fe294a5de3
DESIGN-SPEC Parts 3 + 6 (audit #1, #13, #14). The founder's named #1 rebuild. slateAdapter.js — the testable engine: - selectTopGrades: rank tonight's grades by tier → confidence → edge so the row varies on a real signal, not identical-weight noise (#13). - buildHeroReceipts: yesterday's PROVEN A-tier settled HITS (misses excluded), carrying the real result — the never-empty proof source (#1, Part 6). - heroFallbackState: tonight wins, else receipts, else empty. - pendingSummary: collapse an all-awaiting card's six "Grades post …" rows to ONE line count (#14). - topReadForCard: the single best live graded read to promote (#2). GameCard.tsx — ONE bold hero per card (large mono/tabular grade + player, rest demoted); all-awaiting cards render one "N props pending · grade ~X ET" line via nextRunLabelET instead of repeated filler. Real team logos + team-colored accent already lead the card (DS0) — preserved. dashboard/page.tsx — Top grades tonight ranked via selectTopGrades (+ % CONF the varying signal); when tonight is empty, fetch /api/ledger/model and fall back to yesterday's PROVEN A-tier receipts (✓ HIT + actual + CLV) so first paint always proves the model. Honest nextRunLabelET copy kept for the truly-empty case (QA.22). Tests: tests/unit/ds2Dashboard.test.js (21) — pure-fn + source assertions, fail-before / pass-after. Full suite 237 suites / 2863 tests green (+21). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
612 lines
25 KiB
JavaScript
612 lines
25 KiB
JavaScript
/* ============================================================
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VYNDR 2.0 — slate adapter (§7, §E.1).
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Merges schedule + gamelines + streaks + grades into the GameCard
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contract, and detects the best/worst book line per game (the
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Bloomberg pattern — the #1 visual upgrade). Plain CommonJS so the
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.tsx cards import it (allowJs) AND Jest exercises the logic directly.
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============================================================ */
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/** American odds → decimal payout multiplier (higher = better for the bettor).
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* "+150" → 2.5, "-110" → ~1.909. Returns null when unparseable. */
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function parseAmericanOdds(odds) {
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if (odds == null) return null;
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const n = typeof odds === 'number' ? odds : parseInt(String(odds).replace(/[^\d+-]/g, ''), 10);
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if (!Number.isFinite(n) || n === 0) return null;
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return n > 0 ? 1 + n / 100 : 1 + 100 / Math.abs(n);
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}
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/** Mark the most/least favorable moneyline per side across a game's books.
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* Input: { book1: { awayML, homeML, total }, ... } → rows with best/worst flags.
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* best/worst only set when ≥2 books disagree (a lone price isn't "best"). */
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function detectBestLines(books) {
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const entries = Object.entries(books || {});
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const rows = entries.map(([book, ln]) => ({
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book,
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awayML: ln.awayML || '—',
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homeML: ln.homeML || '—',
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ou: ln.total != null ? `O/U ${ln.total}` : '—',
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_away: parseAmericanOdds(ln.awayML),
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_home: parseAmericanOdds(ln.homeML),
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}));
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const mark = (side) => {
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const vals = rows.map((r) => r[side]).filter((v) => v != null);
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if (vals.length < 2) return [null, null];
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const max = Math.max(...vals);
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const min = Math.min(...vals);
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return max === min ? [null, null] : [max, min];
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};
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const [bestAway, worstAway] = mark('_away');
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const [bestHome, worstHome] = mark('_home');
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return rows.map((r) => ({
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book: r.book,
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awayML: r.awayML,
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homeML: r.homeML,
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ou: r.ou,
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bestAway: r._away != null && r._away === bestAway,
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worstAway: r._away != null && r._away === worstAway,
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bestHome: r._home != null && r._home === bestHome,
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worstHome: r._home != null && r._home === worstHome,
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}));
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}
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/**
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* Best available price across a prop's book rows (A1 Session 3).
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*
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* `rows` is the grouped odds shape the Express /api/odds proxy already
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* ships the browser: [{ book, line, over_odds, under_odds }] — one row
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* per book for the same player+stat.
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*
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* Data-semantics rule: a "best price" claim is only honest when ≥2 books
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* post the SAME line for the side and their prices differ — comparing
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* odds across different lines is meaningless, and a lone price isn't
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* "best". Anything else → null. Absent beats wrong.
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*
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* @param {Array<{book?:string,line?:number,over_odds?:number|null,under_odds?:number|null}>} rows
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* @param {string} [side] — 'over' | 'under' (default over)
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* @param {number|null} [refLine] — the line the card displays; when given,
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* only books at that exact line compete.
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* @returns {{ book: string, odds: number } | null}
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*/
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function detectBestBook(rows, side = 'over', refLine = null) {
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const key = String(side || 'over').toLowerCase().startsWith('u') ? 'under_odds' : 'over_odds';
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const valid = (Array.isArray(rows) ? rows : []).filter(
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(r) => r && r.book && Number.isFinite(r.line) && r[key] != null && parseAmericanOdds(r[key]) != null,
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);
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if (valid.length < 2) return null;
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// Compare at ONE line: the displayed line when given, else the modal line.
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let line = Number.isFinite(refLine) ? refLine : null;
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if (line == null) {
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const counts = new Map();
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for (const r of valid) counts.set(r.line, (counts.get(r.line) || 0) + 1);
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let bestCount = 0;
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for (const [ln, c] of counts) if (c > bestCount) { bestCount = c; line = ln; }
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}
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const atLine = valid.filter((r) => r.line === line);
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if (atLine.length < 2) return null;
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const decimals = atLine.map((r) => parseAmericanOdds(r[key]));
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const max = Math.max(...decimals);
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if (max === Math.min(...decimals)) return null; // identical prices → no "best"
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const winner = atLine[decimals.indexOf(max)];
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return { book: winner.book, odds: winner[key] };
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}
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function formatGameTime(iso) {
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if (!iso) return '';
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try {
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return new Date(iso).toLocaleString(undefined, { weekday: 'short', hour: 'numeric', minute: '2-digit' });
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} catch {
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return String(iso);
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}
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}
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/** Map one schedule game's lines entry → the GameCard `lines[]` contract. */
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function mapGameLines(linesEntry) {
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if (!linesEntry || !linesEntry.books) return [];
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return detectBestLines(linesEntry.books);
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}
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/**
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* Map schedule + gamelines + streaks (+ optional grades) → GameCardData[]
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* (§7). Pure — no API calls, no side effects.
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*/
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function mapScheduleToGameCards(schedule, gamelines, streaks, grades) {
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const sched = Array.isArray(schedule) ? schedule : [];
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return sched.map((g) => {
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const id = g.id || `${g.awayTeam?.abbreviation || '?'}-${g.homeTeam?.abbreviation || '?'}`;
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const live = g.live === true || g.status === 'in';
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const linesEntry = gamelines && gamelines[id];
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return {
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id,
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sport: (g.sport || 'nba').toLowerCase(),
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live,
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score: g.score ? { away: g.score.away, home: g.score.home } : undefined,
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clock: g.clock || undefined,
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away: { abbr: g.awayTeam?.abbreviation || '', name: g.awayTeam?.name || '' },
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home: { abbr: g.homeTeam?.abbreviation || '', name: g.homeTeam?.name || '' },
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time: formatGameTime(g.gameTime),
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venue: g.venue || undefined,
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lines: mapGameLines(linesEntry),
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props: mapGradedProps(grades, g),
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// Session 43 — design enhanced-card fields (consumed by vyndr/GameCard;
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// legacy GameCard ignores the extras). playerStrips = props grouped so the
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// name appears once; pitchers = MLB probables when published.
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playerStrips: groupPropsByPlayer(mapGradedProps(grades, g)),
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pitchers: mapPitchers({ ...g, sport: g.sport }),
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streaks: mapStreaks(streaks, g),
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};
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});
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}
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function mapGradedProps(grades, game) {
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if (!Array.isArray(grades)) return [];
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const h = (game.homeTeam?.abbreviation || '').toUpperCase();
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const a = (game.awayTeam?.abbreviation || '').toUpperCase();
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return grades
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.filter((p) => {
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const t = (p.team || '').toUpperCase();
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return !t || t === h || t === a;
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})
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.map((p) => ({ player: p.player, stat: p.stat, line: p.line, grade: p.grade, side: p.side || 'Over', delta: p.delta }));
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}
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function mapStreaks(streaks, game) {
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if (!Array.isArray(streaks)) return [];
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const h = (game.homeTeam?.abbreviation || '').toUpperCase();
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const a = (game.awayTeam?.abbreviation || '').toUpperCase();
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return streaks
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.filter((s) => {
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const t = (s.team || '').toUpperCase();
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return t && (t === h || t === a);
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})
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.map((s) => ({ player: s.player, text: s.text || s.description || '' }));
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}
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/**
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* Group graded props by player → the design's enhanced-card `playerStrips`
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* (Session 43): player name once, archetype + stats placeholder, all props on
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* one line. `archetypeLookup(player)` is optional (sync) — when absent the
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* strip renders without an archetype badge (still valid).
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*/
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function groupPropsByPlayer(props, archetypeLookup) {
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if (!Array.isArray(props)) return [];
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const byPlayer = {};
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const order = [];
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for (const p of props) {
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if (!p || !p.player) continue;
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if (!byPlayer[p.player]) {
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const archetype = typeof archetypeLookup === 'function' ? archetypeLookup(p.player) : undefined;
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byPlayer[p.player] = {
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player: p.player,
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team: p.team || '',
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archetype: archetype || undefined,
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stats: [], // season stats wired when the stats cache lands (Session 44)
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props: [],
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};
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order.push(p.player);
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}
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byPlayer[p.player].props.push({
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stat: p.stat,
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line: p.line,
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side: (p.side || 'Over').toString().charAt(0).toUpperCase(),
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grade: p.grade,
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});
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}
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return order.map((name) => byPlayer[name]);
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}
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/**
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* Map an MLB schedule game's probable pitchers → the GameCard `pitchers` shape.
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* Returns undefined for non-MLB or when no probables are published.
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*/
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function mapPitchers(game) {
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if (!game || String(game.sport || '').toLowerCase() !== 'mlb') return undefined;
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const a = game.away?.probablePitcher || game.awayPitcher;
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const h = game.home?.probablePitcher || game.homePitcher;
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if (!a && !h) return undefined;
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const one = (p, era, arch) => ({
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name: (p && (p.name || p.fullName)) || (typeof p === 'string' ? p : '') || 'TBD',
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era: era != null ? String(era) : (p && p.era != null ? String(p.era) : '—'),
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archetype: arch || (p && p.archetype) || undefined,
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});
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return {
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away: one(a, game.awayPitcherERA, game.awayPitcherArchetype),
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home: one(h, game.homePitcherERA, game.homePitcherArchetype),
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};
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}
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/**
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* Should this game still show on the slate (Session 44)? Upcoming + live games
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* always show; a COMPLETED game is dropped once it's more than 24h old, so a
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* 5-day-old FINAL never lingers on the dashboard. Unknown/missing date → keep
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* (degrade open). `now` is injectable for tests.
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*/
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function isRelevantGame(game, now = Date.now()) {
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if (!game) return false;
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const state = String(game.state || game.status || '').toLowerCase();
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const isFinal = state === 'final' || state === 'post' || state === 'closed' || state === 'complete';
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if (!isFinal) return true;
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const raw = game.date || game.gameTime || game.commence_time || game.startTime;
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const t = raw ? new Date(raw).getTime() : NaN;
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if (Number.isNaN(t)) return true; // no parseable date → don't hide
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return (now - t) / 3_600_000 < 24;
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}
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// ── Pre-graded snapshot overlay (Session 45) ────────────────────────
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// Session 46/47 — key by the normalized name (nicknames/accents/periods/parens)
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// so variants merge; DISPLAY the de-dotted, paren-stripped form.
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const { nameKey, normalizeName } = require('./playerName');
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const displayName = (raw) => normalizeName(raw).display || String(raw || '');
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const gradeKey = (player, stat) => `${nameKey(player)}|${String(stat || '').toLowerCase()}`;
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const sideCh = (dir) => (String(dir || 'over').toLowerCase() === 'under' ? 'U' : 'O');
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/** Index snapshot grades by player|stat → the locked grade record. */
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function indexGrades(grades) {
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const map = {};
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for (const g of grades || []) {
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map[gradeKey(g.player || g.player_name, g.stat_type || g.stat)] = g;
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}
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return map;
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}
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/** Index line deltas by player|stat|side → delta record. */
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function indexDeltas(deltas) {
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const map = {};
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for (const d of deltas || []) {
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map[`${gradeKey(d.player, d.stat)}|${d.side}`] = d;
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}
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return map;
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}
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const STAT_SHORT = {
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total_bases: 'TB', home_runs: 'HR', hits: 'Hits', rbi: 'RBI', runs: 'Runs',
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strikeouts: 'Ks', hits_allowed: 'HA', earned_runs: 'ER', innings_pitched: 'IP',
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stolen_bases: 'SB', points: 'Pts', rebounds: 'Reb', assists: 'Ast', threes: '3PT',
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steals: 'Stl', blocks: 'Blk', pra: 'PRA', turnovers: 'TO',
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};
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function statShort(stat) {
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if (!stat) return '';
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return STAT_SHORT[stat] || String(stat).replace(/_/g, ' ').replace(/\b\w/g, (c) => c.toUpperCase());
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}
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/** Relative "Graded Xh ago" from an ISO timestamp. */
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function gradedAgo(iso, now = Date.now()) {
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const t = iso ? new Date(iso).getTime() : NaN;
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if (Number.isNaN(t)) return '';
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const mins = Math.max(0, Math.round((now - t) / 60000));
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if (mins < 1) return 'just now';
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if (mins < 60) return `${mins}m ago`;
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const hrs = Math.round(mins / 60);
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if (hrs < 24) return `${hrs}h ago`;
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return `${Math.round(hrs / 24)}d ago`;
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}
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/** Team-identity match by nickname token (last word) — "New York Yankees"
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* ↔ "Yankees"; exact string match also accepted. */
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function slateTeamsMatch(a, b) {
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if (!a || !b) return false;
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const sa = String(a).toLowerCase(), sb = String(b).toLowerCase();
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if (sa === sb) return true;
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return teamMascot(a) !== '' && teamMascot(a) === teamMascot(b);
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}
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/**
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* Build pre-graded `playerStrips` for one game by OVERLAYING the snapshot's
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* locked grades onto the game's odds-derived props (which already carry the
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* correct game grouping). Each prop is either graded (grade + gradedAt + delta)
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* or `awaiting:true` (no snapshot match yet → "Awaiting next scan", no Read
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* button). Archetype comes from the snapshot's per-player classification.
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*
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* Session 59 (work-order 1.6) — THE JOIN INVARIANT: when the snapshot knows
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* the player's REAL team (grades carry `team` from the stats resolve) and
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* the caller passes the game's participants (`gameTeams`), a prop whose
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* player does NOT belong to either team is DROPPED from the card entirely —
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* a bad feed row must not render a TB player under MIL@PIT. Props without
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* team info are kept (can't verify ≠ wrong).
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*/
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/**
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* @param {Array<object>} gameProps
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* @param {Record<string, any>} gradeIndex
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* @param {Record<string, any>} deltaIndex
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* @param {number} [now]
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* @param {{home?: string, away?: string} | null} [gameTeams]
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* @param {{lineups?: {byPlayer: Record<string, {status: string, slot?: number}>, postedTeams: string[]}, injuries?: Record<string, {status: string, detail?: string|null}>} | null} [viability]
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*/
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function buildPlayerStripsFromProps(gameProps, gradeIndex, deltaIndex, now = Date.now(), gameTeams = null, viability = null) {
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const byPlayer = {};
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const order = [];
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// Session 64 (A1-S5) — PROP VIABILITY resolution per player:
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// lineups.byPlayer hit → CONFIRMED (slot n)
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// team posted, player absent → NOT_IN (grade renders dead)
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// team not posted → PROJECTED. Absent feeds → no chips at all.
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const lineupStatusFor = (pk, team) => {
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const lu = viability && viability.lineups;
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if (!lu || !lu.byPlayer || Object.keys(lu.byPlayer).length === 0) return null;
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if (lu.byPlayer[pk]) return lu.byPlayer[pk];
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const posted = team && Array.isArray(lu.postedTeams)
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&& lu.postedTeams.some((t) => slateTeamsMatch(t, team));
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return posted ? { status: 'not_in' } : { status: 'projected' };
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};
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const injuryFor = (pk) => (viability && viability.injuries && viability.injuries[pk]) || null;
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for (const p of gameProps || []) {
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if (!p || !p.player) continue;
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// Session 46 — group by the normalized key so name variants ("A.J. Ewing"
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// / "AJ Ewing") merge into ONE strip; display the longest seen variant.
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const pk = nameKey(p.player);
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const rec = gradeIndex[gradeKey(p.player, p.stat_type || p.stat)];
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// Join guard: known player team that isn't in this game → bad row, drop.
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const knownTeam = (rec && rec.team) || p.team || '';
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if (knownTeam && gameTeams && (gameTeams.home || gameTeams.away)) {
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const inGame = slateTeamsMatch(knownTeam, gameTeams.home) || slateTeamsMatch(knownTeam, gameTeams.away);
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if (!inGame) continue;
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}
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if (!byPlayer[pk]) {
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byPlayer[pk] = {
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player: displayName(p.player),
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team: knownTeam,
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archetype: rec && rec.archetype ? { primary: rec.archetype } : undefined,
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lineup: lineupStatusFor(pk, knownTeam),
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injury: injuryFor(pk),
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stats: [],
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props: [],
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};
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order.push(pk);
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} else {
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// Display the longest (most complete) de-dotted variant seen.
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const cand = displayName(p.player);
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if (cand.length > String(byPlayer[pk].player).length) byPlayer[pk].player = cand;
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if (!byPlayer[pk].archetype && rec && rec.archetype) byPlayer[pk].archetype = { primary: rec.archetype };
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}
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if (rec) {
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const side = sideCh(rec.direction);
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const delta = deltaIndex[`${gradeKey(p.player, p.stat_type || p.stat)}|${side}`];
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byPlayer[pk].props.push({
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stat: statShort(rec.stat_type || rec.stat),
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// A1 S11 — the CANONICAL stat key (live-tracking join; `stat` above is
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// the shortened display label and can't be joined on).
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statType: String(rec.stat_type || rec.stat || '').toLowerCase(),
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line: rec.line,
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side,
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grade: rec.grade,
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// A1 S3 — the prop's own book + the best available price across the
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// game's book rows for the graded side (null unless ≥2 books at the
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// same current line disagree — see detectBestBook).
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book: p.book || null,
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bestBook: detectBestBook(p.books, side === 'U' ? 'under' : 'over', p.line),
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gradedAt: rec.gradedAt
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? { ...rec.gradedAt, ago: gradedAgo(rec.gradedAt.timestamp, now) }
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: null,
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delta: delta ? { delta: delta.delta, direction: delta.direction, currentLine: delta.currentLine } : null,
|
|
// Session 55 — settled outcome from the self-learning loop (hit/miss/push
|
|
// + actual stat) once the game completes. null until settled.
|
|
outcome: rec.outcome ? { result: rec.outcome.result, actual: rec.outcome.actual } : null,
|
|
// Session 60 (Phase 2.5) — intraday movement (STEAM/VALUE/revised)
|
|
// + the ORIGINAL grade when a public revision happened.
|
|
movement: rec.movement || null,
|
|
revisedFrom: rec.revised_from_grade || null,
|
|
// S6 (A1 board, ROW-GRAMMAR sub-line) — real captured line history
|
|
// (sparkline, ≥3 points) + last-10 ●/○ vs tonight's locked line.
|
|
history: Array.isArray(rec.history) && rec.history.length > 0 ? rec.history : null,
|
|
last10Dots: Array.isArray(rec.last10_dots) && rec.last10_dots.length > 0 ? rec.last10_dots : null,
|
|
});
|
|
} else {
|
|
byPlayer[pk].props.push({
|
|
stat: statShort(p.stat_type || p.stat),
|
|
statType: String(p.stat_type || p.stat || '').toLowerCase(),
|
|
line: p.line, side: '', grade: null, awaiting: true,
|
|
book: p.book || null,
|
|
bestBook: detectBestBook(p.books, p.direction || 'over', p.line),
|
|
});
|
|
}
|
|
}
|
|
// Session 48 — one prop row per stat (variant dupes like "Ks 5.5" + "Ks 3.5"
|
|
// from "Matt"/"Matthew" collapse). Prefer the graded prop over an awaiting one.
|
|
return order.map((key) => {
|
|
const e = byPlayer[key];
|
|
const byStat = new Map();
|
|
for (const pr of e.props) {
|
|
const sk = String(pr.stat).toLowerCase();
|
|
const ex = byStat.get(sk);
|
|
if (!ex || (pr.grade && !ex.grade)) byStat.set(sk, pr);
|
|
}
|
|
// Session 64 (A1-S5) — NOT-IN visibly kills every graded prop on the
|
|
// strip (struck through + chip in the UI). The locked ledger read is
|
|
// untouched — honesty is SHOWING the read is dead, not deleting it.
|
|
const dead = e.lineup && e.lineup.status === 'not_in';
|
|
const props = [...byStat.values()].map((pr) => (dead && pr.grade ? { ...pr, dead: true } : pr));
|
|
return { ...e, props };
|
|
});
|
|
}
|
|
|
|
// ── DS2 (Design v2) — Dashboard Slate Rebuild engine ────────────────
|
|
// Pure, testable functions behind the founder's #1 rebuild: rank the top
|
|
// grades on a VARYING signal (#13), promote ONE bold hero per card (#2),
|
|
// collapse the dead "Grades post …" repetition (#14), and the NEVER-EMPTY
|
|
// hero (#1, Part 6) — first paint ALWAYS proves the model.
|
|
|
|
const DS2_GRADE_RANK = {
|
|
'A+': 0, A: 1, 'A-': 2, 'B+': 3, B: 4, 'B-': 5, 'C+': 6, C: 7, 'C-': 8, D: 9, F: 10,
|
|
};
|
|
/** Grade → sortable tier rank (lower = better). Unknown → 99. */
|
|
function gradeRankOf(g) {
|
|
const k = String(g == null ? '' : g).trim().toUpperCase();
|
|
return DS2_GRADE_RANK[k] !== undefined ? DS2_GRADE_RANK[k] : 99;
|
|
}
|
|
const numOr = (v, fallback) => {
|
|
const n = typeof v === 'number' ? v : parseFloat(v);
|
|
return Number.isFinite(n) ? n : fallback;
|
|
};
|
|
|
|
/**
|
|
* #13 — rank tonight's grades by TIER, then the VARYING signal so a leaderboard
|
|
* of near-identical rows stops being noise: confidence desc, then |edge| desc,
|
|
* stable by input order. Drops gradeless rows. Returns at most `limit`.
|
|
*/
|
|
function selectTopGrades(grades, limit = 10) {
|
|
const arr = (Array.isArray(grades) ? grades : []).filter((g) => g && g.grade);
|
|
const scored = arr.map((g, idx) => ({
|
|
g,
|
|
idx,
|
|
rank: gradeRankOf(g.grade),
|
|
conf: numOr(g.confidence, -1),
|
|
edge: Math.abs(numOr(g.edge, -Infinity)),
|
|
}));
|
|
scored.sort((a, b) => a.rank - b.rank || b.conf - a.conf || b.edge - a.edge || a.idx - b.idx);
|
|
return scored.slice(0, Math.max(0, limit)).map((s) => s.g);
|
|
}
|
|
|
|
/**
|
|
* #1 / Part 6 — build PROVEN receipts from settled ledger rows: only A-tier
|
|
* grades that HIT (a miss never becomes proof). Carries the real result so the
|
|
* receipt is verifiable. Best-grade first. `settledRows` = /api/ledger/model
|
|
* entries (player_name, stat, line, side, grade, outcome, actual_value, …).
|
|
*/
|
|
function buildHeroReceipts(settledRows, limit = 8) {
|
|
const rows = (Array.isArray(settledRows) ? settledRows : []).filter(
|
|
(r) => r && String(r.outcome || '').toLowerCase() === 'hit' && gradeRankOf(r.grade) <= 2,
|
|
);
|
|
const mapped = rows.map((r) => ({
|
|
player: displayName(r.player_name || r.player || ''),
|
|
stat: r.stat,
|
|
line: r.line,
|
|
side: String(r.side || 'over'),
|
|
grade: r.grade,
|
|
sport: String(r.sport || '').toUpperCase(),
|
|
outcome: 'hit',
|
|
actual: r.actual_value != null ? r.actual_value : null,
|
|
clvResult: r.clv_result || null,
|
|
}));
|
|
mapped.sort((a, b) => gradeRankOf(a.grade) - gradeRankOf(b.grade));
|
|
return mapped.slice(0, Math.max(0, limit));
|
|
}
|
|
|
|
/**
|
|
* #1 / Part 6 — the never-empty hero engine. Tonight's ranked top grades win;
|
|
* when tonight is empty, fall back to yesterday's PROVEN A-tier receipts; only
|
|
* `empty` when both are absent. First paint ALWAYS proves the model when any
|
|
* settled proof exists.
|
|
*/
|
|
function heroFallbackState(tonightGrades, settledRows, limit = 10) {
|
|
const tonight = selectTopGrades(tonightGrades, limit);
|
|
if (tonight.length > 0) return { mode: 'tonight', items: tonight };
|
|
const receipts = buildHeroReceipts(settledRows, Math.min(limit, 8));
|
|
if (receipts.length > 0) return { mode: 'receipts', items: receipts };
|
|
return { mode: 'empty', items: [] };
|
|
}
|
|
|
|
/**
|
|
* #14 — collapse the dead per-prop "Grades post …" repetition. When a card has
|
|
* NO graded reads yet (every prop awaiting), returns a single summary
|
|
* ({ count, players, statLabels }) so the UI renders ONE compact line instead
|
|
* of six identical rows. Any graded prop present → null (there are real reads
|
|
* to show). No awaiting props → null.
|
|
*/
|
|
function pendingSummary(strips) {
|
|
const list = Array.isArray(strips) ? strips : [];
|
|
let awaiting = 0;
|
|
let graded = 0;
|
|
const players = new Set();
|
|
const statLabels = [];
|
|
for (const s of list) {
|
|
for (const p of s.props || []) {
|
|
if (p.grade) graded += 1;
|
|
else if (p.awaiting) {
|
|
awaiting += 1;
|
|
players.add(s.player);
|
|
if (statLabels.length < 6) statLabels.push(`${p.stat} ${p.line}`);
|
|
}
|
|
}
|
|
}
|
|
if (graded > 0 || awaiting === 0) return null;
|
|
return { count: awaiting, players: players.size, statLabels };
|
|
}
|
|
|
|
/**
|
|
* #2 — the ONE bold hero per card: the single highest-tier LIVE graded prop
|
|
* (dead/not-in reads never lead). Returns { player, team, archetype, stat,
|
|
* line, side, grade } or null when the card has no graded reads.
|
|
*/
|
|
function topReadForCard(strips) {
|
|
let best = null;
|
|
for (const s of Array.isArray(strips) ? strips : []) {
|
|
for (const p of s.props || []) {
|
|
if (!p.grade || p.dead) continue;
|
|
const rank = gradeRankOf(p.grade);
|
|
if (!best || rank < best.rank) {
|
|
best = {
|
|
rank,
|
|
player: s.player,
|
|
team: s.team || '',
|
|
archetype: s.archetype || null,
|
|
stat: p.stat,
|
|
line: p.line,
|
|
side: p.side || 'O',
|
|
grade: p.grade,
|
|
};
|
|
}
|
|
}
|
|
}
|
|
if (!best) return null;
|
|
const { rank, ...rest } = best; // eslint-disable-line no-unused-vars
|
|
return rest;
|
|
}
|
|
|
|
// ── MLB probable pitchers (Session 46) ──────────────────────────────
|
|
const teamToken = (name) => String(name == null ? '' : name).toLowerCase().replace(/[^a-z0-9 ]/g, '').trim();
|
|
const teamMascot = (name) => { const t = teamToken(name).split(' ').filter(Boolean); return t.length ? t[t.length - 1] : ''; };
|
|
|
|
/** Index probable-pitcher games by team (full + mascot) → { pitcher, era }. */
|
|
function buildPitcherMap(pitcherGames) {
|
|
const map = {};
|
|
for (const g of pitcherGames || []) {
|
|
for (const side of [g.home, g.away]) {
|
|
if (!side || !side.pitcher || !side.team) continue;
|
|
const entry = { name: side.pitcher, era: side.era != null ? String(side.era) : null };
|
|
map[teamToken(side.team)] = entry;
|
|
const m = teamMascot(side.team);
|
|
if (m && map[m] == null) map[m] = entry;
|
|
}
|
|
}
|
|
return map;
|
|
}
|
|
|
|
/** Resolve { away, home } pitchers for a game's team names → GameCard shape. */
|
|
function pitchersForGameTeams(awayTeam, homeTeam, pitcherMap) {
|
|
if (!pitcherMap) return undefined;
|
|
const look = (name) => pitcherMap[teamToken(name)] || pitcherMap[teamMascot(name)] || null;
|
|
const a = look(awayTeam);
|
|
const h = look(homeTeam);
|
|
if (!a && !h) return undefined;
|
|
const one = (p) => ({ name: (p && p.name) || 'TBD', era: (p && p.era) || '—' });
|
|
return { away: one(a), home: one(h) };
|
|
}
|
|
|
|
module.exports = {
|
|
parseAmericanOdds,
|
|
detectBestLines,
|
|
detectBestBook,
|
|
mapGameLines,
|
|
mapScheduleToGameCards,
|
|
formatGameTime,
|
|
groupPropsByPlayer,
|
|
mapPitchers,
|
|
isRelevantGame,
|
|
indexGrades,
|
|
indexDeltas,
|
|
statShort,
|
|
gradedAgo,
|
|
buildPlayerStripsFromProps,
|
|
buildPitcherMap,
|
|
pitchersForGameTeams,
|
|
// DS2 — dashboard rebuild engine.
|
|
gradeRankOf,
|
|
selectTopGrades,
|
|
buildHeroReceipts,
|
|
heroFallbackState,
|
|
pendingSummary,
|
|
topReadForCard,
|
|
};
|