Wave 6: Combat Intelligence Layer (honest free v1)
Net-new MMA/UFC vertical — fight-card discovery, tale-of-the-tape,
style-blend archetypes, ML + round-total odds, and a style-edge VERDICT
(a MODEL read, explicitly NOT a settled grade). Built to
specs/combat-intelligence.md.
Backend:
- combatAdapter: ESPN MMA scoreboard (date-pinned, free JSON) -> fight
cards + tale-of-tape (record/weight class/rounds/ESPN athlete id);
defensive parse (null on unknown shape, never throws); injectable
fetchImpl + cache; pure normalizeCombatOdds (odds-api h2h/totals ->
ML + round total, allow-listed books, best price). Number(null) guard.
- archetypeService: 6 pinned combat styles in a SEPARATE COMBAT_ARCHETYPES
registry (FINISHER collides with soccer + its green trips the signal-
green gate); classify('mma') blends range/tempo/outcome, honest-empty on
thin data (no forced fallback); styleMatchup() honest verdict.
- oddsService: SPORT_KEYS.mma + MMA_MARKETS=['h2h','totals'] + SPORT_MARKETS
(no spreads suffix). oddsNormalizer MARKET_MAP h2h/totals.
- config/sports.js + web mirror: mma.active=true (collectData stays false;
NOT in the graded-props pipeline SPORT_CONFIG or snapshot/settle loop).
- routes/combat.js: GET /api/combat/:date + GET /api/fight/:id (public,
cached, honest empty off-card) + Next proxies.
Frontend:
- FightCard: two-fighter tale-of-the-tape (initials monogram — no photos),
GRAPPLER/STRIKER blend bars, discipline pedigree tags, shared
ArchetypeBadge (sport="mma", unicode glyphs), CENTER VERDICT, ML +
round-total real; method/round/KO = honest "data-limited", never
fabricated. Self-hides on a non-two-fighter bout.
- /fight/[id] page (server wrapper + client), EmptyState off-season.
- MMA SportBadge token (#D4AF37); archetypes.js sport-aware resolution.
DEFERRED (per spec, NOT built): matchup-GRADE engine, method/round/props
board, combat settlement, ufcstats scraping.
Tests: +3 suites (31 tests) — combat archetype cross-file color/glyph
match, classify blends, styleMatchup honesty, adapter defensive parse +
odds normalize, FightCard honesty grep; extended oddsNormalizer +
sportMarkets. Full suite 253/253 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -41,7 +41,11 @@ const SPORTS = Object.freeze({
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nfl: { key: 'nfl', label: 'NFL', color: '#013369', active: false, collectData: false, comingSoon: 'Coming this summer' },
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nhl: { key: 'nhl', label: 'NHL', color: '#A0A0B0', active: false, collectData: false, comingSoon: 'Coming this summer' },
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tennis: { key: 'tennis', label: 'Tennis', color: '#C5B358', active: false, collectData: false, comingSoon: 'Coming this summer' },
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mma: { key: 'mma', label: 'MMA', color: '#D4AF37', active: false, collectData: false, comingSoon: 'Coming this summer' },
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// Wave 6 — combat intelligence: MMA is live as a READ surface (fight cards +
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// tale-of-the-tape + style blend + ML/round-total odds). It is NOT in the
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// graded-props pipeline (SPORT_CONFIG) or the snapshot/settle loop yet, so
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// collectData stays false — active flips true so the UI treats it as live.
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mma: { key: 'mma', label: 'MMA', color: '#D4AF37', active: true, collectData: false },
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boxing: { key: 'boxing', label: 'Boxing', color: '#8B0000', active: false, collectData: false, comingSoon: 'Coming this summer' },
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golf: { key: 'golf', label: 'Golf', color: '#2E7D32', active: false, collectData: false, comingSoon: 'Coming this summer' },
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});
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