387ae4d54e5812b62c15821171a71bc4a057117b
7 Commits
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09186ea609 |
Wire the composed surface: the honest fields now reach a user
PHASE 0 re-check caught the same failure a THIRD time, mine again. Last
turn I created GradeScaleLegend.tsx and never mounted it, and I reported
that the separation flag "renders per band" -- it did not. grep: zero
frontend references to separates_from_base_rate, served_grade or
factor_adjustment. The honest grade was reaching the API payload and dying
at the adapter boundary.
That is three occurrences in three orders of the same shape: built,
correct, unread. gradeBands, then served_grade, then the legend.
PHASE 2 — the composed surface is wired end to end:
analyzeViaEngine1 -> served_grade + factor_adjustment on the payload
scan/page.tsx -> ScanResponse types them and forwards them
gradeAdapter -> gradeMeaning, separatesFromBaseRate,
bandRealizedRate, factorsApplied, refusalReason
GradeResultCard -> renders "WHAT THIS GRADE MEANS"
What a user now sees that they could not before: what the band has
actually realized, an amber note when the read CANNOT be separated from
the baseline, and -- only where a factor actually fired, with its proven
sign -- what moved the read, in plain language rather than feature names
("where he hits it vs who is standing there").
No narrative on props where nothing fired: factorsApplied is empty and the
block self-hides. Only the three PROVEN hits factors have labels, so an
unproven factor cannot acquire prose by being added to the map.
PHASE 1 — GradeScaleLegend is now MOUNTED on the grade card (compact). The
ceiling is a stated position where the grade is, not a page a user would
have to find.
PHASE 3 hand-verified through the real adapter across twelve states: B+
with 3/0 factors, B with 1, C+/C/C- all flagged not-separable, D, F, a
switch-hitter case where 2 of 3 factors fire, two refusals and a
no-forecast. never-blank PASS, no-manufactured-A PASS, no-narrative-when-
nothing-fired PASS, separation-flag-reaches-card PASS.
No A-threshold loosening. No calibrated number leaks. p_win never mutated.
engine_grade still read by zero serving code. No Bonferroni slot.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W1sivYNqY2TS5ftykmHBU9
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8cf9cbfc26 |
Price-layer token foundation + the price triplet, built natively on it
PHASE 0 finding, reported before building: the token layer this order asked
me to establish ALREADY EXISTS and already matches HANDOFF.md exactly.
web/src/app/globals.css :root carries the design's surfaces, borders, text
ramp, fonts and grade colours byte-for-byte (aligned 2026-07-16), and
lib/colorContract.js already encodes the green-is-edge-only and
glow-is-A-tier-only laws with a test enforcing them. The stack is Tailwind v4
CSS-first (no config file) with components styled by inline style={{}} reading
var(--x) — 1,916 such reads — so CSS custom properties are the only vehicle
the stack natively consumes. Creating a second parallel layer would have meant
two competing sources of truth, so this EXTENDS the existing one.
PHASE 1 — additive only. globals.css gains one colour the system did not have,
the priced-out blue (#8fb2de + tints), plus a tokenized A-tier glow and the
fair-leg tints. The block writes the LAWS into the token layer itself — green
= takeable edge only, glow = A-tier only, amber = caution + the fair leg, red
= miss/negative only, blue = edge priced out, JetBrains Mono = all data — and
a test asserts every newly-declared name is new (zero collisions, zero
overrides). No existing hardcoded style was touched and no live surface was
migrated: the diff over existing files is 149 insertions, 0 deletions.
PHASE 2 — lib/valueState.js is the single verdict function; the component
renders what it returns and never re-derives one. VALUE fires only on
ev >= 2 AND a takeable price, mirroring src/config/valueEngine.js with a test
that cross-checks both files and fails on drift. Five states: VALUE (green),
EDGE-NOT-TAKEABLE (blue), NO EDGE (grey, stated at full voice), QUARANTINE
(model leg withheld, book+fair stand), REFUSAL (nothing rendered). Free tier
is gated at the wire — tierGating strips model_odds and sets
model_price_locked, so the lock is real rather than a blur over data already
sent; book and fair pass through on every tier because the fair leg is never
the paywall. Wired into the landing hero (data was already on /api/hero-prop)
and the read card, where the projection block reads first and the triplet sits
beside it, not in place of it. Ledger and public profile are out of scope —
no fair-odds columns exist there.
PHASE 3 — induced all six states in a real browser and read back computed
styles, not just markup. Green resolves on VALUE alone: rgb(0,212,160) on the
model leg and verdict; the +11.7%-EV-at-210 row renders rgb(143,178,222) blue
and a white model leg; quarantine shows MODEL "—" with book and fair intact;
refusal renders no legs at all; free tier renders a lock bar with book -120 and
fair -104 still honest. Landing hero on live data: book -153, fair -129, model
-343, VALUE +21.1% vs fair at +28.1% EV. At a real 390px column the three legs
hold at 117px each with no horizontal overflow and fair no smaller than its
neighbours.
Induction caught a real bug that markup review would not have: the "VS FAIR"
figure compared BOOK to fair, printing "VALUE · -6.5% VS FAIR" — a
contradiction on screen. The design's own two worked examples pin the formula
as MODEL minus FAIR in implied-probability percentage points; modelVsFair now
reproduces both exactly (+2.9 and -1.8) and a test locks them. The figure is
shown only when its sign agrees with the verdict, so a row that clears the EV
bar on the book price while our price sits level with fair leads with the EV
instead of a number that reads as a contradiction.
Tests 3539 passed / 290 suites, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
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47ada9013c |
Wave 2A: real player headshots — sport-agnostic id threaded from ingestion
Threads a REAL athlete id from the snapshot's per-player stats resolve (zero
new I/O) → enriched grade → grades:{sport} → slate strip → PlayerAvatar. Real
photo where an id resolves; team-colored monogram (never a gray silhouette,
never a broken image) where it can't. Ids are never fabricated.
Ingestion (Addition 1):
- espnStatsAdapter.getSeasonAverages now RETURNS the resolved ESPN athlete id
(was discarded) as espnId; non-numeric uid degrades to null.
- playerIntelService surfaces MLBAM playerId (MLB) / ESPN espnId (NBA/WNBA).
- snapshotService captures both per player and stores them on the enriched
grade beside archetype/team (null when unresolved → monogram path).
Thread → component:
- slateAdapter.buildPlayerStripsFromProps carries playerId/espnId onto each
strip; StatStrip → PlayerAvatar (accepts both ids; getHeadshotUrl routes by
sport: MLB→mlbstatic, NBA/WNBA→a.espncdn).
- Silhouette surfaces rewired to PlayerAvatar (branded monogram on null):
scan search dropdown (guarded MLBAM p.id) + tonight chips, SearchModal,
HotListPanel, GradeResultCard header. Scan grade card feeds the picked
MLBAM id through gradeAdapter.
- playerHeadshot pure URL logic extracted to CommonJS playerHeadshotUrl.js
(unit-testable; the .ts re-exports it). nfl/nhl added to ESPN_SPORT_PATH.
Tests: tests/unit/headshotThread.test.js (per-league URL + id thread + monogram
null path) + extended snapshotService/espnStatsAdapter suites. Full suite
241 suites / 2915 green; next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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d242b11b4b |
S1 (a1): feature-promise audit — no claim survives unverified
PROMISE-AUDIT.md: every /pricing claim → verified/built/reworded. BUILT (was vapor): alt line ladder + edge ranking (same-features regrade at shifted lines, Desk-gated at the API), quarter-Kelly (engine quantile P(win) x real captured odds — either missing → no sizing), free-tier kill-condition locked previews. FIXED (was false): analyst 15/day cap vs the Founder 'Unlimited reads' promise → analyst unlimited; every '40+ factors' claim (real count: 22 named features) reworded truthfully in 7 files. VERIFIED: cascade alerts (real, wired), phi correlation, leg history, cross-book comparison, WC soccer, real-time feed. Locked by tests/unit/promiseAudit.test.js. Jest now ignores .claude/worktrees (parallel agents' suites no longer leak into runs). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d296e40cb6 |
Session 58: Phase 1 — Truth Infrastructure (2327 tests)
ledger_entries is live (migration 019 applied to prod, RLS + NULLS NOT
DISTINCT dedupe verified against the real database). Every grade now
persists, settles against the real result, and carries closing-line value.
- ledgerService: pipeline pre-grade upserts (public model record, user_id
null, idempotent), closing capture on every snapshot (last write before
game start = the close), settlement with SIGNED CLV (over = locked -
closing; beat/faded/flat), 30d model aggregate with the hard n>=20 rule.
- Write paths: snapshotService -> ledger (priority path); Next /api/scan ->
ledger for authenticated users only (anon never touches the public
record). Refused reads write nothing and don't burn a scan.
- Honest refusal (work-order 1.5): no projection => insufficient_data,
grade null, "INSUFFICIENT DATA - no read" UI. The web gradeAdapter no
longer displays the line as the model projection (the audit's
model==line / +0% edge degenerate); the card renders absent states.
projectionFor is sport-aware (l5 -> l20 -> {stat}_per_90 -> xG).
- /ledger: MY READS | MODEL tabs; model header shows hit% + beat-close%
only at n>=20, else RECORD BUILDING + live pending count. ModelRecord
deferred-render strip on landing + player hero. CLV + outcome chips,
revised_from_grade strikethrough (Phase 2.5 ready).
- SYNC (Task 5): thresholds vs SNAPSHOT_EXPECTED_INTERVAL (normal <1.5x,
amber >=1.5x, STALE red >=3x) via /api/snapshot/summary.
- Phase 2.5 logged in specs/vyndr-roadmap.md (build after Phase 3).
- Data-semantics hardening: strict null-safe numeric parsing everywhere a
market value is handled (Number(null)===0 would have fabricated lines).
Backend 2309 -> 2327 tests (201 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8bc79f3c38 |
Session 42: Player Intelligence System — archetypes, stat strips, player profile, enhanced cards (2011 tests)
Built from the Claude Design "VYNDR Player Intelligence" bundle (10 sections). - Archetypes: src/services/archetypeService.js — 41 archetypes (15 NBA / 5 WNBA-unique / 15 MLB / 6 soccer), classify -> primary+secondary+blend. Frontend visual map web/src/lib/archetypes.js (colors verified == backend). ArchetypeBadge (full/ghost/tint + glyphs) + ArchetypeBlend (DNA bar). - StatStrip (compact/expanded): player name once, horizontal mono stats, inline GradeBadge props, onPlayerClick -> profile. - Stats API: extended src/routes/stats.js with /player/:name, /leaders, /game/:id (rate-limited). Aggregation in playerIntelService.js (sanitizes name param; grades cache; graceful on cold cache). Next proxies added. - Player Profile /player/[name]: all 9 design sections, graceful empty states. - Enhanced GameCard (MLB pitchers + player-grouped StatStrips) + GradeResultCard (archetype strip + stat context + VYNDR intelligence, optional/self-hiding via gradeAdapter.buildIntelFields). Player-name links wired everywhere. - Settings page replaces the S41 redirect (account/subscription/notifications/ display/responsible-play/danger-zone with DELETE-gated delete). LINKS to the real /settings/security MFA page — does not replace it. + BookChip. - Bonus: Stats Explorer /explore (real /api/stats/leaders leaderboard); added Explore + Settings to Nav MORE. Deferred (need data pipelines, Session 43): Team Hub, Offseason Intel, Slate redesign, Stats Explorer sub-panels. Backend 1940 -> 2011 tests (+71), 157 suites. Web build clean (exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1d83682cdb |
Session 35: Design system Phase D — core screens: Grade Result, Slate card, Scan, Terminal, Landing (1839 tests)
VYNDR 2.0 conversion, Phase D (the screens users touch). Frontend-only; zero backend changes. - GradeResultCard + ProcessingGrade (the core product moment): intel-surface grade hero, signal breakdown, kill conditions, best-book strip, alt ladder; sections self-hide when empty. - lib/gradeAdapter.js maps engine output -> §7 contract and tier-gates content (free teaser / analyst kill-conditions / desk alt ladder) so the new card doesn't give paid content away. - Scan result wired to ProcessingGrade->GradeResultCard, preserving scan limits, parlay add, reads tracking, and noopener sportsbook deep-links. - GameCard (Bloomberg best/worst line cells) built + tested. - Terminal page replaces its stub with a real league-intelligence screen. - Landing gets the founder-seat ClaimMeter. Honest scope: live dashboard/Slate swap onto GameCard, scan input -> TerminalInput, full landing rebuild, and the blurred-paywall polish (Phase G) are deferred to keep working flows stable. 22 new tests. Backend 1818 -> 1839, 143 suites, zero regressions. Web build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |