Session 44: Make it visible — VYNDR archetype names, grade intel, schedule fix, landing page (2061 tests)
Frontend + wiring only. Wires existing backend into the pages users see. - VYNDR Original archetype rename (41) across archetypeService.js + lib/ archetypes.js + ArchetypeBadge, each keeping legacyName (resolves stale data). Judge -> BOMBER. Old POWER PULL slot -> WHIFF strikeout-artist pitcher. - BACKEND_HANDOFF.md: canonical frontend<->backend data contract. - Grade card intel: scan/page.tsx now forwards the engine's intel fields (season_avg/form/usage/matchup_grade/archetype/...) into mapScanToGradeResult -> STAT CONTEXT + VYNDR INTELLIGENCE sections populate. The chain already preserved them (tierGating + /api/scan spread); the page was dropping them. - Schedule freshness: slateAdapter.isRelevantGame drops completed games >24h old; Slate.filteredGames applies it. (TTL already 60s.) - Landing: Features.tsx rewritten to user-facing copy (no Point-biserial/Zone 14/ABS/Phi-coefficient). - Depth chart Next proxies added (/api/stats/lineup|depth|cascade) - were 404. - GameCard swap DEFERRED (Kev): legacy on-demand card stays as a bridge until the snapshot pipeline populates the grades cache; vyndr/GameCard swaps in then. Backend 2045 -> 2061 tests (+16), 167 suites. Web build clean (exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -175,6 +175,23 @@ function mapPitchers(game) {
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};
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}
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/**
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* Should this game still show on the slate (Session 44)? Upcoming + live games
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* always show; a COMPLETED game is dropped once it's more than 24h old, so a
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* 5-day-old FINAL never lingers on the dashboard. Unknown/missing date → keep
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* (degrade open). `now` is injectable for tests.
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*/
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function isRelevantGame(game, now = Date.now()) {
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if (!game) return false;
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const state = String(game.state || game.status || '').toLowerCase();
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const isFinal = state === 'final' || state === 'post' || state === 'closed' || state === 'complete';
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if (!isFinal) return true;
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const raw = game.date || game.gameTime || game.commence_time || game.startTime;
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const t = raw ? new Date(raw).getTime() : NaN;
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if (Number.isNaN(t)) return true; // no parseable date → don't hide
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return (now - t) / 3_600_000 < 24;
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}
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module.exports = {
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parseAmericanOdds,
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detectBestLines,
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@@ -183,4 +200,5 @@ module.exports = {
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formatGameTime,
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groupPropsByPlayer,
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mapPitchers,
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isRelevantGame,
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};
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