Session 55: Self-learning loop + real-time layer (2274 tests)

Product overhaul core — the two transformative, differentiated systems:

Self-learning loop (Phase 2): outcomeService settles locked snapshot grades
against real MLB Stats API results → hit/miss/push, rolling accuracy by grade
tier (30d window). Idempotent, injectable, unit-tested. New GET /api/accuracy +
/api/ledger/accuracy + internal settle triggers + cron hook. AccuracyBadge
(dashboard/scan/landing) is honest — "LEARNING" below MIN_SAMPLE, never a fake
number. Settled HIT/MISS chips overlay the live slate.

Real-time layer (Phase 1): Slate silent 60s auto-refresh (no flash, no wipe on
transient blips) + "SIGNAL LIVE · UPDATED Xs ago" freshness strip; Ticker LIVE
badge that flashes on fresh events.

Landing (Phase 3): TopSignals shows tonight's real top-3 A-rated grades + live
accuracy — the product shown, not described.

Founder pricing: FOUNDER_CODE_EXPIRY default 2026-06-30 → 2026-12-31 (had
lapsed, disabling every founder code + the ClaimMeter pitch). That expiry — not
a tier change — was the real cause of the 4 stripe test failures.

Backend 2255 (4 failing) → 2274 (all green; +19 new, +4 fixed). Web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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'use strict';
/**
* outcomeService — the self-learning loop (Session 55).
*
* VYNDR grades props but never checked whether it was right. This closes the
* loop: after games complete, settle each locked snapshot grade against the
* REAL result (did the player clear the line?), record hit/miss/push, and
* aggregate a rolling accuracy record by grade tier. That powers the accuracy
* display ("A-rated props: 68% hit rate"), the #1 trust builder — a system that
* shows its misses, not just its hits.
*
* Data source: the FREE MLB Stats API game log (mlbStatsAdapter.getPlayerStats)
* — the same source the grade pipeline already uses. Presence of a game-log row
* for the graded date ⇒ the game is FINAL. NBA/WNBA degrade to `pending` when
* their (usually offline) Python stats service returns nothing — never throw.
* Zero new dependency, zero paid API credits.
*
* Redis keys written:
* outcomes:{sport}:log — settled outcomes, newest first, cap 1000, deduped
* accuracy:{sport} — { overall, byGrade } over a trailing 30-day window
* accuracy:overall — same, aggregated across sports (dashboard header)
*
* Everything is injectable → the whole cycle is unit-tested with zero network.
*/
const { nameKey } = require('../utils/playerName');
const LOG_CAP = 1000;
const LOG_TTL = 30 * 24 * 3600; // 30d — matches the accuracy window
const ACC_TTL = 7 * 24 * 3600;
const WINDOW_DAYS = 30;
const MIN_SAMPLE = 8; // below this, callers should hide the pct
const SPORTS = ['mlb', 'nba', 'wnba', 'soccer'];
// VYNDR stat_type → the per-game field in a statsapi.mlb.com game-log row.
// Mirrors featureCache.MLB_LOG_FIELD (settlement is a distinct concern, kept
// self-contained so this service doesn't depend on test-only internals).
const MLB_LOG_FIELD = {
total_bases: 'totalBases', home_runs: 'homeRuns', hits: 'hits', rbi: 'rbi',
runs: 'runs', stolen_bases: 'stolenBases', walks: 'baseOnBalls',
strikeouts: 'strikeOuts', earned_runs: 'earnedRuns', hits_allowed: 'hits',
innings_pitched: 'inningsPitched',
};
function statValue(statObj, statType) {
const f = MLB_LOG_FIELD[String(statType || '').toLowerCase()];
if (!f || !statObj) return null;
const n = parseFloat(statObj[f]);
return Number.isFinite(n) ? n : null;
}
// The UTC date AND the America/New_York date of an ISO timestamp — covers a
// late game whose ET calendar date differs from UTC, without heavy TZ math.
function dateStrings(ts) {
if (!ts) return [];
const d = new Date(ts);
if (isNaN(d.getTime())) return [];
const utc = d.toISOString().slice(0, 10);
let et = utc;
try {
et = new Intl.DateTimeFormat('en-CA', { timeZone: 'America/New_York' }).format(d);
} catch { /* Intl missing → UTC only */ }
return [...new Set([utc, et])];
}
const sideOver = (side) => {
const s = String(side || 'over').toLowerCase();
return s === 'over' || s === 'o';
};
// hit / miss / push for a graded side given the actual result and the line.
function settleResult(side, actual, line) {
if (actual == null || line == null) return null;
const a = Number(actual), l = Number(line);
if (!Number.isFinite(a) || !Number.isFinite(l)) return null;
if (a === l) return 'push';
return sideOver(side) ? (a > l ? 'hit' : 'miss') : (a < l ? 'hit' : 'miss');
}
// Bucket a letter grade into a tier: A+ stands alone; A-/A → A; B±/B → B; …
function gradeBucket(grade) {
const g = String(grade || '').trim().toUpperCase();
if (!g) return null;
if (g === 'A+') return 'A+';
return g[0];
}
const TIERS = ['A+', 'A', 'B', 'C', 'D', 'F'];
function outcomeKey(o) {
return `${nameKey(o.player)}|${String(o.stat).toLowerCase()}|${o.line}|${sideOver(o.side) ? 'O' : 'U'}|${o.date}`;
}
/**
* Settle one sport's latest snapshot against real results. Returns
* { sport, settled, pending, log } and persists the merged log + accuracy.
* Never throws; a player/stat that can't be resolved is simply left pending.
*
* opts (all injectable): cacheGet, cacheSet, getPlayerStats(name, sport),
* now (ISO string).
*/
async function settleSnapshot(sport, opts = {}) {
const sp = String(sport || '').toLowerCase();
const deps = {
cacheGet: opts.cacheGet || require('../utils/redis').cacheGet,
cacheSet: opts.cacheSet || require('../utils/redis').cacheSet,
getPlayerStats: opts.getPlayerStats || defaultGetPlayerStats,
now: opts.now || (() => new Date().toISOString()),
};
const nowIso = deps.now();
const snap = await deps.cacheGet(`snapshot:${sp}:latest`);
const grades = snap && Array.isArray(snap.grades) ? snap.grades : [];
if (grades.length === 0) return { sport: sp, settled: 0, pending: 0, log: [] };
// Existing settled log (idempotency source).
const prevLog = normalizeLog(await deps.cacheGet(`outcomes:${sp}:log`));
const seen = new Set(prevLog.map(outcomeKey));
// Resolve each unique player's game log ONCE per run.
const players = [...new Set(grades.map((g) => g.player || g.player_name).filter(Boolean))];
const logByPlayer = {};
for (const player of players) {
try {
const stats = await deps.getPlayerStats(player, sp);
logByPlayer[player] = stats && stats.found && Array.isArray(stats.last10) ? stats.last10 : [];
} catch { logByPlayer[player] = []; }
}
const fresh = [];
let pending = 0;
for (const g of grades) {
const player = g.player || g.player_name;
const stat = g.stat_type || g.stat;
const side = g.direction || 'over';
const line = g.line;
const gradedTs = (g.gradedAt && g.gradedAt.timestamp) || snap.updated_at || nowIso;
const dates = dateStrings(gradedTs);
const log = logByPlayer[player] || [];
// Find the game played on the graded date.
const row = log.find((r) => r && r.date && dates.includes(r.date));
if (!row) { pending += 1; continue; }
const actual = statValue(row.stat, stat);
if (actual == null) { pending += 1; continue; }
const result = settleResult(side, actual, line);
if (!result) { pending += 1; continue; }
const outcome = {
player, stat, line, side: sideOver(side) ? 'O' : 'U',
grade: g.grade, actual, result, date: row.date,
gradedAt: gradedTs, settledAt: nowIso,
};
const key = outcomeKey(outcome);
if (seen.has(key)) continue; // idempotent — already settled
seen.add(key);
fresh.push({ ...outcome, key });
}
// Merge (newest first), cap.
const merged = [...fresh, ...prevLog].slice(0, LOG_CAP);
await deps.cacheSet(`outcomes:${sp}:log`, merged, LOG_TTL);
const accuracy = computeAccuracy(sp, merged, nowIso);
await deps.cacheSet(`accuracy:${sp}`, accuracy, ACC_TTL);
return { sport: sp, settled: fresh.length, pending, log: merged, accuracy };
}
// Aggregate a settled log into an accuracy record over the trailing window.
function computeAccuracy(sport, log, nowIso, windowDays = WINDOW_DAYS) {
const cutoff = new Date(nowIso).getTime() - windowDays * 24 * 3600 * 1000;
const inWindow = (log || []).filter((o) => {
const t = new Date(`${o.date}T12:00:00Z`).getTime();
return Number.isFinite(t) && t >= cutoff;
});
const bucketFor = (grade) => {
const b = gradeBucket(grade);
return TIERS.includes(b) ? b : null;
};
const blank = () => ({ hits: 0, misses: 0, pushes: 0, total: 0, pct: null });
const byGrade = {};
for (const t of TIERS) byGrade[t] = blank();
const overall = blank();
for (const o of inWindow) {
const tier = bucketFor(o.grade);
const targets = [overall];
if (tier) targets.push(byGrade[tier]);
for (const bucket of targets) {
if (o.result === 'hit') bucket.hits += 1;
else if (o.result === 'miss') bucket.misses += 1;
else if (o.result === 'push') bucket.pushes += 1;
}
}
const finalize = (b) => {
b.total = b.hits + b.misses + b.pushes;
const decided = b.hits + b.misses;
b.pct = decided > 0 ? Math.round((b.hits / decided) * 100) : null;
return b;
};
finalize(overall);
for (const t of TIERS) finalize(byGrade[t]);
return {
sport, updated_at: nowIso, window_days: windowDays,
sample: overall.total, min_sample: MIN_SAMPLE,
overall, byGrade,
};
}
function normalizeLog(raw) {
if (Array.isArray(raw)) return raw;
if (raw && Array.isArray(raw.log)) return raw.log;
return [];
}
async function defaultGetPlayerStats(name, sport) {
if (String(sport).toLowerCase() === 'mlb') {
return require('./adapters/mlbStatsAdapter').getPlayerStats(name);
}
// NBA/WNBA/soccer: no free settled-result feed here → pending.
return { found: false };
}
/**
* Recompute the cross-sport accuracy:overall record from every sport's log.
* Called after settling. Deps: cacheGet, cacheSet, now.
*/
async function recomputeOverall(opts = {}) {
const deps = {
cacheGet: opts.cacheGet || require('../utils/redis').cacheGet,
cacheSet: opts.cacheSet || require('../utils/redis').cacheSet,
now: opts.now || (() => new Date().toISOString()),
};
const nowIso = deps.now();
const logs = [];
for (const sp of SPORTS) {
const l = normalizeLog(await deps.cacheGet(`outcomes:${sp}:log`));
logs.push(...l);
}
const acc = computeAccuracy('overall', logs, nowIso);
await deps.cacheSet('accuracy:overall', acc, ACC_TTL);
return acc;
}
/** Settle every sport, then recompute the overall record. Cron entrypoint. */
async function settleAllOutcomes(opts = {}) {
const results = [];
for (const sp of SPORTS) {
try { results.push(await settleSnapshot(sp, opts)); }
catch (e) { results.push({ sport: sp, settled: 0, pending: 0, error: e.message }); }
}
await recomputeOverall(opts);
return results;
}
/**
* Read the persisted accuracy record for the public endpoint. Cold-cache safe:
* returns an empty-but-valid shape. Deps: cacheGet.
*/
async function getAccuracy(opts = {}) {
const cacheGet = opts.cacheGet || require('../utils/redis').cacheGet;
const overall = await cacheGet('accuracy:overall');
const sports = {};
for (const sp of SPORTS) {
const a = await cacheGet(`accuracy:${sp}`);
if (a) sports[sp] = a;
}
return {
overall: overall || computeAccuracy('overall', [], new Date().toISOString()),
sports,
min_sample: MIN_SAMPLE,
updated_at: overall && overall.updated_at ? overall.updated_at : null,
};
}
/** Flatten an accuracy record into the ledger `buckets` shape. */
function accuracyBuckets(acc) {
if (!acc || !acc.byGrade) return [];
return TIERS
.map((tier) => {
const b = acc.byGrade[tier] || {};
return { grade: tier, hits: b.hits || 0, total: b.total || 0, pct: b.pct };
})
.filter((b) => b.total > 0);
}
module.exports = {
settleSnapshot,
settleAllOutcomes,
recomputeOverall,
getAccuracy,
computeAccuracy,
accuracyBuckets,
SPORTS,
MIN_SAMPLE,
__internals: { settleResult, gradeBucket, dateStrings, statValue, outcomeKey, MLB_LOG_FIELD, TIERS },
};