# Feature 4.1 — Model Learning Loop ## Overview Closed-loop intelligence system. Every settled bet feeds back into the grading engine. Track which signals, kill conditions, and composite weights actually predict outcomes. Over time, the model self-calibrates — grades get sharper, kill conditions get validated or deprecated, and weight distribution shifts toward what works. ## Dependencies - Feature 1.3 — Prop Analysis Engine (grader.js weights to tune) - Feature 1.5 — Bet Submission (settled bets with outcomes) - Feature 1.4 — Database Schema (outcomes, picks, performance tables) ## The Loop ``` User scans parlay → grades assigned with current weights ↓ User places bet → logs in tracker ↓ Game plays out → user settles bet (won/lost/push) ↓ System records: grade predicted X, actual result was Y ↓ Accumulate enough data (50+ settled picks per signal) ↓ Recalculate signal accuracy → adjust grading weights ↓ Next scan uses improved weights ``` ## New Database Tables ### grade_accuracy Tracks accuracy of each grade level over time. ```sql CREATE TABLE public.grade_accuracy ( id UUID PRIMARY KEY DEFAULT gen_random_uuid(), grade TEXT NOT NULL CHECK (grade IN ('A', 'B', 'C', 'D')), stat_type TEXT NOT NULL, total_picks INT NOT NULL DEFAULT 0, hits INT NOT NULL DEFAULT 0, misses INT NOT NULL DEFAULT 0, pushes INT NOT NULL DEFAULT 0, hit_rate NUMERIC(5,2), expected_hit_rate NUMERIC(5,2), calculated_at TIMESTAMPTZ NOT NULL DEFAULT now() ); CREATE UNIQUE INDEX idx_grade_accuracy_unique ON public.grade_accuracy(grade, stat_type); ``` ### signal_accuracy Tracks how predictive each individual signal is. ```sql CREATE TABLE public.signal_accuracy ( id UUID PRIMARY KEY DEFAULT gen_random_uuid(), signal_name TEXT NOT NULL, signal_value TEXT NOT NULL, stat_type TEXT NOT NULL, total_picks INT NOT NULL DEFAULT 0, hits INT NOT NULL DEFAULT 0, hit_rate NUMERIC(5,2), avg_edge_when_hit NUMERIC(5,2), avg_edge_when_miss NUMERIC(5,2), predictive_score NUMERIC(5,2), calculated_at TIMESTAMPTZ NOT NULL DEFAULT now() ); CREATE UNIQUE INDEX idx_signal_accuracy_unique ON public.signal_accuracy(signal_name, signal_value, stat_type); ``` ### kill_condition_accuracy Tracks whether kill conditions actually prevent bad bets. ```sql CREATE TABLE public.kill_condition_accuracy ( id UUID PRIMARY KEY DEFAULT gen_random_uuid(), kill_condition TEXT NOT NULL, total_triggered INT NOT NULL DEFAULT 0, picks_with_condition INT NOT NULL DEFAULT 0, hits_with_condition INT NOT NULL DEFAULT 0, hit_rate_with NUMERIC(5,2), hit_rate_without NUMERIC(5,2), effectiveness NUMERIC(5,2), calculated_at TIMESTAMPTZ NOT NULL DEFAULT now() ); CREATE UNIQUE INDEX idx_kill_accuracy_unique ON public.kill_condition_accuracy(kill_condition); ``` ### weight_history Audit trail of weight changes over time. ```sql CREATE TABLE public.weight_history ( id UUID PRIMARY KEY DEFAULT gen_random_uuid(), weight_set JSONB NOT NULL, reason TEXT NOT NULL, sample_size INT NOT NULL, created_at TIMESTAMPTZ NOT NULL DEFAULT now() ); ``` ## Signal Tracking On every pick created (via parlay scan), store the individual signal values alongside the pick. This is already partially captured in `picks.reasoning`, but we need structured data for aggregation. ### New column on picks table (migration 003): ```sql ALTER TABLE public.picks ADD COLUMN signal_snapshot JSONB; ``` `signal_snapshot` stores: ```json { "season_delta": 1.8, "recent_delta": 2.3, "situational_delta": 1.5, "line_edge": 0.5, "home_away_signal": "bullish", "rest_signal": "neutral", "vs_opponent_signal": "strong_bullish", "kill_conditions": ["blowout_risk"], "composite": 2.1, "weights_version": 1 } ``` ## Accuracy Calculation Pipeline Triggered periodically (on every 10th bet settlement, or daily cron). ### Step 1: Grade Accuracy ``` For each grade (A, B, C, D) × stat_type: - Count settled picks with that grade + stat - Count hits (outcome = 'hit') - Calculate hit_rate = hits / total * 100 - Compare to expected: - A should hit ~70-80% - B should hit ~55-65% - C should hit ~45-55% - D should hit ~30-40% - If actual diverges from expected by >10%: flag for weight adjustment ``` ### Step 2: Signal Accuracy ``` For each signal (season_delta, recent_delta, etc.): - Group picks by signal_value bucket: - "strong_bullish" (delta >= 4) - "bullish" (2-4) - "lean" (0.5-2) - "neutral" (< 0.5) - bearish equivalents - For each bucket: - hit_rate = hits / total - avg_edge_when_hit vs avg_edge_when_miss - predictive_score = (hit_rate - 0.5) * log(total) (rewards accuracy AND sample size) ``` ### Step 3: Kill Condition Effectiveness ``` For each kill condition: - Picks where this condition triggered: hit_rate_with - Picks where this condition did NOT trigger: hit_rate_without - effectiveness = hit_rate_without - hit_rate_with (positive = the kill condition correctly identifies bad bets) - If effectiveness < 5%: kill condition may not be useful - If effectiveness > 20%: kill condition is highly predictive ``` ### Step 4: Weight Adjustment ``` Current weights: season=1.0, recent=1.5, situational=1.2, lineEdge=0.8 If a signal's predictive_score is higher than its current weight influence: → Increase that weight If a signal's predictive_score is lower: → Decrease that weight Adjustment formula: new_weight = current_weight * (1 + (predictive_score - baseline) * learning_rate) learning_rate = 0.1 (conservative — small steps) Constraints: - No weight can drop below 0.3 or exceed 3.0 - Total weight sum stays within 3.5-5.5 range - Changes capped at 20% per adjustment cycle - Minimum 50 picks per signal before adjusting Store new weights in weight_history. Apply new weights to grader.js (load from DB on startup, fallback to defaults). ``` ## Endpoints ### GET /api/model/accuracy (auth required, Desk tier only) Returns current model accuracy stats. **Response (200):** ```json { "grade_accuracy": [ { "grade": "A", "stat_type": "points", "total": 120, "hit_rate": 72.5, "expected": 75.0 }, { "grade": "B", "stat_type": "points", "total": 200, "hit_rate": 58.0, "expected": 60.0 } ], "signal_accuracy": [ { "signal": "recent_delta", "value": "bullish", "stat_type": "points", "hit_rate": 68.0, "predictive_score": 4.2 } ], "kill_condition_effectiveness": [ { "condition": "blowout_risk", "effectiveness": 22.5, "triggered": 45 }, { "condition": "low_minutes", "effectiveness": 18.0, "triggered": 30 } ], "current_weights": { "season": 1.0, "recent": 1.5, "situational": 1.2, "lineEdge": 0.8, "version": 3, "last_updated": "2026-04-15T00:00:00Z" }, "total_settled_picks": 850, "model_confidence": "high" } ``` ### GET /api/model/insights (auth required, Desk tier only) Returns human-readable insights from the learning loop. **Response (200):** ```json { "insights": [ { "type": "signal_outperforming", "message": "Recent form (last 10 games) is the strongest predictor for points props. It outperforms season average by 12%.", "action": "Recent form weight increased from 1.5 to 1.65." }, { "type": "kill_condition_validated", "message": "blowout_risk is your most effective kill condition. Props in blowout games hit 15% less often.", "action": "No change needed — working as designed." }, { "type": "grade_calibration", "message": "Grade A picks on rebounds are hitting at 68% instead of expected 75%. Sample is small (40 picks) — monitoring.", "action": "No weight change yet. Need 50+ picks to adjust." } ], "next_recalculation_at": "2026-04-20T00:00:00Z" } ``` ## Service Architecture ``` src/ ├── services/ │ ├── modelLearningService.js # Orchestrator: triggers accuracy calc + weight adjustment │ ├── accuracyCalculator.js # Grade, signal, kill condition accuracy from settled data │ └── weightAdjuster.js # Computes new weights, stores history, applies to grader ├── routes/ │ └── model.js # GET /api/model/accuracy, GET /api/model/insights ``` ## Integration Points ### On bet settlement (betService.js): ``` After settling a bet: 1. Check total settled picks for this user 2. Every 10th settlement: trigger modelLearningService.recalculate() 3. This is global (not per-user) — all users' data feeds the model ``` ### On pick creation (parlayScanService.js): ``` When creating a pick: 1. Attach signal_snapshot JSONB with all signal values + current weights version 2. This enables retrospective analysis of which weights were active when the pick was made ``` ### On grader startup (grader.js): ``` On first call: 1. Load latest weight_set from weight_history table 2. If no weights in DB: use hardcoded defaults 3. Cache weights in memory, refresh every hour ``` ## Acceptance Criteria 1. Every settled pick updates grade_accuracy, signal_accuracy, and kill_condition_accuracy tables 2. Grade accuracy tracks hit rate per grade per stat type 3. Signal accuracy tracks predictive score per signal per stat type 4. Kill condition effectiveness measures hit_rate_with vs hit_rate_without 5. Weight adjustment runs after every 10th settlement (global) 6. Weight changes are capped at 20% per cycle, bounded 0.3-3.0 7. Weight history is stored with reason and sample size 8. `GET /api/model/accuracy` returns current stats (Desk tier only) 9. `GET /api/model/insights` returns human-readable insights 10. signal_snapshot JSONB attached to every new pick 11. Grader loads weights from DB on startup, falls back to defaults 12. Minimum 50 picks per signal before weight adjustment triggers ## Test Plan ### Unit Tests (accuracyCalculator.js) - Correctly computes hit rate from settled picks - Groups by grade + stat_type - Groups by signal + value + stat_type - Kill condition effectiveness: difference between with/without - Handles zero settled picks gracefully ### Unit Tests (weightAdjuster.js) - Increases weight when predictive_score exceeds baseline - Decreases weight when predictive_score below baseline - Caps changes at 20% per cycle - Enforces min/max bounds (0.3-3.0) - Stores weight history with correct reason - Does not adjust with < 50 picks per signal ### Integration Tests - Full loop: create pick with signal_snapshot → settle → accuracy updated → weights adjusted - GET /api/model/accuracy returns correct stats - GET /api/model/insights generates relevant insights - Desk tier only: free/analyst get 403 - Weight changes reflected in next grading call ## Open Questions - **Global vs per-user model:** This spec uses a global model (all users' data combined). Per-user models would require significantly more data. Global is correct for MVP — the model learns from collective intelligence. Per-user customization can layer on top later. - **Cold start:** With < 50 settled picks, no adjustments fire. The hardcoded defaults carry the system until enough data accumulates. This is intentional — bad adjustments on small samples would be worse than no adjustments.