Files
vyndr/web/src/components/PlayerCard.tsx
T

174 lines
5.3 KiB
TypeScript

'use client';
import { useState } from 'react';
import PropRow, { PropRowProp, PropRowResult, propRowKey, Tier } from '@/components/PropRow';
import { getHeadshotUrl, PLAYER_SILHOUETTE, HeadshotSport } from '@/lib/playerHeadshot';
/**
* PlayerCard — one player and all their props (Session 19).
*
* Slate redesign: previously each prop was an independent row, so a
* player with 4 props (Pts/Reb/Ast/3PT) appeared as 4 stripes that
* repeated the player's name. That reads like a spreadsheet, not a
* sports product. PlayerCard groups: a header with headshot + name +
* team sits above N PropRow children.
*
* Headshot resolution lives in `lib/playerHeadshot.ts`. The `<img>`
* fall-through swaps to the bundled silhouette if the CDN 404s on a
* player whose league hasn't published a headshot yet.
*/
export interface PlayerCardProps {
player: string;
sport: HeadshotSport;
team?: string;
position?: string;
/** League ID — NBA stats.com ID, WNBA player ID, or MLB people ID. */
playerId?: string | number | null;
/** ESPN ID fallback (used when no league ID is known). */
espnId?: string | number | null;
/** Pre-cached headshot URL (soccer / API-Football). */
photoUrl?: string | null;
props: PropRowProp[];
gradedProps: Map<string, PropRowResult>;
loadingKey?: string | null;
errorByKey?: Record<string, string | undefined>;
tier?: Tier;
onGrade: (prop: PropRowProp) => void;
onUpgrade?: () => void;
}
export default function PlayerCard(props: PlayerCardProps) {
const {
player, sport, team, position, playerId, espnId, photoUrl,
props: propList, gradedProps, loadingKey, errorByKey,
tier = 'free', onGrade, onUpgrade,
} = props;
// Compute the initial headshot URL — onError swaps to silhouette.
const initialUrl = getHeadshotUrl({
sport,
playerId,
espnId,
cachedPhotoUrl: photoUrl,
});
const [headshotSrc, setHeadshotSrc] = useState(initialUrl);
const subtitle = [team, position].filter(Boolean).join(' · ');
return (
<div
style={{
background: 'var(--bg-2, #12121A)',
borderTop: '1px solid var(--border, #1A1A24)',
}}
>
<div
style={{
display: 'flex',
alignItems: 'center',
gap: 12,
padding: '10px 16px',
background: 'rgba(255,255,255,0.02)',
}}
>
{/* eslint-disable-next-line @next/next/no-img-element */}
<img
src={headshotSrc}
alt={`${player} headshot`}
width={40}
height={40}
loading="lazy"
onError={() => {
if (headshotSrc !== PLAYER_SILHOUETTE) setHeadshotSrc(PLAYER_SILHOUETTE);
}}
style={{
width: 40,
height: 40,
borderRadius: '50%',
objectFit: 'cover',
background: 'var(--bg-elevated, #15151F)',
border: '1px solid var(--border, #1A1A24)',
flexShrink: 0,
}}
/>
<div style={{ minWidth: 0, flex: 1 }}>
<div
style={{
fontSize: 14,
fontWeight: 600,
color: 'var(--text-0, #F0F0F5)',
letterSpacing: '-0.005em',
whiteSpace: 'nowrap',
overflow: 'hidden',
textOverflow: 'ellipsis',
}}
>
{player}
</div>
{subtitle && (
<div
className="mono"
style={{
marginTop: 2,
fontSize: 11,
color: 'var(--text-tertiary, #6B6B7B)',
letterSpacing: '0.06em',
textTransform: 'uppercase',
}}
>
{subtitle}
</div>
)}
</div>
<div
className="mono"
style={{
fontSize: 10,
color: 'var(--text-tertiary, #6B6B7B)',
background: 'rgba(255,255,255,0.04)',
padding: '3px 8px',
borderRadius: 999,
whiteSpace: 'nowrap',
}}
aria-label={`${propList.length} props for ${player}`}
>
{propList.length} prop{propList.length === 1 ? '' : 's'}
</div>
</div>
<ul style={{ listStyle: 'none', padding: 0, margin: 0 }}>
{propList.map((p) => {
const key = propRowKey(p);
return (
<PropRow
key={key}
prop={p}
result={gradedProps.get(key) ?? null}
loading={loadingKey === key}
error={errorByKey?.[key] ?? null}
tier={tier}
onRead={onGrade}
onUpgrade={onUpgrade}
/>
);
})}
</ul>
</div>
);
}
/**
* groupPropsByPlayer — preserves the original prop order (first
* appearance of a player wins their slot), so the Slate's sort
* (alphabetical by player) is the actual visual sort.
*/
export function groupPropsByPlayer(propList: PropRowProp[]): Array<{ player: string; props: PropRowProp[] }> {
const byPlayer = new Map<string, PropRowProp[]>();
for (const p of propList) {
const existing = byPlayer.get(p.player);
if (existing) existing.push(p);
else byPlayer.set(p.player, [p]);
}
return Array.from(byPlayer.entries()).map(([player, props]) => ({ player, props }));
}