f549422758
Drops the updated claude.ai/design bundle into specs/design-reference/ as the build reference. New since the Jul-18 export: Vyndr Price Triplet.dc.html (the reality-corrected ACT 01 — five honesty states incl. EDGE-NOT-TAKEABLE, and the projection-then-price read-card hierarchy), Vyndr Offseason.dc.html, Vyndr Intelligence.dc.html, PNG export masters, and 83 archetype glyphs (74 display + 9 classifier-legacy). Reference material only. No product code touched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
5.0 KiB
5.0 KiB
VYNDR archetype glyphs
| name | color | file |
|---|---|---|
| TORCH | #FF6B4A |
assets/glyphs/torch.svg |
| CONDUCTOR | #6C8CFF |
assets/glyphs/conductor.svg |
| ARCHITECT | #B07CFF |
assets/glyphs/architect.svg |
| LINK | #7AA6FF |
assets/glyphs/link.svg |
| FORTRESS | #4C6FA5 |
assets/glyphs/fortress.svg |
| PISTON | #E87B4A |
assets/glyphs/piston.svg |
| ARTILLERY | #C98A5A |
assets/glyphs/artillery.svg |
| SENTINEL | #4FA0C4 |
assets/glyphs/sentinel.svg |
| IGNITER | #FF8A3D |
assets/glyphs/igniter.svg |
| SURGE | #FFA24A |
assets/glyphs/surge.svg |
| PRISM | #B36CFF |
assets/glyphs/prism.svg |
| GLUE | #8A94A8 |
assets/glyphs/glue.svg |
| BOLT | #45B7E8 |
assets/glyphs/bolt.svg |
| BRUISER | #C05A5A |
assets/glyphs/bruiser.svg |
| LOCKDOWN | #5A6474 |
assets/glyphs/lockdown.svg |
| ANCHOR | #4C86C4 |
assets/glyphs/anchor.svg |
| SPARK | #F0A93D |
assets/glyphs/spark.svg |
| SHIELD | #5A8CA8 |
assets/glyphs/shield.svg |
| RANGE | #C77CE0 |
assets/glyphs/range.svg |
| ENGINE | #E0803D |
assets/glyphs/engine.svg |
| HUB | #6C9CD8 |
assets/glyphs/hub.svg |
| BOMBER | #FF9F45 |
assets/glyphs/bomber.svg |
| SLASH | #E0C64A |
assets/glyphs/slash.svg |
| CATALYST | #E88AC0 |
assets/glyphs/catalyst.svg |
| DRIVER | #5A7D9A |
assets/glyphs/driver.svg |
| GHOST | #3FD8E0 |
assets/glyphs/ghost.svg |
| WEDGE | #9AA0C0 |
assets/glyphs/wedge.svg |
| MIRROR | #B0B6C8 |
assets/glyphs/mirror.svg |
| UNICORN | #C77CE0 |
assets/glyphs/unicorn.svg |
| SWISS | #8A94A8 |
assets/glyphs/swiss.svg |
| ALPHA | #7C5CFF |
assets/glyphs/alpha.svg |
| PUNCHOUT | #FF7A5A |
assets/glyphs/punchout.svg |
| SINKER | #5A9AB0 |
assets/glyphs/sinker.svg |
| WORKHORSE | #C89B5A |
assets/glyphs/workhorse.svg |
| HAMMER | #FF4D6D |
assets/glyphs/hammer.svg |
| BRIDGE | #6C9CB0 |
assets/glyphs/bridge.svg |
| CANNON | #4FB0C6 |
assets/glyphs/cannon.svg |
| MAESTRO | #D9A441 |
assets/glyphs/maestro.svg |
| BELL COW | #B5895A |
assets/glyphs/bell-cow.svg |
| LIGHTNING | #E8C34A |
assets/glyphs/lightning.svg |
| BURNER | #FF7A4A |
assets/glyphs/burner.svg |
| CHAINMOVER | #7A94A8 |
assets/glyphs/chainmover.svg |
| SEAM | #6CB0C0 |
assets/glyphs/seam.svg |
| HUNTER | #C05A5A |
assets/glyphs/hunter.svg |
| PLUG | #5A6474 |
assets/glyphs/plug.svg |
| ISLAND | #4C86C4 |
assets/glyphs/island.svg |
| CENTERFIELD | #5A9AB0 |
assets/glyphs/centerfield.svg |
| LEG | #C89B5A |
assets/glyphs/leg.svg |
| SNIPER | #E85D9E |
assets/glyphs/sniper.svg |
| SETUP | #6C8CFF |
assets/glyphs/setup.svg |
| WALL | #5A7D9A |
assets/glyphs/wall.svg |
| REARGUARD | #7C6CC0 |
assets/glyphs/rearguard.svg |
| PEST | #E0803D |
assets/glyphs/pest.svg |
| ENFORCER | #C05A5A |
assets/glyphs/enforcer.svg |
| VAULT | #5A9AB0 |
assets/glyphs/vault.svg |
| HOWITZER | #B5895A |
assets/glyphs/howitzer.svg |
| FINISHER | #FF7A5A |
assets/glyphs/finisher.svg |
| TOWER | #6C9CB0 |
assets/glyphs/tower.svg |
| MOTOR | #E0A03D |
assets/glyphs/motor.svg |
| BLADE | #B36CFF |
assets/glyphs/blade.svg |
| PRESSURE | #FF6B4A |
assets/glyphs/pressure.svg |
| COUNTER | #6C8CFF |
assets/glyphs/counter.svg |
| TECHNICIAN | #7AA6D8 |
assets/glyphs/technician.svg |
| SLUGGER | #C05A5A |
assets/glyphs/slugger.svg |
| PHANTOM | #9B8CFF |
assets/glyphs/phantom.svg |
| SOUTHPAW | #E0C64A |
assets/glyphs/southpaw.svg |
| GRAPPLER | #7C6CC0 |
assets/glyphs/grappler.svg |
| STRIKER | #FF7A4A |
assets/glyphs/striker.svg |
| IRON | #8A94A8 |
assets/glyphs/iron.svg |
| GRINDER | #5A7D9A |
assets/glyphs/grinder.svg |
| AGGRESSOR | #FF6B4A |
assets/glyphs/aggressor.svg |
| SURGEON | #7AA6D8 |
assets/glyphs/surgeon.svg |
| TOPSPIN | #B36CFF |
assets/glyphs/topspin.svg |
| BRUSH | #E0B84A |
assets/glyphs/brush.svg |
| WHIFF | #E86A6A |
assets/glyphs/whiff.svg |
| CONNECTOR | #9AB0C4 |
assets/glyphs/connector.svg |
| DISTRIBUTOR | #7AB8D8 |
assets/glyphs/distributor.svg |
| FASTBREAK | #4AA0E8 |
assets/glyphs/fastbreak.svg |
| FLEX | #A08AC8 |
assets/glyphs/flex.svg |
| HYBRID | #C88AB0 |
assets/glyphs/hybrid.svg |
| SWITCH | #C0B08A |
assets/glyphs/switch.svg |
| SWITCHBOARD | #90A0E8 |
assets/glyphs/switchboard.svg |
| RETURNER | #6C9CB0 |
assets/glyphs/returner.svg |
Marks use currentColor. 74 display names + 9 classifier-legacy aliases (BRUSH, WHIFF, CONNECTOR, DISTRIBUTOR, FASTBREAK, FLEX, HYBRID, SWITCH, SWITCHBOARD) — legacy names are classifier-side only, never displayed; map them to renamed display archetypes (BRUSH→SLASH etc.) or render their own mark where the backend emits the legacy key.
SESSION 2 NOTE (Jul 17 2026)
No new marks. Surfaces 2-5 reuse the 83 existing marks only (hero-scale usage in article media: render the SVG at up to 72px, duotone unchanged). New Session 2 assets are chart/viz templates and book wordmark chips, defined in Vyndr Intelligence.dc.html — not glyph assets.