Wave D1 primitives — and the audit says E1/E9 were not Wave 1

PHASE 0 — the order proposed E1 + E9 as Wave-1 and told me to follow the
audit if it disagreed. It disagrees: E9 calibration curve is WAVE D3,
gated on MODEL work ("resolve n>=20 vs N30, accrue buckets"), and E1
movement strip is WAVE D6, a large surface build. E9's gate is live right
now -- calibration is WITHDRAWN at 0 eligible dates, so the curve could
only render its empty state today. Building it would ship a component
whose entire purpose is unavailable.

PHASE 1 — three of the five real Wave D1 items were ALREADY DONE, and the
2026-07-31 audit has aged:

  D1 glyph library  audit: 38/83 wired (46%)
                    now:   COMPLETE for everything wireable -- 39 of 83
                           designed glyphs map to a real archetype, all 39
                           are wired, colours match the registry exactly
                           (0 disagreements).
  A1 card token     audit: BUILT-BUT-DRIFTED, "in only 1 file"
                    now:   BUILT-TO-SPEC -- it IS the --bg-1 token,
                           consumed by 32 files. The audit counted literal
                           hex, which is what a correctly tokenised value
                           looks like.
  B1 boundary blue  audit: PARTIAL, hex in 2 files
                    now:   BUILT -- --priced-out/#8fb2de is a token with a
                           documented colour law, 4 consumers.

The 44 unwired glyphs are NOT a wiring gap: they have no backend
archetype, so wiring them means inventing 44 archetypes to consume
artwork -- the fabrication this programme refuses. That is the 41-vs-74
scope question and it is Kev's call. Separately, 2 registry archetypes
have NO designed glyph (DUAL THREAT, PAINT BOSS) -- a design gap.

PHASE 2 — what was genuinely absent is now built. web/src/lib/motion.js:
nudge() capped at 180ms so it reads as acknowledgement rather than
latency; bootStagger capped at 240ms because uncapped, row 40 waits 1.1s
and the stagger BECOMES the latency it exists to disguise; rowHover
returns handlers not CSS so touch cannot stick a hover state; and
revealOnIntersect returns an unobserve in every path and reveals
IMMEDIATELY when there is no IntersectionObserver or motion is reduced --
content is never hidden behind a capability check.

Reduced motion is honoured, not softened. The sharpest of the 10 tests:
bootStagger under reduced motion returns opacity 1, not merely delay 0 --
if the CSS animation supplies the opacity, skipping it leaves the row
invisible forever.

PHASE 3 — the reachability guard gains a PRIMITIVES section: a module
built to be embedded must declare its exports AND name its intended
consumers, because a primitive imported by nothing is the same
built-but-unread class as an unmounted component.

WAVE-2 UNGATED: F9-F11 offseason hub, F5 article media, E10/E12 Report,
E1 movement strip. GATED: E9 + E15 on model, E16/F8 on the resolution tail
and the card-system reconciliation, E2/E6 on licensing, E13 on another
order.

Read-only throughout; serving fingerprint unchanged; accrual clock
unchanged at 0 eligible dates.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W1sivYNqY2TS5ftykmHBU9
This commit is contained in:
Kev
2026-08-07 20:31:55 -04:00
parent 7a318ccce0
commit 60469422af
4 changed files with 296 additions and 0 deletions
+82
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@@ -0,0 +1,82 @@
'use strict';
/**
* WAVE D1 motion primitives.
*
* The property that matters most here is not how they look — it is that they
* never withhold content. A reveal primitive that hides a row until an observer
* fires will, on any browser or preference where the observer never fires, hide
* the row forever.
*/
const m = require('../../web/src/lib/motion');
describe('reduced motion is honoured, not softened', () => {
it('assumes reduced motion server-side', () => {
expect(m.prefersReducedMotion()).toBe(true);
});
it('nudge does nothing and returns a no-op cleanup', () => {
const el = { style: {} };
const stop = m.nudge(el);
expect(el.style.transform).toBeUndefined();
expect(typeof stop).toBe('function');
expect(() => stop()).not.toThrow();
});
it('boot stagger collapses to zero delay AND forces opacity', () => {
// Not just delay 0: if a CSS animation supplies the opacity, skipping the
// animation without forcing opacity leaves the row invisible.
expect(m.bootStagger(9)).toEqual({ animationDelay: '0ms', opacity: 1 });
});
it('reveal fires IMMEDIATELY rather than waiting for an observer', () => {
const el = {}; let revealed = null;
m.revealOnIntersect(el, (x) => { revealed = x; });
expect(revealed).toBe(el);
});
});
describe('the stagger cannot make content late', () => {
it('is capped, so a long board does not delay its tail', () => {
// Uncapped, row 40 would wait 1.1s and the stagger becomes the latency it
// exists to disguise.
const orig = m.prefersReducedMotion;
expect(m.STAGGER_CAP_MS).toBeLessThanOrEqual(300);
expect(m.STAGGER_STEP_MS * 40).toBeGreaterThan(m.STAGGER_CAP_MS);
});
it('the nudge is short enough to read as acknowledgement, not latency', () => {
expect(m.NUDGE_MS).toBeLessThanOrEqual(220);
});
});
describe('row hover is pointer-only by construction', () => {
it('exposes handlers rather than CSS, so touch cannot stick a hover state', () => {
const h = m.rowHover();
expect(typeof h.onMouseEnter).toBe('function');
expect(typeof h.onMouseLeave).toBe('function');
});
it('clears the tint it set, never leaving a row highlighted', () => {
const el = { style: { background: '' } };
const h = m.rowHover();
h.onMouseEnter({ currentTarget: el });
expect(el.style.background).toBeTruthy();
h.onMouseLeave({ currentTarget: el });
expect(el.style.background).toBe('');
});
it('survives a missing currentTarget rather than throwing mid-render', () => {
const h = m.rowHover();
expect(() => h.onMouseEnter({})).not.toThrow();
expect(() => h.onMouseLeave({})).not.toThrow();
});
});
describe('no observer leak', () => {
it('reveal returns an unobserve function in every path', () => {
expect(typeof m.revealOnIntersect(null, () => {})).toBe('function');
expect(typeof m.revealOnIntersect({}, () => {})).toBe('function');
});
});
+30
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@@ -85,6 +85,22 @@ const CONTRACT = [
component: 'web/src/app/studio/page.tsx' },
];
/**
* CONSUMABLE PRIMITIVES — built to be embedded, with no surface of their own.
*
* A primitive imported by nothing is the same built-but-unread class as an
* unmounted component, so each names its intended consumers. Wave D1 built
* these BEFORE the surfaces that embed them, precisely so they are not built
* twice and allowed to diverge -- which is what happened when the content
* engine invented a card system beside the designed one.
*/
const PRIMITIVES = [
{ promise: 'motion primitives (E17 nudge, E18 stagger, E27 row-hover, E28 reveal)',
module: 'web/src/lib/motion.js',
exports: ['nudge', 'bootStagger', 'rowHover', 'revealOnIntersect'],
intended_consumers: ['F9-F11 offseason hub rows', 'F5 article media reveal', 'slate board rows'] },
];
const read = (rel) => {
const p = path.join(ROOT, rel);
return fs.existsSync(p) ? fs.readFileSync(p, 'utf8') : null;
@@ -179,6 +195,20 @@ describe('every promised honest field reaches a rendered pixel', () => {
});
});
describe('consumable primitives exist and are complete', () => {
it.each(PRIMITIVES)('$promise — every declared export is real', ({ module, exports: ex }) => {
const mod = require(path.join(ROOT, module));
for (const name of ex) expect(typeof mod[name]).toBe('function');
});
it.each(PRIMITIVES)('$promise — names its intended consumers', ({ intended_consumers }) => {
// A primitive with no named consumer is a guess about the future, and this
// is where it gets recorded rather than assumed.
expect(Array.isArray(intended_consumers)).toBe(true);
expect(intended_consumers.length).toBeGreaterThan(0);
});
});
describe('the guard itself is honest', () => {
it('fails when a promised field is produced but never consumed', () => {
// Simulate the served_grade bug: present in the payload, absent from the