Files
vyndr/src/services/challengerProjection.js
T
builtbykev f2da9dd7e8 Layer 3 Step 2: archetype-aware CHALLENGER, measured not claimed
The champion (probabilityEstimator -> p_win) keeps serving and grading users,
completely unchanged. The challenger is a second probability computed from the
same inputs at the same instant, landing on the same ledger row so it joins to
the same outcome and the same close. Identical conditions, one difference —
the only clean A/B.

NOTHING IS CLAIMED. Running a challenger is honest beta; asserting it is better
before the settled ledger says so is not. Promotion stays a later decision gated
on Brier and calibration over sufficient segmented volume.

INTERPRETABLE, NOT A RE-ESTIMATION. The challenger is the champion's probability
adjusted by the Layer-2 axes, applied in log-odds space so a nudge cannot push
past 0 or 1 and means the same thing at p=0.5 as at p=0.9. Every deviation is
attributable to a named axis and a signed nudge, stored as
challenger_adjustments, and the total is capped at 0.45 log-odds — a lean on a
real signal, never a re-forecast. Only mechanically obvious stat/axis
relationships are mapped; a speculative mapping would be the same guessing this
layer exists to replace.

IDENTICAL WHERE THERE IS NO SIGNAL, by construction. An unremarkable player, a
thin sample, an unmapped stat or a missing classification all return the
champion's probability byte-for-byte with an empty adjustment list and a stated
reason. The experiment therefore differs only where archetype-awareness could
possibly help or hurt, with no dilution from rows the treatment never touched.

Induced on real players. Judge home runs over: 0.42 -> 0.447, via BOMBER +0.22
and WHIFF RISK -0.11 — two real opposing signals netting positive. The same prop
under mirrors it exactly to -0.027. Judge strikeouts: delta exactly 0, because
WHIFF RISK and GRINDER cancel — an honest "no lean" with both signals still
recorded. Skubal strikeouts over: 0.60 -> 0.702 via WHIFF, TRAPDOOR and CANNON
all aligned; his hits-allowed goes the other way, 0.50 -> 0.392, because a
strikeout arm makes hits less likely. Josh Bell and a 12-PA sample are
untouched.

Isolation is structural: adjust() is pure, the champion field is read and never
written, the served snapshot payload is still the untouched champion object, and
a challenger failure is caught so it can never break the pipeline it is measured
inside. Statcast aggregates load once per snapshot run rather than per prop, so
grade-time I/O stays at zero.

Migration 034. Tests 3634 passed / 295 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-20 23:53:32 -04:00

179 lines
7.5 KiB
JavaScript

'use strict';
/**
* CHALLENGER PROJECTION (Layer 3, Step 2) — archetype-aware, measured not claimed.
*
* The CHAMPION (`probabilityEstimator` → `p_win`) keeps serving and grading
* users, completely unchanged. This computes a SECOND probability from the same
* inputs at the same instant, retained beside the champion and joined to the
* same outcome and the same close, so the ledger can decide which is better.
*
* NOTHING HERE IS CLAIMED. Running a challenger is honest beta; asserting it is
* better before the settled ledger says so is not. Promotion is a separate,
* later decision gated on Brier + calibration over sufficient segmented volume.
*
* ── WHY INTERPRETABLE, NOT A RE-ESTIMATION ───────────────────────────────
* The challenger is the champion's probability ADJUSTED by the Layer-2 axes,
* never a black-box re-derivation. That buys three things:
* 1. Every difference is attributable to a named axis and a signed nudge —
* we can see exactly what the archetype changed and where.
* 2. Where the archetype is absent or unremarkable the challenger is
* BYTE-IDENTICAL to the champion, so the A/B differs only where
* archetype-awareness could possibly help or hurt. That is the clean
* experiment: no dilution from rows the treatment never touched.
* 3. A bad adjustment is removable without touching the base projection.
*
* ── ISOLATION ────────────────────────────────────────────────────────────
* The champion is read, never written. `adjust()` is pure: same inputs → same
* output, no shared state, no feedback. A contaminated A/B measures nothing.
*
* ── THE ADJUSTMENT ───────────────────────────────────────────────────────
* Applied in LOG-ODDS space, so a nudge cannot push a probability past 0 or 1
* and the same nudge means the same thing at p=0.5 and p=0.9 (an additive
* probability bump does neither). Magnitudes are deliberately SMALL: this is a
* lean on a real signal, not a re-forecast.
*/
const CHALLENGER_VERSION = 'arch-v1';
/** Log-odds nudges. `elite` = the Layer-2 p90 tier, `hi` = p75. Capped, and the
* total is clamped, so no stack of axes can run away with the projection. */
const NUDGE = Object.freeze({ elite: 0.22, hi: 0.11 });
const MAX_TOTAL_NUDGE = 0.45; // ≈ 10 pts at p=0.5 — a lean, never a re-forecast
/**
* Which axis speaks to which stat, and in which direction.
* `+1` = the trait makes the stat MORE likely, `-1` = less likely.
* Only relationships that are mechanically obvious are encoded — a speculative
* mapping would be the same guessing this whole layer exists to replace.
*/
const BATTER_MAP = Object.freeze({
home_runs: { power: +1, launch: +1, swing_miss: -1, contact: 0 },
total_bases: { power: +1, launch: +1, swing_miss: -1 },
hits: { contact: +1, line_drive: +1, swing_miss: -1, power: 0 },
rbi: { power: +1 },
runs: { patience: +1 },
doubles: { line_drive: +1, power: +1 },
strikeouts: { swing_miss: +1, contact: -1, aggression: +1, patience: -1 },
walks: { patience: +1, aggression: -1 },
stolen_bases: {},
});
const PITCHER_MAP = Object.freeze({
strikeouts: { strikeout: +1, chase: +1, velocity: +1, contact_allowed: -1 },
pitcher_strikeouts: { strikeout: +1, chase: +1, velocity: +1, contact_allowed: -1 },
hits_allowed: { strikeout: -1, contact_allowed: +1, ground_ball: -1 },
earned_runs: { contact_allowed: +1, wild: +1, strikeout: -1 },
outs_recorded: { control: +1, ground_ball: +1, wild: -1 },
innings_pitched: { control: +1, ground_ball: +1, wild: -1 },
walks_allowed: { wild: +1, control: -1 },
});
const clamp = (v, lo, hi) => (v < lo ? lo : v > hi ? hi : v);
const toLogOdds = (p) => Math.log(p / (1 - p));
const fromLogOdds = (l) => 1 / (1 + Math.exp(-l));
function num(v) {
if (v == null || v === '') return null;
const n = typeof v === 'number' ? v : Number(v);
return Number.isFinite(n) ? n : null;
}
/**
* adjust({ pWin, direction, statType, classification }) — PURE.
*
* Returns { p_win_challenger, delta, adjustments[], reason }.
* When there is nothing to say, `p_win_challenger === pWin` EXACTLY and
* `adjustments` is empty — the challenger is the champion on those rows, by
* construction, and the comparison stays clean.
*/
function adjust({ pWin, direction, statType, classification } = {}) {
const p = num(pWin);
const identical = (reason) => ({
p_win_challenger: p, delta: 0, adjustments: [], reason, version: CHALLENGER_VERSION,
});
if (p == null || p <= 0 || p >= 1) return identical('no_champion_probability');
if (!classification || !classification.sufficient) return identical('archetype_absent_or_thin');
const vector = classification.vector || {};
const stat = String(statType || '').toLowerCase();
const map = (classification.role === 'pitcher' ? PITCHER_MAP : BATTER_MAP)[stat];
if (!map) return identical('stat_not_mapped');
// Direction: a trait that raises the stat raises P(over) and lowers P(under).
const dirSign = String(direction || 'over').toLowerCase() === 'under' ? -1 : 1;
const adjustments = [];
let total = 0;
for (const [axisKey, sign] of Object.entries(map)) {
if (!sign) continue;
const hit = vector[axisKey];
// null = measured and unremarkable, or no data. Either way: no signal, no
// nudge. Only a DISTINCTIVE trait (>= p75) moves anything.
if (!hit) continue;
const mag = NUDGE[hit.tier] || 0;
if (!mag) continue;
const signed = mag * sign * dirSign;
total += signed;
adjustments.push({ axis: axisKey, label: hit.label, tier: hit.tier, nudge: Math.round(signed * 1000) / 1000 });
}
if (!adjustments.length) return identical('no_distinctive_axis_for_stat');
const capped = clamp(total, -MAX_TOTAL_NUDGE, MAX_TOTAL_NUDGE);
const challenger = clamp(fromLogOdds(toLogOdds(p) + capped), 0.01, 0.99);
const rounded = Math.round(challenger * 1000) / 1000;
return {
p_win_challenger: rounded,
delta: Math.round((rounded - p) * 1000) / 1000,
adjustments,
capped: capped !== total,
reason: null,
version: CHALLENGER_VERSION,
};
}
/**
* attachChallenger(grades, classifyFor) — map a slate's grades to the same
* grades plus challenger fields. `classifyFor(playerName, statType)` returns a
* Layer-2 classification or null; injected so this never does its own I/O and
* tests stay hermetic.
*
* The champion field (`p_win`) is NEVER written here. Read-only by design.
*/
function attachChallenger(grades, classifyFor) {
return (grades || []).map((g) => {
if (!g) return g;
const cls = typeof classifyFor === 'function'
? classifyFor(g.player || g.player_name, g.stat_type || g.stat)
: null;
const out = adjust({
pWin: g.p_win,
direction: g.direction,
statType: g.stat_type || g.stat,
classification: cls,
});
return {
...g,
p_win_challenger: out.p_win_challenger,
challenger_delta: out.delta,
challenger_adjustments: out.adjustments.length ? out.adjustments : null,
challenger_version: CHALLENGER_VERSION,
challenger_reason: out.reason,
};
});
}
module.exports = {
adjust,
attachChallenger,
CHALLENGER_VERSION,
NUDGE,
MAX_TOTAL_NUDGE,
BATTER_MAP,
PITCHER_MAP,
__internals: { toLogOdds, fromLogOdds, clamp, num },
};