174 lines
5.3 KiB
TypeScript
174 lines
5.3 KiB
TypeScript
'use client';
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import { useState } from 'react';
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import PropRow, { PropRowProp, PropRowResult, propRowKey, Tier } from '@/components/PropRow';
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import { getHeadshotUrl, PLAYER_SILHOUETTE, HeadshotSport } from '@/lib/playerHeadshot';
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/**
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* PlayerCard — one player and all their props (Session 19).
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*
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* Slate redesign: previously each prop was an independent row, so a
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* player with 4 props (Pts/Reb/Ast/3PT) appeared as 4 stripes that
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* repeated the player's name. That reads like a spreadsheet, not a
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* sports product. PlayerCard groups: a header with headshot + name +
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* team sits above N PropRow children.
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*
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* Headshot resolution lives in `lib/playerHeadshot.ts`. The `<img>`
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* fall-through swaps to the bundled silhouette if the CDN 404s on a
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* player whose league hasn't published a headshot yet.
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*/
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export interface PlayerCardProps {
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player: string;
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sport: HeadshotSport;
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team?: string;
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position?: string;
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/** League ID — NBA stats.com ID, WNBA player ID, or MLB people ID. */
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playerId?: string | number | null;
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/** ESPN ID fallback (used when no league ID is known). */
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espnId?: string | number | null;
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/** Pre-cached headshot URL (soccer / API-Football). */
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photoUrl?: string | null;
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props: PropRowProp[];
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gradedProps: Map<string, PropRowResult>;
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loadingKey?: string | null;
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errorByKey?: Record<string, string | undefined>;
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tier?: Tier;
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onGrade: (prop: PropRowProp) => void;
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onUpgrade?: () => void;
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}
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export default function PlayerCard(props: PlayerCardProps) {
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const {
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player, sport, team, position, playerId, espnId, photoUrl,
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props: propList, gradedProps, loadingKey, errorByKey,
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tier = 'free', onGrade, onUpgrade,
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} = props;
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// Compute the initial headshot URL — onError swaps to silhouette.
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const initialUrl = getHeadshotUrl({
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sport,
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playerId,
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espnId,
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cachedPhotoUrl: photoUrl,
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});
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const [headshotSrc, setHeadshotSrc] = useState(initialUrl);
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const subtitle = [team, position].filter(Boolean).join(' · ');
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return (
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<div
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style={{
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background: 'var(--bg-2, #12121A)',
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borderTop: '1px solid var(--border, #1A1A24)',
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}}
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>
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<div
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style={{
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display: 'flex',
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alignItems: 'center',
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gap: 12,
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padding: '10px 16px',
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background: 'rgba(255,255,255,0.02)',
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}}
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>
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{/* eslint-disable-next-line @next/next/no-img-element */}
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<img
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src={headshotSrc}
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alt={`${player} headshot`}
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width={40}
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height={40}
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loading="lazy"
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onError={() => {
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if (headshotSrc !== PLAYER_SILHOUETTE) setHeadshotSrc(PLAYER_SILHOUETTE);
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}}
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style={{
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width: 40,
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height: 40,
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borderRadius: '50%',
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objectFit: 'cover',
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background: 'var(--bg-elevated, #15151F)',
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border: '1px solid var(--border, #1A1A24)',
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flexShrink: 0,
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}}
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/>
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<div style={{ minWidth: 0, flex: 1 }}>
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<div
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style={{
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fontSize: 14,
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fontWeight: 600,
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color: 'var(--text-0, #F0F0F5)',
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letterSpacing: '-0.005em',
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whiteSpace: 'nowrap',
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overflow: 'hidden',
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textOverflow: 'ellipsis',
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}}
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>
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{player}
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</div>
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{subtitle && (
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<div
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className="mono"
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style={{
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marginTop: 2,
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fontSize: 11,
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color: 'var(--text-tertiary, #6B6B7B)',
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letterSpacing: '0.06em',
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textTransform: 'uppercase',
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}}
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>
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{subtitle}
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</div>
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)}
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</div>
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<div
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className="mono"
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style={{
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fontSize: 10,
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color: 'var(--text-tertiary, #6B6B7B)',
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background: 'rgba(255,255,255,0.04)',
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padding: '3px 8px',
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borderRadius: 999,
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whiteSpace: 'nowrap',
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}}
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aria-label={`${propList.length} props for ${player}`}
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>
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{propList.length} prop{propList.length === 1 ? '' : 's'}
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</div>
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</div>
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<ul style={{ listStyle: 'none', padding: 0, margin: 0 }}>
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{propList.map((p) => {
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const key = propRowKey(p);
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return (
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<PropRow
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key={key}
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prop={p}
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result={gradedProps.get(key) ?? null}
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loading={loadingKey === key}
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error={errorByKey?.[key] ?? null}
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tier={tier}
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onRead={onGrade}
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onUpgrade={onUpgrade}
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/>
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);
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})}
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</ul>
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</div>
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);
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}
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/**
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* groupPropsByPlayer — preserves the original prop order (first
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* appearance of a player wins their slot), so the Slate's sort
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* (alphabetical by player) is the actual visual sort.
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*/
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export function groupPropsByPlayer(propList: PropRowProp[]): Array<{ player: string; props: PropRowProp[] }> {
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const byPlayer = new Map<string, PropRowProp[]>();
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for (const p of propList) {
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const existing = byPlayer.get(p.player);
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if (existing) existing.push(p);
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else byPlayer.set(p.player, [p]);
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}
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return Array.from(byPlayer.entries()).map(([player, props]) => ({ player, props }));
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}
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