The degraded grades (projection=0 → model_value=0) are already settled in the
append-only ledger and must NOT be deleted (Data Semantics law). But their
hit/miss is noise, not model skill — they never had a real projection. So
getModelAggregate now filters `.gt('model_value', 0)` on both the settled and
pending queries: the rows stay in ledger_entries, but leave the public hit_pct /
CLV / per-tier record. `.gt` also drops NULL model_value. Post-fix no such row
can be written (projection<=0 refuses), so this only sheds the historical set.
This is the functional form of the "marking" the work order asked for — the
degraded locks are effectively marked as non-counting without mutating history.
Test builder mocks gained `.gt`; a lock asserts the filter is applied to both
queries. Suite 269/3253 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ledger_entries is live (migration 019 applied to prod, RLS + NULLS NOT
DISTINCT dedupe verified against the real database). Every grade now
persists, settles against the real result, and carries closing-line value.
- ledgerService: pipeline pre-grade upserts (public model record, user_id
null, idempotent), closing capture on every snapshot (last write before
game start = the close), settlement with SIGNED CLV (over = locked -
closing; beat/faded/flat), 30d model aggregate with the hard n>=20 rule.
- Write paths: snapshotService -> ledger (priority path); Next /api/scan ->
ledger for authenticated users only (anon never touches the public
record). Refused reads write nothing and don't burn a scan.
- Honest refusal (work-order 1.5): no projection => insufficient_data,
grade null, "INSUFFICIENT DATA - no read" UI. The web gradeAdapter no
longer displays the line as the model projection (the audit's
model==line / +0% edge degenerate); the card renders absent states.
projectionFor is sport-aware (l5 -> l20 -> {stat}_per_90 -> xG).
- /ledger: MY READS | MODEL tabs; model header shows hit% + beat-close%
only at n>=20, else RECORD BUILDING + live pending count. ModelRecord
deferred-render strip on landing + player hero. CLV + outcome chips,
revised_from_grade strikethrough (Phase 2.5 ready).
- SYNC (Task 5): thresholds vs SNAPSHOT_EXPECTED_INTERVAL (normal <1.5x,
amber >=1.5x, STALE red >=3x) via /api/snapshot/summary.
- Phase 2.5 logged in specs/vyndr-roadmap.md (build after Phase 3).
- Data-semantics hardening: strict null-safe numeric parsing everywhere a
market value is handled (Number(null)===0 would have fabricated lines).
Backend 2309 -> 2327 tests (201 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>