Heartbeat honesty: SYNC badge reads refreshed_at, not grade-lock updated_at
The "SIGNAL LIVE vs STALE 8h" contradiction was a field mismatch, not a dead pipeline. updated_at is the grade-LOCK time (advances only on a full snapshot, 5×/day — grades never change in-game, so it is intentionally stable). The SYNC badge measured the 20-min intraday cadence (expected_interval_s=1200) against that 5×/day field → structurally guaranteed STALE between slots even when intraday refreshes lines perfectly. - snapshotService: full snapshot now seeds refreshed_at at lock time - intradayRefresh already bumps refreshed_at every ~20 min (unchanged) - /api/snapshot/summary + GET /:sport now expose refreshed_at (was written to Redis but never serialized → no public liveness signal existed) - LiveLayer SYNC badge measures freshness from refreshed_at (fallback updated_at) Exposing refreshed_at also gives a public heartbeat probe: it advances every intraday slot, so pipeline liveness is verifiable without container logs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -399,7 +399,13 @@ async function runSnapshot(sport, opts = {}) {
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// Lock: previous = old latest, latest = new, grades = enriched.
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if (prev) await deps.cacheSet(`snapshot:${sp}:previous`, prev, SNAP_TTL);
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const snapshot = { sport: sp, updated_at: ts, grades: enriched, deltas, gradeCount: enriched.length };
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// `updated_at` = grade-LOCK time (advances only on a full snapshot, 5×/day —
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// grades never change in-game, so this is intentionally stable). `refreshed_at`
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// = the freshness heartbeat: seeded here at lock time, then bumped every
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// intraday refresh (intradayRefreshService). The SYNC badge keys off
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// refreshed_at — measuring the 20-min cadence against the grade-lock field is
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// what produced the "SIGNAL LIVE vs STALE 8h" contradiction.
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const snapshot = { sport: sp, updated_at: ts, refreshed_at: ts, grades: enriched, deltas, gradeCount: enriched.length };
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await deps.cacheSet(`snapshot:${sp}:latest`, snapshot, SNAP_TTL);
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// Session 59 — grades:{sport} must outlive the gap between cron runs (up to
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// 5h) or team rosters / Explore / leaders go dark mid-day. SNAP_TTL (6h),
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