Commit Graph

112 Commits

Author SHA1 Message Date
builtbykev afb56b144b NexaPay purge: VYNDR is Stripe-only — remove all NexaPay traces
NexaPay was cross-project contamination (from another venture) — never a real
VYNDR payment path. Purged; Stripe path untouched.

Removed:
- web/src/services/nexapay.ts (createPaymentLink/getTransaction/HMAC verify)
- web/src/app/api/webhook/nexapay/route.ts (the only importer; Next-registered,
  reachable — now gone)
- NexaPay comments in email.ts + checkout/route.ts
- Active NexaPay entries in docs/SYSTEM-MANIFEST.md (route list, NEXAPAY_* env
  table, service row) + stale claim in wiring-data-train.md
- sw.js precache entry for the deleted webhook chunk

Verified: ZERO NexaPay in code (web/src, src, tests). Full suite 3833 green
(count unchanged — nothing depended on it, confirming it was dead). Web build
exit 0. sw.js parses clean. Stripe checkout untouched (Next→Express→Stripe).

FLAGGED FOR KEV (a repo delete cannot close these):
- Coolify env: remove NEXAPAY_API_KEY / NEXAPAY_WEBHOOK_SECRET / NEXAPAY_API_URL
- Revoke the NexaPay API key + webhook secret at NexaPay's dashboard; de-register
  the webhook if an account was ever configured
- DB column user_profiles.nexapay_customer_id is orphaned (no reader/writer) —
  drop via a follow-up migration (migration 011 left as history)

Cross-project check: ZERO Noctem-Supabase refs; VYNDR references only its own
Supabase (zmdnczhtdxcddsxzttub). NexaPay was the sole contamination found.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsztNChZ7vEvSR61AuMhD1
2026-07-27 16:51:59 -04:00
builtbykev 6bc18d823c Honesty pass: remove every live fabrication (REMOVE/HIDE only, no feature cut)
Six live untruths corrected — no grade/snapshot/scorer/pipeline touched:
1. /compare — hardcoded Jokic A+/Wembanyama A + fake VERDICT replaced with an
   honest in-development state; removed from Nav + BottomTabBar (route still
   resolves, never the sample). Real two-player build is later.
2. Pricing — founder Desk $34.99→$44.99 (matches lib/checkout.js), Analyst
   $14.99; removed the struck $19.99/$44.99 "regular" numbers and DeskShowcase's
   stale $34.99. First-100 counter is real (ClaimMeter → Stripe countFounderSeats);
   no fake "first 50" desk claim added (no such counter exists).
3. FAQ "NexaPay" → Stripe (verified: live checkout is Next→Express→checkout.stripe.com).
4. FAQ + Features "Brier/CLV published from day one" removed (not surfaced yet) —
   returns when real. Backend Brier compute untouched.
5. MobileEdgeBoard removed from the Slate — its edge% feed was a miscalibrated
   placeholder (masked >40% as "—"); phones now show the real game cards.
6. Price triplet — never-computed model/EV now derives NO_MODEL (honest absent,
   MODEL "—" / "NOT PRICED", no verdict) instead of QUARANTINE's false "we
   suppressed our price / a leg is poisoned" copy. Fixes grade card + LiveHeroProp.

Full suite 3833 green, web build exit 0. Tests updated to the new honest contracts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsztNChZ7vEvSR61AuMhD1
2026-07-27 06:04:00 -04:00
builtbykev 125919f86a Scanner reskin: amber → blue boundary channel + build never-built S6/S7 states
Semantic COLOR fix, not cosmetic. The S6/S7 build predated the current Scanner
States spec: it used AMBER (the quarantine / model-suppressed channel) for the
"no market / line not priced" case, telling users "model suppressed" when the
truth is "the board never priced this." Corrected to the HANDOFF Session-3
blue-boundary law: BLUE (--priced-out #8FB2DE) = no-market boundary; amber stays
QUARANTINE; red stays REFUSAL.

Phase 1 (reskin): NoMarketState → dashed BLUE void box + blue header/copy; the
S7 rows → spec format (o 27.5 · BK −114 · ◆ −105 · OPEN READ ▸) at 44px,
390-legible. Input-area surfacer pills reskinned to the blue channel too.

Phase 2 (never-built states, only those Phase 0 confirmed against live data):
- GREEN CTA with LIVE player count ("PLAYER · N PRICED PROPS ▸"), degrading
  honestly to the board path ("N PROPS LIVE · TONIGHT'S BOARD ▸") at 0 — count
  from the SAME fresh index as the rows (pricedCountForPlayer), can't disagree.
- CASE A none-priced DEFAULT: "WE PRICE THESE FOR [player]" — the player's other
  priced stats (pricedStatsForPlayer, filter by nameKey).
- Typed-line-mismatch blue fact line ("o X ISN'T PRICED · NEAREST ↓").

FLAGGED / not built (no shells): Case C off-slate quiet-stop needs schedule/
roster membership the pricedLines index doesn't carry (out of the presentation
fence). Spec CONTRADICTION: Case B says "fair previews amber," but the law
reserves amber for quarantine — fair renders NEUTRAL ◆ (blue-dim), not amber, to
avoid blurring the channel.

Free-tier gate VERIFIED before rendering FAIR: fair_odds is the de-vigged MARKET
price (valueState: "never hide the honest fair number"), NOT the gated
model_odds — no paid leak. Carried through indexPricedLines (additive; keying/
refresh/onPick/stale-tap all unchanged — the proven S7 data path is untouched).
Scan A byte-identical; PRICED_NUDGE_ENABLED still the kill switch; reversible.
Build exit 0; priced + parity suites green (67).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-22 21:52:41 -04:00
builtbykev 4f3f433aae Complete S7 priced-line nudge: freshness on a long-open page + reversible gate
REPORT-FIRST correction. This order's premise — "S7 is a shell that doesn't
update per selection" — is not what the code does. pricedForSelection is a
useMemo on [pricedIndex, selectedPlayer, stat] and setSelectedPlayer/setStat
fire on every user pick, so the chips already update per selection, and the
prior session's verification of that stands. The genuine gap was FRESHNESS: the
snapshot fetch depended on [sport] only, so pricedIndex was fetched once per
sport-change and never refreshed. The pricing cron re-prices at five UTC hours,
so a scanner left open across a cron boundary surfaced hour-stale priced lines.
That is the real defect, and the only one fixed.

FRESHNESS. The fetch is now a refreshPriced callback re-run when the held
snapshot is older than PRICED_STALE_MS (30s, matching the /api/snapshot cache)
at the moment of use — on selection change and on window focus — so a long-open
page never shows a stale line. Sport change still clears the index first, so the
old sport's lines never flash.

STALE-TAP was already safe and is unchanged: the scan submit re-fetches the live
snapshot server-side, so a chip that's gone stale between render and tap either
lands on a real triplet (still priced) or degrades to the honest empty state
(rotated away) — proven in the prior session and re-confirmed here (an
off-snapshot line returns no market and shows the empty state).

REVERSIBLE GATE. The whole nudge sits behind one PRICED_NUDGE_ENABLED flag: false
empties the surfaced set, so the scanner falls back to S6's link-only empty
state with the chips gone. Shipping enabled only after the cases are proven this
session; the flag is the instant revert lever.

DISPLAY-LAYER ONLY. Only scan/page.tsx changed. GradeResultCard, PriceTriplet,
gradeAdapter, valueState, both scan routes and the pure pricedLines helper are
byte-identical — Scan A and the scan-submit resolution are untouched, and the
change is independently revertible.

Tests 3765 passed / 303 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-22 12:09:33 -04:00
builtbykev e311f53738 Read-card scan: honest no-market empty state + surface real priced lines
The Session-78 diagnosis stands: the join works, and a marketless scan rightly
shows no triplet. This makes that absence legible and points the user at what IS
priced, without fabricating a market.

PHASE 0 gate — design-check, reachability, timing, all clear. Design-check: the
bundle has the triplet's own REFUSAL language ("we'd rather show nothing than a
number we can't stand behind") as the honesty precedent, and a designed
EmptyState component whose actions give a path forward — so the empty state is
built in the established visual language, not freelanced. Reachability: the
scanner already fetches games/odds/search per selection; the snapshot is one
more public, 30s-cached fetch per sport, re-run when the sport changes.
Staleness: the snapshot rotates 5x/day and every scan re-validates the market
server-side at submit time, so a surfaced line that goes stale degrades to the
empty state on tap rather than a vanishing triplet — the stale-tap guard is
inherent, not bolted on.

Reversibility was the design constraint. The working card, price triplet, grade
adapter, valueState and the scan route are BYTE-IDENTICAL — a test asserts none
of them even reference the new empty state. Everything new lives in two added
files (lib/pricedLines.js, components/vyndr/NoMarketState.tsx) and additive
blocks in the scan page. Removing them leaves the Scan-A path untouched.

Non-fabricating by construction: indexPricedLines only keeps snapshot rows that
carry a real book price, keyed by exact player+stat via nameKey. A different
stat priced for the same player surfaces nothing for the picked stat; an
off-slate player surfaces nothing; nothing is suggested, interpolated, or
rounded to a nearest line. The empty state shows no market numbers of its own —
only real priced lines as one-tap chips, or a link to the live board when there
are none.

Framing is help, not restriction: a "PRICED TONIGHT" chip row sits under the
free-typed line input, and the scanner still accepts any player, stat and line.
Tapping a chip pre-fills the priced line and re-scans it — the market is
re-resolved server-side, so the tap either yields a real triplet or degrades to
the honest empty state.

Path forward, not a wall: a marketless scan no longer dead-ends in blank space.
It states truthfully that the board didn't price that line, keeps the grade, and
routes the user to the priced lines for that exact player+stat or to tonight's
board.

Tests 3760 passed / 303 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-22 11:21:29 -04:00
builtbykev aaa41134d4 Close the second leak path: /api/hero-prop bypassed the snapshot gate
The landing hero reads the snapshot from Redis DIRECTLY via heroPropService,
so it never passed through routes/snapshot.js and was still serving model_odds,
ev_pct, value and takeable to anonymous visitors after the first fix. Same
strip, same tier resolution, same private-cache rule for authenticated callers;
the Next proxy now forwards the bearer token.

PRODUCT CONSEQUENCE, FLAGGED RATHER THAN BURIED: the landing hero is served to
anonymous visitors, so it now renders BOOK and FAIR with the model leg LOCKED
instead of the full triplet it showed this morning. That follows the stated
free-tier rule exactly, but it does trade a strong marketing moment (VALUE
+21.1% VS FAIR on the shop window) for consistency of the gate. Reversing is
one line — add 'model_price' to the free tier in src/config/tiers.js, or
special-case the hero route — and is a product call, not a correctness one.

Tests 3557 passed / 291 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-20 19:52:00 -04:00
builtbykev fbcb00b7b1 Close the public model-price leak; wire the read card's price layer
PHASE 0.5 GATE — the three checks, and one correction.

`fairLine` does not exist. Zero hits across src/ and web/src. Option A as
written had no referent, but it resolves better than feared: `fair_odds` is
already a real de-vigged American price on every graded snapshot row, so there
is nothing to derive.

  Gate 1 (is it a price): PASS. fair_odds is American odds from
  impliedProbToAmerican inside devigTwoWay; fair_prob is the probability. Both
  distinct from `line`, the stat threshold.

  Gate 2 (numeric match): PASS, 8/8 exact. Recomputed fair_odds and fair_prob
  independently from the stored raw over/under prices; every value matched the
  stored one to the integer and to 3dp. Same de-vig, same numbers the component
  was proven against.

  Gate 3 (poison independence): PASS, and proven on the quarantined cohort
  itself. devigTwoWay's inputs are (over_odds, under_odds) — market prices
  only, no model term is reachable. The 8 rows recomputed above are all
  wrong_opponent_grade rows, and their fair prices reproduce exactly from the
  market. The poison is in the grade, not the price. Quarantine therefore
  suppresses the MODEL leg only; the fair leg stands, as designed.

THE LEAK WAS REAL AND ALREADY LIVE. GET /api/snapshot/:sport is public and
unauthenticated, and it was serving model_odds, p_win, ev_pct, value and
takeable to anonymous callers on every graded row — 25 of 25 on the live wnba
board. The Session-66 gate on /api/analyze was bypassed entirely by this
endpoint.

The strip covers more than model_odds, because model_odds is not the only way
to read the model price: p_win IS the price in another base, and ev_pct is
INVERTIBLE — ev is a function of p_win and book_odds, and book_odds is public,
so leaving ev behind hands the price over. All five model-derived fields go.
book_odds, fair_odds, fair_prob, overround and devig_method stay on every tier:
the fair leg is never the paywall. Rows that keep a book+fair pair are stamped
model_price_locked so a gated price is never mistaken for a missing one.

Tier comes from resolveTierFromRequest, which reads a bearer token when one is
present and otherwise returns 'free'. It FAILS CLOSED on every error path, so a
resolution failure can only ever withhold the price. The response now varies by
entitlement, so the /:sport handler downgrades Cache-Control to private for
authenticated callers and the browser proxy forwards the bearer token —
otherwise a CDN could hand a paid payload to an anonymous viewer, or every
request would look anonymous and paid users would lose the leg.

READ CARD — a manual scan carries no market. The request is {player, stat,
line, direction}, so the engine has no over/under prices to de-vig and
book_odds/fair_odds are legitimately absent from its response; that is why the
triplet was hidden there. lookupSnapshotPrices recovers them from the
pre-graded snapshot via the same cache-only read this route already performs
for locked odds and team. The join is exact on player + stat + line + side
(fair_odds is side-specific), and returns nothing unless book and fair are BOTH
present — a user-chosen line the board never graded has no market attached, so
the triplet stays hidden rather than borrowing another line's price.

FAIR-LEG ABSENCE, measured before shipping: 636 graded rows, 636 with book,
636 with fair, 0 one-sided. Absence rate 0.0%. The hero number is not a
sometimes-number on current data.

Tests 3556 passed / 291 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-20 19:47:42 -04:00
builtbykev 8cf9cbfc26 Price-layer token foundation + the price triplet, built natively on it
PHASE 0 finding, reported before building: the token layer this order asked
me to establish ALREADY EXISTS and already matches HANDOFF.md exactly.
web/src/app/globals.css :root carries the design's surfaces, borders, text
ramp, fonts and grade colours byte-for-byte (aligned 2026-07-16), and
lib/colorContract.js already encodes the green-is-edge-only and
glow-is-A-tier-only laws with a test enforcing them. The stack is Tailwind v4
CSS-first (no config file) with components styled by inline style={{}} reading
var(--x) — 1,916 such reads — so CSS custom properties are the only vehicle
the stack natively consumes. Creating a second parallel layer would have meant
two competing sources of truth, so this EXTENDS the existing one.

PHASE 1 — additive only. globals.css gains one colour the system did not have,
the priced-out blue (#8fb2de + tints), plus a tokenized A-tier glow and the
fair-leg tints. The block writes the LAWS into the token layer itself — green
= takeable edge only, glow = A-tier only, amber = caution + the fair leg, red
= miss/negative only, blue = edge priced out, JetBrains Mono = all data — and
a test asserts every newly-declared name is new (zero collisions, zero
overrides). No existing hardcoded style was touched and no live surface was
migrated: the diff over existing files is 149 insertions, 0 deletions.

PHASE 2 — lib/valueState.js is the single verdict function; the component
renders what it returns and never re-derives one. VALUE fires only on
ev >= 2 AND a takeable price, mirroring src/config/valueEngine.js with a test
that cross-checks both files and fails on drift. Five states: VALUE (green),
EDGE-NOT-TAKEABLE (blue), NO EDGE (grey, stated at full voice), QUARANTINE
(model leg withheld, book+fair stand), REFUSAL (nothing rendered). Free tier
is gated at the wire — tierGating strips model_odds and sets
model_price_locked, so the lock is real rather than a blur over data already
sent; book and fair pass through on every tier because the fair leg is never
the paywall. Wired into the landing hero (data was already on /api/hero-prop)
and the read card, where the projection block reads first and the triplet sits
beside it, not in place of it. Ledger and public profile are out of scope —
no fair-odds columns exist there.

PHASE 3 — induced all six states in a real browser and read back computed
styles, not just markup. Green resolves on VALUE alone: rgb(0,212,160) on the
model leg and verdict; the +11.7%-EV-at-210 row renders rgb(143,178,222) blue
and a white model leg; quarantine shows MODEL "—" with book and fair intact;
refusal renders no legs at all; free tier renders a lock bar with book -120 and
fair -104 still honest. Landing hero on live data: book -153, fair -129, model
-343, VALUE +21.1% vs fair at +28.1% EV. At a real 390px column the three legs
hold at 117px each with no horizontal overflow and fair no smaller than its
neighbours.

Induction caught a real bug that markup review would not have: the "VS FAIR"
figure compared BOOK to fair, printing "VALUE · -6.5% VS FAIR" — a
contradiction on screen. The design's own two worked examples pin the formula
as MODEL minus FAIR in implied-probability percentage points; modelVsFair now
reproduces both exactly (+2.9 and -1.8) and a test locks them. The figure is
shown only when its sign agrees with the verdict, so a row that clears the EV
bar on the book price while our price sits level with fair leads with the EV
instead of a number that reads as a contradiction.

Tests 3539 passed / 290 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-20 18:22:00 -04:00
builtbykev f5156dd16d Un-claim CLV on the public profile; un-fabricate player-page FORM
Two Truth-Law fixes found by auditing the product logged-out.

FIX 1 — /u/[handle] claimed a "CLV-verified record" with "closing-line
value included" while ZERO closing-line value renders there. Verified
live: GET /api/profiles/vyndr returns beat_close_pct null (gated behind
CLV_CAPTURE_RELIABLE, unset while C4 is open). Eight instances found —
two of them (the OG + portrait "CLV-VERIFIED RECORD · 30D" eyebrows)
only by the post-removal residual sweep; two more printed the claim in
exactly the no-record branch.

Copy now describes what the page shows. The gated CLV-VERIFIED badge and
the BEAT CLOSE figure are removed from the public profile, OG card and
portrait card. DISPLAY ONLY: beat_close_pct, clvCaptureReliable() and
the whole CLV data path are untouched, and the earned directional badge
stays Analyst+Desk. The claim returns when CLV genuinely renders here.

Also fixes the doubled "· VYNDR · VYNDR" title (layout's '%s · VYNDR'
template already supplies the suffix); verified on composed output by
serving the build and reading the real HTML, not on source.

FIX 2 — the player page's FORM was `70 + 4 × (count of tonight's graded
props)`. Nothing on the HTTP path ever sets stats.form, so that fallback
WAS the live number: Josh Bell's "74" is 70 + 4×1 prop, confirmed
against his live payload. MATCHUP was gradeFromForm(that number), with a
hardcoded 'B' on the no-archetype branch — both fabricated letters with
no opponent input on the path. Systemic: buildIntel is the unconditional
path for every player and sport.

FORM and MATCHUP now render "—" (kind 'plain', so no bar width or colour
is computed off a null). gradeFromForm is deleted and the prop count is
no longer passed into buildIntel. computeFormScore's hardcoded 75 now
returns undefined. Induced across MLB/NBA/WNBA: all render cleanly, and
real values (USAGE 3.6 AB/G, REST B2B) still render.

Neither form value feeds the grade — engine1 reads raw l5_avg/l20_avg
against the line and never a form key; buildIntelFields decorates the
already-graded object. Grade inputs are byte-identical.

Held (needs a per-sport headline-stat design call): a real player-level
form metric + label disambiguation.

Tests 3491 passed / 289 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-20 17:05:04 -04:00
builtbykev ca9ca34cbb Remove legacy C4 CLV from FIVE surfaces; install directional badge on ledger
TRUTH FIX FIRST. row.clv/clv_result derive from the overwritable
closing_line — 637/699 rows had closing == locked — so of the 578 rendered
chips, 522 "flat"s encoded a CAPTURE FAILURE as a held line. That number
was live on FIVE surfaces, not the one the order assumed:

  1. ledger card            ClvChip@319            (authed)
  2. public profile /u/     duplicate chip@260     (PUBLIC, shareable)
  3. dashboard              "· CLV BEAT"@508       (authed)
  4. board / Slate          "CLV BEAT/FADED"@422   (FREE surface)
  5. board / Slate          "✓ HIT · CLV BEAT"@517 (FREE surface)

Removing it from the ledger alone would have left the lie live on three
surfaces including two public ones, defeating the stated PRIMARY GOAL, so
the removal covers all five. That is a deliberate extension beyond the
"scoped to ledger card" guardrail and is flagged as such — the guardrail
protected against feature creep, and this is the same defect at four more
addresses.

DIRECTIONAL BADGE installed in the old ledger slot. Three time states now
read distinctly on the row: entry (locked_odds, at-grade) · close (badge,
at-close) · outcome (hit/miss, final). The RESULT stays the row hero.
The PUBLIC profile deliberately gets NO badge — it never receives dclv
data (Analyst+Desk, server-gated), so that surface now shows the settled
result alone.

HONEST ABSENCE, tested: the 578 formerly-chipped rows now render NOTHING —
not a "flat", which is the old chip's lie in subtler form. Rows settled
before capture existed will never get dclv, and permanent silence is the
correct output. All six states verified in place; a 40-row dense ledger
stays legible (27 badges, max 40 chars, one line, consistent slot after
OutcomeChip); no CLV sort or filter exists.

FIELD REMOVAL DEFERRED as a separate scoped cleanup: /api/ledger/mine and
/api/profiles still SEND clv/clv_result, and dashboard/Slate still type
them. Display removal is local and safe; stripping the fields mid-swap
could break a response consumer.

Suite 289/3485 green, build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-20 13:58:47 -04:00
builtbykev 889e8621b4 Item 6 — activate the Stripe billing portal link from account settings
The billing portal is fully configured in Stripe (cancellations, plan
switching, invoice history) and the Express endpoint (POST /api/stripe/portal)
existed, but nothing in the UI linked to it. Added the Next proxy
(app/api/stripe/portal) and a "Manage billing →" button in the profile billing
section (paid tiers) that mints a portal session and redirects. Kev still
activates the hosted portal in the Stripe dashboard; this is the app-side link.

Dunning verification (item 6): cancel-on-exhaustion is correctly wired — Smart
Retries exhausting cancels the subscription → customer.subscription.deleted →
webhook sets a 48h grace → middleware/gracePeriod.checkGracePeriod downgrades
tier to free in both users + user_profiles after the grace expires. See the
report for one nuance (the 48h grace on the FIRST payment_failed is shorter than
Stripe's 2-week retry window — self-correcting via subscription.updated, but
worth a product decision).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:55:39 -04:00
builtbykev cb3237cdce Item 6 — Desk showcase renders REAL data (or hides), kills the mocked ladder
The pricing Desk showcase hardcoded an alt-line ladder (1.5 A +7.1% / 2.5 A+
+11.4% / 4.5 C -3.8%), QUARTER-KELLY 2.4%, and PARLAY φ 0.34 — a mocked demo
selling something we weren't proving.

- deskShowcaseService reads the pre-graded snapshot for a real A/B prop's
  alt-line ladder (prefers the one with the most grade variation — the most
  compelling real example). Edge per rung shows only when it's a plausible
  market value; the inflated (model-line)/line artifact on small lines is
  guarded to "—" rather than shown as a fake +91%.
- PARLAY φ is now REAL: the model's same-team correlation (0.34, mirroring the
  frontend parlayMath team constant) computed for TWO REAL same-team legs,
  named. No real same-team pair on the board → the tile hides, never an
  invented number.
- QUARTER-KELLY tile is REMOVED: the snapshot has no odds, so a real
  quarter-Kelly % can't be computed here — a fabricated 2.4% is worse than
  nothing. Kelly stays a real in-app Desk feature; the showcase just doesn't
  fake it.
- DeskShowcase is now a client component fetching /api/desk-showcase; when the
  board has no real ladder the whole visuals column hides (real-or-hidden, same
  law as the hero). The pitch copy is unchanged.

5 service tests. Change-affected suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:42:16 -04:00
builtbykev 9b9aab4262 Item 5 — daily hero prop is a live RULE (biggest model-vs-market disagreement)
The landing hero was a static Jokic "Example" card with a name-length pick and a
hardcoded A- 73% +6.2% fallback. Now it's deterministic and live:

- heroPropService.pickHeroProp reads the pre-graded snapshot and selects the
  prop with the LARGEST |projection - line| gap among A/B grades (conviction,
  not noise) — the read where VYNDR disagrees most with the market, the card
  that makes a stranger argue. No curation, no grading (reads cache → no API
  credits). GET /api/hero-prop (backend) + repointed Next proxy.
- The card shows the disagreement EXPLICITLY: the book's line vs VYNDR's model,
  side by side (model in green), with the real grade timestamp ("Graded 2:14
  PM"). The EXAMPLE chip is gone.
- Empty slate → the MOST RECENT real graded read (flagged "LATEST READ", real
  date). Nothing cached → { available:false } and the card HIDES. No
  hand-written fallback — the Jokic card is deleted. Survives a dead night: a
  live rule shows tonight's real MLB read, never a phantom July NBA card.

7 service tests lock the rule (max-gap, A/B gate, projection/line required,
empty→recent, hidden, cross-sport). colorContract updated to the new
disagreement display. Change-affected suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:29:55 -04:00
builtbykev 3b7a1f59bc Item 8 — wire the 5 real articles into /blog, retire the backdated orphan
The live /blog showed "How to Read Line Movement Like a Sharp" dated 2026-03-22
— an orphaned, uncommitted file that predates the product. Meanwhile 5
genuinely-real articles sat in content/articles/, unwired.

- blog.ts now reads content/articles (not the untracked content/blog). Maps
  `excerpt` → description, skips `status: draft`, reads explicit `slug`.
- Added honest dates (2026-07-17, the real publish day) + flipped the 5
  articles to `status: published`. Real content: how-vyndr-grades-a-prop,
  why-our-misses-are-public, what-clv-is, how-streaks-lie, the-vyndr-originals.
- Retired the orphan: /blog/line-movement-guide 301s to /blog (next.config).
- Added a minimal, dependency-free, XSS-safe markdown renderer so headers/bold
  render as HTML instead of literal "##". Each article keeps title/date/
  read-time + the existing OG/JSON-LD metadata (affiliate-review ready). Richer
  media (images/charts) is the separate design train.

Web build exit 0 (SSGs all 5 slugs); backend suite unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:56:09 -04:00
builtbykev 41fc2b90e2 Item 2 — founder counter is REAL or hidden (kills the hardcoded 47/100)
ClaimMeter rendered a fabricated "47 / 100 CLAIMED" (a hardcoded default; the
comment even said "Cosmetic conversion driver… Static here"). Now:

- GET /api/founders/count counts ONLY real paying founders — user_profiles
  where founder_pricing = true AND subscription_status = 'active' (the
  Stripe-webhook-synced mirror, so we never hammer the Stripe API). Cached 5
  min in Redis on top of that.
- If the source is unavailable (Supabase unconfigured, query error, column not
  migrated, client throws) the endpoint returns { available: false } and the
  ClaimMeter renders NOTHING — counter and progress bar both hidden. We never
  fall back to a number.
- A low real count is shown honestly (0 → "0 / 100"); the truth is the feature.

Next proxy at app/api/founders/count. 6 route tests cover real count, low
count, error/unconfigured/throw → hidden, and cache-hit. Suite 271/3260 green,
web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:32:18 -04:00
builtbykev 71e35e90fd P2-10: ledger read-card density — tighter padding/margins (3-4 per phone screen)
Phone audit: read cards were huge, only 1-2 fit per screen. Compressed the
vertical spacing — article padding 16->12, header margin 8->5, name 15->14px,
ladder-rungs margin 10->8, book/date line 12->8.

Kept the archetype showDesc: it renders INLINE (same row as the badge), so it
adds zero vertical height — dropping it wouldn't help density and would break
the ds5 design lock ("the badge shows its one-line meaning where it leads").
Locked the density in vyndrParityQA (P2-10).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:47:48 -04:00
builtbykev 00537eb84c P1-8: truth in Compare verdict — no phantom "tonight", cite what actually wins
Phone audit: the Compare verdict read "the edge tonight tilts his way" for
Jokić vs Wembanyama — an NBA claim in July, when NBA has 0 games. The page is
sample/form data with no game resolution, so "tonight" can never be verified.
Reframed to "on current form" (the rows ARE L10 form) — always honest, in or
out of season.

Also fixed the cited dimensions: the verdict claimed "usage", but in the sample
Jokić's Usage% (29.1) is LOWER than Wemby's (31.0) — he wins scoring, boards,
and playmaking, not usage. Copy now matches the data.

Locks both P1-7 and P1-8 in vyndrParityQA.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:36:53 -04:00
builtbykev 8b35fd06ec P1-5 fix: 390px containment — consensus rows stack, pitcher line wraps
Phone audit: CONSENSUS VS MODEL bled off the right edge ('2 BO…', 'MO…') and
STARTING-pitcher lines truncated ('2.64 E…'). The M4 lock only hid the DOCUMENT
scroll (html/body overflow-x) — content still clipped inside cards. Now contained:
- .breadth-row stacks (flex-direction:column) at <430px, each field on its own
  line with overflow-wrap:anywhere — no bleed.
- the game-card starting-pitcher inner spans wrap + shrink (flexWrap + minWidth:0)
  so name/ERA/archetype flow onto a second line instead of clipping.
- STRENGTHENED the lock: vyndrParityQA now asserts the CONTAINMENT patterns
  (breadth-row stacks, pitcher spans wrap), not just document overflow.

MLB stat pills: the game-lines grid already scrolls-within-card (<640 M1); if
the audit still shows pill clipping elsewhere, it's a follow-up targeted pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:19:48 -04:00
builtbykev ff53f31bfc P0-4 fix: mobile header collapses to ONE line — logo + clock + sync dot
Phone audit: at 390px we still rendered the full desktop 3-row header (nav +
TOP MOVES ticker + SYNC line) eating ~20% of the viewport, and its height
clipped page titles under it (MY READS tabs, HEAD TO HEAD). Implemented Design's
mobile app bar <768px:
- New MobileSyncClock (extracted from HeartbeatBar) lives in the Nav's right
  cluster — wall clock rests, amber/STALE reacts off the shared freshness tier.
- <768px: the ticker row (.nav-ticker) AND the whole heartbeat bar are hidden;
  only the nav row shows (logo + clock + search). main padding-top → 62px and
  the Slate sticky tabs → top:60px, so nothing clips under the bar.
- Locked in vyndrParityQA (P0-4): ticker+heartbeat hidden, nav clock shown,
  paddings collapsed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:15:24 -04:00
builtbykev db61876b2f P0-3b/c: consensus grouped by player + ledger cards nest alt lines as a ladder
Completes P0-3 across all three surfaces:
- CONSENSUS VS MODEL (MarketBreadth): dedupe by player+market so Ben Williamson's
  alt-line variants show as ONE consensus row (no per-market cap — a consensus
  table just shouldn't repeat a player).
- LEDGER cards: group by player+market via groupIntoLadders — Alec Bohm's
  strikeout ladder (U1.6/U1.3/O1.5) is now ONE card with the rungs nested (each
  its own side/line + tier-colored grade), not three separate cards.
- playerGrouping reads player OR player_name (ledger rows use player_name) —
  regression-tested so the ledger doesn't silently empty.

The Alt Line Ladder shape is what /pricing already demos; the record now uses it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:07:28 -04:00
builtbykev 489d849f1e P0-1 fix: ledger/u grade badges are token-derived — kill blue-B / amber-C / non-A glow
Phone audit found LEDGER READ CARDS rendering B badges with BLUE borders + C
with AMBER right now in prod — GradePill (components/GradeCard.tsx) hardcoded the
OLD palette (rgba(74,158,255) blue-B, rgba(255,179,71) amber-C) for bg/border
while the text used the migrated token. Migrated bg/border to color-mix on the
grade token, so B renders neutral-white and C grey (matching the board).
- globals.css .grade-*-bg → token-derived color-mix (was raw blue/amber rgba).
- DELETED glow from .grade-glow-b/c/d (glow is A-tier ONLY, by law) — B/C/D keep
  their token color, no text-shadow.
- Purged the last dead grade-blue #4A9EFF fallbacks (SoccerGradeResult, the
  intelligence INFO dot).
- REGRESSION LOCK: vyndrParityQA fails if #4a9eff / rgba(74,158,255) reappears
  anywhere in web/src, if GradePill hardcodes blue/amber rgba, or if grade-glow
  B/C/D grow a text-shadow again.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:48:56 -04:00
builtbykev 8a24ac9129 M1b screen 01: the flat EDGE BOARD — Design's mobile board IA
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked
list (all graded props across every game on one list, sorted by edge) — not the
desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data:
- slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled
  GameCardData[] (grade→game join already done) into ranked rows, edge desc.
  STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule).
  Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests.
- MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1),
  player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip,
  and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp
  (1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/
  GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated).
- Slate: <768px renders the flat board, ≥768px keeps game cards (same data,
  toggled by width). Ungraded slate still shows game cards on phones (no blank).

Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core
mobile screen, top of the master-audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:46:47 -04:00
builtbykev baf977f3fe M1b grade-reveal (screen 02): Rev 3 team chip + Design mobile hero (74px)
GradeResultCard already carried Design's §7 grade-reveal structure (hero +
identity + 3-col grid + intel box) — the screen was built to the same contract
Design's mobile follows. Applied the Rev 3 gaps: team context now a TeamChip
(real logo/monogram), and the mobile grade hero → 74px (Design's exact mobile
size; M1a had 80). Desktop hero unchanged (116px).

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:32:58 -04:00
builtbykev ebaab007d4 M3 palette consistency: orphaned B-blue monogram + old text-0 in OG billboards
Token alignment (M3.1) orphaned a few bare literals: PlayerAvatar's team-less
monogram accent still fell back to the retired B-blue #4A9EFF → Design neutral
#B8BCC8; the player/u OG + portrait billboards painted old text-0 #E8E8F0 →
Design #F0F0F0 (satori canvas needs literals).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 18:09:50 -04:00
builtbykev c3d469e964 M3.1 follow-up: ShareCard grade-B billboard → Design white; drop stale comment hexes
The share/OG card (a billboard) still painted grade B blue (#4A9EFF) on canvas;
Design's B is neutral-bright white. Canvas needs a literal, so #F0F0F0 direct.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 16:23:56 -04:00
builtbykev e0a26a8055 M3.1 token alignment — the palette to Design's exact package values
Reconcile finding: the live tokens had DRIFTED from Design's package (HANDOFF
"Tokens (exact)"). Per the standing conflict rule (Design specified exact hexes
→ rejected the drift → Design wins), aligned the whole palette:
- Surfaces: --bg-1 #0E0E16→#0E0E14, --bg-2 #15151F→#14141E; added --bg-deep
  #0A0A10 + --hairline #101018 (Design's ramp).
- Text: --text-0 #E8E8F0→#F0F0F0, --text-1 #7A7A8E→#B8BCC8 (Design's secondary
  is far brighter), --text-2 #4A4A5E→#707080, added --text-3 #4a4a58 micro.
- Borders: #1E1E2E→#1E1E2A, #2A2A3E→#2A2A38.
- GRADES (the big one): B blue #4A9EFF → neutral-bright WHITE #F0F0F0; C amber
  #FFB347 → muted GREY #B8BCC8; D #FF5252 → #FF4757. The old blue/amber actually
  violated DESIGN-SPEC v2's OWN "B neutral-bright, C muted" — this fixes a
  long-standing drift, confirmed by Design's package. Amber stays its own token
  (--amber); --warning decoupled to --amber; --miss → #FF4757.
- vyndrTokens.js GRADE_HEX mirror + the design-system test updated to match.

Big VISUAL change (grade color language), VISUALLY UNVERIFIED at 390px/desktop
— on the Chrome-audit list. Every surface inherits it, so it lands first.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 16:19:30 -04:00
builtbykev 7c7ab24be5 M1b: mobile app-bar clock — Design's resting clock + STALE reaction (Hybrid)
Design's mobile app bar shows a wall clock, no SYNC/STALE readout. Building it
literally would drop the Ship-A staleness signal on the device most users are
on. Kev's ruling: Hybrid — the wall clock is the RESTING state (the stillness),
STALE/amber is the REACTION (the punctuation), driven by the SAME real signal
as desktop (refreshed_at vs expected_interval_s, thresholds 1.5×/3×). Never
silently stale on mobile. Design drew the happy path; we keep the failure state.

- web/src/lib/freshness.js — extracted the freshness tier as ONE shared source
  (CommonJS, unit-tested); desktop HeartbeatBar + mobile clock both key off it,
  so mobile can't silently disagree with desktop about staleness.
- LiveLayer: <768px hides SIGNAL LIVE + EKG + graded + the SYNC label and shows
  a single right-aligned clock — ticking wall clock when calm, amber SYNC / red
  STALE when the tier reacts. Resting dot is static (the clock is the pulse).
- Test-lock: freshness.test.js (tier thresholds, absent≠false-stale, no negative
  age) + vyndrParityQA (mobile clock wired, one shared freshness source).

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px. NEXT shell
increments (still M1b): merge the clock into the logo row (Design's single-row
app bar), the breadth strip (EDGES/AVG CLV/GAMES — replaces the graded count
mobile lost here), and relocate the wire to the bottom of the board.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:26:00 -04:00
builtbykev c4d4617fab Design train: capture Design's drawn mobile + reconcile M1a to it
Design now provides mobile designs (Vyndr Mobile.dc.html, 5 screens at 390×844).
Captured as specs/design-reference/MOBILE-SPEC.md — the buildable distillation
(the raw dc-runtime HTML needs React to render; the design project holds the
verbatim source). I'm now IMPLEMENTING Design's mobile, not inferring it.

RECONCILE of the already-shipped M1a against Design's mobile:
- EKG hidden <768px — Design AGREES (mobile app bar carries no EKG). KEPT.
- .vbtn 44px tap target — Design AGREES (buttons are 44/46px). KEPT.
- .m-hero generic clamp — CONFLICT. Design uses CONTEXT-SPECIFIC hero sizes
  (74px grade tier / 40px live tier / 24px /u stats), not one clamp, and
  nothing consumed the class. REMOVED; the specific sizes land per-surface in M1b.
- Mobile HEADER shape — Design OVERRIDES: mobile is an app bar (logo + sync
  clock) + a breadth strip + a bottom wire, NOT the collapsed heartbeat bar.
  The EKG-drop is a compatible interim step; the full app-bar recomposition is
  M1b (the board/shell surface). Flagged in the CSS + MOBILE-SPEC.

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px (Chrome audit is eyes).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:03:12 -04:00
builtbykev a10227ee5a Design completion train — import authoritative mockup + M1a mobile foundation
SETUP (required first step): overwrote specs/design-reference/ with the CURRENT
authoritative mockup ("Vyndr System.dc.html" from claude.ai/design, the version
with the combat card / pitcher identity / live grade-shift / correlation builder
/ FREE|PRO pricing / TRANSMISSION QUIET). 12 surfaces. Confirmed it has NO media
queries — desktop-only, so the 390px expression is a deliberate design decision,
not a shrink.

M1a — mobile foundation (built to spec, VISUALLY UNVERIFIED at 390px; WSL2↔Chrome
unreachable, the Chrome audit is the eyes):
- Header-zone collapse (the concrete audit finding: ticker + SIGNAL LIVE + STALE
  stacking in ~110px). The decorative EKG is dropped <768px so the heartbeat
  reads as ONE clean status line; signal pulse + ticker are the single animated
  element (DESIGN-SPEC §4). LiveLayer gains .heartbeat-bar / .hb-ekg hooks.
- Primary CTA (.vbtn) meets the 44px touch target on mobile; dense `small`
  buttons opt out (density is a feature).
- .m-hero mono-hero clamp for the one-figure-per-card grammar at 390px.
- M4 test-lock: vyndrParityQA asserts the header collapse, tap target, overflow
  containment, and the honest "UNVERIFIED at 390px" label are all in source.

Per-surface stacking (M1b), billboards (M2), desktop parity (M3) continue.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 05:09:14 -04:00
builtbykev f0752b804b Wave 2A: offseason data feeds — news wire + quota-disciplined futures
FREE ESPN news wire + championship-winner futures for the never-dark
offseason hub. Both graceful/empty, never fabricate a market value.

- newsService (mirrors injuryService): per-sport ESPN /news FEEDS, pure
  parseNews → { sport, items:[{id,headline,description,published,type,
  athlete?{name,key},team?,href}] }; athlete/team from categories[] only
  (absent when not present). Cache 15m, injectable, offline-tested.
- oddsNormalizer.normalizeOutrights: NEW branch — outrights outcomes are
  {name,price} with no point, so normalizeProps drops them; keeps them with
  best-price-across-allowed-books per selection. + americanToDecimal.
- oddsService.FUTURES_KEYS: separate map (mlb/nba/wnba championship winner),
  OUT of the daily SPORT_KEYS/snapshot budget.
- futuresService: getFutures(sport,deps) → { sport, updated_at, markets:
  [{key,title,selections:[{name,price,prevPrice?,move?}]}] }. One outrights
  call per 12h TTL (quota-disciplined), FUTURES_ENABLED gate. Price-move
  (shortening/drifting/flat) mirrors computeLineDeltas SHAPE on odds not
  line; prev prices persisted inside the futures:{sport} value (no new key).
  linkNewsToMoves pure causal-tie helper.
- Routes /api/news/:sport + /api/futures/:sport (registered) + Next proxies.
- Tests: newsService, futuresService, oddsNormalizerOutrights (fail→pass,
  no network). Full suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:33:26 -04:00
builtbykev 54fa5853f5 Wave 6: Combat Intelligence Layer (honest free v1)
Net-new MMA/UFC vertical — fight-card discovery, tale-of-the-tape,
style-blend archetypes, ML + round-total odds, and a style-edge VERDICT
(a MODEL read, explicitly NOT a settled grade). Built to
specs/combat-intelligence.md.

Backend:
- combatAdapter: ESPN MMA scoreboard (date-pinned, free JSON) -> fight
  cards + tale-of-tape (record/weight class/rounds/ESPN athlete id);
  defensive parse (null on unknown shape, never throws); injectable
  fetchImpl + cache; pure normalizeCombatOdds (odds-api h2h/totals ->
  ML + round total, allow-listed books, best price). Number(null) guard.
- archetypeService: 6 pinned combat styles in a SEPARATE COMBAT_ARCHETYPES
  registry (FINISHER collides with soccer + its green trips the signal-
  green gate); classify('mma') blends range/tempo/outcome, honest-empty on
  thin data (no forced fallback); styleMatchup() honest verdict.
- oddsService: SPORT_KEYS.mma + MMA_MARKETS=['h2h','totals'] + SPORT_MARKETS
  (no spreads suffix). oddsNormalizer MARKET_MAP h2h/totals.
- config/sports.js + web mirror: mma.active=true (collectData stays false;
  NOT in the graded-props pipeline SPORT_CONFIG or snapshot/settle loop).
- routes/combat.js: GET /api/combat/:date + GET /api/fight/:id (public,
  cached, honest empty off-card) + Next proxies.

Frontend:
- FightCard: two-fighter tale-of-the-tape (initials monogram — no photos),
  GRAPPLER/STRIKER blend bars, discipline pedigree tags, shared
  ArchetypeBadge (sport="mma", unicode glyphs), CENTER VERDICT, ML +
  round-total real; method/round/KO = honest "data-limited", never
  fabricated. Self-hides on a non-two-fighter bout.
- /fight/[id] page (server wrapper + client), EmptyState off-season.
- MMA SportBadge token (#D4AF37); archetypes.js sport-aware resolution.

DEFERRED (per spec, NOT built): matchup-GRADE engine, method/round/props
board, combat settlement, ufcstats scraping.

Tests: +3 suites (31 tests) — combat archetype cross-file color/glyph
match, classify blends, styleMatchup honesty, adapter defensive parse +
odds normalize, FightCard honesty grep; extended oddsNormalizer +
sportMarkets. Full suite 253/253 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:58:22 -04:00
builtbykev 9c85f25aea Merge Wave 5B (wiring/data): pitcher arsenal via Baseball Savant (D4)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:04:06 -04:00
builtbykev 11fc5a66d2 Wave 5B: Pitcher Arsenal via Baseball Savant (Statcast)
D4 — build the FREE Baseball Savant adapter for pitch-level identity
(mix / velo / usage% / whiff%), the missing layer statsapi doesn't carry.

- savantAdapter.getPitcherArsenal(id|name) — normalizes two public Savant
  CSV leaderboards (csv=true, NO parsing dependency): pitch-arsenal-stats
  (usage% + whiff% + K%) + pitch-arsenals avg_speed (velo). League-wide,
  cached 24h + in-memory mirror, indexed by MLBAM id. Defensive: null on any
  unrecognized shape; a missing velo/whiff is ABSENT (null), never 0.
  Injectable (fetchImpl/statsCsv/veloCsv/resolveId) → tests hit no network.
  Live endpoints VERIFIED (200, exact columns) from the sandbox.
- GET /api/stats/pitcher/:name/arsenal (stats.js) + Next proxy. MLB-only;
  an error/miss returns { found:false } so the card self-hides honestly.
- PitcherArsenal.tsx (+ barrel) — the mockup's PITCHER IDENTITY strip:
  pitch mix % + velo + whiff%, mono/tabular, ranked by usage, sharpest-whiff
  pitch highlighted green. Self-hides (heading included) when arsenal absent.
  Mounted on the MLB player profile (a pitcher surface). Context, not a
  graded market value.
- Tests: savantAdapter (fake CSV → ranked arsenal; unknown shape/blank cells
  → absent not 0; name→id resolve) + PitcherArsenal source locks (self-hide,
  mono/tabular, em-dash-not-zero). +2 suites / +17 tests (3012 → 3029).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:02:16 -04:00
builtbykev 76c289d4c1 Wave 5A: /u house-mode public profile (D2)
Reserved house handle (default 'vyndr', env HOUSE_HANDLE) resolves to the
PUBLIC model record — getModelAggregate() with no userId (user_id=NULL rows)
— WITHOUT a public_profiles row. It is the ONLY special case; every other
handle keeps the private-by-default, byte-identical-404 no-existence-leak
contract. The house profile is always public and never 404s (a fetch failure
degrades to an honest building state).

- src/routes/profiles.js: house short-circuit + sendHouseProfile (public
  aggregate + by_tier + public settled entries), reserved before the publish
  lookup so a user claim is shadowed.
- PublicProfile.tsx: house label 'VYNDR MODEL · PUBLIC RECORD' + hero/subtitle
  off data.house; keeps the CLV-VERIFIED record hero + TierRecord calibration
  + recent settled reads (misses included).
- opengraph-image.tsx (1200x630): house-branded eyebrow/heading.
- portrait/route.tsx: new 1080x1350 share crop (real aggregate or tagline
  fallback, never a fabricated number).
- Discoverability: 'VIEW AS PUBLIC PAGE ->' on the ledger MODEL header +
  'VIEW PUBLIC RECORD ->' under the landing ModelRecord, both to /u/vyndr.
- tests/unit/houseProfile.test.js: house resolves to user_id=NULL aggregate
  (no public_profiles row) + by_tier; unknown/unpublished user handles stay
  byte-identical 404; page renders house label + TierRecord + portrait crop.

3019 tests green (3012 -> 3019); next build EXIT=0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 15:26:48 -04:00
builtbykev da144ecb5e Merge Wave 4B (wiring/data): Parlay Lab page + live grade-shift timeline
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 15:00:24 -04:00
builtbykev bc8633466c Wave 4A: Outlook Mode (never-empty grid) + Market-Breadth consensus strip
Step 3 — OUTLOOK MODE. The game grid no longer dead-ends in a "NO SLATE" CTA.
When there are no live games (and it's not a network failure) it shows REAL,
always-available data: yesterday's PROVEN A-tier receipts (/api/ledger/model)
+ tomorrow's date-pinned ESPN schedule preview (free/cached). A network
fetchError stays a distinct ERROR state — never a fabricated outlook.
- lib/outlook.js (new, CommonJS, unit-tested): buildOutlook selection +
  mapTomorrowPreview (upcoming-only, drops incomplete matchups, never invents).
- Slate.tsx: OutlookSurface replaces the empty-grid CTA (dateOffset 0 only).
- dashboard/page.tsx: DashboardOutlook replaces the "Today's games" NO-SLATE CTA.

Step 4 — MARKET-BREADTH / CONSENSUS vs MODEL. Makes the DeskShowcase
"consensus vs model" claim REAL. Consensus = median book line across a prop's
per-book rows; the model's position is model_value vs consensus, signed by the
graded side. <2 distinct books → null (never fabricate a consensus); a
non-numeric line is ignored, never coerced to 0.
- lib/marketBreadth.js (new, CommonJS, unit-tested): median/computeBreadth/
  collectBreadth (strict null guards).
- components/vyndr/MarketBreadth.tsx (new): mono/tabular strip, colored by sign
  via colorContract.edgeColor, self-hides when nothing has >=2 books.
- Slate.tsx renders it above the grid (joins books + snapshot model_value).
- slateAdapter.js exports gradeKey for the join.
- DeskShowcase.tsx: the consensus claim is now backed by the shipped feature.

Tests: tests/unit/outlook.test.js + tests/unit/marketBreadth.test.js (23 cases).
Full suite 2984 passing (245 suites); next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:59:44 -04:00
builtbykev 911cae4992 Wave 4B: Parlay Lab page + Live Grade-Shift timeline
TASK 1 — Parlay Lab (/parlay): a dedicated Correlation Builder with a
leg source INDEPENDENT of the live slate. Browses tonight's pre-graded
props from /api/snapshot/:sport (resolves players via /api/players/search),
adds legs through useParlay().addLeg (deduped by legKey), and renders the
PARLAY SLIP — combined grade, correlation, and payout read straight off
ParlayContext. Surfaces parlayService's correlation warning as the
CAUTION · CORRELATION FLAG, honors the tier leg-cap (free 2 / analyst 4 /
desk 6) and blurs the payout for free tier with the __goPaywall upsell.
Added /parlay to OPEN_ROUTES (free funnel, like scan/dashboard). Retired
the cleanly-dead ParlayTray.tsx (unmounted since Session 50). No new
proxies — reuses existing snapshot/search/parlay-grade endpoints.

TASK 2 — Live Grade-Shift timeline: web/src/lib/gradeShift.js (pure,
testable) builds a line/grade-movement timeline from already-emitted data
(intraday {t,line} history + revised_from_grade). Color law mirrors
ROW-GRAMMAR / StatStrip.LineSparkline: green = toward the graded side,
amber = against, dim = flat (never red). GradeShift.tsx renders it, shows
the original grade struck-through on a revision, and self-hides below 3
real points. Mounted in GradeResultCard (self-hides on the scan path,
which carries no captured history — honest, never fabricated).

Tests: tests/unit/gradeShift.test.js (15) + tests/unit/parlayLab.test.js
(13). Full suite 245 suites / 2989 tests green (baseline 243/2961).
Next build EXIT=0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:36:28 -04:00
builtbykev 9bafc76092 Wave 3: Record by grade tier — shared TierRecord across dashboard, /u, ledger
Addition 2 (non-negotiable): the model's record must show PER GRADE TIER
(A+ went X-Y, A X-Y, …) everywhere the record appears. A blended % hides the
proof that higher grades win more — the tier calibration IS the credibility.

The backend already computed `by_tier` in getModelAggregate; this is display
propagation via ONE shared component (the class fix, not five one-offs).

- web/src/lib/tierRecord.js — testable CommonJS row-builder. W-L counts ALWAYS
  (honest at any n); hit-% only when the upstream n≥20 gate passed (hit_pct !=
  null), else "RECORD BUILDING · N settled". Order A+ A B C D F. A-tier is the
  only edge (green) tier — no glow below A, red reserved for outcomes.
- web/src/components/vyndr/TierRecord.tsx — the ONE shared table. Presentational
  (byTier) for /u + ledger; self-fetch (/api/ledger/model, sport-scoped) for the
  dashboard. Fully self-hides until a tier has a settled read.
- Ledger swaps its inline TierCalibration for the shared component (single
  source). /u PublicProfile renders it below the blended hero (by_tier added to
  the aggregate type; it already flows through the route + proxy untouched).
  Dashboard gains a compact per-tier surface.
- Endpoint/proxy audit: profiles.js + ledger.js return the full aggregate
  (by_tier included); both Next proxies pass the body through — no threading
  needed. No change to the gate or math in getModelAggregate.

Tests: tests/unit/tierRecord.test.js (row logic + tier order + edge contract +
source-assert all three surfaces render the shared component). ledgerService
test gains an A+-stands-alone bucketing case. Full suite green (243 suites /
2961 tests); web next build exits 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:58:01 -04:00
builtbykev d3f18b6481 Merge Wave 2B (wiring/data): sportsbook SVG wordmarks + team-logo coverage
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:19:47 -04:00
builtbykev 47ada9013c Wave 2A: real player headshots — sport-agnostic id threaded from ingestion
Threads a REAL athlete id from the snapshot's per-player stats resolve (zero
new I/O) → enriched grade → grades:{sport} → slate strip → PlayerAvatar. Real
photo where an id resolves; team-colored monogram (never a gray silhouette,
never a broken image) where it can't. Ids are never fabricated.

Ingestion (Addition 1):
- espnStatsAdapter.getSeasonAverages now RETURNS the resolved ESPN athlete id
  (was discarded) as espnId; non-numeric uid degrades to null.
- playerIntelService surfaces MLBAM playerId (MLB) / ESPN espnId (NBA/WNBA).
- snapshotService captures both per player and stores them on the enriched
  grade beside archetype/team (null when unresolved → monogram path).

Thread → component:
- slateAdapter.buildPlayerStripsFromProps carries playerId/espnId onto each
  strip; StatStrip → PlayerAvatar (accepts both ids; getHeadshotUrl routes by
  sport: MLB→mlbstatic, NBA/WNBA→a.espncdn).
- Silhouette surfaces rewired to PlayerAvatar (branded monogram on null):
  scan search dropdown (guarded MLBAM p.id) + tonight chips, SearchModal,
  HotListPanel, GradeResultCard header. Scan grade card feeds the picked
  MLBAM id through gradeAdapter.
- playerHeadshot pure URL logic extracted to CommonJS playerHeadshotUrl.js
  (unit-testable; the .ts re-exports it). nfl/nhl added to ESPN_SPORT_PATH.

Tests: tests/unit/headshotThread.test.js (per-league URL + id thread + monogram
null path) + extended snapshotService/espnStatsAdapter suites. Full suite
241 suites / 2915 green; next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:18:59 -04:00
builtbykev 7d6dbc6cf3 Wave 2B: sportsbook wordmarks + team-logo coverage
MISSION 1 — real sportsbook wordmarks (kills lowercase "betmgm"):
- books.js: add the 6 missing ALLOWED_BOOKS keys (fanatics/bet365/
  hardrockbet/betrivers/pointsbet/pinnacle) with real brand names +
  colors — no live book falls to neutral gray. Add `slug` fields +
  bookSlug()/hasBookSvg() + BUNDLED_BOOK_SVGS.
- Bundle 8 self-authored styled-text wordmark SVGs under
  web/public/books/{slug}.svg (draftkings/fanduel/betmgm/caesars/
  bet365/pinnacle/hardrockbet/betrivers). NOT copied trademarked logo
  glyphs — the book's NAME in brand weight+color; official press-kit
  art can drop into the same paths with zero code change.
- BookWordmark: render the local SVG when bundled, else the brand-color
  styled-text fallback (never a broken image; never a lowercase key).
- Import BookWordmark into the ledger row (page.tsx:368) + the identical
  public-profile row, replacing bare {row.book} text. vyndr/GameCard
  line-grid book cell now proper-cases via bookInfo().name (keeps the
  preferred-book green highlight).

MISSION 2 — team-logo coverage gaps:
- teamMeta.js: add ESPN-schedule ball-sport abbr aliases the feed emits
  that fell to monograms — SA→SAS, NY→NYK, WSH→WAS, BRK→BKN (NBA),
  CONN→CON (WNBA). Real-abbr-first lookup means MLB WSH (Nationals) +
  WNBA NY (Liberty) still resolve directly; NY in MLB stays null.

Tests: new tests/unit/bookWordmark.test.js (all 10 ALLOWED_BOOKS resolve
to a real brand+non-gray color; 8 bundled SVGs exist; BookWordmark
SVG-first + no-lowercase-leak; ledger/profile import + use BookWordmark).
entityLayer.test.js extended for the new aliases. Full suite green
(239 suites / 2891 tests); next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:44:15 -04:00
builtbykev b6787af191 Wave 1: kill three trust bugs (billing renewal + namesake collision + Desk copy)
FIX 1 — Honest billing renewal render. VYNDR tiers are monthly, so a
`subscription_end` far in the future (the manually-seeded "RENEWS 6/9/2036"
founder row) is a comped/lifetime/seed value, not a renewal. New
web/src/lib/billingDisplay.js `classifyRenewal()` → date | none | lapsed |
unknown (strict Date.parse guard, MONTHLY_RENEWAL_MAX_DAYS=60). Profile page
renders the classified label for both the "Renews" stat and the
cancel-scheduled "Access ends" line — no raw far-future date. No DB row mutated.

FIX 2 — MLB namesake collision (James Wood → "Chicago Cubs"). searchPlayer now
collects ALL exact-nameKey matches instead of first-`.find`; a ≥2 collision
resolves ONLY via a confident teamHint (the prop's game participants, matched
against the cached /teams list with ESPN↔statsapi abbr reconciliation), else
refuses (null) — never guesses. The hint threads getPlayerStats →
resolvePlayerStats → snapshotService (built from each prop's home/away team).
Join invariant: a single-exact player whose team isn't in the hinted game has
its team DROPPED (null), so streaks/rosterlogs never tag a foreign team. Full
teamHint recovery shipped (not just the refuse fallback).

FIX 3 — DeskShowcase headline "A $1M terminal." → deadpan value-showing copy
"Every grade, every alt line, live." Prices ($44.99 / $34.99) unchanged.

Tests: billingDisplay.test.js (7), mlbNamesakeResolve.test.js (12,
disambiguation + join invariant + pure helpers), ds5PricingStates updated to
assert the new headline and no "$1M". Full suite green (237 suites / 2863
tests); web `next build` exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 03:48:58 -04:00
builtbykev 3d08390349 Merge DS5 (design): pricing Desk-as-hero, ticker stillness, empty/error unify, archetype glyphs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 00:32:28 -04:00
builtbykev a18a3f33fc DS5 — Pricing (Desk-as-hero) + Motion + Empty/Error + archetype glyphs
Part 6 #8 — Desk $44.99 is the hero tier. New DeskShowcase leads the
pricing page with the "$1M terminal · $44.99" story + real feature
visuals (alt-line ladder, quarter-Kelly, parlay φ, real-time feed) in a
balanced two-column layout (kills the dead right-half). Desk is the sole
highlighted tier / single primary CTA (color contract #9); Analyst is
secondary. Real prices: Free 5 scans, Analyst $14.99/$19.99, Desk
$34.99/$44.99. ClaimMeter + Stripe checkout wiring untouched.

Part 4 #7 — Ticker → punctuated stillness. The continuous marquee is
retired; the ticker now RESTS ≥4s on each ranked item and pulses only on
change. The EKG heartbeat is a static readout — the header's ONE idle
proof-of-life is the single SIGNAL-LIVE live-dot (the ticker dropped its
competing pulse). All durations tokenized (--motion-*, --ticker-hold);
prefers-reduced-motion kills the motion entirely.

Part 8 #20 — new EmptyState component modeled on the north-star 404
(scanlines + glitch wordmark + amber system voice + CTA hierarchy),
reused at the bare-red "Team not found", "Game not found", and the
ledger empties — one unified voice.

Part 5 — archetype glyph+chip propagated to STREAKS rows + ledger rows
(optional + self-hiding; absent beats fabricated); grade reveal already
carries ArchetypeBlend.

Tests: new tests/unit/ds5PricingStates.test.js (22) locks all four
workstreams; updated teamHubUI + vyndrDesignSystem for the new surfaces.
237 suites / 2864 tests green; next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 00:31:35 -04:00
builtbykev fe294a5de3 DS2: Dashboard Slate Rebuild — one hero, pending collapse, never-empty hero
DESIGN-SPEC Parts 3 + 6 (audit #1, #13, #14). The founder's named #1 rebuild.

slateAdapter.js — the testable engine:
- selectTopGrades: rank tonight's grades by tier → confidence → edge so the
  row varies on a real signal, not identical-weight noise (#13).
- buildHeroReceipts: yesterday's PROVEN A-tier settled HITS (misses excluded),
  carrying the real result — the never-empty proof source (#1, Part 6).
- heroFallbackState: tonight wins, else receipts, else empty.
- pendingSummary: collapse an all-awaiting card's six "Grades post …" rows to
  ONE line count (#14).
- topReadForCard: the single best live graded read to promote (#2).

GameCard.tsx — ONE bold hero per card (large mono/tabular grade + player, rest
demoted); all-awaiting cards render one "N props pending · grade ~X ET" line via
nextRunLabelET instead of repeated filler. Real team logos + team-colored accent
already lead the card (DS0) — preserved.

dashboard/page.tsx — Top grades tonight ranked via selectTopGrades (+ % CONF the
varying signal); when tonight is empty, fetch /api/ledger/model and fall back to
yesterday's PROVEN A-tier receipts (✓ HIT + actual + CLV) so first paint always
proves the model. Honest nextRunLabelET copy kept for the truly-empty case (QA.22).

Tests: tests/unit/ds2Dashboard.test.js (21) — pure-fn + source assertions,
fail-before / pass-after. Full suite 237 suites / 2863 tests green (+21).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 00:07:06 -04:00
builtbykev cf91c04e90 DS1 follow-up: close the sb-token trust-bug class across all surfaces
The OAuth-only 'sb-token' localStorage key was read by profile, slip,
dashboard (recent-scans), settings, and tracker for their authenticated
fetches. Email/password users never had that key, so those fetches sent
no Authorization header and silently returned nothing.

- web/src/lib/authToken.js — currentAccessToken() reads the REAL Supabase
  session (sb-<ref>-auth-token, v2 top-level or v1 currentSession), legacy
  fallback. CommonJS so Jest can unit-test it (5 tests).
- Swept all 5 pages to the helper (scan already session-first from DS1).
- lib/api.ts (0 callers) + ParlayTray (unmounted) left as dead code.

236 suites / 2842 tests green, next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 23:41:13 -04:00
builtbykev 73325665ec Merge DS4 (design): billboards — STREAKS row, grade reveal, CLV reframe, /u profile
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

# Conflicts:
#	web/src/app/ledger/page.tsx
2026-07-12 19:27:15 -04:00
builtbykev 45bafbc01a DS4 (design): billboards — STREAKS row, grade reveal, CLV reframe, /u profile
P0 billboards (the timeline is customer #1). Pixel-level craft: one bold hero
among muted context, real entities from DS0.

- STREAKS row: rebuilt from a log line into a Bloomberg alert. Streak LENGTH is
  now the mono/tabular HERO (38px, the largest figure in the row); real
  PlayerAvatar identity; muted "built vs [opponents]" lens; ONE severity accent
  (step-up amber / step-down green); grade badge tier-gated (the READ is paid).
- Grade reveal: edge is now sign-colored — negative edge uses var(--miss),
  never green (color contract #3). Fixed in BOTH the confidence strip and the
  MODEL/LINE/EDGE row; that row is now mono + tabular. Letter stays the hero.
- CLV reframe: new pure lib/clvDisplay.js (clvMode flat/spread/none). A near-
  flat distribution (73/74) now renders a confident VOICE line — "CLV flat — we
  grade the outcome, not the close" — instead of a broken-looking histogram;
  bars show only on real spread.
- /u profile: hit% is the bold record hero (56px mono tabular) + beat-close
  secondary; honest CLV-VERIFIED badge (only when closing value is tracked);
  real PlayerAvatar identity on cards; OG image elevated to carry the real
  record at 1200x630 social crop (graceful tagline fallback).

Tests: +23 (tests/unit/ds4Billboards.test.js). Full suite green (2732).
web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:57 -04:00
builtbykev 1c681df5d3 DS1 (design): speed + trust bugs
Fixes the three DESIGN-SPEC Part 4 + #17 audit findings.

1. React #418 hydration mismatch (landing → dashboard entry). The
   `maybeSignedIn` value was computed in a useState INITIALIZER that reads
   localStorage during render: server (no window) → false → emits the
   marketing tree; a signed-in visitor's first CLIENT render → true → emits
   the loading placeholder. Whole-subtree server/client mismatch → React
   discarded and re-rendered the page. Deferred behind a mounted flag so the
   first client render matches the server; the stored-session check flips
   post-mount. SSR HTML is no longer discarded.

2. Loading walls → skeletons. New tokenized Skeleton primitive
   (.vyndr-skeleton, reduced-motion-safe via the global rule). Swapped into
   every text-wall loader: dashboard slate load ("Loading the slate…"), /desk
   ("Assembling the pack…"), /ledger ("Loading…"), scan ("Loading the model…"),
   and the landing redirect placeholder. No bare text loader remains.

3. scan→ledger persistence. Root cause: the scan page read its bearer token
   from localStorage['sb-token'] — a key written ONLY by the OAuth callback —
   so email/password users posted /api/scan anonymously and the ledger write
   (gated on an authed user) was silently skipped. Now uses the authoritative
   session.access_token (matching the ledger read path). Extracted the row
   builder to web/src/lib/ledgerRow.js (shared, testable).

Tests: +17 (scanLedgerPersistence write→mine round-trip + scope + idempotency;
ds1SpeedTrust hydration/skeleton/persistence source invariants). Full suite
233 suites / 2793 green; web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:32 -04:00
builtbykev 24af247b29 DS0 (Design v2): the Entity Layer — teams/players/books render as themselves
Founder's #1 priority. A single cached asset+rendering system, swapped into
every surface, so entities stop being flat gray strings (DESIGN-SPEC Part 2).

- web/src/lib/teamMeta.js: static registry for ALL 4 sports — 30 MLB, 30 NBA,
  13 WNBA teams + 48 World Cup national teams, each with real colors + the
  ESPN logo/flag CDN abbr. resolveTeam (abbr/full-name/nickname/alias),
  teamLogoUrl (statsapi->ESPN mapping: AZ->ari, CWS->chw; soccer via the
  countries/ flag CDN), accentColor (picks the VISIBLE color of the pair so a
  #000000 primary never renders an invisible accent on #06060B). Colors +
  abbrs sourced once from ESPN's team API — stable public facts, zero-latency
  static data, no paid dependency.
- TeamLogo: real ESPN-CDN logo with a team-colored MONOGRAM fallback (never a
  gray box / bare abbr). PlayerAvatar: real headshot with a team-colored
  monogram fallback (kills the gray silhouette). BookWordmark: brand-color
  wordmark, proper casing (DraftKings, not 'draftkings').
- Swapped into the class-level shared components so it propagates to ALL
  surfaces: GameCard (team logos + team-colored accent edge), StatStrip
  (player identity avatar), StreaksPanel (P0 billboard avatars), TeamHub
  header (the team's real crest leads its hub). Barrel-exported.

ZERO OUT-OF-POCKET: ESPN logo/flag CDN + league headshot CDNs, all verified
200 image/png across MLB/NBA/WNBA/soccer.

ACCEPTANCE (SSR render proof): /entity-demo harness server-rendered the exact
real asset URLs across all 4 sports — mlb/500/nyy.png, mlb/500/chw.png (White
Sox, correct ESPN abbr), nba/500/lal.png, wnba/500/ny.png, countries/500/
usa.png + bra/eng/arg/jpn flags, real mlbstatic/nba headshots (Judge 592450,
LeBron 2544), DraftKings/FanDuel wordmarks. Each URL curl-verified 200
image/png. Harness removed post-proof (not a product surface). Pixel
screenshot blocked by WSL2<->Windows-Chrome localhost networking, not code.

2757 -> 2776 tests (+13 entityLayer, +6 boot resilience), web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:02:18 -04:00