PHASE 0.5 GATE — the three checks, and one correction.
`fairLine` does not exist. Zero hits across src/ and web/src. Option A as
written had no referent, but it resolves better than feared: `fair_odds` is
already a real de-vigged American price on every graded snapshot row, so there
is nothing to derive.
Gate 1 (is it a price): PASS. fair_odds is American odds from
impliedProbToAmerican inside devigTwoWay; fair_prob is the probability. Both
distinct from `line`, the stat threshold.
Gate 2 (numeric match): PASS, 8/8 exact. Recomputed fair_odds and fair_prob
independently from the stored raw over/under prices; every value matched the
stored one to the integer and to 3dp. Same de-vig, same numbers the component
was proven against.
Gate 3 (poison independence): PASS, and proven on the quarantined cohort
itself. devigTwoWay's inputs are (over_odds, under_odds) — market prices
only, no model term is reachable. The 8 rows recomputed above are all
wrong_opponent_grade rows, and their fair prices reproduce exactly from the
market. The poison is in the grade, not the price. Quarantine therefore
suppresses the MODEL leg only; the fair leg stands, as designed.
THE LEAK WAS REAL AND ALREADY LIVE. GET /api/snapshot/:sport is public and
unauthenticated, and it was serving model_odds, p_win, ev_pct, value and
takeable to anonymous callers on every graded row — 25 of 25 on the live wnba
board. The Session-66 gate on /api/analyze was bypassed entirely by this
endpoint.
The strip covers more than model_odds, because model_odds is not the only way
to read the model price: p_win IS the price in another base, and ev_pct is
INVERTIBLE — ev is a function of p_win and book_odds, and book_odds is public,
so leaving ev behind hands the price over. All five model-derived fields go.
book_odds, fair_odds, fair_prob, overround and devig_method stay on every tier:
the fair leg is never the paywall. Rows that keep a book+fair pair are stamped
model_price_locked so a gated price is never mistaken for a missing one.
Tier comes from resolveTierFromRequest, which reads a bearer token when one is
present and otherwise returns 'free'. It FAILS CLOSED on every error path, so a
resolution failure can only ever withhold the price. The response now varies by
entitlement, so the /:sport handler downgrades Cache-Control to private for
authenticated callers and the browser proxy forwards the bearer token —
otherwise a CDN could hand a paid payload to an anonymous viewer, or every
request would look anonymous and paid users would lose the leg.
READ CARD — a manual scan carries no market. The request is {player, stat,
line, direction}, so the engine has no over/under prices to de-vig and
book_odds/fair_odds are legitimately absent from its response; that is why the
triplet was hidden there. lookupSnapshotPrices recovers them from the
pre-graded snapshot via the same cache-only read this route already performs
for locked odds and team. The join is exact on player + stat + line + side
(fair_odds is side-specific), and returns nothing unless book and fair are BOTH
present — a user-chosen line the board never graded has no market attached, so
the triplet stays hidden rather than borrowing another line's price.
FAIR-LEG ABSENCE, measured before shipping: 636 graded rows, 636 with book,
636 with fair, 0 one-sided. Absence rate 0.0%. The hero number is not a
sometimes-number on current data.
Tests 3556 passed / 291 suites, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
Fixes the three DESIGN-SPEC Part 4 + #17 audit findings.
1. React #418 hydration mismatch (landing → dashboard entry). The
`maybeSignedIn` value was computed in a useState INITIALIZER that reads
localStorage during render: server (no window) → false → emits the
marketing tree; a signed-in visitor's first CLIENT render → true → emits
the loading placeholder. Whole-subtree server/client mismatch → React
discarded and re-rendered the page. Deferred behind a mounted flag so the
first client render matches the server; the stored-session check flips
post-mount. SSR HTML is no longer discarded.
2. Loading walls → skeletons. New tokenized Skeleton primitive
(.vyndr-skeleton, reduced-motion-safe via the global rule). Swapped into
every text-wall loader: dashboard slate load ("Loading the slate…"), /desk
("Assembling the pack…"), /ledger ("Loading…"), scan ("Loading the model…"),
and the landing redirect placeholder. No bare text loader remains.
3. scan→ledger persistence. Root cause: the scan page read its bearer token
from localStorage['sb-token'] — a key written ONLY by the OAuth callback —
so email/password users posted /api/scan anonymously and the ledger write
(gated on an authed user) was silently skipped. Now uses the authoritative
session.access_token (matching the ledger read path). Extracted the row
builder to web/src/lib/ledgerRow.js (shared, testable).
Tests: +17 (scanLedgerPersistence write→mine round-trip + scope + idempotency;
ds1SpeedTrust hydration/skeleton/persistence source invariants). Full suite
233 suites / 2793 green; web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Overnight sprint for the Saturday 10 AM ET deploy gate — day one of the
public ledger record locks against freshly posted lines.
Task A — ledger team/opponent (migration 020, applied at 0 rows):
populated in both write paths from the real feed; opponent only when the
player's team matches a game participant (never guessed). Roadmap: Phase
4.5 WNBA ESPN-boxscore settlement (due ~Jul 24) + Phase 5 per-tier
calibration logged.
Task B — work-order 1.6 CLOSED (canonical player keys):
- searchPlayer resolves via nameKey; the old matcher deleted accents
("Sanchez" with acute -> "snchez") and substring-guessed onto the WRONG
player (the mismatched last-10 bug). Ambiguous -> null, never guess.
- Slate JOIN INVARIANT: a graded prop whose player's real team isn't in
the game is dropped (TB player can't render under MIL@PIT) — locked by
tests that fail the suite on regression.
- grades:{sport} TTL 2h -> 6h (expired between 5h cron gaps — the real
cause of /team "No active props" for slate players).
Task C — Phase 2 slate UX: tabs are THE filter (URL ?sport=, deep-linkable,
duplicate legacy tablist removed); cards cap at 6 graded props sorted
A+->F with ALL N READS in-place expander; waiting states show the real
next pipeline run ("Grades post ~6:00 PM ET").
Task D — Phase 3 mobile P0: root cause of vanished 390px nav was HIDE_ON
including '/' (landing had zero navigation) — fixed; html/body overflow-x
contained; GAME LINES collapses to best-line summary + "N BOOKS" expander
below 640px; venue drops before time/pitchers ever truncate.
Live verification: raw ESPN today STILL returns the Jun 13 NYK@SA Finals
game without a date pin; the pinned fetch returns 0 games, 0 off-date.
Backend 2327 -> 2352 tests (202 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ledger_entries is live (migration 019 applied to prod, RLS + NULLS NOT
DISTINCT dedupe verified against the real database). Every grade now
persists, settles against the real result, and carries closing-line value.
- ledgerService: pipeline pre-grade upserts (public model record, user_id
null, idempotent), closing capture on every snapshot (last write before
game start = the close), settlement with SIGNED CLV (over = locked -
closing; beat/faded/flat), 30d model aggregate with the hard n>=20 rule.
- Write paths: snapshotService -> ledger (priority path); Next /api/scan ->
ledger for authenticated users only (anon never touches the public
record). Refused reads write nothing and don't burn a scan.
- Honest refusal (work-order 1.5): no projection => insufficient_data,
grade null, "INSUFFICIENT DATA - no read" UI. The web gradeAdapter no
longer displays the line as the model projection (the audit's
model==line / +0% edge degenerate); the card renders absent states.
projectionFor is sport-aware (l5 -> l20 -> {stat}_per_90 -> xG).
- /ledger: MY READS | MODEL tabs; model header shows hit% + beat-close%
only at n>=20, else RECORD BUILDING + live pending count. ModelRecord
deferred-render strip on landing + player hero. CLV + outcome chips,
revised_from_grade strikethrough (Phase 2.5 ready).
- SYNC (Task 5): thresholds vs SNAPSHOT_EXPECTED_INTERVAL (normal <1.5x,
amber >=1.5x, STALE red >=3x) via /api/snapshot/summary.
- Phase 2.5 logged in specs/vyndr-roadmap.md (build after Phase 3).
- Data-semantics hardening: strict null-safe numeric parsing everywhere a
market value is handled (Number(null)===0 would have fabricated lines).
Backend 2309 -> 2327 tests (201 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>