DS5 — Pricing (Desk-as-hero) + Motion + Empty/Error + archetype glyphs
Part 6 #8 — Desk $44.99 is the hero tier. New DeskShowcase leads the pricing page with the "$1M terminal · $44.99" story + real feature visuals (alt-line ladder, quarter-Kelly, parlay φ, real-time feed) in a balanced two-column layout (kills the dead right-half). Desk is the sole highlighted tier / single primary CTA (color contract #9); Analyst is secondary. Real prices: Free 5 scans, Analyst $14.99/$19.99, Desk $34.99/$44.99. ClaimMeter + Stripe checkout wiring untouched. Part 4 #7 — Ticker → punctuated stillness. The continuous marquee is retired; the ticker now RESTS ≥4s on each ranked item and pulses only on change. The EKG heartbeat is a static readout — the header's ONE idle proof-of-life is the single SIGNAL-LIVE live-dot (the ticker dropped its competing pulse). All durations tokenized (--motion-*, --ticker-hold); prefers-reduced-motion kills the motion entirely. Part 8 #20 — new EmptyState component modeled on the north-star 404 (scanlines + glitch wordmark + amber system voice + CTA hierarchy), reused at the bare-red "Team not found", "Game not found", and the ledger empties — one unified voice. Part 5 — archetype glyph+chip propagated to STREAKS rows + ledger rows (optional + self-hiding; absent beats fabricated); grade reveal already carries ArchetypeBlend. Tests: new tests/unit/ds5PricingStates.test.js (22) locks all four workstreams; updated teamHubUI + vyndrDesignSystem for the new surfaces. 237 suites / 2864 tests green; next build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ import GradeBadge from '@/components/vyndr/GradeBadge';
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import ArchetypeBadge from '@/components/vyndr/ArchetypeBadge';
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import TeamLogo from '@/components/vyndr/TeamLogo';
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import ModelRecord from '@/components/vyndr/ModelRecord';
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import EmptyState from '@/components/vyndr/EmptyState';
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import { playerHref } from '@/lib/playerHref';
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import { useParlay, legKey } from '@/contexts/ParlayContext';
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@@ -69,11 +70,14 @@ export default function TeamHub({ abbr, sport }: { abbr: string; sport: string }
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return <section style={{ minHeight: '50vh', display: 'flex', alignItems: 'center', justifyContent: 'center' }}><p className="mono" style={{ color: 'var(--text-2)' }}>Loading team intelligence…</p></section>;
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}
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if (state === 'error' || !data) {
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// DS5 (#20) — the unified empty/error surface, not a bare-red line.
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return (
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<section style={{ maxWidth: 600, margin: '0 auto', padding: '40px 16px' }}>
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<p className="mono" style={{ color: 'var(--miss)' }}>Team not found.</p>
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<a href="/dashboard" className="mono" style={{ color: 'var(--g-a)', fontSize: 13 }}>← Back to Slate</a>
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</section>
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<EmptyState
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code="TEAM NOT FOUND"
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title="No hub for that team."
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message="That abbreviation isn't on the board right now. Check tonight's slate for the teams in play."
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actions={[{ label: '← Back to the Slate', href: '/dashboard', primary: true }]}
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/>
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);
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}
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