Part 6 #8 — Desk $44.99 is the hero tier. New DeskShowcase leads the
pricing page with the "$1M terminal · $44.99" story + real feature
visuals (alt-line ladder, quarter-Kelly, parlay φ, real-time feed) in a
balanced two-column layout (kills the dead right-half). Desk is the sole
highlighted tier / single primary CTA (color contract #9); Analyst is
secondary. Real prices: Free 5 scans, Analyst $14.99/$19.99, Desk
$34.99/$44.99. ClaimMeter + Stripe checkout wiring untouched.
Part 4 #7 — Ticker → punctuated stillness. The continuous marquee is
retired; the ticker now RESTS ≥4s on each ranked item and pulses only on
change. The EKG heartbeat is a static readout — the header's ONE idle
proof-of-life is the single SIGNAL-LIVE live-dot (the ticker dropped its
competing pulse). All durations tokenized (--motion-*, --ticker-hold);
prefers-reduced-motion kills the motion entirely.
Part 8 #20 — new EmptyState component modeled on the north-star 404
(scanlines + glitch wordmark + amber system voice + CTA hierarchy),
reused at the bare-red "Team not found", "Game not found", and the
ledger empties — one unified voice.
Part 5 — archetype glyph+chip propagated to STREAKS rows + ledger rows
(optional + self-hiding; absent beats fabricated); grade reveal already
carries ArchetypeBlend.
Tests: new tests/unit/ds5PricingStates.test.js (22) locks all four
workstreams; updated teamHubUI + vyndrDesignSystem for the new surfaces.
237 suites / 2864 tests green; next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
P0 billboards (the timeline is customer #1). Pixel-level craft: one bold hero
among muted context, real entities from DS0.
- STREAKS row: rebuilt from a log line into a Bloomberg alert. Streak LENGTH is
now the mono/tabular HERO (38px, the largest figure in the row); real
PlayerAvatar identity; muted "built vs [opponents]" lens; ONE severity accent
(step-up amber / step-down green); grade badge tier-gated (the READ is paid).
- Grade reveal: edge is now sign-colored — negative edge uses var(--miss),
never green (color contract #3). Fixed in BOTH the confidence strip and the
MODEL/LINE/EDGE row; that row is now mono + tabular. Letter stays the hero.
- CLV reframe: new pure lib/clvDisplay.js (clvMode flat/spread/none). A near-
flat distribution (73/74) now renders a confident VOICE line — "CLV flat — we
grade the outcome, not the close" — instead of a broken-looking histogram;
bars show only on real spread.
- /u profile: hit% is the bold record hero (56px mono tabular) + beat-close
secondary; honest CLV-VERIFIED badge (only when closing value is tracked);
real PlayerAvatar identity on cards; OG image elevated to carry the real
record at 1200x630 social crop (graceful tagline fallback).
Tests: +23 (tests/unit/ds4Billboards.test.js). Full suite green (2732).
web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Founder's #1 priority. A single cached asset+rendering system, swapped into
every surface, so entities stop being flat gray strings (DESIGN-SPEC Part 2).
- web/src/lib/teamMeta.js: static registry for ALL 4 sports — 30 MLB, 30 NBA,
13 WNBA teams + 48 World Cup national teams, each with real colors + the
ESPN logo/flag CDN abbr. resolveTeam (abbr/full-name/nickname/alias),
teamLogoUrl (statsapi->ESPN mapping: AZ->ari, CWS->chw; soccer via the
countries/ flag CDN), accentColor (picks the VISIBLE color of the pair so a
#000000 primary never renders an invisible accent on #06060B). Colors +
abbrs sourced once from ESPN's team API — stable public facts, zero-latency
static data, no paid dependency.
- TeamLogo: real ESPN-CDN logo with a team-colored MONOGRAM fallback (never a
gray box / bare abbr). PlayerAvatar: real headshot with a team-colored
monogram fallback (kills the gray silhouette). BookWordmark: brand-color
wordmark, proper casing (DraftKings, not 'draftkings').
- Swapped into the class-level shared components so it propagates to ALL
surfaces: GameCard (team logos + team-colored accent edge), StatStrip
(player identity avatar), StreaksPanel (P0 billboard avatars), TeamHub
header (the team's real crest leads its hub). Barrel-exported.
ZERO OUT-OF-POCKET: ESPN logo/flag CDN + league headshot CDNs, all verified
200 image/png across MLB/NBA/WNBA/soccer.
ACCEPTANCE (SSR render proof): /entity-demo harness server-rendered the exact
real asset URLs across all 4 sports — mlb/500/nyy.png, mlb/500/chw.png (White
Sox, correct ESPN abbr), nba/500/lal.png, wnba/500/ny.png, countries/500/
usa.png + bra/eng/arg/jpn flags, real mlbstatic/nba headshots (Judge 592450,
LeBron 2544), DraftKings/FanDuel wordmarks. Each URL curl-verified 200
image/png. Harness removed post-proof (not a product surface). Pixel
screenshot blocked by WSL2<->Windows-Chrome localhost networking, not code.
2757 -> 2776 tests (+13 entityLayer, +6 boot resilience), web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- StreaksPanel renders THE LENS (interpreted read + tonight difficulty) +
snapshot grade letters; streaks are FREE for every tier per the product
definition (the picture is free, the read is paid) — only hot lists keep
the free top-3 gate.
- One stat selection now filters ALL layers: card props narrow together
with streaks + hot lists (Slate activeStat → slateGameToCardData).
- /explore = server SEO shell (daily-indexable: 'MLB Hit Streaks, Hot
Hitters & Stat Leaders') + ExploreHub client: leaders + full streaks +
hot lists, real-tier gated, defaults to the in-season sport.
- Landing teaser fixed: it pointed at NBA (off-season → self-hid forever);
now MLB top-3 through the lens — the anonymous-visitor hook actually
shows.
- Player dossier: ACTIVE STREAKS block (free, lens reads) via new
?player= filter on /api/streaks/:sport.
- Schedule layer already the Slate base (mergeSlate) — verified, no change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>