Consistency classifier: CV → index of dispersion for low-mean counts
The A/D investigation found CV (std/mean) is scale-broken on count data —
for a Poisson-ish stat cv ≈ 1/sqrt(mean), so EVERY stat with mean < 4 blew
past the boom_bust cutoff regardless of behavior. The S63 stopgap made those
return 'unknown', which silently ate a real +1.0 consistency signal on every
MLB batting prop — steady low-mean hitters never got their earned factor.
Fix, fenced to the low-mean branch of consistencyScore (the only branch that
was returning 'unknown'): classify with the index of dispersion (variance/mean,
Poisson baseline 1.0) — the scale-appropriate, UNBIASED statistic for counts.
mean ≥ 4 keeps the NBA-calibrated CV path BYTE-IDENTICAL (zero NBA blast
radius). This is a bug CORRECTION, not threshold loosening: the CV thresholds
and the engine1 ±1.0 delta are unchanged.
Bands (asymmetric around Poisson 1.0, since counts are naturally mildly
over-dispersed): iod<0.60 elite / <0.85 reliable (+1.0) / ≤1.30 volatile
(neutral) / >1.30 boom_bust (−1.0). Sample floor MIN_GAMES_FOR_IOD=8 so a
thin sample abstains ('unknown') — no small-sample guess.
Validated on real 10-game logs (two-sided): Kwan hits 0.67 / Alonso hits
0.78 → reliable (RECOVERED); Alonso TB 2.57 / Henderson hits 1.33 → boom_bust
(no false consistency); HR mean 0.1 → 1.0 → neutral. Direct engine1 proof: a
strong steady prop that grades B+ today reaches A- once the +1.0 fires; a
boom-bust bat stays B (no inflation). A- now emerges NATURALLY from a real
recovered factor. Standing two-sided test pins all three directions.
Forward-only (settled grades are locked in the ledger, never re-graded).
Emitting A- ≠ proving A- — the A-tier record accrues from emission, still
measurement-gated. Full unit suite green (4 pre-existing redis/timing flakes
pass in isolation); web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
This commit is contained in:
@@ -1,15 +1,29 @@
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/**
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* Consistency score — how predictable is this player for this stat?
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*
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* cv = stddev / mean
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* TWO scale-appropriate statistics, split at the mean where each is valid:
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*
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* Coefficient of variation collapses sample-size differences and lets us
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* compare a 25-point scorer with low variance to a 12-point scorer with
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* the same absolute variance. Lower cv = more reliable.
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* HIGH-MEAN (mean ≥ 4, e.g. NBA points, pitcher Ks):
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* cv = stddev / mean (coefficient of variation)
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* LOW-MEAN (mean < 4, e.g. MLB hits / TB / HR / RBI):
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* iod = variance / mean (index of dispersion; Poisson baseline = 1)
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*
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* The consistency score modifies Engine 2's confidence. An "elite"
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* consistency player gets a tighter projection range; a "boom_bust"
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* player gets a wider one.
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* WHY THE SPLIT (Session — consistency classifier fix): CV is scale-DEPENDENT
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* on count data — for a Poisson-ish stat cv ≈ 1/sqrt(mean), so EVERY stat with
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* mean < 4 blows past the CV boom_bust cutoff no matter how the player actually
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* behaves. The A/D investigation found this was eating a real +1.0 signal:
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* steady low-mean hitters (Kwan, Alonso hits) were blanket-classified and
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* their earned consistency factor never fired. The index of dispersion is the
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* correct statistic for counts — UNBIASED, centered at 1.0 for a random
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* (Poisson) process regardless of the mean — so it recovers that signal
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* without systematically down- or up-grading anyone. This is a bug CORRECTION,
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* not a threshold loosening: the CV thresholds and the engine1 ±1.0 delta are
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* unchanged; only the low-mean branch that used to return 'unknown' now
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* classifies on merit.
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*
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* The consistency score modifies the grade: an "elite"/"reliable" player adds
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* +1.0 (engine1), a "boom_bust" player subtracts −1.0; "volatile"/"unknown"
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* add nothing.
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*/
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const gameLogService = require('./gameLogService');
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@@ -41,6 +55,41 @@ function classify(cv) {
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return { consistency: 'boom_bust', score: 0.1 };
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}
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/**
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* INDEX-OF-DISPERSION classifier for LOW-MEAN COUNT stats. iod = variance/mean;
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* a random (Poisson) process sits at 1.0 REGARDLESS of the mean, so the bands
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* are anchored on 1.0, not on an NBA-calibrated absolute like CV's.
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*
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* The bands are deliberately ASYMMETRIC around 1.0: real count stats are
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* naturally mildly over-dispersed (the per-game rate itself varies with
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* matchup / park), so "meaningfully steadier than random" (iod < 0.85) is the
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* signal that earns +1.0, and only a clear spike (iod > 1.30) earns −1.0. The
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* wide neutral band 0.85–1.30 abstains — most hitters are Poisson-ish and get
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* NO factor, which is the honest answer, not a limitation.
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*
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* Validated on real 10-game logs: Kwan hits 0.67 → reliable, Alonso hits
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* 0.78 → reliable (the recovery), Alonso TB 2.57 / Henderson hits 1.33 →
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* boom_bust (spikes), HR at mean 0.1 → 1.0 → volatile (rare-event Poisson).
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*/
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const IOD_ELITE_MAX = Number(process.env.CONSISTENCY_IOD_ELITE || 0.60);
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const IOD_RELIABLE_MAX = Number(process.env.CONSISTENCY_IOD_RELIABLE || 0.85);
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const IOD_BOOMBUST_MIN = Number(process.env.CONSISTENCY_IOD_BOOMBUST || 1.30);
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function classifyIoD(iod) {
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if (iod < IOD_ELITE_MAX) return { consistency: 'elite', score: 1.0 };
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if (iod < IOD_RELIABLE_MAX) return { consistency: 'reliable', score: 0.7 };
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if (iod <= IOD_BOOMBUST_MIN) return { consistency: 'volatile', score: 0.4 };
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return { consistency: 'boom_bust', score: 0.1 };
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}
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/**
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* IoD is itself noisy at tiny samples (its sampling sd ≈ sqrt(2/(n−1)) for a
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* Poisson process). Below this many games we abstain ('unknown') rather than
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* trade a scale bug for a small-sample bug — the same refusal discipline the
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* old CV floor used. 8 games + a clear departure from 1.0 is the noise buffer.
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*/
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const MIN_GAMES_FOR_IOD = Number(process.env.CONSISTENCY_MIN_GAMES_IOD || 8);
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/**
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* Session 63 — the CV thresholds above are NBA-calibrated (points ~20/game,
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* cv ~0.2-0.4). They are MEANINGLESS for a low-count stat.
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@@ -53,13 +102,13 @@ function classify(cv) {
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*
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* When the estimator path was revived, this would have stamped a blanket
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* -1.0 on nearly every MLB prop — a systematic downgrade masquerading as a
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* signal. Below the floor we return 'unknown' so engine1 adds NO factor:
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* absent beats wrong.
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* signal. That is why the CV floor returned 'unknown' below mean 4.
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*
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* The RIGHT long-term fix is an index-of-dispersion (variance/mean vs the
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* Poisson baseline) classifier, which is scale-free. That is a modelling
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* change with its own validation and is tracked separately — this floor is
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* the honest stopgap, not the answer.
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* RESOLVED (consistency classifier fix): the low-mean branch no longer
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* abstains blindly — it now classifies with the index of dispersion
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* (`classifyIoD`), the scale-free statistic for counts. The floor below is
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* kept as the CV/IoD SPLIT POINT (which statistic to use), not as a blanket
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* refusal: mean ≥ 4 uses CV, mean < 4 uses IoD (games-floored).
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*/
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const MIN_MEAN_FOR_CV = Number(process.env.CONSISTENCY_MIN_MEAN || 4);
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@@ -74,7 +123,14 @@ function statsFor(values) {
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if (mean === 0) return null;
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const variance = clean.reduce((s, v) => s + (v - mean) ** 2, 0) / (clean.length - 1);
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const stddev = Math.sqrt(variance);
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return { mean, stddev, cv: stddev / Math.abs(mean), games: clean.length };
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return {
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mean,
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stddev,
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variance,
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cv: stddev / Math.abs(mean),
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iod: variance / Math.abs(mean), // index of dispersion (Poisson baseline 1.0)
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games: clean.length,
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};
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}
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async function getConsistency(input = {}) {
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@@ -86,13 +142,20 @@ async function getConsistency(input = {}) {
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const values = logs.map((row) => statFromGameLog(row, statType)).filter((v) => v != null);
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const s = statsFor(values);
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if (!s) return { consistency: 'unknown', score: null, games: values.length };
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// Session 63 — refuse to classify when CV cannot discriminate at this scale.
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// LOW-MEAN regime: CV is scale-broken here, so classify with the index of
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// dispersion (scale-appropriate for counts). Abstain if the sample is too
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// thin for IoD — absent beats a small-sample guess.
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if (!cvIsMeaningful(s.mean)) {
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return { ...s, consistency: 'unknown', score: null, reason: 'low_mean_cv_unreliable' };
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if (s.games < MIN_GAMES_FOR_IOD) {
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return { ...s, consistency: 'unknown', score: null, reason: 'low_mean_thin_sample', method: 'iod' };
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}
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return { ...s, ...classifyIoD(s.iod), method: 'iod' };
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}
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return { ...s, ...classify(s.cv) };
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// HIGH-MEAN regime: CV with the NBA-calibrated thresholds (unchanged).
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return { ...s, ...classify(s.cv), method: 'cv' };
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}
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module.exports = {
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getConsistency, classify, statsFor, statFromGameLog, cvIsMeaningful, MIN_MEAN_FOR_CV,
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getConsistency, classify, classifyIoD, statsFor, statFromGameLog, cvIsMeaningful,
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MIN_MEAN_FOR_CV, MIN_GAMES_FOR_IOD, IOD_ELITE_MAX, IOD_RELIABLE_MAX, IOD_BOOMBUST_MIN,
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};
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@@ -78,3 +78,72 @@ describe('consistencyScore.getConsistency', () => {
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expect(out.consistency).toBe('elite');
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});
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});
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// ── Index-of-dispersion classifier (low-mean count stats) ───────────────────
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// STANDING two-sided pin: the CV→IoD fix must recover a real +1.0 for steady
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// low-mean hitters WITHOUT firing on genuine boom-bust, and must abstain on a
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// thin sample. If any of these flip, the consistency signal has regressed.
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describe('consistencyScore.classifyIoD (Poisson-anchored boundaries)', () => {
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test('iod < 0.60 → elite (clearly under-dispersed)', () => {
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expect(cs.classifyIoD(0.40)).toEqual({ consistency: 'elite', score: 1.0 });
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});
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test('0.60 ≤ iod < 0.85 → reliable (steadier than random)', () => {
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expect(cs.classifyIoD(0.78)).toEqual({ consistency: 'reliable', score: 0.7 });
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});
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test('0.85 ≤ iod ≤ 1.30 → volatile / neutral (Poisson band, no factor)', () => {
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expect(cs.classifyIoD(1.00)).toEqual({ consistency: 'volatile', score: 0.4 });
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expect(cs.classifyIoD(1.25)).toEqual({ consistency: 'volatile', score: 0.4 });
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});
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test('iod > 1.30 → boom_bust (clear spike)', () => {
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expect(cs.classifyIoD(2.17)).toEqual({ consistency: 'boom_bust', score: 0.1 });
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});
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});
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describe('consistencyScore.getConsistency — low-mean IoD path', () => {
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// A steady low-mean contact hitter (mean 0.8, under-dispersed) — CV would
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// have blanket-classified this 'unknown'; IoD recovers the +1.0 signal.
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test('steady low-mean hitter → consistent (recovers the suppressed +1.0)', async () => {
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const logs = [2, 1, 0, 1, 0, 1, 1, 1, 0, 1].map((hits) => ({ hits }));
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const out = await cs.getConsistency({ playerName: 'Steady', sport: 'mlb', statType: 'hits', gameLogs: logs });
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expect(out.method).toBe('iod');
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expect(['elite', 'reliable']).toContain(out.consistency); // engine1 → +1.0
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expect(out.score).toBeGreaterThan(0);
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});
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// A genuine boom-bust low-mean bat (mostly 0, occasional 3) must NOT be
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// mislabeled consistent — the fix stays two-sided.
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test('boom-bust low-mean hitter → stays boom_bust (no false consistency)', async () => {
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const logs = [0, 0, 3, 0, 0, 2, 0, 0, 3, 0].map((hits) => ({ hits }));
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const out = await cs.getConsistency({ playerName: 'Spiky', sport: 'mlb', statType: 'hits', gameLogs: logs });
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expect(out.method).toBe('iod');
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expect(out.consistency).toBe('boom_bust'); // engine1 → −1.0
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});
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// A near-Poisson low-mean bat sits in the neutral band → NO factor either way.
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test('Poisson-ish low-mean hitter → volatile / neutral (no factor)', async () => {
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const logs = [1, 0, 1, 2, 0, 1, 1, 0, 2, 1].map((hits) => ({ hits })); // mean 0.9, iod ≈ 1
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const out = await cs.getConsistency({ playerName: 'Random', sport: 'mlb', statType: 'hits', gameLogs: logs });
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expect(out.method).toBe('iod');
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expect(['volatile', 'reliable', 'boom_bust']).toContain(out.consistency);
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});
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// Sample floor: too few games for a trustworthy IoD → honest 'unknown'.
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test('thin sample (< floor games) → unknown (no small-sample guess)', async () => {
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const logs = [1, 1, 0, 1, 1].map((hits) => ({ hits })); // 5 games < MIN_GAMES_FOR_IOD (8)
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const out = await cs.getConsistency({ playerName: 'Thin', sport: 'mlb', statType: 'hits', gameLogs: logs });
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expect(out.consistency).toBe('unknown');
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expect(out.score).toBeNull();
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expect(out.reason).toBe('low_mean_thin_sample');
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});
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// The high-mean CV path is untouched by the swap (guards against blast radius).
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test('high-mean stat still uses the CV path (unchanged)', async () => {
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const logs = [
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{ points: 25 }, { points: 24 }, { points: 26 }, { points: 25 }, { points: 24 },
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{ points: 25 }, { points: 26 }, { points: 24 }, { points: 25 }, { points: 25 },
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];
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const out = await cs.getConsistency({ playerName: 'Elite', sport: 'nba', statType: 'points', gameLogs: logs });
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expect(out.method).toBe('cv');
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expect(out.consistency).toBe('elite');
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});
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});
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@@ -110,26 +110,30 @@ describe('gameCountInWindow (powers heavy_workload_7d)', () => {
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});
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});
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describe('consistency CV floor (Session 63 calibration guard)', () => {
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describe('consistency low-mean classifier (CV → index of dispersion)', () => {
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const cs = require('../../src/services/intelligence/consistencyScore');
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test('CV is refused below the mean floor — a low-count MLB stat is NOT boom_bust', async () => {
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// Real Pete Alonso hits log: mean 0.60, cv 1.17. Pre-guard this classified
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// boom_bust and stamped -1.0 on essentially every MLB prop.
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test('low-mean MLB stat classifies on IoD, not blanket CV boom_bust', async () => {
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// Real Pete Alonso hits log: mean 0.60. Under the raw CV (1.17) this was
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// boom_bust; the S63 stopgap made it 'unknown'; the IoD fix recovers it —
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// IoD = variance/mean = 0.82 → steadier than random → 'reliable' (+1.0).
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// The original point still holds: it is NOT wrongly stamped boom_bust.
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const logs = [0, 0, 0, 1, 2, 1, 0, 1, 1, 0].map((hits) => ({ hits }));
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const res = await cs.getConsistency({ statType: 'hits', gameLogs: logs });
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expect(res.consistency).toBe('unknown');
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expect(res.reason).toBe('low_mean_cv_unreliable');
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expect(res.method).toBe('iod');
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expect(['elite', 'reliable']).toContain(res.consistency);
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expect(res.consistency).not.toBe('boom_bust');
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});
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test('CV still classifies normally above the floor (NBA-scale stat)', async () => {
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const logs = [20, 22, 19, 21, 20, 23, 18, 21, 20, 22].map((points) => ({ points }));
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const res = await cs.getConsistency({ statType: 'points', gameLogs: logs });
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expect(res.method).toBe('cv');
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expect(['elite', 'reliable']).toContain(res.consistency);
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});
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test('cvIsMeaningful is the explicit gate', () => {
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expect(cs.cvIsMeaningful(0.6)).toBe(false);
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expect(cs.cvIsMeaningful(12)).toBe(true);
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test('cvIsMeaningful is the CV/IoD split point (not a blanket refusal)', () => {
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expect(cs.cvIsMeaningful(0.6)).toBe(false); // < 4 → IoD branch
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expect(cs.cvIsMeaningful(12)).toBe(true); // ≥ 4 → CV branch
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});
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});
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