Session 44: Make it visible — VYNDR archetype names, grade intel, schedule fix, landing page (2061 tests)
Frontend + wiring only. Wires existing backend into the pages users see. - VYNDR Original archetype rename (41) across archetypeService.js + lib/ archetypes.js + ArchetypeBadge, each keeping legacyName (resolves stale data). Judge -> BOMBER. Old POWER PULL slot -> WHIFF strikeout-artist pitcher. - BACKEND_HANDOFF.md: canonical frontend<->backend data contract. - Grade card intel: scan/page.tsx now forwards the engine's intel fields (season_avg/form/usage/matchup_grade/archetype/...) into mapScanToGradeResult -> STAT CONTEXT + VYNDR INTELLIGENCE sections populate. The chain already preserved them (tierGating + /api/scan spread); the page was dropping them. - Schedule freshness: slateAdapter.isRelevantGame drops completed games >24h old; Slate.filteredGames applies it. (TTL already 60s.) - Landing: Features.tsx rewritten to user-facing copy (no Point-biserial/Zone 14/ABS/Phi-coefficient). - Depth chart Next proxies added (/api/stats/lineup|depth|cascade) - were 404. - GameCard swap DEFERRED (Kev): legacy on-demand card stays as a bridge until the snapshot pipeline populates the grades cache; vyndr/GameCard swaps in then. Backend 2045 -> 2061 tests (+16), 167 suites. Web build clean (exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -22,9 +22,9 @@ describe('groupPropsByPlayer', () => {
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it('attaches an archetype when a lookup is provided', () => {
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const out = adapter.groupPropsByPlayer(
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[{ player: 'Riley', stat: 'Hits', line: 1.5, side: 'Over', grade: 'A' }],
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() => ({ primary: 'POWER PULL' }),
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() => ({ primary: 'BOMBER' }),
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);
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expect(out[0].archetype).toEqual({ primary: 'POWER PULL' });
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expect(out[0].archetype).toEqual({ primary: 'BOMBER' });
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});
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it('returns [] for empty / non-array input', () => {
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