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vyndr/outputs/VYNDR-COMPLETION-MATRIX.md
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builtbykev 3592aba8d5 docs: log honesty pass in completion matrix + STATE (rows 19/20/24 HONEST fixed)
Records the six live fabrications removed/hidden, keeps media/newsletter/WIRE on
the board as real work, logs the news/line-movement signal as a future model
input, and logs the known honesty gaps (hit-rate-without-ROI, CLV starved).
Honest state: "no KNOWN live fabrications," not "provably none."

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsztNChZ7vEvSR61AuMhD1
2026-07-27 06:07:21 -04:00

15 KiB

VYNDR — PRODUCT COMPLETION MATRIX

Canonical board. Supersedes STATE.md's narrative. Re-derived from repo (b0a51c8), prod (api.vyndr.app / vyndr.app, checked 2026-07-27), and the design bundle (specs/design-reference/*). Every cell cites a file, a route, or a prod check.

DONE = all five YES: DESIGNED (spec exists) · BUILT (code exists) · WIRED (a user can reach it) · LIVE (serving in prod now) · HONEST (real data, not fabricated/inflated/ placeholder). A built-but-unrouted component is WIRED: NO regardless of code quality.

HONESTY PASS applied 2026-07-27 (6bc18d8): every KNOWN live fabrication removed/hidden — see the "HONESTY PASS" section at the end. HONEST cells for rows 19/20/24 updated (✓).

SURFACE MATRIX — 15 of ~26 fully done

# Surface DESIGNED BUILT WIRED LIVE HONEST DONE Evidence / what's missing
1 Landing / hero YES YES YES YES YES Landing.dc.html; app/page.tsx; nav logo; prod /→200; Hero/TopSignals/ClaimMeter/ModelRecord all fetch real + self-hide
2 Dashboard / Slate YES YES YES YES YES Mobile.dc.html; Slate.tsx+vyndr/GameCard; Nav "Slate"; prod /dashboard→200; snapshot grades real (wnba 25/mlb 5 today)
3 Scan flow (S6/S7) YES YES YES YES YES Scanner States.dc.html; scan/page.tsx+ProcessingGrade; Nav "Read"; prod 200; real grade, honest NoMarketState
4 Grade result card YES YES YES YES YES System.dc.html reveal; GradeResultCard.tsx (3 importers); /scan; real grade. Sub-sections (alt ladder, books) gated/absent — see #17/#18
5 Grade display / badge YES YES YES YES YES HANDOFF.md:41; GradeBadge.tsx; dashboard/scan/many; prod grades B/C real, no fake A
6 Ledger YES YES YES YES YES Intelligence.dc.html S4; ledger/page.tsx+ClvBadge; Nav "Ledger"; prod 200; n≥20 gate honored
7 Tier-record YES YES YES YES YES* HANDOFF.md:33; TierRecord.tsx (6 routes); n≥20 gate. *A-tier "edge glow" is ranking-as-credibility, not proven ROI (honest-but-thin)
8 Pricing YES YES YES YES YES Mobile.dc.html; Pricing.tsx+ClaimMeter+DeskShowcase; Nav/Footer; prod 200; Stripe real, mocks removed
9 Public profile /u YES YES YES YES YES System.dc.html /u; PublicProfile.tsx; OPEN_ROUTE share link; prod /api/profiles/test→404 (privacy honest)
10 Player profile YES YES YES YES YES Mobile.dc.html PLAYER; player/[name]; reachable via playerHref links; prod /api/stats/player→found:true (archetype/propDNA/season)
11 Team hub YES YES YES YES YES* Mobile.dc.html TEAM HUB; TeamHub.tsx; TeamLink on cards; prod /api/team/NYY→26 roster. *MLB real; NBA/WNBA partial roster
12 Explore YES YES YES YES YES Intelligence.dc.html; ExploreHub.tsx+FuturesBoard/NewsWire; Nav; prod 200; real leaders/futures, "TRACKED·NOT GRADED" label
13 WIRE / ticker YES YES YES YES YES System.dc.html WIRE; vyndr/Ticker.tsx; root layout; prod /api/ticker→30 real items
14 Streaks / hot list YES YES YES YES YES System.dc.html; landing panels + Explore; prod /api/streaks/mlb→240 (computed), self-hide honest
15 Live tracking PARTIAL YES YES YES YES ⚠️ liveTrackingService+StatStrip.LiveTracker; Slate polls /api/live; prod hasLive:false now (valid empty). DESIGNED: no dedicated bundle artboard
16 Parlay lab PARTIAL YES YES YES YES ⚠️ System.dc.html PARLAY BUILDER (not named "Lab"); parlay/page.tsx+ParlayPanel; #parlay drawer; prod /api/parlay/grade→real A-
17 Alt-line ladder PARTIAL YES PARTIAL YES YES Champion alt_lines real (prod: 5 rungs w/ edge_pct) but Desk-tier only (tierGating.js:55); proj-v1 proj_ladder ledger-only. DESIGNED: only Offseason grouping, no prop alt-stack
18 Book comparison (S2) YES YES NO PARTIAL YES Intelligence.dc.html line-shopping; BookComparison.tsx 0 importers = DEAD; /api/books LIVE+honest (crown gated off) but no UI renders it
19 Price triplet YES YES YES YES YES✓ ✓HONESTY PASS: null model/EV now NO_MODEL (honest-absent), no false "poisoned" copy. Still : EV layer doesn't produce model_odds/ev (separate build)
20 Compare (H2H) PARTIAL in-dev NO YES YES✓ ✓HONESTY PASS: fabrication removed → honest in-development state, pulled from Nav+BottomTabBar. Real two-player build pending (awaiting real build)
21 Newsletter YES YES YES PARTIAL YES NewsletterCapture.tsx on /,/welcome; subscribe validates live; send internal-only. LIVE: Listmonk env config CANNOT DETERMINE from prod
22 Slip reader PARTIAL YES PARTIAL YES YES slip/page.tsx; prod 200; 0 nav links → orphan (deep-link only). DESIGNED: a1-s9 spec, not the design bundle
23 Article media / share (S3) YES PARTIAL NO PARTIAL YES Intelligence.dc.html ARTICLE MEDIA; ShareCard.tsx 0 real importers = DEAD; OG opengraph-image.tsx IS live. In-article archetype figures not built
24 Calibration / edge board YES YES NO NO YES✓ ✓HONESTY PASS: placeholder-edge% MobileEdgeBoard REMOVED from the Slate (phones show real cards). Component kept as dead code until a real edge feed exists
25 System / Intelligence terminal YES YES NO PARTIAL YES System.dc.html/Intelligence.dc.html; /terminal→redirect to /dashboard; /intelligence REAL but orphan (0 nav links); /system no page (prod 404)
26 Offseason hub (S-2) YES PARTIAL NO NO Offseason.dc.html full spec; no /offseason page (prod 404); logic only inline in FuturesBoard/NewsWire on Explore

Prod endpoints confirmed LIVE + real: /api/snapshot/{mlb,wnba}, /api/accuracy (n=763), /api/ledger/accuracy, /api/ticker, /api/books/mlb, /api/streaks, /api/hotlist, /api/live, /api/schedule, /api/stats/{player,leaders}, /api/team, /api/parlay/grade.

MODEL MATRIX — champion serves; every challenger is ledger-only

Component EXISTS PROVEN PROMOTED (serving) USED (a surface reads it) Evidence
Champion (engine1) YES PARTIAL YES YES analyzeViaEngine1.js; enrichedsnapshot/grades (snapshotService.js:674,680). Measured tiny-n only (~18 MLB/~5 WNBA, "within noise"; WNBA loses)
arch-v1 YES NO NO NO challengerProjection.js; rides withChallengerledger only (:693). "measured, never served" (ledgerService.js:251)
contact-v1 YES NO NO NO contactChallenger.js; ledger col p_win_contact only
proj-v1 / v1.1 YES NO NO NO projectionChallenger.js+projection/distribution.js; ledger cols proj_* only; nothing outside ledger reads them
Champion alt-ladder YES NO YES Desk-only analyzeViaEngine1.js:486; real re-grades ±1 line; gradeAdapter.js:100 maps to card Desk-gated
proj-v1 proj_ladder YES NO NO NO distribution.js:100; ledger-only, reaches no card
Price gate / EV YES PARTIAL PARTIAL PARTIAL fields on enriched; hero gates on isTakeable+ev_pct (heroPropService.js:78). But prod grades show ev_pct/p_win/model_odds/value/takeable = NULL — built, served-schema, not producing

Ladder question (Phase 2.6) — VERIFIED: proj-v1.1 DOES compute rungs above the line

projection/distribution.js:100 ladder() computes P(stat ≥ k) for a fixed rung set k = 1..LADDER_MAX (default 4), independent of the listed line — so for a line of 1.5 (tradedRung=2) it emits rungs 1 (below), 2 (at), 3 and 4 (ABOVE), each a real negative-binomial survival prob (projectionChallenger.js:183,200). "Ladder-up works" — sole cap is LADDER_MAX=4. BUT proj_ladder is ledger-only and reaches no user surface. So "ladder up from the listed line to find value" is computed and never wired.

HONEST-STATE SUMMARY

3.7 — What a PAYING USER sees right now that is not true

  1. /compare — fabricated grades, nav-linked + public. Hardcoded Jokić A+ / Wembanyama A + fake "VYNDR VERDICT" (compare/page.tsx:10-62). No data behind it. The single worst live lie.
  2. FAQ — phantom processor. "We use NexaPay" (FAQ.tsx:28); every legal/pricing page says Stripe. Also founder price inconsistency ($24.99 vs $19.99).
  3. FAQ + Features — Brier/CLV over-claim. "Brier score and CLV… published / from day one · Public accuracy by tier" (FAQ.tsx:498, Features.tsx:323). No Brier surfaced anywhere; CLV held. CANNOT DETERMINE a live Brier surface — because none exists.
  4. Mobile edge board — placeholder edge%. MobileEdgeBoard.tsx:44 renders a miscalibrated edge feed, masking >40% to "—". The numbers ≤40% still come from a placeholder pipeline. Live on mobile Slate.
  5. Price triplet / EV markers advertised-and-absent. Grade schema carries ev_pct/p_win/model_odds/value/takeable; all NULL on live grades — the "model price" leg and VALUE marker don't render though the design promises them.

Not inflated (verified honest): grades are B/C only with A/D/F below n≥20 → pct:null everywhere; AccuracyBadge/ModelRecord/TierRecord/ledger all honor the n≥20 gate and self-hide. Hit-rate (59%, n=763) shows without ROI/CLV (CLV frequently null) — thin, not false.

3.8 — The graveyard (built, no user can reach it)

  1. BookComparison.tsx — 0 importers. Backend /api/books is live + honest; nothing renders it. (S2 headliner.)
  2. ShareCard.tsx — 0 real importers (S3 share cards).
  3. components/GameCard.tsx (legacy) — type-only import; superseded by vyndr/GameCard.
  4. proj-v1 proj_ladder — the above-line probability ladder; computed, ledger-only, never served.
  5. arch-v1 + contact-v1 — challengers, ledger-only, never served ("measured, never served").
  6. TerminalTemplates.tsx — all SAMPLE data; /terminal redirects → effectively unrouted.
  7. DemoScan.tsx — defined, never rendered.
  8. /intelligence — REAL signals feed, but 0 nav links (orphan; reachable only by typing the URL).
  9. /soccer, /marketplace — REAL pages, 0 nav links (orphans).
  10. /notificationsRouteStub, unreachable.
  11. Offseason hub — full design spec, no page built (prod /offseason→404).

FULLY DONE (all five YES) — 15

Landing · Dashboard/Slate · Scan flow · Grade result card · Grade badge · Ledger · Tier-record · Pricing · Public profile /u · Player profile · Team hub · Explore · WIRE/Ticker · Streaks/Hot list · Live tracking.

NEAREST TO DONE (one column from YES) — the shortlist a single order could finish

Surface The one gap Finish move
Book comparison (S2) WIRED: NO Route BookComparison.tsx onto the card from the live /api/books store (crown stays off — measured flat). Backend already shipped.
Parlay lab DESIGNED: PARTIAL Accept the System "PARLAY BUILDER" spec as the lab spec (functionally live) — a doc call, not a build.
Compare (H2H) HONEST: NO Replace the hardcoded SAMPLE with a real two-player fetch, or pull it from nav until real.
Price triplet HONEST: PARTIAL Make the price-aware EV layer actually produce p_win/ev_pct/model_odds on served grades (built, not firing).
Newsletter LIVE: PARTIAL Confirm/enable Listmonk env (config CANNOT DETERMINE from outside).
Slip reader WIRED: PARTIAL Add one nav/More-sheet link (page is live + honest).
Calibration / edge board HONEST: NO Fix the placeholder edge% feed (backend), or hide the board until real.

Two-plus columns out (bigger builds): Alt-line ladder (design + wire the served probability ladder), System/Intelligence terminal (wire the orphan /intelligence), Article media/S3 (build in-article figures; ShareCard dead), Offseason hub (no page at all).

Tags: all cells VERIFIED against repo/prod/bundle except — Newsletter LIVE (Listmonk env) and a live Brier surface = CANNOT DETERMINE (none found). Nothing BLOCKED.


HONESTY PASS — applied 2026-07-27 (commit 6bc18d8, deployed)

Removed/hid every KNOWN live fabrication. REMOVE/HIDE only — no grade, snapshot, scorer, pipeline, or real feature touched. Updated HONEST cells:

Item Was Now
/compare (row 20) HONEST: NO — hardcoded Jokić A+/Wembanyama A + fake VERDICT, nav-linked Honest in-development state; removed from Nav + BottomTabBar. Real two-player build pulled, awaiting real build.
Pricing (founder copy) $34.99 desk / struck $19.99 / FAQ $24.99 — wrong Founder Desk $44.99 (matches lib/checkout.js), Analyst $14.99; struck "regular" numbers removed; DeskShowcase $34.99→$44.99. First-100 counter is REAL (ClaimMeter→Stripe). No "first 50" desk claim (no such counter).
FAQ processor "NexaPay" Stripe (verified live: Next→Express→checkout.stripe.com). web/src/services/nexapay.ts is dead legacy code (webhook-only) — cleanup logged, not user-facing.
FAQ + Features "Brier/CLV published from day one" INFLATED (not surfaced) Removed. Returns when Brier/CLV are actually surfaced. Backend Brier compute untouched.
Calibration / edge board (row 24) HONEST: NO — MobileEdgeBoard placeholder edge% (masked >40%) Removed from the Slate; phones show the real game cards. Component kept as dead code (hidden, not deleted) until a real edge feed exists.
Price triplet (row 19) HONEST: PARTIAL — null model/EV rendered "MODEL READ WITHHELD · poisoned" (false quarantine) New NO_MODEL honest-absent state: MODEL "—" / "NOT PRICED", no verdict. Fixes grade card + LiveHeroProp. EV layer still doesn't produce values (separate build).

KEPT ON THE BOARD (real work to finish — NOT cut)

  • Article media / S3 (row 23) — real feature + free SEO/distribution. Finish, don't delete. Only the false "Brier/CLV" claim about it was corrected.
  • Newsletter / THE WIRE (row 21, 13) — real. Capture live, honest.

FUTURE MODEL INPUT (logged only — not built this order)

  • News / line-movement signal — injuries, scratches, lineups, weather move props before books reprice. Wire later as a model input. This is ADDITIVE to the media surfaces, not a replacement for them.

KNOWN HONESTY GAPS (not fixed this order — logged, not fabrication)

  • Hit rate 59% (n=763) shown without ROI/CLV — thin, not false. ROI/CLV surfacing is a later build.
  • CLV starved — 88,290 priced captures → only 59 usable closing_prob, 0 MLB fair_prob_lock. The CLV funnel is a separate order.

Honest state after this order: "no KNOWN live fabrications" — not "provably none." The audit was thorough (repo + prod), but absence of a claim of falsehood is not a proof of universal truth.