Rev 3 glyphs: wire the 9 classifier-legacy marks (74→83), all backend archetypes now render real marks

Design Rev 3 drew the 9 legacy classifier marks (BRUSH #E0B84A, WHIFF #E86A6A,
CONNECTOR #9AB0C4, DISTRIBUTOR #7AB8D8, FASTBREAK #4AA0E8, FLEX #A08AC8,
HYBRID #C88AB0, SWITCH #C0B08A, SWITCHBOARD #90A0E8). Wired each to its own
Design mark + color (front lib/archetypes.js + backend archetypeService.js,
color-synced). These were the 9 NO-MARK backend keys — now none are on a
generic placeholder. They're classifier-side fallback renders (never
user-facing archetype names, per MANIFEST).

Re-imported Rev 3 package over specs/design-reference/ (83 glyph SVGs + MANIFEST
regenerated from the authoritative glyphDefs(); HANDOFF Rev 3 note).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Kev
2026-07-16 21:23:59 -04:00
parent ebaab007d4
commit 771d8b0ba4
14 changed files with 80 additions and 37 deletions
+4
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@@ -37,3 +37,7 @@ Desktop /u profile also carries the TIER RECORD calibration strip (matches mobil
## Laws
Alive = punctuated stillness (react to truth, then rest). Dense but RANKED — one bold mono hero figure among muted context; dim ranks progressively (1 / .86 / .64 / .48). One animated hero per zone. Real entities always (team-colored monograms until licensed assets drop in — headshot slots marked). No trial: free tier is the trial. Premium is produced, never claimed.
## Rev 3 (Jul 16)
- Matchup lines carry inline team chips (10-12px before each abbr) — swap for licensed TeamLogo imgs at the same size (resolver built).
- 9 classifier-legacy marks added (BRUSH/WHIFF/CONNECTOR/DISTRIBUTOR/FASTBREAK/FLEX/HYBRID/SWITCH/SWITCHBOARD) — 83 total. Fallback renders, never user-facing names.