RETENTION (Phase 2, priority zero). History starts compounding tonight.
migration 025 model_snapshots — APPLIED to prod. Append-only, one row per
graded prop PER SIDE PER CYCLE, with a unique index on
(snapshot_id, player_key, stat, line, side) so a retried cycle cannot
duplicate. RLS on, service-role writes only.
What it captures that the ledger never did:
- features jsonb — the model's INPUTS. Without these a backtest can only
grade our own homework; with them any future model can be replayed
against the exact conditions this one faced.
- REFUSALS (refused + refusal_reason). The ledger drops them, so a gate
refusing props that would have WON is invisible — unmeasurable lost
edge. Captured via a new onGraded hook in gradeSlateService that fires
with BOTH sides before any filtering.
- grade_11, the pre-collapse grade. The 4-letter map throws away the
entire live C-/C/C+/B- range.
- model_version + code_sha on every row. ledger_entries mixes pre/post-fix
grades with no marker and cannot be separated retroactively.
- p_win / ev_pct / fair_odds / takeable / value — none of which any
permanent store held.
Wiring: analyzeViaEngine1 attaches _features/_grade_11 (underscore =
internal); gradeSlateService fires onGraded then STRIPS them so they never
reach a cache or API payload; snapshotService builds rows and persists
best-effort. Retention reuses the LEDGER's dateET/gameIdFor helpers so
rows share the ledger's natural key exactly — otherwise the settle pass
could never join outcomes onto them. Rows are written BEFORE the empty-
slate early return: a slate that refused everything is exactly the case
worth recording.
CONTRACT HELD: retention is injectable and every path is caught. persist()
returns errors, never throws; a missing Supabase client is SKIPPED, not an
error. A retention failure can never break a snapshot.
BACKUP: backup-db.sh now accepts BACKUP_SSH_KEY as base64 (recommended —
survives env-var newline mangling, which is how injected SSH keys usually
break silently) OR raw PEM, detected by decoding and looking for the PEM
header. Verified both forms detect correctly against a real generated key.
Suite 279/3325 green, build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
Migration 019: the truth-infrastructure table. Committed BEFORE it runs,
per the Phase 1 GO instructions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Line movement system:
- Baseline capture on first odds fetch of the day
- Movement detection >= 0.5 points with direction (up/down)
- Sharp money heuristic (sharp_action/public_action/unknown)
- GET /api/movements with player, stat_type, min_movement filters
- Movements included in GET /api/odds/nba live responses
Cascade detection system:
- Scratch detection: player props disappear from 2+ books
- Affected user lookup via scan_sessions + picks
- Parlay re-grade without scratched legs
- cascade_alerts created for affected users
- GET /api/alerts (Analyst/Desk only), PATCH /api/alerts/:id/read
Zero extra Odds API credits — all detection piggybacks on existing fetches.
Migration 002: line_baselines, line_movements, cascade_alerts tables.
30 new tests, 188 total (161 Node.js + 27 Python), all passing.
Phase 2 Core Product COMPLETE.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>