Commit Graph

84 Commits

Author SHA1 Message Date
builtbykev 6c97f59546 WNBA truth correction + THE p_win FLIP (live, rollback armed)
PART A -- WNBA TRUTH CORRECTION (no behaviour change).
WNBA does not "abstain" and is not "anti-predictive". The -0.12 that
produced those words was NBA-template machinery run on WNBA data -- WNBA
has never had its own archetypes, variables, conditions or calibration,
which is precisely the "sport stubbed in on another sport's template"
CLAUDE.md forbids. That is an UNBUILT MODEL'S EXPECTED FAILURE, not a
verdict on the sport; reading it as a verdict would quietly retire a sport
we never actually attempted. Its own build is QUEUED, after MLB.

The guard CODE is unchanged -- FORECAST_RANKED_SPORTS = {'mlb'} and the
inheritance test are correct live safety either way. Only the meaning is
corrected, and generalised into the doctrine-as-a-gate: a sport ranks on
p_win ONLY once its OWN model is built and shown to predict (calibration
AND resolution on its own holdout). Others are held out as NOT-BUILT,
never as failed. Re-labelled across gradeRanking, snapshot route, tests,
MASTER-PLAN and the challenger report.

PART B -- THE FLIP, gated on a full-slate re-run.

The re-run found something better than a bigger sample. An induced
snapshot graded 7 props: gradeAndCacheSlate runs with DEFAULT_LIMIT = 25
and ~72% of those refuse for insufficient_data, while 546 props are
gradeable. So 8 props IS the board, structurally -- not a small sample of
it. Logged as its own finding; the cap is a separate order.

For a statistically meaningful delta I used 11 real historical boards
(n=328, board sizes 14-57): 79.9% of rows move, mean 5.16 places per
board, TOP READ CHANGES ON 9 OF 11 BOARDS. The re-ordering holds at real
board size. Query committed.

FLIPPED:
- rankGrades drops its edge key (safe for every sport: removes a
  non-predictive tiebreak without putting p_win in front).
- selectTopGrades leads on forecast_rank, edge key removed.
- flattenToEdgeBoard sorts on forecastRank, not edge -- this board had
  edge as its PRIMARY key, so the whole mobile board was ordered by a
  quantity measured not to predict.
- forecast_rank threaded onto strip props.

Sports whose model is not built supply no forecast_rank, so their boards
fall through to the unchanged grade chain -- the fallback is the guard.

ROLLBACK ARMED: boards sort by forecast_rank WHEN PRESENT, so
FORECAST_RANK=0 reverts every surface on the next response -- no deploy,
no client release.

Edge is still computed, stored, carried and displayed as a labelled
diagnostic. Retired from ranking, not deleted.

Eight superseded tests updated to strictly stronger INVERSE properties --
they now fail if edge is ever re-introduced as a ranking key, which the
originals could not detect.

Gates: 4,045 tests / 323 suites green; next build exit 0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
2026-08-01 01:55:43 -04:00
builtbykev 5930f18d81 Free proof surface: /record — tier-record-forward, honest CLV building panel
Presentation over existing endpoints. src/ untouched (git diff empty): no grade,
model or ledger change. Pricing/migration are Builds 2/3.

TIER-RECORD-FORWARD. /record reads the canonical public aggregates (/api/accuracy
+ /api/ledger/model) and prints them as-is. B 60% n512 and C 57% n413 ship with C
honestly BELOW B; A (n2), D (n5) and F (n5) render HOLLOW with their real sample
instead of a rate. Sport slicing (all/mlb/wnba) is client-side because the
endpoints ignore ?sport= — mlb 526 @62%, wnba 411 @54% come from the sports map.

THE LOAD-BEARING RULE, enforced in lib/proofRecord.js and locked by tests: where
the source withholds a percentage it stays null. A is 1/2 and therefore 50% is
derivable — a test asserts we do NOT derive it, because the API withheld it on
purpose (n < 20).

CLV IS AN HONEST ABSENCE, NOT A NUMBER. beat_close_pct is null because
clvCaptureReliable() has not passed. The panel says "NOT PUBLISHED YET" and
explains that any percentage printed today would be measuring our collection gaps
as much as our edge; it surfaces the accruing sample (937) but no rate. Tests
assert the panel never falls back to clv_beat/clv_sample (34/937 = 3.6%) and that
the serialized panel contains no "3.6" — that number is computable and would be
wrong, which is the exact fabrication this surface exists to refuse. The panel is
built to receive a real number later without a redesign.

HELD, and named on the page rather than faked: calibration and accuracy-over-time
are absent because there is no honest source (no claimed-vs-actual endpoint;
window_days fixed at 30 with no series). The page says so, and says it is not
because they are unflattering.

A page-level test asserts no hard-coded percentage exists in the markup, so no
figure can drift from the aggregate, and that the page never touches /api/snapshot
or itemized rows — the Build-1 gate holds and the exploit stays dead.

Floor: 320 suites / 3986 tests green (16 new), web build exit 0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
2026-07-31 07:53:44 -04:00
builtbykev 085e8a3a63 D1 finish: row-hover rationale, IntersectionObserver reveal, team-gradient chips
Additive frontend. Backend untouched (git diff src/ = empty): no grade, model,
classifier or ledger change. Scope held to the row anatomy these three items
need — no System-artboard-wide rebuild. Push scoring untouched.

REVIEW ZERO — the two checks that decided whether these could be honest:

0.2 RATIONALE SOURCE — VERIFIED REAL. Live snapshot grades carry `reasoning`
    and `kill_conditions_triggered`. The summary is built by analyzeViaEngine1
    from the actual feature vector (l5/l20 averages, gap to the line, home/away,
    opponent defensive rank, rest days) and kills carry real codes + reasons.
    So the hover shows genuine grade truth, not a placeholder.

0.3 TEAM COLOURS — PARTIAL, and deliberately left partial. The System artboard
    defines a colour pair for only 10 teams (BOS CHC CHI DEN LAD MIL MIN NYY PIT
    SD), lifted verbatim; lib/teams.js holds ~80. The other ~70 are NOT invented
    — a wrong team colour is a recognition error the user reads as fact. Unknown
    teams get the honest-neutral chip (muted border, no colour claim), never a
    guess and never a blank gap. Coverage is reported by coverage(), not hidden.

SHIPPED:
- web/src/lib/rowRationale.js — rationaleFor() returns real summary + kills, or
  NULL. No generic fallback: an empty hover is honest, a manufactured "why" is a
  fabricated model explanation. A locked/tier-gated reasoning is treated as
  ABSENT rather than paraphrased or leaked, and a kill condition with no reason
  explains nothing so it is dropped.
- web/src/lib/reveal.js — IntersectionObserver reveal that fires ONCE then
  unobserves ("react to truth, then rest"), reuses D1-A's bootDelayMs for the
  60ms stagger so there is ONE source of truth for the timing, and reveals
  IMMEDIATELY when IntersectionObserver is absent (SSR/test) so a missing API can
  never hide real content. Reduced motion is handled by the existing CSS, so the
  row is visible either way.
- web/src/lib/teamChips.js — Rev-3 geometry (10px, 135deg, before the abbr,
  inside the row) plus the ranked opacity ramp 1/.86/.64/.48 so chips dim with
  their row. Swap-ready for licensed logos at the same size.

Floor: 318 suites / 3961 tests green (15 new), web build exit 0.

The three modules are pure and unit-locked; mounting them into the live row
components is a follow-up, and the visual result belongs in the Chrome audit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
2026-07-31 06:18:12 -04:00
builtbykev 3d1a3c7794 D1-A: combat glyphs, boundary-channel blue, reaction primitives, READ-FAB
Additive frontend/visual. Backend untouched (git diff src/ = empty): no grade,
model, classifier or ledger change. The 41->74 registry expansion is HELD for
D1-B. Push scoring untouched.

REVIEW ZERO — classifier coverage bounded the glyph wiring. Three buckets, and
the computation was redone three times before it was right (the frontend keys
GLYPHS by ARCHETYPE NAME while the backend keys `glyph:` by SHAPE NAME, and most
registry keys are unquoted identifiers — the first two passes mis-parsed both):
  (a) classifier-backed, already wired: 38
  (b) classifier-backed, package SVG exists, NOT wired -> WIRED HERE: 6
      striker, grappler, pressure, counter, grinder, finisher — all MMA/combat
      archetypes in archetypeService.js that were rendering EMOJI fallbacks
      ('*', 'x', '>', '<>') where the package ships real 24-grid duotone marks.
  (c) package SVG with no classifier -> HELD for D1-B: 39 (wiring them would
      render nothing)
  (d) classifier-backed but NO package SVG: 2 ('dual threat', 'paint boss') —
      a DESIGN gap, not a build gap; flagged for D1-B.
GLYPHS map 38 -> 44 keys, deliberately far short of the package's 83.

BOUNDARY CHANNEL — the blue tokens already existed (--priced-out set) and were
applied on NoMarketState and the scan void box, but PriceTriplet's NO_MODEL
("line not priced") still rendered in neutral text, so the channel was applied
inconsistently. NO_MODEL now renders in the channel, completing "every boundary
state or none". Token-only (no hex fallback and no hex in prose — PriceTriplet's
own test forbids literal hex, and it caught both).

REACTION PRIMITIVES — new web/src/lib/reactions.js + globals.css keyframes at the
exact HANDOFF timings: flash .75s ease-out, boot stagger 60ms steps, reactions
gated 1.5s, WIRE hold 6s. nudge() REFUSES a no-op (null/absent direction -> no
flash) so the primitive cannot be attached to an idle loop — a flash without a
new datum is the UI lying about the feed. Reduced-motion honoured.

READ-FAB — aligned to the exact package geometry: 50px circle, translateY(-14px),
6px void ring (was 46px, marginTop -16, 3px ring).

CARD TOKEN — audit correction: #0E0E14 was already tokenised as --bg-1/--card;
the audit's "1 file" was counting the raw hex, not the token. No change needed.

Floor: 317 suites / 3946 tests green (16 new), web build exit 0.

NOT DONE THIS ORDER (reported, not silently dropped): row-hover rationale and
IntersectionObserver reveal (Phase 3 item 8) and team-gradient chips (Phase 4
item 10) are not implemented — they need the System artboard's row anatomy,
which is a larger port than the rest of D1-A.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
2026-07-31 06:04:19 -04:00
builtbykev ff7f5d8d2d Wave 1: wire /intelligence, /slip, /parlay + /marketplace honesty pass
Wiring + one copy pass. No grade, ledger, model or scoring change (diff empty
across intelligence/, ledgerService, outcomeService, gradeSlateService).

REVIEW ZERO — each surface proven with real data BEFORE wiring:
  0.1 /intelligence vs /system are NOT duplicates. System.dc.html is a
      multi-surface artboard (TERMINAL + INTELLIGENCE + WIRE sections), not the
      design for a distinct /system route; its INTELLIGENCE section is already
      realised as the live app/intelligence/page.tsx. No /system page exists and
      none should be built as a second copy — the prod 404 is correct.
  0.2 /intelligence renders live and gates SERVER-side, not by blur: the proxy
      requires auth and limits by tier (desk 50 signals / non-desk 8), and
      returns 401 to an anonymous caller (verified live). No leak.
  0.3 /slip parses a real DraftKings slip end to end: 3/3 legs,
      needs_review false, Aaron Judge total_bases over 1.5 @ -115. Honest limit
      recorded: parsers are layout-rigid, an unsupported layout yields ZERO legs
      rather than wrong ones (never-guess), so real-world OCR hit-rate across
      layouts is CANNOT DETERMINE until user slips arrive.
  0.4 /parlay direct route hits the real correlation builder on the same
      ParlayContext the drawer uses.
  0.5 /marketplace advertised four unbuilt things but made NO performance or
      profit claim, and its capture was already real (/api/waitlist upserts to a
      waitlist table). The gap was tense, not fabrication.

WIRED: Nav MORE gains Intelligence, Slip Reader and Marketplace; Parlay Lab
re-pointed from the drawer hash to /parlay (the drawer is unaffected —
ParlayPanel stays mounted with its floating badge).

GATING: /intelligence added to GATED_ROUTES because its feed 401s signed-out, so
an ungated link would land visitors on a permanently empty page. /parlay stays
OPEN deliberately — it is the free parlay funnel and gating it would be a
monetization regression.

/marketplace honesty pass: every item body now opens "Not built yet." /
"Not written yet." / "Not produced yet." with what is planned; the subhead states
it is not a purchase, not a pre-order and not a promise of a ship date; the
playbook item carries "No profit claim, no promised return". The capture stays
real — no fake button. Unit-locked.

Floor: 315 suites / 3920 tests green (12 new), web build exit 0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
2026-07-31 04:51:42 -04:00
builtbykev b85b351993 Grade-board sort: signed signal, takeable-gated p_win, missing sorts LAST
Display ORDERING only. No grade, ledger row, lock_line, scoring, or edge_pct
scale/display change. Push scoring untouched.

Two defects removed from selectTopGrades (wrong at ANY scale, independent of
edge_pct's separate retirement):
  1. edge: Math.abs(numOr(g.edge, -Infinity)) — abs() on an already-
     direction-signed value ranked the model's strongest DISAGREEMENTS level
     with its strongest agreements (177 public ledger rows carry a negative
     edge; positive = the model AGREES with the graded side).
  2. Math.abs(-Infinity) === Infinity, so a row with NO edge sorted FIRST —
     absent data presented as the top pick (the Number(null) class).

New key: grade -> confidence -> takeable-gated p_win (nulls LAST) -> SIGNED
edge (nulls LAST) -> input order. Scales are never mixed in one comparator.
Takeable band = web valueState.isTakeable, asserted byte-equal to the hero's
config/valueEngine.isTakeable (-160..+200) incl. strict-null.

Alt-line ladder (analyzeViaEngine1:506) no longer sorts by edge_pct: ordered
highest-p_win-first derived analytically at zero added compute — P(stat >= k)
is monotone non-increasing in k, so p_win-desc is line-ASC for an over and
line-DESC for an under. base stays marked; no consumer depends on
alt_lines[0]; deskShowcaseService.rungsOf already re-sorted by line.

THREE PREMISE BREAKS found report-first, before code:
  - /api/props/top-graded 404s in prod (absent from src/) so the dashboard
    board renders receipts/empty — the edge sort orders nothing there today.
    The prior order's "97.3% of rows tie" was a LEDGER measurement wrongly
    extrapolated to that board. Fix is correct-in-itself and lands when the
    feed is restored.
  - p_win cannot be a client-side key for all tiers: snapshotGating strips it
    for unentitled tiers ("shipping p_win is shipping the model price").
    Verified live: prod /api/snapshot carries p_win on 0/8 MLB, 0/25 WNBA.
  - Ladder rungs carry no per-rung price, so the takeable gate is inapplicable.

Verified on real data, both sports, both paths: unentitled — WNBA (n=25)
ordering CHANGED, MLB (n=8) unchanged, signed edge non-increasing in every
(grade,confidence) tie group (20 pairs, 0 violations); entitled — 40 real
ledger rows with p_win+locked_odds, p_win-descending, untakeable chalk NOT
promoted (Trea Turner .757 @-275 does not beat Rhyne Howard .745 @-120)
(36 pairs, 0 violations).

Hero consistency, stated honestly: same signal + same gate, different
precedence BY CONTRACT (board = grade-tier-first "top GRADES"; hero =
p_win-first "top read"). Identical within the leading tier (verified); across
tiers the board may lead with an A the hero doesn't pick. Not a contradiction.

Floor: 310 suites / 3864 tests green, web build exit 0. Dashboard + Desk
visuals are auth/feed-gated -> tagged for the Chrome audit, no visual faked.

Held: edge_pct rescale/display retirement (Order B); building the missing
/api/props/top-graded selector; exposing p_win to unentitled tiers.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
2026-07-29 21:13:51 -04:00
builtbykev 6bc18d823c Honesty pass: remove every live fabrication (REMOVE/HIDE only, no feature cut)
Six live untruths corrected — no grade/snapshot/scorer/pipeline touched:
1. /compare — hardcoded Jokic A+/Wembanyama A + fake VERDICT replaced with an
   honest in-development state; removed from Nav + BottomTabBar (route still
   resolves, never the sample). Real two-player build is later.
2. Pricing — founder Desk $34.99→$44.99 (matches lib/checkout.js), Analyst
   $14.99; removed the struck $19.99/$44.99 "regular" numbers and DeskShowcase's
   stale $34.99. First-100 counter is real (ClaimMeter → Stripe countFounderSeats);
   no fake "first 50" desk claim added (no such counter exists).
3. FAQ "NexaPay" → Stripe (verified: live checkout is Next→Express→checkout.stripe.com).
4. FAQ + Features "Brier/CLV published from day one" removed (not surfaced yet) —
   returns when real. Backend Brier compute untouched.
5. MobileEdgeBoard removed from the Slate — its edge% feed was a miscalibrated
   placeholder (masked >40% as "—"); phones now show the real game cards.
6. Price triplet — never-computed model/EV now derives NO_MODEL (honest absent,
   MODEL "—" / "NOT PRICED", no verdict) instead of QUARANTINE's false "we
   suppressed our price / a leg is poisoned" copy. Fixes grade card + LiveHeroProp.

Full suite 3833 green, web build exit 0. Tests updated to the new honest contracts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsztNChZ7vEvSR61AuMhD1
2026-07-27 06:04:00 -04:00
builtbykev 125919f86a Scanner reskin: amber → blue boundary channel + build never-built S6/S7 states
Semantic COLOR fix, not cosmetic. The S6/S7 build predated the current Scanner
States spec: it used AMBER (the quarantine / model-suppressed channel) for the
"no market / line not priced" case, telling users "model suppressed" when the
truth is "the board never priced this." Corrected to the HANDOFF Session-3
blue-boundary law: BLUE (--priced-out #8FB2DE) = no-market boundary; amber stays
QUARANTINE; red stays REFUSAL.

Phase 1 (reskin): NoMarketState → dashed BLUE void box + blue header/copy; the
S7 rows → spec format (o 27.5 · BK −114 · ◆ −105 · OPEN READ ▸) at 44px,
390-legible. Input-area surfacer pills reskinned to the blue channel too.

Phase 2 (never-built states, only those Phase 0 confirmed against live data):
- GREEN CTA with LIVE player count ("PLAYER · N PRICED PROPS ▸"), degrading
  honestly to the board path ("N PROPS LIVE · TONIGHT'S BOARD ▸") at 0 — count
  from the SAME fresh index as the rows (pricedCountForPlayer), can't disagree.
- CASE A none-priced DEFAULT: "WE PRICE THESE FOR [player]" — the player's other
  priced stats (pricedStatsForPlayer, filter by nameKey).
- Typed-line-mismatch blue fact line ("o X ISN'T PRICED · NEAREST ↓").

FLAGGED / not built (no shells): Case C off-slate quiet-stop needs schedule/
roster membership the pricedLines index doesn't carry (out of the presentation
fence). Spec CONTRADICTION: Case B says "fair previews amber," but the law
reserves amber for quarantine — fair renders NEUTRAL ◆ (blue-dim), not amber, to
avoid blurring the channel.

Free-tier gate VERIFIED before rendering FAIR: fair_odds is the de-vigged MARKET
price (valueState: "never hide the honest fair number"), NOT the gated
model_odds — no paid leak. Carried through indexPricedLines (additive; keying/
refresh/onPick/stale-tap all unchanged — the proven S7 data path is untouched).
Scan A byte-identical; PRICED_NUDGE_ENABLED still the kill switch; reversible.
Build exit 0; priced + parity suites green (67).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-22 21:52:41 -04:00
builtbykev e311f53738 Read-card scan: honest no-market empty state + surface real priced lines
The Session-78 diagnosis stands: the join works, and a marketless scan rightly
shows no triplet. This makes that absence legible and points the user at what IS
priced, without fabricating a market.

PHASE 0 gate — design-check, reachability, timing, all clear. Design-check: the
bundle has the triplet's own REFUSAL language ("we'd rather show nothing than a
number we can't stand behind") as the honesty precedent, and a designed
EmptyState component whose actions give a path forward — so the empty state is
built in the established visual language, not freelanced. Reachability: the
scanner already fetches games/odds/search per selection; the snapshot is one
more public, 30s-cached fetch per sport, re-run when the sport changes.
Staleness: the snapshot rotates 5x/day and every scan re-validates the market
server-side at submit time, so a surfaced line that goes stale degrades to the
empty state on tap rather than a vanishing triplet — the stale-tap guard is
inherent, not bolted on.

Reversibility was the design constraint. The working card, price triplet, grade
adapter, valueState and the scan route are BYTE-IDENTICAL — a test asserts none
of them even reference the new empty state. Everything new lives in two added
files (lib/pricedLines.js, components/vyndr/NoMarketState.tsx) and additive
blocks in the scan page. Removing them leaves the Scan-A path untouched.

Non-fabricating by construction: indexPricedLines only keeps snapshot rows that
carry a real book price, keyed by exact player+stat via nameKey. A different
stat priced for the same player surfaces nothing for the picked stat; an
off-slate player surfaces nothing; nothing is suggested, interpolated, or
rounded to a nearest line. The empty state shows no market numbers of its own —
only real priced lines as one-tap chips, or a link to the live board when there
are none.

Framing is help, not restriction: a "PRICED TONIGHT" chip row sits under the
free-typed line input, and the scanner still accepts any player, stat and line.
Tapping a chip pre-fills the priced line and re-scans it — the market is
re-resolved server-side, so the tap either yields a real triplet or degrades to
the honest empty state.

Path forward, not a wall: a marketless scan no longer dead-ends in blank space.
It states truthfully that the board didn't price that line, keeps the grade, and
routes the user to the priced lines for that exact player+stat or to tonight's
board.

Tests 3760 passed / 303 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-22 11:21:29 -04:00
builtbykev 8cf9cbfc26 Price-layer token foundation + the price triplet, built natively on it
PHASE 0 finding, reported before building: the token layer this order asked
me to establish ALREADY EXISTS and already matches HANDOFF.md exactly.
web/src/app/globals.css :root carries the design's surfaces, borders, text
ramp, fonts and grade colours byte-for-byte (aligned 2026-07-16), and
lib/colorContract.js already encodes the green-is-edge-only and
glow-is-A-tier-only laws with a test enforcing them. The stack is Tailwind v4
CSS-first (no config file) with components styled by inline style={{}} reading
var(--x) — 1,916 such reads — so CSS custom properties are the only vehicle
the stack natively consumes. Creating a second parallel layer would have meant
two competing sources of truth, so this EXTENDS the existing one.

PHASE 1 — additive only. globals.css gains one colour the system did not have,
the priced-out blue (#8fb2de + tints), plus a tokenized A-tier glow and the
fair-leg tints. The block writes the LAWS into the token layer itself — green
= takeable edge only, glow = A-tier only, amber = caution + the fair leg, red
= miss/negative only, blue = edge priced out, JetBrains Mono = all data — and
a test asserts every newly-declared name is new (zero collisions, zero
overrides). No existing hardcoded style was touched and no live surface was
migrated: the diff over existing files is 149 insertions, 0 deletions.

PHASE 2 — lib/valueState.js is the single verdict function; the component
renders what it returns and never re-derives one. VALUE fires only on
ev >= 2 AND a takeable price, mirroring src/config/valueEngine.js with a test
that cross-checks both files and fails on drift. Five states: VALUE (green),
EDGE-NOT-TAKEABLE (blue), NO EDGE (grey, stated at full voice), QUARANTINE
(model leg withheld, book+fair stand), REFUSAL (nothing rendered). Free tier
is gated at the wire — tierGating strips model_odds and sets
model_price_locked, so the lock is real rather than a blur over data already
sent; book and fair pass through on every tier because the fair leg is never
the paywall. Wired into the landing hero (data was already on /api/hero-prop)
and the read card, where the projection block reads first and the triplet sits
beside it, not in place of it. Ledger and public profile are out of scope —
no fair-odds columns exist there.

PHASE 3 — induced all six states in a real browser and read back computed
styles, not just markup. Green resolves on VALUE alone: rgb(0,212,160) on the
model leg and verdict; the +11.7%-EV-at-210 row renders rgb(143,178,222) blue
and a white model leg; quarantine shows MODEL "—" with book and fair intact;
refusal renders no legs at all; free tier renders a lock bar with book -120 and
fair -104 still honest. Landing hero on live data: book -153, fair -129, model
-343, VALUE +21.1% vs fair at +28.1% EV. At a real 390px column the three legs
hold at 117px each with no horizontal overflow and fair no smaller than its
neighbours.

Induction caught a real bug that markup review would not have: the "VS FAIR"
figure compared BOOK to fair, printing "VALUE · -6.5% VS FAIR" — a
contradiction on screen. The design's own two worked examples pin the formula
as MODEL minus FAIR in implied-probability percentage points; modelVsFair now
reproduces both exactly (+2.9 and -1.8) and a test locks them. The figure is
shown only when its sign agrees with the verdict, so a row that clears the EV
bar on the book price while our price sits level with fair leads with the EV
instead of a number that reads as a contradiction.

Tests 3539 passed / 290 suites, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VCNgGSt5qvcLxaeQqa7Zpj
2026-07-20 18:22:00 -04:00
builtbykev da8bfdf1db Render directional-CLV badge — Analyst+Desk, server-gated, receipt-bearing
CARD BADGE ONLY. Ticker-CLV explicitly DEFERRED (named, not lost).

PHASE 1 — SERVER-SIDE GATE AT THE DATA LAYER. A Free request never
RECEIVES dclv data: the CLV columns are appended to the SELECT only behind
canAccess(tier,'clv_badge') (new capability, analyst+desk), and responses
are ALSO stripped as defence in depth so a future SELECT change cannot
quietly leak. No CSS/client gate — data that reaches the browser has left
the building. dclv_fair_lock/fair_close are de-vig internals and are never
sent at all.

SURFACE AUDIT, all six channels, each test-locked to contain no CLV:
public profile (share link), snapshot/card feed, ticker feed, share
card/OG, embeddable widget, newsletter. A test also asserts no
ledger_entries read uses select('*') — a star would auto-leak every new
column, which is exactly how a gate becomes theatre.

PHASE 2 — IMMUTABLE ONCE COMPUTED. A settle can re-run (stat correction,
protested game) and a badge that flips positive->negative AFTER a user saw
or screenshotted it is a credibility failure. First computation wins: dclv
is only computed when dclv_computed_at is null, so a re-settle can never
rewrite a shown badge. Same discipline as the locked grade.

PHASE 3 — RENDER, test-first, ABSENCE IS HONEST. unknown / flat / null /
missing-receipt all render NOTHING — no element, no placeholder, no
"pending". Proven on an ALL-NULL board (today: 0 badges) and a MIXED board
(tomorrow: 1 of 4 badged, badge-less cards clean). Binary states only:
  positive -> MOVED TOWARD US  "graded -110 · closed -145"
  negative -> MOVED AWAY       "graded -110 · closed +120"
The RECEIPT is the persuasive part, so a badge with no numbers is
suppressed rather than shown as a bare claim. Negative is neutral context
and NEVER touches the locked grade — no back-door re-grading.

NO aggregate, count or rollup exists by construction: the module exports
exactly {clvBadge, fmtPrice} and a badge payload carries exactly
{tone,label,receipt} — asserted by test, because an on-screen tally would
be the held aggregate claim through the side door.

Build gotcha hit and fixed: clvBadge is CommonJS (allowJs) with no TS
types, so the .tsx needed an explicit cast at the call site — the build
worker exits 1 on type errors even though compilation "succeeds".

Suite 288/3473 green, build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-20 13:37:52 -04:00
builtbykev f72f063e6f Suppress rare-event 0.5 unders (juiced, no-edge) — config-driven grade + board fix
Betting-logic audit: the CONSENSUS-vs-MODEL board flooded with fake reads like
"DOUBLES u0.5 · MODEL 0.2 · +edge" — the juiced under side of rare counting-stat
markets (doubles/triples/HR/SB), which is never a takeable edge and violates the
no-unders-default doctrine.

Report finding (item 3/4): the doubles projection is REAL per-player, not a flat
fallback — 'doubles' maps to a real game-log field (MLB_LOG_FIELD doubles→
doubles) and the live values varied (0.03/0.16/0.2/0.22). So no projection-gate
refusal for fakeness; the problem is purely structural (a rare event's real
projection always sits below a 0.5 line, so the under always "wins").

Fix (config-driven — src/config/rareEventMarkets.js, tunable stat list + line
threshold):
- Grade layer (analyzeViaEngine1): a rare-event UNDER at ≤0.5 is always REFUSED
  (grade null + suppressed flag/reason). A rare-event OVER at ≤0.5 is refused
  UNLESS the model genuinely projects the event above the line — because a
  0.2-over-0.5 carries the SAME |edge| as the suppressed under and would just
  take its rank on the board. The over grades normally once projection > line.
- Board layer (marketBreadth.collectBreadth): drops null-model rows so a
  suppressed/ungraded prop can't rank a "MODEL —" placeholder onto the board.

10 suppression tests + config locks; also fixed a settingsPage book assertion
left over from the ESPN→theScore swap. Suite 274/3289 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 00:19:23 -04:00
builtbykev ae3cff9dbd Item 7 — book roster: ESPN BET → theScore Bet (PENN)
ESPN BET is defunct — PENN/ESPN terminated the deal; PENN rebranded it to
theScore Bet (Dec 1 2025) and ESPN is now exclusive with DraftKings. Removed
the ESPN BET entries from the BookChip map (web/src/lib/books.js) and added
theScore Bet (mono TS, slug thescore) as the successor. Added 'thescore' to the
backend oddsNormalizer ALLOWED_BOOKS so the feed's lines are accepted; synced
the bookWordmark test list. The ESPN references in src/config/sports.js are
ESPN's STATS API (data provider, unrelated to the sportsbook) — left untouched.

Flagged in specs/design-reference/HANDOFF.md that the design mockups' BookChip
row still shows ESPN BET and needs the same one-swap on the next refresh.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:55:39 -04:00
builtbykev 3b7a1f59bc Item 8 — wire the 5 real articles into /blog, retire the backdated orphan
The live /blog showed "How to Read Line Movement Like a Sharp" dated 2026-03-22
— an orphaned, uncommitted file that predates the product. Meanwhile 5
genuinely-real articles sat in content/articles/, unwired.

- blog.ts now reads content/articles (not the untracked content/blog). Maps
  `excerpt` → description, skips `status: draft`, reads explicit `slug`.
- Added honest dates (2026-07-17, the real publish day) + flipped the 5
  articles to `status: published`. Real content: how-vyndr-grades-a-prop,
  why-our-misses-are-public, what-clv-is, how-streaks-lie, the-vyndr-originals.
- Retired the orphan: /blog/line-movement-guide 301s to /blog (next.config).
- Added a minimal, dependency-free, XSS-safe markdown renderer so headers/bold
  render as HTML instead of literal "##". Each article keeps title/date/
  read-time + the existing OG/JSON-LD metadata (affiliate-review ready). Richer
  media (images/charts) is the separate design train.

Web build exit 0 (SSGs all 5 slugs); backend suite unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:56:09 -04:00
builtbykev 66d52a9ce0 Item 1 — VERB LAW: one verb, READ (never SCAN), + a lint that enforces it
The product argued with itself: FAB/nav said "Scan", Free tier "5 scans",
ticker "MLB slate scanned" — while the Ledger says "MY READS". Swept every
user-visible surface to READ:
- BottomTabBar FAB + Nav link: 'Scan' → 'Read'
- Pricing free tier: '5 scans to try the model' → '5 reads …'
- StatStrip: 'Awaiting next scan' → 'Awaiting next read'
- Ticker badge + snapshotService event: tag 'SCAN' → 'READ',
  'slate scanned' → 'slate read' (readSportOf parses BOTH old and new so
  cached ticker items dedupe cleanly through the rollover)
- upgradePitch: 'You've scanned N parlays' / 'unlimited scans' → read/reads

Internal untouched (not user-visible): /api/scan routes, scan_count column,
scanning state, DemoScan/ScanIcon, scanlines CSS, the transitional SCAN
color-map key.

tests/unit/verbLaw.test.js is the enforcement: it fails on user-visible
scan/scanned/scans copy across web/src + src/services (skips comments). Suite
270/3254 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:26:49 -04:00
builtbykev 77e8937a56 P2-9: leaderboard stat labels (SB/ER/TB) + FLAG the grade-degradation root cause
DISPLAY FIX (shipped): the league leaderboard rendered raw snake_case
("stolen_bases U0.5", "earned_runs U2.5"). New canonical short-label lib
web/src/lib/statAbbrev.js (one source, CommonJS + unit-tested) maps stat_type
to SB/ER/TB/HR/K/PTS/… and ExploreHub routes through it. Unknown ids upper-case
their words so raw snake_case can never leak again.

FLAG (reported, NOT silently changed — per the audit's instruction): the "B at
45% confidence" is a BACKEND grading issue, diagnosed against live snapshot:
- 25/25 grades mismatch their own confidence vs grade_thresholds.json (B shown
  at conf 55 = the B- band; a systematic one-sub-tier gap on every prop). The
  surfaced `confidence` is not the probability that derived the letter (likely
  the data-sufficiency penalty applied to display-only).
- 9/25 have projection=0 — the MLB feature path feeds 0 instead of refusing
  (S58 insufficient_data), which also produces the P1-7 broken edge_pct.
Full write-up + do-not list: specs/audit-data/mlb-grade-degradation.md. NOT
re-lettering or shifting thresholds on the frontend — that would hide the bug.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:42:03 -04:00
builtbykev d755b43f05 P1-7: flat edge board — guard the broken edge placeholder (absent > fabricated)
Phone audit called the board 'mostly-empty'. Two causes, both now addressed:
1. Dead images (P0-2, already fixed) → the matchup/team chips render logos now.
2. Degraded edge data. Live snapshot edge_pct is on a broken scale (distinct
   values 20/60/100/140 — not a market %), with projection=0 and confidence
   35-55%. A real prop-market edge is single-digit, never past ~40%. Leading
   the board with '+140%' fabricates a signal (Data Semantics Rule).

Fix: an edge whose |value| > 40 is treated as ABSENT at BOTH layers — the
data layer (flattenToEdgeBoard nulls it, so it can't RANK a fake +140% above a
real +8.4%) and the display (EdgeCell shows '—'). Board falls through to the
grade-rank tiebreak when edges are unreliable. Real edges (≤40) are untouched.

The root cause — edge_pct/projection/confidence degradation — is a BACKEND
grading issue (same family as the P2-9 '45% B' flag), reported separately; this
is the honest frontend guard, not a fix for the data.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:34:01 -04:00
builtbykev db61876b2f P0-3b/c: consensus grouped by player + ledger cards nest alt lines as a ladder
Completes P0-3 across all three surfaces:
- CONSENSUS VS MODEL (MarketBreadth): dedupe by player+market so Ben Williamson's
  alt-line variants show as ONE consensus row (no per-market cap — a consensus
  table just shouldn't repeat a player).
- LEDGER cards: group by player+market via groupIntoLadders — Alec Bohm's
  strikeout ladder (U1.6/U1.3/O1.5) is now ONE card with the rungs nested (each
  its own side/line + tier-colored grade), not three separate cards.
- playerGrouping reads player OR player_name (ledger rows use player_name) —
  regression-tested so the ledger doesn't silently empty.

The Alt Line Ladder shape is what /pricing already demos; the record now uses it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:07:28 -04:00
builtbykev 55f5cdc57d P0-3a: dedupe the Explore leaderboard — one row per player+market + per-market cap
Phone audit: leaderboard flooded with 9 consecutive identical 'stolen_bases U0.5
45% B' rows. New shared lib/playerGrouping (dedupeLeaders + groupIntoLadders,
name-key aware, 7 unit tests): ONE row per (player, market family) keeping the
best-ranked, then a per-market cap (4) so no single prop type floods the board.
Applied to ExploreHub. Ledger cards + Consensus grouping follow in P0-3b/c using
the same lib.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:59:08 -04:00
builtbykev 8a24ac9129 M1b screen 01: the flat EDGE BOARD — Design's mobile board IA
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked
list (all graded props across every game on one list, sorted by edge) — not the
desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data:
- slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled
  GameCardData[] (grade→game join already done) into ranked rows, edge desc.
  STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule).
  Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests.
- MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1),
  player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip,
  and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp
  (1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/
  GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated).
- Slate: <768px renders the flat board, ≥768px keeps game cards (same data,
  toggled by width). Ungraded slate still shows game cards on phones (no blank).

Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core
mobile screen, top of the master-audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:46:47 -04:00
builtbykev 771d8b0ba4 Rev 3 glyphs: wire the 9 classifier-legacy marks (74→83), all backend archetypes now render real marks
Design Rev 3 drew the 9 legacy classifier marks (BRUSH #E0B84A, WHIFF #E86A6A,
CONNECTOR #9AB0C4, DISTRIBUTOR #7AB8D8, FASTBREAK #4AA0E8, FLEX #A08AC8,
HYBRID #C88AB0, SWITCH #C0B08A, SWITCHBOARD #90A0E8). Wired each to its own
Design mark + color (front lib/archetypes.js + backend archetypeService.js,
color-synced). These were the 9 NO-MARK backend keys — now none are on a
generic placeholder. They're classifier-side fallback renders (never
user-facing archetype names, per MANIFEST).

Re-imported Rev 3 package over specs/design-reference/ (83 glyph SVGs + MANIFEST
regenerated from the authoritative glyphDefs(); HANDOFF Rev 3 note).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:23:59 -04:00
builtbykev 77d8fd658d M3.6 glyph lift — 29 archetypes now render Design's real 74-mark set
Replaced the generic reused shapes (triangle/star/plus/bolt…) with Design's
real per-archetype marks from the authoritative glyphDefs() (HANDOFF), and
aligned each archetype's color to Design's deduped palette — frontend
lib/archetypes.js + backend archetypeService.js kept in color-sync (the
cross-file test iterates the backend set). Badge test color expectations
updated to Design (BOMBER #FF9F45, CONDUCTOR #6C8CFF, ALPHA #7C5CFF,
FORTRESS #4C6FA5, …).

Scope + honesty:
- 29 non-combat archetypes wired to real marks + Design colors.
- COMBAT namespace (STRIKER/GRAPPLER/PRESSURE/COUNTER/FINISHER/GRINDER) left
  untouched — it uses unicode CHAR glyphs + its own pinned colors + test
  (FINISHER deliberately doesn't collide with the soccer FINISHER). Combat
  could adopt Design's SVG marks in a follow-up.
- 39 Design marks are INERT (no classify() producer yet) — the 74 SVGs live in
  specs/design-reference/assets/glyphs/; they light up when classify() expands.
- 9 backend archetypes have NO Design mark (BRUSH/CONNECTOR/DISTRIBUTOR/
  FASTBREAK/FLEX/HYBRID/SWITCH/SWITCHBOARD/WHIFF) — kept on their generic glyph,
  flagged for Design.

VISUALLY UNVERIFIED at 390px/desktop — archetype marks + colors on the audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 17:01:48 -04:00
builtbykev e0a26a8055 M3.1 token alignment — the palette to Design's exact package values
Reconcile finding: the live tokens had DRIFTED from Design's package (HANDOFF
"Tokens (exact)"). Per the standing conflict rule (Design specified exact hexes
→ rejected the drift → Design wins), aligned the whole palette:
- Surfaces: --bg-1 #0E0E16→#0E0E14, --bg-2 #15151F→#14141E; added --bg-deep
  #0A0A10 + --hairline #101018 (Design's ramp).
- Text: --text-0 #E8E8F0→#F0F0F0, --text-1 #7A7A8E→#B8BCC8 (Design's secondary
  is far brighter), --text-2 #4A4A5E→#707080, added --text-3 #4a4a58 micro.
- Borders: #1E1E2E→#1E1E2A, #2A2A3E→#2A2A38.
- GRADES (the big one): B blue #4A9EFF → neutral-bright WHITE #F0F0F0; C amber
  #FFB347 → muted GREY #B8BCC8; D #FF5252 → #FF4757. The old blue/amber actually
  violated DESIGN-SPEC v2's OWN "B neutral-bright, C muted" — this fixes a
  long-standing drift, confirmed by Design's package. Amber stays its own token
  (--amber); --warning decoupled to --amber; --miss → #FF4757.
- vyndrTokens.js GRADE_HEX mirror + the design-system test updated to match.

Big VISUAL change (grade color language), VISUALLY UNVERIFIED at 390px/desktop
— on the Chrome-audit list. Every surface inherits it, so it lands first.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 16:19:30 -04:00
builtbykev 7c7ab24be5 M1b: mobile app-bar clock — Design's resting clock + STALE reaction (Hybrid)
Design's mobile app bar shows a wall clock, no SYNC/STALE readout. Building it
literally would drop the Ship-A staleness signal on the device most users are
on. Kev's ruling: Hybrid — the wall clock is the RESTING state (the stillness),
STALE/amber is the REACTION (the punctuation), driven by the SAME real signal
as desktop (refreshed_at vs expected_interval_s, thresholds 1.5×/3×). Never
silently stale on mobile. Design drew the happy path; we keep the failure state.

- web/src/lib/freshness.js — extracted the freshness tier as ONE shared source
  (CommonJS, unit-tested); desktop HeartbeatBar + mobile clock both key off it,
  so mobile can't silently disagree with desktop about staleness.
- LiveLayer: <768px hides SIGNAL LIVE + EKG + graded + the SYNC label and shows
  a single right-aligned clock — ticking wall clock when calm, amber SYNC / red
  STALE when the tier reacts. Resting dot is static (the clock is the pulse).
- Test-lock: freshness.test.js (tier thresholds, absent≠false-stale, no negative
  age) + vyndrParityQA (mobile clock wired, one shared freshness source).

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px. NEXT shell
increments (still M1b): merge the clock into the logo row (Design's single-row
app bar), the breadth strip (EDGES/AVG CLV/GAMES — replaces the graded count
mobile lost here), and relocate the wire to the bottom of the board.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:26:00 -04:00
builtbykev 1664e1b3d5 Wave 2B: Offseason never-dark hub — NewsWire + FuturesBoard on /explore
Extend /explore (ExploreHub) into the 365-day never-dark hub. Two new
self-hiding sections feed REAL always-available data into the offseason:

- NewsWire (components/vyndr/NewsWire.tsx): real ESPN headlines from
  /api/news/:sport (newest-first, mono timestamps, type chips, player/team
  links) + real injuries from /api/schedule/:sport/injuries (OUT/GTD chips,
  token colors). Reuses the retired TerminalTemplates INJURY_WIRE layout but
  never routes its sample constants. Self-hides when both feeds are empty.
- FuturesBoard (components/vyndr/FuturesBoard.tsx): real futures from
  /api/futures/:sport — championship/win-total/award markets, mono tabular
  prices + movement colored by the contract (shortening=green / drifting=amber
  / flat=dim, NEVER red; move shown ONLY when the backend supplies one).
  Carries the honest "TRACKED · NOT GRADED" label — no fabricated grades on
  futures. Self-hides when markets:[].
- ExploreHub is offseason-aware (via emptyState OFF_SEASON month check): the
  hub LEADS with futures + wire when the board is dark, COMPLEMENTS the live
  board in-season. Sport selector kept; each section self-hides independently.
- Testable pure helpers: lib/futuresMove.js (move→color, never red) +
  lib/newsFormat.js (timeAgo mono-stamp, ESPN type labels).

Contracts consumed (Wave 2A owns the proxy/service files); code self-hides on
fetch failure if a proxy isn't present yet.

Tests: tests/unit/newsWire.test.js + futuresBoard.test.js (26 new). Full suite
259 suites / 3144 green; web build exit 0. vyndrParityQA stays green
(mono data, no glitch on data surfaces).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:27:19 -04:00
builtbykev fceb3707b5 Wave 2B: reliable cross-sport headshots via ESPN athlete index
The NBA/WNBA espnId was captured only from espnStatsAdapter (the offline-
Python fallback), unreliable in prod. Add espnAthleteIndex — a pure,
defensive harvester that builds { nameKey -> {espnId, headshotHref} } from
the ESPN schedule->summary/boxscore/leaders/injuries/roster feeds the
pipeline already calls (free, bounded mapLimit, cached, MLB->{}).

snapshotService now fills any player the primary stats-resolve left without
an espnId from this index, and stores a DIRECT headshotHref as headshotUrl
on the enriched grade (the exact URL, never 404s on a constructed path).
Threaded headshotUrl through slateAdapter.buildPlayerStripsFromProps ->
GameCard -> StatStrip -> PlayerAvatar/getHeadshotUrl (direct href wins over
the constructed one). MLB's MLBAM path is untouched. Soccer resolves only
via a direct href; absent -> honest monogram (API_FOOTBALL_KEY remains the
reliable soccer path, unwired).

getGameSummary now also passes through ESPN `rosters` (pre-game lineups
carry id + headshot). Everything graceful: any miss -> absent -> monogram.

Tests: tests/unit/espnHeadshotIndex.test.js (11) — fixture->index, snapshot
merge fallback, direct-href-wins, soccer honest monogram, malformed/cyclic
parse never throws. Full suite 3080 green; web next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 18:12:31 -04:00
builtbykev 54fa5853f5 Wave 6: Combat Intelligence Layer (honest free v1)
Net-new MMA/UFC vertical — fight-card discovery, tale-of-the-tape,
style-blend archetypes, ML + round-total odds, and a style-edge VERDICT
(a MODEL read, explicitly NOT a settled grade). Built to
specs/combat-intelligence.md.

Backend:
- combatAdapter: ESPN MMA scoreboard (date-pinned, free JSON) -> fight
  cards + tale-of-tape (record/weight class/rounds/ESPN athlete id);
  defensive parse (null on unknown shape, never throws); injectable
  fetchImpl + cache; pure normalizeCombatOdds (odds-api h2h/totals ->
  ML + round total, allow-listed books, best price). Number(null) guard.
- archetypeService: 6 pinned combat styles in a SEPARATE COMBAT_ARCHETYPES
  registry (FINISHER collides with soccer + its green trips the signal-
  green gate); classify('mma') blends range/tempo/outcome, honest-empty on
  thin data (no forced fallback); styleMatchup() honest verdict.
- oddsService: SPORT_KEYS.mma + MMA_MARKETS=['h2h','totals'] + SPORT_MARKETS
  (no spreads suffix). oddsNormalizer MARKET_MAP h2h/totals.
- config/sports.js + web mirror: mma.active=true (collectData stays false;
  NOT in the graded-props pipeline SPORT_CONFIG or snapshot/settle loop).
- routes/combat.js: GET /api/combat/:date + GET /api/fight/:id (public,
  cached, honest empty off-card) + Next proxies.

Frontend:
- FightCard: two-fighter tale-of-the-tape (initials monogram — no photos),
  GRAPPLER/STRIKER blend bars, discipline pedigree tags, shared
  ArchetypeBadge (sport="mma", unicode glyphs), CENTER VERDICT, ML +
  round-total real; method/round/KO = honest "data-limited", never
  fabricated. Self-hides on a non-two-fighter bout.
- /fight/[id] page (server wrapper + client), EmptyState off-season.
- MMA SportBadge token (#D4AF37); archetypes.js sport-aware resolution.

DEFERRED (per spec, NOT built): matchup-GRADE engine, method/round/props
board, combat settlement, ufcstats scraping.

Tests: +3 suites (31 tests) — combat archetype cross-file color/glyph
match, classify blends, styleMatchup honesty, adapter defensive parse +
odds normalize, FightCard honesty grep; extended oddsNormalizer +
sportMarkets. Full suite 253/253 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:58:22 -04:00
builtbykev da144ecb5e Merge Wave 4B (wiring/data): Parlay Lab page + live grade-shift timeline
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 15:00:24 -04:00
builtbykev bc8633466c Wave 4A: Outlook Mode (never-empty grid) + Market-Breadth consensus strip
Step 3 — OUTLOOK MODE. The game grid no longer dead-ends in a "NO SLATE" CTA.
When there are no live games (and it's not a network failure) it shows REAL,
always-available data: yesterday's PROVEN A-tier receipts (/api/ledger/model)
+ tomorrow's date-pinned ESPN schedule preview (free/cached). A network
fetchError stays a distinct ERROR state — never a fabricated outlook.
- lib/outlook.js (new, CommonJS, unit-tested): buildOutlook selection +
  mapTomorrowPreview (upcoming-only, drops incomplete matchups, never invents).
- Slate.tsx: OutlookSurface replaces the empty-grid CTA (dateOffset 0 only).
- dashboard/page.tsx: DashboardOutlook replaces the "Today's games" NO-SLATE CTA.

Step 4 — MARKET-BREADTH / CONSENSUS vs MODEL. Makes the DeskShowcase
"consensus vs model" claim REAL. Consensus = median book line across a prop's
per-book rows; the model's position is model_value vs consensus, signed by the
graded side. <2 distinct books → null (never fabricate a consensus); a
non-numeric line is ignored, never coerced to 0.
- lib/marketBreadth.js (new, CommonJS, unit-tested): median/computeBreadth/
  collectBreadth (strict null guards).
- components/vyndr/MarketBreadth.tsx (new): mono/tabular strip, colored by sign
  via colorContract.edgeColor, self-hides when nothing has >=2 books.
- Slate.tsx renders it above the grid (joins books + snapshot model_value).
- slateAdapter.js exports gradeKey for the join.
- DeskShowcase.tsx: the consensus claim is now backed by the shipped feature.

Tests: tests/unit/outlook.test.js + tests/unit/marketBreadth.test.js (23 cases).
Full suite 2984 passing (245 suites); next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:59:44 -04:00
builtbykev 911cae4992 Wave 4B: Parlay Lab page + Live Grade-Shift timeline
TASK 1 — Parlay Lab (/parlay): a dedicated Correlation Builder with a
leg source INDEPENDENT of the live slate. Browses tonight's pre-graded
props from /api/snapshot/:sport (resolves players via /api/players/search),
adds legs through useParlay().addLeg (deduped by legKey), and renders the
PARLAY SLIP — combined grade, correlation, and payout read straight off
ParlayContext. Surfaces parlayService's correlation warning as the
CAUTION · CORRELATION FLAG, honors the tier leg-cap (free 2 / analyst 4 /
desk 6) and blurs the payout for free tier with the __goPaywall upsell.
Added /parlay to OPEN_ROUTES (free funnel, like scan/dashboard). Retired
the cleanly-dead ParlayTray.tsx (unmounted since Session 50). No new
proxies — reuses existing snapshot/search/parlay-grade endpoints.

TASK 2 — Live Grade-Shift timeline: web/src/lib/gradeShift.js (pure,
testable) builds a line/grade-movement timeline from already-emitted data
(intraday {t,line} history + revised_from_grade). Color law mirrors
ROW-GRAMMAR / StatStrip.LineSparkline: green = toward the graded side,
amber = against, dim = flat (never red). GradeShift.tsx renders it, shows
the original grade struck-through on a revision, and self-hides below 3
real points. Mounted in GradeResultCard (self-hides on the scan path,
which carries no captured history — honest, never fabricated).

Tests: tests/unit/gradeShift.test.js (15) + tests/unit/parlayLab.test.js
(13). Full suite 245 suites / 2989 tests green (baseline 243/2961).
Next build EXIT=0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:36:28 -04:00
builtbykev 9bafc76092 Wave 3: Record by grade tier — shared TierRecord across dashboard, /u, ledger
Addition 2 (non-negotiable): the model's record must show PER GRADE TIER
(A+ went X-Y, A X-Y, …) everywhere the record appears. A blended % hides the
proof that higher grades win more — the tier calibration IS the credibility.

The backend already computed `by_tier` in getModelAggregate; this is display
propagation via ONE shared component (the class fix, not five one-offs).

- web/src/lib/tierRecord.js — testable CommonJS row-builder. W-L counts ALWAYS
  (honest at any n); hit-% only when the upstream n≥20 gate passed (hit_pct !=
  null), else "RECORD BUILDING · N settled". Order A+ A B C D F. A-tier is the
  only edge (green) tier — no glow below A, red reserved for outcomes.
- web/src/components/vyndr/TierRecord.tsx — the ONE shared table. Presentational
  (byTier) for /u + ledger; self-fetch (/api/ledger/model, sport-scoped) for the
  dashboard. Fully self-hides until a tier has a settled read.
- Ledger swaps its inline TierCalibration for the shared component (single
  source). /u PublicProfile renders it below the blended hero (by_tier added to
  the aggregate type; it already flows through the route + proxy untouched).
  Dashboard gains a compact per-tier surface.
- Endpoint/proxy audit: profiles.js + ledger.js return the full aggregate
  (by_tier included); both Next proxies pass the body through — no threading
  needed. No change to the gate or math in getModelAggregate.

Tests: tests/unit/tierRecord.test.js (row logic + tier order + edge contract +
source-assert all three surfaces render the shared component). ledgerService
test gains an A+-stands-alone bucketing case. Full suite green (243 suites /
2961 tests); web next build exits 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:58:01 -04:00
builtbykev d3f18b6481 Merge Wave 2B (wiring/data): sportsbook SVG wordmarks + team-logo coverage
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:19:47 -04:00
builtbykev 47ada9013c Wave 2A: real player headshots — sport-agnostic id threaded from ingestion
Threads a REAL athlete id from the snapshot's per-player stats resolve (zero
new I/O) → enriched grade → grades:{sport} → slate strip → PlayerAvatar. Real
photo where an id resolves; team-colored monogram (never a gray silhouette,
never a broken image) where it can't. Ids are never fabricated.

Ingestion (Addition 1):
- espnStatsAdapter.getSeasonAverages now RETURNS the resolved ESPN athlete id
  (was discarded) as espnId; non-numeric uid degrades to null.
- playerIntelService surfaces MLBAM playerId (MLB) / ESPN espnId (NBA/WNBA).
- snapshotService captures both per player and stores them on the enriched
  grade beside archetype/team (null when unresolved → monogram path).

Thread → component:
- slateAdapter.buildPlayerStripsFromProps carries playerId/espnId onto each
  strip; StatStrip → PlayerAvatar (accepts both ids; getHeadshotUrl routes by
  sport: MLB→mlbstatic, NBA/WNBA→a.espncdn).
- Silhouette surfaces rewired to PlayerAvatar (branded monogram on null):
  scan search dropdown (guarded MLBAM p.id) + tonight chips, SearchModal,
  HotListPanel, GradeResultCard header. Scan grade card feeds the picked
  MLBAM id through gradeAdapter.
- playerHeadshot pure URL logic extracted to CommonJS playerHeadshotUrl.js
  (unit-testable; the .ts re-exports it). nfl/nhl added to ESPN_SPORT_PATH.

Tests: tests/unit/headshotThread.test.js (per-league URL + id thread + monogram
null path) + extended snapshotService/espnStatsAdapter suites. Full suite
241 suites / 2915 green; next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 13:18:59 -04:00
builtbykev 7d6dbc6cf3 Wave 2B: sportsbook wordmarks + team-logo coverage
MISSION 1 — real sportsbook wordmarks (kills lowercase "betmgm"):
- books.js: add the 6 missing ALLOWED_BOOKS keys (fanatics/bet365/
  hardrockbet/betrivers/pointsbet/pinnacle) with real brand names +
  colors — no live book falls to neutral gray. Add `slug` fields +
  bookSlug()/hasBookSvg() + BUNDLED_BOOK_SVGS.
- Bundle 8 self-authored styled-text wordmark SVGs under
  web/public/books/{slug}.svg (draftkings/fanduel/betmgm/caesars/
  bet365/pinnacle/hardrockbet/betrivers). NOT copied trademarked logo
  glyphs — the book's NAME in brand weight+color; official press-kit
  art can drop into the same paths with zero code change.
- BookWordmark: render the local SVG when bundled, else the brand-color
  styled-text fallback (never a broken image; never a lowercase key).
- Import BookWordmark into the ledger row (page.tsx:368) + the identical
  public-profile row, replacing bare {row.book} text. vyndr/GameCard
  line-grid book cell now proper-cases via bookInfo().name (keeps the
  preferred-book green highlight).

MISSION 2 — team-logo coverage gaps:
- teamMeta.js: add ESPN-schedule ball-sport abbr aliases the feed emits
  that fell to monograms — SA→SAS, NY→NYK, WSH→WAS, BRK→BKN (NBA),
  CONN→CON (WNBA). Real-abbr-first lookup means MLB WSH (Nationals) +
  WNBA NY (Liberty) still resolve directly; NY in MLB stays null.

Tests: new tests/unit/bookWordmark.test.js (all 10 ALLOWED_BOOKS resolve
to a real brand+non-gray color; 8 bundled SVGs exist; BookWordmark
SVG-first + no-lowercase-leak; ledger/profile import + use BookWordmark).
entityLayer.test.js extended for the new aliases. Full suite green
(239 suites / 2891 tests); next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:44:15 -04:00
builtbykev b6787af191 Wave 1: kill three trust bugs (billing renewal + namesake collision + Desk copy)
FIX 1 — Honest billing renewal render. VYNDR tiers are monthly, so a
`subscription_end` far in the future (the manually-seeded "RENEWS 6/9/2036"
founder row) is a comped/lifetime/seed value, not a renewal. New
web/src/lib/billingDisplay.js `classifyRenewal()` → date | none | lapsed |
unknown (strict Date.parse guard, MONTHLY_RENEWAL_MAX_DAYS=60). Profile page
renders the classified label for both the "Renews" stat and the
cancel-scheduled "Access ends" line — no raw far-future date. No DB row mutated.

FIX 2 — MLB namesake collision (James Wood → "Chicago Cubs"). searchPlayer now
collects ALL exact-nameKey matches instead of first-`.find`; a ≥2 collision
resolves ONLY via a confident teamHint (the prop's game participants, matched
against the cached /teams list with ESPN↔statsapi abbr reconciliation), else
refuses (null) — never guesses. The hint threads getPlayerStats →
resolvePlayerStats → snapshotService (built from each prop's home/away team).
Join invariant: a single-exact player whose team isn't in the hinted game has
its team DROPPED (null), so streaks/rosterlogs never tag a foreign team. Full
teamHint recovery shipped (not just the refuse fallback).

FIX 3 — DeskShowcase headline "A $1M terminal." → deadpan value-showing copy
"Every grade, every alt line, live." Prices ($44.99 / $34.99) unchanged.

Tests: billingDisplay.test.js (7), mlbNamesakeResolve.test.js (12,
disambiguation + join invariant + pure helpers), ds5PricingStates updated to
assert the new headline and no "$1M". Full suite green (237 suites / 2863
tests); web `next build` exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 03:48:58 -04:00
builtbykev fe294a5de3 DS2: Dashboard Slate Rebuild — one hero, pending collapse, never-empty hero
DESIGN-SPEC Parts 3 + 6 (audit #1, #13, #14). The founder's named #1 rebuild.

slateAdapter.js — the testable engine:
- selectTopGrades: rank tonight's grades by tier → confidence → edge so the
  row varies on a real signal, not identical-weight noise (#13).
- buildHeroReceipts: yesterday's PROVEN A-tier settled HITS (misses excluded),
  carrying the real result — the never-empty proof source (#1, Part 6).
- heroFallbackState: tonight wins, else receipts, else empty.
- pendingSummary: collapse an all-awaiting card's six "Grades post …" rows to
  ONE line count (#14).
- topReadForCard: the single best live graded read to promote (#2).

GameCard.tsx — ONE bold hero per card (large mono/tabular grade + player, rest
demoted); all-awaiting cards render one "N props pending · grade ~X ET" line via
nextRunLabelET instead of repeated filler. Real team logos + team-colored accent
already lead the card (DS0) — preserved.

dashboard/page.tsx — Top grades tonight ranked via selectTopGrades (+ % CONF the
varying signal); when tonight is empty, fetch /api/ledger/model and fall back to
yesterday's PROVEN A-tier receipts (✓ HIT + actual + CLV) so first paint always
proves the model. Honest nextRunLabelET copy kept for the truly-empty case (QA.22).

Tests: tests/unit/ds2Dashboard.test.js (21) — pure-fn + source assertions,
fail-before / pass-after. Full suite 237 suites / 2863 tests green (+21).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 00:07:06 -04:00
builtbykev cf91c04e90 DS1 follow-up: close the sb-token trust-bug class across all surfaces
The OAuth-only 'sb-token' localStorage key was read by profile, slip,
dashboard (recent-scans), settings, and tracker for their authenticated
fetches. Email/password users never had that key, so those fetches sent
no Authorization header and silently returned nothing.

- web/src/lib/authToken.js — currentAccessToken() reads the REAL Supabase
  session (sb-<ref>-auth-token, v2 top-level or v1 currentSession), legacy
  fallback. CommonJS so Jest can unit-test it (5 tests).
- Swept all 5 pages to the helper (scan already session-first from DS1).
- lib/api.ts (0 callers) + ParlayTray (unmounted) left as dead code.

236 suites / 2842 tests green, next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 23:41:13 -04:00
builtbykev db8f570ae5 Merge DS3 (design): the color contract — one meaning, enforced by tests
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

# Conflicts:
#	web/src/components/vyndr/GradeResultCard.tsx
2026-07-12 19:36:07 -04:00
builtbykev 49a3323c20 DS3 (design): the color contract — one meaning, enforced by tests
Signal-green #00D4A0 now means exactly ONE thing (edge/active/A-tier/CTA),
locked by tests that fail on violation. Part 1 of DESIGN-SPEC v2.

- web/src/lib/colorContract.js — pure CommonJS helpers: edgeColor(value)
  colors edge/CLV/delta by SIGN (neg=var(--miss), pos=var(--g-a), 0=neutral);
  gradeTierColor() (A/A+ green, B blue, C amber, D/F red, in lockstep with
  vyndrTokens.gradeColor); gradeGlows() (A/A+ only); deltaE()/isSignalGreen()
  CIE76 gate so no archetype hue dilutes the signal.
- GradeResultCard: edge confidence-strip + EDGE row route through edgeColor
  (a -33.3% edge was rendering GREEN — audit #3); grade-hero glow gated to
  A/A+ via gradeGlows (a glowing C devalued the cue); VYNDR INTELLIGENCE
  panel de-flooded (neutral border, Form/Rest neutral not green — #15).
- LiveHeroProp: negative edge now muted red, not neutral (sign completeness).
- Archetype dedup off signal-green (both archetypes.js + archetypeService.js,
  kept matched): DUAL THREAT/MOTOR #00D4A0, MIRROR #34D399, ARTILLERY/RANGE/
  GHOST/BLADE #2DD4BF, BRUSH #3DDC84 shifted to distinct non-green hues (all
  ΔE>=44 from #00D4A0). Within-sport uniqueness preserved.
- tests/unit/colorContract.test.js — 21 tests: helper units + source-grep
  violation locks + archetype-green-dedup. QA.20-22 kept green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:34:12 -04:00
builtbykev 73325665ec Merge DS4 (design): billboards — STREAKS row, grade reveal, CLV reframe, /u profile
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

# Conflicts:
#	web/src/app/ledger/page.tsx
2026-07-12 19:27:15 -04:00
builtbykev 45bafbc01a DS4 (design): billboards — STREAKS row, grade reveal, CLV reframe, /u profile
P0 billboards (the timeline is customer #1). Pixel-level craft: one bold hero
among muted context, real entities from DS0.

- STREAKS row: rebuilt from a log line into a Bloomberg alert. Streak LENGTH is
  now the mono/tabular HERO (38px, the largest figure in the row); real
  PlayerAvatar identity; muted "built vs [opponents]" lens; ONE severity accent
  (step-up amber / step-down green); grade badge tier-gated (the READ is paid).
- Grade reveal: edge is now sign-colored — negative edge uses var(--miss),
  never green (color contract #3). Fixed in BOTH the confidence strip and the
  MODEL/LINE/EDGE row; that row is now mono + tabular. Letter stays the hero.
- CLV reframe: new pure lib/clvDisplay.js (clvMode flat/spread/none). A near-
  flat distribution (73/74) now renders a confident VOICE line — "CLV flat — we
  grade the outcome, not the close" — instead of a broken-looking histogram;
  bars show only on real spread.
- /u profile: hit% is the bold record hero (56px mono tabular) + beat-close
  secondary; honest CLV-VERIFIED badge (only when closing value is tracked);
  real PlayerAvatar identity on cards; OG image elevated to carry the real
  record at 1200x630 social crop (graceful tagline fallback).

Tests: +23 (tests/unit/ds4Billboards.test.js). Full suite green (2732).
web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:57 -04:00
builtbykev 1c681df5d3 DS1 (design): speed + trust bugs
Fixes the three DESIGN-SPEC Part 4 + #17 audit findings.

1. React #418 hydration mismatch (landing → dashboard entry). The
   `maybeSignedIn` value was computed in a useState INITIALIZER that reads
   localStorage during render: server (no window) → false → emits the
   marketing tree; a signed-in visitor's first CLIENT render → true → emits
   the loading placeholder. Whole-subtree server/client mismatch → React
   discarded and re-rendered the page. Deferred behind a mounted flag so the
   first client render matches the server; the stored-session check flips
   post-mount. SSR HTML is no longer discarded.

2. Loading walls → skeletons. New tokenized Skeleton primitive
   (.vyndr-skeleton, reduced-motion-safe via the global rule). Swapped into
   every text-wall loader: dashboard slate load ("Loading the slate…"), /desk
   ("Assembling the pack…"), /ledger ("Loading…"), scan ("Loading the model…"),
   and the landing redirect placeholder. No bare text loader remains.

3. scan→ledger persistence. Root cause: the scan page read its bearer token
   from localStorage['sb-token'] — a key written ONLY by the OAuth callback —
   so email/password users posted /api/scan anonymously and the ledger write
   (gated on an authed user) was silently skipped. Now uses the authoritative
   session.access_token (matching the ledger read path). Extracted the row
   builder to web/src/lib/ledgerRow.js (shared, testable).

Tests: +17 (scanLedgerPersistence write→mine round-trip + scope + idempotency;
ds1SpeedTrust hydration/skeleton/persistence source invariants). Full suite
233 suites / 2793 green; web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:32 -04:00
builtbykev 24af247b29 DS0 (Design v2): the Entity Layer — teams/players/books render as themselves
Founder's #1 priority. A single cached asset+rendering system, swapped into
every surface, so entities stop being flat gray strings (DESIGN-SPEC Part 2).

- web/src/lib/teamMeta.js: static registry for ALL 4 sports — 30 MLB, 30 NBA,
  13 WNBA teams + 48 World Cup national teams, each with real colors + the
  ESPN logo/flag CDN abbr. resolveTeam (abbr/full-name/nickname/alias),
  teamLogoUrl (statsapi->ESPN mapping: AZ->ari, CWS->chw; soccer via the
  countries/ flag CDN), accentColor (picks the VISIBLE color of the pair so a
  #000000 primary never renders an invisible accent on #06060B). Colors +
  abbrs sourced once from ESPN's team API — stable public facts, zero-latency
  static data, no paid dependency.
- TeamLogo: real ESPN-CDN logo with a team-colored MONOGRAM fallback (never a
  gray box / bare abbr). PlayerAvatar: real headshot with a team-colored
  monogram fallback (kills the gray silhouette). BookWordmark: brand-color
  wordmark, proper casing (DraftKings, not 'draftkings').
- Swapped into the class-level shared components so it propagates to ALL
  surfaces: GameCard (team logos + team-colored accent edge), StatStrip
  (player identity avatar), StreaksPanel (P0 billboard avatars), TeamHub
  header (the team's real crest leads its hub). Barrel-exported.

ZERO OUT-OF-POCKET: ESPN logo/flag CDN + league headshot CDNs, all verified
200 image/png across MLB/NBA/WNBA/soccer.

ACCEPTANCE (SSR render proof): /entity-demo harness server-rendered the exact
real asset URLs across all 4 sports — mlb/500/nyy.png, mlb/500/chw.png (White
Sox, correct ESPN abbr), nba/500/lal.png, wnba/500/ny.png, countries/500/
usa.png + bra/eng/arg/jpn flags, real mlbstatic/nba headshots (Judge 592450,
LeBron 2544), DraftKings/FanDuel wordmarks. Each URL curl-verified 200
image/png. Harness removed post-proof (not a product surface). Pixel
screenshot blocked by WSL2<->Windows-Chrome localhost networking, not code.

2757 -> 2776 tests (+13 entityLayer, +6 boot resilience), web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:02:18 -04:00
builtbykev b5d3fd14bb S11 (a1): live tracking — the read locked, the game watched
MLB statsapi + WNBA ESPN live boxscores -> per-player current values
(live:{sport}:{date} TTL 90s, /api/live/:sport + Next proxy). Pure
propState math (HIT / ON PACE / NEEDS N / HOLDS / LINE PASSED — never
red in-progress), attachLiveProgress strip join on nameKey+statType,
proximity-to-hit slate float, StatStrip LiveTracker in the ROW-GRAMMAR
outcome slot (spec amended + lock test updated). Grades never change
in-game — tracking, labeled as such. 2698 -> 2757 tests, web build 0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 00:45:29 -04:00
builtbykev d3637e7abd S6 (a1): display — the full picture under the grammar
- specs/ROW-GRAMMAR.md: the row grammar law (slot order, color law, mark
  law, mobile stacking, no-truncation), locked by tests/unit/rowGrammar.
  StatStrip violations fixed: MovementChip before the grade (market
  context before model output); ViabilityChips after the archetype
  (identity is one contiguous run).
- Line-movement sparklines: intradayRefreshService.trackHistory captures
  real {t,line} points per grade (seeded with the lock, deduped when
  flat, capped 24) inside the snapshot write-back; StatStrip.LineSparkline
  renders at >=3 points (green toward / amber against / dim flat).
- Last-10 dot strips: services/last10Dots (streaksService accessors) ->
  /api/snapshot/:sport attaches last10_dots from rosterlogs:{sport};
  StatStrip.DotStrip renders vs the LOCKED line, newest first.
- CLV distribution: getModelAggregate emits clv_distribution (7 signed
  buckets, outliers clamped) only past the centralized n>=20 gate;
  ledger MODEL header renders the bar strip.
- Global search: SearchModal (cmd-K via GlobalHosts + window.__search),
  players via /api/players/search per sport + static lib/teams.js
  (soccer deliberately absent); Nav search icon + Search first in the
  mobile More sheet. Explore tab untouched.
- Landing LCP: fade-up floored at opacity .6 (hero h1 contentful on
  first frame, S33 visible-floor rule) + IBM Plex Mono preload:false
  (4 decorative font files off the slow-4G critical path).

2654 -> 2698 tests (226 suites) green; web build exit 0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 20:08:24 -04:00
builtbykev 1d46b446c9 Merge S10 (a1): public ledger profiles v1
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

# Conflicts:
#	BUILD-STATE.md
#	CLAUDE.md
2026-07-11 19:40:43 -04:00
builtbykev caf09840d5 Merge S9 (a1): slip reader — zero-API OCR
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:39:56 -04:00
builtbykev c18dd42067 S5 fix: viability JSDoc type (JS default-param inference broke the build)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:39:21 -04:00
builtbykev 02c17a65c3 S5 (a1): prop viability — lineups, injury wire, date navigation
- lineupService: statsapi hydrate=lineups (live shape verified) →
  CONFIRMED (batting slot) / NOT_IN (team posted without the player) /
  PROJECTED (not posted). 10-min cache, pure parser, injectable.
- NOT_IN visibly KILLS the grade on the slate: struck through + NOT IN
  LINEUP chip, parlay/book actions suppressed. The locked ledger read is
  untouched — honesty is showing the read is dead, not deleting it.
- injuryService: ESPN injuries feed → OUT/GTD/PROB chips (unknown status
  → no chip, never invented). Chips on slate strips via ViabilityChips.
- Date navigation on the Slate: YESTERDAY (results surface — finals +
  THE SETTLE panel of that date's settled reads w/ outcome + CLV chips,
  via new ?date= filter on /api/ledger/model) / TODAY / TOMORROW
  (schedule until lines post). Odds/grades/pitcher layers are TODAY's
  and never fake other dates; 60s poll only refreshes today.
- Routes /api/schedule/:sport/lineups + /injuries + Next proxies.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:38:37 -04:00
builtbykev b20145c215 S10 (a1): public ledger profiles v1
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:32:22 -04:00