Display ORDERING only. No grade, ledger row, lock_line, scoring, or edge_pct
scale/display change. Push scoring untouched.
Two defects removed from selectTopGrades (wrong at ANY scale, independent of
edge_pct's separate retirement):
1. edge: Math.abs(numOr(g.edge, -Infinity)) — abs() on an already-
direction-signed value ranked the model's strongest DISAGREEMENTS level
with its strongest agreements (177 public ledger rows carry a negative
edge; positive = the model AGREES with the graded side).
2. Math.abs(-Infinity) === Infinity, so a row with NO edge sorted FIRST —
absent data presented as the top pick (the Number(null) class).
New key: grade -> confidence -> takeable-gated p_win (nulls LAST) -> SIGNED
edge (nulls LAST) -> input order. Scales are never mixed in one comparator.
Takeable band = web valueState.isTakeable, asserted byte-equal to the hero's
config/valueEngine.isTakeable (-160..+200) incl. strict-null.
Alt-line ladder (analyzeViaEngine1:506) no longer sorts by edge_pct: ordered
highest-p_win-first derived analytically at zero added compute — P(stat >= k)
is monotone non-increasing in k, so p_win-desc is line-ASC for an over and
line-DESC for an under. base stays marked; no consumer depends on
alt_lines[0]; deskShowcaseService.rungsOf already re-sorted by line.
THREE PREMISE BREAKS found report-first, before code:
- /api/props/top-graded 404s in prod (absent from src/) so the dashboard
board renders receipts/empty — the edge sort orders nothing there today.
The prior order's "97.3% of rows tie" was a LEDGER measurement wrongly
extrapolated to that board. Fix is correct-in-itself and lands when the
feed is restored.
- p_win cannot be a client-side key for all tiers: snapshotGating strips it
for unentitled tiers ("shipping p_win is shipping the model price").
Verified live: prod /api/snapshot carries p_win on 0/8 MLB, 0/25 WNBA.
- Ladder rungs carry no per-rung price, so the takeable gate is inapplicable.
Verified on real data, both sports, both paths: unentitled — WNBA (n=25)
ordering CHANGED, MLB (n=8) unchanged, signed edge non-increasing in every
(grade,confidence) tie group (20 pairs, 0 violations); entitled — 40 real
ledger rows with p_win+locked_odds, p_win-descending, untakeable chalk NOT
promoted (Trea Turner .757 @-275 does not beat Rhyne Howard .745 @-120)
(36 pairs, 0 violations).
Hero consistency, stated honestly: same signal + same gate, different
precedence BY CONTRACT (board = grade-tier-first "top GRADES"; hero =
p_win-first "top read"). Identical within the leading tier (verified); across
tiers the board may lead with an A the hero doesn't pick. Not a contradiction.
Floor: 310 suites / 3864 tests green, web build exit 0. Dashboard + Desk
visuals are auth/feed-gated -> tagged for the Chrome audit, no visual faked.
Held: edge_pct rescale/display retirement (Order B); building the missing
/api/props/top-graded selector; exposing p_win to unentitled tiers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
The A/D investigation found CV (std/mean) is scale-broken on count data —
for a Poisson-ish stat cv ≈ 1/sqrt(mean), so EVERY stat with mean < 4 blew
past the boom_bust cutoff regardless of behavior. The S63 stopgap made those
return 'unknown', which silently ate a real +1.0 consistency signal on every
MLB batting prop — steady low-mean hitters never got their earned factor.
Fix, fenced to the low-mean branch of consistencyScore (the only branch that
was returning 'unknown'): classify with the index of dispersion (variance/mean,
Poisson baseline 1.0) — the scale-appropriate, UNBIASED statistic for counts.
mean ≥ 4 keeps the NBA-calibrated CV path BYTE-IDENTICAL (zero NBA blast
radius). This is a bug CORRECTION, not threshold loosening: the CV thresholds
and the engine1 ±1.0 delta are unchanged.
Bands (asymmetric around Poisson 1.0, since counts are naturally mildly
over-dispersed): iod<0.60 elite / <0.85 reliable (+1.0) / ≤1.30 volatile
(neutral) / >1.30 boom_bust (−1.0). Sample floor MIN_GAMES_FOR_IOD=8 so a
thin sample abstains ('unknown') — no small-sample guess.
Validated on real 10-game logs (two-sided): Kwan hits 0.67 / Alonso hits
0.78 → reliable (RECOVERED); Alonso TB 2.57 / Henderson hits 1.33 → boom_bust
(no false consistency); HR mean 0.1 → 1.0 → neutral. Direct engine1 proof: a
strong steady prop that grades B+ today reaches A- once the +1.0 fires; a
boom-bust bat stays B (no inflation). A- now emerges NATURALLY from a real
recovered factor. Standing two-sided test pins all three directions.
Forward-only (settled grades are locked in the ledger, never re-graded).
Emitting A- ≠ proving A- — the A-tier record accrues from emission, still
measurement-gated. Full unit suite green (4 pre-existing redis/timing flakes
pass in isolation); web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
Two Truth-Law fixes found by auditing the product logged-out.
FIX 1 — /u/[handle] claimed a "CLV-verified record" with "closing-line
value included" while ZERO closing-line value renders there. Verified
live: GET /api/profiles/vyndr returns beat_close_pct null (gated behind
CLV_CAPTURE_RELIABLE, unset while C4 is open). Eight instances found —
two of them (the OG + portrait "CLV-VERIFIED RECORD · 30D" eyebrows)
only by the post-removal residual sweep; two more printed the claim in
exactly the no-record branch.
Copy now describes what the page shows. The gated CLV-VERIFIED badge and
the BEAT CLOSE figure are removed from the public profile, OG card and
portrait card. DISPLAY ONLY: beat_close_pct, clvCaptureReliable() and
the whole CLV data path are untouched, and the earned directional badge
stays Analyst+Desk. The claim returns when CLV genuinely renders here.
Also fixes the doubled "· VYNDR · VYNDR" title (layout's '%s · VYNDR'
template already supplies the suffix); verified on composed output by
serving the build and reading the real HTML, not on source.
FIX 2 — the player page's FORM was `70 + 4 × (count of tonight's graded
props)`. Nothing on the HTTP path ever sets stats.form, so that fallback
WAS the live number: Josh Bell's "74" is 70 + 4×1 prop, confirmed
against his live payload. MATCHUP was gradeFromForm(that number), with a
hardcoded 'B' on the no-archetype branch — both fabricated letters with
no opponent input on the path. Systemic: buildIntel is the unconditional
path for every player and sport.
FORM and MATCHUP now render "—" (kind 'plain', so no bar width or colour
is computed off a null). gradeFromForm is deleted and the prop count is
no longer passed into buildIntel. computeFormScore's hardcoded 75 now
returns undefined. Induced across MLB/NBA/WNBA: all render cleanly, and
real values (USAGE 3.6 AB/G, REST B2B) still render.
Neither form value feeds the grade — engine1 reads raw l5_avg/l20_avg
against the line and never a form key; buildIntelFields decorates the
already-graded object. Grade inputs are byte-identical.
Held (needs a per-sport headline-stat design call): a real player-level
form metric + label disambiguation.
Tests 3491 passed / 289 suites, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
featureCache.teamFeatures now derives MLB opp_rank_stat from statsapi team
pitching splits when the ESPN path yields nothing — which for MLB is
always, because ESPN's MLB team endpoint carries no defensive metric at
all. mlbStatsAdapter.getTeamPitchingStats fetches all 30 teams in one free
unauthenticated call, cached at the season TTL.
CONSUMPTION PATH VERIFIED before wiring, not assumed:
featureCache.teamFeatures sets out.opp_rank_stat (line 338)
-> engine1.computeFactors READS features.opp_rank_stat (lines 96-102)
-> fires weak_opponent_defense (>=0.70) / top_opponent_defense (<=0.30)
So teamFeatures is the correct insertion point: the grader reads exactly
the field we populate. A value written anywhere else would have been a
dead end — computed, retained, and still not affecting the grade.
Contract preserved: the derived value goes into the SAME field with the
SAME 0-1 scale and the SAME high=weak polarity WNBA uses, so engine1 reads
one field with one meaning across sports. Isolated and best-effort — a
derivation failure leaves the field ABSENT (honest null), never a guessed
rank. Only fills when the ESPN path produced nothing, so WNBA behaviour is
untouched.
Suite 285/3435 green, build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
Order 1.6 Phase 1. This is a MODEL-OUTPUT fix, not bookkeeping.
computeFeatures.lookupTodayGame called the ESPN scoreboard with NO date
param and took whatever ESPN calls "today". Renamed to lookupGameOnDate
and now sends ?dates=YYYYMMDD from the prop's BOUND game — the same game
the ledger, retention and settlement use, so all four finally agree.
PROVEN against live ESPN (before/after, same instant):
dateless "today" CLE->PIT NYY->LAD LAD->NYY (Jul 19 card)
bound to 2026-07-20 CLE->MIN NYY->PIT LAD->PHI (the real games)
bound to 2026-07-19 CLE->PIT NYY->LAD LAD->NYY (reproduces OLD)
Every opponent was wrong. opponentAbbr feeds opp_rank_stat (a +/-1.0
factor) and isHome feeds home_away (+0.5), so late-slot grades were
scored against the wrong matchup.
Note the window is WIDER than the 01:00/03:00 UTC slots: this ran at
07:5x UTC = 03:5x ET and ESPN's dateless scoreboard was STILL returning
the previous day's card.
HONEST DEGRADATION: with no bound game date the grader does NOT fall back
to a dateless lookup — it records 'no_bound_game_date' and leaves
opponentAbbr/isHome/gameId null, so engine1 simply omits the opponent and
home/away factors rather than scoring a wrong matchup. Tests assert both
directions.
Same class of bug fixed alongside: the Tank01 augmentation used TODAY's
UTC date for its cache key; it now uses the bound game date.
gradeSlateService threads game_date/game_time/home_team/away_team into the
grader so the binding reaches computeFeatures at all.
Audited the rest of the feature path for dateless/"today" lookups — none
remain (weather is current-conditions by venue, park/pace are static).
Suite 282/3383 green, build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
RETENTION (Phase 2, priority zero). History starts compounding tonight.
migration 025 model_snapshots — APPLIED to prod. Append-only, one row per
graded prop PER SIDE PER CYCLE, with a unique index on
(snapshot_id, player_key, stat, line, side) so a retried cycle cannot
duplicate. RLS on, service-role writes only.
What it captures that the ledger never did:
- features jsonb — the model's INPUTS. Without these a backtest can only
grade our own homework; with them any future model can be replayed
against the exact conditions this one faced.
- REFUSALS (refused + refusal_reason). The ledger drops them, so a gate
refusing props that would have WON is invisible — unmeasurable lost
edge. Captured via a new onGraded hook in gradeSlateService that fires
with BOTH sides before any filtering.
- grade_11, the pre-collapse grade. The 4-letter map throws away the
entire live C-/C/C+/B- range.
- model_version + code_sha on every row. ledger_entries mixes pre/post-fix
grades with no marker and cannot be separated retroactively.
- p_win / ev_pct / fair_odds / takeable / value — none of which any
permanent store held.
Wiring: analyzeViaEngine1 attaches _features/_grade_11 (underscore =
internal); gradeSlateService fires onGraded then STRIPS them so they never
reach a cache or API payload; snapshotService builds rows and persists
best-effort. Retention reuses the LEDGER's dateET/gameIdFor helpers so
rows share the ledger's natural key exactly — otherwise the settle pass
could never join outcomes onto them. Rows are written BEFORE the empty-
slate early return: a slate that refused everything is exactly the case
worth recording.
CONTRACT HELD: retention is injectable and every path is caught. persist()
returns errors, never throws; a missing Supabase client is SKIPPED, not an
error. A retention failure can never break a snapshot.
BACKUP: backup-db.sh now accepts BACKUP_SSH_KEY as base64 (recommended —
survives env-var newline mangling, which is how injected SSH keys usually
break silently) OR raw PEM, detected by decoding and looking for the PEM
header. Verified both forms detect correctly against a real generated key.
Suite 279/3325 green, build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
Ran the manual regrade with the internal key (thanks). Results are mixed
and the honest half matters more.
CONFIRMED WORKING — the probability layer is fully alive in production.
After POST /api/internal/snapshot/{mlb,wnba}: p_win, ev_pct, model_odds
and value are present on 32/32 live grades (mlb 7/7, wnba 25/25), up from
0/8 before. That fix is done.
NOT WORKING — the grade-range half did not land, and I am not going to
claim it did. The live distribution is unchanged (wnba B17/C8 before AND
after; mlb B4/C3), no A, no D, same four confidence values. Diagnosis:
matchup_grade is 0/25 on the live board, i.e. opp_rank_stat is still
null, so engine1's +/-1.0 opponent factor still never fires and the
ceiling is still +3.0 against the +4.5 an A requires.
Two distinct causes, both verified against the live ESPN feed:
1. refreshTeamStats CRASHED on every team — "buckets is not iterable",
captured 0 / errored 15. ESPN's current shape is results.stats =
an OBJECT with categories[], not an array. The old parser did for...of
on it. This was invisible until S63 gave the function its first
production caller. FIXED here (now captured 15 / errored 0) with a
regression test covering the current shape, the legacy array shape,
and empty payloads.
2. Even parsed correctly, the endpoint does not carry a
defensive-strength metric at all: defensive_rating, opponent_ppg,
pace and opponent_fg_pct all normalize to null — it returns only a
team's OWN stats. So defensive_rank_normalized cannot be computed and
opp_rank_stat remains underivable from this source. A test documents
the gap and will fail if that ever changes.
Consequence: A STILL DOES NOT EMIT, so the A-RATED marketing hold STAYS.
Reviving the opponent factor needs a different derivation (opponent
points allowed from scoreboard/schedule, or a different ESPN endpoint) —
logged as the concrete next item, not hand-waved as done.
Suite 278/3305 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
Folds re-sequenced steps 1+2 into one change (Kev's call): same bug
family — features wired to sources that return null.
THE PROBABILITY LAYER WAS DEAD IN PRODUCTION. p_win/ev_pct/kelly/
model_odds/value were absent on 0/8 live grades because
gameLogService.getGameLogs returns null for MLB by construction and
depends on the offline Python service for NBA/WNBA, so meta.gameLogs was
[] for every sport. This was the S46 bug in a second location — that fix
gave featureCache an MLB branch (why grades still worked) but never the
estimator. featureCache.getStatRows now supplies normalized rows
([{date,[statType]:v}], most-recent-first) for every sport, feeding the
estimator AND consistency AND game_count_in_7d from one fetch.
VERIFIED on real props: p_win 25/25 WNBA, 8/8 MLB (was 0).
GRADE RANGE, ON MERIT — never by rescaling (permanent founder ruling:
minting A's without new information is a relabelled B sold as an A and
corrupts an append-only ledger).
- refreshTeamStats wired into runSnapshot — it had ZERO production
callers, so opp_rank_stat was permanently null and a +/-1.0 factor
could never fire. Test-env no-op (opsNotify precedent).
- L20 made SYMMETRIC: both branches were delta +1.0, so the season
baseline could only ever ADD. No negative path was a structural reason
D was unreachable. New l20_contradicts_* carries -1.0.
- game_count_in_7d derived from real logged dates (heavy_workload_7d).
- NOT wired, deliberately, with reasons inline: teamId (no team_id
column; getFeatures reads it top-level; factor also needs a starter-id
list) and season_type (ESPN 2 = REGULAR season; threading it raw would
fire veteran_in_playoffs in July). Dead code dressed as a fix is the
thing we are removing, not adding.
CALIBRATION GUARD (found by verifying, not assuming): consistency CV is
NBA-tuned; for a Poisson-ish stat cv ~ 1/sqrt(mean), so any stat with
mean < 4 auto-classifies boom_bust. First verification run showed 8/8 MLB
props boom_bust — a blanket -1.0 that dropped the board to all-C. Floored
at CONSISTENCY_MIN_MEAN=4 -> 'unknown' below. Absent beats wrong. MLB
low-count stats therefore still get no consistency factor: honest, not
fixed. Scale-free index-of-dispersion classifier is the open follow-up.
CONFIDENCE IS NOT A PROBABILITY: payloads carry confidence_basis:
'grade_band'. Corrected mlb-grade-degradation.md — its "25/25
grade<->confidence agreement" is a TAUTOLOGY (confidence is derived FROM
the letter, so it would report 25/25 even if every grade were wrong), not
a validation. Removed dead mlbGrader.js (referenced only by its own test)
and the stale computeFeatures comment claiming a penalty that never ran.
VERIFICATION (scripts/verify-grade-range.js, real props/logs/engine):
WNBA 25 props B 68%->32%, C 32%->64%, D 0->1 (4%); 11-step spread went
from 2 steps to 5 (C/C+/B-/D). The D is earned: Angel Reese assists o2.5,
p_win 0.365. Nothing flooded — grades got HARDER. A did not emit locally
because opp_rank_stat needs the Redis cache only prod populates (local
ceiling +3.0 vs the +4.5 A needs); reachability is proven arithmetically
and locked in tests. Prod A-emission is the outstanding fingerprint.
MARKETING HOLD: "A-RATED" (AccuracyBadge, TopSignals) is unsupported
until that fingerprint. Confirmed honest fallbacks render today —
/api/ledger/accuracy has B and C buckets only, so the badge shows
"MODEL · 63% HIT" and TopSignals self-hides. Nothing fabricated ships.
Suite 276/3286 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
Steps 1-6 — make "real opportunities at takeable prices" the engine, not a filter.
1. DE-VIG (src/utils/devig.js): two-way multiplicative de-vig strips the vig and
returns fair prob + fair price per side + the overround. One side missing →
fair UNAVAILABLE (null), never faked. Method noted in code + the `devig_method`
field.
2. EV (devig.evPct): ev_pct = model prob × decimal − 1 at the graded side's
ACTUAL price. This is the ranking signal now, replacing raw |model−consensus|.
3. TAKEABLE gate (src/config/valueEngine.js, TAKEABLE_ODDS_CEILING −160 .. +200,
env-tunable): promoted surfaces only (hero/featured/alerts). The full board
still shows everything; Parlay Lab exempt; JUICE_ODDS_FLOOR (−400) stays the
absolute backstop underneath. Strict null-guard (Number(null)===0 would have
made a missing price "takeable").
4. VALUE flag: passes BOTH gates (takeable AND ev_pct ≥ VALUE_EV_THRESHOLD).
Grade = read quality; value = the price pays you. Shipped in payloads.
5. HERO v2 (heroPropService): highest ev_pct among takeable A/B reads — a huge
gap on a −900 line is trivia, not an opportunity.
6. VALUE TRIPLET: book_odds · fair_odds · model_odds on every read (snapshot,
hero, scan — they all spread the grade). Handoff documents the fields; the
rendering is Session-2 Design's job.
All wired in analyzeViaEngine1's existing p_win/kelly block (real quantile
probability × real book odds, or nothing). 33 new tests; suite 276/3306 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the rare-event under fix — the whitelist (doubles/triples/HR/SB)
was fragile: the same juiced-under problem exists for steals, blocks, and any
other low-frequency market, and a new stat would slip through.
The real signal is the book's own price. The doubles unders were priced -625 to
-1100 — laying 6-11x to win 1x on an ~82% event, with no value the model could
recover. So the PRIMARY guard is now stat/sport-agnostic: analyzeViaEngine1
refuses any read whose graded-side odds are past the juice floor
(JUICE_ODDS_FLOOR, default -400, env-tunable). That catches every version of
this — steals, blocks, anything — and it also keeps the public record honest
(those -800 "wins" hit ~82% of the time and would inflate the hit rate, the same
class as the projection-0 degradation).
The structural rare-event rules stay as the BACKUP for props with no odds
(list also expanded cross-sport: + steals, blocks). Normal + longshot prices
(-110, -250, +600) are preserved. 16 tests cover both layers.
Reported: the doubles projection was REAL per-player (not a fallback); the fix
is the price guard, not a bigger list.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Betting-logic audit: the CONSENSUS-vs-MODEL board flooded with fake reads like
"DOUBLES u0.5 · MODEL 0.2 · +edge" — the juiced under side of rare counting-stat
markets (doubles/triples/HR/SB), which is never a takeable edge and violates the
no-unders-default doctrine.
Report finding (item 3/4): the doubles projection is REAL per-player, not a flat
fallback — 'doubles' maps to a real game-log field (MLB_LOG_FIELD doubles→
doubles) and the live values varied (0.03/0.16/0.2/0.22). So no projection-gate
refusal for fakeness; the problem is purely structural (a rare event's real
projection always sits below a 0.5 line, so the under always "wins").
Fix (config-driven — src/config/rareEventMarkets.js, tunable stat list + line
threshold):
- Grade layer (analyzeViaEngine1): a rare-event UNDER at ≤0.5 is always REFUSED
(grade null + suppressed flag/reason). A rare-event OVER at ≤0.5 is refused
UNLESS the model genuinely projects the event above the line — because a
0.2-over-0.5 carries the SAME |edge| as the suppressed under and would just
take its rank on the board. The over grades normally once projection > line.
- Board layer (marketBreadth.collectBreadth): drops null-model rows so a
suppressed/ungraded prop can't rank a "MODEL —" placeholder onto the board.
10 suppression tests + config locks; also fixed a settingsPage book assertion
left over from the ESPN→theScore swap. Suite 274/3289 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The #1 board item — three grading bugs the phone audit surfaced, all in the
live Node grade path (engine1 + analyzeViaEngine1), fixed at the source.
1. PROJECTION=0 NOW REFUSES. projectionFor returned l5_avg even when it was 0
(finite, so the `== null` gate passed it) — 9/25 live grades graded on a
zero projection, producing a degenerate edge and a hollow grade. Now a
non-positive reference is not a projection: projectionFor skips it and falls
through to the next POSITIVE reference (l5 -> l20 -> per_90 -> xg); when none
is positive it returns null and the read REFUSES (insufficient_data). The
gate also gained an explicit `> 0` guard so the invariant is structural — a
grade can never be emitted with a non-positive projection. Fewer graded
props, honest.
2. EDGE_PCT. The formula was already (model - line) / line signed by direction
— Kev's intended semantics. The broken {20,60,100,140} cluster was the
proj=0 degeneracy ((line - 0)/line = 100%); with #1 those refuse, so the
fabricated 100s vanish and real edges flow. The main-line edge now reuses
the VALIDATED projection (edgePctFor accepts an optional ref) so edge and
the persisted projection can never diverge. Frontend |edge|>40 guard stays
as a safety net.
3. LETTER == THRESHOLD_TABLE(CONFIDENCE). engine1's hand-rolled
GRADE_TO_CONFIDENCE drifted a full sub-tier low (B -> 0.55, which the
canonical grade_thresholds.json calls B-) — the "B at 45%" the audit caught.
Now confidence is DERIVED from each grade's band MIDPOINT in
grade_thresholds.json (one source of truth, shared with the Python engine),
so applying the threshold table to any grade's displayed confidence resolves
back to the same letter. Proven for all 11 grades.
Regression locks: tests/unit/mlbGradeDegradation.test.js (14 tests). Backend
suite 269/3253 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Python nba_api service (gameLogService) is offline in prod, so
featureCache's non-MLB branch produced no l5/l20 averages →
projectionFor returned null → the ENTIRE NBA/WNBA slate refused
(insufficient_data). Only MLB actually graded.
Fix (free, no-auth, verified live):
- espnStatsAdapter.getPlayerGameLog(name, sport) — resolves name→ESPN
numeric athlete id via the v2 search (the v3 /search now returns
count:0; the v2 uid carries a:<id>, defaultLeagueSlug disambiguates
league), fetches the per-athlete gamelog, and parses per-game rows
keyed by VYNDR stat names (points/rebounds/assists/threes/steals/
blocks/turnovers + computed pra). Columns are indexed by the
response's own names[] array (NBA and WNBA orders DIFFER), never
positionally. Most-recent first, defensive (null on unrecognized
shape, never throws), cached (espngamelog:{sport}:{id} 4h + memory).
- featureCache.gameLogFeatures — falls back to the ESPN gamelog for
nba/wnba when the Python source returns null/empty, producing
l5/l10/l20 + rest_days + minutes_per_game via a new local
NBA_LOG_FIELD map + pure nbaGameLogFeatures (S11 three-map-split:
separate from MLB_LOG_FIELD).
Grade gates already whitelist all 8 NBA/WNBA stat types in both Node
paths (analyze.js + scan.js); no gate change needed.
Tests (hermetic, no network): espnGameLog.test.js (parser/resolver/
adapter) + featureCacheNba.test.js (the UNLOCK proof — empty features
refuse, ESPN-derived features grade). 3098 tests green; next build
exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PROMISE-AUDIT.md: every /pricing claim → verified/built/reworded.
BUILT (was vapor): alt line ladder + edge ranking (same-features regrade
at shifted lines, Desk-gated at the API), quarter-Kelly (engine quantile
P(win) x real captured odds — either missing → no sizing), free-tier
kill-condition locked previews. FIXED (was false): analyst 15/day cap vs
the Founder 'Unlimited reads' promise → analyst unlimited; every '40+
factors' claim (real count: 22 named features) reworded truthfully in 7
files. VERIFIED: cascade alerts (real, wired), phi correlation,
leg history, cross-book comparison, WC soccer, real-time feed.
Locked by tests/unit/promiseAudit.test.js. Jest now ignores
.claude/worktrees (parallel agents' suites no longer leak into runs).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ledger_entries is live (migration 019 applied to prod, RLS + NULLS NOT
DISTINCT dedupe verified against the real database). Every grade now
persists, settles against the real result, and carries closing-line value.
- ledgerService: pipeline pre-grade upserts (public model record, user_id
null, idempotent), closing capture on every snapshot (last write before
game start = the close), settlement with SIGNED CLV (over = locked -
closing; beat/faded/flat), 30d model aggregate with the hard n>=20 rule.
- Write paths: snapshotService -> ledger (priority path); Next /api/scan ->
ledger for authenticated users only (anon never touches the public
record). Refused reads write nothing and don't burn a scan.
- Honest refusal (work-order 1.5): no projection => insufficient_data,
grade null, "INSUFFICIENT DATA - no read" UI. The web gradeAdapter no
longer displays the line as the model projection (the audit's
model==line / +0% edge degenerate); the card renders absent states.
projectionFor is sport-aware (l5 -> l20 -> {stat}_per_90 -> xG).
- /ledger: MY READS | MODEL tabs; model header shows hit% + beat-close%
only at n>=20, else RECORD BUILDING + live pending count. ModelRecord
deferred-render strip on landing + player hero. CLV + outcome chips,
revised_from_grade strikethrough (Phase 2.5 ready).
- SYNC (Task 5): thresholds vs SNAPSHOT_EXPECTED_INTERVAL (normal <1.5x,
amber >=1.5x, STALE red >=3x) via /api/snapshot/summary.
- Phase 2.5 logged in specs/vyndr-roadmap.md (build after Phase 3).
- Data-semantics hardening: strict null-safe numeric parsing everywhere a
market value is handled (Number(null)===0 would have fabricated lines).
Backend 2309 -> 2327 tests (201 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Name normalization completed: NICKNAMES table (Matt↔Matthew, Mike↔Michael...)
resolved in nameKey, parenthetical team-tag strip "(STL)", verified accent-fold
(Iván/Ivan, José/Jose). Slate strip now DISPLAYS the normalized de-dotted name
("AJ Ewing" not "A.J. Ewing") via buildPlayerStripsFromProps.
- Complete MLB VYNDR INTELLIGENCE: mlbGameLogFeatures derives rest_days (days off
between latest games; 0=B2B) + ab_per_game (usage). buildIntelFields renders
usage as "X AB/G", rest as B2B/Xd, matchup from bvp_advantage fallback.
- Ticker SCAN dedup: pushTickerItems keeps one SCAN per sport (sport field or
text-prefix parse for legacy); MOVE/GRADE preserved; cap 50.
- BOMBER threshold prorated for mid-season (hr>=15 strong / >=10 mod) so June
sluggers classify BOMBER not FLEX/DRIVER.
Backend 2122 -> 2149 tests (+27), 179 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three focused P1 fixes on the Session-45 snapshot model.
- Grade card intel ROOT CAUSE: gameLogService is NBA/WNBA-only (offline Python),
so MLB props never got l5_avg/l20_avg and buildIntelFields returned {}. Wired
MLB game logs into featureCache.gameLogFeatures via mlbStatsAdapter.getPlayerStats
(pure mlbGameLogFeatures + MLB stat_type->field map). buildIntelFields gained
playerStats/projection fallbacks for partial intel.
- Player name normalization: src/utils/playerName.js (+ web/src/lib copy):
normalizeName -> {display,key}. Strips periods, de-dots suffix, accent-folds
the key. Applied in snapshotService grouping, slateAdapter grade index +
player-strip merge (variants collapse, longest name shown), and
playerIntelService. "A.J. Ewing"/"AJ Ewing" + "Jazz Chisholm"/"Jr." now merge.
- MLB starting pitchers: new GET /api/schedule/:sport/pitchers (probablePitchers
service wrapping mlbStatsAdapter.getScheduleWithPitchers + best-effort ERA).
Slate fetches it, builds a team->pitcher map (full name + mascot match),
attaches pitchers to MLB GameCardData. + Next proxy.
Backend 2100 -> 2122 tests (+22), 176 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
P0 fixes + wiring real data into the S42 Player Intelligence architecture.
- P0 dropdown z-index: the nav's backdrop-filter stacking context let the
Ticker/HeartbeatBar paint over the avatar/More dropdowns and eat clicks.
nav now position:relative zIndex:2; menus zIndex:100. Avatar Settings ->
/settings.
- Real MLB stats: mlbStatsAdapter.searchPlayer + getPlayerStats (name->id->
season+gamelog). playerIntelService.resolvePlayerStats normalizes into the
archetype classifier; getPlayerIntel returns found:true + real season +
archetype classified from real stats. NBA via nbaStatsClient (degrades).
- Game cards: slateAdapter.groupPropsByPlayer (playerStrips, name once) +
mapPitchers (MLB probables), folded into mapScheduleToGameCards. Legacy
GameCard line grid renders BookChip (brand colors) not grey text.
- Grade card intel: analyzeViaEngine1.buildIntelFields computes stat-context +
form/usage/matchup/rest from the existing feature vector (zero extra I/O);
gradeAdapter lights up the card sections. Archetype deferred (needs season
line at grade time).
- Depth chart foundation: depthChartService (getLineup/getDepthChart/
getCascadeProjection) + /api/stats/lineup|depth|cascade, graceful + injectable.
- Mobile: player hero name overflow-wrap + 24px on <=640px (was clipping).
Backend 2011 -> 2045 tests (+34), 163 suites. Web build clean (exit 0).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>