DS3 (design): the color contract — one meaning, enforced by tests
Signal-green #00D4A0 now means exactly ONE thing (edge/active/A-tier/CTA), locked by tests that fail on violation. Part 1 of DESIGN-SPEC v2. - web/src/lib/colorContract.js — pure CommonJS helpers: edgeColor(value) colors edge/CLV/delta by SIGN (neg=var(--miss), pos=var(--g-a), 0=neutral); gradeTierColor() (A/A+ green, B blue, C amber, D/F red, in lockstep with vyndrTokens.gradeColor); gradeGlows() (A/A+ only); deltaE()/isSignalGreen() CIE76 gate so no archetype hue dilutes the signal. - GradeResultCard: edge confidence-strip + EDGE row route through edgeColor (a -33.3% edge was rendering GREEN — audit #3); grade-hero glow gated to A/A+ via gradeGlows (a glowing C devalued the cue); VYNDR INTELLIGENCE panel de-flooded (neutral border, Form/Rest neutral not green — #15). - LiveHeroProp: negative edge now muted red, not neutral (sign completeness). - Archetype dedup off signal-green (both archetypes.js + archetypeService.js, kept matched): DUAL THREAT/MOTOR #00D4A0, MIRROR #34D399, ARTILLERY/RANGE/ GHOST/BLADE #2DD4BF, BRUSH #3DDC84 shifted to distinct non-green hues (all ΔE>=44 from #00D4A0). Within-sport uniqueness preserved. - tests/unit/colorContract.test.js — 21 tests: helper units + source-grep violation locks + archetype-green-dedup. QA.20-22 kept green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -66,7 +66,7 @@ const row: React.CSSProperties = {
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borderBottom: '1px solid var(--border)',
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};
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function Stat({ label, value, tone }: { label: string; value: string; tone?: 'positive' }) {
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function Stat({ label, value, tone }: { label: string; value: string; tone?: 'positive' | 'negative' }) {
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return (
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<div
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style={{
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@@ -83,7 +83,8 @@ function Stat({ label, value, tone }: { label: string; value: string; tone?: 'po
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style={{
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fontSize: 14,
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fontWeight: 700,
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color: tone === 'positive' ? 'var(--grade-a)' : 'var(--text-primary)',
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// Color contract #2: edge/CLV colored by SIGN — positive green, negative muted red.
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color: tone === 'positive' ? 'var(--grade-a)' : tone === 'negative' ? 'var(--miss)' : 'var(--text-primary)',
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}}
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>
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{value}
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@@ -258,7 +259,7 @@ export default function LiveHeroProp() {
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{/* Projection + edge — visible, the proof. */}
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<div style={{ display: 'flex', gap: 8, marginBottom: 12 }}>
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<Stat label="Projection" value={`${projection} ${statTypeLabel}`} />
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<Stat label="Edge" value={edgeDisplay} tone={edge > 0 ? 'positive' : undefined} />
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<Stat label="Edge" value={edgeDisplay} tone={edge > 0 ? 'positive' : edge < 0 ? 'negative' : undefined} />
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</div>
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{/* Reasoning — BLURRED, the paywall. */}
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@@ -7,6 +7,7 @@ import VBtn from '@/components/vyndr/VBtn';
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import ArchetypeBlend from '@/components/vyndr/ArchetypeBlend';
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import GradeBadge from '@/components/vyndr/GradeBadge';
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import { gradeColor, gradeHex } from '@/lib/vyndrTokens';
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import { edgeColor, gradeGlows } from '@/lib/colorContract';
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import { playerHref } from '@/lib/playerHref';
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export interface GradeResultData {
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@@ -137,7 +138,8 @@ export default function GradeResultCard({
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lineHeight: 0.95,
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color: hex,
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letterSpacing: '-0.04em',
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textShadow: `0 0 28px ${hex}aa, 0 0 60px ${hex}55`,
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// GLOW = A/A+ ONLY (color contract #4): a glowing C/D devalues the cue.
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textShadow: gradeGlows(d.grade) ? `0 0 28px ${hex}aa, 0 0 60px ${hex}55` : 'none',
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fontFamily: 'var(--sans)',
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}}
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>
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@@ -150,7 +152,7 @@ export default function GradeResultCard({
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{d.edge != null && (
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<>
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<span style={{ color: 'rgba(232,255,244,.4)', margin: '0 9px' }}>·</span>
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<span style={{ color: 'var(--g-a)' }}>{d.edge >= 0 ? '+' : ''}{d.edge}% edge</span>
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<span style={{ color: edgeColor(d.edge) }}>{d.edge >= 0 ? '+' : ''}{d.edge}% edge</span>
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</>
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)}
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<span style={{ color: 'rgba(232,255,244,.4)', margin: '0 9px' }}>·</span>
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@@ -173,7 +175,7 @@ export default function GradeResultCard({
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{[
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{ l: 'MODEL', v: d.projection != null ? d.projection : '—', col: d.projection != null ? 'var(--g-a)' : 'var(--text-2)' },
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{ l: 'LINE', v: d.line, col: 'var(--text-0)' },
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{ l: 'EDGE', v: d.edge != null ? `${d.edge >= 0 ? '+' : ''}${d.edge}%` : '—', col: d.edge != null ? 'var(--g-a)' : 'var(--text-2)' },
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{ l: 'EDGE', v: d.edge != null ? `${d.edge >= 0 ? '+' : ''}${d.edge}%` : '—', col: d.edge != null ? edgeColor(d.edge) : 'var(--text-2)' },
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].map((x, i) => (
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<div key={i} style={{ padding: '14px 16px', textAlign: 'center', borderRight: i < 2 ? '1px solid var(--border)' : 'none' }}>
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<div className="label" style={{ fontSize: 10, marginBottom: 5 }}>{x.l}</div>
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@@ -216,15 +218,18 @@ export default function GradeResultCard({
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</div>
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)}
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{/* 5c. VYNDR INTELLIGENCE (Session 42) */}
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{/* 5c. VYNDR INTELLIGENCE (Session 42). Color contract #6: the panel is
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MUTED (neutral border) with a single green label as its identity
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accent. Form/Rest are CONTEXT data, not "edge" — neutral-bright,
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never green. */}
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{d.vyndrIntel && (
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<div className="intel-surface" style={{ margin: '0 20px 16px', padding: '15px 16px', borderRadius: 12, border: '1px solid rgba(0,212,160,0.24)' }}>
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<div className="intel-surface" style={{ margin: '0 20px 16px', padding: '15px 16px', borderRadius: 12, border: '1px solid var(--border)' }}>
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<div className="mono" style={{ fontSize: 10, fontWeight: 600, letterSpacing: '0.1em', color: 'var(--g-a)', marginBottom: 12 }}>VYNDR INTELLIGENCE</div>
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<div className="mono" style={{ display: 'flex', gap: 10, flexWrap: 'wrap', alignItems: 'center', fontSize: 12 }}>
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{d.vyndrIntel.form != null && (<><span style={{ color: 'var(--text-2)' }}>Form</span><span style={{ color: 'var(--g-ap)', fontWeight: 700 }}>{d.vyndrIntel.form}</span><span style={{ color: '#2A3531' }}>·</span></>)}
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{d.vyndrIntel.form != null && (<><span style={{ color: 'var(--text-2)' }}>Form</span><span style={{ color: 'var(--text-0)', fontWeight: 700 }}>{d.vyndrIntel.form}</span><span style={{ color: '#2A3531' }}>·</span></>)}
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{d.vyndrIntel.usage && (<><span style={{ color: 'var(--text-2)' }}>Usage</span><span style={{ color: 'var(--text-0)', fontWeight: 600 }}>{d.vyndrIntel.usage}</span><span style={{ color: '#2A3531' }}>·</span></>)}
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{d.vyndrIntel.matchup && (<><span style={{ color: 'var(--text-2)' }}>Matchup</span><GradeBadge grade={d.vyndrIntel.matchup} size="sm" /><span style={{ color: '#2A3531' }}>·</span></>)}
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{d.vyndrIntel.rest && (<><span style={{ color: 'var(--text-2)' }}>Rest</span><span style={{ color: 'var(--g-a)', fontWeight: 600 }}>{d.vyndrIntel.rest}</span></>)}
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{d.vyndrIntel.rest && (<><span style={{ color: 'var(--text-2)' }}>Rest</span><span style={{ color: 'var(--text-0)', fontWeight: 600 }}>{d.vyndrIntel.rest}</span></>)}
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</div>
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</div>
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)}
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@@ -41,9 +41,9 @@ const ARCHETYPE_MAP = {
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TORCH: { c: '#FF6B4A', d: 'High usage, shot-dependent scorer', g: 'triangle', legacy: 'VOLUME SCORER' },
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CONDUCTOR: { c: '#4A9EFF', d: 'Assist-heavy playmaker', g: 'node', legacy: 'FLOOR GENERAL' },
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FORTRESS: { c: '#A78BFA', d: 'Defense, rebounds, blocks', g: 'shield', legacy: 'TWO-WAY ANCHOR' },
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ARTILLERY: { c: '#2DD4BF', d: 'Floor-spacing shooting big', g: 'target', legacy: 'STRETCH BIG' },
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ARTILLERY: { c: '#159AAE', d: 'Floor-spacing shooting big', g: 'target', legacy: 'STRETCH BIG' },
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SURGE: { c: '#FFB347', d: 'Usage spikes when stars sit', g: 'uparrow', legacy: 'USAGE SPONGE' },
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'DUAL THREAT': { c: '#00D4A0', d: 'Scoring + playmaking hybrid', g: 'twin', legacy: 'COMBO GUARD' },
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'DUAL THREAT': { c: '#1EA6D8', d: 'Scoring + playmaking hybrid', g: 'twin', legacy: 'COMBO GUARD' },
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CONNECTOR: { c: '#9499A8', d: 'Low-usage specialist', g: 'chain', legacy: 'ROLE GLUE' },
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FASTBREAK: { c: '#22D3EE', d: 'Pace-pushing fast-break threat', g: 'chevrons', legacy: 'TRANSITION ENGINE' },
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'PAINT BOSS': { c: '#FF5C5C', d: 'Back-to-basket interior scorer', g: 'postup', legacy: 'POST SCORER' },
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@@ -56,21 +56,21 @@ const ARCHETYPE_MAP = {
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// WNBA-unique
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DISTRIBUTOR: { c: '#C084FC', d: 'Playmaking hub from the post', g: 'node', legacy: 'POST FACILITATOR' },
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SHIELD: { c: '#A78BFA', d: 'Two-way perimeter forward', g: 'shieldCheck', legacy: 'TWO-WAY WING' },
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RANGE: { c: '#2DD4BF', d: 'Floor-spacing forward', g: 'target', legacy: 'STRETCH FORWARD' },
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RANGE: { c: '#159AAE', d: 'Floor-spacing forward', g: 'target', legacy: 'STRETCH FORWARD' },
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SPARK: { c: '#FB923C', d: 'Downhill scoring guard', g: 'slash', legacy: 'SLASHING GUARD' },
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ANCHOR: { c: '#6366F1', d: 'Dominant paint defender and rebounder', g: 'shield', legacy: 'INTERIOR ANCHOR' },
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// MLB
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BOMBER: { c: '#FF6B4A', d: 'Middle-of-the-order power producer', g: 'triangle', legacy: 'POWER SLUGGER' },
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BRUSH: { c: '#3DDC84', d: 'High average, low strikeout', g: 'crosshair', legacy: 'CONTACT' },
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BRUSH: { c: '#C0C63C', d: 'High average, low strikeout', g: 'crosshair', legacy: 'CONTACT' },
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DRIVER: { c: '#4A9EFF', d: 'RBI-dependent, lineup context', g: 'diamond', legacy: 'RUN PRODUCER' },
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ALPHA: { c: '#A78BFA', d: 'High K/9, low WHIP, deep games', g: 'star', legacy: 'ACE' },
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WHIFF: { c: '#FFB347', d: 'Bat-missing arm, high K with traffic', g: 'bolt', legacy: 'STRIKEOUT ARTIST' },
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GHOST: { c: '#2DD4BF', d: 'Stolen bases, speed score', g: 'chevrons', legacy: 'SPEED THREAT' },
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GHOST: { c: '#159AAE', d: 'Stolen bases, speed score', g: 'chevrons', legacy: 'SPEED THREAT' },
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HYBRID: { c: '#F472B6', d: 'Bats and pitches at elite level', g: 'half', legacy: 'TWO-WAY PLAYER' },
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FLEX: { c: '#22D3EE', d: 'Multi-position lineup flex', g: 'plus', legacy: 'UTILITY PLAYER' },
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WORKHORSE: { c: '#818CF8', d: 'Durable, deep-start arm', g: 'clock', legacy: 'INNINGS EATER' },
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CATALYST: { c: '#38BDF8', d: 'On-base leadoff catalyst', g: 'diamondLine', legacy: 'TABLE SETTER' },
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MIRROR: { c: '#34D399', d: 'Gap-to-gap line-drive bat', g: 'uparrow', legacy: 'GAP HITTER' },
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MIRROR: { c: '#8FC04A', d: 'Gap-to-gap line-drive bat', g: 'uparrow', legacy: 'GAP HITTER' },
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HAMMER: { c: '#FB7185', d: 'Ninth-inning save specialist', g: 'lock', legacy: 'CLOSER' },
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SINKER: { c: '#FBBF24', d: 'Groundball spot-starter / long relief', g: 'swap', legacy: 'SWINGMAN' },
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BRIDGE: { c: '#6366F1', d: 'Setup / high-leverage middle relief', g: 'shieldCheck', legacy: 'BULLPEN ARM' },
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@@ -79,8 +79,8 @@ const ARCHETYPE_MAP = {
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FINISHER: { c: '#FF5C5C', d: 'Penalty-box finisher', g: 'crosshair', legacy: 'POACHER' },
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MAESTRO: { c: '#4A9EFF', d: 'Chance-creating playmaker', g: 'node', legacy: 'CREATOR' },
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TOWER: { c: '#FF6B4A', d: 'Hold-up aerial striker', g: 'triangle', legacy: 'TARGET MAN' },
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MOTOR: { c: '#00D4A0', d: 'All-action central midfielder', g: 'chevrons', legacy: 'BOX-TO-BOX' },
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BLADE: { c: '#2DD4BF', d: 'Dribbling wide threat', g: 'slash', legacy: 'WING WIZARD' },
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MOTOR: { c: '#1EA6D8', d: 'All-action central midfielder', g: 'chevrons', legacy: 'BOX-TO-BOX' },
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BLADE: { c: '#159AAE', d: 'Dribbling wide threat', g: 'slash', legacy: 'WING WIZARD' },
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WALL: { c: '#A78BFA', d: 'Distributing goalkeeper', g: 'shield', legacy: 'SWEEPER KEEPER' },
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};
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@@ -0,0 +1,109 @@
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/* ============================================================
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VYNDR 2.0 — THE COLOR CONTRACT (DS3, DESIGN-SPEC Part 1).
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Plain CommonJS so .tsx components import it AND the Jest suite
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requires it directly (same pattern as vyndrTokens.js / archetypes.js).
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ONE law, enforced in one place, tested in colorContract.test.js:
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- Signal-green (#00D4A0 / var(--g-a)) means exactly ONE thing:
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edge / active / A-tier / primary CTA. Never decorative, never an
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archetype hue, never a green rendered on a NEGATIVE number.
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- Edge / CLV / delta is colored by SIGN: positive = signal-green,
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negative = muted red (var(--miss)), zero = neutral (no edge).
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- Grades are colored by TIER (A/A+ green, B blue, C amber, D/F red).
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- GLOW is the scarcest cue in the system: A / A+ ONLY.
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============================================================ */
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const SIGNAL_GREEN = '#00D4A0';
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/* Archetype hues must clear this CIE76 ΔE from SIGNAL_GREEN so that
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#00D4A0 stays uniquely "edge" and is never diluted by an archetype
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chip. 20 sits above the ~10 "clearly a different color" boundary. */
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const MIN_ARCHETYPE_DELTA_E = 20;
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/* Sign → token. Positive edge is the ONE green meaning; negative is
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muted red; a zero (or non-numeric) edge is no edge → neutral. */
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const EDGE_POSITIVE = 'var(--g-a)';
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const EDGE_NEGATIVE = 'var(--miss)';
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const EDGE_NEUTRAL = 'var(--text-2)';
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/**
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* edgeColor(value) — the single source of truth for coloring any
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* edge / CLV / delta figure by SIGN. A -33.3% edge can NEVER render
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* green (audit #3). Accepts number or numeric string; null/NaN/0 → neutral.
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*/
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function edgeColor(value) {
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const n = typeof value === 'number' ? value : parseFloat(value);
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if (!Number.isFinite(n) || n === 0) return EDGE_NEUTRAL;
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return n > 0 ? EDGE_POSITIVE : EDGE_NEGATIVE;
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}
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/* Grade → tier color. Mirrors vyndrTokens.gradeColor for the shared
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keys (a test locks the two in sync) and extends F → red. */
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const TIER_COLORS = {
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'A+': 'var(--g-ap)', A: 'var(--g-a)', 'A-': 'var(--g-a)',
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'B+': 'var(--g-b)', B: 'var(--g-b)', 'B-': 'var(--g-b)',
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C: 'var(--g-c)', D: 'var(--g-d)', F: 'var(--g-d)',
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};
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function normalizeGrade(grade) {
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return (grade == null ? '' : String(grade)).trim().toUpperCase();
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}
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/** gradeTierColor(grade) — A/A+ green, B blue, C amber, D/F red. */
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function gradeTierColor(grade) {
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return TIER_COLORS[normalizeGrade(grade)] || 'var(--text-0)';
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}
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/**
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* gradeGlows(grade) — GLOW = A / A+ ONLY (audit #3: a glowing C
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* devalues the cue). A- is NOT a glow tier. Every phosphor/textShadow/
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* boxShadow glow on a grade element must gate through this.
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*/
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function gradeGlows(grade) {
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const g = normalizeGrade(grade);
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return g === 'A+' || g === 'A';
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}
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/* ---- perceptual color distance (CIE76 in CIE-Lab) ---------------- */
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function hexToRgb(hex) {
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const h = String(hex).replace('#', '');
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return [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16)];
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}
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function srgbToLinear(c) {
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c /= 255;
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return c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4);
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}
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function hexToLab(hex) {
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const [r, g, b] = hexToRgb(hex).map(srgbToLinear);
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let x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
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let y = r * 0.2126 + g * 0.7152 + b * 0.0722;
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let z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
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const f = (t) => (t > 0.008856 ? Math.cbrt(t) : 7.787 * t + 16 / 116);
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const fx = f(x), fy = f(y), fz = f(z);
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return [116 * fy - 16, 500 * (fx - fy), 200 * (fy - fz)];
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}
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/** deltaE(a, b) — CIE76 perceptual distance between two hex colors. */
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function deltaE(a, b) {
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const A = hexToLab(a), B = hexToLab(b);
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return Math.sqrt((A[0] - B[0]) ** 2 + (A[1] - B[1]) ** 2 + (A[2] - B[2]) ** 2);
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}
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/** isSignalGreen(hex) — true when a hue is close enough to the signal
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* green that it would dilute the "edge" meaning (archetype dedup gate). */
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function isSignalGreen(hex) {
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return deltaE(hex, SIGNAL_GREEN) < MIN_ARCHETYPE_DELTA_E;
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}
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module.exports = {
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SIGNAL_GREEN,
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MIN_ARCHETYPE_DELTA_E,
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EDGE_POSITIVE,
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EDGE_NEGATIVE,
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EDGE_NEUTRAL,
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TIER_COLORS,
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edgeColor,
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gradeTierColor,
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gradeGlows,
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deltaE,
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isSignalGreen,
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};
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