DS3 (design): the color contract — one meaning, enforced by tests

Signal-green #00D4A0 now means exactly ONE thing (edge/active/A-tier/CTA),
locked by tests that fail on violation. Part 1 of DESIGN-SPEC v2.

- web/src/lib/colorContract.js — pure CommonJS helpers: edgeColor(value)
  colors edge/CLV/delta by SIGN (neg=var(--miss), pos=var(--g-a), 0=neutral);
  gradeTierColor() (A/A+ green, B blue, C amber, D/F red, in lockstep with
  vyndrTokens.gradeColor); gradeGlows() (A/A+ only); deltaE()/isSignalGreen()
  CIE76 gate so no archetype hue dilutes the signal.
- GradeResultCard: edge confidence-strip + EDGE row route through edgeColor
  (a -33.3% edge was rendering GREEN — audit #3); grade-hero glow gated to
  A/A+ via gradeGlows (a glowing C devalued the cue); VYNDR INTELLIGENCE
  panel de-flooded (neutral border, Form/Rest neutral not green — #15).
- LiveHeroProp: negative edge now muted red, not neutral (sign completeness).
- Archetype dedup off signal-green (both archetypes.js + archetypeService.js,
  kept matched): DUAL THREAT/MOTOR #00D4A0, MIRROR #34D399, ARTILLERY/RANGE/
  GHOST/BLADE #2DD4BF, BRUSH #3DDC84 shifted to distinct non-green hues (all
  ΔE>=44 from #00D4A0). Within-sport uniqueness preserved.
- tests/unit/colorContract.test.js — 21 tests: helper units + source-grep
  violation locks + archetype-green-dedup. QA.20-22 kept green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Kev
2026-07-12 19:34:12 -04:00
parent 24af247b29
commit 49a3323c20
6 changed files with 293 additions and 26 deletions
+8 -8
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@@ -37,7 +37,7 @@ const ARCHETYPES = {
education: 'A Fortress generates value on the defensive glass and at the rim. Rebounds and blocks are matchup-resilient; their scoring depends on how much offense flows their way.',
},
ARTILLERY: {
legacyName: 'STRETCH BIG', tag: 'ARTILLERY', sport: 'nba', color: '#2DD4BF', glyph: 'target',
legacyName: 'STRETCH BIG', tag: 'ARTILLERY', sport: 'nba', color: '#159AAE', glyph: 'target',
description: 'Floor-spacing shooting big',
propDNA: { reliable: ['threes', 'rebounds'], volatile: ['assists', 'blocks'] },
education: 'Artillery bigs space the floor and crash the glass. Threes and rebounds are their bread and butter; assists and blocks are situational.',
@@ -49,7 +49,7 @@ const ARCHETYPES = {
education: 'A Surge soaks up shots when a star sits or is injured. Their points props spike on cascade nights — read the injury report before trusting the baseline.',
},
'DUAL THREAT': {
legacyName: 'COMBO GUARD', tag: 'DUAL THREAT', sport: 'nba', color: '#00D4A0', glyph: 'twin',
legacyName: 'COMBO GUARD', tag: 'DUAL THREAT', sport: 'nba', color: '#1EA6D8', glyph: 'twin',
description: 'Scoring + playmaking hybrid',
propDNA: { reliable: ['points', 'assists'], volatile: ['rebounds'] },
education: 'Dual Threats score and create in equal measure, so points and assists both stay in play. Rebounds are the volatile leg for their size.',
@@ -123,7 +123,7 @@ const ARCHETYPES = {
education: 'Shields contribute on both ends. Points and defensive stats stay live; their playmaking is secondary.',
},
RANGE: {
legacyName: 'STRETCH FORWARD', tag: 'RANGE', sport: 'wnba', color: '#2DD4BF', glyph: 'target',
legacyName: 'STRETCH FORWARD', tag: 'RANGE', sport: 'wnba', color: '#159AAE', glyph: 'target',
description: 'Floor-spacing forward',
propDNA: { reliable: ['threes', 'points'], volatile: ['assists', 'blocks'] },
education: 'Range forwards space the floor from the four. Threes and points are reliable; interior props are matchup-dependent.',
@@ -149,7 +149,7 @@ const ARCHETYPES = {
education: 'Bombers drive the ball over the fence. Total bases and home-run props carry their value; their batting-average-driven props (hits) are the volatile leg from strikeout risk.',
},
BRUSH: {
legacyName: 'CONTACT', tag: 'BRUSH', sport: 'mlb', color: '#3DDC84', glyph: 'crosshair',
legacyName: 'CONTACT', tag: 'BRUSH', sport: 'mlb', color: '#C0C63C', glyph: 'crosshair',
description: 'High average, low strikeout',
propDNA: { reliable: ['hits'], volatile: ['home_runs', 'total_bases'] },
education: 'Brush hitters rarely strike out, so their hits props are among the most reliable in baseball. Power props (HR, TB) are the volatile leg.',
@@ -173,7 +173,7 @@ const ARCHETYPES = {
education: 'Whiffs rack up strikeouts but allow more baserunners than an Alpha. The strikeout prop is reliable; earned-run and innings props swing with their traffic.',
},
GHOST: {
legacyName: 'SPEED THREAT', tag: 'GHOST', sport: 'mlb', color: '#2DD4BF', glyph: 'chevrons',
legacyName: 'SPEED THREAT', tag: 'GHOST', sport: 'mlb', color: '#159AAE', glyph: 'chevrons',
description: 'Stolen bases, speed score',
propDNA: { reliable: ['stolen_bases', 'runs'], volatile: ['home_runs'] },
education: 'Ghosts turn singles into runs. Stolen-base and runs props are their lane; power props rarely clear.',
@@ -203,7 +203,7 @@ const ARCHETYPES = {
education: 'Catalysts get on base and score. Hits and runs props are their lane; RBI and power props sit lower in their profile.',
},
MIRROR: {
legacyName: 'GAP HITTER', tag: 'MIRROR', sport: 'mlb', color: '#34D399', glyph: 'uparrow',
legacyName: 'GAP HITTER', tag: 'MIRROR', sport: 'mlb', color: '#8FC04A', glyph: 'uparrow',
description: 'Gap-to-gap line-drive bat',
propDNA: { reliable: ['total_bases', 'hits'], volatile: ['home_runs'] },
education: 'Mirror hitters spray doubles to both gaps. Total bases and hits are reliable; home-run props are the volatile leg of their extra-base profile.',
@@ -253,13 +253,13 @@ const ARCHETYPES = {
education: 'Towers win aerial duels and hold the ball up. Shot props are reliable; conversion to goals is variable.',
},
MOTOR: {
legacyName: 'BOX-TO-BOX', tag: 'MOTOR', sport: 'soccer', color: '#00D4A0', glyph: 'chevrons',
legacyName: 'BOX-TO-BOX', tag: 'MOTOR', sport: 'soccer', color: '#1EA6D8', glyph: 'chevrons',
description: 'All-action central midfielder',
propDNA: { reliable: ['tackles', 'passes'], volatile: ['goals', 'shots'] },
education: 'Motors cover every blade of grass. Tackles and passing props are reliable; their attacking output swings by role.',
},
BLADE: {
legacyName: 'WING WIZARD', tag: 'BLADE', sport: 'soccer', color: '#2DD4BF', glyph: 'slash',
legacyName: 'WING WIZARD', tag: 'BLADE', sport: 'soccer', color: '#159AAE', glyph: 'slash',
description: 'Dribbling wide threat',
propDNA: { reliable: ['shots', 'assists'], volatile: ['goals'] },
education: 'Blades beat defenders wide. Shots and assists are their lane; goals come in streaks.',
+152
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@@ -0,0 +1,152 @@
// DS3 — THE COLOR CONTRACT (DESIGN-SPEC Part 1).
// The contract is enforced as failing tests: green means ONE thing (edge),
// edge/CLV is colored by SIGN, grades by TIER, glow is A/A+ only, and NO
// archetype hue may dilute the signal green. Extends the QA.20-22 discipline.
const fs = require('fs');
const path = require('path');
const WEB = path.join(__dirname, '..', '..', 'web', 'src');
const read = (rel) => fs.readFileSync(path.join(WEB, rel), 'utf8');
const cc = require('../../web/src/lib/colorContract');
const tokens = require('../../web/src/lib/vyndrTokens');
const arch = require('../../web/src/lib/archetypes');
const svc = require('../../src/services/archetypeService');
describe('colorContract.edgeColor — edge/CLV/delta colored by SIGN (#3)', () => {
it('positive edge is signal-green', () => {
expect(cc.edgeColor(6.2)).toBe('var(--g-a)');
expect(cc.edgeColor('12')).toBe('var(--g-a)');
});
it('NEGATIVE edge is muted red — a -33.3% edge NEVER renders green', () => {
expect(cc.edgeColor(-33.3)).toBe('var(--miss)');
expect(cc.edgeColor(-0.1)).toBe('var(--miss)');
expect(cc.edgeColor('-5')).toBe('var(--miss)');
expect(cc.edgeColor(-33.3)).not.toBe('var(--g-a)');
});
it('zero / null / NaN is NO edge → neutral (never a fake green)', () => {
expect(cc.edgeColor(0)).toBe('var(--text-2)');
expect(cc.edgeColor(null)).toBe('var(--text-2)');
expect(cc.edgeColor(undefined)).toBe('var(--text-2)');
expect(cc.edgeColor('n/a')).toBe('var(--text-2)');
});
});
describe('colorContract.gradeTierColor — grades colored by TIER', () => {
it('A/A+ green, B blue, C amber, D/F red', () => {
expect(cc.gradeTierColor('A+')).toBe('var(--g-ap)');
expect(cc.gradeTierColor('A')).toBe('var(--g-a)');
expect(cc.gradeTierColor('A-')).toBe('var(--g-a)');
expect(cc.gradeTierColor('B')).toBe('var(--g-b)');
expect(cc.gradeTierColor('C')).toBe('var(--g-c)');
expect(cc.gradeTierColor('D')).toBe('var(--g-d)');
expect(cc.gradeTierColor('F')).toBe('var(--g-d)');
});
it('is case/whitespace tolerant, unknown → neutral', () => {
expect(cc.gradeTierColor(' a+ ')).toBe('var(--g-ap)');
expect(cc.gradeTierColor('???')).toBe('var(--text-0)');
});
it('stays in lockstep with vyndrTokens.gradeColor for shared keys', () => {
for (const g of ['A+', 'A', 'A-', 'B+', 'B', 'B-', 'C', 'D']) {
expect(cc.gradeTierColor(g)).toBe(tokens.gradeColor(g));
}
});
});
describe('colorContract.gradeGlows — GLOW = A/A+ ONLY (#4)', () => {
it('true for A and A+ only', () => {
expect(cc.gradeGlows('A+')).toBe(true);
expect(cc.gradeGlows('A')).toBe(true);
});
it('false for every non-A tier — a glowing C devalues the cue', () => {
for (const g of ['A-', 'B+', 'B', 'B-', 'C', 'D', 'F', '', null, undefined]) {
expect(cc.gradeGlows(g)).toBe(false);
}
});
});
describe('colorContract.deltaE / isSignalGreen — perceptual gate', () => {
it('deltaE of a color with itself is 0', () => {
expect(cc.deltaE('#00D4A0', '#00D4A0')).toBeCloseTo(0, 5);
});
it('flags the signal green itself and near-clones', () => {
expect(cc.isSignalGreen('#00D4A0')).toBe(true);
expect(cc.isSignalGreen('#34D399')).toBe(true); // the old MIRROR green
});
it('clears clearly-different hues (amber, blue, red)', () => {
expect(cc.isSignalGreen('#FFB347')).toBe(false);
expect(cc.isSignalGreen('#4A9EFF')).toBe(false);
expect(cc.isSignalGreen('#FF5252')).toBe(false);
});
});
describe('ARCHETYPE DEDUP — no archetype hue dilutes the signal green (#15,§5)', () => {
it('every FRONTEND archetype color clears the signal-green ΔE gate', () => {
const offenders = [];
for (const [name, info] of Object.entries(arch.ARCHETYPE_MAP)) {
if (cc.isSignalGreen(info.c)) offenders.push(`${name} ${info.c} (ΔE ${cc.deltaE(info.c, cc.SIGNAL_GREEN).toFixed(1)})`);
}
expect(offenders).toEqual([]);
});
it('every BACKEND archetype color clears the gate too', () => {
const offenders = [];
for (const [name, a] of Object.entries(svc.ARCHETYPES)) {
if (cc.isSignalGreen(a.color)) offenders.push(`${name} ${a.color}`);
}
expect(offenders).toEqual([]);
});
it('NO archetype is the literal signal green #00D4A0 (case-insensitive)', () => {
const hits = Object.values(arch.ARCHETYPE_MAP).map((i) => i.c.toUpperCase()).filter((c) => c === '#00D4A0');
expect(hits).toEqual([]);
});
it('frontend + backend colors still agree after the shift', () => {
for (const [name, a] of Object.entries(svc.ARCHETYPES)) {
expect(arch.archetypeColor(name)).toBe(a.color);
}
});
});
// ---- SOURCE-GREP VIOLATION LOCKS -------------------------------------------
// These fail if the ad-hoc green-on-negative / non-A-glow patterns creep back.
describe('GradeResultCard.tsx — edge by sign, glow by tier', () => {
const src = read('components/vyndr/GradeResultCard.tsx');
it('routes edge coloring through edgeColor (never a hardcoded green on edge)', () => {
expect(src).toContain('import { edgeColor, gradeGlows }');
expect(src).toContain('color: edgeColor(d.edge)');
expect(src).toContain('edgeColor(d.edge) : ');
});
it('does NOT color an edge figure unconditionally green', () => {
// the old bug: a green span wrapping the edge %, agnostic to sign
expect(src).not.toMatch(/color: 'var\(--g-a\)' \}\}>\{d\.edge/);
expect(src).not.toMatch(/d\.edge != null \? 'var\(--g-a\)'/);
});
it('gates the grade-hero glow (textShadow) to A/A+ via gradeGlows', () => {
expect(src).toContain('gradeGlows(d.grade) ?');
// the ungated always-on glow must be gone
expect(src).not.toMatch(/textShadow: `0 0 28px \$\{hex\}aa, 0 0 60px \$\{hex\}55`,/);
});
});
describe('GradeBadge.tsx — glow gated to A-tier', () => {
const src = read('components/vyndr/GradeBadge.tsx');
it('boxShadow glow only when glow && isA (A/A+)', () => {
expect(src).toContain("const isA = grade === 'A+' || grade === 'A'");
expect(src).toMatch(/boxShadow: glow && isA \?/);
});
});
describe('LiveHeroProp.tsx — edge tone is sign-driven', () => {
const src = read('components/LiveHeroProp.tsx');
it('negative edge maps to muted red, positive to green', () => {
expect(src).toMatch(/edge > 0 \? 'positive' : edge < 0 \? 'negative'/);
expect(src).toContain("tone === 'negative' ? 'var(--miss)'");
});
});
describe('VYNDR INTELLIGENCE panel — de-flooded (#15)', () => {
const src = read('components/vyndr/GradeResultCard.tsx');
it('the panel border is a neutral token, not a green wash', () => {
expect(src).not.toContain("border: '1px solid rgba(0,212,160,0.24)'");
});
});
+4 -3
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@@ -66,7 +66,7 @@ const row: React.CSSProperties = {
borderBottom: '1px solid var(--border)',
};
function Stat({ label, value, tone }: { label: string; value: string; tone?: 'positive' }) {
function Stat({ label, value, tone }: { label: string; value: string; tone?: 'positive' | 'negative' }) {
return (
<div
style={{
@@ -83,7 +83,8 @@ function Stat({ label, value, tone }: { label: string; value: string; tone?: 'po
style={{
fontSize: 14,
fontWeight: 700,
color: tone === 'positive' ? 'var(--grade-a)' : 'var(--text-primary)',
// Color contract #2: edge/CLV colored by SIGN — positive green, negative muted red.
color: tone === 'positive' ? 'var(--grade-a)' : tone === 'negative' ? 'var(--miss)' : 'var(--text-primary)',
}}
>
{value}
@@ -258,7 +259,7 @@ export default function LiveHeroProp() {
{/* Projection + edge — visible, the proof. */}
<div style={{ display: 'flex', gap: 8, marginBottom: 12 }}>
<Stat label="Projection" value={`${projection} ${statTypeLabel}`} />
<Stat label="Edge" value={edgeDisplay} tone={edge > 0 ? 'positive' : undefined} />
<Stat label="Edge" value={edgeDisplay} tone={edge > 0 ? 'positive' : edge < 0 ? 'negative' : undefined} />
</div>
{/* Reasoning — BLURRED, the paywall. */}
+12 -7
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@@ -7,6 +7,7 @@ import VBtn from '@/components/vyndr/VBtn';
import ArchetypeBlend from '@/components/vyndr/ArchetypeBlend';
import GradeBadge from '@/components/vyndr/GradeBadge';
import { gradeColor, gradeHex } from '@/lib/vyndrTokens';
import { edgeColor, gradeGlows } from '@/lib/colorContract';
import { playerHref } from '@/lib/playerHref';
export interface GradeResultData {
@@ -137,7 +138,8 @@ export default function GradeResultCard({
lineHeight: 0.95,
color: hex,
letterSpacing: '-0.04em',
textShadow: `0 0 28px ${hex}aa, 0 0 60px ${hex}55`,
// GLOW = A/A+ ONLY (color contract #4): a glowing C/D devalues the cue.
textShadow: gradeGlows(d.grade) ? `0 0 28px ${hex}aa, 0 0 60px ${hex}55` : 'none',
fontFamily: 'var(--sans)',
}}
>
@@ -150,7 +152,7 @@ export default function GradeResultCard({
{d.edge != null && (
<>
<span style={{ color: 'rgba(232,255,244,.4)', margin: '0 9px' }}>·</span>
<span style={{ color: 'var(--g-a)' }}>{d.edge >= 0 ? '+' : ''}{d.edge}% edge</span>
<span style={{ color: edgeColor(d.edge) }}>{d.edge >= 0 ? '+' : ''}{d.edge}% edge</span>
</>
)}
<span style={{ color: 'rgba(232,255,244,.4)', margin: '0 9px' }}>·</span>
@@ -173,7 +175,7 @@ export default function GradeResultCard({
{[
{ l: 'MODEL', v: d.projection != null ? d.projection : '—', col: d.projection != null ? 'var(--g-a)' : 'var(--text-2)' },
{ l: 'LINE', v: d.line, col: 'var(--text-0)' },
{ l: 'EDGE', v: d.edge != null ? `${d.edge >= 0 ? '+' : ''}${d.edge}%` : '—', col: d.edge != null ? 'var(--g-a)' : 'var(--text-2)' },
{ l: 'EDGE', v: d.edge != null ? `${d.edge >= 0 ? '+' : ''}${d.edge}%` : '—', col: d.edge != null ? edgeColor(d.edge) : 'var(--text-2)' },
].map((x, i) => (
<div key={i} style={{ padding: '14px 16px', textAlign: 'center', borderRight: i < 2 ? '1px solid var(--border)' : 'none' }}>
<div className="label" style={{ fontSize: 10, marginBottom: 5 }}>{x.l}</div>
@@ -216,15 +218,18 @@ export default function GradeResultCard({
</div>
)}
{/* 5c. VYNDR INTELLIGENCE (Session 42) */}
{/* 5c. VYNDR INTELLIGENCE (Session 42). Color contract #6: the panel is
MUTED (neutral border) with a single green label as its identity
accent. Form/Rest are CONTEXT data, not "edge" — neutral-bright,
never green. */}
{d.vyndrIntel && (
<div className="intel-surface" style={{ margin: '0 20px 16px', padding: '15px 16px', borderRadius: 12, border: '1px solid rgba(0,212,160,0.24)' }}>
<div className="intel-surface" style={{ margin: '0 20px 16px', padding: '15px 16px', borderRadius: 12, border: '1px solid var(--border)' }}>
<div className="mono" style={{ fontSize: 10, fontWeight: 600, letterSpacing: '0.1em', color: 'var(--g-a)', marginBottom: 12 }}>VYNDR INTELLIGENCE</div>
<div className="mono" style={{ display: 'flex', gap: 10, flexWrap: 'wrap', alignItems: 'center', fontSize: 12 }}>
{d.vyndrIntel.form != null && (<><span style={{ color: 'var(--text-2)' }}>Form</span><span style={{ color: 'var(--g-ap)', fontWeight: 700 }}>{d.vyndrIntel.form}</span><span style={{ color: '#2A3531' }}>·</span></>)}
{d.vyndrIntel.form != null && (<><span style={{ color: 'var(--text-2)' }}>Form</span><span style={{ color: 'var(--text-0)', fontWeight: 700 }}>{d.vyndrIntel.form}</span><span style={{ color: '#2A3531' }}>·</span></>)}
{d.vyndrIntel.usage && (<><span style={{ color: 'var(--text-2)' }}>Usage</span><span style={{ color: 'var(--text-0)', fontWeight: 600 }}>{d.vyndrIntel.usage}</span><span style={{ color: '#2A3531' }}>·</span></>)}
{d.vyndrIntel.matchup && (<><span style={{ color: 'var(--text-2)' }}>Matchup</span><GradeBadge grade={d.vyndrIntel.matchup} size="sm" /><span style={{ color: '#2A3531' }}>·</span></>)}
{d.vyndrIntel.rest && (<><span style={{ color: 'var(--text-2)' }}>Rest</span><span style={{ color: 'var(--g-a)', fontWeight: 600 }}>{d.vyndrIntel.rest}</span></>)}
{d.vyndrIntel.rest && (<><span style={{ color: 'var(--text-2)' }}>Rest</span><span style={{ color: 'var(--text-0)', fontWeight: 600 }}>{d.vyndrIntel.rest}</span></>)}
</div>
</div>
)}
+8 -8
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@@ -41,9 +41,9 @@ const ARCHETYPE_MAP = {
TORCH: { c: '#FF6B4A', d: 'High usage, shot-dependent scorer', g: 'triangle', legacy: 'VOLUME SCORER' },
CONDUCTOR: { c: '#4A9EFF', d: 'Assist-heavy playmaker', g: 'node', legacy: 'FLOOR GENERAL' },
FORTRESS: { c: '#A78BFA', d: 'Defense, rebounds, blocks', g: 'shield', legacy: 'TWO-WAY ANCHOR' },
ARTILLERY: { c: '#2DD4BF', d: 'Floor-spacing shooting big', g: 'target', legacy: 'STRETCH BIG' },
ARTILLERY: { c: '#159AAE', d: 'Floor-spacing shooting big', g: 'target', legacy: 'STRETCH BIG' },
SURGE: { c: '#FFB347', d: 'Usage spikes when stars sit', g: 'uparrow', legacy: 'USAGE SPONGE' },
'DUAL THREAT': { c: '#00D4A0', d: 'Scoring + playmaking hybrid', g: 'twin', legacy: 'COMBO GUARD' },
'DUAL THREAT': { c: '#1EA6D8', d: 'Scoring + playmaking hybrid', g: 'twin', legacy: 'COMBO GUARD' },
CONNECTOR: { c: '#9499A8', d: 'Low-usage specialist', g: 'chain', legacy: 'ROLE GLUE' },
FASTBREAK: { c: '#22D3EE', d: 'Pace-pushing fast-break threat', g: 'chevrons', legacy: 'TRANSITION ENGINE' },
'PAINT BOSS': { c: '#FF5C5C', d: 'Back-to-basket interior scorer', g: 'postup', legacy: 'POST SCORER' },
@@ -56,21 +56,21 @@ const ARCHETYPE_MAP = {
// WNBA-unique
DISTRIBUTOR: { c: '#C084FC', d: 'Playmaking hub from the post', g: 'node', legacy: 'POST FACILITATOR' },
SHIELD: { c: '#A78BFA', d: 'Two-way perimeter forward', g: 'shieldCheck', legacy: 'TWO-WAY WING' },
RANGE: { c: '#2DD4BF', d: 'Floor-spacing forward', g: 'target', legacy: 'STRETCH FORWARD' },
RANGE: { c: '#159AAE', d: 'Floor-spacing forward', g: 'target', legacy: 'STRETCH FORWARD' },
SPARK: { c: '#FB923C', d: 'Downhill scoring guard', g: 'slash', legacy: 'SLASHING GUARD' },
ANCHOR: { c: '#6366F1', d: 'Dominant paint defender and rebounder', g: 'shield', legacy: 'INTERIOR ANCHOR' },
// MLB
BOMBER: { c: '#FF6B4A', d: 'Middle-of-the-order power producer', g: 'triangle', legacy: 'POWER SLUGGER' },
BRUSH: { c: '#3DDC84', d: 'High average, low strikeout', g: 'crosshair', legacy: 'CONTACT' },
BRUSH: { c: '#C0C63C', d: 'High average, low strikeout', g: 'crosshair', legacy: 'CONTACT' },
DRIVER: { c: '#4A9EFF', d: 'RBI-dependent, lineup context', g: 'diamond', legacy: 'RUN PRODUCER' },
ALPHA: { c: '#A78BFA', d: 'High K/9, low WHIP, deep games', g: 'star', legacy: 'ACE' },
WHIFF: { c: '#FFB347', d: 'Bat-missing arm, high K with traffic', g: 'bolt', legacy: 'STRIKEOUT ARTIST' },
GHOST: { c: '#2DD4BF', d: 'Stolen bases, speed score', g: 'chevrons', legacy: 'SPEED THREAT' },
GHOST: { c: '#159AAE', d: 'Stolen bases, speed score', g: 'chevrons', legacy: 'SPEED THREAT' },
HYBRID: { c: '#F472B6', d: 'Bats and pitches at elite level', g: 'half', legacy: 'TWO-WAY PLAYER' },
FLEX: { c: '#22D3EE', d: 'Multi-position lineup flex', g: 'plus', legacy: 'UTILITY PLAYER' },
WORKHORSE: { c: '#818CF8', d: 'Durable, deep-start arm', g: 'clock', legacy: 'INNINGS EATER' },
CATALYST: { c: '#38BDF8', d: 'On-base leadoff catalyst', g: 'diamondLine', legacy: 'TABLE SETTER' },
MIRROR: { c: '#34D399', d: 'Gap-to-gap line-drive bat', g: 'uparrow', legacy: 'GAP HITTER' },
MIRROR: { c: '#8FC04A', d: 'Gap-to-gap line-drive bat', g: 'uparrow', legacy: 'GAP HITTER' },
HAMMER: { c: '#FB7185', d: 'Ninth-inning save specialist', g: 'lock', legacy: 'CLOSER' },
SINKER: { c: '#FBBF24', d: 'Groundball spot-starter / long relief', g: 'swap', legacy: 'SWINGMAN' },
BRIDGE: { c: '#6366F1', d: 'Setup / high-leverage middle relief', g: 'shieldCheck', legacy: 'BULLPEN ARM' },
@@ -79,8 +79,8 @@ const ARCHETYPE_MAP = {
FINISHER: { c: '#FF5C5C', d: 'Penalty-box finisher', g: 'crosshair', legacy: 'POACHER' },
MAESTRO: { c: '#4A9EFF', d: 'Chance-creating playmaker', g: 'node', legacy: 'CREATOR' },
TOWER: { c: '#FF6B4A', d: 'Hold-up aerial striker', g: 'triangle', legacy: 'TARGET MAN' },
MOTOR: { c: '#00D4A0', d: 'All-action central midfielder', g: 'chevrons', legacy: 'BOX-TO-BOX' },
BLADE: { c: '#2DD4BF', d: 'Dribbling wide threat', g: 'slash', legacy: 'WING WIZARD' },
MOTOR: { c: '#1EA6D8', d: 'All-action central midfielder', g: 'chevrons', legacy: 'BOX-TO-BOX' },
BLADE: { c: '#159AAE', d: 'Dribbling wide threat', g: 'slash', legacy: 'WING WIZARD' },
WALL: { c: '#A78BFA', d: 'Distributing goalkeeper', g: 'shield', legacy: 'SWEEPER KEEPER' },
};
+109
View File
@@ -0,0 +1,109 @@
/* ============================================================
VYNDR 2.0 — THE COLOR CONTRACT (DS3, DESIGN-SPEC Part 1).
Plain CommonJS so .tsx components import it AND the Jest suite
requires it directly (same pattern as vyndrTokens.js / archetypes.js).
ONE law, enforced in one place, tested in colorContract.test.js:
- Signal-green (#00D4A0 / var(--g-a)) means exactly ONE thing:
edge / active / A-tier / primary CTA. Never decorative, never an
archetype hue, never a green rendered on a NEGATIVE number.
- Edge / CLV / delta is colored by SIGN: positive = signal-green,
negative = muted red (var(--miss)), zero = neutral (no edge).
- Grades are colored by TIER (A/A+ green, B blue, C amber, D/F red).
- GLOW is the scarcest cue in the system: A / A+ ONLY.
============================================================ */
const SIGNAL_GREEN = '#00D4A0';
/* Archetype hues must clear this CIE76 ΔE from SIGNAL_GREEN so that
#00D4A0 stays uniquely "edge" and is never diluted by an archetype
chip. 20 sits above the ~10 "clearly a different color" boundary. */
const MIN_ARCHETYPE_DELTA_E = 20;
/* Sign → token. Positive edge is the ONE green meaning; negative is
muted red; a zero (or non-numeric) edge is no edge → neutral. */
const EDGE_POSITIVE = 'var(--g-a)';
const EDGE_NEGATIVE = 'var(--miss)';
const EDGE_NEUTRAL = 'var(--text-2)';
/**
* edgeColor(value) — the single source of truth for coloring any
* edge / CLV / delta figure by SIGN. A -33.3% edge can NEVER render
* green (audit #3). Accepts number or numeric string; null/NaN/0 → neutral.
*/
function edgeColor(value) {
const n = typeof value === 'number' ? value : parseFloat(value);
if (!Number.isFinite(n) || n === 0) return EDGE_NEUTRAL;
return n > 0 ? EDGE_POSITIVE : EDGE_NEGATIVE;
}
/* Grade → tier color. Mirrors vyndrTokens.gradeColor for the shared
keys (a test locks the two in sync) and extends F → red. */
const TIER_COLORS = {
'A+': 'var(--g-ap)', A: 'var(--g-a)', 'A-': 'var(--g-a)',
'B+': 'var(--g-b)', B: 'var(--g-b)', 'B-': 'var(--g-b)',
C: 'var(--g-c)', D: 'var(--g-d)', F: 'var(--g-d)',
};
function normalizeGrade(grade) {
return (grade == null ? '' : String(grade)).trim().toUpperCase();
}
/** gradeTierColor(grade) — A/A+ green, B blue, C amber, D/F red. */
function gradeTierColor(grade) {
return TIER_COLORS[normalizeGrade(grade)] || 'var(--text-0)';
}
/**
* gradeGlows(grade) — GLOW = A / A+ ONLY (audit #3: a glowing C
* devalues the cue). A- is NOT a glow tier. Every phosphor/textShadow/
* boxShadow glow on a grade element must gate through this.
*/
function gradeGlows(grade) {
const g = normalizeGrade(grade);
return g === 'A+' || g === 'A';
}
/* ---- perceptual color distance (CIE76 in CIE-Lab) ---------------- */
function hexToRgb(hex) {
const h = String(hex).replace('#', '');
return [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16)];
}
function srgbToLinear(c) {
c /= 255;
return c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4);
}
function hexToLab(hex) {
const [r, g, b] = hexToRgb(hex).map(srgbToLinear);
let x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
let y = r * 0.2126 + g * 0.7152 + b * 0.0722;
let z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
const f = (t) => (t > 0.008856 ? Math.cbrt(t) : 7.787 * t + 16 / 116);
const fx = f(x), fy = f(y), fz = f(z);
return [116 * fy - 16, 500 * (fx - fy), 200 * (fy - fz)];
}
/** deltaE(a, b) — CIE76 perceptual distance between two hex colors. */
function deltaE(a, b) {
const A = hexToLab(a), B = hexToLab(b);
return Math.sqrt((A[0] - B[0]) ** 2 + (A[1] - B[1]) ** 2 + (A[2] - B[2]) ** 2);
}
/** isSignalGreen(hex) — true when a hue is close enough to the signal
* green that it would dilute the "edge" meaning (archetype dedup gate). */
function isSignalGreen(hex) {
return deltaE(hex, SIGNAL_GREEN) < MIN_ARCHETYPE_DELTA_E;
}
module.exports = {
SIGNAL_GREEN,
MIN_ARCHETYPE_DELTA_E,
EDGE_POSITIVE,
EDGE_NEGATIVE,
EDGE_NEUTRAL,
TIER_COLORS,
edgeColor,
gradeTierColor,
gradeGlows,
deltaE,
isSignalGreen,
};