DS5 — Pricing (Desk-as-hero) + Motion + Empty/Error + archetype glyphs

Part 6 #8 — Desk $44.99 is the hero tier. New DeskShowcase leads the
pricing page with the "$1M terminal · $44.99" story + real feature
visuals (alt-line ladder, quarter-Kelly, parlay φ, real-time feed) in a
balanced two-column layout (kills the dead right-half). Desk is the sole
highlighted tier / single primary CTA (color contract #9); Analyst is
secondary. Real prices: Free 5 scans, Analyst $14.99/$19.99, Desk
$34.99/$44.99. ClaimMeter + Stripe checkout wiring untouched.

Part 4 #7 — Ticker → punctuated stillness. The continuous marquee is
retired; the ticker now RESTS ≥4s on each ranked item and pulses only on
change. The EKG heartbeat is a static readout — the header's ONE idle
proof-of-life is the single SIGNAL-LIVE live-dot (the ticker dropped its
competing pulse). All durations tokenized (--motion-*, --ticker-hold);
prefers-reduced-motion kills the motion entirely.

Part 8 #20 — new EmptyState component modeled on the north-star 404
(scanlines + glitch wordmark + amber system voice + CTA hierarchy),
reused at the bare-red "Team not found", "Game not found", and the
ledger empties — one unified voice.

Part 5 — archetype glyph+chip propagated to STREAKS rows + ledger rows
(optional + self-hiding; absent beats fabricated); grade reveal already
carries ArchetypeBlend.

Tests: new tests/unit/ds5PricingStates.test.js (22) locks all four
workstreams; updated teamHubUI + vyndrDesignSystem for the new surfaces.
237 suites / 2864 tests green; next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Kev
2026-07-13 00:31:35 -04:00
parent cf91c04e90
commit a18a3f33fc
14 changed files with 620 additions and 86 deletions
+7 -4
View File
@@ -29,13 +29,16 @@ describe('Team Hub page', () => {
expect(src).toContain('opacity: noProps ? 0.6 : 1');
});
it('has back-to-slate navigation', () => {
expect(src).toContain('← Back to Slate');
expect(src).toContain('href="/dashboard"');
// DS5 (#20) — the error surface is the unified EmptyState; its action links
// back to the Slate.
expect(src).toContain('← Back to the Slate');
expect(src).toContain("href: '/dashboard'");
});
it('handles loading + error states', () => {
it('handles loading + error states via the unified EmptyState (no bare-red line)', () => {
expect(src).toContain("'loading'");
expect(src).toContain("'error'");
expect(src).toContain('Team not found');
expect(src).toContain('<EmptyState');
expect(src).toContain('code="TEAM NOT FOUND"');
});
it('wires the parlay "+" on graded props', () => {
expect(src).toContain('useParlay');