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STEP 0 AUDIT -- the "already partly live" premise was half true: the CODE is wired, the axes are NOT firing. Across 634 graded prod rows the environment and matchup axes fired on ZERO rows, while 13 archetype axes fired normally (power 80, swing_miss 69, contact 56, launch 51, line_drive 43, ...) plus opportunity 142. Ledger confirms it from the other side: env_multiplier, env_park_base, env_weather_mod, wx_forecast and env_weather_state are ALL null on 634/634. ROOT CAUSE, located rather than inferred. A drop-off audit against the live snapshot: with_team_field 0/120, with_bats 0/120, with_playerId 120/120, oppPitcherByTeam 0, handById 0. `team` is a KEY on every stored grade and NULL on 416/416 -- so an environment resolver keyed off the player's roster team could never find a venue, while buildContext sat there with all 30 teams mapped and 14 weather forecasts resolved and unused. Coors composes to 1.241 the moment it gets a key. FIX -- and it is the more correct join, not just a workaround. The park and the weather belong to the GAME, not to the player's roster team, and the game rides on the prop from the odds feed. gradeBestSide now carries home_team/away_team onto the graded row (the legacy grade shape dropped them), and contextFor joins on the game first, keeping the roster team as a fallback. This no longer depends on a stats-resolve that can legitimately fail. MATCHUP/PLATOON IS NOT FIXED HERE and is not claimed as fixed: it needs the opposing starter and both hands, and the audit shows oppPitcherByTeam=0, handById=0 and bats=0 on the slate -- three separate absences. Per "one axis at a time" that is its own order with its own diagnosis, not a second fix smuggled into this one. Champion p_win, ranking, calibration and opportunity_drift's accruing verdict are all untouched. Gates: 4,077 tests / 326 suites green; next build exit 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc