Session 39: Design system Phase H — QA pass, §13 parity verified, conversion COMPLETE (1907 tests)
Final phase of the VYNDR 2.0 conversion (Sessions 33-39). Verify -> fix -> lock. Frontend-only; zero backend changes. §13 automated checklist: all PASS or FIXED. - QA.1 token resolution FIXED: ProcessingGrade #00ffb8 -> var(--g-ap); game/[id] sport literals -> var(--s-*). Remaining hex documented as intentional (var-with-fallback, Next metadata, bespoke intel-surface shades). - QA.6 glitch discipline: ZERO glitch on data components. - QA.4/5/8/11/16/18 verified; QA.9 (cmd palette) documented deferred; QA.17 (AI slop) flagged for Kev's manual browser review. De-flake: soccerFeatureExtractorCascade hit Jest's 5s default under full-suite load (falls through to live adapters on cache miss) -> jest.setTimeout(20000), same family as the S32 pipeline test. Verified stable across 3 full-suite runs. New: tests/unit/vyndrParityQA.test.js (17 tests locking the parity invariants). Backend 1890 -> 1907, 146 suites, zero regressions (stable x3). Web build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-06-16
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## Current Phase
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SHIP BUILD v38.0 — VYNDR 2.0 design system, Phase G: systems — living layer,
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i18n/odds, a11y toggles, paywall/checkout, parlay correlation math (Session 38)
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SHIP BUILD v39.0 — VYNDR 2.0 design system, Phase H: QA pass — §13 parity
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verified, conversion COMPLETE (Session 39)
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## Session 39 (2026-06-16) — SHIPPED ✅ DESIGN CONVERSION COMPLETE
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Phase H: the QA pass against the §13 parity checklist. Verify → fix → lock.
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Frontend-only; ZERO backend changes. Backend 1890 → **1907 tests** (+17), 146
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suites, **stable across 3 consecutive full-suite runs** (the S38 flaky test is
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fixed). Web build clean (compiled successfully, exit 0).
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This completes the 7-session VYNDR 2.0 conversion (Sessions 33–39): tokens →
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components → shell → screens → mobile → systems → QA.
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### §13 AUTOMATED CHECKLIST — RESULTS
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- **QA.1 Token resolution** — FIXED. `#00ffb8` (= the A+ token) → `var(--g-ap)`
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in ProcessingGrade (7 sites); `game/[id]` sport literals (`#E94B3C/#1E90FF/
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#FFB347`) → `var(--s-nba/mlb/wnba)`. Remaining hex are INTENTIONAL +
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documented: `var(--token, #fallback)` belt-and-suspenders (soccer/offline/
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admin), Next metadata `themeColor` (can't be a var), and bespoke intel-surface
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/ red-tint text shades (`#e8fff4`,`#bdf5e2`,`#ff8a8a`,`#ff8b7a`,`#ffb0a4`,
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`#ffd9a8`,`#04140f`) ported verbatim from the prototype — no token equivalent;
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retokenizing would visibly deviate from the design.
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- **QA.2 Typography** — PASS. Data rows/chips use `var(--mono)`; the GradeResult
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hero LETTER is `var(--sans)` (display) faithful to the prototype's grade-card.
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- **QA.3 Grade prominence** — PASS. Hero 92–116px (80px mobile), GradeBadge hero=100.
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- **QA.4 Best/worst lines** — PASS. Legacy GameCard (live slate) + vyndr/GameCard
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tint best green (`rgba(0,212,160,.13)` + green left border) / worst red.
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- **QA.5 Wordmark everywhere** — PASS. Nav, Footer, login, about, 404 (+ social cards).
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- **QA.6 Glitch discipline** — PASS. ZERO glitch classes in GradeResultCard /
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GameCard(s) / ProcessingGrade. Glitch stays on chrome only.
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- **QA.7 Heartbeat/ticker/live counters** — PASS (Phase G; under the nav).
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- **QA.8 Scan reveal** — PASS. ProcessingGrade factor-ignite → CRT-sweep → card.
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- **QA.9 Command palette (⌘K)** — DEFERRED (documented). Nav `›` Query links to
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/scan; a true ⌘K palette was never in scope for 33–39.
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- **QA.10 Parlay correlation** — PASS (Phase G `lib/parlayMath.js`, tested).
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- **QA.11 Mobile parity** — PASS. 5-tab bar (Slate/Terminal/Scan/Ledger/More).
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- **QA.12 Auth gate / deep-links / paywall** — PASS (AuthGate, HashRedirect, read-meter→paywall).
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- **QA.13 i18n / odds** — PASS. `fmtOdds` converts ML; totals pass through (tested).
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- **QA.14 Accessibility** — PASS. Prefs modal sets `<html data-*>`, persists.
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- **QA.15 PWA** — PASS (S27 SW + S37 manifest/shortcuts/viewport-fit). Not touched.
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- **QA.16 No dead buttons** — PASS. Zero `onClick={}` (asserted by a tree-walk test).
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- **QA.17 No AI slop** — MANUAL (flagged for Kev's browser review — see below).
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- **QA.18 Auth-gate integration** — PASS. Gates via lib/routes → `/login?next=`.
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### De-flake (completion-quality)
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The S38-flagged flaky test (`soccerFeatureExtractorCascade › nextMatch cascade`)
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intermittently hit Jest's 5s default under full-suite concurrency (the extractor
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falls through to live adapters on a cache miss). Added `jest.setTimeout(20000)`
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to that test file — same fix family as S32's CPU-bound pipeline test. Test-only,
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no service change. Verified: 3 consecutive clean full-suite runs (1907/1907).
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### Files created
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- `tests/unit/vyndrParityQA.test.js` (17 tests locking QA.1/4/5/6/11/16/18 —
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glitch-free data, token resolution, best-line tint, wordmark presence, 5 tabs,
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no dead buttons, auth-gate list)
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### Files modified
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- `web/src/components/vyndr/ProcessingGrade.tsx` (#00ffb8 → --g-ap)
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- `web/src/app/game/[id]/page.tsx` (sport literals → tokens)
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- `tests/unit/soccerFeatureExtractorCascade.test.js` (de-flake timeout)
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### ⚠️ MANUAL CHECKS for Kev (browser, post-deploy)
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- [ ] No AI slop (gradient bg / rounded-pill SaaS cards / stray emoji / exposed-
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algorithm copy). NOTE: 🔥 STREAKS + ◎ scan glyph are deliberate data markers.
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- [ ] North-star energy — every page belongs with the 404.
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- [ ] Auth gate end-to-end: incognito → /ledger → /login?next=/ledger → sign in → /ledger.
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- [ ] Mobile: tab bar native feel, More sheet slide, touch targets.
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- [ ] Scan grade reveal plays; ticker scrolls; best/worst line tints; PWA installs.
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- [ ] Still-open operator item (since S31): rotate the leaked GitHub PAT in the
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`origin` remote URL and scrub it from `.git/config`.
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---
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## Session 38 (2026-06-16) — SHIPPED
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## Session 38 (2026-06-16) — SHIPPED
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