Session 48: Name normalization at every layer + usage field (2156 tests)

Trace-first: the normalizer functions were correct (S47) but raw names still
flowed through paths that skipped them. Fixed each leaking path.

- 2a (source chokepoint): snapshotService.runSnapshot normalizes each grade's
  player to the de-dotted display AND dedupes to one grade per nameKey|stat
  (highest confidence) before writing grades:{sport} + snapshot:latest. Every
  consumer (GameCard, Explore, leaders, profile) now gets clean merged names.
- 2b: buildPlayerStripsFromProps dedupes a player's props by stat (graded >
  awaiting) → one row per stat (kills "Ks 5.5 AND Ks 3.5" variant dupes).
- 2c: scan tonightsPlayers grid groups by nameKey, displays normalized name.
- 3: profile VYNDR INTELLIGENCE "+0%"/"—" was buildIntel's defaults (separate
  from the grade card's buildIntelFields, which already works). resolvePlayerStats
  now attaches real usage (AB/G) + rest (B2B/Xd); buildIntel renders them; REST
  default is now "—".

Backend 2149 -> 2156 tests (+7), 181 suites. Web build clean (exit 0).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Kev
2026-06-19 02:42:13 -04:00
parent 78db55d499
commit 91b03c4044
10 changed files with 259 additions and 15 deletions
+31 -2
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@@ -119,6 +119,10 @@ async function resolvePlayerStats(name, sport, opts = {}) {
const res = await mlb.getPlayerStats(name);
if (!res || !res.found) return { found: false };
const classifierInput = res.group === 'pitching' ? mapMlbPitcher(res.season) : mapMlbHitter(res.season);
// Session 48 — real VYNDR INTELLIGENCE for the player profile: usage (AB/G)
// + rest (days off between the two most recent games; 0 = B2B). The
// classify() scorer ignores these extra keys; buildIntel reads them.
Object.assign(classifierInput, mlbProfileIntel(res));
return {
found: true,
team: res.team || '',
@@ -164,18 +168,43 @@ async function resolvePlayerStats(name, sport, opts = {}) {
return { found: false };
}
/**
* Profile VYNDR INTELLIGENCE bits from real MLB stats (Session 48):
* usage = AB/G (the MLB usage equivalent), rest = days off between the two most
* recent games ("B2B"/"Xd rest"). Returns {} when unavailable.
*/
function mlbProfileIntel(res) {
const out = {};
const ab = parseFloat(res.season && res.season.atBats);
const gp = parseFloat(res.season && (res.season.gamesPlayed ?? res.season.gamesStarted));
if (Number.isFinite(ab) && Number.isFinite(gp) && gp > 0) {
out.usage = `${Math.round((ab / gp) * 10) / 10} AB/G`;
}
const dated = Array.isArray(res.last10) ? res.last10.filter((g) => g && g.date) : [];
if (dated.length >= 2) {
const gap = Math.round((new Date(dated[dated.length - 1].date) - new Date(dated[dated.length - 2].date)) / 86_400_000);
if (Number.isFinite(gap) && gap >= 1 && gap <= 14) {
const off = gap - 1;
out.rest = off === 0 ? 'B2B' : `${off}d rest`;
}
}
return out;
}
/** Derive the VYNDR Intelligence metric row from whatever we have. */
function buildIntel(stats, arch, propCount) {
const clamp = (n, lo, hi) => Math.max(lo, Math.min(hi, n));
// Form: lean on last-10 vs season if provided, else a neutral baseline that
// scales gently with the strongest graded prop's confidence proxy.
const form = stats.form != null ? clamp(Math.round(stats.form), 0, 100) : 70 + clamp(propCount * 4, 0, 22);
const usage = stats.usg != null ? `${stats.usg}%` : stats.k9 != null ? `${stats.k9} K/9` : '—';
// Session 48 — prefer a preformatted usage string (e.g. "3.6 AB/G"); rest
// shows the real value or "—" (no more bogus "+0%").
const usage = stats.usage || (stats.usg != null ? `${stats.usg}%` : stats.k9 != null ? `${stats.k9} K/9` : '—');
return [
{ label: 'FORM', kind: 'form', value: String(form), score: `${clamp(form, 0, 100)}%`, color: form >= 85 ? '#00ffb8' : form >= 70 ? '#00D4A0' : '#FFB347' },
{ label: 'USAGE', kind: 'plain', value: usage, color: '#e8e8f0' },
{ label: 'MATCHUP', kind: 'grade', value: arch.primary ? gradeFromForm(form) : 'B', color: '#00D4A0' },
{ label: 'REST', kind: 'plain', value: stats.rest || '+0%', color: '#00D4A0' },
{ label: 'REST', kind: 'plain', value: stats.rest || '', color: '#00D4A0' },
];
}
+18 -3
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@@ -25,7 +25,7 @@ const DELTA_NOISE = 0.5; // ignore movements smaller than this
const DELTA_MOVE = 1.0; // ticker MOVE threshold
const STATS_CONCURRENCY = 5;
const { nameKey } = require('../utils/playerName');
const { nameKey, normalizeName } = require('../utils/playerName');
// Session 46 — group/dedupe by the normalized name key so "A.J. Ewing" and
// "AJ Ewing" (or "Jazz Chisholm" / "Jazz Chisholm Jr.") collapse to one player.
const norm = (s) => nameKey(s);
@@ -200,8 +200,23 @@ async function runSnapshot(sport, opts = {}) {
now: deps.now,
cacheSet: async (_k, v) => { envelope = v; },
});
const graded = (envelope && Array.isArray(envelope.grades)) ? envelope.grades : [];
if (graded.length === 0) return { sport: sp, status: 'skipped', reason: 'no grades', gradeCount: 0 };
const rawGraded = (envelope && Array.isArray(envelope.grades)) ? envelope.grades : [];
if (rawGraded.length === 0) return { sport: sp, status: 'skipped', reason: 'no grades', gradeCount: 0 };
// Session 48 — normalize player display names + dedupe variant grades at the
// SOURCE so every consumer (GameCard, Explore, leaders, profile) gets clean,
// merged names. PropLine sends "Matt"/"Matthew", "A.J."/"AJ", "(STL)" tags as
// separate players; collapse to ONE grade per normalized player + stat (keep
// the highest-confidence; rawGraded is already confidence-desc).
const dedup = new Map();
for (const g of rawGraded) {
const disp = normalizeName(g.player || g.player_name).display || g.player || g.player_name || '';
const k = `${nameKey(disp)}|${String(g.stat_type || g.stat || '').toLowerCase()}`;
const cur = { ...g, player: disp, player_name: disp };
const prev = dedup.get(k);
if (!prev || (Number(g.confidence) || 0) > (Number(prev.confidence) || 0)) dedup.set(k, cur);
}
const graded = [...dedup.values()];
// Archetype per unique player (pure math once we have stats). Best-effort —
// a missing stat line → no badge (not a fallback archetype).