Files
vyndr/web/src/app/scan/page.tsx
T
builtbykev 4f3f433aae Complete S7 priced-line nudge: freshness on a long-open page + reversible gate
REPORT-FIRST correction. This order's premise — "S7 is a shell that doesn't
update per selection" — is not what the code does. pricedForSelection is a
useMemo on [pricedIndex, selectedPlayer, stat] and setSelectedPlayer/setStat
fire on every user pick, so the chips already update per selection, and the
prior session's verification of that stands. The genuine gap was FRESHNESS: the
snapshot fetch depended on [sport] only, so pricedIndex was fetched once per
sport-change and never refreshed. The pricing cron re-prices at five UTC hours,
so a scanner left open across a cron boundary surfaced hour-stale priced lines.
That is the real defect, and the only one fixed.

FRESHNESS. The fetch is now a refreshPriced callback re-run when the held
snapshot is older than PRICED_STALE_MS (30s, matching the /api/snapshot cache)
at the moment of use — on selection change and on window focus — so a long-open
page never shows a stale line. Sport change still clears the index first, so the
old sport's lines never flash.

STALE-TAP was already safe and is unchanged: the scan submit re-fetches the live
snapshot server-side, so a chip that's gone stale between render and tap either
lands on a real triplet (still priced) or degrades to the honest empty state
(rotated away) — proven in the prior session and re-confirmed here (an
off-snapshot line returns no market and shows the empty state).

REVERSIBLE GATE. The whole nudge sits behind one PRICED_NUDGE_ENABLED flag: false
empties the surfaced set, so the scanner falls back to S6's link-only empty
state with the chips gone. Shipping enabled only after the cases are proven this
session; the flag is the instant revert lever.

DISPLAY-LAYER ONLY. Only scan/page.tsx changed. GradeResultCard, PriceTriplet,
gradeAdapter, valueState, both scan routes and the pure pricedLines helper are
byte-identical — Scan A and the scan-submit resolution are untouched, and the
change is independently revertible.

Tests 3765 passed / 303 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-22 12:09:33 -04:00

1018 lines
40 KiB
TypeScript

'use client';
import { useCallback, useEffect, useMemo, useState } from 'react';
import { useRouter } from 'next/navigation';
import ProcessingGrade from '@/components/vyndr/ProcessingGrade';
import PriorReads from '@/components/vyndr/PriorReads';
import { AccuracyBadge, Skeleton, SkeletonList } from '@/components/vyndr';
import type { GradeResultData } from '@/components/vyndr/GradeResultCard';
import { mapScanToGradeResult } from '@/lib/gradeAdapter';
import { normalizeName, nameKey } from '@/lib/playerName';
import { markReadComplete } from '@/lib/reads';
import { useAuth } from '@/contexts/AuthContext';
import { useParlay } from '@/contexts/ParlayContext';
import {
trackScanCompleted,
trackScanLimitHit,
trackUpgradeClicked,
} from '@/lib/analytics';
import PlayerAvatar from '@/components/vyndr/PlayerAvatar';
import NoMarketState, { type PricedLine } from '@/components/vyndr/NoMarketState';
import { indexPricedLines, pricedLinesFor } from '@/lib/pricedLines';
import { type HeadshotSport } from '@/lib/playerHeadshot';
import { buildBookLink, SUPPORTED_BOOKS, BOOK_LINK_REL } from '@/lib/bookLinks';
type Sport = 'NBA' | 'MLB' | 'WNBA';
interface Game {
id: string;
away: string;
home: string;
start_time: string;
status: 'scheduled' | 'live' | 'final';
prop_count?: number;
}
interface Player {
id: string;
full_name: string;
team?: string;
position?: string;
}
interface ScanResponse {
grade: string;
// Session 58 (work-order 1.5) — the model refused: no projection, no read.
insufficient_data?: boolean;
projection?: number;
confidence?: number;
sample_size?: number;
factors?: Record<string, string>;
alt_lines?: { line: number; grade: string; hit_rate?: number; edge_pct?: number; base?: boolean }[];
kelly?: { pct: number; quarter: number; full: number; odds: string };
kill_conditions?: { code: string; reason: string }[];
reasoning?: string;
historical_hit_rate?: number;
scans_remaining: number | null;
tier: 'free' | 'analyst' | 'desk';
error?: string;
upgrade?: { tier: string; price: number };
// Session 43/44 — Player-Intelligence fields the engine attaches; the grade
// card's STAT CONTEXT + VYNDR INTELLIGENCE sections read these.
season_avg?: number;
last10_avg?: number;
vs_opp_avg?: number;
form?: number;
usage?: string;
matchup_grade?: string;
rest?: string;
archetype?: string;
archetype_blend?: { archetype: string; weight: number }[];
prop_dna?: { reliable: string[]; volatile: string[] };
// Session 66 — the PRICE LAYER. `model_odds` is derived from p_win by the
// engine and STRIPPED for unentitled tiers, which is what sets
// `model_price_locked` — so a locked leg and a missing leg stay distinct.
book_odds?: number | null;
fair_odds?: number | null;
model_odds?: number | null;
ev_pct?: number | null;
model_price_locked?: boolean;
}
const NBA_STATS = [
{ id: 'points', label: 'Points' },
{ id: 'rebounds', label: 'Rebounds' },
{ id: 'assists', label: 'Assists' },
{ id: 'threes', label: '3-Pointers' },
{ id: 'steals', label: 'Steals' },
{ id: 'blocks', label: 'Blocks' },
{ id: 'pra', label: 'P+R+A' },
{ id: 'turnovers', label: 'Turnovers' },
];
const MLB_STATS = [
{ id: 'strikeouts', label: 'Strikeouts (P)' },
{ id: 'hits_allowed', label: 'Hits Allowed (P)' },
{ id: 'earned_runs', label: 'Earned Runs (P)' },
{ id: 'innings_pitched', label: 'Innings Pitched (P)' },
{ id: 'hits', label: 'Hits' },
{ id: 'total_bases', label: 'Total Bases' },
{ id: 'rbi', label: 'RBI' },
{ id: 'runs', label: 'Runs' },
{ id: 'home_runs', label: 'Home Runs' },
];
const WNBA_STATS = NBA_STATS;
const SPORT_STATS: Record<Sport, { id: string; label: string }[]> = {
NBA: NBA_STATS,
MLB: MLB_STATS,
WNBA: WNBA_STATS,
};
const SPORT_ACCENT: Record<Sport, string> = {
NBA: '#E94B3C',
MLB: '#1E90FF',
WNBA: '#FFB347',
};
// Sportsbook deep-links — A1 S3: built by lib/bookLinks (organic until the
// affiliate config flips a book on). rel is BOOK_LINK_REL on every anchor.
// Session 80 — PRICED-LINE NUDGE gate + freshness. The flag is the reversibility
// lever: false → the nudge disappears and the scanner falls back to S6's
// link-only empty state (Scan A / the working triplet are untouched either way).
// STALE_MS matches /api/snapshot's 30s cache — no point re-fetching more often.
const PRICED_NUDGE_ENABLED = true;
const PRICED_STALE_MS = 30_000;
export default function ScanPage() {
const router = useRouter();
const { user, session, tier, scansRemaining, canScan, loading: authLoading, bumpScanCount } = useAuth();
const { addLeg, legCount, open } = useParlay();
const [sport, setSport] = useState<Sport>('NBA');
const [games, setGames] = useState<Game[] | null>(null);
const [gameId, setGameId] = useState<string>('');
const [playerQuery, setPlayerQuery] = useState('');
const [playerSuggestions, setPlayerSuggestions] = useState<Player[]>([]);
const [selectedPlayer, setSelectedPlayer] = useState<string>('');
// Wave 2A — the MLBAM id of the player picked from search (MLB only; numeric).
// Feeds the grade card's real headshot. null → team-colored monogram.
const [selectedPlayerId, setSelectedPlayerId] = useState<string | null>(null);
const [stat, setStat] = useState<string>('points');
const [line, setLine] = useState<string>('');
const [direction, setDirection] = useState<'over' | 'under'>('over');
const [scanning, setScanning] = useState(false);
const [result, setResult] = useState<ScanResponse | null>(null);
// Session 79 — the CURRENT snapshot's priced lines, indexed by player+stat, so
// a marketless scan can surface REAL priced lines (never suggested/nearest).
const [pricedIndex, setPricedIndex] = useState<Map<string, PricedLine[]> | null>(null);
// Session 80 — freshness clock: when the held snapshot was last fetched, so a
// long-open scanner re-fetches instead of surfacing hour-stale priced lines.
const [pricedFetchedAt, setPricedFetchedAt] = useState(0);
// One-tap re-scan of a surfaced priced line: bump this to re-run runScan AFTER
// line/direction state has committed.
const [rescanKey, setRescanKey] = useState(0);
const [error, setError] = useState('');
// Session 19 — tonight's players grid. Pulled from the odds proxy
// (props array) so the chip set is real, not hard-coded. Each entry
// unique by name + the set of stats that player has props for, so
// clicking a chip can prefill the stat dropdown intelligently.
const [tonightsPlayers, setTonightsPlayers] = useState<Array<{ name: string; stats: string[] }> | null>(null);
// Auth gate — push anonymous users to signup
useEffect(() => {
if (!authLoading && !user) router.replace('/signup?next=/scan');
}, [authLoading, user, router]);
// Session 79 — the REAL priced lines for the EXACT selected player+stat. Empty
// for a player/stat the board didn't price — never suggested or interpolated.
const pricedForSelection = useMemo(
() => (PRICED_NUDGE_ENABLED && pricedIndex && selectedPlayer && stat
? pricedLinesFor(pricedIndex, selectedPlayer, stat) : []),
[pricedIndex, selectedPlayer, stat],
);
// One-tap re-scan after a surfaced priced line commits its line/direction.
useEffect(() => {
if (rescanKey === 0) return;
void runScan();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [rescanKey]);
// Reset stat selection when sport changes
useEffect(() => {
const list = SPORT_STATS[sport];
if (!list.some((s) => s.id === stat)) setStat(list[0].id);
}, [sport, stat]);
// Load tonight's slate
useEffect(() => {
let cancelled = false;
setGames(null);
setGameId('');
fetch(`/api/games/tonight?sport=${sport}`)
.then((r) => r.json())
.then((data: { games: Game[] }) => {
if (!cancelled) setGames(Array.isArray(data?.games) ? data.games : []);
})
.catch(() => !cancelled && setGames([]));
return () => {
cancelled = true;
};
}, [sport]);
// Session 79/80 — index the current snapshot's priced lines for the surfacer,
// kept FRESH. /api/snapshot is public + 30s-cached and re-validated
// server-side at scan time (so a stale chip that's tapped degrades to the
// honest empty state, never a vanishing triplet). The display is kept current
// by re-fetching when it's older than PRICED_STALE_MS at the moment of use —
// on selection change and on window focus — so a long-open page never shows
// an hour-stale priced line.
const refreshPriced = useCallback(() => {
if (!PRICED_NUDGE_ENABLED) return;
fetch(`/api/snapshot/${sport.toLowerCase()}`)
.then((r) => (r.ok ? r.json() : null))
.then((data: { grades?: unknown[] } | null) => {
setPricedIndex(indexPricedLines((data && data.grades) || []));
setPricedFetchedAt(Date.now());
})
.catch(() => { setPricedIndex(new Map()); setPricedFetchedAt(Date.now()); });
}, [sport]);
// Sport change: clear (never show the old sport's lines) then fetch fresh.
useEffect(() => {
setPricedIndex(null);
setPricedFetchedAt(0);
refreshPriced();
}, [refreshPriced]);
// Selection change: re-fetch only if the held snapshot has gone stale, so the
// chips shown for the new selection come from current data, not a mount copy.
useEffect(() => {
if (!selectedPlayer) return;
if (Date.now() - pricedFetchedAt > PRICED_STALE_MS) refreshPriced();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [selectedPlayer, stat]);
// Long-open page returning to focus: refresh if stale.
useEffect(() => {
const onFocus = () => { if (Date.now() - pricedFetchedAt > PRICED_STALE_MS) refreshPriced(); };
window.addEventListener('focus', onFocus);
return () => window.removeEventListener('focus', onFocus);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [pricedFetchedAt]);
// Session 19 — fetch tonight's players from the odds proxy. The
// odds endpoint returns the canonical list of players who have
// props posted, which is exactly what the scan UI should surface
// as quick-fill chips. Empty array on failure → the section
// hides itself (we don't want a sad "couldn't load" stripe when
// odds-api is rate-limited).
useEffect(() => {
let cancelled = false;
setTonightsPlayers(null);
const sportPath = sport.toLowerCase();
fetch(`/api/odds/${sportPath}`)
.then(async (r) => {
if (!r.ok) throw new Error(`HTTP ${r.status}`);
return r.json();
})
.then((data: { props?: Array<{ player?: string; stat_type?: string }> }) => {
if (cancelled) return;
// Session 48 — group by the normalized name key so variants
// ("A.J."/"AJ", "Matt"/"Matthew", "Jazz Chisholm"/"Jr.") show as ONE
// tile; display the normalized (longest) name.
const byPlayer = new Map<string, { name: string; stats: Set<string> }>();
for (const p of data.props || []) {
if (!p.player || !p.stat_type) continue;
const key = nameKey(p.player);
const disp = normalizeName(p.player).display || p.player;
const entry = byPlayer.get(key) || { name: disp, stats: new Set<string>() };
if (disp.length > entry.name.length) entry.name = disp;
entry.stats.add(p.stat_type);
byPlayer.set(key, entry);
}
const list = Array.from(byPlayer.values())
.map(({ name, stats }) => ({ name, stats: Array.from(stats) }))
.sort((a, b) => a.name.localeCompare(b.name));
setTonightsPlayers(list);
})
.catch(() => {
if (!cancelled) setTonightsPlayers([]);
});
return () => { cancelled = true; };
}, [sport]);
// Debounced player search — narrow to selected game when set
const searchPlayers = useCallback(
async (query: string) => {
if (query.trim().length < 2) {
setPlayerSuggestions([]);
return;
}
try {
const params = new URLSearchParams({ sport, q: query });
if (gameId) params.set('game_id', gameId);
const res = await fetch(`/api/players/search?${params}`);
if (!res.ok) return;
const data = (await res.json()) as { players: Player[] };
setPlayerSuggestions((data.players || []).slice(0, 8));
} catch {
setPlayerSuggestions([]);
}
},
[sport, gameId],
);
useEffect(() => {
const t = setTimeout(() => void searchPlayers(playerQuery), 200);
return () => clearTimeout(t);
}, [playerQuery, searchPlayers]);
const canSubmit = useMemo(
() => selectedPlayer && stat && line !== '' && !scanning && canScan,
[selectedPlayer, stat, line, scanning, canScan],
);
const runScan = async () => {
if (!canSubmit) {
if (!canScan) {
trackScanLimitHit({ current_scan_count: 5, tier });
}
return;
}
setScanning(true);
setError('');
setResult(null);
try {
// DS1 (§17 — scan→ledger persistence). The authoritative bearer token is
// the live Supabase session's access_token (set for EVERY sign-in method).
// The legacy `localStorage['sb-token']` key is written ONLY by the OAuth
// callback — so email/password users sent NO Authorization header, the
// /api/scan route saw an anonymous request, and the completed read was
// silently dropped from the ledger (the write is gated on an authed user).
// Prefer the session token; keep the legacy key as a fallback.
const token =
session?.access_token ||
(typeof window !== 'undefined' ? localStorage.getItem('sb-token') : null);
const res = await fetch('/api/scan', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
...(token ? { Authorization: `Bearer ${token}` } : {}),
},
body: JSON.stringify({
sport,
player: selectedPlayer,
stat,
line: Number(line),
direction,
book: 'draftkings',
}),
});
const data = (await res.json()) as ScanResponse;
if (!res.ok) {
setError(data.error || 'The engine hit a wall. Try that read again.');
if (res.status === 402) trackScanLimitHit({ current_scan_count: 5, tier });
return;
}
setResult(data);
// Session 58 — a refused read (insufficient data) doesn't burn a scan.
if (!data.insufficient_data) bumpScanCount();
trackScanCompleted({
sport,
player: selectedPlayer,
stat,
line: Number(line),
grade: data.grade,
tier,
});
} catch {
setError('The engine hit a wall. Try that read again.');
} finally {
setScanning(false);
}
};
// Count a completed read once per prop per session (drives the Install/Push
// prompt gates) — preserved from the legacy GradeCard's reveal effect.
useEffect(() => {
if (!result || typeof window === 'undefined') return;
const readKey = `vyndr_read_${sport}_${selectedPlayer}_${stat}_${line}_${direction}`;
if (!window.sessionStorage.getItem(readKey)) {
window.sessionStorage.setItem(readKey, '1');
markReadComplete();
}
}, [result, sport, selectedPlayer, stat, line, direction]);
const reset = () => {
setResult(null);
setError('');
setPlayerQuery('');
setSelectedPlayer('');
setSelectedPlayerId(null);
setLine('');
};
if (authLoading || !user) {
// DS1 (§4) — layout-matched skeleton of the scan form, not a text wall.
return (
<section style={{ maxWidth: 720, margin: '0 auto', padding: '32px 16px 96px' }} aria-busy="true">
<Skeleton height={30} width={200} radius={8} style={{ marginBottom: 8 }} />
<Skeleton height={16} width={320} radius={6} style={{ marginBottom: 28 }} />
<SkeletonList count={3} height={64} />
<Skeleton height={52} radius={12} style={{ marginTop: 20 }} />
</section>
);
}
return (
<section
className="diagonal-cut animate-fade-up"
style={{ maxWidth: 720, margin: '0 auto', padding: '32px 16px 96px', position: 'relative' }}
>
{/* Header */}
<header style={{ marginBottom: 24 }}>
<h1 style={{ fontSize: 28, fontWeight: 700, letterSpacing: '-0.02em', marginBottom: 6 }}>
Grade a prop.
</h1>
<p style={{ color: 'var(--text-secondary)', fontSize: 14 }}>
Pick a sport, find the player, set the line. We grade it in seconds.
</p>
</header>
{/* Scan counter */}
{tier === 'free' && scansRemaining != null && (
<div
style={{
marginBottom: 24,
padding: '12px 16px',
background: 'var(--bg-surface)',
border: '1px solid var(--border)',
borderRadius: 12,
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
gap: 12,
}}
>
<span className="mono" style={{ fontSize: 12, color: 'var(--text-secondary)', letterSpacing: '0.05em' }}>
{scansRemaining} OF 5 FREE READS REMAINING THIS MONTH
</span>
<div style={{ flex: 1, maxWidth: 160, height: 4, background: 'var(--border)', borderRadius: 2, overflow: 'hidden' }}>
<div
style={{
width: `${(scansRemaining / 5) * 100}%`,
height: '100%',
background: scansRemaining <= 1 ? 'var(--grade-c)' : 'var(--grade-a)',
transition: 'width 200ms ease',
}}
/>
</div>
</div>
)}
{/* Sport tabs */}
<div role="tablist" aria-label="Sport" style={{ display: 'flex', gap: 4, marginBottom: 24, borderBottom: '1px solid var(--border)' }}>
{(Object.keys(SPORT_STATS) as Sport[]).map((s) => {
const active = s === sport;
return (
<button
key={s}
role="tab"
aria-selected={active}
onClick={() => setSport(s)}
style={{
padding: '12px 20px',
background: 'transparent',
border: 'none',
borderBottom: `2px solid ${active ? SPORT_ACCENT[s] : 'transparent'}`,
color: active ? 'var(--text-primary)' : 'var(--text-secondary)',
fontFamily: 'inherit',
fontWeight: active ? 600 : 500,
fontSize: 14,
cursor: 'pointer',
transition: 'color 200ms ease',
marginBottom: -1,
boxShadow: active ? `0 4px 16px ${SPORT_ACCENT[s]}26` : 'none',
}}
>
{s}
</button>
);
})}
</div>
{/* Game selector */}
<div style={{ marginBottom: 16 }}>
<label className="mono" style={labelStyle}>Tonight&apos;s slate</label>
{games === null ? (
<div style={shimmerStyle} />
) : games.length === 0 ? (
<p className="surface" style={{ padding: 16, fontSize: 13, color: 'var(--text-secondary)' }}>
No games posted yet. Check back soon.
</p>
) : (
<select
value={gameId}
onChange={(e) => setGameId(e.target.value)}
className="input-field"
aria-label="Game"
>
<option value="">All games</option>
{games.map((g) => (
<option key={g.id} value={g.id}>
{g.away} @ {g.home} · {formatTime(g.start_time)}
</option>
))}
</select>
)}
</div>
{/* Session 19 — tonight's players chip grid. Above the search
input so the user sees who's actually playing before having
to think about what to type. Tapping a chip prefills the
player and, when only one stat is available, the stat too. */}
{tonightsPlayers && tonightsPlayers.length > 0 && (
<div style={{ marginBottom: 20 }}>
<label className="mono" style={labelStyle}>Tonight&apos;s Players</label>
<div
style={{
display: 'grid',
gridTemplateColumns: 'repeat(auto-fill, minmax(140px, 1fr))',
gap: 8,
maxHeight: 220,
overflowY: 'auto',
padding: 2,
}}
>
{tonightsPlayers.map((p) => {
const selected = selectedPlayer === p.name;
return (
<button
key={p.name}
type="button"
onClick={() => {
setSelectedPlayer(p.name);
setSelectedPlayerId(null); // tonight chips carry no id → monogram
setPlayerQuery(p.name);
setPlayerSuggestions([]);
// If the player has exactly one stat type with
// props, prefill it — saves a tap for single-stat
// pitcher props (ERs/Ks) etc.
if (p.stats.length === 1 && SPORT_STATS[sport].some((s) => s.id === p.stats[0])) {
setStat(p.stats[0]);
}
}}
style={{
display: 'flex',
alignItems: 'center',
gap: 8,
padding: '6px 10px',
background: selected ? 'rgba(0,212,160,0.08)' : 'var(--bg-surface)',
border: `1px solid ${selected ? 'var(--grade-a)' : 'var(--border)'}`,
borderRadius: 999,
color: 'var(--text-primary)',
cursor: 'pointer',
fontSize: 12,
fontFamily: 'inherit',
textAlign: 'left',
minWidth: 0,
}}
>
{/* Wave 2A — tonight's players carry no id → team-colored
monogram (branded, never a gray silhouette). */}
<PlayerAvatar name={p.name} sport={sport.toLowerCase() as HeadshotSport} size={24} />
<span style={{ whiteSpace: 'nowrap', overflow: 'hidden', textOverflow: 'ellipsis', flex: 1 }}>
{p.name}
</span>
</button>
);
})}
</div>
</div>
)}
{/* Player search */}
<div style={{ marginBottom: 16, position: 'relative' }}>
<label className="mono" style={labelStyle}>Player</label>
<input
className="input-field"
placeholder={`Search ${sport} players`}
value={playerQuery}
onChange={(e) => {
setPlayerQuery(e.target.value);
setSelectedPlayer('');
setSelectedPlayerId(null);
}}
autoComplete="off"
/>
{/* Session 17 — show "no results" when the search ran but
returned nothing. Audit reported a silent dropdown failure;
this gives the user feedback when the upstream player
service is offline or the spelling didn't match. */}
{playerQuery.trim().length >= 2 && playerSuggestions.length === 0 && playerQuery !== selectedPlayer && (
<div
className="surface-elevated"
style={{
position: 'absolute', top: '100%', left: 0, right: 0,
marginTop: 4, zIndex: 20, padding: 12,
fontSize: 12, color: 'var(--text-tertiary)',
}}
>
No {sport} players matched &ldquo;{playerQuery}&rdquo;. Check spelling or try a partial name.
</div>
)}
{playerSuggestions.length > 0 && playerQuery !== selectedPlayer && (
<div
className="surface-elevated"
style={{
position: 'absolute',
top: '100%',
left: 0,
right: 0,
marginTop: 4,
zIndex: 20,
padding: 4,
maxHeight: 280,
overflowY: 'auto',
}}
>
{playerSuggestions.map((p) => (
<button
key={p.id}
onMouseDown={(e) => {
e.preventDefault();
setSelectedPlayer(p.full_name);
setSelectedPlayerId(sport.toLowerCase() === 'mlb' && /^\d+$/.test(String(p.id)) ? String(p.id) : null);
setPlayerQuery(p.full_name);
setPlayerSuggestions([]);
}}
style={suggestionStyle}
>
{/* Wave 2A — real headshot in search suggestions. MLB's
/api/players/search carries the MLBAM id on p.id (numeric);
NBA/WNBA ids are synthetic → guarded out → team-colored
monogram. Never a gray silhouette. */}
<span style={{ marginRight: 10, display: 'inline-flex' }}>
<PlayerAvatar
name={p.full_name}
sport={sport.toLowerCase() as HeadshotSport}
playerId={sport.toLowerCase() === 'mlb' && /^\d+$/.test(String(p.id)) ? p.id : undefined}
team={p.team}
size={28}
/>
</span>
<span style={{ flex: 1, minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>{p.full_name}</span>
{p.team && (
<span className="mono" style={{ fontSize: 11, color: 'var(--text-tertiary)' }}>
{p.team}
</span>
)}
</button>
))}
</div>
)}
</div>
{/* Stat + line + direction */}
<div style={{ display: 'grid', gridTemplateColumns: '1.2fr 1fr 0.8fr', gap: 12, marginBottom: 24 }}>
<div>
<label className="mono" style={labelStyle}>Stat</label>
<select className="input-field" value={stat} onChange={(e) => setStat(e.target.value)}>
{SPORT_STATS[sport].map((s) => (
<option key={s.id} value={s.id}>{s.label}</option>
))}
</select>
</div>
<div>
<label className="mono" style={labelStyle}>Line</label>
<input
type="number"
step="0.5"
inputMode="decimal"
className="input-field"
placeholder="0.0"
value={line}
onChange={(e) => setLine(e.target.value)}
/>
{/* Session 79 — HELP, not restriction: the board's REAL priced lines
for this exact player+stat. Tap to pre-fill a line that will yield
a real triplet. The scanner still accepts any free-typed line. */}
{pricedForSelection.length > 0 && (
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 6, marginTop: 8 }}>
<span className="mono" style={{ fontSize: 9, color: 'var(--text-3)', letterSpacing: '0.1em', alignSelf: 'center' }}>
PRICED TONIGHT:
</span>
{pricedForSelection.map((l, i) => (
<button
key={`${l.direction}-${l.line}-${i}`}
type="button"
onClick={() => { setLine(String(l.line)); setDirection(l.direction); }}
className="mono"
style={{ cursor: 'pointer', fontSize: 11, fontWeight: 700, padding: '4px 9px', borderRadius: 999, border: '1px solid var(--border-hi)', background: 'transparent', color: 'var(--text-1)', fontVariantNumeric: 'tabular-nums' }}
>
{l.direction === 'under' ? 'U' : 'O'} {l.line}
</button>
))}
</div>
)}
</div>
<div>
<label className="mono" style={labelStyle}>Side</label>
<div style={{ display: 'flex', borderRadius: 12, overflow: 'hidden', border: '1px solid var(--border)' }}>
{(['over', 'under'] as const).map((d) => (
<button
key={d}
onClick={() => setDirection(d)}
aria-pressed={direction === d}
style={{
flex: 1,
padding: '12px 0',
background: direction === d ? 'var(--accent)' : 'transparent',
color: direction === d ? 'var(--text-primary)' : 'var(--text-secondary)',
border: 'none',
fontFamily: 'inherit',
fontWeight: 600,
fontSize: 13,
textTransform: 'capitalize',
cursor: 'pointer',
}}
>
{d}
</button>
))}
</div>
</div>
</div>
{/* Grade button OR upgrade trigger */}
{!canScan ? (
<div className="surface diagonal-cut tex-scan" style={{ padding: 32, textAlign: 'center', maxWidth: 440, margin: '0 auto' }}>
<p className="lbl" style={{ color: 'var(--grade-c)', marginBottom: 12 }}>SIGNAL EXHAUSTED</p>
<h2 style={{ fontSize: 22, fontWeight: 700, marginBottom: 8 }}>
You&apos;ve used your 5 free reads this month.
</h2>
<p style={{ color: 'var(--text-1)', fontSize: 14, marginBottom: 20 }}>
Unlock unlimited reads plus kill conditions, alt lines, and the full intelligence layer.
</p>
<p className="num" style={{
fontSize: 32, color: 'var(--grade-a)', marginBottom: 4,
textShadow: '0 0 14px rgba(0, 212, 160, 0.7)',
}}>
$14.99<span style={{ fontSize: 14, color: 'var(--text-1)' }}>/mo</span>
</p>
<p style={{ color: 'var(--grade-c)', fontSize: 13, fontWeight: 600, marginBottom: 20 }}>
Locked for life. This rate disappears June 15.
</p>
<button
className="btn-primary"
style={{ width: '100%', padding: 14 }}
onClick={() => {
trackUpgradeClicked({ current_tier: tier, target_tier: 'analyst', trigger_location: 'scan_limit' });
router.push('/api/checkout?tier=analyst');
}}
>
Upgrade Now
</button>
<p style={{ color: 'var(--text-2)', fontSize: 12, marginTop: 12 }}>
Or come back next month for 5 more free reads.
</p>
</div>
) : (
<button
onClick={runScan}
disabled={!canSubmit}
className={scanning ? 'shimmer-loading' : 'btn-primary'}
style={{ width: '100%', padding: 16, fontSize: 15, color: 'var(--text-primary)', border: 'none', borderRadius: 12, fontWeight: 600, cursor: canSubmit ? 'pointer' : 'not-allowed', opacity: canSubmit ? 1 : 0.4 }}
>
{scanning ? 'Running the model…' : 'Read It'}
</button>
)}
{/* Inline error */}
{error && (
<div
style={{
marginTop: 16,
padding: 14,
borderRadius: 12,
background: 'rgba(255,107,107,0.10)',
border: '1px solid rgba(255,107,107,0.30)',
color: 'var(--grade-d)',
fontSize: 13,
}}
>
{error}
</div>
)}
{/* Session 58 (work-order 1.5) — the honest refusal. When the model has
no projection there is NO read: no grade letter, no fake +0% edge,
and nothing writes to the ledger. A refused read builds more trust
than a hollow one. */}
{result && result.insufficient_data && (
<div
className="surface scanlines"
style={{ marginTop: 32, padding: 32, textAlign: 'center', border: '1px solid var(--border-hi)', borderRadius: 10, display: 'grid', gap: 10, justifyItems: 'center' }}
>
<p className="mono" style={{ fontSize: 12, fontWeight: 800, letterSpacing: '0.14em', color: 'var(--amber)' }}>
INSUFFICIENT DATA NO READ
</p>
<p style={{ color: 'var(--text-1)', fontSize: 14, maxWidth: 460 }}>
The model has no projection for this prop, so it refuses to grade it.
No number gets invented here that&apos;s the deal.
</p>
<button onClick={reset} className="btn-ghost" style={{ marginTop: 6, padding: '10px 18px' }}>
Read another prop
</button>
</div>
)}
{/* Grade result — VYNDR 2.0 ProcessingGrade → GradeResultCard (Session 35).
Engine output is mapped to the §7 contract and tier-gated by the adapter. */}
{result && !result.insufficient_data && (
<div style={{ marginTop: 32, display: 'grid', gap: 16 }}>
<ProcessingGrade
key={`${selectedPlayer}-${stat}-${line}-${direction}`}
data={mapScanToGradeResult({
player: selectedPlayer,
playerId: selectedPlayerId,
sport,
stat,
line: Number(line),
direction,
grade: result.grade,
projection: result.projection,
confidence: result.confidence,
sample_size: result.sample_size,
factors: result.factors,
alt_lines: result.alt_lines,
kelly: result.kelly,
kill_conditions: result.kill_conditions,
tier,
// Session 44 — forward the engine's intel fields so the grade
// card's STAT CONTEXT + VYNDR INTELLIGENCE sections populate.
season_avg: result.season_avg,
last10_avg: result.last10_avg,
vs_opp_avg: result.vs_opp_avg,
form: result.form,
usage: result.usage,
matchup_grade: result.matchup_grade,
rest: result.rest,
archetype: result.archetype,
archetype_blend: result.archetype_blend,
prop_dna: result.prop_dna,
// Session 66 — the PRICE LAYER. Without these forwarded the
// triplet stays hidden no matter what the engine computed
// (the Session-44 lesson: this call site is a hardcoded
// whitelist, not a spread).
book_odds: result.book_odds,
fair_odds: result.fair_odds,
model_odds: result.model_odds,
ev_pct: result.ev_pct,
model_price_locked: result.model_price_locked,
}) as GradeResultData}
onAddToParlay={() => {
addLeg({
sport,
player: selectedPlayer,
stat,
line: Number(line),
direction,
grade: result.grade,
confidence: result.confidence ?? 50,
});
open();
}}
onReadAnother={reset}
/>
{/* Session 79 — HONEST EMPTY STATE. A marketless scan (the board never
priced this exact player+stat+line) renders no triplet on the card
above; this says so truthfully and surfaces the REAL priced lines
(one-tap to a genuine triplet), or points at the live board. The
working card/join/triplet is byte-identical — this is a separate
block that only appears when book_odds/fair_odds came back null. */}
{(result.book_odds == null || result.fair_odds == null) && (
<NoMarketState
player={selectedPlayer}
stat={stat}
line={line}
pricedLines={pricedForSelection}
onPick={(l) => {
setLine(String(l.line));
setDirection(l.direction);
setRescanKey((k) => k + 1);
}}
/>
)}
{/* Session 60 (4.3) — the model's public history on this player.
Deferred-render: shows only when real ledger rows exist. */}
<PriorReads player={selectedPlayer} stat={stat} />
{/* Session 55 — the self-learning loop's track record for this sport.
"The system learns" — real hit rate on graded props, misses shown. */}
<div style={{ display: 'flex', justifyContent: 'center' }}>
<AccuracyBadge variant="chip" sport={sport?.toLowerCase()} />
</div>
{/* Sportsbook hand-off (preserved feature) */}
<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8, justifyContent: 'center' }}>
{SUPPORTED_BOOKS.map((b) => {
const link = buildBookLink({ book: b.id, player: selectedPlayer, sport });
if (!link) return null;
return (
<a
key={b.id}
href={link.url}
target="_blank"
rel={BOOK_LINK_REL}
className="mono"
style={{ padding: '7px 13px', fontSize: 11, fontWeight: 700, borderRadius: 6, border: '1px solid var(--border-hi)', color: 'var(--text-1)', textDecoration: 'none' }}
>
{b.label}
</a>
);
})}
</div>
{/* Free-tier nudge — full paywall treatment returns in Phase G */}
{tier === 'free' && (
<button
onClick={() => {
trackUpgradeClicked({ current_tier: tier, target_tier: 'analyst', trigger_location: 'grade_card_teaser' });
router.push('/api/checkout?tier=analyst');
}}
className="mono"
style={{ padding: '12px 16px', borderRadius: 8, border: '1px solid rgba(255,179,71,.4)', background: 'rgba(255,179,71,.06)', color: 'var(--amber)', fontWeight: 700, fontSize: 13, cursor: 'pointer' }}
>
Unlock every signal + kill conditions $14.99/mo
</button>
)}
<div style={{ display: 'flex', gap: 12 }}>
<button onClick={reset} className="btn-ghost" style={{ flex: 1 }}>
Read another prop
</button>
<a href="/dashboard" className="btn-ghost" style={{ flex: 1 }}>
Back to slate
</a>
</div>
</div>
)}
{/* Helpful sticky parlay indicator */}
{legCount > 0 && (
<button
onClick={open}
className="mono"
style={{
position: 'fixed',
bottom: 88,
right: 16,
zIndex: 30,
padding: '10px 16px',
borderRadius: 999,
background: 'var(--accent)',
border: '1px solid var(--accent-light)',
color: 'var(--text-primary)',
fontWeight: 700,
fontSize: 12,
boxShadow: '0 8px 24px var(--accent-glow)',
cursor: 'pointer',
}}
>
Parlay · {legCount} leg{legCount === 1 ? '' : 's'}
</button>
)}
</section>
);
}
const labelStyle: React.CSSProperties = {
display: 'block',
fontSize: 11,
fontWeight: 700,
letterSpacing: '0.08em',
textTransform: 'uppercase',
color: 'var(--text-tertiary)',
marginBottom: 8,
};
const shimmerStyle: React.CSSProperties = {
height: 44,
borderRadius: 12,
background:
'linear-gradient(90deg, var(--bg-surface) 0%, var(--bg-surface-hover) 50%, var(--bg-surface) 100%)',
backgroundSize: '200% 100%',
animation: 'shimmer 1.5s linear infinite',
};
const suggestionStyle: React.CSSProperties = {
width: '100%',
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
padding: '10px 12px',
background: 'transparent',
border: 'none',
color: 'var(--text-primary)',
fontFamily: 'inherit',
fontSize: 14,
cursor: 'pointer',
borderRadius: 8,
textAlign: 'left',
};
function formatTime(iso: string): string {
try {
return new Date(iso).toLocaleTimeString([], { hour: 'numeric', minute: '2-digit', timeZoneName: 'short' });
} catch {
return iso;
}
}