Files
vyndr/specs/design-reference/assets/glyphs/MANIFEST.md
T
builtbykev 63511485ed Design train: unpack the complete authoritative package into design-reference
Supersedes the prior partial import. From claude.ai/design project 370ba6df:
- HANDOFF.md (the entry point — exact tokens, glyph library, liftable
  behaviors, laws)
- vyndr-mobile.html (19 mobile screens — closes all 10 previously-uncovered
  surfaces: landing/pricing/streaks/ledger×2/empty/scan/player/team/explore +
  combat/pitcher/archetypes/correlation), vyndr-system.html (desktop terminal),
  support.js
- assets/glyphs/ — all 74 archetype marks as real SVGs + MANIFEST, GENERATED
  from the authoritative glyphDefs() in the desktop file (currentColor, 24-grid,
  duotone) rather than 74 fetches. These replace the generic star/plus
  placeholders (the archetype family was never rendering as a distinct 74-mark
  system).
- removed my interim MOBILE-SPEC.md distillation (the real 19-screen file +
  HANDOFF supersede it).

Landing (desktop marketing) captured in-context — it's M2/M3-desktop scope;
raw file stays in the design project until that wave.

RECONCILE + build (token alignment, glyph lift, M1b surfaces, M3) follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 15:52:29 -04:00

4.0 KiB

VYNDR archetype glyphs

name color file
TORCH #FF6B4A assets/glyphs/torch.svg
CONDUCTOR #6C8CFF assets/glyphs/conductor.svg
ARCHITECT #B07CFF assets/glyphs/architect.svg
LINK #7AA6FF assets/glyphs/link.svg
FORTRESS #4C6FA5 assets/glyphs/fortress.svg
PISTON #E87B4A assets/glyphs/piston.svg
ARTILLERY #C98A5A assets/glyphs/artillery.svg
SENTINEL #4FA0C4 assets/glyphs/sentinel.svg
IGNITER #FF8A3D assets/glyphs/igniter.svg
SURGE #FFA24A assets/glyphs/surge.svg
PRISM #B36CFF assets/glyphs/prism.svg
GLUE #8A94A8 assets/glyphs/glue.svg
BOLT #45B7E8 assets/glyphs/bolt.svg
BRUISER #C05A5A assets/glyphs/bruiser.svg
LOCKDOWN #5A6474 assets/glyphs/lockdown.svg
ANCHOR #4C86C4 assets/glyphs/anchor.svg
SPARK #F0A93D assets/glyphs/spark.svg
SHIELD #5A8CA8 assets/glyphs/shield.svg
RANGE #C77CE0 assets/glyphs/range.svg
ENGINE #E0803D assets/glyphs/engine.svg
HUB #6C9CD8 assets/glyphs/hub.svg
BOMBER #FF9F45 assets/glyphs/bomber.svg
SLASH #E0C64A assets/glyphs/slash.svg
CATALYST #E88AC0 assets/glyphs/catalyst.svg
DRIVER #5A7D9A assets/glyphs/driver.svg
GHOST #3FD8E0 assets/glyphs/ghost.svg
WEDGE #9AA0C0 assets/glyphs/wedge.svg
MIRROR #B0B6C8 assets/glyphs/mirror.svg
UNICORN #C77CE0 assets/glyphs/unicorn.svg
SWISS #8A94A8 assets/glyphs/swiss.svg
ALPHA #7C5CFF assets/glyphs/alpha.svg
PUNCHOUT #FF7A5A assets/glyphs/punchout.svg
SINKER #5A9AB0 assets/glyphs/sinker.svg
WORKHORSE #C89B5A assets/glyphs/workhorse.svg
HAMMER #FF4D6D assets/glyphs/hammer.svg
BRIDGE #6C9CB0 assets/glyphs/bridge.svg
CANNON #4FB0C6 assets/glyphs/cannon.svg
MAESTRO #D9A441 assets/glyphs/maestro.svg
BELL COW #B5895A assets/glyphs/bell-cow.svg
LIGHTNING #E8C34A assets/glyphs/lightning.svg
BURNER #FF7A4A assets/glyphs/burner.svg
CHAINMOVER #7A94A8 assets/glyphs/chainmover.svg
SEAM #6CB0C0 assets/glyphs/seam.svg
HUNTER #C05A5A assets/glyphs/hunter.svg
PLUG #5A6474 assets/glyphs/plug.svg
ISLAND #4C86C4 assets/glyphs/island.svg
CENTERFIELD #5A9AB0 assets/glyphs/centerfield.svg
LEG #C89B5A assets/glyphs/leg.svg
SNIPER #E85D9E assets/glyphs/sniper.svg
SETUP #6C8CFF assets/glyphs/setup.svg
WALL #5A7D9A assets/glyphs/wall.svg
REARGUARD #7C6CC0 assets/glyphs/rearguard.svg
PEST #E0803D assets/glyphs/pest.svg
ENFORCER #C05A5A assets/glyphs/enforcer.svg
VAULT #5A9AB0 assets/glyphs/vault.svg
HOWITZER #B5895A assets/glyphs/howitzer.svg
FINISHER #FF7A5A assets/glyphs/finisher.svg
TOWER #6C9CB0 assets/glyphs/tower.svg
MOTOR #E0A03D assets/glyphs/motor.svg
BLADE #B36CFF assets/glyphs/blade.svg
PRESSURE #FF6B4A assets/glyphs/pressure.svg
COUNTER #6C8CFF assets/glyphs/counter.svg
TECHNICIAN #7AA6D8 assets/glyphs/technician.svg
SLUGGER #C05A5A assets/glyphs/slugger.svg
PHANTOM #9B8CFF assets/glyphs/phantom.svg
SOUTHPAW #E0C64A assets/glyphs/southpaw.svg
GRAPPLER #7C6CC0 assets/glyphs/grappler.svg
STRIKER #FF7A4A assets/glyphs/striker.svg
IRON #8A94A8 assets/glyphs/iron.svg
GRINDER #5A7D9A assets/glyphs/grinder.svg
AGGRESSOR #FF6B4A assets/glyphs/aggressor.svg
SURGEON #7AA6D8 assets/glyphs/surgeon.svg
TOPSPIN #B36CFF assets/glyphs/topspin.svg
RETURNER #6C9CB0 assets/glyphs/returner.svg

Marks use currentColor — recolor by setting CSS color on the svg or a wrapper.