b6f12daa98
Phase A #2: the champion grade (l5/l20 result-based form) is a HYPOTHESIS that contact quality predicts better — unmeasured on our props, with zero settled p_win yet. Swapping l5/l20 (the champion's two heaviest ±1.0 factors) blind could degrade the core grade undetectably for weeks. So this NOMINATES contact quality as a second challenger, records what it WOULD project per prop, and lets the settled ledger decide. Nothing users see changes; the champion is untouched. - src/services/contactChallenger.js — pure, mirrors challengerProjection. Log- odds lean (capped, never a re-forecast) from SEASON contact quality vs league percentiles. Metric→prop mapping is the whole game: barrel_pct→HR, hard_hit_pct→TB/doubles, k_pct-INVERSE→hits (singles resolve on contact frequency, not barrels), k_pct→batter K. rbi/runs/walks ABSTAIN (opportunity/ discipline — no clean contact predictor). Honest-absent: thin (<50 PA)/absent/ unmapped/non-batter → p_win_contact NULL (no projection), never a fallback; "measured but unremarkable" is distinct (equals champion, delta 0). - Wired in snapshotService AFTER arch-v1, reusing the already-loaded statcast rows; its own try so a second challenger can't break the pipeline. Reads g.p_win, never writes it. - Retained SEPARATELY on the ledger (p_win_contact/contact_delta/ contact_adjustments/contact_version='contact-v1') so each challenger's marginal contribution is measured independently; ledger_entries.stat gives per-prop-type segmentation. Migration 031 (applied to prod). Phase 0 (prod-verified): statcast_aggregates is SEASON cumulative (not rolling), 48h stale now but season-scoped so ~8 PA/600 is negligible; 100% of graded hitters covered, 92% at ≥50 PA; no xBA/xwOBA in the feed. Forward-only, version-stamped (contact_version null on pre-nomination rows). Promotion is a LATER decision on settled evidence, per prop type — never asserted here. contactChallenger 14/14; snapshot/ledger/arch-v1 suites 80 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
673 lines
33 KiB
JavaScript
673 lines
33 KiB
JavaScript
/**
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* snapshotService — scheduled grade pipeline (Session 45).
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*
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* Orchestrates ONE snapshot cycle for one sport. The on-demand "Read" model is
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* retired: a snapshot pre-grades the full slate, LOCKS each grade to the line at
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* snapshot time (`gradedAt`), classifies each player's archetype, computes line
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* deltas vs the previous snapshot, and emits ticker events.
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*
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* Everything is orchestration of EXISTING services (oddsService,
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* gradeSlateService, archetypeService, playerIntelService). All I/O is injectable
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* so the whole cycle is unit-testable with zero network.
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*
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* Redis keys written:
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* snapshot:{sport}:latest — current locked snapshot { sport, updated_at, grades, deltas }
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* snapshot:{sport}:previous — prior snapshot (for the next delta computation)
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* grades:{sport} — { grades, updated_at, source } (GameCard / Explore / leaders)
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* ticker:items — capped array of ticker events (newest first)
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*/
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// Session 60 (AUTONOMY P0) — 24h, NOT 6h. The overnight cron gap is 11 hours
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// (03:00 UTC → 14:00 UTC); with a 6h TTL the morning settle pass read an
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// EXPIRED snapshot and the accuracy loop silently settled nothing. The
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// snapshot must survive until the morning-after settle reads it.
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const SNAP_TTL = 24 * 3600;
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const TICKER_TTL = 24 * 3600;
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const TICKER_CAP = 50;
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const DELTA_NOISE = 0.5; // ignore movements smaller than this
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const DELTA_MOVE = 1.0; // ticker MOVE threshold
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const STATS_CONCURRENCY = 5;
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const { nameKey, normalizeName } = require('../utils/playerName');
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// Session 46 — group/dedupe by the normalized name key so "A.J. Ewing" and
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// "AJ Ewing" (or "Jazz Chisholm" / "Jazz Chisholm Jr.") collapse to one player.
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const norm = (s) => nameKey(s);
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const lastName = (full) => {
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const parts = String(full || '').trim().split(/\s+/);
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return parts.length > 1 ? parts[parts.length - 1] : (parts[0] || '');
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};
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const sideChar = (dir) => (String(dir || 'over').toLowerCase() === 'under' ? 'U' : 'O');
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const propKey = (g) => `${norm(g.player || g.player_name)}|${String(g.stat_type || g.stat || '').toLowerCase()}|${String(g.direction || '').toLowerCase()}`;
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async function mapLimit(items, concurrency, fn) {
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const out = new Array(items.length);
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let i = 0;
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async function worker() {
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while (i < items.length) {
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const idx = i++;
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out[idx] = await fn(items[idx], idx);
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}
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}
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await Promise.all(Array.from({ length: Math.min(concurrency, items.length || 1) }, worker));
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return out;
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}
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/** Index original odds props by propKey-ish (player|stat) for odds lookup.
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* Session 61 — prefer a book row with BOTH sides priced: the first-seen row
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* sometimes carried only one side (e.g. betmgm SB unders with no juice),
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* which locked a NULL odds even though another book priced it. Still a
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* REAL book row, never synthesized. */
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function indexOdds(props) {
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const map = {};
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const bothSides = (p) => p && p.over_odds != null && p.under_odds != null;
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for (const p of props || []) {
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const k = `${norm(p.player)}|${String(p.stat_type || '').toLowerCase()}`;
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if (!map[k] || (!bothSides(map[k]) && bothSides(p))) map[k] = p;
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}
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return map;
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}
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function gradedAtFor(g, oddsByKey, ts) {
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const k = `${norm(g.player || g.player_name)}|${String(g.stat_type || g.stat || '').toLowerCase()}`;
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const o = oddsByKey[k];
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let odds = null;
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if (o) {
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odds = String(g.direction || '').toLowerCase() === 'under'
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? (o.under_odds ?? o.under ?? o.odds ?? null)
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: (o.over_odds ?? o.over ?? o.odds ?? null);
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}
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return { line: g.line, odds, timestamp: ts };
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}
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/**
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* Compare current grades to the previous snapshot's locked lines. A delta is
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* emitted only when |movement| >= DELTA_NOISE. `direction`:
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* 'toward' = market moving in the direction of our graded side (confirming)
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* 'away' = market moving against it.
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* For an OVER, a rising line confirms (toward); for an UNDER, a falling line.
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*/
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function computeLineDeltas(current, previous) {
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const prevMap = {};
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for (const p of previous || []) prevMap[propKey(p)] = p;
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// Session 52 — opt-in verification log (SNAPSHOT_DEBUG=1). Confirms the delta
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// pipeline has a previous snapshot to diff against; off by default (hot path).
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if (process.env.SNAPSHOT_DEBUG === '1') {
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console.log(`[deltas] diffing ${(current || []).length} current vs ${(previous || []).length} previous locked lines`);
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}
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const out = [];
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for (const c of current || []) {
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const prev = prevMap[propKey(c)];
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if (!prev) continue;
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const gradedLine = prev.gradedAt ? prev.gradedAt.line : prev.line;
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const currentLine = c.line;
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if (gradedLine == null || currentLine == null) continue;
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const delta = +(Number(currentLine) - Number(gradedLine)).toFixed(2);
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if (Math.abs(delta) < DELTA_NOISE) continue;
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const side = String(c.direction || 'over').toLowerCase();
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const toward = side === 'over' ? delta > 0 : delta < 0;
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out.push({
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player: c.player || c.player_name,
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stat: c.stat_type || c.stat,
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side: sideChar(side),
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gradedLine: Number(gradedLine),
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currentLine: Number(currentLine),
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delta,
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direction: toward ? 'toward' : 'away',
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grade: c.grade,
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});
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}
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return out;
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}
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const isTopGrade = (g) => g === 'A+' || g === 'A';
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/**
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* Build ticker events from a snapshot: a SCAN summary, GRADE events for the top
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* grades, and MOVE events for significant deltas. Newest-relevant first.
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*/
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function generateTickerEvents(sport, grades, deltas, ts) {
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const events = [];
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events.push({
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// VERB LAW — the verb is READ, never SCAN. One READ event per sport (deduped).
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tag: 'READ', color: 'var(--g-a)', ts, sport,
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text: `${sport.toUpperCase()} slate read · ${grades.length} props graded`,
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});
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for (const g of grades.filter((x) => isTopGrade(x.grade)).slice(0, 6)) {
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const arch = g.archetype ? `${g.archetype} ` : '';
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events.push({
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tag: g.grade, color: g.grade === 'A+' ? 'var(--g-ap)' : 'var(--g-a)', ts,
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text: `${arch}${lastName(g.player || g.player_name)} ${g.stat_type || g.stat} ${sideChar(g.direction)}${g.line} graded ${g.grade}`,
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});
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}
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for (const d of deltas.filter((x) => Math.abs(x.delta) >= DELTA_MOVE).slice(0, 6)) {
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const arrow = d.delta > 0 ? '▲' : '▼';
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const s = d.side === 'U' ? 'u' : 'o';
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events.push({
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tag: 'MOVE', color: 'var(--amber)', ts,
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text: `${lastName(d.player)} ${s}${d.gradedLine} → ${s}${d.currentLine} ${arrow}${d.delta > 0 ? '+' : ''}${d.delta}`,
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});
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}
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return events;
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}
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// Session 47 — a READ event's sport, from the event field or its text prefix
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// (defends ticker items written before the `sport` field existed). Accepts the
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// legacy 'SCAN'/'slate scanned' shape too so cached items dedupe cleanly through
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// the verb-law rollover (the ticker regenerates as READ on the next snapshot).
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function readSportOf(e) {
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if (e.tag !== 'READ' && e.tag !== 'SCAN') return null;
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if (e.sport) return String(e.sport).toLowerCase();
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const m = String(e.text || '').match(/^([a-z]+)\s+slate (?:read|scanned)/i);
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return m ? m[1].toLowerCase() : null;
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}
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async function pushTickerItems(events, deps) {
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if (!events || events.length === 0) return;
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const existing = await deps.cacheGet('ticker:items');
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const arr = Array.isArray(existing) ? existing : [];
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// Keep only the LATEST READ per sport: drop existing READ events for any sport
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// that has a fresh READ in this batch. MOVE/GRADE events are time-specific and
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// preserved.
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const freshReadSports = new Set(events.map(readSportOf).filter(Boolean));
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const pruned = arr.filter((e) => {
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const sp = readSportOf(e);
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return !(sp && freshReadSports.has(sp));
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});
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const merged = [...events, ...pruned].slice(0, TICKER_CAP);
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await deps.cacheSet('ticker:items', merged, TICKER_TTL);
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}
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// Session 60 (night2/B) — accumulate slate players' game logs into the
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// roster blob the streaks/hot-list engines read. Merge by nameKey (newer
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// entry wins), cap the blob, 72h TTL (a player off the slate for 3 days
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// ages out — honest churn, not a leak).
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const ROSTERLOGS_TTL = 72 * 3600;
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const ROSTERLOGS_CAP = 300;
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async function mergeRosterLogs(sport, entries, deps) {
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if (!entries || entries.length === 0) return;
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try {
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const key = `rosterlogs:${sport}`;
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const existing = await deps.cacheGet(key);
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const byKey = new Map();
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for (const e of Array.isArray(existing) ? existing : []) byKey.set(nameKey(e.name), e);
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for (const e of entries) byKey.set(nameKey(e.name), e); // fresh resolve wins
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const merged = [...byKey.values()].slice(-ROSTERLOGS_CAP);
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await deps.cacheSet(key, merged, ROSTERLOGS_TTL);
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} catch (e) {
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console.warn(`[snapshot] rosterlogs merge failed for ${sport}:`, e.message);
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}
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}
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const ACTIVE_SPORTS = ['mlb', 'nba', 'wnba', 'soccer'];
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/**
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* Run one snapshot cycle for `sport`. Returns a summary; never throws.
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* opts (all injectable): getOdds, gradeAndCacheSlate, resolveStats, classify,
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* cacheGet, cacheSet, now, nowMs.
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*/
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/**
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* Statcast aggregates for the season, indexed by our player key. One read per
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* snapshot run (~1,350 rows / 5 MB), reused for every grade — the alternative
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* is a per-prop lookup inside a tight grading loop.
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*/
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async function loadStatcastRows(sport) {
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try {
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const sb = require('../utils/supabase').getSupabaseServiceClient();
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if (!sb) return null;
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const { data, error } = await sb.from('statcast_aggregates')
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.select('*').eq('sport', sport).limit(5000);
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if (error || !data) return null;
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const map = new Map();
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for (const r of data) {
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if (!r.player_key) continue;
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// A two-way player has two rows; the one with the larger sample is the
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// profile his props are about far more often than not.
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const prev = map.get(r.player_key);
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const size = Number(r.sample_pa || r.sample_ip || 0);
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const prevSize = prev ? Number(prev.sample_pa || prev.sample_ip || 0) : -1;
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if (!prev || size > prevSize) map.set(r.player_key, r);
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}
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return map;
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} catch { return null; }
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}
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async function runSnapshot(sport, opts = {}) {
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const sp = String(sport || '').toLowerCase();
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const deps = {
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getOdds: opts.getOdds || require('./oddsService').getOdds,
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gradeAndCacheSlate: opts.gradeAndCacheSlate || require('./gradeSlateService').gradeAndCacheSlate,
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resolveStats: opts.resolveStats || require('./playerIntelService').resolvePlayerStats,
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classify: opts.classify || require('./archetypeService').classify,
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cacheGet: opts.cacheGet || require('../utils/redis').cacheGet,
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cacheSet: opts.cacheSet || require('../utils/redis').cacheSet,
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now: opts.now || (() => new Date().toISOString()),
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nowMs: opts.nowMs || (() => Date.now()),
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// Session 56 — ops alerting (ntfy) + retry-once on a hard odds failure.
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notify: opts.notify || require('../utils/opsNotify').notify,
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sleep: opts.sleep || ((ms) => new Promise((r) => setTimeout(r, ms))),
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retryDelayMs: opts.retryDelayMs != null ? opts.retryDelayMs : 60_000,
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// Session 58 — Phase 1 truth infrastructure. ledger no-ops without
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// SUPABASE env, so tests / local dev never touch a database.
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ledger: opts.ledger || require('./ledgerService'),
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// Wave 2B — reliable ESPN athlete id + DIRECT headshot href from feeds the
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// pipeline already calls (schedule + summary). Fills the NBA/WNBA espnId gap
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// when the stats-resolve fallback misses. Returns {} for MLB / errors.
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buildEspnIndex: opts.buildEspnIndex || require('./espnAthleteIndex').buildEspnAthleteIndex,
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// Session 63 — the opponent-rank feed. Injectable so tests never hit ESPN;
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// under NODE_ENV=test it defaults to a no-op (the opsNotify precedent) so a
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// suite that doesn't know about this dep can never make a live ESPN call.
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// Session 64 — model-snapshot retention. Injectable; null disables it.
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retention: opts.retention !== undefined ? opts.retention : require('./retentionService'),
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refreshTeamStats: opts.refreshTeamStats
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|| (process.env.NODE_ENV === 'test'
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? async () => null
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: require('./intelligence/teamStatsCache').refreshTeamStats),
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};
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const start = deps.nowMs();
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const ts = deps.now();
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// Session 56 — retry ONCE on a hard failure (thrown error / null response = a
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// transient PropLine/network blip). A successful-but-empty slate is NOT a
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// failure (off-hours), so it is not retried — that would waste quota + latency.
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let odds;
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try {
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odds = await deps.getOdds(sp);
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if (odds == null) throw new Error('null odds response');
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} catch (e) {
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try {
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await deps.sleep(deps.retryDelayMs);
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odds = await deps.getOdds(sp);
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if (odds == null) throw new Error('null odds response (retry)');
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} catch (e2) {
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await deps.notify(`❌ ${sp.toUpperCase()} snapshot FAILED: ${e2.message}`, { title: 'VYNDR pipeline', priority: 'high', tags: ['x'] });
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return { sport: sp, status: 'error', reason: e2.message, gradeCount: 0 };
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}
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}
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const props = (odds && Array.isArray(odds.props)) ? odds.props : [];
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if (props.length === 0) {
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await deps.notify(`⚠️ ${sp.toUpperCase()} snapshot: 0 props (odds unavailable)`, { title: 'VYNDR pipeline', priority: 'low', tags: ['warning'] });
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return { sport: sp, status: 'skipped', reason: 'no props', gradeCount: 0 };
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}
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// Session 64 (Order 1.5) — BIND EVERY PROP TO ITS REAL GAME before anything
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// downstream dates it. PropLine emits no commence_time, so ledgerService's
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// `dateET(prop.game_time) || dateET(gradedTs)` always fell through to the
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// GRADE timestamp — and a 01:00/03:00 UTC snapshot is the previous ET day,
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// so props for tonight were filed under yesterday. Everything downstream
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// (ledger, retention, settlement) reads prop.game_time, so fixing it here
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// fixes all of them at once.
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try {
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const binder = deps.gameBinder || require('./gameBinder');
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const b = await binder.attachGameTimes(sp, props, { gradedAt: ts });
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console.log(`[snapshot] game binding ${sp}: ${b.bound} bound, ${b.alreadyHad} already had times, ${b.unresolved} UNRESOLVED, ${b.ambiguous} ambiguous(doubleheader)`);
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if (b.unresolved > 0 && b.bound === 0 && b.alreadyHad === 0) {
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await deps.notify(`Game binding produced NOTHING for ${sp.toUpperCase()} — ${b.unresolved} props could not be tied to a scheduled game. Their rows will be skipped rather than mis-dated.`, {
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title: 'VYNDR pipeline', priority: 'high', tags: ['rotating_light'],
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});
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}
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} catch (e) {
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console.warn(`[snapshot] game binding failed for ${sp} (rows without a real game time will be skipped):`, e.message);
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}
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// Session 63 — REFRESH TEAM STATS BEFORE GRADING.
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// `refreshTeamStats` is the ONLY writer of `team_stats:{sport}:{abbr}`, which
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// is the ONLY source of `opp_rank_stat` — and it had zero production callers,
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// so that feature was permanently null and engine1's ±1.0 opponent-defense
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// factor could never fire. It is 24h-cached and rate-limited, so this is one
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// cheap ESPN pass per snapshot. Best-effort: a failure here must never break
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// the snapshot — the features simply stay absent, as before.
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try {
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const summary = await deps.refreshTeamStats(sp);
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if (summary && summary.captured != null) {
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console.log(`[snapshot] team stats refreshed for ${sp}: ${summary.captured} captured, ${summary.errored ?? 0} errored`);
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}
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} catch (e) {
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console.warn(`[snapshot] team stats refresh failed for ${sp} (grading continues):`, e.message);
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}
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// Session 64 — RETENTION (Phase 2, priority zero). Collect one row per graded
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// prop per SIDE — graded AND refused — with the feature vector that produced
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// it, so history compounds from tonight and a future model can be replayed
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// against the exact conditions this one faced. Refusals are included on
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// purpose: the ledger drops them, so a gate refusing props that would have
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// won is otherwise invisible.
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const retention = deps.retention;
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// Reuse the LEDGER's date + game-id helpers so retention rows share the
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// ledger's natural key exactly — otherwise the settle pass could never join
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// outcomes onto them.
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const ledgerInternals = (deps.ledger && deps.ledger.__internals) || require('./ledgerService').__internals;
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const retentionGameDate = ledgerInternals.dateET(ts) || ledgerInternals.dateET(new Date().toISOString());
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const retentionCtx = {
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snapshotId: retention ? retention.newSnapshotId() : null,
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capturedAt: ts,
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cycleHourUtc: new Date(ts).getUTCHours(),
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sport: sp,
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gameDate: retentionGameDate,
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gameIdFor: (base) => ledgerInternals.gameIdFor(sp, base, retentionGameDate),
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};
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const collector = retention ? retention.createCollector(retentionCtx) : null;
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// Grade the slate via the existing service; capture the envelope instead of
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// letting it write (we re-write an ENRICHED version below).
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let envelope = null;
|
||
await deps.gradeAndCacheSlate(sp, props, {
|
||
source: (odds && odds.provider) || 'odds-api',
|
||
now: deps.now,
|
||
cacheSet: async (_k, v) => { envelope = v; },
|
||
onGraded: collector ? collector.onGraded : undefined,
|
||
});
|
||
|
||
// Retention is COLLECTED here (grade time — features must be exactly what the
|
||
// model saw) but PERSISTED after enrichment below, so archetype/team/opponent
|
||
// are filled in. `persistRetention` is called on BOTH exits, including the
|
||
// empty-slate early return: a slate that graded nothing but refused
|
||
// everything is exactly the case worth recording.
|
||
let retentionRows = 0;
|
||
const persistRetention = async (enrichedGrades) => {
|
||
if (!retention || !collector || !collector.rows.length) return;
|
||
try {
|
||
const rows = retention.mergeEnrichment
|
||
? retention.mergeEnrichment(collector.rows, enrichedGrades || [])
|
||
: collector.rows;
|
||
const r = await retention.persist(rows);
|
||
retentionRows = r.written || 0;
|
||
console.log(`[snapshot] retention ${sp}: ${r.written}/${r.attempted} rows${r.skipped ? ' (skipped — no supabase env)' : ''}${r.error ? ` ERROR: ${r.error}` : ''}`);
|
||
} catch (e) {
|
||
console.warn(`[snapshot] retention write failed for ${sp} (snapshot continues):`, e.message);
|
||
}
|
||
};
|
||
const rawGraded = (envelope && Array.isArray(envelope.grades)) ? envelope.grades : [];
|
||
if (rawGraded.length === 0) {
|
||
await persistRetention([]); // refusal-only slate is still history
|
||
return { sport: sp, status: 'skipped', reason: 'no grades', gradeCount: 0 };
|
||
}
|
||
|
||
// Session 48 — normalize player display names + dedupe variant grades at the
|
||
// SOURCE so every consumer (GameCard, Explore, leaders, profile) gets clean,
|
||
// merged names. PropLine sends "Matt"/"Matthew", "A.J."/"AJ", "(STL)" tags as
|
||
// separate players; collapse to ONE grade per normalized player + stat (keep
|
||
// the highest-confidence; rawGraded is already confidence-desc).
|
||
// Session 54 — also keep the RICHEST display per player (prefer the accented
|
||
// variant: "José" over "Jose", then the longer string) so the prop rows match
|
||
// the accented pitcher line. The GRADE picked is still the highest-confidence.
|
||
const hasAccent = (s) => [...String(s)].some((c) => c.charCodeAt(0) > 127);
|
||
const richerDisplay = (a, b) => {
|
||
if (!b) return a;
|
||
if (hasAccent(a) !== hasAccent(b)) return hasAccent(a) ? a : b;
|
||
return a.length >= b.length ? a : b;
|
||
};
|
||
const dedup = new Map();
|
||
const bestDisplay = new Map();
|
||
for (const g of rawGraded) {
|
||
const disp = normalizeName(g.player || g.player_name).display || g.player || g.player_name || '';
|
||
const pk = nameKey(disp);
|
||
bestDisplay.set(pk, richerDisplay(disp, bestDisplay.get(pk)));
|
||
const k = `${pk}|${String(g.stat_type || g.stat || '').toLowerCase()}`;
|
||
const cur = { ...g, player: disp, player_name: disp };
|
||
const prev = dedup.get(k);
|
||
if (!prev || (Number(g.confidence) || 0) > (Number(prev.confidence) || 0)) dedup.set(k, cur);
|
||
}
|
||
const graded = [...dedup.values()].map((g) => {
|
||
const disp = bestDisplay.get(nameKey(g.player)) || g.player;
|
||
return { ...g, player: disp, player_name: disp };
|
||
});
|
||
|
||
// Archetype per unique player (pure math once we have stats). Best-effort —
|
||
// a missing stat line → no badge (not a fallback archetype).
|
||
const oddsByKey = indexOdds(props);
|
||
const players = [...new Set(graded.map((g) => g.player || g.player_name).filter(Boolean))];
|
||
const archByPlayer = {};
|
||
// Session 59 — capture the player's REAL team from the same stats resolve
|
||
// (statsapi/ESPN), never guessed. Feeds the ledger team/opponent columns
|
||
// and the slate join guard (a prop only attaches to its own game).
|
||
const teamByPlayer = {};
|
||
// Wave 2A — the REAL athlete id from the SAME stats resolve, keyed by player.
|
||
// MLB → MLBAM id (mlbstatic headshot CDN); NBA/WNBA → ESPN athlete id
|
||
// (a.espncdn headshot CDN). Stored on the enriched grade so it flows free to
|
||
// grades:{sport} → slate strips → PlayerAvatar. Zero new I/O. Absent → the
|
||
// component falls to a team-colored monogram (never a fabricated face).
|
||
const playerIdByPlayer = {};
|
||
const espnIdByPlayer = {};
|
||
// Wave 1 (trust bug) — the prop's game participants become the resolve's
|
||
// teamHint: it disambiguates namesake collisions (two "James Wood") and, when
|
||
// the resolved player's real team isn't in the prop's game, the resolver drops
|
||
// the team rather than tag a foreign one (the streaks/rosterlogs JOIN
|
||
// INVARIANT, mirroring the S59 slate guard). Keyed by the normalized name.
|
||
const teamHintByPlayer = {};
|
||
for (const p of props || []) {
|
||
const k = norm(p.player);
|
||
if (!k || teamHintByPlayer[k]) continue;
|
||
const hint = [p.home_team, p.away_team].filter(Boolean);
|
||
if (hint.length) teamHintByPlayer[k] = hint;
|
||
}
|
||
// Session 60 (night2/B) — THE STREAKS PRODUCER. The aggregator (streaks +
|
||
// hot lists) starved because its data producers were all external and
|
||
// unarmed (tank01-prefetch via n8n, the offline Python grading flow).
|
||
// The stats resolve above already fetched each slate player's game log —
|
||
// accumulate it into the `rosterlogs:{sport}` blob rosterLogs.loadRosterLogs
|
||
// reads FIRST. Zero extra API calls; the pipeline now feeds its own
|
||
// free layer.
|
||
const logEntries = [];
|
||
await mapLimit(players, STATS_CONCURRENCY, async (player) => {
|
||
try {
|
||
const teamHint = teamHintByPlayer[norm(player)] || null;
|
||
const stats = await deps.resolveStats(player, sp, teamHint ? { teamHint } : {});
|
||
if (stats && stats.found) {
|
||
const c = deps.classify(sp, stats.classifierInput || {});
|
||
archByPlayer[player] = c.primary ? c.primary.name : null;
|
||
if (stats.team) teamByPlayer[player] = stats.team;
|
||
// Wave 2A — capture the resolved athlete id (headshot thread).
|
||
if (stats.playerId != null) playerIdByPlayer[player] = stats.playerId;
|
||
if (stats.espnId != null) espnIdByPlayer[player] = stats.espnId;
|
||
if (Array.isArray(stats.rawLog) && stats.rawLog.length > 0) {
|
||
logEntries.push({
|
||
name: normalizeName(player).display || player,
|
||
playerId: stats.playerId ?? null,
|
||
team: stats.team || null,
|
||
group: stats.group || null,
|
||
seasonRaw: stats.seasonRaw || null,
|
||
games: stats.rawLog,
|
||
});
|
||
}
|
||
}
|
||
} catch { /* graceful — no badge */ }
|
||
});
|
||
await mergeRosterLogs(sp, logEntries, deps);
|
||
|
||
// Wave 2B — the RELIABLE espnId/headshot source. The stats-resolve espnId
|
||
// above comes only from espnStatsAdapter (the offline-Python fallback), which
|
||
// is flaky in prod. ESPN's own schedule→summary feeds (already free, already
|
||
// called elsewhere) carry each athlete's id AND often a DIRECT headshot href.
|
||
// Build the index once per snapshot (MLB → {} so its MLBAM path is untouched)
|
||
// and fill any player the primary resolve left without an id. A direct href is
|
||
// preferred — it's the exact URL, so it never 404s on a constructed path.
|
||
let espnIndex = {};
|
||
try {
|
||
espnIndex = (await deps.buildEspnIndex(sp, { cacheGet: deps.cacheGet, cacheSet: deps.cacheSet })) || {};
|
||
} catch { espnIndex = {}; /* graceful — every player falls to a monogram */ }
|
||
const headshotUrlByPlayer = {};
|
||
for (const player of players) {
|
||
const entry = espnIndex[nameKey(player)];
|
||
if (!entry) continue;
|
||
if (espnIdByPlayer[player] == null && entry.espnId != null) espnIdByPlayer[player] = entry.espnId;
|
||
// A direct ESPN href wins over any constructed URL (most reliable; the only
|
||
// honest route for soccer, where we never construct an id-based URL).
|
||
if (entry.headshotHref) headshotUrlByPlayer[player] = entry.headshotHref;
|
||
}
|
||
|
||
const enriched = graded.map((g) => {
|
||
const pn = g.player || g.player_name;
|
||
return {
|
||
...g,
|
||
gradedAt: gradedAtFor(g, oddsByKey, ts),
|
||
archetype: archByPlayer[pn] || null,
|
||
team: teamByPlayer[pn] || g.team || null,
|
||
// Wave 2A — real headshot id (MLBAM for MLB, ESPN for NBA/WNBA), threaded
|
||
// from the stats resolve above. Absent → PlayerAvatar renders a monogram.
|
||
playerId: playerIdByPlayer[pn] ?? g.playerId ?? null,
|
||
espnId: espnIdByPlayer[pn] ?? g.espnId ?? null,
|
||
// Wave 2B — a RESOLVED absolute headshot URL from ESPN (preferred over the
|
||
// constructed (sport,id) URL). Absent → the id/monogram path stands.
|
||
headshotUrl: headshotUrlByPlayer[pn] ?? g.headshotUrl ?? null,
|
||
};
|
||
});
|
||
|
||
// Session 64 — retention persists HERE, after enrichment, so archetype/team/
|
||
// opponent are populated. Feature values were captured at grade time and are
|
||
// NOT touched by the merge (mergeEnrichment only fills the three null fields).
|
||
// Session 71 — CHAMPION / CHALLENGER. The challenger is computed here, where
|
||
// the archetype resolve already happened, so grade-time I/O stays at zero.
|
||
// `enriched` (champion p_win) is READ, never written: the serving projection
|
||
// is untouched, and the challenger rides alongside it to the ledger.
|
||
let withChallenger = enriched;
|
||
try {
|
||
const challenger = deps.challenger || require('./challengerProjection');
|
||
const axes = deps.archetypeAxes || require('./archetypeAxes');
|
||
const rowsByKey = await (deps.loadStatcast || loadStatcastRows)(sp);
|
||
if (rowsByKey && rowsByKey.size) {
|
||
const classifyFor = (playerName) => {
|
||
const row = rowsByKey.get(nameKey(playerName || ''));
|
||
return row ? axes.classifyPlayer(row) : null;
|
||
};
|
||
// Session 77 — attach environment (park × weather) + matchup (platoon)
|
||
// per grade. The batter hand rides on the statcast row; the rest is
|
||
// fetched once here. Best-effort: a context failure leaves archetype-only.
|
||
let contextFor = null;
|
||
try {
|
||
const envCtx = deps.environmentContext || require('./environmentContext');
|
||
const ctx = await envCtx.buildContext(sp, {
|
||
origin: process.env.BACKEND_SELF_ORIGIN || 'http://localhost:3000',
|
||
});
|
||
// Enrich each grade with the hitter hand the platoon estimate needs
|
||
// (statcast_aggregates.bats, already loaded above).
|
||
const handOf = (name) => {
|
||
const row = rowsByKey.get(nameKey(name || ''));
|
||
return row ? row.bats : null;
|
||
};
|
||
contextFor = (g) => ctx.contextFor({ ...g, bats: g.bats || handOf(g.player || g.player_name) });
|
||
console.log(`[env] ${sp} — ${ctx.stats.games || 0} games, ${ctx.stats.venues_with_weather || 0} weather, ${ctx.stats.opp_declared || 0} opp-SP declared`);
|
||
} catch (e) { console.warn(`[env] ${sp} context skipped:`, e.message); }
|
||
|
||
withChallenger = await challenger.attachChallenger(enriched, classifyFor, contextFor);
|
||
const moved = withChallenger.filter((g) => g.challenger_delta).length;
|
||
const envMoved = withChallenger.filter((g) => g.env_multiplier != null).length;
|
||
const platoonMoved = withChallenger.filter((g) => (g.challenger_adjustments || []).some((a) => a.axis === 'matchup')).length;
|
||
console.log(`[challenger] ${sp} — ${moved}/${withChallenger.length} adjusted (env ${envMoved}, platoon ${platoonMoved})`);
|
||
|
||
// Phase A #2 — SECOND challenger: SEASON contact quality (contact-v1),
|
||
// tagged separately from arch-v1 so each is measured independently. Reuses
|
||
// the statcast rows already loaded; champion + arch-v1 fields untouched.
|
||
// Its own try — a second challenger must never break the pipeline either.
|
||
try {
|
||
const contact = deps.contactChallenger || require('./contactChallenger');
|
||
const refs = contact.buildRefs([...rowsByKey.values()]);
|
||
const rowForContact = (name) => rowsByKey.get(nameKey(name || ''));
|
||
withChallenger = await contact.attachContactChallenger(withChallenger, rowForContact, refs);
|
||
const cNudged = withChallenger.filter((g) => g.contact_delta).length;
|
||
const cAbstain = withChallenger.filter((g) => g.p_win_contact == null).length;
|
||
console.log(`[contact-challenger] ${sp} — ${cNudged} nudged, ${cAbstain} abstained / ${withChallenger.length}`);
|
||
} catch (e) {
|
||
console.warn(`[contact-challenger] ${sp} skipped:`, e.message);
|
||
}
|
||
}
|
||
} catch (e) {
|
||
// The challenger must NEVER break the pipeline it is measured inside.
|
||
console.warn(`[challenger] ${sp} skipped:`, e.message);
|
||
}
|
||
|
||
await persistRetention(enriched);
|
||
|
||
// Line deltas vs the previous snapshot's locked lines.
|
||
const prev = await deps.cacheGet(`snapshot:${sp}:latest`);
|
||
const deltas = computeLineDeltas(enriched, prev && prev.grades);
|
||
|
||
// Lock: previous = old latest, latest = new, grades = enriched.
|
||
if (prev) await deps.cacheSet(`snapshot:${sp}:previous`, prev, SNAP_TTL);
|
||
// `updated_at` = grade-LOCK time (advances only on a full snapshot, 5×/day —
|
||
// grades never change in-game, so this is intentionally stable). `refreshed_at`
|
||
// = the freshness heartbeat: seeded here at lock time, then bumped every
|
||
// intraday refresh (intradayRefreshService). The SYNC badge keys off
|
||
// refreshed_at — measuring the 20-min cadence against the grade-lock field is
|
||
// what produced the "SIGNAL LIVE vs STALE 8h" contradiction.
|
||
const snapshot = { sport: sp, updated_at: ts, refreshed_at: ts, grades: enriched, deltas, gradeCount: enriched.length };
|
||
await deps.cacheSet(`snapshot:${sp}:latest`, snapshot, SNAP_TTL);
|
||
// Session 59 — grades:{sport} must outlive the gap between cron runs (up to
|
||
// 5h) or team rosters / Explore / leaders go dark mid-day. SNAP_TTL (6h),
|
||
// NOT the legacy 2h gradeSlateService TTL — that gap was why /team showed
|
||
// "No active props" for players who were on the slate (audit 2.4).
|
||
await deps.cacheSet(`grades:${sp}`, { grades: enriched, updated_at: ts, source: (odds && odds.provider) || 'odds-api' }, SNAP_TTL);
|
||
|
||
// Ticker exhaust.
|
||
const events = generateTickerEvents(sp, enriched, deltas, ts);
|
||
await pushTickerItems(events, deps);
|
||
|
||
// Session 58 — Phase 1 truth infrastructure. (a) Upsert the public model
|
||
// record (user_id NULL, idempotent — re-runs never duplicate or overwrite
|
||
// the original lock). (b) Overwrite today's closing_line/odds from the
|
||
// CURRENT feed — the last capture before game start IS the closing line.
|
||
// Best-effort: the ledger must never break the snapshot.
|
||
let ledgerWritten = 0;
|
||
try {
|
||
const rec = await deps.ledger.recordPipelineGrades(sp, withChallenger, props, { now: deps.now });
|
||
ledgerWritten = rec.written || 0;
|
||
await deps.ledger.captureClosing(sp, props);
|
||
} catch (e) {
|
||
console.warn(`[snapshot] ledger write failed for ${sp}:`, e.message);
|
||
}
|
||
|
||
// Session 56 — success alert, enriched with the rolling accuracy (if settled).
|
||
let accPart = '';
|
||
try {
|
||
const acc = await deps.cacheGet(`accuracy:${sp}`);
|
||
const pct = acc && acc.overall && acc.overall.pct;
|
||
if (pct != null) accPart = `, ${pct}% accuracy (30d)`;
|
||
} catch { /* accuracy is best-effort in the alert */ }
|
||
await deps.notify(
|
||
`✅ ${sp.toUpperCase()} snapshot: ${enriched.length} props graded, ${deltas.length} deltas${accPart}`,
|
||
{ title: 'VYNDR pipeline', tags: ['white_check_mark'] },
|
||
);
|
||
|
||
return {
|
||
sport: sp,
|
||
status: 'ok',
|
||
gradeCount: enriched.length,
|
||
ledgerWritten,
|
||
// Session 64 — surfaced so the scheduler can page when retention silently
|
||
// writes nothing. Retention is best-effort by design, which makes a broken
|
||
// write invisible without this.
|
||
retentionRows,
|
||
topGrades: enriched.filter((g) => isTopGrade(g.grade)).slice(0, 5).map((g) => ({
|
||
player: g.player || g.player_name, stat: g.stat_type || g.stat, grade: g.grade, archetype: g.archetype,
|
||
})),
|
||
deltas: deltas.length,
|
||
duration: deps.nowMs() - start,
|
||
};
|
||
}
|
||
|
||
/** Run snapshots for every active sport sequentially (cron entrypoint). */
|
||
// Job 1 — `opts.sports` scopes the run to a subset (the scheduler passes the
|
||
// hour's per-sport cadence). Absent → every ACTIVE sport (the on-demand
|
||
// /api/internal/snapshot/all behaviour is unchanged). runSnapshot ignores the
|
||
// extra key.
|
||
async function runAllSnapshots(opts = {}) {
|
||
// An EXPLICIT array is honored verbatim (even empty = run nothing); only an
|
||
// ABSENT `sports` key means "every active sport" (on-demand /all).
|
||
const sports = Array.isArray(opts.sports) ? opts.sports : ACTIVE_SPORTS;
|
||
const results = [];
|
||
for (const sp of sports) {
|
||
results.push(await runSnapshot(sp, opts));
|
||
}
|
||
return results;
|
||
}
|
||
|
||
module.exports = {
|
||
runSnapshot,
|
||
runAllSnapshots,
|
||
computeLineDeltas,
|
||
generateTickerEvents,
|
||
pushTickerItems,
|
||
ACTIVE_SPORTS,
|
||
__internals: { propKey, gradedAtFor, indexOdds, lastName, isTopGrade, DELTA_NOISE, DELTA_MOVE, TICKER_CAP },
|
||
};
|