Final phase of the VYNDR 2.0 conversion (Sessions 33-39). Verify -> fix -> lock.
Frontend-only; zero backend changes.
§13 automated checklist: all PASS or FIXED.
- QA.1 token resolution FIXED: ProcessingGrade #00ffb8 -> var(--g-ap);
game/[id] sport literals -> var(--s-*). Remaining hex documented as intentional
(var-with-fallback, Next metadata, bespoke intel-surface shades).
- QA.6 glitch discipline: ZERO glitch on data components.
- QA.4/5/8/11/16/18 verified; QA.9 (cmd palette) documented deferred;
QA.17 (AI slop) flagged for Kev's manual browser review.
De-flake: soccerFeatureExtractorCascade hit Jest's 5s default under full-suite
load (falls through to live adapters on cache miss) -> jest.setTimeout(20000),
same family as the S32 pipeline test. Verified stable across 3 full-suite runs.
New: tests/unit/vyndrParityQA.test.js (17 tests locking the parity invariants).
Backend 1890 -> 1907, 146 suites, zero regressions (stable x3). Web build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
VYNDR 2.0 conversion, Phase G (the systems that make the design alive). All 5
wired. Frontend-only; zero backend changes.
- lib/parlayMath.js: correlation model (0.62/0.34/0.06/0) + parlayGrade penalty
+ grade->odds + combined odds (frontend; backend parlayService unchanged).
- lib/oddsFormat.js: fmtOdds across american/decimal/fractional/implied with the
totals-pass-through rule (safer than the prototype's parseAm, which would
mis-convert 228.5) + region presets.
- lib/prefs.js: applyPrefs sets <html data-*> (the S33 a11y CSS layer) + load/save.
- lib/liveTick.js: single tick engine (SSR/test-safe, no auto-start, fresh state).
- lib/checkout.js: checkoutUrl(plan).
- LiveLayer (useLive/LiveNumber/HeartbeatBar) under the Nav ticker; GlobalHosts in
layout applies prefs + registers __prefs/__goPaywall/__checkout + hosts the
Preferences and Paywall modals. Nav read-meter is now a paywall trigger.
Gotchas: useEffect can't return a Set.delete unsub directly (boolean != cleanup);
header grew to 124px so layout paddingTop + Slate sticky-top updated to match.
18 new tests. Backend 1872 -> 1890, 146 suites, zero regressions. Web build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
VYNDR 2.0 conversion, Phase F (mobile is the PWA we launch first). Frontend-only;
zero backend changes.
- BottomTabBar rewritten to the §6 5-tab spec: Slate/Terminal/Scan/Ledger/More,
with Scan as the prominent raised grade-green action. Shown for anon too (only
mobile nav). Integrated More bottom sheet (sheet-up, backdrop dismiss, 48px mono
rows). iOS safe-area + 44px touch targets.
- Nav hamburger retired on mobile (tab bar owns nav).
- globals.css mobile section: tab-bar hidden >=768, main bottom padding,
grade-hero 80px, terminal-grid stacks, game-lines horizontal scroll.
- PWA: manifest shortcuts (Slate/Scan/Terminal) + categories; viewport-fit=cover.
Gotcha: `as const` on the TABS array broke type-check (distinct literal types);
fixed with a shared TabDef interface.
19 new tests. Backend 1853 -> 1872, 145 suites, zero regressions. Web build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
VYNDR 2.0 conversion, Phase E. Frontend-only; zero backend changes.
- lib/slateAdapter.js: parseAmericanOdds, detectBestLines, mapScheduleToGameCards
(best/worst line detection — the Bloomberg pattern).
- Reskinned the LEGACY GameCard's game-lines grid with best/worst highlighting +
SportBadge, keeping inline grading intact (a wholesale swap to the display-only
vyndr/GameCard would have deleted the slate's grading interaction).
- compare/invite/help/about: RouteStubs -> real design-system pages.
- login reskinned (scanlines, system voice, new Wordmark); pricing + ClaimMeter.
Honest scope: the full GameCard swap needs inline grading ported into the new
component first; profile/settings/blog/game-detail reskins are light/deferred.
18 new tests. Backend 1839 -> 1853, 144 suites, zero regressions. Web build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
VYNDR 2.0 conversion, Phase D (the screens users touch). Frontend-only; zero
backend changes.
- GradeResultCard + ProcessingGrade (the core product moment): intel-surface
grade hero, signal breakdown, kill conditions, best-book strip, alt ladder;
sections self-hide when empty.
- lib/gradeAdapter.js maps engine output -> §7 contract and tier-gates content
(free teaser / analyst kill-conditions / desk alt ladder) so the new card
doesn't give paid content away.
- Scan result wired to ProcessingGrade->GradeResultCard, preserving scan limits,
parlay add, reads tracking, and noopener sportsbook deep-links.
- GameCard (Bloomberg best/worst line cells) built + tested.
- Terminal page replaces its stub with a real league-intelligence screen.
- Landing gets the founder-seat ClaimMeter.
Honest scope: live dashboard/Slate swap onto GameCard, scan input -> TerminalInput,
full landing rebuild, and the blurred-paywall polish (Phase G) are deferred to
keep working flows stable.
22 new tests. Backend 1818 -> 1839, 143 suites, zero regressions. Web build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
VYNDR 2.0 conversion, Phase C (the frame every page sits inside). Frontend-only;
zero backend changes.
- Nav rewritten: new .wm Wordmark, mono uppercase links, More dropdown, search/
bell/read-meter/avatar, Ticker under the bar. layout main paddingTop 64 -> 96.
- Routing: web/src/lib/routes.js (GATED/OPEN/HASH_ALIASES, isGatedRoute,
resolveHashAlias). Client AuthGate bounces signed-out users off personal
routes to /login?next=. HashRedirect maps #scan/#terminal to real routes.
- Footer rewritten to system voice + Detroit signature; mounted globally in
layout (removed per-page dup).
- 404 converted to the north star (scanlines, crt-sweep, glitch wordmark, amber).
- Stub pages for terminal/compare/invite/help/about/notifications via RouteStub.
Honest reconciliations: auth gate is client-side (no auth-helpers pkg; session is
client-side Supabase); GATED narrowed to protect the free-scan funnel; did not
stub over existing real pages; redirect param is ?next= (what /login reads).
26 new tests. Backend 1792 -> 1818, 142 suites, zero regressions. Web build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Scan UI (/scan):
- Leg builder with player autocomplete, stat/line/direction/book
- 2-12 legs, add/remove
- Calls POST /api/scan/parlay, displays grade results
- Color-coded grades (A/B/C/D), correlation flags, kill conditions
- Scan counter, upgrade pitch modal at limit
- New Scan / Save actions
Bet Tracker (/tracker):
- Performance cards: ROI, Win Rate, Bets with period toggle
- Quick Slip form for fast bet entry
- Bet history with status/book filters
- Inline settle modal (won/lost/push/void)
- Profit display on settled bets
Shared API client library (lib/api.ts).
Build clean: 9 static pages generated.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Next.js 14+ web app in web/ directory:
- Landing page: Hero, How It Works, Features, 3-tier Pricing with
founder badges, Footer with email capture
- Blog system: MDX-powered, /blog index + /blog/[slug] pages,
reading time, Open Graph tags, JSON-LD structured data
- Auth pages: /login + /signup (Supabase Auth ready)
- Design system: dark theme, grade colors (A/B/C/D), BetonBLK voice
- 1 seed blog post: "How to Read Line Movement Like a Sharp"
- Specs for 3.2 (Scan UI), 3.3 (Bet Tracker), 3.4 (Stripe)
Build passes clean: 7 static pages generated.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>