Files
vyndr/web/src/lib/slateAdapter.js
T
builtbykev fe294a5de3 DS2: Dashboard Slate Rebuild — one hero, pending collapse, never-empty hero
DESIGN-SPEC Parts 3 + 6 (audit #1, #13, #14). The founder's named #1 rebuild.

slateAdapter.js — the testable engine:
- selectTopGrades: rank tonight's grades by tier → confidence → edge so the
  row varies on a real signal, not identical-weight noise (#13).
- buildHeroReceipts: yesterday's PROVEN A-tier settled HITS (misses excluded),
  carrying the real result — the never-empty proof source (#1, Part 6).
- heroFallbackState: tonight wins, else receipts, else empty.
- pendingSummary: collapse an all-awaiting card's six "Grades post …" rows to
  ONE line count (#14).
- topReadForCard: the single best live graded read to promote (#2).

GameCard.tsx — ONE bold hero per card (large mono/tabular grade + player, rest
demoted); all-awaiting cards render one "N props pending · grade ~X ET" line via
nextRunLabelET instead of repeated filler. Real team logos + team-colored accent
already lead the card (DS0) — preserved.

dashboard/page.tsx — Top grades tonight ranked via selectTopGrades (+ % CONF the
varying signal); when tonight is empty, fetch /api/ledger/model and fall back to
yesterday's PROVEN A-tier receipts (✓ HIT + actual + CLV) so first paint always
proves the model. Honest nextRunLabelET copy kept for the truly-empty case (QA.22).

Tests: tests/unit/ds2Dashboard.test.js (21) — pure-fn + source assertions,
fail-before / pass-after. Full suite 237 suites / 2863 tests green (+21).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 00:07:06 -04:00

612 lines
25 KiB
JavaScript

/* ============================================================
VYNDR 2.0 — slate adapter (§7, §E.1).
Merges schedule + gamelines + streaks + grades into the GameCard
contract, and detects the best/worst book line per game (the
Bloomberg pattern — the #1 visual upgrade). Plain CommonJS so the
.tsx cards import it (allowJs) AND Jest exercises the logic directly.
============================================================ */
/** American odds → decimal payout multiplier (higher = better for the bettor).
* "+150" → 2.5, "-110" → ~1.909. Returns null when unparseable. */
function parseAmericanOdds(odds) {
if (odds == null) return null;
const n = typeof odds === 'number' ? odds : parseInt(String(odds).replace(/[^\d+-]/g, ''), 10);
if (!Number.isFinite(n) || n === 0) return null;
return n > 0 ? 1 + n / 100 : 1 + 100 / Math.abs(n);
}
/** Mark the most/least favorable moneyline per side across a game's books.
* Input: { book1: { awayML, homeML, total }, ... } → rows with best/worst flags.
* best/worst only set when ≥2 books disagree (a lone price isn't "best"). */
function detectBestLines(books) {
const entries = Object.entries(books || {});
const rows = entries.map(([book, ln]) => ({
book,
awayML: ln.awayML || '—',
homeML: ln.homeML || '—',
ou: ln.total != null ? `O/U ${ln.total}` : '—',
_away: parseAmericanOdds(ln.awayML),
_home: parseAmericanOdds(ln.homeML),
}));
const mark = (side) => {
const vals = rows.map((r) => r[side]).filter((v) => v != null);
if (vals.length < 2) return [null, null];
const max = Math.max(...vals);
const min = Math.min(...vals);
return max === min ? [null, null] : [max, min];
};
const [bestAway, worstAway] = mark('_away');
const [bestHome, worstHome] = mark('_home');
return rows.map((r) => ({
book: r.book,
awayML: r.awayML,
homeML: r.homeML,
ou: r.ou,
bestAway: r._away != null && r._away === bestAway,
worstAway: r._away != null && r._away === worstAway,
bestHome: r._home != null && r._home === bestHome,
worstHome: r._home != null && r._home === worstHome,
}));
}
/**
* Best available price across a prop's book rows (A1 Session 3).
*
* `rows` is the grouped odds shape the Express /api/odds proxy already
* ships the browser: [{ book, line, over_odds, under_odds }] — one row
* per book for the same player+stat.
*
* Data-semantics rule: a "best price" claim is only honest when ≥2 books
* post the SAME line for the side and their prices differ — comparing
* odds across different lines is meaningless, and a lone price isn't
* "best". Anything else → null. Absent beats wrong.
*
* @param {Array<{book?:string,line?:number,over_odds?:number|null,under_odds?:number|null}>} rows
* @param {string} [side] — 'over' | 'under' (default over)
* @param {number|null} [refLine] — the line the card displays; when given,
* only books at that exact line compete.
* @returns {{ book: string, odds: number } | null}
*/
function detectBestBook(rows, side = 'over', refLine = null) {
const key = String(side || 'over').toLowerCase().startsWith('u') ? 'under_odds' : 'over_odds';
const valid = (Array.isArray(rows) ? rows : []).filter(
(r) => r && r.book && Number.isFinite(r.line) && r[key] != null && parseAmericanOdds(r[key]) != null,
);
if (valid.length < 2) return null;
// Compare at ONE line: the displayed line when given, else the modal line.
let line = Number.isFinite(refLine) ? refLine : null;
if (line == null) {
const counts = new Map();
for (const r of valid) counts.set(r.line, (counts.get(r.line) || 0) + 1);
let bestCount = 0;
for (const [ln, c] of counts) if (c > bestCount) { bestCount = c; line = ln; }
}
const atLine = valid.filter((r) => r.line === line);
if (atLine.length < 2) return null;
const decimals = atLine.map((r) => parseAmericanOdds(r[key]));
const max = Math.max(...decimals);
if (max === Math.min(...decimals)) return null; // identical prices → no "best"
const winner = atLine[decimals.indexOf(max)];
return { book: winner.book, odds: winner[key] };
}
function formatGameTime(iso) {
if (!iso) return '';
try {
return new Date(iso).toLocaleString(undefined, { weekday: 'short', hour: 'numeric', minute: '2-digit' });
} catch {
return String(iso);
}
}
/** Map one schedule game's lines entry → the GameCard `lines[]` contract. */
function mapGameLines(linesEntry) {
if (!linesEntry || !linesEntry.books) return [];
return detectBestLines(linesEntry.books);
}
/**
* Map schedule + gamelines + streaks (+ optional grades) → GameCardData[]
* (§7). Pure — no API calls, no side effects.
*/
function mapScheduleToGameCards(schedule, gamelines, streaks, grades) {
const sched = Array.isArray(schedule) ? schedule : [];
return sched.map((g) => {
const id = g.id || `${g.awayTeam?.abbreviation || '?'}-${g.homeTeam?.abbreviation || '?'}`;
const live = g.live === true || g.status === 'in';
const linesEntry = gamelines && gamelines[id];
return {
id,
sport: (g.sport || 'nba').toLowerCase(),
live,
score: g.score ? { away: g.score.away, home: g.score.home } : undefined,
clock: g.clock || undefined,
away: { abbr: g.awayTeam?.abbreviation || '', name: g.awayTeam?.name || '' },
home: { abbr: g.homeTeam?.abbreviation || '', name: g.homeTeam?.name || '' },
time: formatGameTime(g.gameTime),
venue: g.venue || undefined,
lines: mapGameLines(linesEntry),
props: mapGradedProps(grades, g),
// Session 43 — design enhanced-card fields (consumed by vyndr/GameCard;
// legacy GameCard ignores the extras). playerStrips = props grouped so the
// name appears once; pitchers = MLB probables when published.
playerStrips: groupPropsByPlayer(mapGradedProps(grades, g)),
pitchers: mapPitchers({ ...g, sport: g.sport }),
streaks: mapStreaks(streaks, g),
};
});
}
function mapGradedProps(grades, game) {
if (!Array.isArray(grades)) return [];
const h = (game.homeTeam?.abbreviation || '').toUpperCase();
const a = (game.awayTeam?.abbreviation || '').toUpperCase();
return grades
.filter((p) => {
const t = (p.team || '').toUpperCase();
return !t || t === h || t === a;
})
.map((p) => ({ player: p.player, stat: p.stat, line: p.line, grade: p.grade, side: p.side || 'Over', delta: p.delta }));
}
function mapStreaks(streaks, game) {
if (!Array.isArray(streaks)) return [];
const h = (game.homeTeam?.abbreviation || '').toUpperCase();
const a = (game.awayTeam?.abbreviation || '').toUpperCase();
return streaks
.filter((s) => {
const t = (s.team || '').toUpperCase();
return t && (t === h || t === a);
})
.map((s) => ({ player: s.player, text: s.text || s.description || '' }));
}
/**
* Group graded props by player → the design's enhanced-card `playerStrips`
* (Session 43): player name once, archetype + stats placeholder, all props on
* one line. `archetypeLookup(player)` is optional (sync) — when absent the
* strip renders without an archetype badge (still valid).
*/
function groupPropsByPlayer(props, archetypeLookup) {
if (!Array.isArray(props)) return [];
const byPlayer = {};
const order = [];
for (const p of props) {
if (!p || !p.player) continue;
if (!byPlayer[p.player]) {
const archetype = typeof archetypeLookup === 'function' ? archetypeLookup(p.player) : undefined;
byPlayer[p.player] = {
player: p.player,
team: p.team || '',
archetype: archetype || undefined,
stats: [], // season stats wired when the stats cache lands (Session 44)
props: [],
};
order.push(p.player);
}
byPlayer[p.player].props.push({
stat: p.stat,
line: p.line,
side: (p.side || 'Over').toString().charAt(0).toUpperCase(),
grade: p.grade,
});
}
return order.map((name) => byPlayer[name]);
}
/**
* Map an MLB schedule game's probable pitchers → the GameCard `pitchers` shape.
* Returns undefined for non-MLB or when no probables are published.
*/
function mapPitchers(game) {
if (!game || String(game.sport || '').toLowerCase() !== 'mlb') return undefined;
const a = game.away?.probablePitcher || game.awayPitcher;
const h = game.home?.probablePitcher || game.homePitcher;
if (!a && !h) return undefined;
const one = (p, era, arch) => ({
name: (p && (p.name || p.fullName)) || (typeof p === 'string' ? p : '') || 'TBD',
era: era != null ? String(era) : (p && p.era != null ? String(p.era) : '—'),
archetype: arch || (p && p.archetype) || undefined,
});
return {
away: one(a, game.awayPitcherERA, game.awayPitcherArchetype),
home: one(h, game.homePitcherERA, game.homePitcherArchetype),
};
}
/**
* Should this game still show on the slate (Session 44)? Upcoming + live games
* always show; a COMPLETED game is dropped once it's more than 24h old, so a
* 5-day-old FINAL never lingers on the dashboard. Unknown/missing date → keep
* (degrade open). `now` is injectable for tests.
*/
function isRelevantGame(game, now = Date.now()) {
if (!game) return false;
const state = String(game.state || game.status || '').toLowerCase();
const isFinal = state === 'final' || state === 'post' || state === 'closed' || state === 'complete';
if (!isFinal) return true;
const raw = game.date || game.gameTime || game.commence_time || game.startTime;
const t = raw ? new Date(raw).getTime() : NaN;
if (Number.isNaN(t)) return true; // no parseable date → don't hide
return (now - t) / 3_600_000 < 24;
}
// ── Pre-graded snapshot overlay (Session 45) ────────────────────────
// Session 46/47 — key by the normalized name (nicknames/accents/periods/parens)
// so variants merge; DISPLAY the de-dotted, paren-stripped form.
const { nameKey, normalizeName } = require('./playerName');
const displayName = (raw) => normalizeName(raw).display || String(raw || '');
const gradeKey = (player, stat) => `${nameKey(player)}|${String(stat || '').toLowerCase()}`;
const sideCh = (dir) => (String(dir || 'over').toLowerCase() === 'under' ? 'U' : 'O');
/** Index snapshot grades by player|stat → the locked grade record. */
function indexGrades(grades) {
const map = {};
for (const g of grades || []) {
map[gradeKey(g.player || g.player_name, g.stat_type || g.stat)] = g;
}
return map;
}
/** Index line deltas by player|stat|side → delta record. */
function indexDeltas(deltas) {
const map = {};
for (const d of deltas || []) {
map[`${gradeKey(d.player, d.stat)}|${d.side}`] = d;
}
return map;
}
const STAT_SHORT = {
total_bases: 'TB', home_runs: 'HR', hits: 'Hits', rbi: 'RBI', runs: 'Runs',
strikeouts: 'Ks', hits_allowed: 'HA', earned_runs: 'ER', innings_pitched: 'IP',
stolen_bases: 'SB', points: 'Pts', rebounds: 'Reb', assists: 'Ast', threes: '3PT',
steals: 'Stl', blocks: 'Blk', pra: 'PRA', turnovers: 'TO',
};
function statShort(stat) {
if (!stat) return '';
return STAT_SHORT[stat] || String(stat).replace(/_/g, ' ').replace(/\b\w/g, (c) => c.toUpperCase());
}
/** Relative "Graded Xh ago" from an ISO timestamp. */
function gradedAgo(iso, now = Date.now()) {
const t = iso ? new Date(iso).getTime() : NaN;
if (Number.isNaN(t)) return '';
const mins = Math.max(0, Math.round((now - t) / 60000));
if (mins < 1) return 'just now';
if (mins < 60) return `${mins}m ago`;
const hrs = Math.round(mins / 60);
if (hrs < 24) return `${hrs}h ago`;
return `${Math.round(hrs / 24)}d ago`;
}
/** Team-identity match by nickname token (last word) — "New York Yankees"
* ↔ "Yankees"; exact string match also accepted. */
function slateTeamsMatch(a, b) {
if (!a || !b) return false;
const sa = String(a).toLowerCase(), sb = String(b).toLowerCase();
if (sa === sb) return true;
return teamMascot(a) !== '' && teamMascot(a) === teamMascot(b);
}
/**
* Build pre-graded `playerStrips` for one game by OVERLAYING the snapshot's
* locked grades onto the game's odds-derived props (which already carry the
* correct game grouping). Each prop is either graded (grade + gradedAt + delta)
* or `awaiting:true` (no snapshot match yet → "Awaiting next scan", no Read
* button). Archetype comes from the snapshot's per-player classification.
*
* Session 59 (work-order 1.6) — THE JOIN INVARIANT: when the snapshot knows
* the player's REAL team (grades carry `team` from the stats resolve) and
* the caller passes the game's participants (`gameTeams`), a prop whose
* player does NOT belong to either team is DROPPED from the card entirely —
* a bad feed row must not render a TB player under MIL@PIT. Props without
* team info are kept (can't verify ≠ wrong).
*/
/**
* @param {Array<object>} gameProps
* @param {Record<string, any>} gradeIndex
* @param {Record<string, any>} deltaIndex
* @param {number} [now]
* @param {{home?: string, away?: string} | null} [gameTeams]
* @param {{lineups?: {byPlayer: Record<string, {status: string, slot?: number}>, postedTeams: string[]}, injuries?: Record<string, {status: string, detail?: string|null}>} | null} [viability]
*/
function buildPlayerStripsFromProps(gameProps, gradeIndex, deltaIndex, now = Date.now(), gameTeams = null, viability = null) {
const byPlayer = {};
const order = [];
// Session 64 (A1-S5) — PROP VIABILITY resolution per player:
// lineups.byPlayer hit → CONFIRMED (slot n)
// team posted, player absent → NOT_IN (grade renders dead)
// team not posted → PROJECTED. Absent feeds → no chips at all.
const lineupStatusFor = (pk, team) => {
const lu = viability && viability.lineups;
if (!lu || !lu.byPlayer || Object.keys(lu.byPlayer).length === 0) return null;
if (lu.byPlayer[pk]) return lu.byPlayer[pk];
const posted = team && Array.isArray(lu.postedTeams)
&& lu.postedTeams.some((t) => slateTeamsMatch(t, team));
return posted ? { status: 'not_in' } : { status: 'projected' };
};
const injuryFor = (pk) => (viability && viability.injuries && viability.injuries[pk]) || null;
for (const p of gameProps || []) {
if (!p || !p.player) continue;
// Session 46 — group by the normalized key so name variants ("A.J. Ewing"
// / "AJ Ewing") merge into ONE strip; display the longest seen variant.
const pk = nameKey(p.player);
const rec = gradeIndex[gradeKey(p.player, p.stat_type || p.stat)];
// Join guard: known player team that isn't in this game → bad row, drop.
const knownTeam = (rec && rec.team) || p.team || '';
if (knownTeam && gameTeams && (gameTeams.home || gameTeams.away)) {
const inGame = slateTeamsMatch(knownTeam, gameTeams.home) || slateTeamsMatch(knownTeam, gameTeams.away);
if (!inGame) continue;
}
if (!byPlayer[pk]) {
byPlayer[pk] = {
player: displayName(p.player),
team: knownTeam,
archetype: rec && rec.archetype ? { primary: rec.archetype } : undefined,
lineup: lineupStatusFor(pk, knownTeam),
injury: injuryFor(pk),
stats: [],
props: [],
};
order.push(pk);
} else {
// Display the longest (most complete) de-dotted variant seen.
const cand = displayName(p.player);
if (cand.length > String(byPlayer[pk].player).length) byPlayer[pk].player = cand;
if (!byPlayer[pk].archetype && rec && rec.archetype) byPlayer[pk].archetype = { primary: rec.archetype };
}
if (rec) {
const side = sideCh(rec.direction);
const delta = deltaIndex[`${gradeKey(p.player, p.stat_type || p.stat)}|${side}`];
byPlayer[pk].props.push({
stat: statShort(rec.stat_type || rec.stat),
// A1 S11 — the CANONICAL stat key (live-tracking join; `stat` above is
// the shortened display label and can't be joined on).
statType: String(rec.stat_type || rec.stat || '').toLowerCase(),
line: rec.line,
side,
grade: rec.grade,
// A1 S3 — the prop's own book + the best available price across the
// game's book rows for the graded side (null unless ≥2 books at the
// same current line disagree — see detectBestBook).
book: p.book || null,
bestBook: detectBestBook(p.books, side === 'U' ? 'under' : 'over', p.line),
gradedAt: rec.gradedAt
? { ...rec.gradedAt, ago: gradedAgo(rec.gradedAt.timestamp, now) }
: null,
delta: delta ? { delta: delta.delta, direction: delta.direction, currentLine: delta.currentLine } : null,
// Session 55 — settled outcome from the self-learning loop (hit/miss/push
// + actual stat) once the game completes. null until settled.
outcome: rec.outcome ? { result: rec.outcome.result, actual: rec.outcome.actual } : null,
// Session 60 (Phase 2.5) — intraday movement (STEAM/VALUE/revised)
// + the ORIGINAL grade when a public revision happened.
movement: rec.movement || null,
revisedFrom: rec.revised_from_grade || null,
// S6 (A1 board, ROW-GRAMMAR sub-line) — real captured line history
// (sparkline, ≥3 points) + last-10 ●/○ vs tonight's locked line.
history: Array.isArray(rec.history) && rec.history.length > 0 ? rec.history : null,
last10Dots: Array.isArray(rec.last10_dots) && rec.last10_dots.length > 0 ? rec.last10_dots : null,
});
} else {
byPlayer[pk].props.push({
stat: statShort(p.stat_type || p.stat),
statType: String(p.stat_type || p.stat || '').toLowerCase(),
line: p.line, side: '', grade: null, awaiting: true,
book: p.book || null,
bestBook: detectBestBook(p.books, p.direction || 'over', p.line),
});
}
}
// Session 48 — one prop row per stat (variant dupes like "Ks 5.5" + "Ks 3.5"
// from "Matt"/"Matthew" collapse). Prefer the graded prop over an awaiting one.
return order.map((key) => {
const e = byPlayer[key];
const byStat = new Map();
for (const pr of e.props) {
const sk = String(pr.stat).toLowerCase();
const ex = byStat.get(sk);
if (!ex || (pr.grade && !ex.grade)) byStat.set(sk, pr);
}
// Session 64 (A1-S5) — NOT-IN visibly kills every graded prop on the
// strip (struck through + chip in the UI). The locked ledger read is
// untouched — honesty is SHOWING the read is dead, not deleting it.
const dead = e.lineup && e.lineup.status === 'not_in';
const props = [...byStat.values()].map((pr) => (dead && pr.grade ? { ...pr, dead: true } : pr));
return { ...e, props };
});
}
// ── DS2 (Design v2) — Dashboard Slate Rebuild engine ────────────────
// Pure, testable functions behind the founder's #1 rebuild: rank the top
// grades on a VARYING signal (#13), promote ONE bold hero per card (#2),
// collapse the dead "Grades post …" repetition (#14), and the NEVER-EMPTY
// hero (#1, Part 6) — first paint ALWAYS proves the model.
const DS2_GRADE_RANK = {
'A+': 0, A: 1, 'A-': 2, 'B+': 3, B: 4, 'B-': 5, 'C+': 6, C: 7, 'C-': 8, D: 9, F: 10,
};
/** Grade → sortable tier rank (lower = better). Unknown → 99. */
function gradeRankOf(g) {
const k = String(g == null ? '' : g).trim().toUpperCase();
return DS2_GRADE_RANK[k] !== undefined ? DS2_GRADE_RANK[k] : 99;
}
const numOr = (v, fallback) => {
const n = typeof v === 'number' ? v : parseFloat(v);
return Number.isFinite(n) ? n : fallback;
};
/**
* #13 — rank tonight's grades by TIER, then the VARYING signal so a leaderboard
* of near-identical rows stops being noise: confidence desc, then |edge| desc,
* stable by input order. Drops gradeless rows. Returns at most `limit`.
*/
function selectTopGrades(grades, limit = 10) {
const arr = (Array.isArray(grades) ? grades : []).filter((g) => g && g.grade);
const scored = arr.map((g, idx) => ({
g,
idx,
rank: gradeRankOf(g.grade),
conf: numOr(g.confidence, -1),
edge: Math.abs(numOr(g.edge, -Infinity)),
}));
scored.sort((a, b) => a.rank - b.rank || b.conf - a.conf || b.edge - a.edge || a.idx - b.idx);
return scored.slice(0, Math.max(0, limit)).map((s) => s.g);
}
/**
* #1 / Part 6 — build PROVEN receipts from settled ledger rows: only A-tier
* grades that HIT (a miss never becomes proof). Carries the real result so the
* receipt is verifiable. Best-grade first. `settledRows` = /api/ledger/model
* entries (player_name, stat, line, side, grade, outcome, actual_value, …).
*/
function buildHeroReceipts(settledRows, limit = 8) {
const rows = (Array.isArray(settledRows) ? settledRows : []).filter(
(r) => r && String(r.outcome || '').toLowerCase() === 'hit' && gradeRankOf(r.grade) <= 2,
);
const mapped = rows.map((r) => ({
player: displayName(r.player_name || r.player || ''),
stat: r.stat,
line: r.line,
side: String(r.side || 'over'),
grade: r.grade,
sport: String(r.sport || '').toUpperCase(),
outcome: 'hit',
actual: r.actual_value != null ? r.actual_value : null,
clvResult: r.clv_result || null,
}));
mapped.sort((a, b) => gradeRankOf(a.grade) - gradeRankOf(b.grade));
return mapped.slice(0, Math.max(0, limit));
}
/**
* #1 / Part 6 — the never-empty hero engine. Tonight's ranked top grades win;
* when tonight is empty, fall back to yesterday's PROVEN A-tier receipts; only
* `empty` when both are absent. First paint ALWAYS proves the model when any
* settled proof exists.
*/
function heroFallbackState(tonightGrades, settledRows, limit = 10) {
const tonight = selectTopGrades(tonightGrades, limit);
if (tonight.length > 0) return { mode: 'tonight', items: tonight };
const receipts = buildHeroReceipts(settledRows, Math.min(limit, 8));
if (receipts.length > 0) return { mode: 'receipts', items: receipts };
return { mode: 'empty', items: [] };
}
/**
* #14 — collapse the dead per-prop "Grades post …" repetition. When a card has
* NO graded reads yet (every prop awaiting), returns a single summary
* ({ count, players, statLabels }) so the UI renders ONE compact line instead
* of six identical rows. Any graded prop present → null (there are real reads
* to show). No awaiting props → null.
*/
function pendingSummary(strips) {
const list = Array.isArray(strips) ? strips : [];
let awaiting = 0;
let graded = 0;
const players = new Set();
const statLabels = [];
for (const s of list) {
for (const p of s.props || []) {
if (p.grade) graded += 1;
else if (p.awaiting) {
awaiting += 1;
players.add(s.player);
if (statLabels.length < 6) statLabels.push(`${p.stat} ${p.line}`);
}
}
}
if (graded > 0 || awaiting === 0) return null;
return { count: awaiting, players: players.size, statLabels };
}
/**
* #2 — the ONE bold hero per card: the single highest-tier LIVE graded prop
* (dead/not-in reads never lead). Returns { player, team, archetype, stat,
* line, side, grade } or null when the card has no graded reads.
*/
function topReadForCard(strips) {
let best = null;
for (const s of Array.isArray(strips) ? strips : []) {
for (const p of s.props || []) {
if (!p.grade || p.dead) continue;
const rank = gradeRankOf(p.grade);
if (!best || rank < best.rank) {
best = {
rank,
player: s.player,
team: s.team || '',
archetype: s.archetype || null,
stat: p.stat,
line: p.line,
side: p.side || 'O',
grade: p.grade,
};
}
}
}
if (!best) return null;
const { rank, ...rest } = best; // eslint-disable-line no-unused-vars
return rest;
}
// ── MLB probable pitchers (Session 46) ──────────────────────────────
const teamToken = (name) => String(name == null ? '' : name).toLowerCase().replace(/[^a-z0-9 ]/g, '').trim();
const teamMascot = (name) => { const t = teamToken(name).split(' ').filter(Boolean); return t.length ? t[t.length - 1] : ''; };
/** Index probable-pitcher games by team (full + mascot) → { pitcher, era }. */
function buildPitcherMap(pitcherGames) {
const map = {};
for (const g of pitcherGames || []) {
for (const side of [g.home, g.away]) {
if (!side || !side.pitcher || !side.team) continue;
const entry = { name: side.pitcher, era: side.era != null ? String(side.era) : null };
map[teamToken(side.team)] = entry;
const m = teamMascot(side.team);
if (m && map[m] == null) map[m] = entry;
}
}
return map;
}
/** Resolve { away, home } pitchers for a game's team names → GameCard shape. */
function pitchersForGameTeams(awayTeam, homeTeam, pitcherMap) {
if (!pitcherMap) return undefined;
const look = (name) => pitcherMap[teamToken(name)] || pitcherMap[teamMascot(name)] || null;
const a = look(awayTeam);
const h = look(homeTeam);
if (!a && !h) return undefined;
const one = (p) => ({ name: (p && p.name) || 'TBD', era: (p && p.era) || '—' });
return { away: one(a), home: one(h) };
}
module.exports = {
parseAmericanOdds,
detectBestLines,
detectBestBook,
mapGameLines,
mapScheduleToGameCards,
formatGameTime,
groupPropsByPlayer,
mapPitchers,
isRelevantGame,
indexGrades,
indexDeltas,
statShort,
gradedAgo,
buildPlayerStripsFromProps,
buildPitcherMap,
pitchersForGameTeams,
// DS2 — dashboard rebuild engine.
gradeRankOf,
selectTopGrades,
buildHeroReceipts,
heroFallbackState,
pendingSummary,
topReadForCard,
};