Commit Graph

3 Commits

Author SHA1 Message Date
builtbykev 612f5e0b72 Session 36: Design system Phase E — remaining screens + dashboard Bloomberg lines (1853 tests)
VYNDR 2.0 conversion, Phase E. Frontend-only; zero backend changes.

- lib/slateAdapter.js: parseAmericanOdds, detectBestLines, mapScheduleToGameCards
  (best/worst line detection — the Bloomberg pattern).
- Reskinned the LEGACY GameCard's game-lines grid with best/worst highlighting +
  SportBadge, keeping inline grading intact (a wholesale swap to the display-only
  vyndr/GameCard would have deleted the slate's grading interaction).
- compare/invite/help/about: RouteStubs -> real design-system pages.
- login reskinned (scanlines, system voice, new Wordmark); pricing + ClaimMeter.

Honest scope: the full GameCard swap needs inline grading ported into the new
component first; profile/settings/blog/game-detail reskins are light/deferred.

18 new tests. Backend 1839 -> 1853, 144 suites, zero regressions. Web build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 01:04:37 -04:00
builtbykev 1d83682cdb Session 35: Design system Phase D — core screens: Grade Result, Slate card, Scan, Terminal, Landing (1839 tests)
VYNDR 2.0 conversion, Phase D (the screens users touch). Frontend-only; zero
backend changes.

- GradeResultCard + ProcessingGrade (the core product moment): intel-surface
  grade hero, signal breakdown, kill conditions, best-book strip, alt ladder;
  sections self-hide when empty.
- lib/gradeAdapter.js maps engine output -> §7 contract and tier-gates content
  (free teaser / analyst kill-conditions / desk alt ladder) so the new card
  doesn't give paid content away.
- Scan result wired to ProcessingGrade->GradeResultCard, preserving scan limits,
  parlay add, reads tracking, and noopener sportsbook deep-links.
- GameCard (Bloomberg best/worst line cells) built + tested.
- Terminal page replaces its stub with a real league-intelligence screen.
- Landing gets the founder-seat ClaimMeter.

Honest scope: live dashboard/Slate swap onto GameCard, scan input -> TerminalInput,
full landing rebuild, and the blurred-paywall polish (Phase G) are deferred to
keep working flows stable.

22 new tests. Backend 1818 -> 1839, 143 suites, zero regressions. Web build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 00:20:45 -04:00
builtbykev 907c7b17c1 Session 34: Design system Phase C — app shell, nav, routing, auth gate, footer, 404 (1818 tests)
VYNDR 2.0 conversion, Phase C (the frame every page sits inside). Frontend-only;
zero backend changes.

- Nav rewritten: new .wm Wordmark, mono uppercase links, More dropdown, search/
  bell/read-meter/avatar, Ticker under the bar. layout main paddingTop 64 -> 96.
- Routing: web/src/lib/routes.js (GATED/OPEN/HASH_ALIASES, isGatedRoute,
  resolveHashAlias). Client AuthGate bounces signed-out users off personal
  routes to /login?next=. HashRedirect maps #scan/#terminal to real routes.
- Footer rewritten to system voice + Detroit signature; mounted globally in
  layout (removed per-page dup).
- 404 converted to the north star (scanlines, crt-sweep, glitch wordmark, amber).
- Stub pages for terminal/compare/invite/help/about/notifications via RouteStub.

Honest reconciliations: auth gate is client-side (no auth-helpers pkg; session is
client-side Supabase); GATED narrowed to protect the free-scan funnel; did not
stub over existing real pages; redirect param is ?next= (what /login reads).

26 new tests. Backend 1792 -> 1818, 142 suites, zero regressions. Web build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 23:27:58 -04:00