Session 43: Data pipeline + audit fixes + depth chart foundation (2045 tests)
P0 fixes + wiring real data into the S42 Player Intelligence architecture. - P0 dropdown z-index: the nav's backdrop-filter stacking context let the Ticker/HeartbeatBar paint over the avatar/More dropdowns and eat clicks. nav now position:relative zIndex:2; menus zIndex:100. Avatar Settings -> /settings. - Real MLB stats: mlbStatsAdapter.searchPlayer + getPlayerStats (name->id-> season+gamelog). playerIntelService.resolvePlayerStats normalizes into the archetype classifier; getPlayerIntel returns found:true + real season + archetype classified from real stats. NBA via nbaStatsClient (degrades). - Game cards: slateAdapter.groupPropsByPlayer (playerStrips, name once) + mapPitchers (MLB probables), folded into mapScheduleToGameCards. Legacy GameCard line grid renders BookChip (brand colors) not grey text. - Grade card intel: analyzeViaEngine1.buildIntelFields computes stat-context + form/usage/matchup/rest from the existing feature vector (zero extra I/O); gradeAdapter lights up the card sections. Archetype deferred (needs season line at grade time). - Depth chart foundation: depthChartService (getLineup/getDepthChart/ getCascadeProjection) + /api/stats/lineup|depth|cascade, graceful + injectable. - Mobile: player hero name overflow-wrap + 24px on <=640px (was clipping). Backend 2011 -> 2045 tests (+34), 163 suites. Web build clean (exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -88,6 +88,11 @@ function mapScheduleToGameCards(schedule, gamelines, streaks, grades) {
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venue: g.venue || undefined,
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lines: mapGameLines(linesEntry),
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props: mapGradedProps(grades, g),
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// Session 43 — design enhanced-card fields (consumed by vyndr/GameCard;
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// legacy GameCard ignores the extras). playerStrips = props grouped so the
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// name appears once; pitchers = MLB probables when published.
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playerStrips: groupPropsByPlayer(mapGradedProps(grades, g)),
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pitchers: mapPitchers({ ...g, sport: g.sport }),
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streaks: mapStreaks(streaks, g),
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};
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});
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@@ -117,10 +122,65 @@ function mapStreaks(streaks, game) {
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.map((s) => ({ player: s.player, text: s.text || s.description || '' }));
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}
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/**
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* Group graded props by player → the design's enhanced-card `playerStrips`
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* (Session 43): player name once, archetype + stats placeholder, all props on
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* one line. `archetypeLookup(player)` is optional (sync) — when absent the
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* strip renders without an archetype badge (still valid).
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*/
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function groupPropsByPlayer(props, archetypeLookup) {
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if (!Array.isArray(props)) return [];
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const byPlayer = {};
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const order = [];
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for (const p of props) {
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if (!p || !p.player) continue;
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if (!byPlayer[p.player]) {
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const archetype = typeof archetypeLookup === 'function' ? archetypeLookup(p.player) : undefined;
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byPlayer[p.player] = {
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player: p.player,
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team: p.team || '',
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archetype: archetype || undefined,
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stats: [], // season stats wired when the stats cache lands (Session 44)
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props: [],
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};
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order.push(p.player);
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}
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byPlayer[p.player].props.push({
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stat: p.stat,
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line: p.line,
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side: (p.side || 'Over').toString().charAt(0).toUpperCase(),
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grade: p.grade,
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});
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}
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return order.map((name) => byPlayer[name]);
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}
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/**
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* Map an MLB schedule game's probable pitchers → the GameCard `pitchers` shape.
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* Returns undefined for non-MLB or when no probables are published.
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*/
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function mapPitchers(game) {
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if (!game || String(game.sport || '').toLowerCase() !== 'mlb') return undefined;
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const a = game.away?.probablePitcher || game.awayPitcher;
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const h = game.home?.probablePitcher || game.homePitcher;
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if (!a && !h) return undefined;
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const one = (p, era, arch) => ({
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name: (p && (p.name || p.fullName)) || (typeof p === 'string' ? p : '') || 'TBD',
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era: era != null ? String(era) : (p && p.era != null ? String(p.era) : '—'),
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archetype: arch || (p && p.archetype) || undefined,
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});
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return {
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away: one(a, game.awayPitcherERA, game.awayPitcherArchetype),
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home: one(h, game.homePitcherERA, game.homePitcherArchetype),
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};
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}
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module.exports = {
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parseAmericanOdds,
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detectBestLines,
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mapGameLines,
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mapScheduleToGameCards,
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formatGameTime,
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groupPropsByPlayer,
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mapPitchers,
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};
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