The data foundation for the archetype and projection layers, built as the
pattern every sport inherits. Layers 2 and 3 are not touched.
PHASE 0 GATE — both match rates measured live, both 100%. Batters 40/40;
PITCHERS 66/66 across five real rosters (CLE, DET, MIN, NYY, LAD) joined by
MLBAM id against the 713-pitcher Savant feed. Zero honest-absent on identity,
because the join is an integer both systems use natively — and the snapshot
pipeline already stores it per graded row.
SOURCE — five Baseball Savant CSV leaderboards, free and public, pulled with
axios and the CSV parser savantAdapter already runs in prod. pybaseball is
deliberately NOT used: it is an MIT wrapper over these same URLs, and adding it
would reintroduce a Python runtime in a stack where the existing Python service
is already offline. min=1 on every feed, not Savant's default min=q, so the
long tail arrives and OUR minimum-sample gate decides what is thin — explicit
and testable rather than silently dropped upstream.
Measured: 1,354 rows per season (604 batters, 750 pitchers), all five feeds in
about five seconds. Pitcher mechanism includes arm angle, GB/FB/LD, chase and
whiff; batters get exit velo, launch angle, barrel and hard-hit, chase and
z-swing. Handedness rides in free on the movement feed (677 pitchers); batter
handedness stays absent pending a roster join rather than being guessed.
BACKFILL AND REFRESH ARE THE SAME CALL — a full re-pull upserted on
(sport, season, source_id). Idempotent and self-healing: a missed night
self-corrects on the next run, with no incremental who-played bookkeeping to
drift out of sync. At 1,354 rows the simple thing is also the robust one.
HONESTY RULES, each with a test: a metric the feed did not carry is null and
never 0; a thin sample is STORED and flagged rather than dropped or inflated,
because thin and missing are different claims; an unjoined player is stored
with a null player_key and joins later; and if every feed comes back empty the
job REFUSES to write, so a bad night can never blank a good table.
Freshness is treated as a truth property. updated_at on every row, and the
scheduler pages on a failed run AND on silent staleness — a job that stops
being scheduled never produces a failure, so staleness has to alarm on its own.
Never-built is deliberately not stale: different condition, different fix, and
paging on a fresh install teaches the operator to ignore the alarm.
Nightly at STATCAST_HOUR_UTC (default 11 UTC, after every game is final), kill
switch STATCAST=0, and induce-able at POST /api/internal/statcast/refresh with
a freshness probe at /statcast/status — we verify a refresh by running it, not
by waiting for the slot.
Migration 030 applied. Promoted columns for the classification-critical metrics
plus a metrics JSONB carrying every raw field, so Layer 2 can reach something we
did not promote without a re-ingest. Raw per-pitch stays out of Postgres on
purpose: one season is ~0.85 GB against a 500 MB plan ceiling, and it is
re-pullable from the free source if Layer 3 ever needs it.
Pattern documented in docs/MECHANISM-DATA.md for NBA tracking and NFL Next Gen.
Tests 3581 passed / 292 suites, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
RETENTION (Phase 2, priority zero). History starts compounding tonight.
migration 025 model_snapshots — APPLIED to prod. Append-only, one row per
graded prop PER SIDE PER CYCLE, with a unique index on
(snapshot_id, player_key, stat, line, side) so a retried cycle cannot
duplicate. RLS on, service-role writes only.
What it captures that the ledger never did:
- features jsonb — the model's INPUTS. Without these a backtest can only
grade our own homework; with them any future model can be replayed
against the exact conditions this one faced.
- REFUSALS (refused + refusal_reason). The ledger drops them, so a gate
refusing props that would have WON is invisible — unmeasurable lost
edge. Captured via a new onGraded hook in gradeSlateService that fires
with BOTH sides before any filtering.
- grade_11, the pre-collapse grade. The 4-letter map throws away the
entire live C-/C/C+/B- range.
- model_version + code_sha on every row. ledger_entries mixes pre/post-fix
grades with no marker and cannot be separated retroactively.
- p_win / ev_pct / fair_odds / takeable / value — none of which any
permanent store held.
Wiring: analyzeViaEngine1 attaches _features/_grade_11 (underscore =
internal); gradeSlateService fires onGraded then STRIPS them so they never
reach a cache or API payload; snapshotService builds rows and persists
best-effort. Retention reuses the LEDGER's dateET/gameIdFor helpers so
rows share the ledger's natural key exactly — otherwise the settle pass
could never join outcomes onto them. Rows are written BEFORE the empty-
slate early return: a slate that refused everything is exactly the case
worth recording.
CONTRACT HELD: retention is injectable and every path is caught. persist()
returns errors, never throws; a missing Supabase client is SKIPPED, not an
error. A retention failure can never break a snapshot.
BACKUP: backup-db.sh now accepts BACKUP_SSH_KEY as base64 (recommended —
survives env-var newline mangling, which is how injected SSH keys usually
break silently) OR raw PEM, detected by decoding and looking for the PEM
header. Verified both forms detect correctly against a real generated key.
Suite 279/3325 green, build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
Migration 019: the truth-infrastructure table. Committed BEFORE it runs,
per the Phase 1 GO instructions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Line movement system:
- Baseline capture on first odds fetch of the day
- Movement detection >= 0.5 points with direction (up/down)
- Sharp money heuristic (sharp_action/public_action/unknown)
- GET /api/movements with player, stat_type, min_movement filters
- Movements included in GET /api/odds/nba live responses
Cascade detection system:
- Scratch detection: player props disappear from 2+ books
- Affected user lookup via scan_sessions + picks
- Parlay re-grade without scratched legs
- cascade_alerts created for affected users
- GET /api/alerts (Analyst/Desk only), PATCH /api/alerts/:id/read
Zero extra Odds API credits — all detection piggybacks on existing fetches.
Migration 002: line_baselines, line_movements, cascade_alerts tables.
30 new tests, 188 total (161 Node.js + 27 Python), all passing.
Phase 2 Core Product COMPLETE.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>