085e8a3a634262b2526fd23cdf2da3b179d5f312
213 Commits
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6415751f2e |
Grading binds opponent features to the REAL game, not ESPN's "today"
Order 1.6 Phase 1. This is a MODEL-OUTPUT fix, not bookkeeping. computeFeatures.lookupTodayGame called the ESPN scoreboard with NO date param and took whatever ESPN calls "today". Renamed to lookupGameOnDate and now sends ?dates=YYYYMMDD from the prop's BOUND game — the same game the ledger, retention and settlement use, so all four finally agree. PROVEN against live ESPN (before/after, same instant): dateless "today" CLE->PIT NYY->LAD LAD->NYY (Jul 19 card) bound to 2026-07-20 CLE->MIN NYY->PIT LAD->PHI (the real games) bound to 2026-07-19 CLE->PIT NYY->LAD LAD->NYY (reproduces OLD) Every opponent was wrong. opponentAbbr feeds opp_rank_stat (a +/-1.0 factor) and isHome feeds home_away (+0.5), so late-slot grades were scored against the wrong matchup. Note the window is WIDER than the 01:00/03:00 UTC slots: this ran at 07:5x UTC = 03:5x ET and ESPN's dateless scoreboard was STILL returning the previous day's card. HONEST DEGRADATION: with no bound game date the grader does NOT fall back to a dateless lookup — it records 'no_bound_game_date' and leaves opponentAbbr/isHome/gameId null, so engine1 simply omits the opponent and home/away factors rather than scoring a wrong matchup. Tests assert both directions. Same class of bug fixed alongside: the Tank01 augmentation used TODAY's UTC date for its cache key; it now uses the bound game date. gradeSlateService threads game_date/game_time/home_team/away_team into the grader so the binding reaches computeFeatures at all. Audited the rest of the feature path for dateless/"today" lookups — none remain (weather is current-conditions by venue, park/pace are static). Suite 282/3383 green, build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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1bcdd8b305 |
Fix the ROOT: bind props to their real game, never date by the grade clock
Order 1.5 Phase 1. PropLine emits NO commence_time (grep-verified: zero hits in proplineAdapter), so ledgerService's `dateET(prop.game_time) || dateET(gradedTs)` always fell through to the GRADE timestamp — and a 01:00/03:00 UTC snapshot is 21:00/23:00 ET the PREVIOUS day. Tonight's props were filed under yesterday, settlement correctly found no game there, and Order 1's void logic turned that into 64 destroyed results. gameBinder.attachGameTimes() now matches every prop to a scheduled game by TEAMS across the plausible ET window (grade date, +1, -1) and attaches the GAME'S OWN time/date/id. It runs in snapshotService before grading and before the ledger write, so ledger, retention and settlement all inherit the correct date from one place. HARD CONTRACT: an unbindable prop returns NOTHING. ledgerService no longer has a grade-clock fallback — a row with no real game time is SKIPPED and counted, because a mis-dated row is fabricated data and the ledger holds real values or nothing. A slate that binds nothing pages. DOUBLEHEADERS are reported, never guessed: two games with the same teams on one date mark the binding `ambiguous` so settlement can decline rather than attribute a prop to the wrong game. (Real example already in the data: mlb:2026-07-11:MilwaukeeBrewers@PittsburghPirates(Game1).) Also fixes retention, which had the SAME bug from last night — I had dated model_snapshots rows with the snapshot clock. Rows now take the ET date of the bound game_time. Suite 282/3381 green, build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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270c4db47a |
STOP voiding on player-absence — it destroyed real results
Correctness fix to code I shipped minutes ago. The induced live settle pass voided 64 rows as 'player_dnp' and a large share of them are WRONG: the Jul 18 set is everyday starters (Freeman, Bellinger, Tucker, Chisholm, Conforto). They played. ROOT CAUSE — and my Phase 0 diagnosis was wrong. It is not DNP. The ledger row's game_date is WRONG. ledgerService derives game_date from the GRADE timestamp when the feed carries no game_time, and a 01:00/03:00 UTC snapshot is 21:00/23:00 ET the PREVIOUS day, so rows get labelled with the previous ET date. Verified against fresh season logs (cache disabled, so not staleness; found:true, so not name resolution): Freddie Freeman played Jul 17 and Jul 19 (x2, doubleheader) — NOT Jul 18 Steven Kwan played Jul 18 (x2) and Jul 19 — NOT Jul 17 Settlement was correct to find no game on the labelled date. My void logic then converted a data-labelling bug into destroyed results. FIX: never void on player-absence alone. Voiding now requires POSITIVE evidence — the games themselves postponed/cancelled. Absence returns 'unknown' (reason player_absent_unconfirmed), so the row retries and ages out to 'unrecoverable' at the cap. We cannot distinguish "did not play" from "mislabelled date", so we must not claim DNP. Both terminal states are excluded from the record denominator either way. Window-decay remains genuinely fixed (full season log vs a rolling window), and terminal states still prevent immortal rows. NOT DONE HERE: the 64 wrong voids are still in the table, and the game_date derivation is still wrong at the source. Both are reported for the table — no healing in this order. Suite green, build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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d4a6170ffa |
Settlement fix forward: date-targeted resolution + terminal states
Order 1 of 2. Push scoring UNTOUCHED — it is correct. No healing here.
PHASE 1 — DATE-TARGETED FETCH replaces the rolling window for settlement.
settleSource.resolveOutcome() resolves the SPECIFIC DATE and, when the
player is absent, reads GAME STATE to learn what the absence MEANS:
game final + player has a line -> SETTLE (a partial game is a real
result, never a void)
game final + player absent -> VOID (confirmed DNP)
postponed / cancelled -> VOID
scheduled / in progress / SUSPENDED -> PENDING (a suspended game resumes;
voiding it would destroy a real bet)
player played, stat missing -> unknown, NEVER void a real appearance
This is FREE for MLB: mlbStatsAdapter.getPlayerGameLog already returned the
full season log and getPlayerStats was discarding it with .slice(-10).
Settlement now reads fullLog — same request, same cache — which removes
window-decay entirely (the verified failure was a Jul 12 game outside a
last10 starting Jul 6). Projections keep using last10, unchanged.
PHASE 2 — TERMINAL STATES (migration 026 applied). outcome CHECK widened to
hit/miss/push/void/unrecoverable; added settle_attempts, settlement_source,
settlement_version, model_version. A row that cannot be resolved after
SETTLE_ATTEMPT_CAP (4) date-targeted attempts becomes 'unrecoverable'
rather than pending forever. CRITICAL: getModelAggregate now EXCLUDES void
and unrecoverable from the settled selection — it used
.not('outcome','is',null), so without this a void would have counted as a
settled row and silently moved the public record. Verified in the record
calc, not just the settle path.
PHASE 3 — SETTLEMENT-RATE ALARM. zeroSettleAlarm only caught a TOTAL zero
while ~30% of a slate failed quietly (Jul 17: 57/86). opsWatch
.settlementRateAlarm pages when resolved/attempted falls below
SETTLE_RATE_FLOOR (0.8). Voids count as RESOLVED — a void is a legitimate
terminal state — so healthy voiding never pages. Third silent-failure
surface of the night, now closed.
PHASE 4 — VERSION STAMPING. src/config/modelEras.js defines the cutoff
ONCE (2026-07-19T22:50:00Z); migration 026 backfilled pre-cutoff rows as
'pre-retention-unknown' (naming the uncertainty, not implying knowledge);
new rows carry model_version.
Regression caught pre-deploy: getScheduleFn was not injectable, so the
ledger suite hit the real network and HUNG. Now injectable via opts and a
no-op under NODE_ENV=test. The "no row -> pending" test was updated to the
new behaviour deliberately: a missing row on a FINAL game now voids.
Suite 281/3373 green, build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
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5a5e37e32e |
Retention: fill enrichment fields + page on a zero-write slot
PHASE 1 — cron capture needed NO wiring. Verified in code: the scheduler tick calls runAll = snapshotService.runAllSnapshots, which loops runSnapshot per sport, which already carries the onGraded -> retention hook. The scheduled path and the manual path are the SAME function. The reason no cron cycle had been captured is simply that no slot has fired since retention deployed (slots are 14/19/22/1/3 UTC; retention landed ~02:55). Induced proof follows the deploy. PHASE 2 — archetype/team/opponent were permanently null because retention persisted at GRADE time, before enrichment attaches them. Retention still COLLECTS at grade time (the only moment the feature vector exists) but now PERSISTS after enrichment, merging those three fields via retentionService.mergeEnrichment. The merge is pure and fills ONLY those three fields — features and every model output are grade-time values and must never be rewritten by enrichment; a test asserts that. Unmatched rows (refusals not in the enriched slate) keep nulls rather than guesses. The empty-slate early return now persists too: a refusal-only slate is still history worth keeping. PHASE 3 — ZERO-WRITE ALARM. opsWatch.retentionZeroWriteAlarm pages at missed-snapshot severity when a slot GRADED props but retention wrote fewer rows than the slate (or nothing). runSnapshot now returns retentionRows so the scheduler can evaluate it. Retention is best-effort by design so it can never break a snapshot — which means a broken write is silent by construction. This is the counterweight. A slot that graded nothing never false-pages; an absent count reads as NOTHING and still pages, distinct from a reported 0. Suite 280/3349 green, build exit 0. Outcome stamping deliberately NOT implemented (depends on the settlement fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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c4c9b97604 |
Off-box backup: pin the host key, guarantee the remote dir, page on failure
PHASE 1 — HOST KEY STATICALLY PINNED. ssh-keyscan -p 23 returned an ED25519 key whose fingerprint EQUALS the out-of-band value SHA256:XqONwb1S0zuj5A1CDxpOSuD2hnAArV1A3wKY7Z3sdgM, so it is safe to pin. scripts/storagebox_known_hosts now carries that verified line and ships to the container (Dockerfile already COPYs scripts/). backup-db.sh uses StrictHostKeyChecking=yes + UserKnownHostsFile=<pin> instead of accept-new, which was trust-on-first-use and would have accepted an impostor on the very first run. A missing pin file REFUSES the push rather than silently falling back. Never weakened to accept-new/=no//dev/null — a test asserts that on executable lines. PHASE 1b — REMOTE DIR GUARANTEED. The box has only .ssh/, and rsyncing a file into a missing parent either fails or silently writes the dump AS the directory name — one file, overwritten nightly, reading as "backups exist" while retaining exactly one. Uses rsync --mkpath when available, else an explicit remote mkdir -p ahead of the push. PHASE 2b — FAILED OFF-BOX PUSH IS NOW LOUD. Off-box is required, so the failed-push path pages at "urgent" (was "low"/deferred) and the script emits a machine-readable OFFBOX_OK=1/0/deferred that POST /api/internal/backup/run surfaces as a distinct offbox_ok field. Exit code deliberately still reflects ON-BOX durability — a good on-box dump must not raise a false total-failure alarm. Surfacing the truth, not manufacturing a failure. No key material is echoed anywhere; only the PUBLIC host key is committed. Suite 280/3338 green, build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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d3ffa1b8c2 |
Retention: model_snapshots live + base64 SSH key support
RETENTION (Phase 2, priority zero). History starts compounding tonight. migration 025 model_snapshots — APPLIED to prod. Append-only, one row per graded prop PER SIDE PER CYCLE, with a unique index on (snapshot_id, player_key, stat, line, side) so a retried cycle cannot duplicate. RLS on, service-role writes only. What it captures that the ledger never did: - features jsonb — the model's INPUTS. Without these a backtest can only grade our own homework; with them any future model can be replayed against the exact conditions this one faced. - REFUSALS (refused + refusal_reason). The ledger drops them, so a gate refusing props that would have WON is invisible — unmeasurable lost edge. Captured via a new onGraded hook in gradeSlateService that fires with BOTH sides before any filtering. - grade_11, the pre-collapse grade. The 4-letter map throws away the entire live C-/C/C+/B- range. - model_version + code_sha on every row. ledger_entries mixes pre/post-fix grades with no marker and cannot be separated retroactively. - p_win / ev_pct / fair_odds / takeable / value — none of which any permanent store held. Wiring: analyzeViaEngine1 attaches _features/_grade_11 (underscore = internal); gradeSlateService fires onGraded then STRIPS them so they never reach a cache or API payload; snapshotService builds rows and persists best-effort. Retention reuses the LEDGER's dateET/gameIdFor helpers so rows share the ledger's natural key exactly — otherwise the settle pass could never join outcomes onto them. Rows are written BEFORE the empty- slate early return: a slate that refused everything is exactly the case worth recording. CONTRACT HELD: retention is injectable and every path is caught. persist() returns errors, never throws; a missing Supabase client is SKIPPED, not an error. A retention failure can never break a snapshot. BACKUP: backup-db.sh now accepts BACKUP_SSH_KEY as base64 (recommended — survives env-var newline mangling, which is how injected SSH keys usually break silently) OR raw PEM, detected by decoding and looking for the PEM header. Verified both forms detect correctly against a real generated key. Suite 279/3325 green, build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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ef7f17610f |
Backup: durable on-box volume, off-box DEFERRED, and a real read-back check
BACKUP_DIR is now a persistent volume (/app/backups), so the dump already survives redeploys — the container-ephemeral risk that made this urgent is closed. Storage Box SSH auth is not sorted yet, so the off-box push is explicitly DEFERRED rather than failing: - gated on BACKUP_OFFBOX=1 (plus BACKUP_REMOTE and BACKUP_SSH_KEY); until then the script logs "off-box push DEFERRED" and exits clean. - if an enabled push DOES fail, it is a LOW-priority "deferred" notice, not a failure — the durable on-box dump succeeded, and calling that an incident would train us to ignore backup alerts. Adds the read-back check, because a backup nobody has read is a hope: countRowsInDump() runs `pg_restore --data-only --table=X -f -` and counts the rows between `FROM stdin;` and the terminating `\.`, proving the archive CONTAINS the data rather than merely parsing. Needs no Postgres server, so it runs inside the API container. Validated against a real pg_dump from a scratch Postgres: counted exactly 604 rows. GET /api/internal/backup/verify exposes it (newest dump in BACKUP_DIR, size, table, rows_in_dump). Unit tests inject spawn/fs so CI needs neither docker nor pg_restore. Suite 278/3310 green, build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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26b276fbfb |
Fix the ESPN team-stats parser + report: opponent rank is still underivable
Ran the manual regrade with the internal key (thanks). Results are mixed
and the honest half matters more.
CONFIRMED WORKING — the probability layer is fully alive in production.
After POST /api/internal/snapshot/{mlb,wnba}: p_win, ev_pct, model_odds
and value are present on 32/32 live grades (mlb 7/7, wnba 25/25), up from
0/8 before. That fix is done.
NOT WORKING — the grade-range half did not land, and I am not going to
claim it did. The live distribution is unchanged (wnba B17/C8 before AND
after; mlb B4/C3), no A, no D, same four confidence values. Diagnosis:
matchup_grade is 0/25 on the live board, i.e. opp_rank_stat is still
null, so engine1's +/-1.0 opponent factor still never fires and the
ceiling is still +3.0 against the +4.5 an A requires.
Two distinct causes, both verified against the live ESPN feed:
1. refreshTeamStats CRASHED on every team — "buckets is not iterable",
captured 0 / errored 15. ESPN's current shape is results.stats =
an OBJECT with categories[], not an array. The old parser did for...of
on it. This was invisible until S63 gave the function its first
production caller. FIXED here (now captured 15 / errored 0) with a
regression test covering the current shape, the legacy array shape,
and empty payloads.
2. Even parsed correctly, the endpoint does not carry a
defensive-strength metric at all: defensive_rating, opponent_ppg,
pace and opponent_fg_pct all normalize to null — it returns only a
team's OWN stats. So defensive_rank_normalized cannot be computed and
opp_rank_stat remains underivable from this source. A test documents
the gap and will fail if that ever changes.
Consequence: A STILL DOES NOT EMIT, so the A-RATED marketing hold STAYS.
Reviving the opponent factor needs a different derivation (opponent
points allowed from scoreboard/schedule, or a different ESPN endpoint) —
logged as the concrete next item, not hand-waved as done.
Suite 278/3305 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
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b742230d94 |
Phase 1: ship the backup cron as CODE + a manual regrade trigger
FOUNDATION-FIRST re-order, phase 1 (tooling + safety). BACKUP (highest-severity open item) — INSTALLED, not re-proven. src/backupScheduler.js runs scripts/backup-db.sh nightly from inside the API container, armed at boot in server.js. The container already has SUPABASE_DB_URL, pg_dump and the Supabase route, so deploy == installed: no host crontab, no Coolify click. Arming is deliberately opt-OUT (armed whenever SUPABASE_DB_URL exists; BACKUP_CRON=0 kills it) because the S62 design was opt-in and nobody ever opted in — the DB went unbacked every night for weeks. A failed run pages high-priority ntfy; silence is the danger with backups. Durability is the one part still needing a human: the container FS is ephemeral, so a dump dies on redeploy unless BACKUP_REMOTE (off-box rsync) or BACKUP_DIR (persistent volume) is set. The scheduler detects that and pages a WARNING at boot rather than letting an undurable backup read as "backed up". Runbook rewritten to lead with the code path. MANUAL REGRADE TRIGGER — scripts/run-snapshot.js, runnable via docker exec with no VYNDR_INTERNAL_KEY and no new HTTP surface. Runs the SAME snapshotService.runSnapshot the cron runs (including the team-stats refresh that powers opp_rank_stat), supports `all` and `--settle`, and prints the grade/confidence distribution plus p_win/ev_pct presence — which is the thing you actually want when verifying a grading change. ACCESS BLOCKER, logged honestly in specs/model-train.md: there is no VYNDR_INTERNAL_KEY in the local .env and SSH to the box times out from WSL2, so I can neither curl the internal endpoints (which already exist from S45) nor docker exec. The trigger is built and correct but only Kev can run it until a key or SSH access exists. This is the highest-leverage unblock for phases 2 and 3, which both need on-demand regrade+settle to verify anything. Also logged the standing cautions: CLV ledger stays private until backtest-proven; "self-improving model" is unsupported marketing until the loop closes; the engine is MLB/WNBA-calibrated and NFL/NBA/soccer need their own calibration before the hub grades them (scaling gate). Suite 277/3300 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA |
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1a94ef5fcf |
Revive the dead probability layer + restore grade range ON MERIT
Folds re-sequenced steps 1+2 into one change (Kev's call): same bug
family — features wired to sources that return null.
THE PROBABILITY LAYER WAS DEAD IN PRODUCTION. p_win/ev_pct/kelly/
model_odds/value were absent on 0/8 live grades because
gameLogService.getGameLogs returns null for MLB by construction and
depends on the offline Python service for NBA/WNBA, so meta.gameLogs was
[] for every sport. This was the S46 bug in a second location — that fix
gave featureCache an MLB branch (why grades still worked) but never the
estimator. featureCache.getStatRows now supplies normalized rows
([{date,[statType]:v}], most-recent-first) for every sport, feeding the
estimator AND consistency AND game_count_in_7d from one fetch.
VERIFIED on real props: p_win 25/25 WNBA, 8/8 MLB (was 0).
GRADE RANGE, ON MERIT — never by rescaling (permanent founder ruling:
minting A's without new information is a relabelled B sold as an A and
corrupts an append-only ledger).
- refreshTeamStats wired into runSnapshot — it had ZERO production
callers, so opp_rank_stat was permanently null and a +/-1.0 factor
could never fire. Test-env no-op (opsNotify precedent).
- L20 made SYMMETRIC: both branches were delta +1.0, so the season
baseline could only ever ADD. No negative path was a structural reason
D was unreachable. New l20_contradicts_* carries -1.0.
- game_count_in_7d derived from real logged dates (heavy_workload_7d).
- NOT wired, deliberately, with reasons inline: teamId (no team_id
column; getFeatures reads it top-level; factor also needs a starter-id
list) and season_type (ESPN 2 = REGULAR season; threading it raw would
fire veteran_in_playoffs in July). Dead code dressed as a fix is the
thing we are removing, not adding.
CALIBRATION GUARD (found by verifying, not assuming): consistency CV is
NBA-tuned; for a Poisson-ish stat cv ~ 1/sqrt(mean), so any stat with
mean < 4 auto-classifies boom_bust. First verification run showed 8/8 MLB
props boom_bust — a blanket -1.0 that dropped the board to all-C. Floored
at CONSISTENCY_MIN_MEAN=4 -> 'unknown' below. Absent beats wrong. MLB
low-count stats therefore still get no consistency factor: honest, not
fixed. Scale-free index-of-dispersion classifier is the open follow-up.
CONFIDENCE IS NOT A PROBABILITY: payloads carry confidence_basis:
'grade_band'. Corrected mlb-grade-degradation.md — its "25/25
grade<->confidence agreement" is a TAUTOLOGY (confidence is derived FROM
the letter, so it would report 25/25 even if every grade were wrong), not
a validation. Removed dead mlbGrader.js (referenced only by its own test)
and the stale computeFeatures comment claiming a penalty that never ran.
VERIFICATION (scripts/verify-grade-range.js, real props/logs/engine):
WNBA 25 props B 68%->32%, C 32%->64%, D 0->1 (4%); 11-step spread went
from 2 steps to 5 (C/C+/B-/D). The D is earned: Angel Reese assists o2.5,
p_win 0.365. Nothing flooded — grades got HARDER. A did not emit locally
because opp_rank_stat needs the Redis cache only prod populates (local
ceiling +3.0 vs the +4.5 A needs); reachability is proven arithmetically
and locked in tests. Prod A-emission is the outstanding fingerprint.
MARKETING HOLD: "A-RATED" (AccuracyBadge, TopSignals) is unsupported
until that fingerprint. Confirmed honest fallbacks render today —
/api/ledger/accuracy has B and C buckets only, so the badge shows
"MODEL · 63% HIT" and TopSignals self-hides. Nothing fabricated ships.
Suite 276/3286 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
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7a925f43eb |
Model Train arc 1 (engine): de-vig + EV + takeable/value gates + hero v2 + triplet
Steps 1-6 — make "real opportunities at takeable prices" the engine, not a filter. 1. DE-VIG (src/utils/devig.js): two-way multiplicative de-vig strips the vig and returns fair prob + fair price per side + the overround. One side missing → fair UNAVAILABLE (null), never faked. Method noted in code + the `devig_method` field. 2. EV (devig.evPct): ev_pct = model prob × decimal − 1 at the graded side's ACTUAL price. This is the ranking signal now, replacing raw |model−consensus|. 3. TAKEABLE gate (src/config/valueEngine.js, TAKEABLE_ODDS_CEILING −160 .. +200, env-tunable): promoted surfaces only (hero/featured/alerts). The full board still shows everything; Parlay Lab exempt; JUICE_ODDS_FLOOR (−400) stays the absolute backstop underneath. Strict null-guard (Number(null)===0 would have made a missing price "takeable"). 4. VALUE flag: passes BOTH gates (takeable AND ev_pct ≥ VALUE_EV_THRESHOLD). Grade = read quality; value = the price pays you. Shipped in payloads. 5. HERO v2 (heroPropService): highest ev_pct among takeable A/B reads — a huge gap on a −900 line is trivia, not an opportunity. 6. VALUE TRIPLET: book_odds · fair_odds · model_odds on every read (snapshot, hero, scan — they all spread the grade). Handoff documents the fields; the rendering is Session-2 Design's job. All wired in analyzeViaEngine1's existing p_win/kelly block (real quantile probability × real book odds, or nothing). 33 new tests; suite 276/3306 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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348a82b4a0 |
Generalize the no-edge guard: suppress by the BOOK'S PRICE, not a stat whitelist
Follow-up to the rare-event under fix — the whitelist (doubles/triples/HR/SB) was fragile: the same juiced-under problem exists for steals, blocks, and any other low-frequency market, and a new stat would slip through. The real signal is the book's own price. The doubles unders were priced -625 to -1100 — laying 6-11x to win 1x on an ~82% event, with no value the model could recover. So the PRIMARY guard is now stat/sport-agnostic: analyzeViaEngine1 refuses any read whose graded-side odds are past the juice floor (JUICE_ODDS_FLOOR, default -400, env-tunable). That catches every version of this — steals, blocks, anything — and it also keeps the public record honest (those -800 "wins" hit ~82% of the time and would inflate the hit rate, the same class as the projection-0 degradation). The structural rare-event rules stay as the BACKUP for props with no odds (list also expanded cross-sport: + steals, blocks). Normal + longshot prices (-110, -250, +600) are preserved. 16 tests cover both layers. Reported: the doubles projection was REAL per-player (not a fallback); the fix is the price guard, not a bigger list. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f72f063e6f |
Suppress rare-event 0.5 unders (juiced, no-edge) — config-driven grade + board fix
Betting-logic audit: the CONSENSUS-vs-MODEL board flooded with fake reads like "DOUBLES u0.5 · MODEL 0.2 · +edge" — the juiced under side of rare counting-stat markets (doubles/triples/HR/SB), which is never a takeable edge and violates the no-unders-default doctrine. Report finding (item 3/4): the doubles projection is REAL per-player, not a flat fallback — 'doubles' maps to a real game-log field (MLB_LOG_FIELD doubles→ doubles) and the live values varied (0.03/0.16/0.2/0.22). So no projection-gate refusal for fakeness; the problem is purely structural (a rare event's real projection always sits below a 0.5 line, so the under always "wins"). Fix (config-driven — src/config/rareEventMarkets.js, tunable stat list + line threshold): - Grade layer (analyzeViaEngine1): a rare-event UNDER at ≤0.5 is always REFUSED (grade null + suppressed flag/reason). A rare-event OVER at ≤0.5 is refused UNLESS the model genuinely projects the event above the line — because a 0.2-over-0.5 carries the SAME |edge| as the suppressed under and would just take its rank on the board. The over grades normally once projection > line. - Board layer (marketBreadth.collectBreadth): drops null-model rows so a suppressed/ungraded prop can't rank a "MODEL —" placeholder onto the board. 10 suppression tests + config locks; also fixed a settingsPage book assertion left over from the ESPN→theScore swap. Suite 274/3289 green, web build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ccb9668f0c |
Task B — founder checkout is SEAT-GATED; payment-decline grace spans retries
1+2. Checkout price was CODE-gated (founder price only with a valid founder
code) — so "Claim a Founder Desk" would have charged the $44.99 standard
price, not the advertised $34.99. Now it's SEAT-gated: resolveCheckoutPrice()
attaches the founder price while founder seats remain (< FOUNDER_SEATS_TOTAL,
read from the SAME countFounderSeats() truth as the ClaimMeter), and flips to
standard at seat 100. createCheckoutSession uses it; the founderCode param is
kept for back-compat but no longer drives price. The meter flips to "SOLD
OUT" at capacity. When the count can't be verified we honor the advertised
founder price (never overcharge).
- Also hardened countFounderSeats to manual pagination (the for-await form
broke on non-async-iterable list mocks).
3. Tests: resolveCheckoutPrice at seat 0 → founder, seat 100 → standard, the
99/100 boundary, null-count → advertised founder price.
4. Grace: invoice.payment_failed now sets a 14-DAY grace (spans Stripe's Smart
Retry window) instead of 48h — a transient decline no longer revokes access
mid-retry. Access is revoked only when Stripe actually cancels
(customer.subscription.deleted keeps its 48h grace). Test updated.
Stripe + founders suites green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ae3cff9dbd |
Item 7 — book roster: ESPN BET → theScore Bet (PENN)
ESPN BET is defunct — PENN/ESPN terminated the deal; PENN rebranded it to theScore Bet (Dec 1 2025) and ESPN is now exclusive with DraftKings. Removed the ESPN BET entries from the BookChip map (web/src/lib/books.js) and added theScore Bet (mono TS, slug thescore) as the successor. Added 'thescore' to the backend oddsNormalizer ALLOWED_BOOKS so the feed's lines are accepted; synced the bookWordmark test list. The ESPN references in src/config/sports.js are ESPN's STATS API (data provider, unrelated to the sportsbook) — left untouched. Flagged in specs/design-reference/HANDOFF.md that the design mockups' BookChip row still shows ESPN BET and needs the same one-swap on the next refresh. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a8e383e7e7 |
Item 8 fix: articles live in web/content (the runtime content root), orphan deleted
The blog showed "Posts coming soon" live: the app reads process.cwd()/content = web/content at runtime (that's where the old orphan lived and rendered), but the 5 articles were committed to REPO-ROOT content/articles — which the deployed app never reads. Moved them to web/content/articles (verified getAllPosts finds all 5 from cwd=web) and deleted the orphan file web/content/blog/line-movement-guide.mdx (the route already 301s). Test paths updated to web/content/articles. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cb3237cdce |
Item 6 — Desk showcase renders REAL data (or hides), kills the mocked ladder
The pricing Desk showcase hardcoded an alt-line ladder (1.5 A +7.1% / 2.5 A+ +11.4% / 4.5 C -3.8%), QUARTER-KELLY 2.4%, and PARLAY φ 0.34 — a mocked demo selling something we weren't proving. - deskShowcaseService reads the pre-graded snapshot for a real A/B prop's alt-line ladder (prefers the one with the most grade variation — the most compelling real example). Edge per rung shows only when it's a plausible market value; the inflated (model-line)/line artifact on small lines is guarded to "—" rather than shown as a fake +91%. - PARLAY φ is now REAL: the model's same-team correlation (0.34, mirroring the frontend parlayMath team constant) computed for TWO REAL same-team legs, named. No real same-team pair on the board → the tile hides, never an invented number. - QUARTER-KELLY tile is REMOVED: the snapshot has no odds, so a real quarter-Kelly % can't be computed here — a fabricated 2.4% is worse than nothing. Kelly stays a real in-app Desk feature; the showcase just doesn't fake it. - DeskShowcase is now a client component fetching /api/desk-showcase; when the board has no real ladder the whole visuals column hides (real-or-hidden, same law as the hero). The pitch copy is unchanged. 5 service tests. Change-affected suites green, web build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9b9aab4262 |
Item 5 — daily hero prop is a live RULE (biggest model-vs-market disagreement)
The landing hero was a static Jokic "Example" card with a name-length pick and a
hardcoded A- 73% +6.2% fallback. Now it's deterministic and live:
- heroPropService.pickHeroProp reads the pre-graded snapshot and selects the
prop with the LARGEST |projection - line| gap among A/B grades (conviction,
not noise) — the read where VYNDR disagrees most with the market, the card
that makes a stranger argue. No curation, no grading (reads cache → no API
credits). GET /api/hero-prop (backend) + repointed Next proxy.
- The card shows the disagreement EXPLICITLY: the book's line vs VYNDR's model,
side by side (model in green), with the real grade timestamp ("Graded 2:14
PM"). The EXAMPLE chip is gone.
- Empty slate → the MOST RECENT real graded read (flagged "LATEST READ", real
date). Nothing cached → { available:false } and the card HIDES. No
hand-written fallback — the Jokic card is deleted. Survives a dead night: a
live rule shows tonight's real MLB read, never a phantom July NBA card.
7 service tests lock the rule (max-gap, A/B gate, projection/line required,
empty→recent, hidden, cross-sport). colorContract updated to the new
disagreement display. Change-affected suites green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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89a2977f57 |
Item 7 — public accuracy reads the CLEAN ledger; BEAT CLOSE hidden until C4
Kev's call: the 30D accuracy surfaces must read TRUTH, not a cache that can't be filtered. My earlier degraded-row exclusion only touched getModelAggregate (Postgres); the public buckets/badge still read outcomeService (Redis outcome log), which counts degraded projection-0 outcomes and has no field to filter on. - /api/accuracy (AccuracyBadge) + /api/ledger/accuracy (buckets/ModelRecord) now source from the clean Postgres ledger aggregate via new ledgerService.getAccuracyView + accuracyBucketsFromAgg (model_value > 0 excludes degraded rows). Same response shapes → no frontend change. Redis outcome log is now read by nothing public; it can age out or be rebuilt. - BEAT CLOSE is a MEASURED-WRONG ZERO: captureClosing re-records the locked line as the "closing" line, so clv is flat on the whole sample and beat_close reads 0% (comparing a number to itself). Full write-up: specs/audit-data/ clv-capture-broken.md (the fix belongs to C4). Until then, beat_close_pct + clv_distribution are SUPPRESSED at the source (getModelAggregate, gated by clvCaptureReliable() / CLV_CAPTURE_RELIABLE=1). Every public surface already renders BEAT CLOSE only when non-null, so they all hide it now — no wrong zero anywhere. HIT RATE (real) is unaffected. Suite 271/3261 green, web build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36e653d695 |
Fix compliancePages test: articles are PUBLISHED now (item 8), not draft
The test locked the old draft/unwired state; item 8 intentionally published
the 5 articles to /blog with real dates. Updated the assertion to the new
published shape (title + real date + status: published). This was a
tests-before-commit miss on the item-8 push (
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66d52a9ce0 |
Item 1 — VERB LAW: one verb, READ (never SCAN), + a lint that enforces it
The product argued with itself: FAB/nav said "Scan", Free tier "5 scans", ticker "MLB slate scanned" — while the Ledger says "MY READS". Swept every user-visible surface to READ: - BottomTabBar FAB + Nav link: 'Scan' → 'Read' - Pricing free tier: '5 scans to try the model' → '5 reads …' - StatStrip: 'Awaiting next scan' → 'Awaiting next read' - Ticker badge + snapshotService event: tag 'SCAN' → 'READ', 'slate scanned' → 'slate read' (readSportOf parses BOTH old and new so cached ticker items dedupe cleanly through the rollover) - upgradePitch: 'You've scanned N parlays' / 'unlimited scans' → read/reads Internal untouched (not user-visible): /api/scan routes, scan_count column, scanning state, DemoScan/ScanIcon, scanlines CSS, the transitional SCAN color-map key. tests/unit/verbLaw.test.js is the enforcement: it fails on user-visible scan/scanned/scans copy across web/src + src/services (skips comments). Suite 270/3254 green, web build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9fc4edf3a9 |
Blast radius: exclude projection<=0 grades from the public model record
The degraded grades (projection=0 → model_value=0) are already settled in the
append-only ledger and must NOT be deleted (Data Semantics law). But their
hit/miss is noise, not model skill — they never had a real projection. So
getModelAggregate now filters `.gt('model_value', 0)` on both the settled and
pending queries: the rows stay in ledger_entries, but leave the public hit_pct /
CLV / per-tier record. `.gt` also drops NULL model_value. Post-fix no such row
can be written (projection<=0 refuses), so this only sheds the historical set.
This is the functional form of the "marking" the work order asked for — the
degraded locks are effectively marked as non-counting without mutating history.
Test builder mocks gained `.gt`; a lock asserts the filter is applied to both
queries. Suite 269/3253 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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888d103f95 |
Fix MLB grade degradation: projection>0 gate, edge semantics, letter=confidence
The #1 board item — three grading bugs the phone audit surfaced, all in the live Node grade path (engine1 + analyzeViaEngine1), fixed at the source. 1. PROJECTION=0 NOW REFUSES. projectionFor returned l5_avg even when it was 0 (finite, so the `== null` gate passed it) — 9/25 live grades graded on a zero projection, producing a degenerate edge and a hollow grade. Now a non-positive reference is not a projection: projectionFor skips it and falls through to the next POSITIVE reference (l5 -> l20 -> per_90 -> xg); when none is positive it returns null and the read REFUSES (insufficient_data). The gate also gained an explicit `> 0` guard so the invariant is structural — a grade can never be emitted with a non-positive projection. Fewer graded props, honest. 2. EDGE_PCT. The formula was already (model - line) / line signed by direction — Kev's intended semantics. The broken {20,60,100,140} cluster was the proj=0 degeneracy ((line - 0)/line = 100%); with #1 those refuse, so the fabricated 100s vanish and real edges flow. The main-line edge now reuses the VALIDATED projection (edgePctFor accepts an optional ref) so edge and the persisted projection can never diverge. Frontend |edge|>40 guard stays as a safety net. 3. LETTER == THRESHOLD_TABLE(CONFIDENCE). engine1's hand-rolled GRADE_TO_CONFIDENCE drifted a full sub-tier low (B -> 0.55, which the canonical grade_thresholds.json calls B-) — the "B at 45%" the audit caught. Now confidence is DERIVED from each grade's band MIDPOINT in grade_thresholds.json (one source of truth, shared with the Python engine), so applying the threshold table to any grade's displayed confidence resolves back to the same letter. Proven for all 11 grades. Regression locks: tests/unit/mlbGradeDegradation.test.js (14 tests). Backend suite 269/3253 green, web build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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71e35e90fd |
P2-10: ledger read-card density — tighter padding/margins (3-4 per phone screen)
Phone audit: read cards were huge, only 1-2 fit per screen. Compressed the
vertical spacing — article padding 16->12, header margin 8->5, name 15->14px,
ladder-rungs margin 10->8, book/date line 12->8.
Kept the archetype showDesc: it renders INLINE (same row as the badge), so it
adds zero vertical height — dropping it wouldn't help density and would break
the ds5 design lock ("the badge shows its one-line meaning where it leads").
Locked the density in vyndrParityQA (P2-10).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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77e8937a56 |
P2-9: leaderboard stat labels (SB/ER/TB) + FLAG the grade-degradation root cause
DISPLAY FIX (shipped): the league leaderboard rendered raw snake_case
("stolen_bases U0.5", "earned_runs U2.5"). New canonical short-label lib
web/src/lib/statAbbrev.js (one source, CommonJS + unit-tested) maps stat_type
to SB/ER/TB/HR/K/PTS/… and ExploreHub routes through it. Unknown ids upper-case
their words so raw snake_case can never leak again.
FLAG (reported, NOT silently changed — per the audit's instruction): the "B at
45% confidence" is a BACKEND grading issue, diagnosed against live snapshot:
- 25/25 grades mismatch their own confidence vs grade_thresholds.json (B shown
at conf 55 = the B- band; a systematic one-sub-tier gap on every prop). The
surfaced `confidence` is not the probability that derived the letter (likely
the data-sufficiency penalty applied to display-only).
- 9/25 have projection=0 — the MLB feature path feeds 0 instead of refusing
(S58 insufficient_data), which also produces the P1-7 broken edge_pct.
Full write-up + do-not list: specs/audit-data/mlb-grade-degradation.md. NOT
re-lettering or shifting thresholds on the frontend — that would hide the bug.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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00537eb84c |
P1-8: truth in Compare verdict — no phantom "tonight", cite what actually wins
Phone audit: the Compare verdict read "the edge tonight tilts his way" for Jokić vs Wembanyama — an NBA claim in July, when NBA has 0 games. The page is sample/form data with no game resolution, so "tonight" can never be verified. Reframed to "on current form" (the rows ARE L10 form) — always honest, in or out of season. Also fixed the cited dimensions: the verdict claimed "usage", but in the sample Jokić's Usage% (29.1) is LOWER than Wemby's (31.0) — he wins scoring, boards, and playmaking, not usage. Copy now matches the data. Locks both P1-7 and P1-8 in vyndrParityQA. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d755b43f05 |
P1-7: flat edge board — guard the broken edge placeholder (absent > fabricated)
Phone audit called the board 'mostly-empty'. Two causes, both now addressed: 1. Dead images (P0-2, already fixed) → the matchup/team chips render logos now. 2. Degraded edge data. Live snapshot edge_pct is on a broken scale (distinct values 20/60/100/140 — not a market %), with projection=0 and confidence 35-55%. A real prop-market edge is single-digit, never past ~40%. Leading the board with '+140%' fabricates a signal (Data Semantics Rule). Fix: an edge whose |value| > 40 is treated as ABSENT at BOTH layers — the data layer (flattenToEdgeBoard nulls it, so it can't RANK a fake +140% above a real +8.4%) and the display (EdgeCell shows '—'). Board falls through to the grade-rank tiebreak when edges are unreliable. Real edges (≤40) are untouched. The root cause — edge_pct/projection/confidence degradation — is a BACKEND grading issue (same family as the P2-9 '45% B' flag), reported separately; this is the honest frontend guard, not a fix for the data. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8b35fd06ec |
P1-5 fix: 390px containment — consensus rows stack, pitcher line wraps
Phone audit: CONSENSUS VS MODEL bled off the right edge ('2 BO…', 'MO…') and
STARTING-pitcher lines truncated ('2.64 E…'). The M4 lock only hid the DOCUMENT
scroll (html/body overflow-x) — content still clipped inside cards. Now contained:
- .breadth-row stacks (flex-direction:column) at <430px, each field on its own
line with overflow-wrap:anywhere — no bleed.
- the game-card starting-pitcher inner spans wrap + shrink (flexWrap + minWidth:0)
so name/ERA/archetype flow onto a second line instead of clipping.
- STRENGTHENED the lock: vyndrParityQA now asserts the CONTAINMENT patterns
(breadth-row stacks, pitcher spans wrap), not just document overflow.
MLB stat pills: the game-lines grid already scrolls-within-card (<640 M1); if
the audit still shows pill clipping elsewhere, it's a follow-up targeted pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ff53f31bfc |
P0-4 fix: mobile header collapses to ONE line — logo + clock + sync dot
Phone audit: at 390px we still rendered the full desktop 3-row header (nav + TOP MOVES ticker + SYNC line) eating ~20% of the viewport, and its height clipped page titles under it (MY READS tabs, HEAD TO HEAD). Implemented Design's mobile app bar <768px: - New MobileSyncClock (extracted from HeartbeatBar) lives in the Nav's right cluster — wall clock rests, amber/STALE reacts off the shared freshness tier. - <768px: the ticker row (.nav-ticker) AND the whole heartbeat bar are hidden; only the nav row shows (logo + clock + search). main padding-top → 62px and the Slate sticky tabs → top:60px, so nothing clips under the bar. - Locked in vyndrParityQA (P0-4): ticker+heartbeat hidden, nav clock shown, paddings collapsed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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db61876b2f |
P0-3b/c: consensus grouped by player + ledger cards nest alt lines as a ladder
Completes P0-3 across all three surfaces: - CONSENSUS VS MODEL (MarketBreadth): dedupe by player+market so Ben Williamson's alt-line variants show as ONE consensus row (no per-market cap — a consensus table just shouldn't repeat a player). - LEDGER cards: group by player+market via groupIntoLadders — Alec Bohm's strikeout ladder (U1.6/U1.3/O1.5) is now ONE card with the rungs nested (each its own side/line + tier-colored grade), not three separate cards. - playerGrouping reads player OR player_name (ledger rows use player_name) — regression-tested so the ledger doesn't silently empty. The Alt Line Ladder shape is what /pricing already demos; the record now uses it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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55f5cdc57d |
P0-3a: dedupe the Explore leaderboard — one row per player+market + per-market cap
Phone audit: leaderboard flooded with 9 consecutive identical 'stolen_bases U0.5 45% B' rows. New shared lib/playerGrouping (dedupeLeaders + groupIntoLadders, name-key aware, 7 unit tests): ONE row per (player, market family) keeping the best-ranked, then a per-market cap (4) so no single prop type floods the board. Applied to ExploreHub. Ledger cards + Consensus grouping follow in P0-3b/c using the same lib. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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489d849f1e |
P0-1 fix: ledger/u grade badges are token-derived — kill blue-B / amber-C / non-A glow
Phone audit found LEDGER READ CARDS rendering B badges with BLUE borders + C with AMBER right now in prod — GradePill (components/GradeCard.tsx) hardcoded the OLD palette (rgba(74,158,255) blue-B, rgba(255,179,71) amber-C) for bg/border while the text used the migrated token. Migrated bg/border to color-mix on the grade token, so B renders neutral-white and C grey (matching the board). - globals.css .grade-*-bg → token-derived color-mix (was raw blue/amber rgba). - DELETED glow from .grade-glow-b/c/d (glow is A-tier ONLY, by law) — B/C/D keep their token color, no text-shadow. - Purged the last dead grade-blue #4A9EFF fallbacks (SoccerGradeResult, the intelligence INFO dot). - REGRESSION LOCK: vyndrParityQA fails if #4a9eff / rgba(74,158,255) reappears anywhere in web/src, if GradePill hardcodes blue/amber rgba, or if grade-glow B/C/D grow a text-shadow again. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6bc9093298 |
M4 locks: flat edge board is mobile-only + chip/grade/hero + overflow contained
Structural mobile rules become failing tests (M4 'test-lock what's lockable'): the flat EDGE BOARD shows <768px and game cards are desktop-only; the board renders TeamChips + tier GradeBadge + sign-colored hero edge% + the ranked opacity ramp; document never scrolls sideways at 390px. Source assertions — they lock the RULES, not the pixels (that's the master audit). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8a24ac9129 |
M1b screen 01: the flat EDGE BOARD — Design's mobile board IA
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked list (all graded props across every game on one list, sorted by edge) — not the desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data: - slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled GameCardData[] (grade→game join already done) into ranked rows, edge desc. STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule). Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests. - MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1), player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip, and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp (1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/ GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated). - Slate: <768px renders the flat board, ≥768px keeps game cards (same data, toggled by width). Ungraded slate still shows game cards on phones (no blank). Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core mobile screen, top of the master-audit list. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f02dc4a6d5 |
fix: mobile test pins grade-hero at Design's 74px (follow-up to baf977f)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f24f9412f1 |
Rev 3 matchup chips: TeamChip primitive + board-row team context
Design Rev 3 anchors every matchup/context abbr with a 10-12px team tile. New reusable TeamChip renders the real TeamLogo (licensed ESPN logo where it resolves, team-colored monogram otherwise — the resolver is already built) at that size + the abbr, sitting inside the row so it inherits the ranked opacity ramp. First placement: StatStrip's player/team context (name → team-chip → archetype). ROW-GRAMMAR identity-run test updated to the chip marker. Remaining Rev 3 placements to thread TeamChip into (reusable, mechanical): parlay legs, grade-shift header, pitcher "vs", /u recent-settled, other matchup context lines. Game-card headers already carry TeamLogo (TeamLink). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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77d8fd658d |
M3.6 glyph lift — 29 archetypes now render Design's real 74-mark set
Replaced the generic reused shapes (triangle/star/plus/bolt…) with Design's real per-archetype marks from the authoritative glyphDefs() (HANDOFF), and aligned each archetype's color to Design's deduped palette — frontend lib/archetypes.js + backend archetypeService.js kept in color-sync (the cross-file test iterates the backend set). Badge test color expectations updated to Design (BOMBER #FF9F45, CONDUCTOR #6C8CFF, ALPHA #7C5CFF, FORTRESS #4C6FA5, …). Scope + honesty: - 29 non-combat archetypes wired to real marks + Design colors. - COMBAT namespace (STRIKER/GRAPPLER/PRESSURE/COUNTER/FINISHER/GRINDER) left untouched — it uses unicode CHAR glyphs + its own pinned colors + test (FINISHER deliberately doesn't collide with the soccer FINISHER). Combat could adopt Design's SVG marks in a follow-up. - 39 Design marks are INERT (no classify() producer yet) — the 74 SVGs live in specs/design-reference/assets/glyphs/; they light up when classify() expands. - 9 backend archetypes have NO Design mark (BRUSH/CONNECTOR/DISTRIBUTOR/ FASTBREAK/FLEX/HYBRID/SWITCH/SWITCHBOARD/WHIFF) — kept on their generic glyph, flagged for Design. VISUALLY UNVERIFIED at 390px/desktop — archetype marks + colors on the audit list. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e0a26a8055 |
M3.1 token alignment — the palette to Design's exact package values
Reconcile finding: the live tokens had DRIFTED from Design's package (HANDOFF "Tokens (exact)"). Per the standing conflict rule (Design specified exact hexes → rejected the drift → Design wins), aligned the whole palette: - Surfaces: --bg-1 #0E0E16→#0E0E14, --bg-2 #15151F→#14141E; added --bg-deep #0A0A10 + --hairline #101018 (Design's ramp). - Text: --text-0 #E8E8F0→#F0F0F0, --text-1 #7A7A8E→#B8BCC8 (Design's secondary is far brighter), --text-2 #4A4A5E→#707080, added --text-3 #4a4a58 micro. - Borders: #1E1E2E→#1E1E2A, #2A2A3E→#2A2A38. - GRADES (the big one): B blue #4A9EFF → neutral-bright WHITE #F0F0F0; C amber #FFB347 → muted GREY #B8BCC8; D #FF5252 → #FF4757. The old blue/amber actually violated DESIGN-SPEC v2's OWN "B neutral-bright, C muted" — this fixes a long-standing drift, confirmed by Design's package. Amber stays its own token (--amber); --warning decoupled to --amber; --miss → #FF4757. - vyndrTokens.js GRADE_HEX mirror + the design-system test updated to match. Big VISUAL change (grade color language), VISUALLY UNVERIFIED at 390px/desktop — on the Chrome-audit list. Every surface inherits it, so it lands first. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7c7ab24be5 |
M1b: mobile app-bar clock — Design's resting clock + STALE reaction (Hybrid)
Design's mobile app bar shows a wall clock, no SYNC/STALE readout. Building it literally would drop the Ship-A staleness signal on the device most users are on. Kev's ruling: Hybrid — the wall clock is the RESTING state (the stillness), STALE/amber is the REACTION (the punctuation), driven by the SAME real signal as desktop (refreshed_at vs expected_interval_s, thresholds 1.5×/3×). Never silently stale on mobile. Design drew the happy path; we keep the failure state. - web/src/lib/freshness.js — extracted the freshness tier as ONE shared source (CommonJS, unit-tested); desktop HeartbeatBar + mobile clock both key off it, so mobile can't silently disagree with desktop about staleness. - LiveLayer: <768px hides SIGNAL LIVE + EKG + graded + the SYNC label and shows a single right-aligned clock — ticking wall clock when calm, amber SYNC / red STALE when the tier reacts. Resting dot is static (the clock is the pulse). - Test-lock: freshness.test.js (tier thresholds, absent≠false-stale, no negative age) + vyndrParityQA (mobile clock wired, one shared freshness source). Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px. NEXT shell increments (still M1b): merge the clock into the logo row (Design's single-row app bar), the breadth strip (EDGES/AVG CLV/GAMES — replaces the graded count mobile lost here), and relocate the wire to the bottom of the board. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a10227ee5a |
Design completion train — import authoritative mockup + M1a mobile foundation
SETUP (required first step): overwrote specs/design-reference/ with the CURRENT
authoritative mockup ("Vyndr System.dc.html" from claude.ai/design, the version
with the combat card / pitcher identity / live grade-shift / correlation builder
/ FREE|PRO pricing / TRANSMISSION QUIET). 12 surfaces. Confirmed it has NO media
queries — desktop-only, so the 390px expression is a deliberate design decision,
not a shrink.
M1a — mobile foundation (built to spec, VISUALLY UNVERIFIED at 390px; WSL2↔Chrome
unreachable, the Chrome audit is the eyes):
- Header-zone collapse (the concrete audit finding: ticker + SIGNAL LIVE + STALE
stacking in ~110px). The decorative EKG is dropped <768px so the heartbeat
reads as ONE clean status line; signal pulse + ticker are the single animated
element (DESIGN-SPEC §4). LiveLayer gains .heartbeat-bar / .hb-ekg hooks.
- Primary CTA (.vbtn) meets the 44px touch target on mobile; dense `small`
buttons opt out (density is a feature).
- .m-hero mono-hero clamp for the one-figure-per-card grammar at 390px.
- M4 test-lock: vyndrParityQA asserts the header collapse, tap target, overflow
containment, and the honest "UNVERIFIED at 390px" label are all in source.
Per-surface stacking (M1b), billboards (M2), desktop parity (M3) continue.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2d413cfe1e |
Quota guard: close the silent odds-api drain + reserve floor for MLB
Diagnosis (why 500/500 went unpaged): the only regular odds-api burner was
futuresService, which called axios DIRECTLY — bypassing the gateway, so it
never hit recordCall (the ONE place the WARN/BLOCK pager fires) and never
respected the 95% block. It only syncFromHeaders, which updated the counter's
number SILENTLY. oddsService (which does go through the gateway) only touches
odds-api when PropLine fails, so recordCall for odds-api effectively never ran.
Result: the counter could reach 100% with neither pager firing.
Fixes (a silent drain is now impossible, not just guarded):
- futuresService routes through gateway.fetch('odds-api', …) → counted, blocked
at 95%, and reserve-gated. Closes the raw-axios bypass.
- Reserve floor in the gateway: a DISCRETIONARY call (futures/soccer) passes
reserve=ODDS_API_RESERVE (default 50) and is refused while remaining <= reserve.
The ESSENTIAL MLB prop-backup passes no reserve and may spend to the 95% block.
→ a futures/soccer drain can NEVER starve MLB's backup path.
- quotaTracker.syncFromHeaders (the AUTHORITATIVE number) now fires the same
once-per-period WARN/BLOCK alert on a crossing — extracted fireThresholdAlert
shared with recordCall. The header-only drain now pages.
- POST /api/internal/quota/test-alert (internal-key) test-fires the pager
end-to-end so ntfy delivery is verifiable on demand.
Also (reality-corrected cadence): WNBA restored to the full grid. 2026-07-15
had two AFTERNOON WNBA games finished before the 22 UTC slot — 14 UTC (10am ET)
is the only slot early enough for a 1pm ET game's props, and on PropLine the
extra slots cost a rounding error. Soccer stays the only trimmed sport (the
real odds-api discipline). Assumption corrected by observed data.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4cd933d83e |
Job 1: per-sport snapshot cadence (config, not baseball's rhythm for all)
Every ACTIVE sport was graded at all five MLB slots (14/19/22/1/3 UTC). Sports post lines on different clocks, so that inheritance was wasteful both ways: WNBA props aren't posted at 14:00 UTC (10am ET) → that slot always graded 0 (the audit's "wnba:0"); soccer odds come from the 500/MONTH odds-api key, so five slots/day is a third of the budget for 1-2 matches. New src/config/sportCadence.js is the single source of truth (config-over- constants). Mapped from reality + quota headroom (PropLine 9k/day abundant, odds-api 500/mo scarce): mlb 14/19/22/1/3 intraday (full grid — games+props all day) nba 14/19/22/1/3 intraday (in-season fits; off-season self-skips empty) wnba 19/22/1 intraday (afternoon→evening ET; drops the 14/3 waste) soccer 14/19 NO intraday (WC live; 2 lean odds-api reads, key-protected) The scheduler still fires at HOURS_UTC and the missed-cron watchdog still references MLB (which runs every grid hour) — each slot now grades only sportsForHour(h), and only intradaySports() get the 20-min refresh. Every sport's hours are kept a subset of the firing grid (a boot-time guard + a test warn if that's ever violated). Retune a sport by editing one table row. Adaptive, not constant: near-zero when a sport is quiet, protecting the scarce odds-api quota from being drained by noon. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bbfce05b94 |
Resolver hardening: ESPN team-roster index as primary NBA/WNBA name→id source
Wave 0 shipped NBA/WNBA grading off ESPN per-athlete gamelogs, but name→id
resolution went only through the v2 /search endpoint, which is unreliable at
the edges. Live probing surfaced the real coverage gap: search actually
resolves the right id for most names, but dual-league athletes (WNBA + NCAA —
e.g. Napheesa Collier, Brionna Jones) get a filters-only gamelog until a
`?season=` is supplied, so they silently returned insufficient_data despite a
full season of games.
Two fixes:
1. buildAthleteRosterIndex(sport) — aggregates every team roster for nba/wnba
into a complete { nameKey → {id, displayName, teamId} } map (canonical
accent-folded keys via playerName.nameKey). Bounded concurrency (6) over the
~15-30 team fetches, Redis `espnroster:{sport}` (24h) + in-memory mirror,
fully defensive (a failing team is skipped → partial index, never throws;
grouped OR flat athletes[] shapes handled; non-numeric ids dropped). This is
now the PRIMARY resolver in resolveAthleteId/getPlayerGameLog; the v2 search
stays as a backstop on a roster miss. A unique roster hit wins (S59 doctrine)
— a missing name beats guessing another player's id.
2. getPlayerGameLog retries the gamelog with candidate seasons (current +
previous calendar year) ONLY when the first parse comes back empty
(filters-only), unlocking the dual-league athletes. The common path is
untouched.
MLB path (statsapi) unchanged; settlement/snapshot/frontend untouched.
Live probe: WNBA roster index = 206 players (Collier id 3917450 / Lynx team 8,
Brionna Jones id 3058895 present); NBA index = 544. Collier now resolves
end-to-end with 20 gamelog rows (was NOT FOUND); Brionna Jones likewise; all
previously-working players (A'ja Wilson, Ionescu, Clark, Stewart, Plum) still
resolve. NBA hyphen names (Gilgeous-Alexander) resolve via nameKey folding.
Tests: tests/unit/espnRosterIndex.test.js (9, fail-then-pass on base adapter).
Full backend suite 3183 green; web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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fe5a495e90 |
Merge Wave 2B: never-dark offseason hub UI (NewsWire + FuturesBoard on /explore)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f0752b804b |
Wave 2A: offseason data feeds — news wire + quota-disciplined futures
FREE ESPN news wire + championship-winner futures for the never-dark
offseason hub. Both graceful/empty, never fabricate a market value.
- newsService (mirrors injuryService): per-sport ESPN /news FEEDS, pure
parseNews → { sport, items:[{id,headline,description,published,type,
athlete?{name,key},team?,href}] }; athlete/team from categories[] only
(absent when not present). Cache 15m, injectable, offline-tested.
- oddsNormalizer.normalizeOutrights: NEW branch — outrights outcomes are
{name,price} with no point, so normalizeProps drops them; keeps them with
best-price-across-allowed-books per selection. + americanToDecimal.
- oddsService.FUTURES_KEYS: separate map (mlb/nba/wnba championship winner),
OUT of the daily SPORT_KEYS/snapshot budget.
- futuresService: getFutures(sport,deps) → { sport, updated_at, markets:
[{key,title,selections:[{name,price,prevPrice?,move?}]}] }. One outrights
call per 12h TTL (quota-disciplined), FUTURES_ENABLED gate. Price-move
(shortening/drifting/flat) mirrors computeLineDeltas SHAPE on odds not
line; prev prices persisted inside the futures:{sport} value (no new key).
linkNewsToMoves pure causal-tie helper.
- Routes /api/news/:sport + /api/futures/:sport (registered) + Next proxies.
- Tests: newsService, futuresService, oddsNormalizerOutrights (fail→pass,
no network). Full suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1664e1b3d5 |
Wave 2B: Offseason never-dark hub — NewsWire + FuturesBoard on /explore
Extend /explore (ExploreHub) into the 365-day never-dark hub. Two new self-hiding sections feed REAL always-available data into the offseason: - NewsWire (components/vyndr/NewsWire.tsx): real ESPN headlines from /api/news/:sport (newest-first, mono timestamps, type chips, player/team links) + real injuries from /api/schedule/:sport/injuries (OUT/GTD chips, token colors). Reuses the retired TerminalTemplates INJURY_WIRE layout but never routes its sample constants. Self-hides when both feeds are empty. - FuturesBoard (components/vyndr/FuturesBoard.tsx): real futures from /api/futures/:sport — championship/win-total/award markets, mono tabular prices + movement colored by the contract (shortening=green / drifting=amber / flat=dim, NEVER red; move shown ONLY when the backend supplies one). Carries the honest "TRACKED · NOT GRADED" label — no fabricated grades on futures. Self-hides when markets:[]. - ExploreHub is offseason-aware (via emptyState OFF_SEASON month check): the hub LEADS with futures + wire when the board is dark, COMPLEMENTS the live board in-season. Sport selector kept; each section self-hides independently. - Testable pure helpers: lib/futuresMove.js (move→color, never red) + lib/newsFormat.js (timeAgo mono-stamp, ESPN type labels). Contracts consumed (Wave 2A owns the proxy/service files); code self-hides on fetch failure if a proxy isn't present yet. Tests: tests/unit/newsWire.test.js + futuresBoard.test.js (26 new). Full suite 259 suites / 3144 green; web build exit 0. vyndrParityQA stays green (mono data, no glitch on data surfaces). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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873a92931c |
Wave 1: NBA/WNBA settlement — grades settle vs free ESPN game logs
Unblocks the self-learning loop for basketball. Once an NBA/WNBA grade
exists (Wave 0), it now settles against the FREE ESPN per-game log
(espnStatsAdapter.getPlayerGameLog) — the same {found, last10:[{date,stat}]}
contract MLB settlement already consumes. accuracy:{sport} + by_tier
calibration + the Wave-3 TierRecord light up automatically.
- outcomeService/ledgerService: defaultGetPlayerStats routes nba/wnba to
espnStatsAdapter.getPlayerGameLog; MLB stays on mlbStatsAdapter.
- outcomeService: sport-aware statValue + a SEPARATE NBA_BOX_KEY/NBA_COMBO
map (S11 three-map-split kept — never merged with MLB_LOG_FIELD). Combos
(pts_reb_ast, reb_ast, stl_blk, …) sum components; a missing component
never fabricates a total.
- logRowOnDate: ESPN gamelog rows carry a FULL ISO timestamp (a late tip
rolls past UTC midnight), so basketball date-matches on UTC OR ET date;
MLB keeps exact YYYY-MM-DD compare. Outcome `date` is normalized to the
ET calendar day so the accuracy window filter + idempotency key behave
identically across sports.
- Final-honesty guard: never settle a basketball row whose ET date is
today (an in-progress partial box). MLB is final-only + settles same-day,
so the guard is scoped to basketball. The ledger path is already guarded
(.lt('game_date', today)) for all sports.
- opsWatch: nba/wnba added to SETTLEABLE_SPORTS; zeroSettleAlarm gates them
behind a real-finals probe (finalsBySport) so an offseason/off-day's
stale pendings never false-page "settled 0". snapshotScheduler counts
yesterday's ESPN state==='post' events and feeds the map; MLB unchanged.
- snapshotScheduler: boot announce per settleable sport
([settle:mlb] [settle:nba] [settle:wnba]). Thrown-error paging already
covers the new sports (settleAll* loop every sport).
Tests: tests/unit/nbaSettlement.test.js (16) — WNBA hit/miss/push, combo
pra, idempotent re-run, unplayed/today game does NOT settle, accuracy:wnba
+ byGrade + by_tier populate, ledger WNBA settle. opsWatch (+5) — finals
off-day no page, finals present DOES page. MLB suites unregressed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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287c1c047a |
Wave 0: NBA/WNBA grade unlock — free ESPN per-athlete gamelog source
The Python nba_api service (gameLogService) is offline in prod, so
featureCache's non-MLB branch produced no l5/l20 averages →
projectionFor returned null → the ENTIRE NBA/WNBA slate refused
(insufficient_data). Only MLB actually graded.
Fix (free, no-auth, verified live):
- espnStatsAdapter.getPlayerGameLog(name, sport) — resolves name→ESPN
numeric athlete id via the v2 search (the v3 /search now returns
count:0; the v2 uid carries a:<id>, defaultLeagueSlug disambiguates
league), fetches the per-athlete gamelog, and parses per-game rows
keyed by VYNDR stat names (points/rebounds/assists/threes/steals/
blocks/turnovers + computed pra). Columns are indexed by the
response's own names[] array (NBA and WNBA orders DIFFER), never
positionally. Most-recent first, defensive (null on unrecognized
shape, never throws), cached (espngamelog:{sport}:{id} 4h + memory).
- featureCache.gameLogFeatures — falls back to the ESPN gamelog for
nba/wnba when the Python source returns null/empty, producing
l5/l10/l20 + rest_days + minutes_per_game via a new local
NBA_LOG_FIELD map + pure nbaGameLogFeatures (S11 three-map-split:
separate from MLB_LOG_FIELD).
Grade gates already whitelist all 8 NBA/WNBA stat types in both Node
paths (analyze.js + scan.js); no gate change needed.
Tests (hermetic, no network): espnGameLog.test.js (parser/resolver/
adapter) + featureCacheNba.test.js (the UNLOCK proof — empty features
refuse, ESPN-derived features grade). 3098 tests green; next build
exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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fceb3707b5 |
Wave 2B: reliable cross-sport headshots via ESPN athlete index
The NBA/WNBA espnId was captured only from espnStatsAdapter (the offline-
Python fallback), unreliable in prod. Add espnAthleteIndex — a pure,
defensive harvester that builds { nameKey -> {espnId, headshotHref} } from
the ESPN schedule->summary/boxscore/leaders/injuries/roster feeds the
pipeline already calls (free, bounded mapLimit, cached, MLB->{}).
snapshotService now fills any player the primary stats-resolve left without
an espnId from this index, and stores a DIRECT headshotHref as headshotUrl
on the enriched grade (the exact URL, never 404s on a constructed path).
Threaded headshotUrl through slateAdapter.buildPlayerStripsFromProps ->
GameCard -> StatStrip -> PlayerAvatar/getHeadshotUrl (direct href wins over
the constructed one). MLB's MLBAM path is untouched. Soccer resolves only
via a direct href; absent -> honest monogram (API_FOOTBALL_KEY remains the
reliable soccer path, unwired).
getGameSummary now also passes through ESPN `rosters` (pre-game lineups
carry id + headshot). Everything graceful: any miss -> absent -> monogram.
Tests: tests/unit/espnHeadshotIndex.test.js (11) — fixture->index, snapshot
merge fallback, direct-href-wins, soccer honest monogram, malformed/cyclic
parse never throws. Full suite 3080 green; web next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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