Commit Graph

196 Commits

Author SHA1 Message Date
builtbykev ccb9668f0c Task B — founder checkout is SEAT-GATED; payment-decline grace spans retries
1+2. Checkout price was CODE-gated (founder price only with a valid founder
   code) — so "Claim a Founder Desk" would have charged the $44.99 standard
   price, not the advertised $34.99. Now it's SEAT-gated: resolveCheckoutPrice()
   attaches the founder price while founder seats remain (< FOUNDER_SEATS_TOTAL,
   read from the SAME countFounderSeats() truth as the ClaimMeter), and flips to
   standard at seat 100. createCheckoutSession uses it; the founderCode param is
   kept for back-compat but no longer drives price. The meter flips to "SOLD
   OUT" at capacity. When the count can't be verified we honor the advertised
   founder price (never overcharge).
   - Also hardened countFounderSeats to manual pagination (the for-await form
     broke on non-async-iterable list mocks).

3. Tests: resolveCheckoutPrice at seat 0 → founder, seat 100 → standard, the
   99/100 boundary, null-count → advertised founder price.

4. Grace: invoice.payment_failed now sets a 14-DAY grace (spans Stripe's Smart
   Retry window) instead of 48h — a transient decline no longer revokes access
   mid-retry. Access is revoked only when Stripe actually cancels
   (customer.subscription.deleted keeps its 48h grace). Test updated.

Stripe + founders suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 23:04:19 -04:00
builtbykev 889e8621b4 Item 6 — activate the Stripe billing portal link from account settings
The billing portal is fully configured in Stripe (cancellations, plan
switching, invoice history) and the Express endpoint (POST /api/stripe/portal)
existed, but nothing in the UI linked to it. Added the Next proxy
(app/api/stripe/portal) and a "Manage billing →" button in the profile billing
section (paid tiers) that mints a portal session and redirects. Kev still
activates the hosted portal in the Stripe dashboard; this is the app-side link.

Dunning verification (item 6): cancel-on-exhaustion is correctly wired — Smart
Retries exhausting cancels the subscription → customer.subscription.deleted →
webhook sets a 48h grace → middleware/gracePeriod.checkGracePeriod downgrades
tier to free in both users + user_profiles after the grace expires. See the
report for one nuance (the 48h grace on the FIRST payment_failed is shorter than
Stripe's 2-week retry window — self-correcting via subscription.updated, but
worth a product decision).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:55:39 -04:00
builtbykev ae3cff9dbd Item 7 — book roster: ESPN BET → theScore Bet (PENN)
ESPN BET is defunct — PENN/ESPN terminated the deal; PENN rebranded it to
theScore Bet (Dec 1 2025) and ESPN is now exclusive with DraftKings. Removed
the ESPN BET entries from the BookChip map (web/src/lib/books.js) and added
theScore Bet (mono TS, slug thescore) as the successor. Added 'thescore' to the
backend oddsNormalizer ALLOWED_BOOKS so the feed's lines are accepted; synced
the bookWordmark test list. The ESPN references in src/config/sports.js are
ESPN's STATS API (data provider, unrelated to the sportsbook) — left untouched.

Flagged in specs/design-reference/HANDOFF.md that the design mockups' BookChip
row still shows ESPN BET and needs the same one-swap on the next refresh.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:55:39 -04:00
builtbykev a8e383e7e7 Item 8 fix: articles live in web/content (the runtime content root), orphan deleted
The blog showed "Posts coming soon" live: the app reads process.cwd()/content
= web/content at runtime (that's where the old orphan lived and rendered), but
the 5 articles were committed to REPO-ROOT content/articles — which the
deployed app never reads. Moved them to web/content/articles (verified
getAllPosts finds all 5 from cwd=web) and deleted the orphan file
web/content/blog/line-movement-guide.mdx (the route already 301s). Test paths
updated to web/content/articles.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:52:37 -04:00
builtbykev cb3237cdce Item 6 — Desk showcase renders REAL data (or hides), kills the mocked ladder
The pricing Desk showcase hardcoded an alt-line ladder (1.5 A +7.1% / 2.5 A+
+11.4% / 4.5 C -3.8%), QUARTER-KELLY 2.4%, and PARLAY φ 0.34 — a mocked demo
selling something we weren't proving.

- deskShowcaseService reads the pre-graded snapshot for a real A/B prop's
  alt-line ladder (prefers the one with the most grade variation — the most
  compelling real example). Edge per rung shows only when it's a plausible
  market value; the inflated (model-line)/line artifact on small lines is
  guarded to "—" rather than shown as a fake +91%.
- PARLAY φ is now REAL: the model's same-team correlation (0.34, mirroring the
  frontend parlayMath team constant) computed for TWO REAL same-team legs,
  named. No real same-team pair on the board → the tile hides, never an
  invented number.
- QUARTER-KELLY tile is REMOVED: the snapshot has no odds, so a real
  quarter-Kelly % can't be computed here — a fabricated 2.4% is worse than
  nothing. Kelly stays a real in-app Desk feature; the showcase just doesn't
  fake it.
- DeskShowcase is now a client component fetching /api/desk-showcase; when the
  board has no real ladder the whole visuals column hides (real-or-hidden, same
  law as the hero). The pitch copy is unchanged.

5 service tests. Change-affected suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:42:16 -04:00
builtbykev 9b9aab4262 Item 5 — daily hero prop is a live RULE (biggest model-vs-market disagreement)
The landing hero was a static Jokic "Example" card with a name-length pick and a
hardcoded A- 73% +6.2% fallback. Now it's deterministic and live:

- heroPropService.pickHeroProp reads the pre-graded snapshot and selects the
  prop with the LARGEST |projection - line| gap among A/B grades (conviction,
  not noise) — the read where VYNDR disagrees most with the market, the card
  that makes a stranger argue. No curation, no grading (reads cache → no API
  credits). GET /api/hero-prop (backend) + repointed Next proxy.
- The card shows the disagreement EXPLICITLY: the book's line vs VYNDR's model,
  side by side (model in green), with the real grade timestamp ("Graded 2:14
  PM"). The EXAMPLE chip is gone.
- Empty slate → the MOST RECENT real graded read (flagged "LATEST READ", real
  date). Nothing cached → { available:false } and the card HIDES. No
  hand-written fallback — the Jokic card is deleted. Survives a dead night: a
  live rule shows tonight's real MLB read, never a phantom July NBA card.

7 service tests lock the rule (max-gap, A/B gate, projection/line required,
empty→recent, hidden, cross-sport). colorContract updated to the new
disagreement display. Change-affected suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:29:55 -04:00
builtbykev 3b7a1f59bc Item 8 — wire the 5 real articles into /blog, retire the backdated orphan
The live /blog showed "How to Read Line Movement Like a Sharp" dated 2026-03-22
— an orphaned, uncommitted file that predates the product. Meanwhile 5
genuinely-real articles sat in content/articles/, unwired.

- blog.ts now reads content/articles (not the untracked content/blog). Maps
  `excerpt` → description, skips `status: draft`, reads explicit `slug`.
- Added honest dates (2026-07-17, the real publish day) + flipped the 5
  articles to `status: published`. Real content: how-vyndr-grades-a-prop,
  why-our-misses-are-public, what-clv-is, how-streaks-lie, the-vyndr-originals.
- Retired the orphan: /blog/line-movement-guide 301s to /blog (next.config).
- Added a minimal, dependency-free, XSS-safe markdown renderer so headers/bold
  render as HTML instead of literal "##". Each article keeps title/date/
  read-time + the existing OG/JSON-LD metadata (affiliate-review ready). Richer
  media (images/charts) is the separate design train.

Web build exit 0 (SSGs all 5 slugs); backend suite unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:56:09 -04:00
builtbykev 41fc2b90e2 Item 2 — founder counter is REAL or hidden (kills the hardcoded 47/100)
ClaimMeter rendered a fabricated "47 / 100 CLAIMED" (a hardcoded default; the
comment even said "Cosmetic conversion driver… Static here"). Now:

- GET /api/founders/count counts ONLY real paying founders — user_profiles
  where founder_pricing = true AND subscription_status = 'active' (the
  Stripe-webhook-synced mirror, so we never hammer the Stripe API). Cached 5
  min in Redis on top of that.
- If the source is unavailable (Supabase unconfigured, query error, column not
  migrated, client throws) the endpoint returns { available: false } and the
  ClaimMeter renders NOTHING — counter and progress bar both hidden. We never
  fall back to a number.
- A low real count is shown honestly (0 → "0 / 100"); the truth is the feature.

Next proxy at app/api/founders/count. 6 route tests cover real count, low
count, error/unconfigured/throw → hidden, and cache-hit. Suite 271/3260 green,
web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:32:18 -04:00
builtbykev 66d52a9ce0 Item 1 — VERB LAW: one verb, READ (never SCAN), + a lint that enforces it
The product argued with itself: FAB/nav said "Scan", Free tier "5 scans",
ticker "MLB slate scanned" — while the Ledger says "MY READS". Swept every
user-visible surface to READ:
- BottomTabBar FAB + Nav link: 'Scan' → 'Read'
- Pricing free tier: '5 scans to try the model' → '5 reads …'
- StatStrip: 'Awaiting next scan' → 'Awaiting next read'
- Ticker badge + snapshotService event: tag 'SCAN' → 'READ',
  'slate scanned' → 'slate read' (readSportOf parses BOTH old and new so
  cached ticker items dedupe cleanly through the rollover)
- upgradePitch: 'You've scanned N parlays' / 'unlimited scans' → read/reads

Internal untouched (not user-visible): /api/scan routes, scan_count column,
scanning state, DemoScan/ScanIcon, scanlines CSS, the transitional SCAN
color-map key.

tests/unit/verbLaw.test.js is the enforcement: it fails on user-visible
scan/scanned/scans copy across web/src + src/services (skips comments). Suite
270/3254 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:26:49 -04:00
builtbykev 71e35e90fd P2-10: ledger read-card density — tighter padding/margins (3-4 per phone screen)
Phone audit: read cards were huge, only 1-2 fit per screen. Compressed the
vertical spacing — article padding 16->12, header margin 8->5, name 15->14px,
ladder-rungs margin 10->8, book/date line 12->8.

Kept the archetype showDesc: it renders INLINE (same row as the badge), so it
adds zero vertical height — dropping it wouldn't help density and would break
the ds5 design lock ("the badge shows its one-line meaning where it leads").
Locked the density in vyndrParityQA (P2-10).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:47:48 -04:00
builtbykev 77e8937a56 P2-9: leaderboard stat labels (SB/ER/TB) + FLAG the grade-degradation root cause
DISPLAY FIX (shipped): the league leaderboard rendered raw snake_case
("stolen_bases U0.5", "earned_runs U2.5"). New canonical short-label lib
web/src/lib/statAbbrev.js (one source, CommonJS + unit-tested) maps stat_type
to SB/ER/TB/HR/K/PTS/… and ExploreHub routes through it. Unknown ids upper-case
their words so raw snake_case can never leak again.

FLAG (reported, NOT silently changed — per the audit's instruction): the "B at
45% confidence" is a BACKEND grading issue, diagnosed against live snapshot:
- 25/25 grades mismatch their own confidence vs grade_thresholds.json (B shown
  at conf 55 = the B- band; a systematic one-sub-tier gap on every prop). The
  surfaced `confidence` is not the probability that derived the letter (likely
  the data-sufficiency penalty applied to display-only).
- 9/25 have projection=0 — the MLB feature path feeds 0 instead of refusing
  (S58 insufficient_data), which also produces the P1-7 broken edge_pct.
Full write-up + do-not list: specs/audit-data/mlb-grade-degradation.md. NOT
re-lettering or shifting thresholds on the frontend — that would hide the bug.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:42:03 -04:00
builtbykev 00537eb84c P1-8: truth in Compare verdict — no phantom "tonight", cite what actually wins
Phone audit: the Compare verdict read "the edge tonight tilts his way" for
Jokić vs Wembanyama — an NBA claim in July, when NBA has 0 games. The page is
sample/form data with no game resolution, so "tonight" can never be verified.
Reframed to "on current form" (the rows ARE L10 form) — always honest, in or
out of season.

Also fixed the cited dimensions: the verdict claimed "usage", but in the sample
Jokić's Usage% (29.1) is LOWER than Wemby's (31.0) — he wins scoring, boards,
and playmaking, not usage. Copy now matches the data.

Locks both P1-7 and P1-8 in vyndrParityQA.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:36:53 -04:00
builtbykev d755b43f05 P1-7: flat edge board — guard the broken edge placeholder (absent > fabricated)
Phone audit called the board 'mostly-empty'. Two causes, both now addressed:
1. Dead images (P0-2, already fixed) → the matchup/team chips render logos now.
2. Degraded edge data. Live snapshot edge_pct is on a broken scale (distinct
   values 20/60/100/140 — not a market %), with projection=0 and confidence
   35-55%. A real prop-market edge is single-digit, never past ~40%. Leading
   the board with '+140%' fabricates a signal (Data Semantics Rule).

Fix: an edge whose |value| > 40 is treated as ABSENT at BOTH layers — the
data layer (flattenToEdgeBoard nulls it, so it can't RANK a fake +140% above a
real +8.4%) and the display (EdgeCell shows '—'). Board falls through to the
grade-rank tiebreak when edges are unreliable. Real edges (≤40) are untouched.

The root cause — edge_pct/projection/confidence degradation — is a BACKEND
grading issue (same family as the P2-9 '45% B' flag), reported separately; this
is the honest frontend guard, not a fix for the data.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:34:01 -04:00
builtbykev ff0d3b199e P1-6 fix: one freshness source — Slate 'UPDATED' reads pipeline refreshed_at
Phone audit: the same screen showed green 'SIGNAL LIVE · UPDATED 0s ago' AND
amber 'SYNC 46:03' — two components reading different fields. The Slate's
'UPDATED Xs ago' measured the CLIENT poll time (always ~0s, since it refetches
every 60s), while the app-bar clock honestly measured the pipeline's data age
(refreshed_at). '0s ago' claimed a freshness the data didn't have.

Now the Slate captures snap.refreshed_at from the snapshot it already fetches
(newest across sports) and 'UPDATED' shows THAT — the same source of truth as
the clock. The clock still owns the amber/STALE reaction; the strip just states
the honest data age. No more contradiction.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:24:48 -04:00
builtbykev 8b35fd06ec P1-5 fix: 390px containment — consensus rows stack, pitcher line wraps
Phone audit: CONSENSUS VS MODEL bled off the right edge ('2 BO…', 'MO…') and
STARTING-pitcher lines truncated ('2.64 E…'). The M4 lock only hid the DOCUMENT
scroll (html/body overflow-x) — content still clipped inside cards. Now contained:
- .breadth-row stacks (flex-direction:column) at <430px, each field on its own
  line with overflow-wrap:anywhere — no bleed.
- the game-card starting-pitcher inner spans wrap + shrink (flexWrap + minWidth:0)
  so name/ERA/archetype flow onto a second line instead of clipping.
- STRENGTHENED the lock: vyndrParityQA now asserts the CONTAINMENT patterns
  (breadth-row stacks, pitcher spans wrap), not just document overflow.

MLB stat pills: the game-lines grid already scrolls-within-card (<640 M1); if
the audit still shows pill clipping elsewhere, it's a follow-up targeted pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:19:48 -04:00
builtbykev ff53f31bfc P0-4 fix: mobile header collapses to ONE line — logo + clock + sync dot
Phone audit: at 390px we still rendered the full desktop 3-row header (nav +
TOP MOVES ticker + SYNC line) eating ~20% of the viewport, and its height
clipped page titles under it (MY READS tabs, HEAD TO HEAD). Implemented Design's
mobile app bar <768px:
- New MobileSyncClock (extracted from HeartbeatBar) lives in the Nav's right
  cluster — wall clock rests, amber/STALE reacts off the shared freshness tier.
- <768px: the ticker row (.nav-ticker) AND the whole heartbeat bar are hidden;
  only the nav row shows (logo + clock + search). main padding-top → 62px and
  the Slate sticky tabs → top:60px, so nothing clips under the bar.
- Locked in vyndrParityQA (P0-4): ticker+heartbeat hidden, nav clock shown,
  paddings collapsed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:15:24 -04:00
builtbykev db61876b2f P0-3b/c: consensus grouped by player + ledger cards nest alt lines as a ladder
Completes P0-3 across all three surfaces:
- CONSENSUS VS MODEL (MarketBreadth): dedupe by player+market so Ben Williamson's
  alt-line variants show as ONE consensus row (no per-market cap — a consensus
  table just shouldn't repeat a player).
- LEDGER cards: group by player+market via groupIntoLadders — Alec Bohm's
  strikeout ladder (U1.6/U1.3/O1.5) is now ONE card with the rungs nested (each
  its own side/line + tier-colored grade), not three separate cards.
- playerGrouping reads player OR player_name (ledger rows use player_name) —
  regression-tested so the ledger doesn't silently empty.

The Alt Line Ladder shape is what /pricing already demos; the record now uses it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:07:28 -04:00
builtbykev 55f5cdc57d P0-3a: dedupe the Explore leaderboard — one row per player+market + per-market cap
Phone audit: leaderboard flooded with 9 consecutive identical 'stolen_bases U0.5
45% B' rows. New shared lib/playerGrouping (dedupeLeaders + groupIntoLadders,
name-key aware, 7 unit tests): ONE row per (player, market family) keeping the
best-ranked, then a per-market cap (4) so no single prop type floods the board.
Applied to ExploreHub. Ledger cards + Consensus grouping follow in P0-3b/c using
the same lib.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:59:08 -04:00
builtbykev c868d1638e P0-2 fix: entity images load EAGERLY — the lazy-defer killed the whole pipeline
Phone audit: 78 ESPN <img> at naturalWidth:0, ZERO espncdn/mlbstatic requests
ever fire — the browser never attempts the fetch. CSP was NOT the cause (img-src
already allows a.espncdn.com + img.mlbstatic.com, confirmed in the live header).
Root cause = native loading="lazy" on the tiny entity <img>s never triggering on
device (the audit's suspect b). TeamLogo + PlayerAvatar now load="eager"
(+ decoding="async") — they're 10-40px core-visual entities, so eager is correct
and cheap, and it forces the fetch on parse regardless of size/viewport.

Browser-request confirmation is the audit's Chrome domain (I can't observe
network from server curls); eager semantics guarantee the fetch once the src
(which 200s server-side) is in the DOM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:53:46 -04:00
builtbykev 489d849f1e P0-1 fix: ledger/u grade badges are token-derived — kill blue-B / amber-C / non-A glow
Phone audit found LEDGER READ CARDS rendering B badges with BLUE borders + C
with AMBER right now in prod — GradePill (components/GradeCard.tsx) hardcoded the
OLD palette (rgba(74,158,255) blue-B, rgba(255,179,71) amber-C) for bg/border
while the text used the migrated token. Migrated bg/border to color-mix on the
grade token, so B renders neutral-white and C grey (matching the board).
- globals.css .grade-*-bg → token-derived color-mix (was raw blue/amber rgba).
- DELETED glow from .grade-glow-b/c/d (glow is A-tier ONLY, by law) — B/C/D keep
  their token color, no text-shadow.
- Purged the last dead grade-blue #4A9EFF fallbacks (SoccerGradeResult, the
  intelligence INFO dot).
- REGRESSION LOCK: vyndrParityQA fails if #4a9eff / rgba(74,158,255) reappears
  anywhere in web/src, if GradePill hardcodes blue/amber rgba, or if grade-glow
  B/C/D grow a text-shadow again.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:48:56 -04:00
builtbykev 4f32eab859 Color contract: 'N LIVE' count → green (Design's LIVE color), not red
Design colors every LIVE indicator green (active = green; the live-dots and
LIVE·Q3 labels are all green). The slate header's 'N LIVE' count was red
(--live #ff3b3b) — contradicts the one-meaning-per-color contract (red = miss/
error, which live isn't). Aligned to --g-a.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 22:02:27 -04:00
builtbykev bf8bf16e5c Rev 3 chips: pitcher identity 'vs' — team + opponent TeamChips
PitcherArsenal's meta line showed team + 'vs OPP' as plain text; Rev 3 anchors
the pitcher's team and opponent with TeamChips (real logo / monogram). Combat
FightCard intentionally keeps fighter monograms (no photos — likeness rule).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:58:27 -04:00
builtbykev 8a24ac9129 M1b screen 01: the flat EDGE BOARD — Design's mobile board IA
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked
list (all graded props across every game on one list, sorted by edge) — not the
desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data:
- slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled
  GameCardData[] (grade→game join already done) into ranked rows, edge desc.
  STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule).
  Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests.
- MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1),
  player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip,
  and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp
  (1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/
  GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated).
- Slate: <768px renders the flat board, ≥768px keeps game cards (same data,
  toggled by width). Ungraded slate still shows game cards on phones (no blank).

Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core
mobile screen, top of the master-audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:46:47 -04:00
builtbykev baf977f3fe M1b grade-reveal (screen 02): Rev 3 team chip + Design mobile hero (74px)
GradeResultCard already carried Design's §7 grade-reveal structure (hero +
identity + 3-col grid + intel box) — the screen was built to the same contract
Design's mobile follows. Applied the Rev 3 gaps: team context now a TeamChip
(real logo/monogram), and the mobile grade hero → 74px (Design's exact mobile
size; M1a had 80). Desktop hero unchanged (116px).

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:32:58 -04:00
builtbykev f24f9412f1 Rev 3 matchup chips: TeamChip primitive + board-row team context
Design Rev 3 anchors every matchup/context abbr with a 10-12px team tile. New
reusable TeamChip renders the real TeamLogo (licensed ESPN logo where it
resolves, team-colored monogram otherwise — the resolver is already built) at
that size + the abbr, sitting inside the row so it inherits the ranked opacity
ramp. First placement: StatStrip's player/team context (name → team-chip →
archetype). ROW-GRAMMAR identity-run test updated to the chip marker.

Remaining Rev 3 placements to thread TeamChip into (reusable, mechanical):
parlay legs, grade-shift header, pitcher "vs", /u recent-settled, other
matchup context lines. Game-card headers already carry TeamLogo (TeamLink).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:27:47 -04:00
builtbykev 771d8b0ba4 Rev 3 glyphs: wire the 9 classifier-legacy marks (74→83), all backend archetypes now render real marks
Design Rev 3 drew the 9 legacy classifier marks (BRUSH #E0B84A, WHIFF #E86A6A,
CONNECTOR #9AB0C4, DISTRIBUTOR #7AB8D8, FASTBREAK #4AA0E8, FLEX #A08AC8,
HYBRID #C88AB0, SWITCH #C0B08A, SWITCHBOARD #90A0E8). Wired each to its own
Design mark + color (front lib/archetypes.js + backend archetypeService.js,
color-synced). These were the 9 NO-MARK backend keys — now none are on a
generic placeholder. They're classifier-side fallback renders (never
user-facing archetype names, per MANIFEST).

Re-imported Rev 3 package over specs/design-reference/ (83 glyph SVGs + MANIFEST
regenerated from the authoritative glyphDefs(); HANDOFF Rev 3 note).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:23:59 -04:00
builtbykev ebaab007d4 M3 palette consistency: orphaned B-blue monogram + old text-0 in OG billboards
Token alignment (M3.1) orphaned a few bare literals: PlayerAvatar's team-less
monogram accent still fell back to the retired B-blue #4A9EFF → Design neutral
#B8BCC8; the player/u OG + portrait billboards painted old text-0 #E8E8F0 →
Design #F0F0F0 (satori canvas needs literals).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 18:09:50 -04:00
builtbykev 1558710458 M3.3a book wordmark — BookComparison renders BookChip, not the raw key
The only surface still showing a raw book key: BookComparison rendered
{b.book} capitalized ('Betmgm'). Now uses the entity-layer BookChip (branded
wordmark + name), matching ledger/GameCard. No lowercase/raw book text anywhere.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 18:03:34 -04:00
builtbykev 77d8fd658d M3.6 glyph lift — 29 archetypes now render Design's real 74-mark set
Replaced the generic reused shapes (triangle/star/plus/bolt…) with Design's
real per-archetype marks from the authoritative glyphDefs() (HANDOFF), and
aligned each archetype's color to Design's deduped palette — frontend
lib/archetypes.js + backend archetypeService.js kept in color-sync (the
cross-file test iterates the backend set). Badge test color expectations
updated to Design (BOMBER #FF9F45, CONDUCTOR #6C8CFF, ALPHA #7C5CFF,
FORTRESS #4C6FA5, …).

Scope + honesty:
- 29 non-combat archetypes wired to real marks + Design colors.
- COMBAT namespace (STRIKER/GRAPPLER/PRESSURE/COUNTER/FINISHER/GRINDER) left
  untouched — it uses unicode CHAR glyphs + its own pinned colors + test
  (FINISHER deliberately doesn't collide with the soccer FINISHER). Combat
  could adopt Design's SVG marks in a follow-up.
- 39 Design marks are INERT (no classify() producer yet) — the 74 SVGs live in
  specs/design-reference/assets/glyphs/; they light up when classify() expands.
- 9 backend archetypes have NO Design mark (BRUSH/CONNECTOR/DISTRIBUTOR/
  FASTBREAK/FLEX/HYBRID/SWITCH/SWITCHBOARD/WHIFF) — kept on their generic glyph,
  flagged for Design.

VISUALLY UNVERIFIED at 390px/desktop — archetype marks + colors on the audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 17:01:48 -04:00
builtbykev c3d469e964 M3.1 follow-up: ShareCard grade-B billboard → Design white; drop stale comment hexes
The share/OG card (a billboard) still painted grade B blue (#4A9EFF) on canvas;
Design's B is neutral-bright white. Canvas needs a literal, so #F0F0F0 direct.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 16:23:56 -04:00
builtbykev e0a26a8055 M3.1 token alignment — the palette to Design's exact package values
Reconcile finding: the live tokens had DRIFTED from Design's package (HANDOFF
"Tokens (exact)"). Per the standing conflict rule (Design specified exact hexes
→ rejected the drift → Design wins), aligned the whole palette:
- Surfaces: --bg-1 #0E0E16→#0E0E14, --bg-2 #15151F→#14141E; added --bg-deep
  #0A0A10 + --hairline #101018 (Design's ramp).
- Text: --text-0 #E8E8F0→#F0F0F0, --text-1 #7A7A8E→#B8BCC8 (Design's secondary
  is far brighter), --text-2 #4A4A5E→#707080, added --text-3 #4a4a58 micro.
- Borders: #1E1E2E→#1E1E2A, #2A2A3E→#2A2A38.
- GRADES (the big one): B blue #4A9EFF → neutral-bright WHITE #F0F0F0; C amber
  #FFB347 → muted GREY #B8BCC8; D #FF5252 → #FF4757. The old blue/amber actually
  violated DESIGN-SPEC v2's OWN "B neutral-bright, C muted" — this fixes a
  long-standing drift, confirmed by Design's package. Amber stays its own token
  (--amber); --warning decoupled to --amber; --miss → #FF4757.
- vyndrTokens.js GRADE_HEX mirror + the design-system test updated to match.

Big VISUAL change (grade color language), VISUALLY UNVERIFIED at 390px/desktop
— on the Chrome-audit list. Every surface inherits it, so it lands first.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 16:19:30 -04:00
builtbykev 7c7ab24be5 M1b: mobile app-bar clock — Design's resting clock + STALE reaction (Hybrid)
Design's mobile app bar shows a wall clock, no SYNC/STALE readout. Building it
literally would drop the Ship-A staleness signal on the device most users are
on. Kev's ruling: Hybrid — the wall clock is the RESTING state (the stillness),
STALE/amber is the REACTION (the punctuation), driven by the SAME real signal
as desktop (refreshed_at vs expected_interval_s, thresholds 1.5×/3×). Never
silently stale on mobile. Design drew the happy path; we keep the failure state.

- web/src/lib/freshness.js — extracted the freshness tier as ONE shared source
  (CommonJS, unit-tested); desktop HeartbeatBar + mobile clock both key off it,
  so mobile can't silently disagree with desktop about staleness.
- LiveLayer: <768px hides SIGNAL LIVE + EKG + graded + the SYNC label and shows
  a single right-aligned clock — ticking wall clock when calm, amber SYNC / red
  STALE when the tier reacts. Resting dot is static (the clock is the pulse).
- Test-lock: freshness.test.js (tier thresholds, absent≠false-stale, no negative
  age) + vyndrParityQA (mobile clock wired, one shared freshness source).

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px. NEXT shell
increments (still M1b): merge the clock into the logo row (Design's single-row
app bar), the breadth strip (EDGES/AVG CLV/GAMES — replaces the graded count
mobile lost here), and relocate the wire to the bottom of the board.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:26:00 -04:00
builtbykev c4d4617fab Design train: capture Design's drawn mobile + reconcile M1a to it
Design now provides mobile designs (Vyndr Mobile.dc.html, 5 screens at 390×844).
Captured as specs/design-reference/MOBILE-SPEC.md — the buildable distillation
(the raw dc-runtime HTML needs React to render; the design project holds the
verbatim source). I'm now IMPLEMENTING Design's mobile, not inferring it.

RECONCILE of the already-shipped M1a against Design's mobile:
- EKG hidden <768px — Design AGREES (mobile app bar carries no EKG). KEPT.
- .vbtn 44px tap target — Design AGREES (buttons are 44/46px). KEPT.
- .m-hero generic clamp — CONFLICT. Design uses CONTEXT-SPECIFIC hero sizes
  (74px grade tier / 40px live tier / 24px /u stats), not one clamp, and
  nothing consumed the class. REMOVED; the specific sizes land per-surface in M1b.
- Mobile HEADER shape — Design OVERRIDES: mobile is an app bar (logo + sync
  clock) + a breadth strip + a bottom wire, NOT the collapsed heartbeat bar.
  The EKG-drop is a compatible interim step; the full app-bar recomposition is
  M1b (the board/shell surface). Flagged in the CSS + MOBILE-SPEC.

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px (Chrome audit is eyes).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:03:12 -04:00
builtbykev a10227ee5a Design completion train — import authoritative mockup + M1a mobile foundation
SETUP (required first step): overwrote specs/design-reference/ with the CURRENT
authoritative mockup ("Vyndr System.dc.html" from claude.ai/design, the version
with the combat card / pitcher identity / live grade-shift / correlation builder
/ FREE|PRO pricing / TRANSMISSION QUIET). 12 surfaces. Confirmed it has NO media
queries — desktop-only, so the 390px expression is a deliberate design decision,
not a shrink.

M1a — mobile foundation (built to spec, VISUALLY UNVERIFIED at 390px; WSL2↔Chrome
unreachable, the Chrome audit is the eyes):
- Header-zone collapse (the concrete audit finding: ticker + SIGNAL LIVE + STALE
  stacking in ~110px). The decorative EKG is dropped <768px so the heartbeat
  reads as ONE clean status line; signal pulse + ticker are the single animated
  element (DESIGN-SPEC §4). LiveLayer gains .heartbeat-bar / .hb-ekg hooks.
- Primary CTA (.vbtn) meets the 44px touch target on mobile; dense `small`
  buttons opt out (density is a feature).
- .m-hero mono-hero clamp for the one-figure-per-card grammar at 390px.
- M4 test-lock: vyndrParityQA asserts the header collapse, tap target, overflow
  containment, and the honest "UNVERIFIED at 390px" label are all in source.

Per-surface stacking (M1b), billboards (M2), desktop parity (M3) continue.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 05:09:14 -04:00
builtbykev 7712f0a442 Heartbeat honesty: SYNC badge reads refreshed_at, not grade-lock updated_at
The "SIGNAL LIVE vs STALE 8h" contradiction was a field mismatch, not a dead
pipeline. updated_at is the grade-LOCK time (advances only on a full snapshot,
5×/day — grades never change in-game, so it is intentionally stable). The
SYNC badge measured the 20-min intraday cadence (expected_interval_s=1200)
against that 5×/day field → structurally guaranteed STALE between slots even
when intraday refreshes lines perfectly.

- snapshotService: full snapshot now seeds refreshed_at at lock time
- intradayRefresh already bumps refreshed_at every ~20 min (unchanged)
- /api/snapshot/summary + GET /:sport now expose refreshed_at (was written to
  Redis but never serialized → no public liveness signal existed)
- LiveLayer SYNC badge measures freshness from refreshed_at (fallback updated_at)

Exposing refreshed_at also gives a public heartbeat probe: it advances every
intraday slot, so pipeline liveness is verifiable without container logs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 16:09:18 -04:00
builtbykev fe5a495e90 Merge Wave 2B: never-dark offseason hub UI (NewsWire + FuturesBoard on /explore)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:35:27 -04:00
builtbykev f0752b804b Wave 2A: offseason data feeds — news wire + quota-disciplined futures
FREE ESPN news wire + championship-winner futures for the never-dark
offseason hub. Both graceful/empty, never fabricate a market value.

- newsService (mirrors injuryService): per-sport ESPN /news FEEDS, pure
  parseNews → { sport, items:[{id,headline,description,published,type,
  athlete?{name,key},team?,href}] }; athlete/team from categories[] only
  (absent when not present). Cache 15m, injectable, offline-tested.
- oddsNormalizer.normalizeOutrights: NEW branch — outrights outcomes are
  {name,price} with no point, so normalizeProps drops them; keeps them with
  best-price-across-allowed-books per selection. + americanToDecimal.
- oddsService.FUTURES_KEYS: separate map (mlb/nba/wnba championship winner),
  OUT of the daily SPORT_KEYS/snapshot budget.
- futuresService: getFutures(sport,deps) → { sport, updated_at, markets:
  [{key,title,selections:[{name,price,prevPrice?,move?}]}] }. One outrights
  call per 12h TTL (quota-disciplined), FUTURES_ENABLED gate. Price-move
  (shortening/drifting/flat) mirrors computeLineDeltas SHAPE on odds not
  line; prev prices persisted inside the futures:{sport} value (no new key).
  linkNewsToMoves pure causal-tie helper.
- Routes /api/news/:sport + /api/futures/:sport (registered) + Next proxies.
- Tests: newsService, futuresService, oddsNormalizerOutrights (fail→pass,
  no network). Full suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:33:26 -04:00
builtbykev 1664e1b3d5 Wave 2B: Offseason never-dark hub — NewsWire + FuturesBoard on /explore
Extend /explore (ExploreHub) into the 365-day never-dark hub. Two new
self-hiding sections feed REAL always-available data into the offseason:

- NewsWire (components/vyndr/NewsWire.tsx): real ESPN headlines from
  /api/news/:sport (newest-first, mono timestamps, type chips, player/team
  links) + real injuries from /api/schedule/:sport/injuries (OUT/GTD chips,
  token colors). Reuses the retired TerminalTemplates INJURY_WIRE layout but
  never routes its sample constants. Self-hides when both feeds are empty.
- FuturesBoard (components/vyndr/FuturesBoard.tsx): real futures from
  /api/futures/:sport — championship/win-total/award markets, mono tabular
  prices + movement colored by the contract (shortening=green / drifting=amber
  / flat=dim, NEVER red; move shown ONLY when the backend supplies one).
  Carries the honest "TRACKED · NOT GRADED" label — no fabricated grades on
  futures. Self-hides when markets:[].
- ExploreHub is offseason-aware (via emptyState OFF_SEASON month check): the
  hub LEADS with futures + wire when the board is dark, COMPLEMENTS the live
  board in-season. Sport selector kept; each section self-hides independently.
- Testable pure helpers: lib/futuresMove.js (move→color, never red) +
  lib/newsFormat.js (timeAgo mono-stamp, ESPN type labels).

Contracts consumed (Wave 2A owns the proxy/service files); code self-hides on
fetch failure if a proxy isn't present yet.

Tests: tests/unit/newsWire.test.js + futuresBoard.test.js (26 new). Full suite
259 suites / 3144 green; web build exit 0. vyndrParityQA stays green
(mono data, no glitch on data surfaces).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:27:19 -04:00
builtbykev fceb3707b5 Wave 2B: reliable cross-sport headshots via ESPN athlete index
The NBA/WNBA espnId was captured only from espnStatsAdapter (the offline-
Python fallback), unreliable in prod. Add espnAthleteIndex — a pure,
defensive harvester that builds { nameKey -> {espnId, headshotHref} } from
the ESPN schedule->summary/boxscore/leaders/injuries/roster feeds the
pipeline already calls (free, bounded mapLimit, cached, MLB->{}).

snapshotService now fills any player the primary stats-resolve left without
an espnId from this index, and stores a DIRECT headshotHref as headshotUrl
on the enriched grade (the exact URL, never 404s on a constructed path).
Threaded headshotUrl through slateAdapter.buildPlayerStripsFromProps ->
GameCard -> StatStrip -> PlayerAvatar/getHeadshotUrl (direct href wins over
the constructed one). MLB's MLBAM path is untouched. Soccer resolves only
via a direct href; absent -> honest monogram (API_FOOTBALL_KEY remains the
reliable soccer path, unwired).

getGameSummary now also passes through ESPN `rosters` (pre-game lineups
carry id + headshot). Everything graceful: any miss -> absent -> monogram.

Tests: tests/unit/espnHeadshotIndex.test.js (11) — fixture->index, snapshot
merge fallback, direct-href-wins, soccer honest monogram, malformed/cyclic
parse never throws. Full suite 3080 green; web next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 18:12:31 -04:00
builtbykev 54fa5853f5 Wave 6: Combat Intelligence Layer (honest free v1)
Net-new MMA/UFC vertical — fight-card discovery, tale-of-the-tape,
style-blend archetypes, ML + round-total odds, and a style-edge VERDICT
(a MODEL read, explicitly NOT a settled grade). Built to
specs/combat-intelligence.md.

Backend:
- combatAdapter: ESPN MMA scoreboard (date-pinned, free JSON) -> fight
  cards + tale-of-tape (record/weight class/rounds/ESPN athlete id);
  defensive parse (null on unknown shape, never throws); injectable
  fetchImpl + cache; pure normalizeCombatOdds (odds-api h2h/totals ->
  ML + round total, allow-listed books, best price). Number(null) guard.
- archetypeService: 6 pinned combat styles in a SEPARATE COMBAT_ARCHETYPES
  registry (FINISHER collides with soccer + its green trips the signal-
  green gate); classify('mma') blends range/tempo/outcome, honest-empty on
  thin data (no forced fallback); styleMatchup() honest verdict.
- oddsService: SPORT_KEYS.mma + MMA_MARKETS=['h2h','totals'] + SPORT_MARKETS
  (no spreads suffix). oddsNormalizer MARKET_MAP h2h/totals.
- config/sports.js + web mirror: mma.active=true (collectData stays false;
  NOT in the graded-props pipeline SPORT_CONFIG or snapshot/settle loop).
- routes/combat.js: GET /api/combat/:date + GET /api/fight/:id (public,
  cached, honest empty off-card) + Next proxies.

Frontend:
- FightCard: two-fighter tale-of-the-tape (initials monogram — no photos),
  GRAPPLER/STRIKER blend bars, discipline pedigree tags, shared
  ArchetypeBadge (sport="mma", unicode glyphs), CENTER VERDICT, ML +
  round-total real; method/round/KO = honest "data-limited", never
  fabricated. Self-hides on a non-two-fighter bout.
- /fight/[id] page (server wrapper + client), EmptyState off-season.
- MMA SportBadge token (#D4AF37); archetypes.js sport-aware resolution.

DEFERRED (per spec, NOT built): matchup-GRADE engine, method/round/props
board, combat settlement, ufcstats scraping.

Tests: +3 suites (31 tests) — combat archetype cross-file color/glyph
match, classify blends, styleMatchup honesty, adapter defensive parse +
odds normalize, FightCard honesty grep; extended oddsNormalizer +
sportMarkets. Full suite 253/253 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:58:22 -04:00
builtbykev 9c85f25aea Merge Wave 5B (wiring/data): pitcher arsenal via Baseball Savant (D4)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:04:06 -04:00
builtbykev 11fc5a66d2 Wave 5B: Pitcher Arsenal via Baseball Savant (Statcast)
D4 — build the FREE Baseball Savant adapter for pitch-level identity
(mix / velo / usage% / whiff%), the missing layer statsapi doesn't carry.

- savantAdapter.getPitcherArsenal(id|name) — normalizes two public Savant
  CSV leaderboards (csv=true, NO parsing dependency): pitch-arsenal-stats
  (usage% + whiff% + K%) + pitch-arsenals avg_speed (velo). League-wide,
  cached 24h + in-memory mirror, indexed by MLBAM id. Defensive: null on any
  unrecognized shape; a missing velo/whiff is ABSENT (null), never 0.
  Injectable (fetchImpl/statsCsv/veloCsv/resolveId) → tests hit no network.
  Live endpoints VERIFIED (200, exact columns) from the sandbox.
- GET /api/stats/pitcher/:name/arsenal (stats.js) + Next proxy. MLB-only;
  an error/miss returns { found:false } so the card self-hides honestly.
- PitcherArsenal.tsx (+ barrel) — the mockup's PITCHER IDENTITY strip:
  pitch mix % + velo + whiff%, mono/tabular, ranked by usage, sharpest-whiff
  pitch highlighted green. Self-hides (heading included) when arsenal absent.
  Mounted on the MLB player profile (a pitcher surface). Context, not a
  graded market value.
- Tests: savantAdapter (fake CSV → ranked arsenal; unknown shape/blank cells
  → absent not 0; name→id resolve) + PitcherArsenal source locks (self-hide,
  mono/tabular, em-dash-not-zero). +2 suites / +17 tests (3012 → 3029).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:02:16 -04:00
builtbykev 76c289d4c1 Wave 5A: /u house-mode public profile (D2)
Reserved house handle (default 'vyndr', env HOUSE_HANDLE) resolves to the
PUBLIC model record — getModelAggregate() with no userId (user_id=NULL rows)
— WITHOUT a public_profiles row. It is the ONLY special case; every other
handle keeps the private-by-default, byte-identical-404 no-existence-leak
contract. The house profile is always public and never 404s (a fetch failure
degrades to an honest building state).

- src/routes/profiles.js: house short-circuit + sendHouseProfile (public
  aggregate + by_tier + public settled entries), reserved before the publish
  lookup so a user claim is shadowed.
- PublicProfile.tsx: house label 'VYNDR MODEL · PUBLIC RECORD' + hero/subtitle
  off data.house; keeps the CLV-VERIFIED record hero + TierRecord calibration
  + recent settled reads (misses included).
- opengraph-image.tsx (1200x630): house-branded eyebrow/heading.
- portrait/route.tsx: new 1080x1350 share crop (real aggregate or tagline
  fallback, never a fabricated number).
- Discoverability: 'VIEW AS PUBLIC PAGE ->' on the ledger MODEL header +
  'VIEW PUBLIC RECORD ->' under the landing ModelRecord, both to /u/vyndr.
- tests/unit/houseProfile.test.js: house resolves to user_id=NULL aggregate
  (no public_profiles row) + by_tier; unknown/unpublished user handles stay
  byte-identical 404; page renders house label + TierRecord + portrait crop.

3019 tests green (3012 -> 3019); next build EXIT=0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 15:26:48 -04:00
builtbykev da144ecb5e Merge Wave 4B (wiring/data): Parlay Lab page + live grade-shift timeline
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 15:00:24 -04:00
builtbykev bc8633466c Wave 4A: Outlook Mode (never-empty grid) + Market-Breadth consensus strip
Step 3 — OUTLOOK MODE. The game grid no longer dead-ends in a "NO SLATE" CTA.
When there are no live games (and it's not a network failure) it shows REAL,
always-available data: yesterday's PROVEN A-tier receipts (/api/ledger/model)
+ tomorrow's date-pinned ESPN schedule preview (free/cached). A network
fetchError stays a distinct ERROR state — never a fabricated outlook.
- lib/outlook.js (new, CommonJS, unit-tested): buildOutlook selection +
  mapTomorrowPreview (upcoming-only, drops incomplete matchups, never invents).
- Slate.tsx: OutlookSurface replaces the empty-grid CTA (dateOffset 0 only).
- dashboard/page.tsx: DashboardOutlook replaces the "Today's games" NO-SLATE CTA.

Step 4 — MARKET-BREADTH / CONSENSUS vs MODEL. Makes the DeskShowcase
"consensus vs model" claim REAL. Consensus = median book line across a prop's
per-book rows; the model's position is model_value vs consensus, signed by the
graded side. <2 distinct books → null (never fabricate a consensus); a
non-numeric line is ignored, never coerced to 0.
- lib/marketBreadth.js (new, CommonJS, unit-tested): median/computeBreadth/
  collectBreadth (strict null guards).
- components/vyndr/MarketBreadth.tsx (new): mono/tabular strip, colored by sign
  via colorContract.edgeColor, self-hides when nothing has >=2 books.
- Slate.tsx renders it above the grid (joins books + snapshot model_value).
- slateAdapter.js exports gradeKey for the join.
- DeskShowcase.tsx: the consensus claim is now backed by the shipped feature.

Tests: tests/unit/outlook.test.js + tests/unit/marketBreadth.test.js (23 cases).
Full suite 2984 passing (245 suites); next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:59:44 -04:00
builtbykev 911cae4992 Wave 4B: Parlay Lab page + Live Grade-Shift timeline
TASK 1 — Parlay Lab (/parlay): a dedicated Correlation Builder with a
leg source INDEPENDENT of the live slate. Browses tonight's pre-graded
props from /api/snapshot/:sport (resolves players via /api/players/search),
adds legs through useParlay().addLeg (deduped by legKey), and renders the
PARLAY SLIP — combined grade, correlation, and payout read straight off
ParlayContext. Surfaces parlayService's correlation warning as the
CAUTION · CORRELATION FLAG, honors the tier leg-cap (free 2 / analyst 4 /
desk 6) and blurs the payout for free tier with the __goPaywall upsell.
Added /parlay to OPEN_ROUTES (free funnel, like scan/dashboard). Retired
the cleanly-dead ParlayTray.tsx (unmounted since Session 50). No new
proxies — reuses existing snapshot/search/parlay-grade endpoints.

TASK 2 — Live Grade-Shift timeline: web/src/lib/gradeShift.js (pure,
testable) builds a line/grade-movement timeline from already-emitted data
(intraday {t,line} history + revised_from_grade). Color law mirrors
ROW-GRAMMAR / StatStrip.LineSparkline: green = toward the graded side,
amber = against, dim = flat (never red). GradeShift.tsx renders it, shows
the original grade struck-through on a revision, and self-hides below 3
real points. Mounted in GradeResultCard (self-hides on the scan path,
which carries no captured history — honest, never fabricated).

Tests: tests/unit/gradeShift.test.js (15) + tests/unit/parlayLab.test.js
(13). Full suite 245 suites / 2989 tests green (baseline 243/2961).
Next build EXIT=0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:36:28 -04:00
builtbykev 9bafc76092 Wave 3: Record by grade tier — shared TierRecord across dashboard, /u, ledger
Addition 2 (non-negotiable): the model's record must show PER GRADE TIER
(A+ went X-Y, A X-Y, …) everywhere the record appears. A blended % hides the
proof that higher grades win more — the tier calibration IS the credibility.

The backend already computed `by_tier` in getModelAggregate; this is display
propagation via ONE shared component (the class fix, not five one-offs).

- web/src/lib/tierRecord.js — testable CommonJS row-builder. W-L counts ALWAYS
  (honest at any n); hit-% only when the upstream n≥20 gate passed (hit_pct !=
  null), else "RECORD BUILDING · N settled". Order A+ A B C D F. A-tier is the
  only edge (green) tier — no glow below A, red reserved for outcomes.
- web/src/components/vyndr/TierRecord.tsx — the ONE shared table. Presentational
  (byTier) for /u + ledger; self-fetch (/api/ledger/model, sport-scoped) for the
  dashboard. Fully self-hides until a tier has a settled read.
- Ledger swaps its inline TierCalibration for the shared component (single
  source). /u PublicProfile renders it below the blended hero (by_tier added to
  the aggregate type; it already flows through the route + proxy untouched).
  Dashboard gains a compact per-tier surface.
- Endpoint/proxy audit: profiles.js + ledger.js return the full aggregate
  (by_tier included); both Next proxies pass the body through — no threading
  needed. No change to the gate or math in getModelAggregate.

Tests: tests/unit/tierRecord.test.js (row logic + tier order + edge contract +
source-assert all three surfaces render the shared component). ledgerService
test gains an A+-stands-alone bucketing case. Full suite green (243 suites /
2961 tests); web next build exits 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:58:01 -04:00
builtbykev d3f18b6481 Merge Wave 2B (wiring/data): sportsbook SVG wordmarks + team-logo coverage
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:19:47 -04:00
builtbykev 47ada9013c Wave 2A: real player headshots — sport-agnostic id threaded from ingestion
Threads a REAL athlete id from the snapshot's per-player stats resolve (zero
new I/O) → enriched grade → grades:{sport} → slate strip → PlayerAvatar. Real
photo where an id resolves; team-colored monogram (never a gray silhouette,
never a broken image) where it can't. Ids are never fabricated.

Ingestion (Addition 1):
- espnStatsAdapter.getSeasonAverages now RETURNS the resolved ESPN athlete id
  (was discarded) as espnId; non-numeric uid degrades to null.
- playerIntelService surfaces MLBAM playerId (MLB) / ESPN espnId (NBA/WNBA).
- snapshotService captures both per player and stores them on the enriched
  grade beside archetype/team (null when unresolved → monogram path).

Thread → component:
- slateAdapter.buildPlayerStripsFromProps carries playerId/espnId onto each
  strip; StatStrip → PlayerAvatar (accepts both ids; getHeadshotUrl routes by
  sport: MLB→mlbstatic, NBA/WNBA→a.espncdn).
- Silhouette surfaces rewired to PlayerAvatar (branded monogram on null):
  scan search dropdown (guarded MLBAM p.id) + tonight chips, SearchModal,
  HotListPanel, GradeResultCard header. Scan grade card feeds the picked
  MLBAM id through gradeAdapter.
- playerHeadshot pure URL logic extracted to CommonJS playerHeadshotUrl.js
  (unit-testable; the .ts re-exports it). nfl/nhl added to ESPN_SPORT_PATH.

Tests: tests/unit/headshotThread.test.js (per-league URL + id thread + monogram
null path) + extended snapshotService/espnStatsAdapter suites. Full suite
241 suites / 2915 green; next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:18:59 -04:00
builtbykev 7d6dbc6cf3 Wave 2B: sportsbook wordmarks + team-logo coverage
MISSION 1 — real sportsbook wordmarks (kills lowercase "betmgm"):
- books.js: add the 6 missing ALLOWED_BOOKS keys (fanatics/bet365/
  hardrockbet/betrivers/pointsbet/pinnacle) with real brand names +
  colors — no live book falls to neutral gray. Add `slug` fields +
  bookSlug()/hasBookSvg() + BUNDLED_BOOK_SVGS.
- Bundle 8 self-authored styled-text wordmark SVGs under
  web/public/books/{slug}.svg (draftkings/fanduel/betmgm/caesars/
  bet365/pinnacle/hardrockbet/betrivers). NOT copied trademarked logo
  glyphs — the book's NAME in brand weight+color; official press-kit
  art can drop into the same paths with zero code change.
- BookWordmark: render the local SVG when bundled, else the brand-color
  styled-text fallback (never a broken image; never a lowercase key).
- Import BookWordmark into the ledger row (page.tsx:368) + the identical
  public-profile row, replacing bare {row.book} text. vyndr/GameCard
  line-grid book cell now proper-cases via bookInfo().name (keeps the
  preferred-book green highlight).

MISSION 2 — team-logo coverage gaps:
- teamMeta.js: add ESPN-schedule ball-sport abbr aliases the feed emits
  that fell to monograms — SA→SAS, NY→NYK, WSH→WAS, BRK→BKN (NBA),
  CONN→CON (WNBA). Real-abbr-first lookup means MLB WSH (Nationals) +
  WNBA NY (Liberty) still resolve directly; NY in MLB stays null.

Tests: new tests/unit/bookWordmark.test.js (all 10 ALLOWED_BOOKS resolve
to a real brand+non-gray color; 8 bundled SVGs exist; BookWordmark
SVG-first + no-lowercase-leak; ledger/profile import + use BookWordmark).
entityLayer.test.js extended for the new aliases. Full suite green
(239 suites / 2891 tests); next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:44:15 -04:00