Session 44: Make it visible — VYNDR archetype names, grade intel, schedule fix, landing page (2061 tests)
Frontend + wiring only. Wires existing backend into the pages users see. - VYNDR Original archetype rename (41) across archetypeService.js + lib/ archetypes.js + ArchetypeBadge, each keeping legacyName (resolves stale data). Judge -> BOMBER. Old POWER PULL slot -> WHIFF strikeout-artist pitcher. - BACKEND_HANDOFF.md: canonical frontend<->backend data contract. - Grade card intel: scan/page.tsx now forwards the engine's intel fields (season_avg/form/usage/matchup_grade/archetype/...) into mapScanToGradeResult -> STAT CONTEXT + VYNDR INTELLIGENCE sections populate. The chain already preserved them (tierGating + /api/scan spread); the page was dropping them. - Schedule freshness: slateAdapter.isRelevantGame drops completed games >24h old; Slate.filteredGames applies it. (TTL already 60s.) - Landing: Features.tsx rewritten to user-facing copy (no Point-biserial/Zone 14/ABS/Phi-coefficient). - Depth chart Next proxies added (/api/stats/lineup|depth|cascade) - were 404. - GameCard swap DEFERRED (Kev): legacy on-demand card stays as a bridge until the snapshot pipeline populates the grades cache; vyndr/GameCard swaps in then. Backend 2045 -> 2061 tests (+16), 167 suites. Web build clean (exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -47,6 +47,18 @@ interface ScanResponse {
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tier: 'free' | 'analyst' | 'desk';
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error?: string;
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upgrade?: { tier: string; price: number };
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// Session 43/44 — Player-Intelligence fields the engine attaches; the grade
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// card's STAT CONTEXT + VYNDR INTELLIGENCE sections read these.
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season_avg?: number;
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last10_avg?: number;
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vs_opp_avg?: number;
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form?: number;
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usage?: string;
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matchup_grade?: string;
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rest?: string;
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archetype?: string;
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archetype_blend?: { archetype: string; weight: number }[];
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prop_dna?: { reliable: string[]; volatile: string[] };
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}
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const NBA_STATS = [
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@@ -689,6 +701,18 @@ export default function ScanPage() {
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alt_lines: result.alt_lines,
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kill_conditions: result.kill_conditions,
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tier,
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// Session 44 — forward the engine's intel fields so the grade
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// card's STAT CONTEXT + VYNDR INTELLIGENCE sections populate.
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season_avg: result.season_avg,
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last10_avg: result.last10_avg,
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vs_opp_avg: result.vs_opp_avg,
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form: result.form,
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usage: result.usage,
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matchup_grade: result.matchup_grade,
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rest: result.rest,
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archetype: result.archetype,
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archetype_blend: result.archetype_blend,
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prop_dna: result.prop_dna,
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}) as GradeResultData}
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onAddToParlay={() => {
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addLeg({
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