M1b screen 01: the flat EDGE BOARD — Design's mobile board IA
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked list (all graded props across every game on one list, sorted by edge) — not the desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data: - slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled GameCardData[] (grade→game join already done) into ranked rows, edge desc. STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule). Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests. - MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1), player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip, and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp (1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/ GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated). - Slate: <768px renders the flat board, ≥768px keeps game cards (same data, toggled by width). Ungraded slate still shows game cards on phones (no blank). Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core mobile screen, top of the master-audit list. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1414,6 +1414,15 @@ html[data-font="readable"] .wm::after { opacity: 0.45 !important; }
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SPECIFIC hero sizes, not one generic clamp: 74px grade tier, 40px live
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tier, 24px /u stats. Those land per-surface in M1b, not as a global class.) */
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/* Rev 3 — flat EDGE BOARD is the mobile board (Design screen 01); desktop keeps
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the game-grouped cards. */
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.edge-board-mobile { display: none; }
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@media (max-width: 767px) {
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.edge-board-mobile { display: block; }
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.edge-board-desktop { display: none !important; }
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}
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/* ============================================================
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Session 60 (night2/E) — §7 reveal choreography.
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Stamp slam + 90ms staggered context panels. Entrance keyframes floor at
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