DS5 — Pricing (Desk-as-hero) + Motion + Empty/Error + archetype glyphs
Part 6 #8 — Desk $44.99 is the hero tier. New DeskShowcase leads the pricing page with the "$1M terminal · $44.99" story + real feature visuals (alt-line ladder, quarter-Kelly, parlay φ, real-time feed) in a balanced two-column layout (kills the dead right-half). Desk is the sole highlighted tier / single primary CTA (color contract #9); Analyst is secondary. Real prices: Free 5 scans, Analyst $14.99/$19.99, Desk $34.99/$44.99. ClaimMeter + Stripe checkout wiring untouched. Part 4 #7 — Ticker → punctuated stillness. The continuous marquee is retired; the ticker now RESTS ≥4s on each ranked item and pulses only on change. The EKG heartbeat is a static readout — the header's ONE idle proof-of-life is the single SIGNAL-LIVE live-dot (the ticker dropped its competing pulse). All durations tokenized (--motion-*, --ticker-hold); prefers-reduced-motion kills the motion entirely. Part 8 #20 — new EmptyState component modeled on the north-star 404 (scanlines + glitch wordmark + amber system voice + CTA hierarchy), reused at the bare-red "Team not found", "Game not found", and the ledger empties — one unified voice. Part 5 — archetype glyph+chip propagated to STREAKS rows + ledger rows (optional + self-hiding; absent beats fabricated); grade reveal already carries ArchetypeBlend. Tests: new tests/unit/ds5PricingStates.test.js (22) locks all four workstreams; updated teamHubUI + vyndrDesignSystem for the new surfaces. 237 suites / 2864 tests green; next build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -3,6 +3,7 @@
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import { useEffect, useState } from 'react';
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import PlayerAvatar from '@/components/vyndr/PlayerAvatar';
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import GradeBadge from '@/components/vyndr/GradeBadge';
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import ArchetypeBadge from '@/components/vyndr/ArchetypeBadge';
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import { type Tier } from '@/lib/tierGate';
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/**
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@@ -31,6 +32,9 @@ interface Streak {
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// Session 60 (night2/C) — THE LENS + optional snapshot grade letter.
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lens?: { builtVs?: string[] | null; matchup?: string | null; difficulty?: string | null; read?: string | null };
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grade?: string | null;
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// DS5 (Part 5) — the player's locked archetype from the snapshot join, when
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// present. Optional + self-hiding: absent beats fabricated.
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archetype?: string | null;
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}
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export interface StreaksPanelProps {
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@@ -102,6 +106,13 @@ export default function StreaksPanel({ sport, tier = 'free', stat = 'all', limit
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<div style={playerName}>
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{s.player}{s.team ? <span style={teamTag}> · {s.team}</span> : null}
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</div>
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{/* Part 5 — the archetype glyph+chip (the Rosetta stone),
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propagated here; self-hides when the join has no archetype. */}
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{s.archetype && (
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<div style={{ margin: '3px 0' }}>
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<ArchetypeBadge archetype={s.archetype} sport={sport} size="sm" showDesc />
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</div>
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)}
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<div className="mono" style={categoryLine}>{s.description}</div>
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<div style={lensLine}>{builtVs}</div>
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</div>
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