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VYNDR — Build State

Last Updated

2026-05-18

Current Phase

SHIP BUILD v6.0 — Web Tier Complete (Dashboard + Game Pages + Intelligence Feed + PWA + NexaPay)

Web Tier v6 (2026-05-18) — SHIPPED

Complete frontend overhaul. 18 pages, 22 API routes. npm run build passes with zero errors.

New pages

  • /dashboard — post-login slate (sport tabs, top grades, tonight's games, most parlayed, recent scans, first-time onboarding)
  • /game/[id] — game preview with spread/total/ML, starting lineups with injury flags, expandable prop list, add-to-parlay
  • /profile — tier status, subscription state, founder badge, cancel-at-period-end flow
  • /intelligence — Desk-tier timeline of evolution/coaching/cascade/ABS/line-movement signals (blurred for non-Desk)
  • /terms, /privacy, /responsible-gambling — branded legal pages with brand voice
  • /scan — full rebuild (sport tabs, real /api/scan with tier gating, parlay tray hook)
  • /login, /signup — wired to Supabase Auth via AuthContext (Google OAuth + email/password + age check)
  • /marketplace — coming-soon waitlist (API access, custom alerts, capsule drop)
  • /ledger, /tracker — design system refresh, accuracy buckets, miss autopsy, quick-slip
  • / — auth-aware: logged-in users redirect to /dashboard; anonymous see marketing

New API routes

  • /api/games/tonight, /api/games/[id], /api/games/[id]/props
  • /api/props/top-graded, /api/props/most-parlayed
  • /api/players/search
  • /api/user/recent-scans
  • /api/intelligence/feed
  • /api/parlay/add-leg, /api/parlay/grade
  • /api/ledger, /api/ledger/accuracy
  • All cached via Supabase odds_cache table (5-min TTL) — never hit Odds API directly

Services + middleware

  • services/odds-cache.ts — Supabase-backed TTL cache for upstream calls (loader + stale-fallback)
  • services/email.ts — Resend wrapper: sendWelcomeEmail, sendPaymentReceipt, sendRenewalReminder
  • middleware/rateLimit.ts — per-tier per-minute scan throttle (5/30/60 free/analyst/desk)
  • services/nexapay.ts — already shipped (createPaymentLink + HMAC webhook verify), now wired to email receipts

Components

  • GradeCard.tsx — premium grade card with tier-gated blur (factors locked for free; alt-lines locked for non-Desk)
  • ParlayContext.tsx + ParlayTray.tsx — cross-page parlay state, slide-up tray, /api/parlay/grade integration
  • BottomTabBar.tsx — mobile-only 5-tab navigation (Home/Scan/Parlay/Ledger/Profile) with parlay badge
  • ShareCard.tsx — canvas-rendered 1200x630 OG share image with grade letter; download + copy-to-clipboard
  • Nav.tsx, Hero.tsx, LivePropsStrip.tsx, Features.tsx, Pricing.tsx, HowItWorks.tsx, FAQ.tsx, Footer.tsx — design system refresh already shipped

PWA + meta

  • public/manifest.json (192/512/maskable icons)
  • public/icons/icon-{192,512,maskable-512}.png, apple-touch-icon.png, favicon.ico, favicon.png
  • public/og-image.png — 1200x630 social share card
  • appleWebApp + manifest + theme-color wired in layout.tsx

Supabase migrations

  • 011_user_profiles_web.sql (already deployed): user_profiles (+RLS+trigger), parlay_leg_frequency (+RPC), scan_history
  • 012_web_caching_waitlist.sql (NEW): odds_cache (TTL cache), waitlist_signups, founder_pricing_seats view, prune_expired_odds_cache() helper

Backend

  • src/app.js — CORS middleware added (localhost dev + vyndr.app + *.vercel.app + FRONTEND_ORIGINS env var)
  • package.json — added cors@2.8.5

Bug fixes

  • Scan page sibling-div JSX bug fixed (rewritten from scratch)
  • Lockfile warning silenced via next.config.ts turbopack.root (already in place)
  • Auth callback rewritten to use Supabase JS session API instead of raw localStorage parse

Environment variables (set in Vercel + Railway)

Vercel (Next.js)

  • NEXT_PUBLIC_SUPABASE_URL — Supabase project URL
  • NEXT_PUBLIC_SUPABASE_ANON_KEY — Supabase anon key
  • SUPABASE_SERVICE_ROLE_KEY — service role (server-only, NEVER expose to client)
  • NEXT_PUBLIC_SITE_URLhttps://vyndr.app
  • BACKEND_URL — Railway URL of Express grading engine
  • NEXT_PUBLIC_API_URL — same as BACKEND_URL (for legacy client fetches)
  • NEXT_PUBLIC_NBA_SERVICE_URL — FastAPI nba_api wrapper URL
  • NEXAPAY_API_KEY — bearer token from NexaPay dashboard
  • NEXAPAY_WEBHOOK_SECRET — HMAC secret from NexaPay dashboard
  • NEXAPAY_API_URL — defaults to https://api.nexapay.one/v1
  • RESEND_API_KEY — from resend.com
  • RESEND_FROM_EMAIL — defaults to VYNDR <grades@vyndr.app>
  • NEXT_PUBLIC_POSTHOG_KEY — PostHog project key (optional)
  • NEXT_PUBLIC_POSTHOG_HOST — defaults to https://us.i.posthog.com

Railway (Express backend)

  • All existing engine vars (Odds API key, Supabase, etc.)
  • FRONTEND_ORIGINS — comma-separated additional CORS origins (optional; defaults cover localhost + vyndr.app + *.vercel.app)

Vercel deployment

  1. Repo root → /home/kev/mastermind/vyndr
  2. Root Directory in Vercel project settings: web
  3. Framework Preset: Next.js (auto-detected)
  4. Build Command: npm run build (default)
  5. Install Command: npm install (default)
  6. Output Directory: .next (default; we use output: 'standalone')
  7. Node version: 20.x or 22.x
  8. Add all env vars from the list above

Railway deployment (backend)

  1. railway.toml already configured in repo root
  2. Connect GitHub → Deploy from main
  3. Set env vars (same as Vercel backend list)
  4. Get URL → set BACKEND_URL in Vercel

NexaPay configuration

  1. Create NexaPay account → get API key + webhook secret
  2. Webhook URL: https://vyndr.app/api/webhook/nexapay
  3. Webhook events to enable: payment.succeeded, payment.failed, payment.refunded, subscription.canceled
  4. Settlement wallet: USDC on Polygon (or your preferred chain)
  5. Set NEXAPAY_* env vars in Vercel

Resend configuration

  1. Create Resend account → verify vyndr.app domain
  2. Add DNS records (SPF, DKIM, DMARC) from Resend dashboard
  3. Create API key → set RESEND_API_KEY in Vercel
  4. Test: trigger a signup, check the welcome email arrives

Supabase Auth setup

  1. Run migrations 011_user_profiles_web.sql and 012_web_caching_waitlist.sql (Supabase SQL editor or CLI)
  2. Auth → Providers → enable Email/Password (default)
  3. Auth → Providers → enable Google: paste client ID/secret from Google Cloud Console
  4. Auth → URL Configuration → Site URL: https://vyndr.app
  5. Auth → URL Configuration → Redirect URLs: https://vyndr.app/auth/callback, http://localhost:3001/auth/callback

What Has Shipped (Backend — Already Live)

Phase 1 — Foundation (COMPLETE)

  • Feature 1.1 — Odds API Integration
  • Feature 1.2 — NBA_API Stats Wrapper (FastAPI microservice)
  • Feature 1.3 — Prop Analysis Engine (6-step grading pipeline)
  • Feature 1.4 — Database Schema (9 tables, RLS, triggers)
  • Feature 1.5 — Bet Submission (3 methods + performance tracking)

Phase 2 — Core Product (COMPLETE)

  • Feature 2.1 — Parlay Scan (correlation detection, monetization)
  • Feature 2.2 — Line Movement + Cascade Detection

Phase 3 — Web MVP (COMPLETE)

  • Feature 3.1 — Landing Page + Blog (Next.js, MDX, VYNDR voice, SEO)
  • Feature 3.2 — Scan UI (leg builder, grade results, upgrade pitch)
  • Feature 3.3 — Bet Tracker (performance dashboard, quick slip, settle flow)
  • Feature 3.4 — Stripe Integration (checkout, webhooks, portal, founder codes)

Also Shipped (Separate Repo)

Mastermind Agency Site

  • /home/kev/mastermind/agency-site/
  • Glitch aesthetic, scan lines, CRT flicker, JetBrains Mono
  • Home, VYNDR case study, Contact pages

Phase 1 Additions — Intelligence Engine (COMPLETE)

  • Addition 1 — Stats endpoints (parlays-graded, public, live props)
  • Addition 2 — Dynamic role profile system (8 roles, Shannon entropy, conditional profiles)
  • Addition 3 — Player selector (placeholder — Cowork handles design)
  • Addition 4 — Parlay probability (phi coefficient, juice-adjusted EV, correlation math)
  • Addition 5 — MLB prop grading (14 stat types, 10 kill conditions, 30 parks, weather API)
  • Addition 6 — Intelligence engine (similarity, evolution/PELT, line discrepancy, alt line, Bayesian, model trainer)
  • Addition 7 — Lineup watch speed (role activation detection framework)
  • Addition 8 — Database additions (7 new tables, migration 003, indexes, RLS)
  • Addition 9 — Design system update (forest green, Hero tagline, live props strip, DemoScan result card)
  • Addition 10 — Accuracy ledger page (/ledger)
  • Addition 11 — Marketplace page (/marketplace, waitlist, honeypot)
  • Addition 12 — ARCHITECTURE.md v1.0
  • Permanent: FOUNDER_NOTE constant (immutable, tested for integrity)
  • Permanent: X-VYNDR-Mission header on all API responses

Also Shipped (Separate Repo)

Mastermind Agency Site

  • /home/kev/mastermind/agency-site/
  • Glitch aesthetic, scan lines, CRT flicker, JetBrains Mono
  • Home, VYNDR case study, Contact pages

Test Summary

  • Node.js: 662 tests passing (unit + integration) — 357 original + 187 ship + 65 supplement + 35 patch + 45 security
  • Python: 27 tests passing
  • Total: 689 tests, all green
  • 8 new test files: shipInfrastructure, shipGradingEngine, shipDataSources, shipResolution, shipSchemeClassifier, supplementSystems, patchIntegration, securityAudit
  • Next.js project builds (pending Vercel deploy)

Active Blockers

  • BLOCKER-003: WSL2 DNS cannot resolve *.supabase.co
  • Migrations 003-010 need manual apply via Supabase SQL Editor

Phase 1 Additions Part 2 (COMPLETE)

  • Addition 13 — Simplified scan selector (sport toggle NBA/MLB, player search, stat dropdown, line pre-fill from Odds API)
  • Addition 14 — PostHog analytics integration (5 events: scan_completed, grade_viewed, upgrade_cta_clicked, prop_shared, alt_line_viewed)
  • Addition 15 — Affiliate database (Migration 004: referral_codes, referral_conversions, affiliate_payouts, wallet_addresses, RLS on all)
  • Addition 16 — Scheme intelligence data layer (schemeClassifier.js: PnR coverage classification DROP/SWITCH/HEDGE/MIXED/UNKNOWN, 8-possession min, 6hr cache, graceful degradation, silent logging to model_predictions_extended)
    • Scheme intelligence: data layer active, user activation pending Day 31

Phase 2 Pending

  • Model learning loop (Feature 4.1 spec exists)
  • Player selector UI completion (Cowork handles design)
  • Full parlay probability UI integration
  • Real-time lineup watch CRON implementation
  • Evolution watch UI on ledger page
  • Pre-registered predictions system activation
  • Physical ledger fulfillment
  • Education library content

Manual Actions Required

  1. Paste SQL migrations 003-010 in Supabase SQL Editor (in order)
  2. Run node scripts/seedRoleProfiles.js after NBA API access configured
  3. Set Stripe env vars (STRIPE_SECRET_KEY, STRIPE_WEBHOOK_SECRET, price IDs)
  4. Set NEXT_PUBLIC_POSTHOG_KEY env var for PostHog analytics
  5. Set ODDS_API_KEY env var for Odds API
  6. Set SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY for Python service
  7. Deploy Next.js frontend to Vercel
  8. Start Python service: cd src/services/python && pip install -r requirements.txt && python3 app.py
  9. Set up GitHub Actions crons: lineup monitoring (15min), morning odds (10am ET), pre-game odds (90min), weather (30min), nightly resolution (2am ET)
  10. Run cold_start_boot() on first launch (seeds reporters, loads data files)
  11. SHADOW_MODE=True for first 2 weeks — grades logged but not published to capper

Session Log

Sessions 1-6 — 2026-03-21/22

  • Built all backend: Phase 1 + Phase 2 + Feature 1.5
  • 221 backend tests passing

Session 7 — 2026-03-22

  • Built Feature 3.1: Landing page + blog (Hero, Pricing, Blog/MDX, Auth pages)
  • Built Mastermind Agency Site (glitch aesthetic, 5 pages)
  • Built Features 3.2 + 3.3: Scan UI + Bet Tracker
  • Built Feature 3.4: Stripe Integration (checkout, webhooks, portal, founder codes)
  • ALL FEATURES COMPLETE
  • Total: 237 tests (210 Node.js + 27 Python), all green

Session 8 — 2026-03-28

  • Built all 12 Phase 1 additions in single session
  • 68 new tests (305 total), all green
  • New services: roleProfileEngine, roleStabilityEngine, similarityEngine, evolutionEngine, lineDiscrepancyDetector, altLineScanner, bayesianEngine, modelTrainer, correlationMath, mlbGrader, mlbKillConditions, mlbStatsClient
  • New routes: stats, props, waitlist
  • New frontend: LivePropsStrip, ledger page, marketplace page
  • New constants: founderNote, mlbParks
  • New middleware: mission header
  • Migration 003: 7 new tables with indexes and RLS
  • Python microservice: evolutionEngine.py (Flask/PELT on port 5001)
  • ARCHITECTURE.md v1.0 created

Session 9 — 2026-04-12

  • Built 4 Phase 1 Part 2 additions
  • 52 new tests (357 total), all green
  • New component: SimplifiedSelector (sport toggle, player search, stat dropdown, line pre-fill)
  • PostHog analytics: 5 tracked events, initialized in layout.tsx
  • Migration 004: 4 affiliate tables (referral_codes, referral_conversions, affiliate_payouts, wallet_addresses)
  • New service: schemeClassifier.js (PnR coverage classification, 6hr cache, graceful degradation)
  • Scheme intelligence: data layer active, user activation pending Day 31

Session 10 — 2026-04-13 (SHIP BUILD v5.1)

  • Built complete dual-sport grading engine from vyndr-SHIP.md spec
  • 187 new tests (544 total), all green across 38 test suites
  • Phase 1 — Infrastructure:
    • Flask app.py with blueprints, health check, rate limiting (60/min default, 20/min grade), flask-cors, /api/docs
    • evolutionEngine.py moved to blueprints/evolution.py (structural only — logic unchanged)
    • utils: retry.py, data_warehouse.py (game-day TTL), bayesian.py (per-stat-type weights, skewness, data sufficiency curve), edge_calculator.py (real edge + quarter-Kelly), context_aggregator.py (15 factors), similarity.py (min 0.7), regime_detector.py (disabled <20 games), blind_spot_detector.py (worst 5%), supabase_client.py
    • Data files: park_factors.json (30 parks, lat/lng, roof_status), reporter_database.json (80+ handles), timezone_map.json (30 arenas), grade_thresholds.json, odds_api_config.json
    • requirements.txt with all 15 dependencies
    • Cold start boot sequence with reporter seeding
  • Phase 2 — Data Sources:
    • blueprints/synergy.py (team play types, matchup, tracking, defensive scheme)
    • blueprints/nba_context.py (teammate impact, game script, home/road, rest/travel, matchup pace, foul trouble, B2B stat-specific, positional defense, usage-efficiency, playoff modifiers, NBA sub-scores endpoint)
    • blueprints/lineup_intelligence.py (3-source architecture, reporter trust tiers, tweet parsing, two-stage grading, reporter-line correlation)
    • blueprints/odds_scanner.py (free tier 2 pulls/day, odds warehouse, line movement detection, slate scanner)
    • utils/weather.py (Open-Meteo, continuous 30min, dome detection, regrade triggers)
    • utils/archetypes.py (5 pitcher dimensions, 5 batter dimensions, 6 NBA dimensions — ALL with weight_profiles, batting order, batter approach, pitcher identity, weight blending)
    • schemeClassifier.js enhanced: Synergy-first with regex fallback, backward compatible
  • Phase 3 — Grading Engines:
    • blueprints/mlb.py (14-step pipeline, pitcher/batter profiles, ABS challenge system with player-specific discipline score, TTO decay, platoon-specific opponent quality, lineup protection, day/night, bullpen state, catcher framing)
    • blueprints/image_grade.py (OCR pipeline with low-confidence confirmation)
    • utils/sportsbooks.py (10 books, parlay grading with correlation check, phi coefficient)
    • utils/capper.py (pick numbers, breaking alerts, daily recap, miss autopsy)
  • Phase 4 — Self-Improving Loop:
    • blueprints/resolution.py (nightly job: actuals from nba_api/MLB-StatsAPI, hit/miss, CLV, alignment, joint outcomes, calibration triggers)
    • blueprints/calibration.py (point-biserial weights, global offset, Brier score, blind spots, CLV/alignment reports)
  • Phase 5 — Database + Tests:
    • Migration 005: lineup_scheme_data
    • Migration 006: nba_data_cache, mlb_data_cache, grade_outcomes (ALL ship columns incl discipline_score, CLV, alignment), player_calibrated_weights
    • Migration 007: lineup_updates, reporter_trust (with source_type + starting_trust), odds_warehouse, ship_line_movements, reporter_line_correlation, api_health_log, global_calibration, ship_joint_outcomes
    • 5 new test files covering infrastructure, grading engine, data sources, resolution pipeline, scheme classifier enhancement
  • Key Spec Compliance:
    • Grade thresholds LOCKED (A+ through F)
    • SHADOW_MODE = True (first 2 weeks)
    • Bayesian weights are INITIAL ESTIMATES (marked as such)
    • Abstention check BEFORE data cap
    • Point-biserial bounds 0.05-0.50, global offset ±0.15
    • Real edge with vig + quarter-Kelly
    • Brier + CLV from day one
    • Capper A- and above ONLY
    • ABS is CHALLENGE system (successful challenges don't deplete)
    • Foul trouble widens std, not mean
    • Stat-specific B2B adjustments
    • Matchup-specific pace (home 60/40)
    • Positional defense (tracking > roster position)
    • Usage-efficiency tradeoff (-1.5% TS per +5% usage)
    • Tier limits documented but NOT enforced (gate manually later)
    • Node.js stays Node.js, Python is data/utility layer via HTTP

Session 10c — 2026-04-13 (FINAL INTEGRATION PATCH)

  • Applied 15-item integration patch — wiring + features + infrastructure
  • 35 new tests (644 total), all green across 40 test suites
  • Wiring (items 1-5):
    • Scratch → redistribution → re-grade → alt line scan → alert chain in lineup_intelligence.py
    • Slate scan → alt line auto-scan for A-grades in odds_scanner.py
    • Nightly resolution steps 14-18: coaching update, player-out history, evolution scan, unconventional data collection, monthly validation
    • Migration 009: supplement columns on grade_outcomes (coaching_context, redistribution_context, evolution_flag, alt_line_opportunity, unconventional_factors) + unconventional_factor_data table
    • API docs updated with 7 supplement endpoints
  • Features (items 6-10):
    • MLB lineup shift logic (PA multiplier changes when player scratched)
    • high_leverage_hook_tendency added to MLB coaching schema
    • Evolution persistence check (3 games before public promotion, false positive detection)
    • Unconventional daily data collection + monthly validation functions
    • Alt line ladder mode (ALT_LINE_MODE env var — 'manual' generates probability ladder)
  • Infrastructure (items 11-15):
    • 5 GitHub Actions YAML files: nightly (2am ET), morning odds (10am ET), pre-game (3pm/5pm/6:30pm ET), reporter poll (every 15min), weather (every 30min)
    • scripts/seed_historical.py — one-time historical data seeder (NBA 2024-25 + MLB 2024)
    • railway.toml (Flask service, port 5001, health check)
    • web/vercel.json (Next.js deployment)
    • MLB coaching helper functions for historical seeding
  • Product is DEPLOYMENT-READY

Session 10d — 2026-04-13 (SECURITY AUDIT)

  • Applied 19-item security hardening pass — Ryan Montgomery panel reviewed
  • 45 new tests (689 total), all green across 41 test suites
  • Authentication (items 1, 8, 11):
    • utils/auth.py: require_auth (JWT with issuer check) + require_service_role (BETONBLK_INTERNAL_KEY)
    • PyJWT added to requirements.txt
    • BETONBLK_INTERNAL_KEY separates cron auth from service key — service key never leaves Railway
  • Input Security (items 3, 10, 13):
    • utils/validation.py: whitelist stat types, sanitize strings (strip SQL/HTML), validate line 0-500, image upload (magic bytes, 10MB max, PNG/JPEG/GIF), parlay legs 2-12
    • OCR rate limit 3/min, max 2 concurrent
    • MAX_CONTENT_LENGTH 1MB globally, 413 JSON response
  • Network Security (items 2, 12):
    • CORS locked to ALLOWED_ORIGINS env var (no more wildcard)
    • Real IP from X-Forwarded-For for rate limiter and security logger
  • Error Handling (item 9):
    • Production returns generic "Internal server error" — no stack traces
    • 404, 405, 413, 429 all return JSON
  • Monitoring (items 4, 5, 6, 15, 17, 18):
    • Security headers: X-Frame-Options DENY, HSTS, CSP, nosniff, XSS protection, Server removed
    • utils/security_logger.py: request logging, rate tracking, SQL injection detection, security_events table
    • utils/env_check.py: startup validation, exits on missing required vars, never logs secrets
    • security-scan.yml: weekly pip-audit + npm audit
    • security.txt: /.well-known/security.txt with contact
    • 90-day security event retention cleanup + weekly security digest (50+ events per IP = action required)
  • Infrastructure (items 7, 14, 16, 19):
    • Migration 010: security_events table with RLS
    • Supabase client timeout guidance, retry with 30s default timeout
    • Source code secret scan test (sk_live_, eyJhbGci, sbp_)
    • .gitignore: .env, .env.local, .env.production, *.pem, *.key, .vercel/

Session 10b — 2026-04-13 (SUPPLEMENT BUILD)

  • Built 5 intelligence supplement systems — ADDITIVE, no existing code modified
  • 65 new tests (609 total), all green across 39 test suites
  • System 1 — Coaching Tendency Database:
    • blueprints/coaching.py (NEW) — per-coach NBA + MLB tendencies, nightly update from game logs, shift detection (15%+ threshold on last 15 vs season baseline)
    • 12 NBA fields (pace, 3PT rate, ISO freq, PnR usage, rotation depth, late-game player, score-state lineups, second-unit patterns, redistribution profile, shot location, timeout tendency)
    • 10 MLB fields (starter hook, quick hook, bullpen philosophy, IBB rate, PH freq, bunts, closer-only, platoon, lineup consistency, challenge aggressiveness)
  • System 2 — Usage Redistribution Engine:
    • blueprints/redistribution.py (NEW) — two-layer calculation (Layer A: minutes redistribution from historical player-out data + coaching rotation depth; Layer B: offensive system change from archetype shifts)
    • Uses coaching database, applies usage-efficiency tradeoff (-1.5% TS per +5% usage)
    • Three tiers: primary (>=0.20 boost, >=0.75 confidence), secondary (>=0.10, >=0.60), tertiary (>=0.05)
    • Auto-grades at 15%+ boost / 0.65+ confidence, formats 60-second absorption alerts
  • System 3 — Alt Line Scanner:
    • Added to existing odds_scanner.py — auto-runs on A-grade props after slate scan
    • Pulls alt lines from odds_warehouse, calculates model probability via Bayesian norm_cdf
    • Real edge with vig on each alt, finds optimal (best EV/dollar)
    • Only recommends if alt edge exceeds standard by 3%+
  • System 4 — Unconventional Data Pipeline:
    • blueprints/unconventional.py (NEW) — validation gate for non-traditional correlates
    • 500 instance minimum, Pearson r > 0.15, Bonferroni-corrected p-value
    • 5 tracked factors: altitude, contract year, referee crew history, travel distance (pre-validated), arena altitude
    • Factors only enter grading engine AFTER passing validation
  • System 5 — Player Evolution Alerting:
    • Added to existing evolution.py — daily scan across multiple metrics simultaneously
    • NBA: usage_rate, assist_rate, three_pa_rate, fg_pct, minutes
    • MLB: k_rate, bb_rate, exit_velocity, hard_hit_pct, fb_velo
    • PLAYER_EVOLUTION_DETECTED when 2+ metrics show concurrent inflection (10%+ change, 15 game minimum)
    • Timestamped records in evolution_detections table, Evolution Watch content formatter
  • Migration 008: coaching_tendencies, player_out_history, evolution_detections, unconventional_validations (all with indexes + RLS)
  • Integration: 3 new blueprints registered in app.py (coaching_bp, redistribution_bp, unconventional_bp), evolution + odds_scanner extended with new endpoints