Session 44: Make it visible — VYNDR archetype names, grade intel, schedule fix, landing page (2061 tests)

Frontend + wiring only. Wires existing backend into the pages users see.

- VYNDR Original archetype rename (41) across archetypeService.js + lib/
  archetypes.js + ArchetypeBadge, each keeping legacyName (resolves stale data).
  Judge -> BOMBER. Old POWER PULL slot -> WHIFF strikeout-artist pitcher.
- BACKEND_HANDOFF.md: canonical frontend<->backend data contract.
- Grade card intel: scan/page.tsx now forwards the engine's intel fields
  (season_avg/form/usage/matchup_grade/archetype/...) into mapScanToGradeResult
  -> STAT CONTEXT + VYNDR INTELLIGENCE sections populate. The chain already
  preserved them (tierGating + /api/scan spread); the page was dropping them.
- Schedule freshness: slateAdapter.isRelevantGame drops completed games >24h
  old; Slate.filteredGames applies it. (TTL already 60s.)
- Landing: Features.tsx rewritten to user-facing copy (no Point-biserial/Zone
  14/ABS/Phi-coefficient).
- Depth chart Next proxies added (/api/stats/lineup|depth|cascade) - were 404.
- GameCard swap DEFERRED (Kev): legacy on-demand card stays as a bridge until
  the snapshot pipeline populates the grades cache; vyndr/GameCard swaps in then.

Backend 2045 -> 2061 tests (+16), 167 suites. Web build clean (exit 0).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Kev
2026-06-18 20:15:38 -04:00
parent 80683e71b4
commit 7969a4971a
26 changed files with 766 additions and 302 deletions
+18
View File
@@ -175,6 +175,23 @@ function mapPitchers(game) {
};
}
/**
* Should this game still show on the slate (Session 44)? Upcoming + live games
* always show; a COMPLETED game is dropped once it's more than 24h old, so a
* 5-day-old FINAL never lingers on the dashboard. Unknown/missing date → keep
* (degrade open). `now` is injectable for tests.
*/
function isRelevantGame(game, now = Date.now()) {
if (!game) return false;
const state = String(game.state || game.status || '').toLowerCase();
const isFinal = state === 'final' || state === 'post' || state === 'closed' || state === 'complete';
if (!isFinal) return true;
const raw = game.date || game.gameTime || game.commence_time || game.startTime;
const t = raw ? new Date(raw).getTime() : NaN;
if (Number.isNaN(t)) return true; // no parseable date → don't hide
return (now - t) / 3_600_000 < 24;
}
module.exports = {
parseAmericanOdds,
detectBestLines,
@@ -183,4 +200,5 @@ module.exports = {
formatGameTime,
groupPropsByPlayer,
mapPitchers,
isRelevantGame,
};