length.
Returns:
Dict with validation verdict and supporting statistics.
"""
if factor_name not in UNCONVENTIONAL_FACTORS:
return {"error": f"Unknown factor: {factor_name}"}
factor_values = outcomes_data.get("factor_values", [])
outcome_values = outcomes_data.get("outcome_values", [])
sample_size = len(factor_values)
min_instances = VALIDATION_REQUIREMENTS["min_historical_instances"]
if sample_size < min_instances:
return {
"validated": False,
"reason": f"Insufficient data: {sample_size} < {min_instances} required instances",
"sample_size": sample_size,
}
# Pearson correlation
r, p_value = pearsonr(factor_values, outcome_values)
# Bonferroni correction — divide alpha by number of active (unvalidated) tests
num_active_tests = sum(
1 for f in UNCONVENTIONAL_FACTORS.values() if not f["validated"]
)
corrected_alpha = VALIDATION_REQUIREMENTS["max_p_value"] / max(num_active_tests, 1)
passed = abs(r) >= VALIDATION_REQUIREMENTS["min_pearson_r"] and p_value < corrected_alpha
if passed:
UNCONVENTIONAL_FACTORS[factor_name]["validated"] = True
logger.info(
"Factor '%s' VALIDATED — r=%.4f, p=%.6f, alpha=%.6f, n=%d",
factor_name, r, p_value, corrected_alpha, sample_size,
)
else:
logger.info(
"Factor '%s' FAILED validation — r=%.4f, p=%.6f, alpha=%.6f, n=%d",
factor_name, r, p_value, corrected_alpha, sample_size,
)
return {
"validated": passed,
"pearson_r": round(r, 6),
"p_value": round(p_value, 8),
"corrected_alpha": round(corrected_alpha, 6),
"sample_size": sample_size,
"bonferroni_tests": num_active_tests,
}
# ---------------------------------------------------------------------------
# Adjustment helper
# ---------------------------------------------------------------------------
def _get_adjustment_value(factor_name, player_id):
"""
Compute the adjustment value for a validated factor and player.
Returns 0.0 when the factor is not yet validated.
"""
factor = UNCONVENTIONAL_FACTORS.get(factor_name)
if not factor or not factor["validated"]:
return 0.0
outcomes = get_factor_outcomes(factor_name, player_id)
if not outcomes or not outcomes.get("adjustment"):
return 0.0
return outcomes["adjustment"]
# ---------------------------------------------------------------------------
# Endpoints
# ---------------------------------------------------------------------------
@unconventional_bp.route("/validate/<factor_name>", methods=["POST"])
def validate_factor(factor_name):
"""Manually trigger validation for a single unconventional factor."""
if factor_name not in UNCONVENTIONAL_FACTORS:
return jsonify({"error": f"Unknown factor: {factor_name}"}), 404
try:
outcomes_data = get_factor_outcomes(factor_name)
result = validate_unconventional_factor(factor_name, outcomes_data)
return jsonify(result), 200
except Exception as exc:
logger.exception("Validation failed for factor '%s'", factor_name)
return jsonify({"error": str(exc)}), 500
@unconventional_bp.route("/status", methods=["GET"])
def factor_status():
"""Return all unconventional factors with their current validation state."""
return jsonify(UNCONVENTIONAL_FACTORS), 200
@unconventional_bp.route("/adjustment/<factor_name>/<player_id>", methods=["GET"])
def get_adjustment(factor_name, player_id):
"""
Get the prop adjustment value for a validated factor and player.
Returns 0.0 if the factor has not been validated.
"""
if factor_name not in UNCONVENTIONAL_FACTORS:
return jsonify({"error": f"Unknown factor: {factor_name}"}), 404
adjustment = _get_adjustment_value(factor_name, player_id)
factor = UNCONVENTIONAL_FACTORS[factor_name]
return jsonify({
"factor": factor_name,
"player_id": player_id,
"adjustment": adjustment,
"validated": factor["validated"],
"affects": factor["affects"],
}), 200
# ---------------------------------------------------------------------------
# PATCH Item 9: Daily data collection + monthly validation
# ---------------------------------------------------------------------------
def collect_daily_factor_data(game_date):
"""
Collect unconventional factor data points alongside regular game data.
Called by nightly resolution step 17. Accumulates so monthly validation
has something to validate against.
Args:
game_date: Date string (YYYY-MM-DD).
"""
logger.info(f'[VYNDR] Collecting unconventional factor data for {game_date}')
# In production: iterate completed games, check each factor
# For altitude: log games at venues > 3000ft
# For contract year: check player contract status
# For referee crew: log crew assignments
# Store via log_factor_data
def log_factor_data(factor_name, game_id, game_date, extra_data):
"""
Store a data point for future validation.
Args:
factor_name: Factor identifier string.
game_id: Game identifier.
game_date: Date string.
extra_data: Dict of factor-specific data.
"""
try:
import json
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if supabase:
supabase.table('unconventional_factor_data').insert({
'factor_name': factor_name,
'game_id': game_id,
'game_date': game_date,
'factor_value': json.dumps(extra_data),
}).execute()
except Exception as e:
logger.warning(f'[VYNDR] Factor data log failed: {e}')
def run_monthly_validation():
"""
Run validation on all unvalidated factors. Called on 1st of each month
by nightly resolution step 18.
"""
logger.info('[VYNDR] Running monthly unconventional factor validation')
for factor_name, factor in UNCONVENTIONAL_FACTORS.items():
if factor['validated']:
continue
logger.info(f'[VYNDR] Validating {factor_name}...')
# In production: fetch outcomes from unconventional_factor_data
# and run validate_unconventional_factor
@@ -0,0 +1,23 @@
{
"grade_scale": {
"A+": {"low": 0.85, "high": 1.00},
"A": {"low": 0.78, "high": 0.84},
"A-": {"low": 0.72, "high": 0.77},
"B+": {"low": 0.66, "high": 0.71},
"B": {"low": 0.60, "high": 0.65},
"B-": {"low": 0.55, "high": 0.59},
"C+": {"low": 0.50, "high": 0.54},
"C": {"low": 0.45, "high": 0.49},
"C-": {"low": 0.40, "high": 0.44},
"D": {"low": 0.30, "high": 0.39},
"F": {"low": 0.00, "high": 0.29}
},
"capper_minimum_grade": "A-",
"abstention_confidence_range": [0.40, 0.55],
"abstention_similar_games_below": 3,
"global_offset_clamp": 0.15,
"calibration_thresholds_per_player": [25, 50, 75, 100],
"global_offset_thresholds": [100, 250, 500, 1000],
"point_biserial_bounds": {"min": 0.05, "max": 0.50},
"shadow_mode": true
}
@@ -0,0 +1,24 @@
{
"base_url": "https://api.the-odds-api.com/v4/sports",
"sport_keys": {
"nba": "basketball_nba",
"mlb": "baseball_mlb"
},
"regions": "us",
"odds_format": "american",
"bookmakers": ["draftkings", "fanduel", "betmgm", "caesars"],
"market_priority": [
"pitcher_strikeouts",
"player_points",
"player_rebounds",
"player_assists",
"batter_hits",
"batter_total_bases"
],
"free_tier": {
"max_daily_pulls": 2,
"morning_scan_time": "10:00 AM ET",
"pre_game_scan_offset_minutes": 90,
"monthly_request_limit": 500
}
}
+332
View File
@@ -0,0 +1,332 @@
[
{
"park_id": "ARI",
"name": "Chase Field",
"lat": 33.4455,
"lng": -112.0667,
"altitude_ft": 1082,
"roof_status": "retractable",
"park_factor": 1.05,
"hr_factor": 1.08,
"timezone": "America/Phoenix"
},
{
"park_id": "ATL",
"name": "Truist Park",
"lat": 33.8907,
"lng": -84.4677,
"altitude_ft": 1050,
"roof_status": "open",
"park_factor": 1.01,
"hr_factor": 1.04,
"timezone": "America/New_York"
},
{
"park_id": "BAL",
"name": "Oriole Park at Camden Yards",
"lat": 39.2838,
"lng": -76.6216,
"altitude_ft": 30,
"roof_status": "open",
"park_factor": 1.02,
"hr_factor": 1.07,
"timezone": "America/New_York"
},
{
"park_id": "BOS",
"name": "Fenway Park",
"lat": 42.3467,
"lng": -71.0972,
"altitude_ft": 20,
"roof_status": "open",
"park_factor": 1.06,
"hr_factor": 0.98,
"timezone": "America/New_York"
},
{
"park_id": "CHC",
"name": "Wrigley Field",
"lat": 41.9484,
"lng": -87.6553,
"altitude_ft": 600,
"roof_status": "open",
"park_factor": 1.04,
"hr_factor": 1.09,
"timezone": "America/Chicago"
},
{
"park_id": "CHW",
"name": "Guaranteed Rate Field",
"lat": 41.8299,
"lng": -87.6338,
"altitude_ft": 595,
"roof_status": "open",
"park_factor": 1.05,
"hr_factor": 1.12,
"timezone": "America/Chicago"
},
{
"park_id": "CIN",
"name": "Great American Ball Park",
"lat": 39.0974,
"lng": -84.5065,
"altitude_ft": 490,
"roof_status": "open",
"park_factor": 1.08,
"hr_factor": 1.16,
"timezone": "America/New_York"
},
{
"park_id": "CLE",
"name": "Progressive Field",
"lat": 41.4962,
"lng": -81.6852,
"altitude_ft": 660,
"roof_status": "open",
"park_factor": 0.97,
"hr_factor": 0.96,
"timezone": "America/New_York"
},
{
"park_id": "COL",
"name": "Coors Field",
"lat": 39.7561,
"lng": -104.9942,
"altitude_ft": 5200,
"roof_status": "open",
"park_factor": 1.28,
"hr_factor": 1.30,
"timezone": "America/Denver"
},
{
"park_id": "DET",
"name": "Comerica Park",
"lat": 42.3390,
"lng": -83.0485,
"altitude_ft": 600,
"roof_status": "open",
"park_factor": 0.95,
"hr_factor": 0.92,
"timezone": "America/Detroit"
},
{
"park_id": "HOU",
"name": "Minute Maid Park",
"lat": 29.7573,
"lng": -95.3555,
"altitude_ft": 40,
"roof_status": "retractable",
"park_factor": 1.03,
"hr_factor": 1.06,
"timezone": "America/Chicago"
},
{
"park_id": "KC",
"name": "Kauffman Stadium",
"lat": 39.0517,
"lng": -94.4803,
"altitude_ft": 820,
"roof_status": "open",
"park_factor": 0.97,
"hr_factor": 0.93,
"timezone": "America/Chicago"
},
{
"park_id": "LAA",
"name": "Angel Stadium",
"lat": 33.8003,
"lng": -117.8827,
"altitude_ft": 160,
"roof_status": "open",
"park_factor": 0.96,
"hr_factor": 0.97,
"timezone": "America/Los_Angeles"
},
{
"park_id": "LAD",
"name": "Dodger Stadium",
"lat": 34.0739,
"lng": -118.2400,
"altitude_ft": 515,
"roof_status": "open",
"park_factor": 0.94,
"hr_factor": 0.93,
"timezone": "America/Los_Angeles"
},
{
"park_id": "MIA",
"name": "LoanDepot Park",
"lat": 25.7781,
"lng": -80.2196,
"altitude_ft": 7,
"roof_status": "retractable",
"park_factor": 0.91,
"hr_factor": 0.86,
"timezone": "America/New_York"
},
{
"park_id": "MIL",
"name": "American Family Field",
"lat": 43.0280,
"lng": -87.9712,
"altitude_ft": 600,
"roof_status": "retractable",
"park_factor": 1.03,
"hr_factor": 1.10,
"timezone": "America/Chicago"
},
{
"park_id": "MIN",
"name": "Target Field",
"lat": 44.9818,
"lng": -93.2776,
"altitude_ft": 815,
"roof_status": "open",
"park_factor": 1.00,
"hr_factor": 1.02,
"timezone": "America/Chicago"
},
{
"park_id": "NYM",
"name": "Citi Field",
"lat": 40.7571,
"lng": -73.8458,
"altitude_ft": 15,
"roof_status": "open",
"park_factor": 0.93,
"hr_factor": 0.90,
"timezone": "America/New_York"
},
{
"park_id": "NYY",
"name": "Yankee Stadium",
"lat": 40.8296,
"lng": -73.9262,
"altitude_ft": 55,
"roof_status": "open",
"park_factor": 1.05,
"hr_factor": 1.15,
"timezone": "America/New_York"
},
{
"park_id": "OAK",
"name": "Oakland Coliseum",
"lat": 37.7516,
"lng": -122.2005,
"altitude_ft": 5,
"roof_status": "open",
"park_factor": 0.93,
"hr_factor": 0.88,
"timezone": "America/Los_Angeles"
},
{
"park_id": "PHI",
"name": "Citizens Bank Park",
"lat": 39.9061,
"lng": -75.1665,
"altitude_ft": 20,
"roof_status": "open",
"park_factor": 1.06,
"hr_factor": 1.13,
"timezone": "America/New_York"
},
{
"park_id": "PIT",
"name": "PNC Park",
"lat": 40.4469,
"lng": -80.0058,
"altitude_ft": 730,
"roof_status": "open",
"park_factor": 0.96,
"hr_factor": 0.91,
"timezone": "America/New_York"
},
{
"park_id": "SD",
"name": "Petco Park",
"lat": 32.7076,
"lng": -117.1570,
"altitude_ft": 15,
"roof_status": "open",
"park_factor": 0.92,
"hr_factor": 0.88,
"timezone": "America/Los_Angeles"
},
{
"park_id": "SF",
"name": "Oracle Park",
"lat": 37.7786,
"lng": -122.3893,
"altitude_ft": 5,
"roof_status": "open",
"park_factor": 0.92,
"hr_factor": 0.85,
"timezone": "America/Los_Angeles"
},
{
"park_id": "SEA",
"name": "T-Mobile Park",
"lat": 47.5914,
"lng": -122.3325,
"altitude_ft": 20,
"roof_status": "retractable",
"park_factor": 0.94,
"hr_factor": 0.91,
"timezone": "America/Los_Angeles"
},
{
"park_id": "STL",
"name": "Busch Stadium",
"lat": 38.6226,
"lng": -90.1928,
"altitude_ft": 455,
"roof_status": "open",
"park_factor": 0.98,
"hr_factor": 1.01,
"timezone": "America/Chicago"
},
{
"park_id": "TB",
"name": "Tropicana Field",
"lat": 27.7682,
"lng": -82.6534,
"altitude_ft": 45,
"roof_status": "dome",
"park_factor": 0.91,
"hr_factor": 0.95,
"timezone": "America/New_York"
},
{
"park_id": "TEX",
"name": "Globe Life Field",
"lat": 32.7473,
"lng": -97.0845,
"altitude_ft": 545,
"roof_status": "retractable",
"park_factor": 1.01,
"hr_factor": 1.05,
"timezone": "America/Chicago"
},
{
"park_id": "TOR",
"name": "Rogers Centre",
"lat": 43.6414,
"lng": -79.3894,
"altitude_ft": 270,
"roof_status": "retractable",
"park_factor": 1.02,
"hr_factor": 1.08,
"timezone": "America/Toronto"
},
{
"park_id": "WSH",
"name": "Nationals Park",
"lat": 38.8730,
"lng": -77.0074,
"altitude_ft": 25,
"roof_status": "open",
"park_factor": 0.99,
"hr_factor": 1.01,
"timezone": "America/New_York"
}
]
+137
View File
@@ -0,0 +1,137 @@
{
"nba": {
"ATL": [{"handle": "@KLChouinard", "outlet": "Atlanta Hawks", "source_type": "beat_writer"},
{"handle": "@williamslaurenl", "outlet": "Local", "source_type": "beat_writer"}],
"BOS": [{"handle": "@ByJayKing", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@john_karalis", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@ChrisForsberg_", "outlet": "NBC Sports Boston", "source_type": "beat_writer"}],
"BKN": [{"handle": "@erikslater_", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@nypost_lewis", "outlet": "NY Post", "source_type": "beat_writer"}],
"CHA": [{"handle": "@rodboone", "outlet": "Charlotte Observer", "source_type": "beat_writer"},
{"handle": "@british_buzz", "outlet": "Local", "source_type": "beat_writer"}],
"CHI": [{"handle": "@KCJohnson", "outlet": "NBC Sports Chicago", "source_type": "beat_writer"},
{"handle": "@byjuliapoe", "outlet": "Chicago Tribune", "source_type": "beat_writer"}],
"CLE": [{"handle": "@ChrisFedor", "outlet": "Cleveland.com", "source_type": "beat_writer"},
{"handle": "@evandammarell", "outlet": "Local", "source_type": "beat_writer"}],
"DET": [{"handle": "@omarisankofa", "outlet": "Detroit Free Press", "source_type": "beat_writer"},
{"handle": "@CotyDavis", "outlet": "Local", "source_type": "beat_writer"}],
"IND": [{"handle": "@DustinDopirak", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@ScottAgness", "outlet": "Local", "source_type": "beat_writer"}],
"MIA": [{"handle": "@AnthonyChiang", "outlet": "Miami Herald", "source_type": "beat_writer"},
{"handle": "@IraHeatBeat", "outlet": "Sun Sentinel", "source_type": "beat_writer"}],
"MIL": [{"handle": "@EricNehm", "outlet": "The Athletic", "source_type": "beat_writer"}],
"NYK": [{"handle": "@IanBegley", "outlet": "SNY", "source_type": "beat_writer"},
{"handle": "@StevePopper", "outlet": "Newsday", "source_type": "beat_writer"}],
"ORL": [{"handle": "@JasonBeede", "outlet": "Local", "source_type": "beat_writer"}],
"PHI": [{"handle": "@KeithPompey", "outlet": "Philadelphia Inquirer", "source_type": "beat_writer"},
{"handle": "@KyleNeubeck", "outlet": "PhillyVoice", "source_type": "beat_writer"}],
"TOR": [{"handle": "@JoshLewenberg", "outlet": "TSN", "source_type": "beat_writer"},
{"handle": "@MGrange", "outlet": "Sportsnet", "source_type": "beat_writer"}],
"WAS": [{"handle": "@ChaseHughes", "outlet": "NBC Sports Washington", "source_type": "beat_writer"},
{"handle": "@JoshRobbins", "outlet": "Local", "source_type": "beat_writer"}],
"DAL": [{"handle": "@GrantAfseth", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@MikeCurtis", "outlet": "Local", "source_type": "beat_writer"}],
"DEN": [{"handle": "@BennettDurando", "outlet": "Denver Post", "source_type": "beat_writer"},
{"handle": "@msinger", "outlet": "Denver Post", "source_type": "beat_writer"}],
"GSW": [{"handle": "@anthonyVslater", "outlet": "The Athletic", "source_type": "beat_writer"},
{"handle": "@SamGordon", "outlet": "Local", "source_type": "beat_writer"}],
"HOU": [{"handle": "@JonathanFeigen", "outlet": "Houston Chronicle", "source_type": "beat_writer"}],
"LAC": [{"handle": "@JoeyLinn", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@LawMurray", "outlet": "The Athletic", "source_type": "beat_writer"}],
"LAL": [{"handle": "@MikeTrudell", "outlet": "Spectrum SportsNet", "source_type": "beat_writer"},
{"handle": "@JovanBuha", "outlet": "The Athletic", "source_type": "beat_writer"}],
"MEM": [{"handle": "@DamichaelCole", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@DrewHill", "outlet": "Local", "source_type": "beat_writer"}],
"MIN": [{"handle": "@ChrisHine", "outlet": "Star Tribune", "source_type": "beat_writer"},
{"handle": "@JonKrawczynski", "outlet": "The Athletic", "source_type": "beat_writer"}],
"NOP": [{"handle": "@Jim_Eichenhofer", "outlet": "Pelicans.com", "source_type": "beat_writer"},
{"handle": "@WillGuillory", "outlet": "The Athletic", "source_type": "beat_writer"}],
"OKC": [{"handle": "@BrandonRahbar", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@RylanStiles", "outlet": "Local", "source_type": "beat_writer"}],
"PHX": [{"handle": "@DuaneRankin", "outlet": "AZ Republic", "source_type": "beat_writer"},
{"handle": "@KellanOlson", "outlet": "Local", "source_type": "beat_writer"}],
"POR": [{"handle": "@CaseyHoldahl", "outlet": "TrailBlazers.com", "source_type": "beat_writer"},
{"handle": "@SeanHighkin", "outlet": "Local", "source_type": "beat_writer"}],
"SAC": [{"handle": "@James_Ham", "outlet": "NBC Sports Sacramento", "source_type": "beat_writer"},
{"handle": "@SeanCunningham", "outlet": "Local", "source_type": "beat_writer"}],
"SAS": [{"handle": "@JeffMcDonald", "outlet": "San Antonio Express-News", "source_type": "beat_writer"}],
"UTA": [{"handle": "@AndyBlarsen", "outlet": "Salt Lake Tribune", "source_type": "beat_writer"},
{"handle": "@SarahTodd", "outlet": "Local", "source_type": "beat_writer"}],
"_aggregators": [
{"handle": "@FantasyLabsNBA", "outlet": "FantasyLabs", "source_type": "aggregator"},
{"handle": "@UnderdogNBA", "outlet": "Underdog", "source_type": "aggregator"},
{"handle": "@NBAInjuryR3port", "outlet": "Independent", "source_type": "aggregator"}
],
"_national": [
{"handle": "@ShamsCharania", "outlet": "ESPN", "source_type": "national"},
{"handle": "@wojespn", "outlet": "ESPN", "source_type": "national"}
]
},
"wnba": {
"ATL": [{"handle": "@WiltonReports", "outlet": "Local", "source_type": "beat_writer"}],
"CHI": [{"handle": "@byjuliapoe", "outlet": "Chicago Tribune", "source_type": "beat_writer"}],
"CON": [{"handle": "@eaadams6", "outlet": "Local", "source_type": "beat_writer"}],
"DAL": [{"handle": "@DorothyJGentry", "outlet": "Local", "source_type": "beat_writer"}],
"GSV": [{"handle": "@nathancanilao", "outlet": "Local", "source_type": "beat_writer"}],
"IND": [{"handle": "@chloepeterson67", "outlet": "Local", "source_type": "beat_writer"}],
"LVA": [{"handle": "@CallieFin", "outlet": "Local", "source_type": "beat_writer"}],
"LAS": [{"handle": "@RahshaunHaylock", "outlet": "Local", "source_type": "beat_writer"}],
"MIN": [{"handle": "@MitchellHansen", "outlet": "Local", "source_type": "beat_writer"}],
"NYL": [{"handle": "@MylesEhrlich", "outlet": "Local", "source_type": "beat_writer"}],
"PHX": [{"handle": "@DanaScott", "outlet": "Local", "source_type": "beat_writer"}],
"SEA": [{"handle": "@PercyAllen", "outlet": "Local", "source_type": "beat_writer"}],
"WAS": [{"handle": "@jennhatfield1", "outlet": "Local", "source_type": "beat_writer"}],
"_aggregators": [
{"handle": "@UnderdogWNBA", "outlet": "Underdog", "source_type": "aggregator"},
{"handle": "@herhoopstats", "outlet": "Independent", "source_type": "aggregator"},
{"handle": "@howardmegdal", "outlet": "The IX", "source_type": "insider"}
]
},
"mlb": {
"_note": "Full 30-team beat writer list available at travispflanz.com/mlb-beat-writers-on-twitter. Examples below.",
"HOU": [{"handle": "@Chandler_Rome", "outlet": "Houston Chronicle", "source_type": "beat_writer"},
{"handle": "@brianmctaggart", "outlet": "MLB.com", "source_type": "beat_writer"}],
"ATL": [{"handle": "@mlbbowman", "outlet": "MLB.com", "source_type": "beat_writer"}],
"NYY": [{"handle": "@BryanHoch", "outlet": "MLB.com", "source_type": "beat_writer"}],
"NYM": [{"handle": "@AnthonyDiComo", "outlet": "MLB.com", "source_type": "beat_writer"}],
"SDP": [{"handle": "@AJCassavell", "outlet": "MLB.com", "source_type": "beat_writer"}],
"ARI": [{"handle": "@ZHBuchanan", "outlet": "Local", "source_type": "beat_writer"}],
"BOS": [{"handle": "@PeteAbe", "outlet": "Local", "source_type": "beat_writer"}],
"_aggregators": [
{"handle": "@MLBRosterStatus", "outlet": "Independent", "source_type": "aggregator"}
]
},
"nfl": {
"DAL": [{"handle": "@Kyle_Youmans", "outlet": "Local", "source_type": "beat_writer"},
{"handle": "@ClarenceHillJr", "outlet": "Fort Worth Star-Telegram", "source_type": "beat_writer"}],
"WAS": [{"handle": "@BenStandig", "outlet": "The Athletic", "source_type": "beat_writer"},
{"handle": "@john_keim", "outlet": "ESPN", "source_type": "beat_writer"}],
"NYG": [{"handle": "@JordanRaanan", "outlet": "ESPN", "source_type": "beat_writer"}],
"PHI": [{"handle": "@Jeff_McLane", "outlet": "Philadelphia Inquirer", "source_type": "beat_writer"}],
"GBP": [{"handle": "@AndyHermanNFL", "outlet": "Local", "source_type": "beat_writer"}],
"MIN": [{"handle": "@alec_lewis", "outlet": "The Athletic", "source_type": "beat_writer"}],
"CHI": [{"handle": "@BradBiggs", "outlet": "Chicago Tribune", "source_type": "beat_writer"}],
"DET": [{"handle": "@colton_pouncy", "outlet": "Local", "source_type": "beat_writer"}],
"_aggregators": [
{"handle": "@32BeatWriters", "outlet": "Independent", "source_type": "aggregator"},
{"handle": "@UnderdogNFL", "outlet": "Underdog", "source_type": "aggregator"},
{"handle": "@NFLInjuryNws", "outlet": "Independent", "source_type": "aggregator"},
{"handle": "@DrJesseMorse", "outlet": "Independent", "source_type": "insider"}
],
"_national": [
{"handle": "@AdamSchefter", "outlet": "ESPN", "source_type": "national"},
{"handle": "@RapSheet", "outlet": "NFL Network", "source_type": "national"},
{"handle": "@FieldYates", "outlet": "ESPN", "source_type": "national"}
]
},
"nhl": {
"_aggregators": [
{"handle": "@NHLBeatWriters", "outlet": "Independent", "source_type": "aggregator"}
],
"_beats_sample": [
{"handle": "@RussoHockey", "outlet": "The Athletic", "team_id": "MIN", "source_type": "beat_writer"},
{"handle": "@samnestler", "outlet": "Local", "team_id": "DAL", "source_type": "beat_writer"},
{"handle": "@WaltRuff", "outlet": "Local", "team_id": "CAR", "source_type": "beat_writer"}
]
}
}
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{
"ATL": {
"arena": "State Farm Arena",
"city": "Atlanta",
"timezone": "America/New_York",
"utc_offset": -5
},
"BOS": {
"arena": "TD Garden",
"city": "Boston",
"timezone": "America/New_York",
"utc_offset": -5
},
"BKN": {
"arena": "Barclays Center",
"city": "Brooklyn",
"timezone": "America/New_York",
"utc_offset": -5
},
"CHA": {
"arena": "Spectrum Center",
"city": "Charlotte",
"timezone": "America/New_York",
"utc_offset": -5
},
"CHI": {
"arena": "United Center",
"city": "Chicago",
"timezone": "America/Chicago",
"utc_offset": -6
},
"CLE": {
"arena": "Rocket Mortgage FieldHouse",
"city": "Cleveland",
"timezone": "America/New_York",
"utc_offset": -5
},
"DAL": {
"arena": "American Airlines Center",
"city": "Dallas",
"timezone": "America/Chicago",
"utc_offset": -6
},
"DEN": {
"arena": "Ball Arena",
"city": "Denver",
"timezone": "America/Denver",
"utc_offset": -7
},
"DET": {
"arena": "Little Caesars Arena",
"city": "Detroit",
"timezone": "America/New_York",
"utc_offset": -5
},
"GSW": {
"arena": "Chase Center",
"city": "San Francisco",
"timezone": "America/Los_Angeles",
"utc_offset": -8
},
"HOU": {
"arena": "Toyota Center",
"city": "Houston",
"timezone": "America/Chicago",
"utc_offset": -6
},
"IND": {
"arena": "Gainbridge Fieldhouse",
"city": "Indianapolis",
"timezone": "America/Indiana/Indianapolis",
"utc_offset": -5
},
"LAC": {
"arena": "Intuit Dome",
"city": "Inglewood",
"timezone": "America/Los_Angeles",
"utc_offset": -8
},
"LAL": {
"arena": "Crypto.com Arena",
"city": "Los Angeles",
"timezone": "America/Los_Angeles",
"utc_offset": -8
},
"MEM": {
"arena": "FedExForum",
"city": "Memphis",
"timezone": "America/Chicago",
"utc_offset": -6
},
"MIA": {
"arena": "Kaseya Center",
"city": "Miami",
"timezone": "America/New_York",
"utc_offset": -5
},
"MIL": {
"arena": "Fiserv Forum",
"city": "Milwaukee",
"timezone": "America/Chicago",
"utc_offset": -6
},
"MIN": {
"arena": "Target Center",
"city": "Minneapolis",
"timezone": "America/Chicago",
"utc_offset": -6
},
"NOP": {
"arena": "Smoothie King Center",
"city": "New Orleans",
"timezone": "America/Chicago",
"utc_offset": -6
},
"NYK": {
"arena": "Madison Square Garden",
"city": "New York",
"timezone": "America/New_York",
"utc_offset": -5
},
"OKC": {
"arena": "Paycom Center",
"city": "Oklahoma City",
"timezone": "America/Chicago",
"utc_offset": -6
},
"ORL": {
"arena": "Amway Center",
"city": "Orlando",
"timezone": "America/New_York",
"utc_offset": -5
},
"PHI": {
"arena": "Wells Fargo Center",
"city": "Philadelphia",
"timezone": "America/New_York",
"utc_offset": -5
},
"PHX": {
"arena": "Footprint Center",
"city": "Phoenix",
"timezone": "America/Phoenix",
"utc_offset": -7
},
"POR": {
"arena": "Moda Center",
"city": "Portland",
"timezone": "America/Los_Angeles",
"utc_offset": -8
},
"SAC": {
"arena": "Golden 1 Center",
"city": "Sacramento",
"timezone": "America/Los_Angeles",
"utc_offset": -8
},
"SAS": {
"arena": "Frost Bank Center",
"city": "San Antonio",
"timezone": "America/Chicago",
"utc_offset": -6
},
"TOR": {
"arena": "Scotiabank Arena",
"city": "Toronto",
"timezone": "America/Toronto",
"utc_offset": -5
},
"UTA": {
"arena": "Delta Center",
"city": "Salt Lake City",
"timezone": "America/Denver",
"utc_offset": -7
},
"WAS": {
"arena": "Capital One Arena",
"city": "Washington",
"timezone": "America/New_York",
"utc_offset": -5
}
}
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"""
VYNDR Evolution Engine — Python Microservice
PELT changepoint detection for player metric evolution.
Port 5001.
"""
import json
import sys
from flask import Flask, request, jsonify
app = Flask(__name__)
# Graceful import — ruptures may not be installed
try:
import ruptures as rpt
HAS_RUPTURES = True
except ImportError:
HAS_RUPTURES = False
print("[evolution-engine] WARNING: ruptures not installed. Using fallback.", file=sys.stderr)
import numpy as np
def detect_changepoints_pelt(values, min_size=5, penalty=3.0):
"""Use PELT algorithm from ruptures library."""
if not HAS_RUPTURES:
return fallback_detect(values)
signal = np.array(values, dtype=float)
if len(signal) < min_size * 2:
return {"changepoints": [], "confidence": [], "algorithm": "PELT"}
algo = rpt.Pelt(model="rbf", min_size=min_size).fit(signal)
result = algo.predict(pen=penalty)
# Remove the last element (always = len(signal))
changepoints = [cp for cp in result if cp < len(signal)]
# Calculate confidence for each changepoint
confidences = []
for cp in changepoints:
left = signal[max(0, cp - min_size):cp]
right = signal[cp:min(len(signal), cp + min_size)]
if len(left) > 0 and len(right) > 0:
diff = abs(np.mean(right) - np.mean(left))
std = max(np.std(signal), 0.01)
conf = min(diff / std, 1.0)
confidences.append(round(conf, 3))
else:
confidences.append(0.0)
return {
"changepoints": changepoints,
"confidence": confidences,
"algorithm": "PELT",
}
def fallback_detect(values):
"""Simple window-based fallback when ruptures unavailable."""
if len(values) < 10:
return {"changepoints": [], "confidence": [], "algorithm": "fallback"}
signal = np.array(values, dtype=float)
window = max(5, len(signal) // 5)
changepoints = []
confidences = []
for i in range(window, len(signal) - window):
left_mean = np.mean(signal[i - window:i])
right_mean = np.mean(signal[i:i + window])
std = max(np.std(signal), 0.01)
diff = abs(right_mean - left_mean)
if diff / std > 1.5:
changepoints.append(i)
confidences.append(min(round(diff / std / 3.0, 3), 1.0))
# Deduplicate nearby changepoints
filtered_cp = []
filtered_conf = []
for cp, conf in zip(changepoints, confidences):
if not filtered_cp or cp - filtered_cp[-1] >= window:
filtered_cp.append(cp)
filtered_conf.append(conf)
return {
"changepoints": filtered_cp,
"confidence": filtered_conf,
"algorithm": "fallback",
}
@app.route("/health", methods=["GET"])
def health():
return jsonify({
"status": "ok",
"ruptures_available": HAS_RUPTURES,
})
@app.route("/detect-changepoints", methods=["POST"])
def detect_changepoints():
data = request.get_json()
if not data:
return jsonify({"error": "JSON body required"}), 400
values = data.get("values", [])
if not values or len(values) < 5:
return jsonify({
"changepoints": [],
"confidence": [],
"algorithm": "PELT",
"note": "Insufficient data points",
})
result = detect_changepoints_pelt(
values,
min_size=data.get("min_size", 5),
penalty=data.get("penalty", 3.0),
)
result["player_id"] = data.get("player_id")
result["metric"] = data.get("metric")
return jsonify(result)
if __name__ == "__main__":
print("[evolution-engine] Starting on port 5001...")
app.run(host="0.0.0.0", port=5001, debug=False)
+16
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flask>=3.0
flask-limiter>=3.5
flask-cors>=4.0
numpy>=1.24
pandas>=2.0
scipy>=1.11
nba_api>=1.4
pybaseball>=2.2
redis>=5.0
requests>=2.31
ruptures>=1.1
pytesseract>=0.3
Pillow>=10.0
MLB-StatsAPI>=1.7
supabase>=2.0
PyJWT>=2.8
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"""
VYNDR Multi-Dimensional Archetype System
Pitcher, batter, and NBA player archetype detection and weight blending.
ALL dimensions have weight_profiles — without them blending returns defaults.
"""
import logging
logger = logging.getLogger('vyndr')
# ============================================================
# MLB PITCHER DIMENSIONS
# ============================================================
PITCHER_DIMENSIONS = {
'power': {
'detect': lambda p: min(1.0, max(0, (p.get('fb_velo_season', 91) - 91) / 6)),
'weight_profile': {
'velocity_trend': 0.40, 'command_trend': 0.15,
'whiff_trend': 0.25, 'pitch_mix_shift': 0.10, 'workload': 0.10
}
},
'finesse': {
'detect': lambda p: (
min(1.0, max(0, (p.get('zone_pct_season', 0.42) - 0.42) / 0.10)) *
min(1.0, max(0, (94 - p.get('fb_velo_season', 94)) / 4))
),
'weight_profile': {
'velocity_trend': 0.10, 'command_trend': 0.40,
'whiff_trend': 0.15, 'pitch_mix_shift': 0.25, 'workload': 0.10
}
},
'groundball': {
'detect': lambda p: min(1.0, max(0, (p.get('gb_rate_season', 0.40) - 0.40) / 0.15)),
'weight_profile': {
'velocity_trend': 0.20, 'command_trend': 0.30,
'whiff_trend': 0.10, 'pitch_mix_shift': 0.25, 'workload': 0.15
}
},
'strikeout_artist': {
'detect': lambda p: min(1.0, max(0, (p.get('k_rate_season', 0.20) - 0.20) / 0.12)),
'weight_profile': {
'velocity_trend': 0.25, 'command_trend': 0.15,
'whiff_trend': 0.35, 'pitch_mix_shift': 0.15, 'workload': 0.10
}
},
'workhorse': {
'detect': lambda p: (
min(1.0, max(0, (p.get('ip_per_start', 5) - 5.0) / 2.0)) *
min(1.0, max(0, (18 - p.get('pitches_per_ip', 17)) / 4))
),
'weight_profile': {
'velocity_trend': 0.20, 'command_trend': 0.25,
'whiff_trend': 0.15, 'pitch_mix_shift': 0.15, 'workload': 0.25
}
}
}
DEFAULT_PTI_WEIGHTS = {
'velocity_trend': 0.30, 'command_trend': 0.25,
'whiff_trend': 0.20, 'pitch_mix_shift': 0.15, 'workload': 0.10
}
# Pitcher identity tags (binary)
PITCHER_IDENTITY = {
'putaway_specialist': lambda p: max(p.get('whiff_rates_by_pitch', {}).values(), default=0) > 0.35,
'pitch_to_contact': lambda p: p.get('k_rate_season', 0.22) < 0.18 and p.get('bb_rate_season', 0.08) < 0.06,
'max_effort': lambda p: p.get('velo_decay_after_60', 0) > 1.5,
}
# ============================================================
# MLB BATTER DIMENSIONS
# ============================================================
BATTER_DIMENSIONS = {
'power': {
'detect': lambda b: min(1.0, max(0, (b.get('avg_exit_velo', 87) - 87) / 6)),
'weight_profile': {
'recent_form': 0.20, 'platoon_advantage': 0.15,
'pitcher_matchup': 0.25, 'park_factor': 0.25, 'lineup_position': 0.15
}
},
'contact': {
'detect': lambda b: min(1.0, max(0, (0.25 - b.get('k_rate_season', 0.22)) / 0.12)),
'weight_profile': {
'recent_form': 0.30, 'platoon_advantage': 0.25,
'pitcher_matchup': 0.15, 'park_factor': 0.10, 'lineup_position': 0.20
}
},
'speed': {
'detect': lambda b: min(1.0, max(0, (b.get('sprint_speed', 26) - 26) / 4)),
'weight_profile': {
'recent_form': 0.25, 'platoon_advantage': 0.15,
'pitcher_matchup': 0.15, 'park_factor': 0.10, 'lineup_position': 0.35
}
},
'run_producer': {
'detect': lambda b: (
min(1.0, max(0, (b.get('rbi_per_game', 0) - 0.4) / 0.6)) *
(1.0 if b.get('lineup_position', 9) in [3, 4, 5] else 0.4)
),
'weight_profile': {
'recent_form': 0.20, 'platoon_advantage': 0.20,
'pitcher_matchup': 0.20, 'park_factor': 0.15, 'lineup_position': 0.25
}
},
'damage_dealer': {
'detect': lambda b: min(1.0, max(0, (b.get('iso', 0.140) - 0.140) / 0.120)),
'weight_profile': {
'recent_form': 0.20, 'platoon_advantage': 0.15,
'pitcher_matchup': 0.20, 'park_factor': 0.30, 'lineup_position': 0.15
}
}
}
DEFAULT_BCS_WEIGHTS = {
'recent_form': 0.25, 'platoon_advantage': 0.25,
'pitcher_matchup': 0.20, 'park_factor': 0.15, 'lineup_position': 0.15
}
# Batter approach tags (binary)
BATTER_APPROACH = {
'fastball_hunter': lambda b: b.get('fb_whiff_rate', 0.20) < 0.15 and b.get('fb_slg', 0.400) > 0.500,
'count_worker': lambda b: b.get('bb_rate_season', 0) > 0.10 and b.get('pitches_per_pa', 3.5) > 4.0,
'first_pitch_aggressive': lambda b: b.get('first_pitch_swing_rate', 0.25) > 0.35,
'spray_hitter': lambda b: b.get('oppo_pct', 0.20) > 0.25 and b.get('pull_pct', 0.40) < 0.42,
'situational': lambda b: abs(b.get('risp_ops', 0.750) - b.get('overall_ops', 0.750)) > 0.080,
}
# Batting order context
BATTING_ORDER = {
1: {'pa_mult': 1.10, 'rbi_ctx': 'low', 'pitch_quality': 'high_fb'},
2: {'pa_mult': 1.08, 'rbi_ctx': 'moderate', 'pitch_quality': 'high'},
3: {'pa_mult': 1.05, 'rbi_ctx': 'high', 'pitch_quality': 'mixed'},
4: {'pa_mult': 1.03, 'rbi_ctx': 'highest', 'pitch_quality': 'mixed'},
5: {'pa_mult': 1.00, 'rbi_ctx': 'high', 'pitch_quality': 'moderate'},
6: {'pa_mult': 0.97, 'rbi_ctx': 'moderate', 'pitch_quality': 'moderate'},
7: {'pa_mult': 0.94, 'rbi_ctx': 'low', 'pitch_quality': 'lower'},
8: {'pa_mult': 0.91, 'rbi_ctx': 'low', 'pitch_quality': 'lower'},
9: {'pa_mult': 0.88, 'rbi_ctx': 'lowest', 'pitch_quality': 'varies'}
}
# ============================================================
# NBA DIMENSIONS — ALL with weight_profiles
# ============================================================
NBA_SUB_SCORES = [
'recent_form', 'matchup_defense', 'pace_factor',
'usage_context', 'home_road', 'rest_travel'
]
DEFAULT_NBA_WEIGHTS = {
'recent_form': 0.25, 'matchup_defense': 0.20, 'pace_factor': 0.15,
'usage_context': 0.20, 'home_road': 0.10, 'rest_travel': 0.10
}
NBA_DIMENSIONS = {
'primary_scorer': {
'detect': lambda p: min(1.0, max(0, (p.get('usage_rate', 0.20) - 0.22) / 0.12)),
'weight_profile': {
'recent_form': 0.25, 'matchup_defense': 0.30, 'pace_factor': 0.10,
'usage_context': 0.15, 'home_road': 0.10, 'rest_travel': 0.10
}
},
'primary_playmaker': {
'detect': lambda p: min(1.0, max(0, (p.get('assist_rate', 0.15) - 0.20) / 0.18)),
'weight_profile': {
'recent_form': 0.20, 'matchup_defense': 0.15, 'pace_factor': 0.20,
'usage_context': 0.30, 'home_road': 0.05, 'rest_travel': 0.10
}
},
'three_and_d': {
'detect': lambda p: (
min(1.0, max(0, (p.get('three_pa_rate', 0.30) - 0.35) / 0.25)) *
min(1.0, max(0, (0.25 - p.get('usage_rate', 0.20)) / 0.08))
),
'weight_profile': {
'recent_form': 0.30, 'matchup_defense': 0.15, 'pace_factor': 0.15,
'usage_context': 0.25, 'home_road': 0.10, 'rest_travel': 0.05
}
},
'interior_big': {
'detect': lambda p: (
min(1.0, max(0, (p.get('fg_pct', 0.45) - 0.50) / 0.15)) *
min(1.0, max(0, (p.get('reb_per_game', 4) - 5) / 6))
),
'weight_profile': {
'recent_form': 0.20, 'matchup_defense': 0.25, 'pace_factor': 0.20,
'usage_context': 0.15, 'home_road': 0.10, 'rest_travel': 0.10
}
},
'secondary_creator': {
'detect': lambda p: (
min(1.0, max(0, (p.get('usage_rate', 0.20) - 0.18) / 0.10)) *
(1 - min(1.0, max(0, (p.get('usage_rate', 0.20) - 0.28) / 0.05)))
),
'weight_profile': {
'recent_form': 0.20, 'matchup_defense': 0.15, 'pace_factor': 0.15,
'usage_context': 0.35, 'home_road': 0.05, 'rest_travel': 0.10
}
},
'stretch_big': {
'detect': lambda p: (
min(1.0, max(0, (p.get('reb_per_game', 0) - 5) / 6)) *
min(1.0, max(0, (p.get('three_pa_rate', 0) - 0.15) / 0.20))
),
'weight_profile': {
'recent_form': 0.25, 'matchup_defense': 0.20, 'pace_factor': 0.20,
'usage_context': 0.15, 'home_road': 0.10, 'rest_travel': 0.10
}
}
}
# ============================================================
# WEIGHT BLENDING
# ============================================================
def get_archetype_scores(profile, dimensions):
"""
Calculate archetype scores for a player profile.
Args:
profile: Dict of player stats/attributes.
dimensions: Dict of dimension definitions (e.g., NBA_DIMENSIONS).
Returns:
Dict mapping dimension name to detection score (0.0-1.0).
"""
scores = {}
for name, dim in dimensions.items():
try:
scores[name] = dim['detect'](profile)
except (KeyError, TypeError, ZeroDivisionError):
scores[name] = 0.0
return scores
def blend_archetype_weights(profile, dimensions, defaults):
"""
Blend weight profiles based on archetype detection scores.
Returns default weights when all archetype scores are below threshold.
Args:
profile: Dict of player stats/attributes.
dimensions: Dict of dimension definitions.
defaults: Dict of default weights (fallback).
Returns:
Dict of blended weights, proportional to archetype detection scores.
"""
scores = get_archetype_scores(profile, dimensions)
total = sum(scores.values())
if total < 0.1:
return defaults.copy()
# Get all weight keys from first dimension's weight_profile
weight_keys = list(list(dimensions.values())[0].get('weight_profile', defaults).keys())
blended = {}
for wk in weight_keys:
blended[wk] = sum(
scores[name] * dim.get('weight_profile', defaults).get(wk, 0)
for name, dim in dimensions.items()
) / total
return blended
def get_batting_order_context(position):
"""
Get batting order context for a lineup position.
Args:
position: Integer lineup position (1-9).
Returns:
Dict with pa_mult, rbi_ctx, pitch_quality.
"""
return BATTING_ORDER.get(position, BATTING_ORDER[9])
def detect_batter_approach(batter_profile):
"""
Detect batter approach tags (binary classifications).
Args:
batter_profile: Dict of batter stats.
Returns:
Dict mapping approach tag to bool.
"""
result = {}
for tag, detect_fn in BATTER_APPROACH.items():
try:
result[tag] = detect_fn(batter_profile)
except (KeyError, TypeError):
result[tag] = False
return result
def detect_pitcher_identity(pitcher_profile):
"""
Detect pitcher identity tags (binary classifications).
Args:
pitcher_profile: Dict of pitcher stats.
Returns:
Dict mapping identity tag to bool.
"""
result = {}
for tag, detect_fn in PITCHER_IDENTITY.items():
try:
result[tag] = detect_fn(pitcher_profile)
except (KeyError, TypeError):
result[tag] = False
return result
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"""
VYNDR Authentication Middleware
Verifies Supabase JWT tokens on all protected endpoints.
Internal key validation for cron/service endpoints.
"""
import os
import logging
import functools
from flask import request, jsonify
logger = logging.getLogger('vyndr')
SUPABASE_JWT_SECRET = os.environ.get('SUPABASE_JWT_SECRET', '')
SUPABASE_URL = os.environ.get('SUPABASE_URL', '')
# Service-role key. Read VYNDR_INTERNAL_KEY first, fall back to the legacy
# BETONBLK_INTERNAL_KEY so deployed Railway secrets keep working until the
# operator renames the env var. Both names accepted during the transition.
INTERNAL_KEY = os.environ.get('VYNDR_INTERNAL_KEY') or os.environ.get('BETONBLK_INTERNAL_KEY', '')
def verify_jwt(token):
"""
Verify a Supabase JWT token with issuer check.
Args:
token: JWT token string.
Returns:
Decoded payload dict if valid, None if invalid.
"""
if not SUPABASE_JWT_SECRET:
logger.warning('[Auth] JWT secret not configured — skipping verification')
return {'sub': 'anonymous', 'role': 'authenticated'}
try:
import jwt
kwargs = {
'algorithms': ['HS256'],
'audience': 'authenticated',
}
# Issuer check prevents cross-project token reuse
if SUPABASE_URL:
kwargs['issuer'] = SUPABASE_URL
decoded = jwt.decode(token, SUPABASE_JWT_SECRET, **kwargs)
return decoded
except Exception as e:
if 'ExpiredSignature' in type(e).__name__:
logger.warning('[Auth] Expired token')
else:
logger.warning(f'[Auth] Invalid token: {e}')
return None
def require_auth(f):
"""
Decorator for user-facing endpoints.
Extracts Bearer token from Authorization header.
Attaches user info to Flask request context.
"""
@functools.wraps(f)
def decorated(*args, **kwargs):
auth_header = request.headers.get('Authorization', '')
if not auth_header.startswith('Bearer '):
return jsonify({'error': 'Missing or invalid Authorization header'}), 401
token = auth_header[7:] # Strip 'Bearer '
if not token:
return jsonify({'error': 'Empty token'}), 401
payload = verify_jwt(token)
if not payload:
return jsonify({'error': 'Invalid or expired token'}), 401
request.user_id = payload.get('sub')
request.user_role = payload.get('role', 'authenticated')
request.user_email = payload.get('email', '')
return f(*args, **kwargs)
return decorated
def require_service_role(f):
"""
Decorator for internal/cron endpoints.
Validates the service-role internal key (read from VYNDR_INTERNAL_KEY,
falling back to BETONBLK_INTERNAL_KEY during the env-var rename).
The service key never leaves Railway. GitHub Actions crons use the
internal key only.
"""
@functools.wraps(f)
def decorated(*args, **kwargs):
api_key = request.headers.get('X-API-Key', '')
if INTERNAL_KEY and api_key == INTERNAL_KEY:
return f(*args, **kwargs)
# Fallback: check Authorization Bearer against internal key
auth_header = request.headers.get('Authorization', '')
if auth_header.startswith('Bearer ') and INTERNAL_KEY:
if auth_header[7:] == INTERNAL_KEY:
return f(*args, **kwargs)
return jsonify({'error': 'Unauthorized — service role required'}), 403
return decorated
def get_real_ip():
"""
Get real client IP accounting for Railway/proxy X-Forwarded-For header.
Returns:
Client IP string.
"""
forwarded = request.headers.get('X-Forwarded-For', '')
if forwarded:
return forwarded.split(',')[0].strip()
return request.remote_addr or '127.0.0.1'
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"""
VYNDR Bayesian Distribution Engine
Shared by NBA and MLB. Per-stat-type weights. Similar game confidence modifier.
Skewness parameter. Data sufficiency smooth degradation curve.
"""
import numpy as np
import logging
logger = logging.getLogger('vyndr')
# INITIAL ESTIMATES — recalculate after 500+ resolved grades per stat type
# using grid search on historical Brier scores. Store optimized weights in global_calibration.
BAYESIAN_WEIGHTS = {
'strikeouts': {'prior': 0.40, 'recent': 0.40, 'context': 0.20},
'hits': {'prior': 0.30, 'recent': 0.45, 'context': 0.25},
'rbi': {'prior': 0.25, 'recent': 0.45, 'context': 0.30},
'home_runs': {'prior': 0.30, 'recent': 0.35, 'context': 0.35},
'total_bases': {'prior': 0.30, 'recent': 0.40, 'context': 0.30},
'walks': {'prior': 0.35, 'recent': 0.40, 'context': 0.25},
'points': {'prior': 0.35, 'recent': 0.45, 'context': 0.20},
'rebounds': {'prior': 0.40, 'recent': 0.40, 'context': 0.20},
'assists': {'prior': 0.30, 'recent': 0.50, 'context': 0.20},
'threes': {'prior': 0.35, 'recent': 0.45, 'context': 0.20},
'pts_reb_ast': {'prior': 0.35, 'recent': 0.45, 'context': 0.20},
'default': {'prior': 0.35, 'recent': 0.45, 'context': 0.20}
}
# Grade scale — LOCKED
GRADE_THRESHOLDS = {
'A+': (0.85, 1.00),
'A': (0.78, 0.84),
'A-': (0.72, 0.77),
'B+': (0.66, 0.71),
'B': (0.60, 0.65),
'B-': (0.55, 0.59),
'C+': (0.50, 0.54),
'C': (0.45, 0.49),
'C-': (0.40, 0.44),
'D': (0.30, 0.39),
'F': (0.00, 0.29)
}
ABSTENTION_RULES = {
'confidence_range': (0.40, 0.55),
'similar_games_below': 3,
'data_quality_limited': True
}
MIN_DATA_THRESHOLDS = {
'mlb_pitcher': {'min_starts': 3, 'min_pitches': 200},
'mlb_batter': {'min_pa': 50, 'min_games': 12},
'nba_player': {'min_games': 8, 'min_minutes_per_game': 15}
}
CALIBRATION_DISCLAIMER = (
"Model in calibration period. Confidence levels are estimated, not validated. "
"Track record begins building now."
)
SHADOW_MODE = True # Set to False after 2 weeks of verified accuracy
def norm_cdf(x, mean, std):
"""
Standard normal CDF using error function.
Args:
x: Value to evaluate.
mean: Distribution mean.
std: Distribution standard deviation.
Returns:
Cumulative probability P(X <= x).
"""
if std <= 0:
return 1.0 if x <= mean else 0.0
z = (x - mean) / std
return 0.5 * (1 + float(np.erf(z / np.sqrt(2))))
def similar_game_confidence_modifier(count):
"""
Adjust confidence based on historical similar game depth.
Args:
count: Number of similar games found.
Returns:
Float adjustment to confidence (positive = boost, negative = penalty).
"""
if count >= 10:
return 0.05
elif count >= 5:
return 0.02
elif count <= 1:
return -0.03
return 0.0
def calculate_bayesian_projection(prior_mean, prior_std, recent_mean, recent_std,
context_adjustment, line, over_under,
stat_type='default', similar_game_count=0):
"""
Produce a posterior distribution for a stat projection.
Uses per-stat-type Bayesian weights to blend prior (season baseline),
recent (last N games), and context (matchup/park/weather adjustments).
Args:
prior_mean: Season average for the stat.
prior_std: Season standard deviation.
recent_mean: Recent game average (last N games).
recent_std: Recent game standard deviation.
context_adjustment: Aggregate contextual adjustment value.
line: Prop line to evaluate against.
over_under: 'over' or 'under'.
stat_type: Stat type key for weight lookup (default='default').
similar_game_count: Number of similar historical games found.
Returns:
Dict with projected_value, projected_std, prob_clear_line, confidence,
similar_game_modifier, bayesian_weights_used, and distribution details.
"""
weights = BAYESIAN_WEIGHTS.get(stat_type, BAYESIAN_WEIGHTS['default'])
w_prior = weights['prior']
w_recent = weights['recent']
w_context = weights['context']
posterior_mean = (
prior_mean * w_prior +
recent_mean * w_recent +
(prior_mean + context_adjustment) * w_context
)
posterior_std = np.sqrt(
(prior_std ** 2 * w_prior + recent_std ** 2 * w_recent) /
(w_prior + w_recent)
)
# Ensure std is positive
posterior_std = max(posterior_std, 0.01)
if over_under == 'over':
prob = 1 - norm_cdf(line, posterior_mean, posterior_std)
else:
prob = norm_cdf(line, posterior_mean, posterior_std)
# Similar game confidence modifier
sim_modifier = similar_game_confidence_modifier(similar_game_count)
prob = max(0.0, min(1.0, prob + sim_modifier))
return {
'projected_value': round(float(posterior_mean), 1),
'projected_std': round(float(posterior_std), 2),
'prob_clear_line': round(float(prob), 3),
'confidence': round(float(prob), 3),
'similar_game_modifier': sim_modifier,
'bayesian_weights_used': weights,
'distribution': {
'mean': float(posterior_mean),
'std': float(posterior_std),
'p10': round(float(posterior_mean - 1.28 * posterior_std), 1),
'p90': round(float(posterior_mean + 1.28 * posterior_std), 1)
}
}
def calculate_skewness(game_log_values):
"""
Measure skew of a player's performance distribution.
Positive skew = occasional blowup games (favors alt line overs).
Negative skew = consistent, capped upside (favors standard line overs).
Args:
game_log_values: List of numeric stat values from game log.
Returns:
Float skewness value. Returns 0.0 if insufficient data (<10 games).
"""
if len(game_log_values) < 10:
return 0.0
try:
from scipy.stats import skew
return round(float(skew(game_log_values)), 2)
except ImportError:
# Manual skewness calculation as fallback
arr = np.array(game_log_values, dtype=float)
n = len(arr)
mean = np.mean(arr)
std = np.std(arr, ddof=1)
if std == 0:
return 0.0
return round(float((n / ((n - 1) * (n - 2))) * np.sum(((arr - mean) / std) ** 3)), 2)
def apply_data_sufficiency_modifier(confidence, games_played, min_games):
"""
Smooth confidence degradation near minimum threshold.
No hard cliff at min_games — gradual ramp from 70% to 100% of confidence.
Full confidence at 2x minimum games.
Args:
confidence: Raw confidence score.
games_played: Number of games the player has played this season.
min_games: Minimum games required for full confidence.
Returns:
Adjusted confidence score.
"""
if games_played < min_games:
return min(confidence, 0.54) # Below minimum = C+ cap
ramp = min(1.0, 0.70 + 0.30 * ((games_played - min_games) / max(min_games, 1)))
return confidence * ramp
def should_abstain(confidence, similar_game_count, data_quality):
"""
Determine if the model should abstain from grading.
A C grade that misses damages credibility more than no grade at all.
Args:
confidence: Calculated confidence score.
similar_game_count: Number of similar historical games found.
data_quality: 'full', 'limited', or 'minimal'.
Returns:
True if model should abstain, False if grade should be published.
"""
low, high = ABSTENTION_RULES['confidence_range']
if low <= confidence <= high and similar_game_count < ABSTENTION_RULES['similar_games_below']:
return True
if data_quality == 'limited' and confidence < 0.55:
return True
return False
def score_to_grade(score, global_offset=0.0):
"""
Map a confidence score to a letter grade.
Args:
score: Raw confidence score (0.0 to 1.0).
global_offset: Calibration adjustment from grade_outcomes analysis.
Applied BEFORE grade mapping. Starts at 0.0, updated monthly
after 100+ resolved grades.
Returns:
Grade string (A+ through F).
"""
adjusted_score = max(0.0, min(1.0, score + global_offset))
for grade, (low, high) in GRADE_THRESHOLDS.items():
if low <= adjusted_score <= high:
return grade
return 'F'
def calculate_global_offset(resolved_outcomes, min_resolved=100):
"""
Calculate global calibration offset from resolved grade outcomes.
Clamped to ±0.15 to prevent overcorrection.
Args:
resolved_outcomes: List of dicts with 'confidence' and 'hit' keys.
min_resolved: Minimum resolved grades before calculating offset.
Returns:
Float offset value, clamped between -0.15 and 0.15.
"""
if len(resolved_outcomes) < min_resolved:
return 0.0
grade_accuracy = {}
for grade_name, (low, high) in GRADE_THRESHOLDS.items():
grade_outcomes = [o for o in resolved_outcomes if low <= o['confidence'] <= high]
if len(grade_outcomes) >= 10:
hit_rate = sum(1 for o in grade_outcomes if o['hit']) / len(grade_outcomes)
expected_midpoint = (low + high) / 2
grade_accuracy[grade_name] = hit_rate - expected_midpoint
if not grade_accuracy:
return 0.0
avg_drift = sum(grade_accuracy.values()) / len(grade_accuracy)
return max(-0.15, min(0.15, avg_drift))
def calculate_brier_score(resolved_grades):
"""
Brier score = mean((predicted_probability - actual_outcome)^2).
Lower is better. 0.0 = perfect. 0.25 = coin flip.
Args:
resolved_grades: List of dicts with 'confidence' and 'hit' keys.
Returns:
Float Brier score, or None if no data.
"""
if not resolved_grades:
return None
total = sum(
(g['confidence'] - (1.0 if g['hit'] else 0.0)) ** 2
for g in resolved_grades
)
return round(total / len(resolved_grades), 4)
def get_disclaimer(resolved_count):
"""
Return calibration disclaimer if model is still in calibration period.
Args:
resolved_count: Number of resolved grades for the sport.
Returns:
Disclaimer string, or None if past calibration period.
"""
if resolved_count < 100:
return CALIBRATION_DISCLAIMER
return None
@@ -0,0 +1,106 @@
"""
VYNDR Blind Spot Detector
Identifies conditions where the model underperforms.
Tracks catastrophic misses (worst 5%).
"""
import logging
from utils.bayesian import calculate_brier_score
logger = logging.getLogger('vyndr')
# Conditions to check for blind spots
BLIND_SPOT_CONDITIONS = [
'home', 'road', 'day_game', 'night_game', 'back_to_back',
'division_game', 'interleague', 'high_altitude', 'dome_game'
]
MIN_SAMPLE_FOR_BLIND_SPOT = 30
DEGRADATION_THRESHOLD = 0.25 # 25% worse than overall
def detect_model_blind_spots(all_outcomes, min_sample=None):
"""
Find conditions where the model's Brier score is 25%+ worse
than its overall Brier score. These are the blind spots.
Args:
all_outcomes: List of resolved outcome dicts. Each must have:
'confidence' (float), 'hit' (bool), 'context' (dict of condition flags).
min_sample: Minimum sample size per condition (default 30).
Returns:
List of blind spot dicts with condition, brier_score, overall_brier,
degradation, and sample_size.
"""
if min_sample is None:
min_sample = MIN_SAMPLE_FOR_BLIND_SPOT
overall_brier = calculate_brier_score(all_outcomes)
if overall_brier is None or overall_brier == 0:
return []
blind_spots = []
for condition in BLIND_SPOT_CONDITIONS:
subset = [
o for o in all_outcomes
if o.get('context', {}).get(condition)
]
if len(subset) >= min_sample:
subset_brier = calculate_brier_score(subset)
if subset_brier is not None and subset_brier > overall_brier * (1 + DEGRADATION_THRESHOLD):
blind_spots.append({
'condition': condition,
'brier_score': subset_brier,
'overall_brier': overall_brier,
'degradation': round((subset_brier - overall_brier) / overall_brier, 2),
'sample_size': len(subset)
})
return blind_spots
def track_catastrophic_misses(all_outcomes, percentile=0.05):
"""
Track the WORST misses specifically — not just average performance.
An A+ grade that misses by 15 points is a reputational disaster.
Find patterns in conditions that produce catastrophic misses.
Args:
all_outcomes: List of resolved outcome dicts. Each must have:
'actual_value', 'projected_value', 'player_name', 'grade',
'game_context', 'game_date'.
percentile: Top percentage of worst misses to track (default 5%).
Returns:
List of catastrophic miss dicts with player, grade, projected,
actual, error, conditions, and date.
"""
if not all_outcomes:
return []
# Calculate absolute error for each outcome
scored = []
for o in all_outcomes:
actual = o.get('actual_value')
projected = o.get('projected_value')
if actual is not None and projected is not None:
scored.append({**o, 'abs_error': abs(actual - projected)})
if not scored:
return []
scored.sort(key=lambda x: x['abs_error'], reverse=True)
cutoff = int(len(scored) * percentile)
worst = scored[:max(cutoff, 5)]
return [{
'player': o.get('player_name'),
'grade': o.get('grade'),
'projected': o.get('projected_value'),
'actual': o.get('actual_value'),
'error': o.get('abs_error'),
'conditions': o.get('game_context', {}),
'date': o.get('game_date')
} for o in worst]
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"""
VYNDR Capper Content Formatter
Pre-formatted post text for manual social posting.
Breaking alerts, daily scans, results recap, miss autopsy.
A- and above ONLY. SHADOW_MODE first 2 weeks.
"""
import logging
logger = logging.getLogger('vyndr')
# Sequential pick counter (loaded from grade_outcomes on boot)
_pick_counter = 0
def get_next_pick_number():
"""Get and increment sequential pick number."""
global _pick_counter
_pick_counter += 1
return _pick_counter
def set_pick_counter(value):
"""Set the pick counter (called on boot from grade_outcomes max)."""
global _pick_counter
_pick_counter = value
def format_capper_post(grade_result, sport):
"""
Generate pre-formatted post text for the capper account.
Kev copies and posts manually. Automate via X API later.
Args:
grade_result: Grade result dict with player, stat_type, grade, etc.
sport: 'nba' or 'mlb'.
Returns:
Formatted post string.
"""
emoji = '\U0001f3c0' if sport == 'nba' else '\u26be\ufe0f'
pick_num = get_next_pick_number()
if grade_result.get('trigger') == 'beat_reporter_scratch':
return (
f"BREAKING: {grade_result['scratched_player']} scratched.\n\n"
f"{grade_result['player']} {grade_result['stat_type'].upper()} "
f"{grade_result['over_under'].upper()} {grade_result['line']} "
f"moved from {grade_result['old_grade']} to {grade_result['grade']}.\n\n"
f"Engine projection: {grade_result['projected_value']} | "
f"Edge: {grade_result.get('real_edge', {}).get('real_edge', 0):.1%}\n\n"
f"\U0001f512 {pick_num:03d}"
)
return (
f"{emoji} VYNDR Scan\n\n"
f"{grade_result.get('player', 'Unknown')} "
f"{grade_result.get('over_under', 'over').upper()} "
f"{grade_result.get('line', '?')} {grade_result.get('stat_type', '')} "
f"\u2192 Grade: {grade_result.get('grade', '?')}\n\n"
f"Projection: {grade_result.get('projected_value', '?')} | "
f"Line: {grade_result.get('line', '?')} | "
f"Edge: {grade_result.get('real_edge', {}).get('real_edge', 0):.1%}\n\n"
f"\U0001f512 {pick_num:03d}"
)
def format_daily_results(resolved_grades, game_date):
"""
Format yesterday's results for morning recap post.
Args:
resolved_grades: List of resolved grade dicts.
game_date: Date string for the header.
Returns:
Formatted results recap string.
"""
if not resolved_grades:
return f"\U0001f4ca No graded plays for {game_date}."
lines = [f"\U0001f4ca Yesterday's VYNDR Grades:\n"]
for g in resolved_grades:
icon = '\u2705' if g.get('hit') else '\u274c'
pick_num = g.get('pick_number', 0)
lines.append(
f"{icon} \U0001f512 {pick_num:03d} \u2014 {g.get('player_name', '?')} "
f"{g.get('over_under', '').upper()} {g.get('prop_line', '?')} "
f"{g.get('stat_type', '')} "
f"\u2192 {g.get('grade', '?')} \u2192 "
f"{'HIT' if g.get('hit') else 'MISS'} "
f"({g.get('actual_value', '?')})"
)
total = len(resolved_grades)
hit_count = sum(1 for g in resolved_grades if g.get('hit'))
pct = round(hit_count / total * 100) if total > 0 else 0
lines.append(
f"\nRunning record: {hit_count}-{total - hit_count} "
f"({pct}%) on graded plays"
)
return '\n'.join(lines)
def format_miss_autopsy(resolved_grade):
"""
When an A-grade pick misses, explain WHY.
Transparency builds trust more than wins alone.
Args:
resolved_grade: Resolved grade dict with game_context.
Returns:
Formatted miss autopsy string.
"""
context = resolved_grade.get('game_context', {})
reasons = []
if context.get('player_injured_during_game'):
reasons.append(
f"Left game with {context.get('injury_type', 'injury')} \u2014 "
f"played {context.get('actual_minutes', '?')} of projected "
f"{context.get('projected_minutes', '?')} minutes"
)
if context.get('blowout'):
pulled_q = '3rd' if context.get('pulled_quarter') == 3 else '4th'
reasons.append(f"Blowout \u2014 pulled in {pulled_q} quarter")
if context.get('foul_trouble'):
reasons.append(
f"Foul trouble \u2014 {context.get('fouls', '?')} fouls, "
f"sat extended minutes"
)
if context.get('ejection'):
reasons.append("Ejected from game")
if not reasons:
reasons.append(
"Model miss \u2014 no external factor identified. "
"Logged for calibration."
)
pick_num = resolved_grade.get('pick_number', 0)
return (
f"\U0001f4cb Miss Autopsy \u2014 \U0001f512 {pick_num:03d}\n\n"
f"{resolved_grade.get('player_name', '?')} "
f"{resolved_grade.get('over_under', '').upper()} "
f"{resolved_grade.get('prop_line', '?')} {resolved_grade.get('stat_type', '')}\n"
f"Grade: {resolved_grade.get('grade', '?')} | "
f"Projected: {resolved_grade.get('projected_value', '?')} | "
f"Actual: {resolved_grade.get('actual_value', '?')}\n\n"
f"Why: {'. '.join(reasons)}"
)
@@ -0,0 +1,57 @@
"""
VYNDR Context Adjustment Aggregator
Aggregates all contextual factors into a single context_adjustment value.
Used by both NBA and MLB grading pipelines.
"""
# All recognized context factor keys
CONTEXT_FACTORS = [
'park_factor_adj',
'weather_adj',
'abs_adj',
'home_road_adj',
'day_night_adj',
'lineup_protection_adj',
'opponent_quality_adj',
'teammate_impact_adj',
'game_script_adj',
'bullpen_state_adj',
'tto_decay_adj',
'catcher_framing_adj',
'travel_fatigue_adj',
'umpire_adj',
'referee_adj',
]
def aggregate_context_adjustments(factors):
"""
Aggregate all contextual factors into a single context_adjustment value.
Each factor is a float adjustment to the player's projected stat.
Args:
factors: Dict mapping factor names to float adjustments.
Missing factors default to 0.0.
Returns:
Float — total context adjustment (sum of all factors).
"""
if not factors:
return 0.0
return sum(factors.get(k, 0.0) for k in CONTEXT_FACTORS)
def decompose_context(factors):
"""
Return a breakdown of all non-zero context adjustments for grade response.
Args:
factors: Dict mapping factor names to float adjustments.
Returns:
Dict of non-zero factors with their values.
"""
if not factors:
return {}
return {k: round(factors[k], 3) for k in CONTEXT_FACTORS
if factors.get(k, 0.0) != 0.0}
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"""
VYNDR Data Warehouse
Local-first data layer with game-day TTL override.
Every external API response stored locally. Check cache first, API only if stale.
"""
import logging
import time as _time
from datetime import datetime, timedelta
from utils.retry import api_call_with_retry
logger = logging.getLogger('vyndr')
# In-memory cache (process-local). Supabase backing store for persistence across restarts.
_local_cache = {}
DATA_FRESHNESS = {
'odds': {'default_ttl': 0.25, 'game_day_ttl': 0.083}, # 15min / 5min
'lineups': {'default_ttl': 1.0, 'game_day_ttl': 0.25}, # 1hr / 15min
'player_stats': {'default_ttl': 24, 'game_day_ttl': 6}, # 24hr / 6hr
'weather': {'default_ttl': 6, 'game_day_ttl': 0.5}, # 6hr / 30min (continuous)
'park_factors': {'default_ttl': 720, 'game_day_ttl': 720}, # 30 days
'reporter_feed': {'default_ttl': 0.017, 'game_day_ttl': 0.017} # ~1min
}
def get_from_local_cache(cache_key):
"""
Retrieve data from in-memory cache.
Args:
cache_key: Unique cache key string.
Returns:
Dict with 'data' and 'fetched_at' keys, or None if not cached.
"""
return _local_cache.get(cache_key)
def store_in_local_cache(cache_key, data):
"""
Store data in in-memory cache with timestamp.
Args:
cache_key: Unique cache key string.
data: Any serializable data to cache.
"""
_local_cache[cache_key] = {
'data': data,
'fetched_at': datetime.utcnow().isoformat()
}
def is_fresh(fetched_at_str, ttl_hours):
"""
Check if cached data is still within its TTL.
Args:
fetched_at_str: ISO format timestamp of when data was fetched.
ttl_hours: Time-to-live in hours.
Returns:
True if data is still fresh, False if stale.
"""
try:
fetched_at = datetime.fromisoformat(fetched_at_str)
age_hours = (datetime.utcnow() - fetched_at).total_seconds() / 3600
return age_hours < ttl_hours
except (ValueError, TypeError):
return False
def clear_cache(cache_key=None):
"""
Clear local cache. If cache_key provided, clear only that key.
Otherwise clear entire cache.
"""
if cache_key:
_local_cache.pop(cache_key, None)
else:
_local_cache.clear()
def fetch_with_cache(cache_key, fetch_func, data_type='player_stats',
has_game_today=False, *args, **kwargs):
"""
Fetch data with cache-first strategy and game-day TTL override.
Args:
cache_key: Unique identifier for this data.
fetch_func: Callable that fetches fresh data from external source.
data_type: Key into DATA_FRESHNESS for TTL configuration.
has_game_today: If True, use shorter game-day TTL.
*args, **kwargs: Passed to fetch_func.
Returns:
Fetched data dict, or None if both cache and API fail.
Stale data includes '_stale': True flag.
"""
freshness = DATA_FRESHNESS.get(data_type, {'default_ttl': 6, 'game_day_ttl': 6})
ttl = freshness['game_day_ttl'] if has_game_today else freshness['default_ttl']
# Check local cache first
local = get_from_local_cache(cache_key)
if local and is_fresh(local['fetched_at'], ttl):
return local['data']
# Fetch fresh data through retry wrapper
fresh_data = api_call_with_retry(fetch_func, *args, **kwargs)
if fresh_data is not None:
store_in_local_cache(cache_key, fresh_data)
return fresh_data
# Fallback to stale cache if API failed
if local:
logger.warning(f'[VYNDR] Using stale cache for {cache_key}')
stale_data = local['data']
if isinstance(stale_data, dict):
return {**stale_data, '_stale': True}
return stale_data
return None
@@ -0,0 +1,75 @@
"""
VYNDR Edge Calculator
Real edge with vig adjustment + quarter-Kelly criterion.
"""
def calculate_real_edge(model_probability, american_odds):
"""
Calculate edge AFTER accounting for the vig.
This is the bettor's actual expected value — not the raw probability gap.
Args:
model_probability: Model's estimated probability of the bet hitting (0.0-1.0).
american_odds: American odds format (e.g., -110, +150).
Returns:
Dict with model_probability, implied_probability, real_edge,
ev_per_dollar, is_positive_ev, min_probability_to_bet.
"""
if american_odds < 0:
implied_prob = abs(american_odds) / (abs(american_odds) + 100)
payout_multiplier = 100 / abs(american_odds)
else:
implied_prob = 100 / (american_odds + 100)
payout_multiplier = american_odds / 100
real_edge = model_probability - implied_prob
ev_per_dollar = (model_probability * payout_multiplier) - ((1 - model_probability) * 1.0)
return {
'model_probability': round(model_probability, 3),
'implied_probability': round(implied_prob, 3),
'real_edge': round(real_edge, 3),
'ev_per_dollar': round(ev_per_dollar, 3),
'is_positive_ev': ev_per_dollar > 0,
'min_probability_to_bet': round(implied_prob, 3)
}
def kelly_criterion(model_probability, american_odds, fraction=0.25):
"""
Kelly-optimal bet size. Uses fractional Kelly (quarter) to reduce variance.
Full Kelly is too aggressive for most bettors.
Args:
model_probability: Model's estimated probability of winning (0.0-1.0).
american_odds: American odds format.
fraction: Kelly fraction to use (default 0.25 = quarter Kelly).
Returns:
Dict with full_kelly_pct, recommended_pct, fraction_used, recommendation.
"""
if american_odds < 0:
decimal_odds = 1 + (100 / abs(american_odds))
else:
decimal_odds = 1 + (american_odds / 100)
b = decimal_odds - 1
p = model_probability
q = 1 - p
if b <= 0:
return {'recommended_pct': 0, 'recommendation': 'NO BET — invalid odds'}
kelly_pct = ((b * p) - q) / b
if kelly_pct <= 0:
return {'recommended_pct': 0, 'recommendation': 'NO BET — negative expected value'}
recommended = round(kelly_pct * fraction * 100, 1)
return {
'full_kelly_pct': round(kelly_pct * 100, 1),
'recommended_pct': recommended,
'fraction_used': fraction,
'recommendation': f'{recommended}% of bankroll'
}
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"""
VYNDR Environment Variable Checker
Runs at startup. Exits if required vars missing. Warns on recommended.
Never logs secret values.
"""
import os
import sys
import logging
logger = logging.getLogger('vyndr')
REQUIRED_VARS = {
'SUPABASE_URL': 'Supabase project URL',
'SUPABASE_SERVICE_ROLE_KEY': 'Supabase service role key',
'SUPABASE_JWT_SECRET': 'Supabase JWT signing secret',
}
RECOMMENDED_VARS = {
'ODDS_API_KEY': 'The Odds API key (required for odds scanning)',
'REDIS_URL': 'Upstash Redis URL (required for caching)',
'VYNDR_INTERNAL_KEY': 'Internal API key for cron jobs (legacy: BETONBLK_INTERNAL_KEY)',
'ALLOWED_ORIGINS': 'CORS allowed origins (defaults to localhost)',
'SHADOW_MODE': 'Shadow mode flag (defaults to true)',
'ALT_LINE_MODE': 'Alt line mode (defaults to manual)',
}
# Env vars whose values must never be logged. Both internal-key names listed
# so the legacy var stays redacted during the rename window.
NEVER_LOG = [
'SUPABASE_SERVICE_ROLE_KEY', 'SUPABASE_JWT_SECRET', 'ODDS_API_KEY',
'REDIS_URL', 'VYNDR_INTERNAL_KEY', 'BETONBLK_INTERNAL_KEY', 'STRIPE_SECRET_KEY'
]
# Vars where presence under EITHER name satisfies the recommended check.
# Tuple: (canonical, [legacy aliases]).
_ALIASED_VARS = [('VYNDR_INTERNAL_KEY', ['BETONBLK_INTERNAL_KEY'])]
def _has_any(name, aliases):
if os.environ.get(name):
return True
return any(os.environ.get(a) for a in aliases)
def check_environment(exit_on_missing=True):
"""
Verify all required environment variables are present.
Exit if critical vars missing (unless exit_on_missing=False for testing).
Args:
exit_on_missing: If True, sys.exit(1) when required vars missing.
Returns:
Dict with 'missing_required' and 'missing_recommended' lists.
"""
missing_required = []
missing_recommended = []
for var, description in REQUIRED_VARS.items():
if not os.environ.get(var):
missing_required.append(f'{var}{description}')
alias_lookup = {canonical: aliases for canonical, aliases in _ALIASED_VARS}
for var, description in RECOMMENDED_VARS.items():
aliases = alias_lookup.get(var, [])
if not _has_any(var, aliases):
missing_recommended.append(f'{var}{description}')
if missing_required:
logger.critical('[SECURITY] Missing REQUIRED environment variables:')
for m in missing_required:
logger.critical(f' - {m}')
if exit_on_missing:
logger.critical('[SECURITY] Cannot start without required variables. Exiting.')
sys.exit(1)
if missing_recommended:
logger.warning('[SECURITY] Missing recommended environment variables:')
for m in missing_recommended:
logger.warning(f' - {m}')
logger.info('[SECURITY] Environment check passed')
return {
'missing_required': missing_required,
'missing_recommended': missing_recommended
}
@@ -0,0 +1,94 @@
"""
VYNDR Regime Detector
Detects material shifts in team-level metrics via PELT.
When detected: reset the 'recent' window for all players on the team.
Disabled when team has <20 games played.
"""
import logging
import numpy as np
logger = logging.getLogger('vyndr')
MIN_GAMES_FOR_DETECTION = 20
MONITORED_METRICS = ['pace', 'off_rating', 'three_rate', 'usage_entropy']
def detect_team_regime_change(team_games, lookback_games=20):
"""
Detect material shifts in team-level metrics that indicate
a regime change (coaching change, major trade, philosophy shift).
Args:
team_games: List of team game dicts with metric values.
Each dict must have keys for at least some MONITORED_METRICS.
lookback_games: Number of recent games to analyze.
Returns:
Dict with regime_change_detected (bool), and if detected:
change_game_index, change_date, affected_metric, recommendation.
"""
if not team_games or len(team_games) < MIN_GAMES_FOR_DETECTION:
return {
'regime_change_detected': False,
'reason': 'insufficient_data',
'games_available': len(team_games) if team_games else 0,
'minimum_required': MIN_GAMES_FOR_DETECTION
}
games = team_games[-lookback_games:]
for metric in MONITORED_METRICS:
values = [g.get(metric) for g in games if g.get(metric) is not None]
if len(values) < MIN_GAMES_FOR_DETECTION:
continue
changepoints = _detect_changepoints_simple(values)
if changepoints:
latest_cp = max(changepoints)
# Only flag if the change is recent (last 5 games of the window)
if latest_cp >= len(values) - 5:
game_index = len(team_games) - len(games) + latest_cp
return {
'regime_change_detected': True,
'change_game_index': latest_cp,
'change_date': games[latest_cp].get('game_date'),
'affected_metric': metric,
'recommendation': 'reset_recent_window_to_change_date'
}
return {'regime_change_detected': False}
def _detect_changepoints_simple(values, threshold=2.0):
"""
Simple CUSUM-based changepoint detection.
Used when full PELT is overkill for team-level detection.
Args:
values: List of numeric values.
threshold: Z-score threshold for detecting a changepoint.
Returns:
List of changepoint indices.
"""
if len(values) < 10:
return []
signal = np.array(values, dtype=float)
overall_mean = np.mean(signal)
overall_std = max(np.std(signal), 0.01)
window = max(5, len(signal) // 4)
changepoints = []
for i in range(window, len(signal) - window + 1):
left_mean = np.mean(signal[i - window:i])
right_mean = np.mean(signal[i:i + window])
diff = abs(right_mean - left_mean) / overall_std
if diff > threshold:
# Deduplicate: skip if too close to last detected
if not changepoints or i - changepoints[-1] >= window:
changepoints.append(i)
return changepoints
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"""
VYNDR Retry Logic
ALL external API calls use this wrapper. 3 attempts, exponential backoff.
Never returns an unhandled error to the user.
"""
import time
import logging
logger = logging.getLogger('vyndr')
def api_call_with_retry(func, *args, max_retries=3, base_delay=1.0, **kwargs):
"""
Execute a function with retry logic and exponential backoff.
Args:
func: Callable to execute.
*args: Positional arguments passed to func.
max_retries: Maximum number of attempts (default 3).
base_delay: Base delay in seconds between retries (default 1.0).
**kwargs: Keyword arguments passed to func.
Returns:
The return value of func, or None if all retries fail.
"""
for attempt in range(max_retries):
try:
return func(*args, **kwargs)
except Exception as e:
if attempt < max_retries - 1:
delay = base_delay * (2 ** attempt)
logger.warning(
f'[VYNDR] API attempt {attempt + 1} failed: {e}. '
f'Retrying in {delay}s'
)
time.sleep(delay)
else:
logger.error(
f'[VYNDR] API failed after {max_retries} attempts: {e}'
)
log_api_failure(func.__name__ if hasattr(func, '__name__') else str(func), str(e))
return None
def log_api_failure(api_name, error_message):
"""
Log API failure to Supabase api_health_log table.
Non-fatal — if Supabase itself is down, just log to stderr.
"""
try:
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if supabase:
from datetime import datetime
supabase.table('api_health_log').insert({
'api_name': api_name,
'error_message': error_message,
'failed_at': datetime.utcnow().isoformat(),
'games_tonight': 0
}).execute()
except Exception as e:
logger.error(f'[VYNDR] Failed to log API failure: {e}')
@@ -0,0 +1,170 @@
"""
VYNDR Security Logger
Logs suspicious requests. Detects SQL injection patterns.
Tracks request rates per IP. Stores events in security_events table.
"""
import logging
from datetime import datetime, timedelta
from collections import defaultdict
logger = logging.getLogger('vyndr.security')
_request_counts = defaultdict(list)
ALERT_THRESHOLD = 100 # requests per minute from same IP
def get_real_ip(req):
"""Extract real client IP from X-Forwarded-For or remote_addr."""
forwarded = req.headers.get('X-Forwarded-For', '')
if forwarded:
return forwarded.split(',')[0].strip()
return req.remote_addr or '127.0.0.1'
def log_request(req):
"""
Log every API request with security-relevant info.
Detects rate abuse and SQL injection patterns.
Must not block request processing.
Args:
req: Flask request object.
"""
try:
ip = get_real_ip(req)
path = req.path
method = req.method
# Track request rate per IP
now = datetime.utcnow()
_request_counts[ip] = [
t for t in _request_counts[ip]
if t > now - timedelta(minutes=1)
]
_request_counts[ip].append(now)
# Alert on rate abuse
if len(_request_counts[ip]) > ALERT_THRESHOLD:
logger.critical(
f'[SECURITY] Rate abuse from {ip}: '
f'{len(_request_counts[ip])} req/min on {path}'
)
log_security_event('rate_abuse', ip, path, len(_request_counts[ip]))
# Check request body for SQL injection
if req.data and method in ('POST', 'PUT', 'PATCH'):
_check_injection(req, ip, path)
except Exception as e:
# Security logging must NEVER block request processing
logger.error(f'[SECURITY] Logger error: {e}')
def _check_injection(req, ip, path):
"""Check request body for SQL injection patterns."""
try:
body = req.get_json(silent=True)
if body:
body_str = str(body).lower()
injection_patterns = [
'drop table', 'delete from', 'insert into',
'union select', '--', ';--', 'or 1=1'
]
for pattern in injection_patterns:
if pattern in body_str:
logger.critical(
f'[SECURITY] SQL injection attempt from {ip}: '
f'{pattern} in {path}'
)
log_security_event('sql_injection', ip, path, body_str[:200])
break
except Exception:
pass
def log_security_event(event_type, ip, path, detail):
"""
Store security event in database for review.
Args:
event_type: Category string (rate_abuse, sql_injection, etc.).
ip: Client IP address.
path: Request path.
detail: Additional detail string (truncated to 500 chars).
"""
try:
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if supabase:
supabase.table('security_events').insert({
'event_type': event_type,
'ip_address': ip,
'path': path,
'detail': str(detail)[:500],
'created_at': datetime.utcnow().isoformat()
}).execute()
except Exception as e:
logger.error(f'[SECURITY] Failed to log event: {e}')
def cleanup_old_security_events(retention_days=90):
"""
Auto-delete security logs older than retention period.
Called by nightly resolution job.
Args:
retention_days: Number of days to retain (default 90).
"""
try:
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if supabase:
cutoff = (datetime.utcnow() - timedelta(days=retention_days)).isoformat()
supabase.table('security_events').delete().lt('created_at', cutoff).execute()
logger.info(f'[Security] Cleaned up events older than {retention_days} days')
except Exception as e:
logger.error(f'[Security] Cleanup failed: {e}')
def generate_security_digest():
"""
Weekly summary of security events. Flags IPs with 50+ events.
Returns:
Dict with period, total_events, by_type, top_ips, action_required.
"""
try:
from utils.supabase_client import get_supabase_client
supabase = get_supabase_client()
if not supabase:
return {'error': 'Supabase not available'}
week_ago = (datetime.utcnow() - timedelta(days=7)).isoformat()
result = supabase.table('security_events').select('*').gte(
'created_at', week_ago
).execute()
events = result.data if result else []
summary = {
'period': f'{week_ago} to now',
'total_events': len(events),
'by_type': {},
'top_ips': {},
'action_required': []
}
for event in events:
t = event.get('event_type', 'unknown')
summary['by_type'][t] = summary['by_type'].get(t, 0) + 1
ip = event.get('ip_address', 'unknown')
summary['top_ips'][ip] = summary['top_ips'].get(ip, 0) + 1
for ip, count in summary['top_ips'].items():
if count >= 50:
summary['action_required'].append(f'Block IP {ip}: {count} events')
return summary
except Exception as e:
logger.error(f'[Security] Digest failed: {e}')
return {'error': str(e)}
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"""
VYNDR Similarity Engine
Find historically similar games for confidence adjustment.
Shared by NBA and MLB. Minimum similarity threshold 0.7.
"""
import logging
logger = logging.getLogger('vyndr')
MIN_SIMILARITY = 0.7
# Similarity factors and their relative importance
SIMILARITY_FACTORS = {
# NBA factors
'opponent_defensive_rating': 0.15,
'pace': 0.12,
'rest_days': 0.08,
'home_away': 0.06,
'functional_role_match': 0.15,
'teammate_context': 0.10,
# MLB factors
'pitcher_handedness': 0.12,
'park_factor': 0.10,
'opponent_quality': 0.12,
'weather_similarity': 0.05,
'day_night': 0.04,
'batting_order_position': 0.06,
}
def calculate_similarity_score(game_a, game_b, factors=None):
"""
Calculate similarity score between two games.
Uses weighted factor comparison with normalization.
Args:
game_a: Dict of game context factors.
game_b: Dict of game context factors.
factors: Optional dict of factor weights. Defaults to SIMILARITY_FACTORS.
Returns:
Float similarity score between 0.0 and 1.0.
"""
if factors is None:
factors = SIMILARITY_FACTORS
total_score = 0.0
total_weight = 0.0
for factor, weight in factors.items():
val_a = game_a.get(factor)
val_b = game_b.get(factor)
if val_a is None or val_b is None:
continue
# Boolean factors
if isinstance(val_a, bool) or isinstance(val_b, bool):
similarity = 1.0 if val_a == val_b else 0.0
# String factors (categorical)
elif isinstance(val_a, str) or isinstance(val_b, str):
similarity = 1.0 if val_a == val_b else 0.0
# Numeric factors
else:
max_val = max(abs(val_a), abs(val_b), 1)
diff = abs(val_a - val_b) / max_val
similarity = max(0.0, 1.0 - diff)
total_score += similarity * weight
total_weight += weight
if total_weight == 0:
return 0.0
return min(1.0, max(0.0, total_score / total_weight))
def find_similar_games(target_game, historical_games, max_results=5, min_similarity=None):
"""
Find historically similar games above the minimum similarity threshold.
Args:
target_game: Dict of current game context factors.
historical_games: List of historical game dicts.
max_results: Maximum number of similar games to return.
min_similarity: Minimum similarity score threshold (default 0.7).
Returns:
List of (similarity_score, game) tuples, sorted by similarity descending.
Only games at or above min_similarity are included.
"""
if min_similarity is None:
min_similarity = MIN_SIMILARITY
scored = []
for game in historical_games:
score = calculate_similarity_score(target_game, game)
if score >= min_similarity:
scored.append((score, game))
scored.sort(key=lambda x: x[0], reverse=True)
return scored[:max_results]
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"""
VYNDR Sportsbook Deep Links + Parlay Builder
10 books. Deep link to game/player page. Parlay grading with correlation check.
"""
import logging
logger = logging.getLogger('vyndr')
SPORTSBOOKS = {
'draftkings': {
'name': 'DraftKings',
'base_url': 'https://sportsbook.draftkings.com',
'deep_link_pattern': '/event/{event_id}'
},
'fanduel': {
'name': 'FanDuel',
'base_url': 'https://sportsbook.fanduel.com',
'deep_link_pattern': '/sport/{sport}/event/{event_id}'
},
'betmgm': {
'name': 'BetMGM',
'base_url': 'https://sports.betmgm.com',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
},
'caesars': {
'name': 'Caesars',
'base_url': 'https://www.caesars.com/sportsbook-and-casino',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
},
'bet365': {
'name': 'bet365',
'base_url': 'https://www.bet365.com',
'deep_link_pattern': '/#/AC/B{sport_id}/C{event_id}'
},
'pointsbet': {
'name': 'PointsBet',
'base_url': 'https://pointsbet.com',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
},
'betrivers': {
'name': 'BetRivers',
'base_url': 'https://www.betrivers.com',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
},
'fanatics': {
'name': 'Fanatics',
'base_url': 'https://sportsbook.fanatics.com',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
},
'hardrockbet': {
'name': 'Hard Rock Bet',
'base_url': 'https://app.hardrockbet.com',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
},
'espnbet': {
'name': 'ESPN BET',
'base_url': 'https://espnbet.com',
'deep_link_pattern': '/sports/{sport}/event/{event_id}'
}
}
def grade_parlay(legs, grade_fn):
"""
Grade a parlay: grade each leg, compound probability, apply penalty.
Parlay grade = average leg confidence minus penalty per leg after 2.
Args:
legs: List of leg dicts with grading params.
grade_fn: Function to grade a single leg.
Returns:
Dict with parlay_grade, compound_probability, individual grades, warnings.
"""
graded_legs = []
compound_prob = 1.0
for leg in legs:
result = grade_fn(leg)
graded_legs.append(result)
compound_prob *= result.get('confidence', 0.5)
if not graded_legs:
return {'error': 'No legs to grade'}
# Average confidence
avg_confidence = sum(l.get('confidence', 0.5) for l in graded_legs) / len(graded_legs)
# Penalty per leg after 2 (each extra leg subtracts 0.03)
leg_penalty = max(0, len(graded_legs) - 2) * 0.03
parlay_confidence = max(0.0, avg_confidence - leg_penalty)
# Warning on 4+ legs
warnings = []
if len(graded_legs) >= 4:
warnings.append({
'type': 'leg_count',
'message': f'{len(graded_legs)} legs — compound probability is {compound_prob:.4f}. '
'Sportsbooks profit most from large parlays.'
})
# Correlation check
correlation_warnings = check_parlay_correlation(graded_legs)
warnings.extend(correlation_warnings)
return {
'parlay_confidence': round(parlay_confidence, 3),
'compound_probability': round(compound_prob, 6),
'leg_count': len(graded_legs),
'leg_penalty': round(leg_penalty, 3),
'legs': graded_legs,
'warnings': warnings
}
def check_parlay_correlation(legs):
"""
Check for correlated legs in a parlay.
Same-game detection is free. Structural correlation applies immediately.
Statistical correlation (phi) needs 30+ joint outcomes.
Args:
legs: List of graded leg dicts with game_id, team, player_id, stat_type.
Returns:
List of correlation warning dicts.
"""
warnings = []
# Group by game
game_groups = {}
for i, leg in enumerate(legs):
gid = leg.get('game_id', f'unknown_{i}')
game_groups.setdefault(gid, []).append(leg)
for game_id, game_legs in game_groups.items():
if len(game_legs) < 2:
continue
warnings.append({
'type': 'same_game',
'game_id': game_id,
'legs_affected': len(game_legs),
'message': f'{len(game_legs)} legs from the same game — correlation risk'
})
# Structural correlation: same team
team_groups = {}
for leg in game_legs:
team = leg.get('team', 'unknown')
team_groups.setdefault(team, []).append(leg)
for team, team_legs in team_groups.items():
if len(team_legs) >= 2:
penalty = 0.03 * (len(team_legs) - 1)
warnings.append({
'type': 'structural_correlation',
'team': team,
'penalty': penalty,
'message': f'{len(team_legs)} props on same team — '
f'{penalty * 100:.0f}% confidence reduction'
})
return warnings
def get_phi_coefficient(player_a_id, player_b_id, stat_a, stat_b, joint_outcomes=None):
"""
Calculate phi coefficient from joint outcomes.
Requires minimum 30 joint instances before reporting.
Args:
player_a_id: First player ID.
player_b_id: Second player ID.
stat_a: First stat type.
stat_b: Second stat type.
joint_outcomes: Optional list of joint outcome dicts.
Returns:
Float phi coefficient, or None if insufficient data.
"""
if not joint_outcomes or len(joint_outcomes) < 30:
return None
# 2x2 contingency table
a = sum(1 for j in joint_outcomes if j['hit_a'] and j['hit_b'])
b = sum(1 for j in joint_outcomes if j['hit_a'] and not j['hit_b'])
c = sum(1 for j in joint_outcomes if not j['hit_a'] and j['hit_b'])
d = sum(1 for j in joint_outcomes if not j['hit_a'] and not j['hit_b'])
n = a + b + c + d
if n == 0:
return None
denom = ((a + b) * (c + d) * (a + c) * (b + d)) ** 0.5
if denom == 0:
return None
phi = (a * d - b * c) / denom
return round(phi, 3)
@@ -0,0 +1,41 @@
"""
VYNDR Supabase Client
Singleton Supabase client for Python service.
"""
import os
import logging
logger = logging.getLogger('vyndr')
_client = None
def get_supabase_client():
"""
Get or create Supabase client singleton.
Returns:
Supabase client instance, or None if credentials not configured.
"""
global _client
if _client is not None:
return _client
url = os.environ.get('SUPABASE_URL')
key = os.environ.get('SUPABASE_SERVICE_ROLE_KEY')
if not url or not key:
logger.warning('[VYNDR] Supabase credentials not configured')
return None
try:
from supabase import create_client
_client = create_client(url, key)
return _client
except ImportError:
logger.warning('[VYNDR] supabase-py not installed')
return None
except Exception as e:
logger.error(f'[VYNDR] Supabase client init failed: {e}')
return None
+186
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@@ -0,0 +1,186 @@
"""
VYNDR Input Validation
Sanitize and validate all user inputs before processing.
Prevents injection, overflow, and malformed data.
"""
import re
import logging
logger = logging.getLogger('vyndr')
MAX_PLAYER_NAME = 100
MAX_STAT_TYPE = 50
MAX_SPORT = 10
VALID_STAT_TYPES = {
'nba': ['points', 'rebounds', 'assists', 'threes', 'pts_reb_ast',
'steals', 'blocks', 'turnovers'],
'mlb': ['strikeouts', 'hits', 'home_runs', 'rbi', 'total_bases',
'walks', 'runs', 'earned_runs', 'innings_pitched',
'hits_allowed', 'stolen_bases']
}
VALID_SPORTS = ['nba', 'mlb']
VALID_OVER_UNDER = ['over', 'under']
SQL_INJECTION_PATTERNS = [
'drop table', 'delete from', 'insert into',
'union select', '--', ';--', 'or 1=1', "' or '",
'exec(', 'execute(', 'xp_cmdshell'
]
def sanitize_string(value, max_length=100):
"""
Remove dangerous characters and enforce length limit.
Args:
value: Input string.
max_length: Maximum allowed length.
Returns:
Sanitized string, or None if input is invalid.
"""
if not isinstance(value, str):
return None
value = value.strip()
# Remove SQL injection characters
value = re.sub(r'[;\'"\\`]', '', value)
# Remove HTML/script tags
value = re.sub(r'<[^>]+>', '', value)
return value[:max_length] if value else None
def check_sql_injection(value):
"""
Check if a string contains SQL injection patterns.
Args:
value: Input string to check.
Returns:
True if injection pattern detected, False otherwise.
"""
if not value:
return False
lower = str(value).lower()
return any(pattern in lower for pattern in SQL_INJECTION_PATTERNS)
def validate_grade_request(data, sport):
"""
Validate a grade request body.
Args:
data: Request JSON body dict.
sport: Sport string ('nba' or 'mlb').
Returns:
Tuple of (validated_data, error_message). One will be None.
"""
if not data or not isinstance(data, dict):
return None, 'Request body must be JSON object'
if sport not in VALID_SPORTS:
return None, f'Invalid sport: {sport}. Must be one of {VALID_SPORTS}'
player_name = sanitize_string(data.get('player_name', ''), MAX_PLAYER_NAME)
if not player_name:
return None, 'player_name is required'
stat_type = sanitize_string(data.get('stat_type', ''), MAX_STAT_TYPE)
if stat_type not in VALID_STAT_TYPES.get(sport, []):
return None, f'Invalid stat_type for {sport}. Must be one of {VALID_STAT_TYPES[sport]}'
try:
line = float(data.get('line', 0))
if line < 0 or line > 500:
return None, 'line must be between 0 and 500'
except (TypeError, ValueError):
return None, 'line must be a number'
over_under = sanitize_string(data.get('over_under', ''), 10)
if over_under not in VALID_OVER_UNDER:
return None, f'over_under must be one of {VALID_OVER_UNDER}'
return {
'player_name': player_name,
'stat_type': stat_type,
'line': line,
'over_under': over_under,
}, None
def validate_image_upload(file_storage):
"""
Validate image upload for OCR endpoint.
Checks file size (max 10MB) and file type via magic bytes.
Args:
file_storage: Flask FileStorage object.
Returns:
Tuple of (validated_info, error_message).
"""
if not file_storage:
return None, 'No file provided'
# Check file size
file_storage.seek(0, 2)
size = file_storage.tell()
file_storage.seek(0)
if size > 10 * 1024 * 1024:
return None, 'File too large (max 10MB)'
if size == 0:
return None, 'Empty file'
# Check magic bytes
header = file_storage.read(8)
file_storage.seek(0)
valid_signatures = {
b'\x89PNG': 'image/png',
b'\xff\xd8\xff': 'image/jpeg',
b'GIF87a': 'image/gif',
b'GIF89a': 'image/gif',
}
file_type = None
for sig, mime in valid_signatures.items():
if header.startswith(sig):
file_type = mime
break
if not file_type:
return None, 'Invalid file type. Only PNG, JPEG, GIF accepted.'
return {'file': file_storage, 'mime_type': file_type, 'size': size}, None
def validate_parlay_request(data):
"""
Validate parlay grade request.
Args:
data: Request JSON body dict.
Returns:
Tuple of (validated_data, error_message).
"""
if not data or not isinstance(data, dict):
return None, 'Request body must be JSON object'
legs = data.get('legs', [])
if not isinstance(legs, list) or len(legs) < 2:
return None, 'Parlay must have at least 2 legs'
if len(legs) > 12:
return None, 'Maximum 12 legs per parlay'
for i, leg in enumerate(legs):
if not isinstance(leg, dict):
return None, f'Leg {i + 1} must be a JSON object'
if 'player_name' not in leg or 'stat_type' not in leg:
return None, f'Leg {i + 1} missing required fields'
return data, None
+240
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"""
VYNDR Weather Monitoring
Continuous weather monitoring via Open-Meteo (free, no API key).
Includes dome detection, ball carry factor, and regrade triggers.
"""
import logging
import requests
from utils.data_warehouse import fetch_with_cache
from utils.retry import api_call_with_retry
logger = logging.getLogger('vyndr')
OPEN_METEO_URL = 'https://api.open-meteo.com/v1/forecast'
WEATHER_MONITORING = {
'initial_pull': 'at_lineup_confirmation',
'refresh_interval_minutes': 30,
'stop_at': 'first_pitch',
'regrade_triggers': {
'temperature_change_f': 5,
'wind_speed_change_mph': 5,
'rain_probability_threshold': 0.50,
'humidity_change_pct': 15
}
}
# Loaded from park_factors.json at boot
PARK_COORDINATES = {}
def load_park_coordinates(park_data):
"""
Load park coordinates from park_factors.json data.
Args:
park_data: Dict loaded from park_factors.json.
"""
global PARK_COORDINATES
if isinstance(park_data, dict):
PARK_COORDINATES = park_data
elif isinstance(park_data, list):
PARK_COORDINATES = {p['park_id']: p for p in park_data}
def get_game_weather(park_id, game_date, game_time):
"""
Get weather conditions for a game. Skips API call for dome/retractable-closed parks.
Args:
park_id: MLB park identifier.
game_date: Game date string (YYYY-MM-DD).
game_time: Game time string (HH:MM).
Returns:
Dict with temperature_f, wind_speed_mph, wind_direction, humidity_pct,
ball_carry_factor, impact_on_hr, impact_on_scoring, dome_game.
"""
park = PARK_COORDINATES.get(park_id, {})
# Dome detection — skip weather for closed/dome parks
roof = park.get('roof_status', 'open')
if roof in ('dome', 'retractable_closed'):
return {
'temperature_f': 72, 'wind_speed_mph': 0, 'wind_direction': 'none',
'humidity_pct': 50, 'ball_carry_factor': 1.0,
'impact_on_hr': 'neutral', 'impact_on_scoring': 'neutral',
'dome_game': True
}
def _fetch():
params = {
'latitude': park.get('lat', 40.0),
'longitude': park.get('lng', -74.0),
'hourly': 'temperature_2m,windspeed_10m,winddirection_10m,relativehumidity_2m',
'temperature_unit': 'fahrenheit',
'windspeed_unit': 'mph',
'timezone': park.get('timezone', 'America/New_York')
}
response = requests.get(OPEN_METEO_URL, params=params, timeout=10)
response.raise_for_status()
return response.json()
weather = fetch_with_cache(
f'weather_{park_id}_{game_date}_{game_time}',
_fetch,
data_type='weather',
has_game_today=True
)
if weather is None:
return {
'temperature_f': 72, 'wind_speed_mph': 5, 'wind_direction': 'unknown',
'humidity_pct': 50, 'ball_carry_factor': 1.0,
'impact_on_hr': 'neutral', 'impact_on_scoring': 'neutral',
'dome_game': False, '_fallback': True
}
game_hour_data = extract_hour_data(weather, game_time)
carry = calculate_ball_carry(game_hour_data)
return {
'temperature_f': game_hour_data.get('temp', 72),
'wind_speed_mph': game_hour_data.get('wind_speed', 5),
'wind_direction': game_hour_data.get('wind_dir', 'unknown'),
'humidity_pct': game_hour_data.get('humidity', 50),
'ball_carry_factor': carry,
'impact_on_hr': classify_hr_impact(game_hour_data, park_id),
'impact_on_scoring': classify_scoring_impact(game_hour_data),
'dome_game': False
}
def check_weather_for_regrade(park_id, game_date, game_time, previous_weather):
"""
Check if weather changed enough to trigger re-grade. Called every 30min.
Args:
park_id: MLB park identifier.
game_date: Game date string.
game_time: Game time string.
previous_weather: Previous weather data dict.
Returns:
Dict with needs_regrade (bool), current_weather, and changes list.
"""
current = get_game_weather(park_id, game_date, game_time)
if current.get('dome_game'):
return {'needs_regrade': False}
triggers = WEATHER_MONITORING['regrade_triggers']
needs_regrade = False
changes = []
temp_diff = abs(current['temperature_f'] - previous_weather.get('temperature_f', 72))
if temp_diff >= triggers['temperature_change_f']:
needs_regrade = True
changes.append(
f"Temp: {previous_weather.get('temperature_f', '?')}"
f"{current['temperature_f']}°F"
)
wind_diff = abs(current['wind_speed_mph'] - previous_weather.get('wind_speed_mph', 5))
if wind_diff >= triggers['wind_speed_change_mph']:
needs_regrade = True
changes.append(
f"Wind: {previous_weather.get('wind_speed_mph', '?')}"
f"{current['wind_speed_mph']}mph"
)
return {
'needs_regrade': needs_regrade,
'current_weather': current,
'changes': changes
}
def extract_hour_data(weather_data, game_time):
"""
Extract weather data for the specific game hour from Open-Meteo response.
Args:
weather_data: Full Open-Meteo API response dict.
game_time: Game time string (HH:MM).
Returns:
Dict with temp, wind_speed, wind_dir, humidity for the game hour.
"""
hourly = weather_data.get('hourly', {})
times = hourly.get('time', [])
# Find closest hour
target_hour = int(game_time.split(':')[0]) if ':' in str(game_time) else 19
best_idx = 0
for i, t in enumerate(times):
if str(target_hour).zfill(2) in str(t):
best_idx = i
break
temps = hourly.get('temperature_2m', [])
winds = hourly.get('windspeed_10m', [])
wind_dirs = hourly.get('winddirection_10m', [])
humidity = hourly.get('relativehumidity_2m', [])
return {
'temp': temps[best_idx] if best_idx < len(temps) else 72,
'wind_speed': winds[best_idx] if best_idx < len(winds) else 5,
'wind_dir': wind_dirs[best_idx] if best_idx < len(wind_dirs) else 0,
'humidity': humidity[best_idx] if best_idx < len(humidity) else 50
}
def calculate_ball_carry(weather):
"""
Calculate ball carry factor based on temperature and humidity.
Args:
weather: Dict with 'temp' and 'humidity' keys.
Returns:
Float ball carry factor (1.0 = neutral).
"""
temp = weather.get('temp', 72)
humidity = weather.get('humidity', 50)
temp_factor = 1 + (temp - 72) * 0.002
humidity_factor = 1 - (humidity - 50) * 0.001
return round(temp_factor * humidity_factor, 3)
def classify_hr_impact(weather, park_id):
"""Classify HR impact based on weather conditions."""
carry = calculate_ball_carry(weather)
wind = weather.get('wind_speed', 0)
if carry > 1.02 and wind < 10:
return 'favorable'
elif carry < 0.98 or wind > 15:
return 'unfavorable'
return 'neutral'
def classify_scoring_impact(weather):
"""Classify overall scoring impact based on weather conditions."""
temp = weather.get('temp', 72)
wind = weather.get('wind_speed', 0)
if temp > 85 and wind < 10:
return 'elevated'
elif temp < 50 or wind > 15:
return 'depressed'
return 'neutral'
def check_all_games_weather_regrade():
"""
Check weather for all today's MLB games and trigger regrade if needed.
Called by weather monitoring GitHub Actions cron every 30min.
"""
logger.info('[VYNDR] Checking weather for all games')
# In production: iterate today's MLB games from schedule,
# call check_weather_for_regrade for each open-air park

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