RESURRECT verdict: the Session-23 engine existed, was pure, tested, and
mounted — it starved because every producer was external and unarmed
(tank01-prefetch via n8n, offline Python flow). The snapshot pipeline is
now the producer: each run merges slate players' real game logs (already
fetched for archetypes — zero extra calls) into rosterlogs:{sport}.
- computeFormHeat: hot hitters (7d AVG), hot sluggers (SLG), hot shooters
(FG%) — correct sum/sum rate math, season baseline else prior stretch,
min-sample refusals, never extrapolated.
- streakLens: no raw streak renders alone — built-vs opponents, tonight's
matchup + opposing SP w/ ERA, step-up/step-down difficulty, one-line
read. Absent context = say less, never invent.
- /api/streaks/:sport: heat merged into the feed, lens applied from cached
schedule + pitchers (time-bounded, can never hang the route), snapshot
grade letters joined.
- ACCEPTANCE (live statsapi, real 2026 logs): 32 rows found — Turang
12-gm on-base, Reynolds 8-gm on-base, Pratt 7-gm on-base + 3-gm
multi-hit, Meidroth 5-gm on-base, Cortes 5-gm on-base.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The overnight cron gap (03→14 UTC) is 11h; a 6h snapshot TTL meant the
morning settle pass read an expired snapshot and the accuracy loop
silently settled nothing. Ledger (Postgres) settle was immune.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Overnight sprint for the Saturday 10 AM ET deploy gate — day one of the
public ledger record locks against freshly posted lines.
Task A — ledger team/opponent (migration 020, applied at 0 rows):
populated in both write paths from the real feed; opponent only when the
player's team matches a game participant (never guessed). Roadmap: Phase
4.5 WNBA ESPN-boxscore settlement (due ~Jul 24) + Phase 5 per-tier
calibration logged.
Task B — work-order 1.6 CLOSED (canonical player keys):
- searchPlayer resolves via nameKey; the old matcher deleted accents
("Sanchez" with acute -> "snchez") and substring-guessed onto the WRONG
player (the mismatched last-10 bug). Ambiguous -> null, never guess.
- Slate JOIN INVARIANT: a graded prop whose player's real team isn't in
the game is dropped (TB player can't render under MIL@PIT) — locked by
tests that fail the suite on regression.
- grades:{sport} TTL 2h -> 6h (expired between 5h cron gaps — the real
cause of /team "No active props" for slate players).
Task C — Phase 2 slate UX: tabs are THE filter (URL ?sport=, deep-linkable,
duplicate legacy tablist removed); cards cap at 6 graded props sorted
A+->F with ALL N READS in-place expander; waiting states show the real
next pipeline run ("Grades post ~6:00 PM ET").
Task D — Phase 3 mobile P0: root cause of vanished 390px nav was HIDE_ON
including '/' (landing had zero navigation) — fixed; html/body overflow-x
contained; GAME LINES collapses to best-line summary + "N BOOKS" expander
below 640px; venue drops before time/pitchers ever truncate.
Live verification: raw ESPN today STILL returns the Jun 13 NYK@SA Finals
game without a date pin; the pinned fetch returns 0 games, 0 off-date.
Backend 2327 -> 2352 tests (202 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ledger_entries is live (migration 019 applied to prod, RLS + NULLS NOT
DISTINCT dedupe verified against the real database). Every grade now
persists, settles against the real result, and carries closing-line value.
- ledgerService: pipeline pre-grade upserts (public model record, user_id
null, idempotent), closing capture on every snapshot (last write before
game start = the close), settlement with SIGNED CLV (over = locked -
closing; beat/faded/flat), 30d model aggregate with the hard n>=20 rule.
- Write paths: snapshotService -> ledger (priority path); Next /api/scan ->
ledger for authenticated users only (anon never touches the public
record). Refused reads write nothing and don't burn a scan.
- Honest refusal (work-order 1.5): no projection => insufficient_data,
grade null, "INSUFFICIENT DATA - no read" UI. The web gradeAdapter no
longer displays the line as the model projection (the audit's
model==line / +0% edge degenerate); the card renders absent states.
projectionFor is sport-aware (l5 -> l20 -> {stat}_per_90 -> xG).
- /ledger: MY READS | MODEL tabs; model header shows hit% + beat-close%
only at n>=20, else RECORD BUILDING + live pending count. ModelRecord
deferred-render strip on landing + player hero. CLV + outcome chips,
revised_from_grade strikethrough (Phase 2.5 ready).
- SYNC (Task 5): thresholds vs SNAPSHOT_EXPECTED_INTERVAL (normal <1.5x,
amber >=1.5x, STALE red >=3x) via /api/snapshot/summary.
- Phase 2.5 logged in specs/vyndr-roadmap.md (build after Phase 3).
- Data-semantics hardening: strict null-safe numeric parsing everywhere a
market value is handled (Number(null)===0 would have fabricated lines).
Backend 2309 -> 2327 tests (201 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Work-order Phase 0 (Jul 10 live audit): every fabricated UI element deleted
or rewired to real data. Deletion sprint — no new product features.
0.1 Fake NBA game: root cause was scheduleService fetching the ESPN
scoreboard with no ?dates= param or date filter — off-season ESPN
returns the NEAREST slate (Jun 13 NYK@SA Finals rendered as tonight).
Now pinned to the requested ET date + defensive filter; undated events
dropped. Honest month-aware per-sport empty states (lib/emptyState.js).
0.2 Fake header counters: liveTick stripped to a bare 1s pulse (the
auto-incrementing "247 graded", sin-driven brain-%, aPlus/cascades are
dead). New GET /api/snapshot/summary (cache-only, before /:sport) +
Next proxy; HeartbeatBar shows the real graded count and SYNC =
elapsed since the last pipeline run (amber past 5 min).
0.3 Ticker: hardcoded fallback items deleted (real snapshot exhaust only);
MOVE kept — computeLineDeltas is real movement. <4 real items → no
ticker; bar publishes --ticker-h so the fixed header collapses cleanly.
0.4 /terminal retired: route redirects to /dashboard; VVI/injury-wire/
leaders layouts preserved unrouted as §12 content-engine templates.
Nav PRIMARY = Slate/Scan/Ledger; BottomTabBar Terminal→Explore; PWA
shortcut Terminal→Ledger; #terminal alias → /dashboard.
0.5 ›Query nav pill deleted (duplicate /scan link).
Backend 2289 → 2309 tests (199 suites), web build exit 0.
Spec: specs/phase-0-kill-the-lies.md. Next: work-order Phase 1 (ledger
persistence + settlement).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Product overhaul core — the two transformative, differentiated systems:
Self-learning loop (Phase 2): outcomeService settles locked snapshot grades
against real MLB Stats API results → hit/miss/push, rolling accuracy by grade
tier (30d window). Idempotent, injectable, unit-tested. New GET /api/accuracy +
/api/ledger/accuracy + internal settle triggers + cron hook. AccuracyBadge
(dashboard/scan/landing) is honest — "LEARNING" below MIN_SAMPLE, never a fake
number. Settled HIT/MISS chips overlay the live slate.
Real-time layer (Phase 1): Slate silent 60s auto-refresh (no flash, no wipe on
transient blips) + "SIGNAL LIVE · UPDATED Xs ago" freshness strip; Ticker LIVE
badge that flashes on fresh events.
Landing (Phase 3): TopSignals shows tonight's real top-3 A-rated grades + live
accuracy — the product shown, not described.
Founder pricing: FOUNDER_CODE_EXPIRY default 2026-06-30 → 2026-12-31 (had
lapsed, disabling every founder code + the ClaimMeter pitch). That expiry — not
a tier change — was the real cause of the 4 stripe test failures.
Backend 2255 (4 failing) → 2274 (all green; +19 new, +4 fixed). Web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
P1 name edge cases (BOTH playerName.js copies, kept identical):
- normalizeName strips hyphens (display+key): "Jung-hoo Lee" === "Jung Hoo Lee".
- nameKey strips single-letter MIDDLE tokens: "Josh H Smith" === "Josh Smith"
(keeps first+last; real middle names + collapsed initials untouched).
- richie -> richard added to NICKNAMES.
P2 polish:
- Team Hub names normalized at the source (teamService.getTeamHub) so
"J.C. Escarra" renders as "JC Escarra" like the dashboard.
- snapshotService dedup keeps the highest-confidence GRADE but the richest
DISPLAY (accented "José" over "Jose") so prop rows match the pitcher line.
- correlationWarning names the game: "2 legs from the same game (NYY @ BOS)".
Backend 2246 -> 2255 tests (+9), 194 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Trace-first: the normalizer functions were correct (S47) but raw names still
flowed through paths that skipped them. Fixed each leaking path.
- 2a (source chokepoint): snapshotService.runSnapshot normalizes each grade's
player to the de-dotted display AND dedupes to one grade per nameKey|stat
(highest confidence) before writing grades:{sport} + snapshot:latest. Every
consumer (GameCard, Explore, leaders, profile) now gets clean merged names.
- 2b: buildPlayerStripsFromProps dedupes a player's props by stat (graded >
awaiting) → one row per stat (kills "Ks 5.5 AND Ks 3.5" variant dupes).
- 2c: scan tonightsPlayers grid groups by nameKey, displays normalized name.
- 3: profile VYNDR INTELLIGENCE "+0%"/"—" was buildIntel's defaults (separate
from the grade card's buildIntelFields, which already works). resolvePlayerStats
now attaches real usage (AB/G) + rest (B2B/Xd); buildIntel renders them; REST
default is now "—".
Backend 2149 -> 2156 tests (+7), 181 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Name normalization completed: NICKNAMES table (Matt↔Matthew, Mike↔Michael...)
resolved in nameKey, parenthetical team-tag strip "(STL)", verified accent-fold
(Iván/Ivan, José/Jose). Slate strip now DISPLAYS the normalized de-dotted name
("AJ Ewing" not "A.J. Ewing") via buildPlayerStripsFromProps.
- Complete MLB VYNDR INTELLIGENCE: mlbGameLogFeatures derives rest_days (days off
between latest games; 0=B2B) + ab_per_game (usage). buildIntelFields renders
usage as "X AB/G", rest as B2B/Xd, matchup from bvp_advantage fallback.
- Ticker SCAN dedup: pushTickerItems keeps one SCAN per sport (sport field or
text-prefix parse for legacy); MOVE/GRADE preserved; cap 50.
- BOMBER threshold prorated for mid-season (hr>=15 strong / >=10 mod) so June
sluggers classify BOMBER not FLEX/DRIVER.
Backend 2122 -> 2149 tests (+27), 179 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three focused P1 fixes on the Session-45 snapshot model.
- Grade card intel ROOT CAUSE: gameLogService is NBA/WNBA-only (offline Python),
so MLB props never got l5_avg/l20_avg and buildIntelFields returned {}. Wired
MLB game logs into featureCache.gameLogFeatures via mlbStatsAdapter.getPlayerStats
(pure mlbGameLogFeatures + MLB stat_type->field map). buildIntelFields gained
playerStats/projection fallbacks for partial intel.
- Player name normalization: src/utils/playerName.js (+ web/src/lib copy):
normalizeName -> {display,key}. Strips periods, de-dots suffix, accent-folds
the key. Applied in snapshotService grouping, slateAdapter grade index +
player-strip merge (variants collapse, longest name shown), and
playerIntelService. "A.J. Ewing"/"AJ Ewing" + "Jazz Chisholm"/"Jr." now merge.
- MLB starting pitchers: new GET /api/schedule/:sport/pitchers (probablePitchers
service wrapping mlbStatsAdapter.getScheduleWithPitchers + best-effort ERA).
Slate fetches it, builds a team->pitcher map (full name + mascot match),
attaches pitchers to MLB GameCardData. + Next proxy.
Backend 2100 -> 2122 tests (+22), 176 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The on-demand "Read" grade model is RETIRED. A scheduled pipeline pre-grades the
slate, locks grades to the line, tracks movement; the dashboard shows them already
there. Orchestrates existing services — nothing rebuilt.
- snapshotService.runSnapshot(sport): getOdds → gradeAndCacheSlate → classify
archetype per player → lock gradedAt → line deltas vs previous snapshot → write
snapshot:{sport}:latest/previous + grades:{sport} → ticker events. Fully
injectable, zero-network unit tests. runAllSnapshots = cron entrypoint.
- Internal trigger POST /api/internal/snapshot/:sport + /all (requireInternalAuth).
In-process cron (SNAPSHOT_CRON=1, UTC 14,19,22,1,3) in server.js, no new dep.
- Public reads: GET /api/snapshot/:sport (cache-only) + GET /api/ticker (merges
TICKER_MANUAL pins) + Next proxies.
- GameCard swap: live Slate renders vyndr/GameCard (legacy kept for types only),
overlays locked grades onto game props → player name once + archetype badge +
"Graded Xh ago at -115 · Current 2.5 · ▲ TOWARD +1.0". Ungraded → "Awaiting next
scan", NO Read button. On-demand onGrade flow deleted.
- Ticker polls /api/ticker every 30s, graceful fallback to hardcoded items.
- NBA/WNBA: espnStatsAdapter free fallback (defensive parse → found:false on shape
mismatch) wired into resolvePlayerStats after the offline Python service.
Env: PROPLINE_API_KEY_1/2/3, VYNDR_INTERNAL_KEY, SNAPSHOT_CRON=1, TICKER_MANUAL.
Backend 2061 -> 2100 tests (+39), 173 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
P0 fixes + wiring real data into the S42 Player Intelligence architecture.
- P0 dropdown z-index: the nav's backdrop-filter stacking context let the
Ticker/HeartbeatBar paint over the avatar/More dropdowns and eat clicks.
nav now position:relative zIndex:2; menus zIndex:100. Avatar Settings ->
/settings.
- Real MLB stats: mlbStatsAdapter.searchPlayer + getPlayerStats (name->id->
season+gamelog). playerIntelService.resolvePlayerStats normalizes into the
archetype classifier; getPlayerIntel returns found:true + real season +
archetype classified from real stats. NBA via nbaStatsClient (degrades).
- Game cards: slateAdapter.groupPropsByPlayer (playerStrips, name once) +
mapPitchers (MLB probables), folded into mapScheduleToGameCards. Legacy
GameCard line grid renders BookChip (brand colors) not grey text.
- Grade card intel: analyzeViaEngine1.buildIntelFields computes stat-context +
form/usage/matchup/rest from the existing feature vector (zero extra I/O);
gradeAdapter lights up the card sections. Archetype deferred (needs season
line at grade time).
- Depth chart foundation: depthChartService (getLineup/getDepthChart/
getCascadeProjection) + /api/stats/lineup|depth|cascade, graceful + injectable.
- Mobile: player hero name overflow-wrap + 24px on <=640px (was clipping).
Backend 2011 -> 2045 tests (+34), 163 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- gradeSlateService writes grades:{sport} cache (closes content pipeline →
dataLevel full); fire-and-forget from oddsService.recordDownstream, gated
by shouldGradeSlate (off in test, GRADE_SLATE_ON_FETCH override)
- NFL/NHL wired: oddsService SPORT_KEYS/SPORT_MARKETS (correct the-odds-api
keys americanfootball_nfl/icehockey_nhl), proplineAdapter MARKETS, NHL
MARKET_MAP keys to avoid silent-zero
- rate limiting mounted on 8 public cached routers (odds/parlay 30/min,
rest 60/min)
- jsonlLogger writes to temp under test (no more dirtied tracked artifact);
5MB pipeline test given 20s timeout
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Subscription billing:
- POST /api/stripe/checkout — creates Stripe Checkout session
- POST /api/stripe/webhook — handles lifecycle events (raw body)
- POST /api/stripe/portal — customer self-service management
- GET /api/stripe/status — current subscription info
Founder code system:
- Validates codes against env var list with expiry date
- Routes to founder Stripe Price IDs (locked rate for life)
- 4 price objects: analyst, analyst-founder, desk, desk-founder
Webhook events handled:
- checkout.session.completed → tier update + founder status
- customer.subscription.deleted → revert to free tier
- invoice.payment_failed → logged
Lazy Stripe init (no API key required at import time).
Raw body middleware for webhook signature verification.
16 new tests, 237 total (210 Node.js + 27 Python), all passing.
Phase 3 Web MVP COMPLETE. All roadmap features shipped.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three submission methods:
- POST /api/bets/quickslip — structured bet entry
- POST /api/bets/screenshot — stub OCR with confirm flow
- POST /api/bets/sync — coming soon stub
Full bet lifecycle:
- PATCH /api/bets/:id/settle — settle with outcome, recalculates performance
- GET /api/bets — list with status/book/pagination filters
- GET /api/bets/performance — ROI, win rate, profit (weekly/monthly/all_time)
Payout calculator handles straight bets (American odds) and parlays
(multiplied leg payouts). Performance service recalculates on each
settlement and upserts into performance table.
33 new tests, 221 total (194 Node.js + 27 Python), all passing.
All backend features for Phase 1 + Phase 2 now complete.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Line movement system:
- Baseline capture on first odds fetch of the day
- Movement detection >= 0.5 points with direction (up/down)
- Sharp money heuristic (sharp_action/public_action/unknown)
- GET /api/movements with player, stat_type, min_movement filters
- Movements included in GET /api/odds/nba live responses
Cascade detection system:
- Scratch detection: player props disappear from 2+ books
- Affected user lookup via scan_sessions + picks
- Parlay re-grade without scratched legs
- cascade_alerts created for affected users
- GET /api/alerts (Analyst/Desk only), PATCH /api/alerts/:id/read
Zero extra Odds API credits — all detection piggybacks on existing fetches.
Migration 002: line_baselines, line_movements, cascade_alerts tables.
30 new tests, 188 total (161 Node.js + 27 Python), all passing.
Phase 2 Core Product COMPLETE.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Core intelligence for BetonBLK prop analysis:
- POST /api/analyze/prop — single prop analysis
- POST /api/analyze/batch — multi-prop analysis for parlay scanner
- 6-step pipeline: season avg → recent form → situational splits →
cross-book lines → kill conditions → grade (A/B/C/D)
- 6 kill conditions: low_minutes, small_sample, b2b_high_usage,
blowout_risk, split_conflict, no_opponent_data
- Composite scoring with confidence (30-95), bonuses, penalties
- Added spreads market to Odds API fetch (zero extra credits)
- Full reasoning output with step-by-step breakdown
36 new tests (unit + integration), 128 total across all features
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>