S6 (a1): display — the full picture under the grammar
- specs/ROW-GRAMMAR.md: the row grammar law (slot order, color law, mark
law, mobile stacking, no-truncation), locked by tests/unit/rowGrammar.
StatStrip violations fixed: MovementChip before the grade (market
context before model output); ViabilityChips after the archetype
(identity is one contiguous run).
- Line-movement sparklines: intradayRefreshService.trackHistory captures
real {t,line} points per grade (seeded with the lock, deduped when
flat, capped 24) inside the snapshot write-back; StatStrip.LineSparkline
renders at >=3 points (green toward / amber against / dim flat).
- Last-10 dot strips: services/last10Dots (streaksService accessors) ->
/api/snapshot/:sport attaches last10_dots from rosterlogs:{sport};
StatStrip.DotStrip renders vs the LOCKED line, newest first.
- CLV distribution: getModelAggregate emits clv_distribution (7 signed
buckets, outliers clamped) only past the centralized n>=20 gate;
ledger MODEL header renders the bar strip.
- Global search: SearchModal (cmd-K via GlobalHosts + window.__search),
players via /api/players/search per sport + static lib/teams.js
(soccer deliberately absent); Nav search icon + Search first in the
mobile More sheet. Explore tab untouched.
- Landing LCP: fade-up floored at opacity .6 (hero h1 contentful on
first frame, S33 visible-floor rule) + IBM Plex Mono preload:false
(4 decorative font files off the slow-4G critical path).
2654 -> 2698 tests (226 suites) green; web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -384,6 +384,10 @@ function buildPlayerStripsFromProps(gameProps, gradeIndex, deltaIndex, now = Dat
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// + the ORIGINAL grade when a public revision happened.
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movement: rec.movement || null,
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revisedFrom: rec.revised_from_grade || null,
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// S6 (A1 board, ROW-GRAMMAR sub-line) — real captured line history
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// (sparkline, ≥3 points) + last-10 ●/○ vs tonight's locked line.
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history: Array.isArray(rec.history) && rec.history.length > 0 ? rec.history : null,
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last10Dots: Array.isArray(rec.last10_dots) && rec.last10_dots.length > 0 ? rec.last10_dots : null,
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});
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} else {
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byPlayer[pk].props.push({
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